| /* |
| * IWineD3DVolumeTexture implementation |
| * |
| * Copyright 2002-2005 Jason Edmeades |
| * Copyright 2002-2005 Raphael Junqueira |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture); |
| #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info |
| |
| /* ******************************************* |
| IWineD3DTexture IUnknown parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DResource) |
| || IsEqualGUID(riid, &IID_IWineD3DBaseTexture) |
| || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref); |
| return InterlockedIncrement(&This->resource.ref); |
| } |
| |
| static ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->resource.ref); |
| ref = InterlockedDecrement(&This->resource.ref); |
| if (ref == 0) { |
| IWineD3DVolumeTexture_Destroy(iface, D3DCB_DefaultDestroyVolume); |
| } |
| return ref; |
| } |
| |
| /* **************************************************** |
| IWineD3DVolumeTexture IWineD3DResource parts follow |
| **************************************************** */ |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetDevice(IWineD3DVolumeTexture *iface, IWineD3DDevice** ppDevice) { |
| return resource_get_device((IWineD3DResource *)iface, ppDevice); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) { |
| return resource_free_private_data((IWineD3DResource *)iface, refguid); |
| } |
| |
| static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) { |
| return resource_set_priority((IWineD3DResource *)iface, PriorityNew); |
| } |
| |
| static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) { |
| return resource_get_priority((IWineD3DResource *)iface); |
| } |
| |
| void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb) { |
| /* Overrider the IWineD3DResource Preload method */ |
| int i; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| IWineD3DDeviceImpl *device = This->resource.wineD3DDevice; |
| BOOL srgb_mode = This->baseTexture.is_srgb; |
| BOOL srgb_was_toggled = FALSE; |
| |
| TRACE("(%p) : About to load texture\n", This); |
| |
| if(!device->isInDraw) { |
| ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD); |
| } else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) { |
| srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE]; |
| srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; |
| This->baseTexture.is_srgb = srgb_mode; |
| } |
| |
| /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */ |
| if (This->baseTexture.dirty) { |
| for (i = 0; i < This->baseTexture.levels; i++) |
| IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode); |
| } else if (srgb_was_toggled) { |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| volume_add_dirty_box(This->volumes[i], NULL); |
| IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode); |
| } |
| } else { |
| TRACE("(%p) Texture not dirty, nothing to do\n" , iface); |
| } |
| |
| /* No longer dirty */ |
| This->baseTexture.dirty = FALSE; |
| |
| return ; |
| } |
| |
| static void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) { |
| volumetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY); |
| } |
| |
| static void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) { |
| unsigned int i; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| /* Unload all the surfaces and reset the texture name. If UnLoad was called on the |
| * surface before, this one will be a NOP and vice versa. Unloading an unloaded |
| * surface is fine |
| */ |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| IWineD3DVolume_UnLoad(This->volumes[i]); |
| } |
| |
| basetexture_unload((IWineD3DBaseTexture *)iface); |
| } |
| |
| static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) { |
| return resource_get_type((IWineD3DResource *)iface); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) { |
| return resource_get_parent((IWineD3DResource *)iface, pParent); |
| } |
| |
| /* ****************************************************** |
| IWineD3DVolumeTexture IWineD3DBaseTexture parts follow |
| ****************************************************** */ |
| static DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) { |
| return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew); |
| } |
| |
| static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) { |
| return basetexture_get_lod((IWineD3DBaseTexture *)iface); |
| } |
| |
| static DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) { |
| return basetexture_get_level_count((IWineD3DBaseTexture *)iface); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) { |
| return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType); |
| } |
| |
| static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) { |
| return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface); |
| } |
| |
| static void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) { |
| basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface); |
| } |
| |
| /* Internal function, No d3d mapping */ |
| static BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) { |
| return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty); |
| } |
| |
| static BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) { |
| return basetexture_get_dirty((IWineD3DBaseTexture *)iface); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| BOOL dummy; |
| TRACE("(%p) : relay to BaseTexture\n", This); |
| return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy); |
| } |
| |
| static UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| return GL_TEXTURE_3D; |
| } |
| |
| static BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return FALSE; |
| } |
| |
| static void WINAPI IWineD3DVolumeTextureImpl_ApplyStateChanges(IWineD3DVolumeTexture *iface, |
| const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], |
| const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| TRACE("(%p) : nothing to do, passing to base texture\n", This); |
| basetexture_apply_state_changes((IWineD3DBaseTexture *)iface, textureStates, samplerStates); |
| } |
| |
| |
| /* ******************************************* |
| IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow |
| ******************************************* */ |
| static void WINAPI IWineD3DVolumeTextureImpl_Destroy(IWineD3DVolumeTexture *iface, D3DCB_DESTROYVOLUMEFN D3DCB_DestroyVolume) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| int i; |
| TRACE("(%p) : Cleaning up\n",This); |
| for (i = 0; i < This->baseTexture.levels; i++) { |
| if (This->volumes[i] != NULL) { |
| /* Cleanup the container */ |
| IWineD3DVolume_SetContainer(This->volumes[i], 0); |
| D3DCB_DestroyVolume(This->volumes[i]); |
| } |
| } |
| basetexture_cleanup((IWineD3DBaseTexture *)iface); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc); |
| } else { |
| WARN("(%p) Level (%d)\n", This, Level); |
| } |
| return WINED3D_OK; |
| } |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| if (Level < This->baseTexture.levels) { |
| *ppVolumeLevel = This->volumes[Level]; |
| IWineD3DVolume_AddRef(*ppVolumeLevel); |
| TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel); |
| } else { |
| WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return WINED3D_OK; |
| |
| } |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags); |
| TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) { |
| HRESULT hr; |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| |
| if (Level < This->baseTexture.levels) { |
| hr = IWineD3DVolume_UnlockBox(This->volumes[Level]); |
| TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr); |
| |
| } else { |
| FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels); |
| return WINED3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| |
| static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) { |
| IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; |
| This->baseTexture.dirty = TRUE; |
| TRACE("(%p) : dirtyfication of volume Level (0)\n", This); |
| volume_add_dirty_box(This->volumes[0], pDirtyBox); |
| |
| return WINED3D_OK; |
| } |
| |
| const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl = |
| { |
| /* IUnknown */ |
| IWineD3DVolumeTextureImpl_QueryInterface, |
| IWineD3DVolumeTextureImpl_AddRef, |
| IWineD3DVolumeTextureImpl_Release, |
| /* resource */ |
| IWineD3DVolumeTextureImpl_GetParent, |
| IWineD3DVolumeTextureImpl_GetDevice, |
| IWineD3DVolumeTextureImpl_SetPrivateData, |
| IWineD3DVolumeTextureImpl_GetPrivateData, |
| IWineD3DVolumeTextureImpl_FreePrivateData, |
| IWineD3DVolumeTextureImpl_SetPriority, |
| IWineD3DVolumeTextureImpl_GetPriority, |
| IWineD3DVolumeTextureImpl_PreLoad, |
| IWineD3DVolumeTextureImpl_UnLoad, |
| IWineD3DVolumeTextureImpl_GetType, |
| /* BaseTexture */ |
| IWineD3DVolumeTextureImpl_SetLOD, |
| IWineD3DVolumeTextureImpl_GetLOD, |
| IWineD3DVolumeTextureImpl_GetLevelCount, |
| IWineD3DVolumeTextureImpl_SetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GetAutoGenFilterType, |
| IWineD3DVolumeTextureImpl_GenerateMipSubLevels, |
| IWineD3DVolumeTextureImpl_SetDirty, |
| IWineD3DVolumeTextureImpl_GetDirty, |
| /* not in d3d */ |
| IWineD3DVolumeTextureImpl_BindTexture, |
| IWineD3DVolumeTextureImpl_GetTextureDimensions, |
| IWineD3DVolumeTextureImpl_IsCondNP2, |
| IWineD3DVolumeTextureImpl_ApplyStateChanges, |
| /* volume texture */ |
| IWineD3DVolumeTextureImpl_Destroy, |
| IWineD3DVolumeTextureImpl_GetLevelDesc, |
| IWineD3DVolumeTextureImpl_GetVolumeLevel, |
| IWineD3DVolumeTextureImpl_LockBox, |
| IWineD3DVolumeTextureImpl_UnlockBox, |
| IWineD3DVolumeTextureImpl_AddDirtyBox |
| }; |