d3d9/tests: Limit the back buffer to 800x600 in the scissor size test.
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 4b09316..a0597f5 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c
@@ -2111,8 +2111,8 @@ ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy); /* check the scissorrect values after a reset */ - present_parameters.BackBufferWidth = 1024; - present_parameters.BackBufferHeight = 768; + present_parameters.BackBufferWidth = 800; + present_parameters.BackBufferHeight = 600; hr = IDirect3DDevice9_Reset(device_ptr, &present_parameters); ok(hr == D3D_OK, "IDirect3DDevice9_Reset failed with %08x\n", hr); hr = IDirect3DDevice9_TestCooperativeLevel(device_ptr); @@ -2120,7 +2120,7 @@ hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); - ok(scissorrect.right == 1024 && scissorrect.bottom == 768 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 1024, 768); + ok(scissorrect.right == 800 && scissorrect.bottom == 600 && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, 800, 600); if(device_ptr) { ULONG ref;