| /* |
| * Copyright (C) 2005 Henri Verbeet |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include <d3d9.h> |
| #include "wine/test.h" |
| |
| static HMODULE d3d9_handle = 0; |
| |
| static HWND create_window(void) |
| { |
| WNDCLASS wc = {0}; |
| wc.lpfnWndProc = &DefWindowProc; |
| wc.lpszClassName = "d3d9_test_wc"; |
| RegisterClass(&wc); |
| |
| return CreateWindow("d3d9_test_wc", "d3d9_test", |
| 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| } |
| |
| static IDirect3DDevice9 *init_d3d9(void) |
| { |
| IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; |
| IDirect3D9 *d3d9_ptr = 0; |
| IDirect3DDevice9 *device_ptr = 0; |
| D3DPRESENT_PARAMETERS present_parameters; |
| HRESULT hres; |
| |
| d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); |
| ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); |
| if (!d3d9_create) return NULL; |
| |
| d3d9_ptr = d3d9_create(D3D_SDK_VERSION); |
| ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); |
| if (!d3d9_ptr) return NULL; |
| |
| ZeroMemory(&present_parameters, sizeof(present_parameters)); |
| present_parameters.Windowed = TRUE; |
| present_parameters.hDeviceWindow = create_window(); |
| present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| |
| hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); |
| ok(hres == D3D_OK, "IDirect3D_CreateDevice returned: 0x%lx\n", hres); |
| |
| return device_ptr; |
| } |
| |
| static int get_refcount(IUnknown *object) |
| { |
| IUnknown_AddRef(object); |
| return IUnknown_Release(object); |
| } |
| |
| static void test_get_set_vertex_shader(IDirect3DDevice9 *device_ptr) |
| { |
| |
| static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */ |
| 0x0000001F, 0x80000000, 0x900F0000, /* dcl_position0 v0 */ |
| 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */ |
| 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */ |
| 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */ |
| 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */ |
| 0x0000FFFF}; /* END */ |
| |
| IDirect3DVertexShader9 *shader_ptr = 0; |
| IDirect3DVertexShader9 *current_shader_ptr = 0; |
| HRESULT hret = 0; |
| int shader_refcount = 0; |
| int i = 0; |
| |
| hret = IDirect3DDevice9_CreateVertexShader(device_ptr, simple_vs, &shader_ptr); |
| ok(hret == D3D_OK && shader_ptr != NULL, "CreateVertexShader returned: hret 0x%lx, shader_ptr %p. " |
| "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); |
| if (hret != D3D_OK || shader_ptr == NULL) return; |
| |
| /* SetVertexShader should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader_ptr); |
| hret = IDirect3DDevice9_SetVertexShader(device_ptr, shader_ptr); |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); |
| ok(hret == D3D_OK && shader_refcount == i, "SetVertexShader returned: hret 0x%lx, refcount %d. " |
| "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i); |
| |
| /* GetVertexShader should increase the shader's refcount by one. */ |
| i = shader_refcount+1; |
| hret = IDirect3DDevice9_GetVertexShader(device_ptr, ¤t_shader_ptr); |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); |
| ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, |
| "GetVertexShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. " |
| "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); |
| } |
| |
| static void test_get_set_vertex_shader_constants(IDirect3DDevice9 *device_ptr) |
| { |
| HRESULT hret; |
| int int_in[4] = {0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003}; |
| int int_out[4] = {0}; |
| float float_in[4] = {0.14f, 0.15f, 0.92f, 0.65f}; |
| float float_out[4] = {0}; |
| BOOL bool_in[4] = {TRUE, FALSE, FALSE, TRUE}; |
| BOOL bool_out[4] = {0}; |
| |
| hret = IDirect3DDevice9_SetVertexShaderConstantI(device_ptr, 0, int_in, 1); |
| ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetVertexShaderConstantF(device_ptr, 0, float_in, 1); |
| ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_SetVertexShaderConstantB(device_ptr, 0, bool_in, 4); |
| ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#lx.\n", hret); |
| |
| hret = IDirect3DDevice9_GetVertexShaderConstantI(device_ptr, 0, int_out, 1); |
| ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetVertexShaderConstantF(device_ptr, 0, float_out, 1); |
| ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#lx.\n", hret); |
| hret = IDirect3DDevice9_GetVertexShaderConstantB(device_ptr, 0, bool_out, 4); |
| ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#lx.\n", hret); |
| |
| /* The constant arrays aren't shared between I/F/B, so they shouldn't |
| * overwrite eachother's values */ |
| ok(!memcmp(int_in, int_out, sizeof(int_in)), |
| "Int constant data doesn't match (%#x, %#x, %#x, %#x).\n", |
| int_out[0], int_out[1], int_out[2], int_out[3]); |
| ok(!memcmp(float_in, float_out, sizeof(float_in)), |
| "Float constant data doesn't match (%f, %f, %f, %f).\n", |
| float_out[0], float_out[1], float_out[2], float_out[3]); |
| ok(!memcmp(bool_in, bool_out, sizeof(bool_in)), |
| "Bool constant data doesn't match (%#x, %#x, %#x, %#x).\n", |
| bool_out[0], bool_out[1], bool_out[2], bool_out[3]); |
| } |
| |
| static void test_get_set_pixel_shader(IDirect3DDevice9 *device_ptr) |
| { |
| static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */ |
| 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ |
| 0x00000042, 0xB00F0000, /* tex t0 */ |
| 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */ |
| 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */ |
| 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */ |
| 0x0000FFFF}; /* END */ |
| |
| IDirect3DPixelShader9 *shader_ptr = 0; |
| IDirect3DPixelShader9 *current_shader_ptr = 0; |
| HRESULT hret = 0; |
| int shader_refcount = 0; |
| int i = 0; |
| |
| hret = IDirect3DDevice9_CreatePixelShader(device_ptr, simple_ps, &shader_ptr); |
| ok(hret == D3D_OK && shader_ptr != NULL, "CreatePixelShader returned: hret 0x%lx, shader_ptr %p. " |
| "Expected hret 0x%lx, shader_ptr != %p. Aborting.\n", hret, shader_ptr, D3D_OK, NULL); |
| if (hret != D3D_OK || shader_ptr == NULL) return; |
| |
| /* SetPixelsShader should not touch the shader's refcount. */ |
| i = get_refcount((IUnknown *)shader_ptr); |
| hret = IDirect3DDevice9_SetPixelShader(device_ptr, shader_ptr); |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); |
| ok(hret == D3D_OK && shader_refcount == i, "SetPixelShader returned: hret 0x%lx, refcount %d. " |
| "Expected hret 0x%lx, refcount %d.\n", hret, shader_refcount, D3D_OK, i); |
| |
| /* GetPixelShader should increase the shader's refcount by one. */ |
| i = shader_refcount+1; |
| hret = IDirect3DDevice9_GetPixelShader(device_ptr, ¤t_shader_ptr); |
| shader_refcount = get_refcount((IUnknown *)shader_ptr); |
| ok(hret == D3D_OK && shader_refcount == i && current_shader_ptr == shader_ptr, |
| "GetPixelShader returned: hret 0x%lx, current_shader_ptr %p refcount %d. " |
| "Expected hret 0x%lx, current_shader_ptr %p, refcount %d.\n", hret, current_shader_ptr, shader_refcount, D3D_OK, shader_ptr, i); |
| } |
| |
| START_TEST(shader) |
| { |
| D3DCAPS9 caps; |
| IDirect3DDevice9 *device_ptr; |
| |
| d3d9_handle = LoadLibraryA("d3d9.dll"); |
| if (!d3d9_handle) |
| { |
| trace("Could not load d3d9.dll, skipping tests\n"); |
| return; |
| } |
| |
| device_ptr = init_d3d9(); |
| if (!device_ptr) return; |
| |
| IDirect3DDevice9_GetDeviceCaps(device_ptr, &caps); |
| |
| if (caps.VertexShaderVersion & 0xffff) |
| { |
| test_get_set_vertex_shader(device_ptr); |
| test_get_set_vertex_shader_constants(device_ptr); |
| } |
| else trace("No vertex shader support, skipping test\n"); |
| |
| if (caps.PixelShaderVersion & 0xffff) |
| { |
| test_get_set_pixel_shader(device_ptr); |
| } |
| else trace("No pixel shader support, skipping test\n"); |
| } |