| /* |
| * Server-side window handling |
| * |
| * Copyright (C) 2001 Alexandre Julliard |
| */ |
| |
| #include <assert.h> |
| |
| #include "object.h" |
| #include "request.h" |
| #include "thread.h" |
| #include "process.h" |
| #include "user.h" |
| |
| struct window |
| { |
| struct window *parent; /* parent window */ |
| struct window *owner; /* owner of this window */ |
| struct window *first_child; /* first child window */ |
| struct window *last_child; /* last child window */ |
| struct window *next; /* next window in Z-order */ |
| struct window *prev; /* prev window in Z-order */ |
| user_handle_t handle; /* full handle for this window */ |
| struct thread *thread; /* thread owning the window */ |
| }; |
| |
| static struct window *top_window; /* top-level (desktop) window */ |
| |
| |
| /* retrieve a pointer to a window from its handle */ |
| inline static struct window *get_window( user_handle_t handle ) |
| { |
| struct window *ret = get_user_object( handle, USER_WINDOW ); |
| if (!ret) set_error( STATUS_INVALID_HANDLE ); |
| return ret; |
| } |
| |
| /* link a window into the tree (or unlink it if the new parent is NULL) */ |
| static void link_window( struct window *win, struct window *parent, struct window *previous ) |
| { |
| if (win->parent) /* unlink it from the previous location */ |
| { |
| if (win->next) win->next->prev = win->prev; |
| else if (win->parent->last_child == win) win->parent->last_child = win->prev; |
| if (win->prev) win->prev->next = win->next; |
| else if (win->parent->first_child == win) win->parent->first_child = win->next; |
| } |
| if (parent) |
| { |
| win->parent = parent; |
| if ((win->prev = previous)) |
| { |
| if ((win->next = previous->next)) win->next->prev = win; |
| else if (win->parent->last_child == previous) win->parent->last_child = win; |
| win->prev->next = win; |
| } |
| else |
| { |
| if ((win->next = parent->first_child)) win->next->prev = win; |
| else win->parent->last_child = win; |
| parent->first_child = win; |
| } |
| } |
| else |
| { |
| /* don't touch parent; an unlinked window still has a valid parent pointer */ |
| win->next = win->prev = NULL; |
| } |
| } |
| |
| /* destroy a window */ |
| static void destroy_window( struct window *win ) |
| { |
| assert( win != top_window ); |
| |
| /* destroy all children */ |
| while (win->first_child) destroy_window( win->first_child ); |
| |
| /* reset siblings owner */ |
| if (win->parent) |
| { |
| struct window *ptr; |
| for (ptr = win->parent->first_child; ptr; ptr = ptr->next) |
| if (ptr->owner == win) ptr->owner = NULL; |
| } |
| |
| if (win->thread->queue) queue_cleanup_window( win->thread, win->handle ); |
| free_user_handle( win->handle ); |
| link_window( win, NULL, NULL ); |
| memset( win, 0x55, sizeof(*win) ); |
| free( win ); |
| } |
| |
| /* create a new window structure (note: the window is not linked in the window tree) */ |
| static struct window *create_window( struct window *parent, struct window *owner ) |
| { |
| struct window *win = mem_alloc( sizeof(*win) ); |
| if (!win) return NULL; |
| |
| if (!(win->handle = alloc_user_handle( win, USER_WINDOW ))) |
| { |
| free( win ); |
| return NULL; |
| } |
| win->parent = parent; |
| win->owner = owner; |
| win->first_child = NULL; |
| win->last_child = NULL; |
| win->next = NULL; |
| win->prev = NULL; |
| win->thread = current; |
| return win; |
| } |
| |
| /* destroy all windows belonging to a given thread */ |
| void destroy_thread_windows( struct thread *thread ) |
| { |
| user_handle_t handle = 0; |
| struct window *win; |
| |
| while ((win = next_user_handle( &handle, USER_WINDOW ))) |
| { |
| if (win->thread != thread) continue; |
| destroy_window( win ); |
| } |
| } |
| |
| /* check whether child is a descendant of parent */ |
| int is_child_window( user_handle_t parent, user_handle_t child ) |
| { |
| struct window *child_ptr = get_user_object( child, USER_WINDOW ); |
| struct window *parent_ptr = get_user_object( parent, USER_WINDOW ); |
| |
| if (!child_ptr || !parent_ptr) return 0; |
| while (child_ptr->parent) |
| { |
| if (child_ptr->parent == parent_ptr) return 1; |
| child_ptr = child_ptr->parent; |
| } |
| return 0; |
| } |
| |
| /* create a window */ |
| DECL_HANDLER(create_window) |
| { |
| req->handle = 0; |
| if (!req->parent) /* return desktop window */ |
| { |
| if (!top_window) |
| { |
| if (!(top_window = create_window( NULL, NULL ))) return; |
| top_window->thread = NULL; /* no thread owns the desktop */ |
| } |
| req->handle = top_window->handle; |
| } |
| else |
| { |
| struct window *win, *parent, *owner = NULL; |
| |
| if (!(parent = get_window( req->parent ))) return; |
| if (req->owner && !(owner = get_window( req->owner ))) return; |
| if (!(win = create_window( parent, owner ))) return; |
| req->handle = win->handle; |
| } |
| } |
| |
| |
| /* link a window into the tree */ |
| DECL_HANDLER(link_window) |
| { |
| struct window *win, *parent = NULL, *previous = NULL; |
| |
| if (!(win = get_window( req->handle ))) return; |
| if (req->parent && !(parent = get_window( req->parent ))) return; |
| if (parent && req->previous) |
| { |
| if (req->previous == 1) /* special case: HWND_BOTTOM */ |
| previous = parent->last_child; |
| else |
| if (!(previous = get_window( req->previous ))) return; |
| |
| if (previous && previous->parent != parent) /* previous must be a child of parent */ |
| { |
| set_error( STATUS_INVALID_PARAMETER ); |
| return; |
| } |
| } |
| link_window( win, parent, previous ); |
| } |
| |
| |
| /* destroy a window */ |
| DECL_HANDLER(destroy_window) |
| { |
| struct window *win = get_window( req->handle ); |
| if (win) |
| { |
| if (win != top_window) destroy_window( win ); |
| else set_error( STATUS_ACCESS_DENIED ); |
| } |
| } |
| |
| |
| /* get information from a window handle */ |
| DECL_HANDLER(get_window_info) |
| { |
| struct window *win = get_window( req->handle ); |
| |
| req->full_handle = 0; |
| req->tid = req->pid = 0; |
| if (win) |
| { |
| req->full_handle = win->handle; |
| if (win->thread) |
| { |
| req->tid = get_thread_id( win->thread ); |
| req->pid = get_process_id( win->thread->process ); |
| } |
| } |
| } |
| |
| |
| /* get a list of the window parents, up to the root of the tree */ |
| DECL_HANDLER(get_window_parents) |
| { |
| struct window *ptr, *win = get_window( req->handle ); |
| int total = 0; |
| size_t len; |
| |
| if (win) for (ptr = win->parent; ptr; ptr = ptr->parent) total++; |
| |
| req->count = total; |
| len = min( get_req_data_size(req), total * sizeof(user_handle_t) ); |
| set_req_data_size( req, len ); |
| if (len) |
| { |
| user_handle_t *data = get_req_data(req); |
| for (ptr = win->parent; ptr && len; ptr = ptr->parent, len -= sizeof(*data)) |
| *data++ = ptr->handle; |
| } |
| } |
| |
| |
| /* get a list of the window children */ |
| DECL_HANDLER(get_window_children) |
| { |
| struct window *ptr, *parent = get_window( req->parent ); |
| int total = 0; |
| size_t len; |
| |
| if (parent) |
| for (ptr = parent->first_child, total = 0; ptr; ptr = ptr->next) total++; |
| |
| req->count = total; |
| len = min( get_req_data_size(req), total * sizeof(user_handle_t) ); |
| set_req_data_size( req, len ); |
| if (len) |
| { |
| user_handle_t *data = get_req_data(req); |
| for (ptr = parent->first_child; ptr && len; ptr = ptr->next, len -= sizeof(*data)) |
| *data++ = ptr->handle; |
| } |
| } |
| |
| |
| /* get window tree information from a window handle */ |
| DECL_HANDLER(get_window_tree) |
| { |
| struct window *win = get_window( req->handle ); |
| |
| if (!win) return; |
| |
| if (win->parent) |
| { |
| struct window *parent = win->parent; |
| req->parent = parent->handle; |
| req->owner = win->owner ? win->owner->handle : 0; |
| req->next_sibling = win->next ? win->next->handle : 0; |
| req->prev_sibling = win->prev ? win->prev->handle : 0; |
| req->first_sibling = parent->first_child ? parent->first_child->handle : 0; |
| req->last_sibling = parent->last_child ? parent->last_child->handle : 0; |
| } |
| else |
| { |
| req->parent = 0; |
| req->owner = 0; |
| req->next_sibling = 0; |
| req->prev_sibling = 0; |
| req->first_sibling = 0; |
| req->last_sibling = 0; |
| } |
| req->first_child = win->first_child ? win->first_child->handle : 0; |
| req->last_child = win->last_child ? win->last_child->handle : 0; |
| } |