| /* |
| * Copyright 2002-2003 Jason Edmeades |
| * Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "d3d9_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d9); |
| |
| static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d9_vertexshader, IDirect3DVertexShader9_iface); |
| } |
| |
| static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DVertexShader9_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface) |
| { |
| struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| if (refcount == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(shader->parent_device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface) |
| { |
| struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| IDirect3DDevice9Ex *device = shader->parent_device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device) |
| { |
| struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)shader->parent_device; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size) |
| { |
| struct d3d9_vertexshader *shader = impl_from_IDirect3DVertexShader9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_vertexshader_QueryInterface, |
| d3d9_vertexshader_AddRef, |
| d3d9_vertexshader_Release, |
| /* IDirect3DVertexShader9 */ |
| d3d9_vertexshader_GetDevice, |
| d3d9_vertexshader_GetFunction, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops = |
| { |
| d3d9_vertexshader_wined3d_object_destroyed, |
| }; |
| |
| HRESULT vertexshader_init(struct d3d9_vertexshader *shader, struct d3d9_device *device, const DWORD *byte_code) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->refcount = 1; |
| shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl; |
| |
| desc.byte_code = byte_code; |
| desc.byte_code_size = ~(size_t)0; |
| desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1; |
| desc.input_signature.element_count = 0; |
| desc.output_signature.element_count = 0; |
| desc.patch_constant_signature.element_count = 0; |
| desc.max_version = 3; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, |
| &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| shader->parent_device = &device->IDirect3DDevice9Ex_iface; |
| IDirect3DDevice9Ex_AddRef(shader->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) |
| { |
| if (!iface) |
| return NULL; |
| if (iface->lpVtbl != &d3d9_vertexshader_vtbl) |
| WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl); |
| |
| return impl_from_IDirect3DVertexShader9(iface); |
| } |
| |
| static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d9_pixelshader, IDirect3DPixelShader9_iface); |
| } |
| |
| static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3DPixelShader9_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface) |
| { |
| struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); |
| ULONG refcount = InterlockedIncrement(&shader->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| if (refcount == 1) |
| { |
| IDirect3DDevice9Ex_AddRef(shader->parent_device); |
| wined3d_mutex_lock(); |
| wined3d_shader_incref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| } |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface) |
| { |
| struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); |
| ULONG refcount = InterlockedDecrement(&shader->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| IDirect3DDevice9Ex *device = shader->parent_device; |
| |
| wined3d_mutex_lock(); |
| wined3d_shader_decref(shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| /* Release the device last, as it may cause the device to be destroyed. */ |
| IDirect3DDevice9Ex_Release(device); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device) |
| { |
| struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); |
| |
| TRACE("iface %p, device %p.\n", iface, device); |
| |
| *device = (IDirect3DDevice9 *)shader->parent_device; |
| IDirect3DDevice9_AddRef(*device); |
| |
| TRACE("Returning device %p.\n", *device); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size) |
| { |
| struct d3d9_pixelshader *shader = impl_from_IDirect3DPixelShader9(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl = |
| { |
| /* IUnknown */ |
| d3d9_pixelshader_QueryInterface, |
| d3d9_pixelshader_AddRef, |
| d3d9_pixelshader_Release, |
| /* IDirect3DPixelShader9 */ |
| d3d9_pixelshader_GetDevice, |
| d3d9_pixelshader_GetFunction, |
| }; |
| |
| static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent) |
| { |
| HeapFree(GetProcessHeap(), 0, parent); |
| } |
| |
| static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops = |
| { |
| d3d9_pixelshader_wined3d_object_destroyed, |
| }; |
| |
| HRESULT pixelshader_init(struct d3d9_pixelshader *shader, struct d3d9_device *device, const DWORD *byte_code) |
| { |
| struct wined3d_shader_desc desc; |
| HRESULT hr; |
| |
| shader->refcount = 1; |
| shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl; |
| |
| desc.byte_code = byte_code; |
| desc.byte_code_size = ~(size_t)0; |
| desc.format = WINED3D_SHADER_BYTE_CODE_FORMAT_SM1; |
| desc.input_signature.element_count = 0; |
| desc.output_signature.element_count = 0; |
| desc.patch_constant_signature.element_count = 0; |
| desc.max_version = 3; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader, |
| &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| shader->parent_device = &device->IDirect3DDevice9Ex_iface; |
| IDirect3DDevice9Ex_AddRef(shader->parent_device); |
| |
| return D3D_OK; |
| } |
| |
| struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) |
| { |
| if (!iface) |
| return NULL; |
| if (iface->lpVtbl != &d3d9_pixelshader_vtbl) |
| WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl); |
| |
| return impl_from_IDirect3DPixelShader9(iface); |
| } |