| /* |
| * IDirect3DTexture8 implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| #define D3D8_TEXTURE(a) ((IWineD3DTextureImpl*)(a->wineD3DTexture)) |
| #define D3D8_TEXTURE_GET_SURFACE(a) ((IWineD3DSurfaceImpl*)(D3D8_TEXTURE(a)->surfaces[i])) |
| #define D3D8_BASETEXTURE(a) (((IWineD3DTextureImpl*)(a->wineD3DTexture))->baseTexture) |
| |
| /* IDirect3DTexture8 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p) : AddRef from %ld\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, ref); |
| |
| if (ref == 0) { |
| IWineD3DTexture_Release(This->wineD3DTexture); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ |
| HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); |
| } |
| |
| DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); |
| } |
| |
| DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetPriority(This->wineD3DTexture); |
| } |
| |
| void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { |
| unsigned int i; |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : About to load texture\n", This); |
| |
| ENTER_GL(); |
| |
| for (i = 0; i < D3D8_BASETEXTURE(This).levels; i++) { |
| if (i == 0 && D3D8_TEXTURE_GET_SURFACE(This)->textureName != 0 && D3D8_BASETEXTURE(This).dirty == FALSE) { |
| glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName); |
| checkGLcall("glBindTexture"); |
| TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName); |
| /* No need to walk through all mip-map levels, since already all assigned */ |
| i = D3D8_BASETEXTURE(This).levels; |
| |
| } else { |
| if (i == 0) { |
| if (D3D8_TEXTURE_GET_SURFACE(This)->textureName == 0) { |
| glGenTextures(1, &(D3D8_TEXTURE_GET_SURFACE(This)->textureName)); |
| checkGLcall("glGenTextures"); |
| TRACE("Texture %p (level %d) given name %d\n", D3D8_TEXTURE_GET_SURFACE(This), i, D3D8_TEXTURE_GET_SURFACE(This)->textureName); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, D3D8_TEXTURE_GET_SURFACE(This)->textureName); |
| checkGLcall("glBindTexture"); |
| } |
| IWineD3DSurface_LoadTexture((IWineD3DSurface*)D3D8_TEXTURE_GET_SURFACE(This)); |
| /* IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) D3D8_TEXTURE_GET_SURFACE(This), GL_TEXTURE_2D, i); */ |
| } |
| } |
| |
| /* No longer dirty */ |
| D3D8_BASETEXTURE(This).dirty = FALSE; |
| |
| /* Always need to reset the number of mipmap levels when rebinding as it is |
| a property of the active texture unit, and another texture may have set it |
| to a different value */ |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", D3D8_BASETEXTURE(This).levels - 1); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, D3D8_BASETEXTURE(This).levels - 1); |
| checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)"); |
| |
| LEAVE_GL(); |
| |
| return ; |
| } |
| |
| D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetType(This->wineD3DTexture); |
| } |
| |
| /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); |
| } |
| |
| DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetLOD(This->wineD3DTexture); |
| } |
| |
| DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_GetLevelCount(This->wineD3DTexture); |
| } |
| |
| /* IDirect3DTexture8 Interface follow: */ |
| HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| |
| WINED3DSURFACE_DESC wined3ddesc; |
| UINT tmpInt = -1; |
| TRACE("(%p) Relay\n", This); |
| |
| /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ |
| memset(&wined3ddesc, 0, sizeof(wined3ddesc)); |
| wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; |
| wined3ddesc.Type = &pDesc->Type; |
| wined3ddesc.Usage = &pDesc->Usage; |
| wined3ddesc.Pool = &pDesc->Pool; |
| wined3ddesc.Size = &tmpInt; /* required for d3d8 */ |
| wined3ddesc.MultiSampleType = &pDesc->MultiSampleType; |
| wined3ddesc.Width = &pDesc->Width; |
| wined3ddesc.Height = &pDesc->Height; |
| |
| return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| HRESULT hrc = D3D_OK; |
| IWineD3DSurface *mySurface = NULL; |
| |
| TRACE("(%p) Relay\n", This); |
| hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); |
| if (hrc == D3D_OK && NULL != ppSurfaceLevel) { |
| IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); |
| IWineD3DSurface_Release(mySurface); |
| } |
| return hrc; |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); |
| } |
| |
| HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Relay\n", This); |
| return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); |
| } |
| |
| const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = |
| { |
| /* IUnknown */ |
| IDirect3DTexture8Impl_QueryInterface, |
| IDirect3DTexture8Impl_AddRef, |
| IDirect3DTexture8Impl_Release, |
| /* IDirect3DResource8 */ |
| IDirect3DTexture8Impl_GetDevice, |
| IDirect3DTexture8Impl_SetPrivateData, |
| IDirect3DTexture8Impl_GetPrivateData, |
| IDirect3DTexture8Impl_FreePrivateData, |
| IDirect3DTexture8Impl_SetPriority, |
| IDirect3DTexture8Impl_GetPriority, |
| IDirect3DTexture8Impl_PreLoad, |
| IDirect3DTexture8Impl_GetType, |
| /* IDirect3dBaseTexture8 */ |
| IDirect3DTexture8Impl_SetLOD, |
| IDirect3DTexture8Impl_GetLOD, |
| IDirect3DTexture8Impl_GetLevelCount, |
| /* IDirect3DTexture8 */ |
| IDirect3DTexture8Impl_GetLevelDesc, |
| IDirect3DTexture8Impl_GetSurfaceLevel, |
| IDirect3DTexture8Impl_LockRect, |
| IDirect3DTexture8Impl_UnlockRect, |
| IDirect3DTexture8Impl_AddDirtyRect |
| }; |