|  | /* | 
|  | * IDirect3DCubeTexture8 implementation | 
|  | * | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d8_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d8); | 
|  |  | 
|  | /* IDirect3DCubeTexture8 IUnknown parts follow: */ | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface, REFIID riid, LPVOID *ppobj) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)) { | 
|  | IUnknown_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %ld\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %ld\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | TRACE("Releasing child %p\n", This->wineD3DCubeTexture); | 
|  | IWineD3DCubeTexture_Release(This->wineD3DCubeTexture); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 IDirect3DResource8 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8 **ppDevice) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n" , This); | 
|  | return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture); | 
|  | } | 
|  |  | 
|  | void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture); | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 IDirect3DBaseTexture8 Interface follow: */ | 
|  | DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_GetLOD((LPDIRECT3DBASETEXTURE8) This); | 
|  | } | 
|  |  | 
|  | DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture); | 
|  | } | 
|  |  | 
|  | /* IDirect3DCubeTexture8 Interface follow: */ | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | WINED3DSURFACE_DESC    wined3ddesc; | 
|  | UINT                   tmpInt = -1; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */ | 
|  | wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format; | 
|  | wined3ddesc.Type                = &pDesc->Type; | 
|  | wined3ddesc.Usage               = &pDesc->Usage; | 
|  | wined3ddesc.Pool                = &pDesc->Pool; | 
|  | wined3ddesc.Size                = &tmpInt; | 
|  | wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType; | 
|  | wined3ddesc.MultiSampleQuality  = NULL; /* DirectX9 only */ | 
|  | wined3ddesc.Width               = &pDesc->Width; | 
|  | wined3ddesc.Height              = &pDesc->Height; | 
|  |  | 
|  | return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8 **ppCubeMapSurface) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  | IWineD3DSurface *mySurface = NULL; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface); | 
|  | if (hrc == D3D_OK && NULL != ppCubeMapSurface) { | 
|  | IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface); | 
|  | IWineD3DCubeTexture_Release(mySurface); | 
|  | } | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT *pRect, DWORD Flags) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags); | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level); | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT *pDirtyRect) { | 
|  | IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect); | 
|  | } | 
|  |  | 
|  |  | 
|  | const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DCubeTexture8Impl_QueryInterface, | 
|  | IDirect3DCubeTexture8Impl_AddRef, | 
|  | IDirect3DCubeTexture8Impl_Release, | 
|  | /* IDirect3DResource8 */ | 
|  | IDirect3DCubeTexture8Impl_GetDevice, | 
|  | IDirect3DCubeTexture8Impl_SetPrivateData, | 
|  | IDirect3DCubeTexture8Impl_GetPrivateData, | 
|  | IDirect3DCubeTexture8Impl_FreePrivateData, | 
|  | IDirect3DCubeTexture8Impl_SetPriority, | 
|  | IDirect3DCubeTexture8Impl_GetPriority, | 
|  | IDirect3DCubeTexture8Impl_PreLoad, | 
|  | IDirect3DCubeTexture8Impl_GetType, | 
|  | /* IDirect3DBaseTexture8 */ | 
|  | IDirect3DCubeTexture8Impl_SetLOD, | 
|  | IDirect3DCubeTexture8Impl_GetLOD, | 
|  | IDirect3DCubeTexture8Impl_GetLevelCount, | 
|  | /* IDirect3DCubeTexture8 */ | 
|  | IDirect3DCubeTexture8Impl_GetLevelDesc, | 
|  | IDirect3DCubeTexture8Impl_GetCubeMapSurface, | 
|  | IDirect3DCubeTexture8Impl_LockRect, | 
|  | IDirect3DCubeTexture8Impl_UnlockRect, | 
|  | IDirect3DCubeTexture8Impl_AddDirtyRect | 
|  | }; |