|  | /* | 
|  | * IDirect3DDevice9 implementation | 
|  | * | 
|  | * Copyright 2002-2005 Jason Edmeades | 
|  | * Copyright 2002-2005 Raphael Junqueira | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) | 
|  | { | 
|  | BYTE *c = (BYTE *)&format; | 
|  |  | 
|  | /* Don't translate FOURCC formats */ | 
|  | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | 
|  |  | 
|  | switch(format) | 
|  | { | 
|  | case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; | 
|  | case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; | 
|  | case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; | 
|  | case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; | 
|  | case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; | 
|  | case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; | 
|  | case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; | 
|  | case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; | 
|  | case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; | 
|  | case WINED3DFMT_A8_UNORM: return D3DFMT_A8; | 
|  | case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; | 
|  | case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; | 
|  | case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; | 
|  | case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; | 
|  | case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; | 
|  | case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; | 
|  | case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; | 
|  | case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; | 
|  | case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; | 
|  | case WINED3DFMT_P8_UINT: return D3DFMT_P8; | 
|  | case WINED3DFMT_L8_UNORM: return D3DFMT_L8; | 
|  | case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; | 
|  | case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; | 
|  | case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; | 
|  | case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; | 
|  | case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; | 
|  | case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; | 
|  | case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; | 
|  | case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; | 
|  | case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; | 
|  | case WINED3DFMT_D32_UNORM: return D3DFMT_D32; | 
|  | case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; | 
|  | case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; | 
|  | case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; | 
|  | case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; | 
|  | case WINED3DFMT_D16_UNORM: return D3DFMT_D16; | 
|  | case WINED3DFMT_L16_UNORM: return D3DFMT_L16; | 
|  | case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; | 
|  | case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; | 
|  | case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; | 
|  | case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; | 
|  | case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; | 
|  | case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; | 
|  | case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; | 
|  | case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; | 
|  | case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; | 
|  | case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; | 
|  | case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; | 
|  | case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; | 
|  | case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; | 
|  | default: | 
|  | FIXME("Unhandled wined3d format %#x.\n", format); | 
|  | return D3DFMT_UNKNOWN; | 
|  | } | 
|  | } | 
|  |  | 
|  | enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) | 
|  | { | 
|  | BYTE *c = (BYTE *)&format; | 
|  |  | 
|  | /* Don't translate FOURCC formats */ | 
|  | if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; | 
|  |  | 
|  | switch(format) | 
|  | { | 
|  | case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; | 
|  | case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; | 
|  | case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; | 
|  | case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; | 
|  | case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; | 
|  | case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; | 
|  | case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; | 
|  | case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; | 
|  | case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; | 
|  | case D3DFMT_A8: return WINED3DFMT_A8_UNORM; | 
|  | case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; | 
|  | case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; | 
|  | case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; | 
|  | case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; | 
|  | case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; | 
|  | case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; | 
|  | case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; | 
|  | case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; | 
|  | case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; | 
|  | case D3DFMT_P8: return WINED3DFMT_P8_UINT; | 
|  | case D3DFMT_L8: return WINED3DFMT_L8_UNORM; | 
|  | case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; | 
|  | case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; | 
|  | case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; | 
|  | case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; | 
|  | case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; | 
|  | case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; | 
|  | case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; | 
|  | case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; | 
|  | case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; | 
|  | case D3DFMT_D32: return WINED3DFMT_D32_UNORM; | 
|  | case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; | 
|  | case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; | 
|  | case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; | 
|  | case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; | 
|  | case D3DFMT_D16: return WINED3DFMT_D16_UNORM; | 
|  | case D3DFMT_L16: return WINED3DFMT_L16_UNORM; | 
|  | case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; | 
|  | case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; | 
|  | case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; | 
|  | case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; | 
|  | case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; | 
|  | case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; | 
|  | case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; | 
|  | case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; | 
|  | case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; | 
|  | case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; | 
|  | case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; | 
|  | case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; | 
|  | case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; | 
|  | default: | 
|  | FIXME("Unhandled D3DFORMAT %#x\n", format); | 
|  | return WINED3DFMT_UNKNOWN; | 
|  | } | 
|  | } | 
|  |  | 
|  | static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) | 
|  | { | 
|  | switch(primitive_type) | 
|  | { | 
|  | case D3DPT_POINTLIST: | 
|  | return primitive_count; | 
|  |  | 
|  | case D3DPT_LINELIST: | 
|  | return primitive_count * 2; | 
|  |  | 
|  | case D3DPT_LINESTRIP: | 
|  | return primitive_count + 1; | 
|  |  | 
|  | case D3DPT_TRIANGLELIST: | 
|  | return primitive_count * 3; | 
|  |  | 
|  | case D3DPT_TRIANGLESTRIP: | 
|  | case D3DPT_TRIANGLEFAN: | 
|  | return primitive_count + 2; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled primitive type %#x\n", primitive_type); | 
|  | return 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, | 
|  | void **ppobj) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3D9 *d3d; | 
|  | IDirect3D9Impl *d3dimpl; | 
|  |  | 
|  | TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { | 
|  | IDirect3DDevice9Ex_AddRef(iface); | 
|  | *ppobj = This; | 
|  | TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj); | 
|  | return S_OK; | 
|  | } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { | 
|  | /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. | 
|  | * It doesn't matter with which function the device was created. | 
|  | */ | 
|  | IDirect3DDevice9_GetDirect3D(iface, &d3d); | 
|  | d3dimpl = (IDirect3D9Impl *) d3d; | 
|  |  | 
|  | if(d3dimpl->extended) { | 
|  | *ppobj = iface; | 
|  | IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj); | 
|  | IDirect3D9_Release(d3d); | 
|  | TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj); | 
|  | return S_OK; | 
|  | } else { | 
|  | WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n"); | 
|  | IDirect3D9_Release(d3d); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("%p increasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | ULONG ref; | 
|  |  | 
|  | if (This->inDestruction) return 0; | 
|  | ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("%p decreasing refcount to %u.\n", iface, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | unsigned i; | 
|  | This->inDestruction = TRUE; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | for(i = 0; i < This->numConvertedDecls; i++) { | 
|  | /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the | 
|  | * device | 
|  | */ | 
|  | IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, This->convertedDecls); | 
|  |  | 
|  | wined3d_device_uninit_3d(This->wined3d_device); | 
|  | wined3d_device_release_focus_window(This->wined3d_device); | 
|  | wined3d_device_decref(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | IDirect3D9_Release(This->d3d_parent); | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | if (This->notreset) | 
|  | { | 
|  | TRACE("D3D9 device is marked not reset.\n"); | 
|  | return D3DERR_DEVICENOTRESET; | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_available_texture_mem(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_evict_managed_resources(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, | 
|  | IDirect3D9 **ppD3D9) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9); | 
|  |  | 
|  | if (NULL == ppD3D9) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | return IDirect3D9Ex_QueryInterface(This->d3d_parent, &IID_IDirect3D9, (void **)ppD3D9); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hrc = D3D_OK; | 
|  | WINED3DCAPS *pWineCaps; | 
|  |  | 
|  | TRACE("iface %p, caps %p.\n", iface, pCaps); | 
|  |  | 
|  | if(NULL == pCaps){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); | 
|  | if(pWineCaps == NULL){ | 
|  | return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ | 
|  | } | 
|  |  | 
|  | memset(pCaps, 0, sizeof(*pCaps)); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | WINECAPSTOD3D9CAPS(pCaps, pWineCaps) | 
|  | HeapFree(GetProcessHeap(), 0, pWineCaps); | 
|  |  | 
|  | /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ | 
|  | pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; | 
|  |  | 
|  | filter_caps(pCaps); | 
|  |  | 
|  | TRACE("Returning %p %p\n", This, pCaps); | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface, | 
|  | UINT iSwapChain, D3DDISPLAYMODE *pMode) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface, | 
|  | D3DDEVICE_CREATION_PARAMETERS *pParameters) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, parameters %p.\n", iface, pParameters); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_creation_parameters(This->wined3d_device, | 
|  | (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface, | 
|  | UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pCursorBitmap); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", | 
|  | iface, XHotSpot, YHotSpot, pCursorBitmap); | 
|  |  | 
|  | if (!pCursorBitmap) | 
|  | { | 
|  | WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface, | 
|  | int XScreenSpace, int YScreenSpace, DWORD Flags) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | BOOL ret; | 
|  |  | 
|  | TRACE("iface %p, show %#x.\n", iface, bShow); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_device_show_cursor(This->wined3d_device, bShow); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, | 
|  | D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSwapChain9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, present_parameters %p, swapchain %p.\n", | 
|  | iface, present_parameters, swapchain); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate swapchain memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = swapchain_init(object, This, present_parameters); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize swapchain, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created swapchain %p.\n", object); | 
|  | *swapchain = (IDirect3DSwapChain9 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface, | 
|  | UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_swapchain *wined3d_swapchain = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain); | 
|  | if (SUCCEEDED(hr) && wined3d_swapchain) | 
|  | { | 
|  | *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain); | 
|  | IDirect3DSwapChain9_AddRef(*swapchain); | 
|  | wined3d_swapchain_decref(wined3d_swapchain); | 
|  | } | 
|  | else | 
|  | { | 
|  | *swapchain = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | UINT count; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | count = wined3d_device_get_swapchain_count(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return count; | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) | 
|  | { | 
|  | struct wined3d_resource_desc desc; | 
|  |  | 
|  | wined3d_resource_get_desc(resource, &desc); | 
|  | if (desc.pool == WINED3DPOOL_DEFAULT) | 
|  | { | 
|  | IDirect3DSurface9 *surface; | 
|  |  | 
|  | if (desc.resource_type != WINED3DRTYPE_SURFACE) | 
|  | { | 
|  | WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | surface = wined3d_resource_get_parent(resource); | 
|  |  | 
|  | IDirect3DSurface9_AddRef(surface); | 
|  | if (IDirect3DSurface9_Release(surface)) | 
|  | { | 
|  | WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); | 
|  | } | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface, | 
|  | D3DPRESENT_PARAMETERS *pPresentationParameters) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | WINED3DPRESENT_PARAMETERS localParameters; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); | 
|  |  | 
|  | /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because | 
|  | * such objects can still be used for rendering after their external d3d9 object has been destroyed. | 
|  | * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not | 
|  | * make use of the hidden reference and destroys the objects. | 
|  | * | 
|  | * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation | 
|  | * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls | 
|  | */ | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth; | 
|  | localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight; | 
|  | localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); | 
|  | localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount; | 
|  | localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType; | 
|  | localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality; | 
|  | localParameters.SwapEffect                          = pPresentationParameters->SwapEffect; | 
|  | localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow; | 
|  | localParameters.Windowed                            = pPresentationParameters->Windowed; | 
|  | localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil; | 
|  | localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); | 
|  | localParameters.Flags                               = pPresentationParameters->Flags; | 
|  | localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz; | 
|  | localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval; | 
|  | localParameters.AutoRestoreDisplayMode              = TRUE; | 
|  |  | 
|  | hr = wined3d_device_reset(This->wined3d_device, &localParameters, reset_enum_callback); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | This->notreset = TRUE; | 
|  |  | 
|  | pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth; | 
|  | pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight; | 
|  | pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); | 
|  | pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount; | 
|  | pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType; | 
|  | pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality; | 
|  | pPresentationParameters->SwapEffect                 = localParameters.SwapEffect; | 
|  | pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow; | 
|  | pPresentationParameters->Windowed                   = localParameters.Windowed; | 
|  | pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil; | 
|  | pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); | 
|  | pPresentationParameters->Flags                      = localParameters.Flags; | 
|  | pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; | 
|  | pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval; | 
|  | } else { | 
|  | This->notreset = FALSE; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface, | 
|  | const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride, | 
|  | const RGNDATA *pDirtyRegion) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", | 
|  | iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface, | 
|  | UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_surface *wined3d_surface = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", | 
|  | iface, iSwapChain, BackBuffer, Type, ppBackBuffer); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain, | 
|  | BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface); | 
|  | if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer) | 
|  | { | 
|  | *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface); | 
|  | IDirect3DSurface9_AddRef(*ppBackBuffer); | 
|  | wined3d_surface_decref(wined3d_surface); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface, | 
|  | UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface, | 
|  | BOOL bEnableDialogs) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, | 
|  | DWORD Flags, const D3DGAMMARAMP *pRamp) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp); | 
|  |  | 
|  | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, | 
|  | D3DGAMMARAMP *pRamp) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp); | 
|  |  | 
|  | /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, | 
|  | D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DTexture9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", | 
|  | iface, width, height, levels, usage, format, pool, texture, shared_handle); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = texture_init(object, This, width, height, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created texture %p.\n", object); | 
|  | *texture = &object->IDirect3DTexture9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, | 
|  | D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVolumeTexture9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", | 
|  | iface, width, height, depth, levels); | 
|  | TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", | 
|  | usage, format, pool, texture, shared_handle); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate volume texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize volume texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created volume texture %p.\n", object); | 
|  | *texture = &object->IDirect3DVolumeTexture9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, | 
|  | UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, | 
|  | IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DCubeTexture9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", | 
|  | iface, edge_length, levels, usage, format, pool, texture, shared_handle); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate cube texture memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize cube texture, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created cube texture %p.\n", object); | 
|  | *texture = &object->IDirect3DCubeTexture9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, | 
|  | DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, | 
|  | HANDLE *shared_handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexBuffer9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", | 
|  | iface, size, usage, fvf, pool, buffer, shared_handle); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate buffer memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = vertexbuffer_init(object, This, size, usage, fvf, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created vertex buffer %p.\n", object); | 
|  | *buffer = &object->IDirect3DVertexBuffer9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, | 
|  | DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, | 
|  | HANDLE *shared_handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DIndexBuffer9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", | 
|  | iface, size, usage, format, pool, buffer, shared_handle); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate buffer memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = indexbuffer_init(object, This, size, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize index buffer, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created index buffer %p.\n", object); | 
|  | *buffer = &object->IDirect3DIndexBuffer9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width, | 
|  | UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, | 
|  | IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, | 
|  | DWORD MultisampleQuality) | 
|  | { | 
|  | IDirect3DSurface9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n" | 
|  | "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", | 
|  | device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, | 
|  | MultiSample, MultisampleQuality); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); | 
|  | if (!object) | 
|  | { | 
|  | FIXME("Failed to allocate surface memory.\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, | 
|  | MultiSample, MultisampleQuality); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize surface, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created surface %p.\n", object); | 
|  | *ppSurface = &object->IDirect3DSurface9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, | 
|  | UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, | 
|  | BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" | 
|  | "lockable %#x, surface %p, shared_handle %p.\n", | 
|  | iface, Width, Height, Format, MultiSample, MultisampleQuality, | 
|  | Lockable, ppSurface, pSharedHandle); | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable, | 
|  | FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, | 
|  | MultiSample, MultisampleQuality); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, | 
|  | UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, | 
|  | DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, | 
|  | HANDLE *pSharedHandle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" | 
|  | "discard %#x, surface %p, shared_handle %p.\n", | 
|  | iface, Width, Height, Format, MultiSample, MultisampleQuality, | 
|  | Discard, ppSurface, pSharedHandle); | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, | 
|  | Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, | 
|  | MultisampleQuality); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, | 
|  | IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); | 
|  | IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestinationSurface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", | 
|  | iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_update_surface(This->wined3d_device, src->wined3d_surface, pSourceRect, | 
|  | dst->wined3d_surface, pDestPoint); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_update_texture(This->wined3d_device, | 
|  | ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture, | 
|  | ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) | 
|  | { | 
|  | IDirect3DSurface9Impl *renderTarget = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); | 
|  | IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0, | 
|  | renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface, | 
|  | UINT iSwapChain, IDirect3DSurface9 *pDestSurface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *destSurface = unsafe_impl_from_IDirect3DSurface9(pDestSurface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface, | 
|  | const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) | 
|  | { | 
|  | IDirect3DSurface9Impl *src = unsafe_impl_from_IDirect3DSurface9(pSourceSurface); | 
|  | IDirect3DSurface9Impl *dst = unsafe_impl_from_IDirect3DSurface9(pDestSurface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n", | 
|  | iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter); | 
|  | if (hr == WINEDDERR_INVALIDRECT) | 
|  | hr = D3DERR_INVALIDCALL; | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) | 
|  | { | 
|  | const WINED3DCOLORVALUE c = | 
|  | { | 
|  | ((color >> 16) & 0xff) / 255.0f, | 
|  | ((color >>  8) & 0xff) / 255.0f, | 
|  | (color & 0xff) / 255.0f, | 
|  | ((color >> 24) & 0xff) / 255.0f, | 
|  | }; | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *surface = unsafe_impl_from_IDirect3DSurface9(pSurface); | 
|  | struct wined3d_resource *wined3d_resource; | 
|  | struct wined3d_resource_desc desc; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface); | 
|  | wined3d_resource_get_desc(wined3d_resource, &desc); | 
|  |  | 
|  | /* This method is only allowed with surfaces that are render targets, or | 
|  | * offscreen plain surfaces in D3DPOOL_DEFAULT. */ | 
|  | if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT) | 
|  | { | 
|  | wined3d_mutex_unlock(); | 
|  | WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ | 
|  | hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, | 
|  | UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, | 
|  | HANDLE *pSharedHandle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", | 
|  | iface, Width, Height, Format, Pool, ppSurface, pSharedHandle); | 
|  |  | 
|  | if(Pool == D3DPOOL_MANAGED ){ | 
|  | FIXME("Attempting to create a managed offscreen plain surface\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  | /* | 
|  | 'Off-screen plain surfaces are always lockable, regardless of their pool types.' | 
|  | but then... | 
|  | D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. | 
|  | Why, their always lockable? | 
|  | should I change the usage to dynamic? | 
|  | */ | 
|  | hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, | 
|  | FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, | 
|  | Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | /* TODO: move to wineD3D */ | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface, | 
|  | DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pRenderTarget); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget); | 
|  |  | 
|  | if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) | 
|  | { | 
|  | WARN("Invalid index %u specified.\n", RenderTargetIndex); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex, | 
|  | pSurface ? pSurface->wined3d_surface : NULL, TRUE); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface, | 
|  | DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_surface *wined3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget); | 
|  |  | 
|  | if (ppRenderTarget == NULL) { | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) | 
|  | { | 
|  | WARN("Invalid index %u specified.\n", RenderTargetIndex); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface); | 
|  |  | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr); | 
|  | } | 
|  | else if (!wined3d_surface) | 
|  | { | 
|  | *ppRenderTarget = NULL; | 
|  | } | 
|  | else | 
|  | { | 
|  | *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface); | 
|  | IDirect3DSurface9_AddRef(*ppRenderTarget); | 
|  | wined3d_surface_decref(wined3d_surface); | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 *pZStencilSurface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DSurface9Impl *pSurface = unsafe_impl_from_IDirect3DSurface9(pZStencilSurface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 **ppZStencilSurface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_surface *wined3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); | 
|  |  | 
|  | if(ppZStencilSurface == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface); | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface); | 
|  | IDirect3DSurface9_AddRef(*ppZStencilSurface); | 
|  | wined3d_surface_decref(wined3d_surface); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (hr != WINED3DERR_NOTFOUND) | 
|  | WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); | 
|  | *ppZStencilSurface = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_begin_scene(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_end_scene(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count, | 
|  | const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", | 
|  | iface, Count, pRects, Flags, Color, Z, Stencil); | 
|  |  | 
|  | /* Note: D3DRECT is compatible with WINED3DRECT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface, | 
|  | D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface, | 
|  | D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface, | 
|  | D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); | 
|  |  | 
|  | /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface, | 
|  | const D3DVIEWPORT9 *pViewport) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, viewport %p.\n", iface, pViewport); | 
|  |  | 
|  | /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface, | 
|  | D3DVIEWPORT9 *pViewport) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, viewport %p.\n", iface, pViewport); | 
|  |  | 
|  | /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface, | 
|  | const D3DMATERIAL9 *pMaterial) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, material %p.\n", iface, pMaterial); | 
|  |  | 
|  | /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface, | 
|  | D3DMATERIAL9 *pMaterial) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, material %p.\n", iface, pMaterial); | 
|  |  | 
|  | /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | const D3DLIGHT9 *pLight) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); | 
|  |  | 
|  | /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | D3DLIGHT9 *pLight) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); | 
|  |  | 
|  | /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | BOOL Enable) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | BOOL *pEnable) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | const float *pPlane) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index, | 
|  | float *pPlane) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface, | 
|  | D3DRENDERSTATETYPE State, DWORD Value) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_render_state(This->wined3d_device, State, Value); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface, | 
|  | D3DRENDERSTATETYPE State, DWORD *pValue) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface, | 
|  | D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DStateBlock9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); | 
|  |  | 
|  | if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) | 
|  | { | 
|  | WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate stateblock memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = stateblock_init(object, This, type, NULL); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize stateblock, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created stateblock %p.\n", object); | 
|  | *stateblock = &object->IDirect3DStateBlock9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_begin_stateblock(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DStateBlock9 **stateblock) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_stateblock *wined3d_stateblock; | 
|  | IDirect3DStateBlock9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stateblock %p.\n", iface, stateblock); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate stateblock memory.\n"); | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_stateblock_decref(wined3d_stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = stateblock_init(object, This, 0, wined3d_stateblock); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize stateblock, hr %#x.\n", hr); | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_stateblock_decref(wined3d_stateblock); | 
|  | wined3d_mutex_unlock(); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created stateblock %p.\n", object); | 
|  | *stateblock = &object->IDirect3DStateBlock9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface, | 
|  | const D3DCLIPSTATUS9 *pClipStatus) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface, | 
|  | D3DCLIPSTATUS9 *pClipStatus) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage, | 
|  | IDirect3DBaseTexture9 **ppTexture) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_texture *wined3d_texture = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); | 
|  |  | 
|  | if(ppTexture == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture); | 
|  | if (SUCCEEDED(hr) && wined3d_texture) | 
|  | { | 
|  | *ppTexture = wined3d_texture_get_parent(wined3d_texture); | 
|  | IDirect3DBaseTexture9_AddRef(*ppTexture); | 
|  | wined3d_texture_decref(wined3d_texture); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture); | 
|  | } | 
|  | *ppTexture = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, | 
|  | IDirect3DBaseTexture9 *texture) | 
|  | { | 
|  | IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_texture(device->wined3d_device, stage, | 
|  | texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] = | 
|  | { | 
|  | WINED3DTSS_FORCE_DWORD,             /*  0, unused */ | 
|  | WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */ | 
|  | WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */ | 
|  | WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */ | 
|  | WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */ | 
|  | WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */ | 
|  | WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */ | 
|  | WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */ | 
|  | WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */ | 
|  | WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */ | 
|  | WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */ | 
|  | WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 12, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 13, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 14, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 15, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 16, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 17, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 18, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 19, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 20, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 21, unused */ | 
|  | WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */ | 
|  | WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */ | 
|  | WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 25, unused */ | 
|  | WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */ | 
|  | WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */ | 
|  | WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 29, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 30, unused */ | 
|  | WINED3DTSS_FORCE_DWORD,             /* 31, unused */ | 
|  | WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */ | 
|  | }; | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface, | 
|  | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); | 
|  |  | 
|  | if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) | 
|  | { | 
|  | WARN("Invalid Type %#x passed.\n", Type); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface, | 
|  | DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); | 
|  |  | 
|  | if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) | 
|  | { | 
|  | WARN("Invalid Type %#x passed.\n", Type); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, | 
|  | D3DSAMPLERSTATETYPE Type, DWORD *pValue) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface, | 
|  | DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface, | 
|  | DWORD *pNumPasses) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, | 
|  | UINT PaletteNumber, const PALETTEENTRY *pEntries) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface, | 
|  | UINT PaletteNumber, PALETTEENTRY *pEntries) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, | 
|  | UINT PaletteNumber) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, | 
|  | UINT *PaletteNumber) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface, | 
|  | const RECT *pRect) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, rect %p.\n", iface, pRect); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, rect %p.\n", iface, pRect); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, | 
|  | BOOL bSoftware) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, software %#x.\n", iface, bSoftware); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | BOOL ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_device_get_software_vertex_processing(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, segment_count %.8e.\n", iface, nSegments); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | float ret; | 
|  |  | 
|  | TRACE("iface %p.\n", iface); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | ret = wined3d_device_get_npatch_mode(This->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", | 
|  | iface, PrimitiveType, StartVertex, PrimitiveCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); | 
|  | hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, | 
|  | UINT startIndex, UINT primCount) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n" | 
|  | "vertex_count %u, start_idx %u, primitive_count %u.\n", | 
|  | iface, PrimitiveType, BaseVertexIndex, MinVertexIndex, | 
|  | NumVertices, startIndex, primCount); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex); | 
|  | wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); | 
|  | hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex, | 
|  | vertex_count_from_primitive_count(PrimitiveType, primCount)); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, | 
|  | UINT VertexStreamZeroStride) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", | 
|  | iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); | 
|  | hr = wined3d_device_draw_primitive_up(This->wined3d_device, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), | 
|  | pVertexStreamZeroData, VertexStreamZeroStride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface, | 
|  | D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, | 
|  | UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, | 
|  | const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" | 
|  | "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", | 
|  | iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, | 
|  | pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); | 
|  | hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, | 
|  | vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, | 
|  | wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface, | 
|  | UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer, | 
|  | IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexBuffer9Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer9(pDestBuffer); | 
|  | IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", | 
|  | iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount, | 
|  | dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, | 
|  | const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexDeclaration9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); | 
|  |  | 
|  | if (!declaration) | 
|  | { | 
|  | WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate vertex declaration memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = vertexdeclaration_init(object, This, elements); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created vertex declaration %p.\n", object); | 
|  | *declaration = (IDirect3DVertexDeclaration9 *)object; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DVertexDeclaration9 *declaration) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, declaration %p.\n", iface, declaration); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_vertex_declaration(This->wined3d_device, | 
|  | declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DVertexDeclaration9 **declaration) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_vertex_declaration *wined3d_declaration = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, declaration %p.\n", iface, declaration); | 
|  |  | 
|  | if (!declaration) return D3DERR_INVALIDCALL; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration); | 
|  | if (SUCCEEDED(hr) && wined3d_declaration) | 
|  | { | 
|  | *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); | 
|  | IDirect3DVertexDeclaration9_AddRef(*declaration); | 
|  | wined3d_vertex_declaration_decref(wined3d_declaration); | 
|  | } | 
|  | else | 
|  | { | 
|  | *declaration = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("Returning %p.\n", *declaration); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { | 
|  | HRESULT hr; | 
|  | D3DVERTEXELEMENT9* elements = NULL; | 
|  | IDirect3DVertexDeclaration9* pDecl = NULL; | 
|  | int p, low, high; /* deliberately signed */ | 
|  | IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls; | 
|  |  | 
|  | TRACE("Searching for declaration for fvf %08x... ", fvf); | 
|  |  | 
|  | low = 0; | 
|  | high = This->numConvertedDecls - 1; | 
|  | while(low <= high) { | 
|  | p = (low + high) >> 1; | 
|  | TRACE("%d ", p); | 
|  | if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { | 
|  | TRACE("found %p\n", convertedDecls[p]); | 
|  | return convertedDecls[p]; | 
|  | } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { | 
|  | low = p + 1; | 
|  | } else { | 
|  | high = p - 1; | 
|  | } | 
|  | } | 
|  | TRACE("not found. Creating and inserting at position %d.\n", low); | 
|  |  | 
|  | hr = vdecl_convert_fvf(fvf, &elements); | 
|  | if (hr != S_OK) return NULL; | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements, | 
|  | &pDecl); | 
|  | HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ | 
|  | if (hr != S_OK) return NULL; | 
|  |  | 
|  | if(This->declArraySize == This->numConvertedDecls) { | 
|  | int grow = max(This->declArraySize / 2, 8); | 
|  | convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, | 
|  | sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); | 
|  | if(!convertedDecls) { | 
|  | /* This will destroy it */ | 
|  | IDirect3DVertexDeclaration9_Release(pDecl); | 
|  | return NULL; | 
|  | } | 
|  | This->convertedDecls = convertedDecls; | 
|  | This->declArraySize += grow; | 
|  | } | 
|  |  | 
|  | memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); | 
|  | convertedDecls[low] = pDecl; | 
|  | This->numConvertedDecls++; | 
|  |  | 
|  | /* Will prevent the decl from being destroyed */ | 
|  | ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; | 
|  | IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ | 
|  |  | 
|  | TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); | 
|  | return pDecl; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexDeclaration9 *decl; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, fvf %#x.\n", iface, FVF); | 
|  |  | 
|  | if (!FVF) | 
|  | { | 
|  | WARN("%#x is not a valid FVF\n", FVF); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | decl = getConvertedDecl(This, FVF); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (!decl) | 
|  | { | 
|  | /* Any situation when this should happen, except out of memory? */ | 
|  | ERR("Failed to create a converted vertex declaration\n"); | 
|  | return D3DERR_DRIVERINTERNALERROR; | 
|  | } | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl); | 
|  | if (FAILED(hr)) ERR("Failed to set vertex declaration\n"); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF) | 
|  | { | 
|  | IDirect3DVertexDeclaration9 *decl; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, fvf %p.\n", iface, pFVF); | 
|  |  | 
|  | hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to get vertex declaration, %#x\n", hr); | 
|  | *pFVF = 0; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (decl) | 
|  | { | 
|  | *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF; | 
|  | IDirect3DVertexDeclaration9_Release(decl); | 
|  | } | 
|  | else | 
|  | { | 
|  | *pFVF = 0; | 
|  | } | 
|  |  | 
|  | TRACE("Returning FVF %#x\n", *pFVF); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface, | 
|  | const DWORD *byte_code, IDirect3DVertexShader9 **shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexShader9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate vertex shader memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = vertexshader_init(object, This, byte_code); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize vertex shader, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created vertex shader %p.\n", object); | 
|  | *shader = &object->IDirect3DVertexShader9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DVertexShader9 *shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexShader9Impl *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, shader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr =  wined3d_device_set_vertex_shader(This->wined3d_device, | 
|  | shader_obj ? shader_obj->wined3d_shader : NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DVertexShader9 **shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_shader *wined3d_shader; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, shader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device); | 
|  | if (wined3d_shader) | 
|  | { | 
|  | *shader = wined3d_shader_get_parent(wined3d_shader); | 
|  | IDirect3DVertexShader9_AddRef(*shader); | 
|  | wined3d_shader_decref(wined3d_shader); | 
|  | } | 
|  | else | 
|  | { | 
|  | *shader = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("Returning %p.\n", *shader); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const float *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) | 
|  | { | 
|  | WARN("Trying to access %u constants, but d3d9 only supports %u\n", | 
|  | reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, float *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) | 
|  | { | 
|  | WARN("Trying to access %u constants, but d3d9 only supports %u\n", | 
|  | reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const int *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, int *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const BOOL *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, BOOL *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface, | 
|  | UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DVertexBuffer9Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer9(pStreamData); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", | 
|  | iface, StreamNumber, pStreamData, OffsetInBytes, Stride); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber, | 
|  | streamdata ? streamdata->wineD3DVertexBuffer : NULL, | 
|  | OffsetInBytes, Stride); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface, | 
|  | UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_buffer *retStream = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", | 
|  | iface, StreamNumber, pStream, OffsetInBytes, pStride); | 
|  |  | 
|  | if(pStream == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride); | 
|  | if (SUCCEEDED(hr) && retStream) | 
|  | { | 
|  | *pStream = wined3d_buffer_get_parent(retStream); | 
|  | IDirect3DVertexBuffer9_AddRef(*pStream); | 
|  | wined3d_buffer_decref(retStream); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); | 
|  | } | 
|  | *pStream = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, | 
|  | UINT StreamNumber, UINT Divider) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, | 
|  | UINT StreamNumber, UINT *Divider) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DIndexBuffer9 *pIndexData) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DIndexBuffer9Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer9(pIndexData); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, buffer %p.\n", iface, pIndexData); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_index_buffer(This->wined3d_device, | 
|  | ib ? ib->wineD3DIndexBuffer : NULL, | 
|  | ib ? ib->format : WINED3DFMT_UNKNOWN); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DIndexBuffer9 **ppIndexData) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_buffer *retIndexData = NULL; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, buffer %p.\n", iface, ppIndexData); | 
|  |  | 
|  | if(ppIndexData == NULL){ | 
|  | return D3DERR_INVALIDCALL; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData); | 
|  | if (SUCCEEDED(hr) && retIndexData) | 
|  | { | 
|  | *ppIndexData = wined3d_buffer_get_parent(retIndexData); | 
|  | IDirect3DIndexBuffer9_AddRef(*ppIndexData); | 
|  | wined3d_buffer_decref(retIndexData); | 
|  | } | 
|  | else | 
|  | { | 
|  | if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); | 
|  | *ppIndexData = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface, | 
|  | const DWORD *byte_code, IDirect3DPixelShader9 **shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DPixelShader9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | FIXME("Failed to allocate pixel shader memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = pixelshader_init(object, This, byte_code); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize pixel shader, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created pixel shader %p.\n", object); | 
|  | *shader = &object->IDirect3DPixelShader9_iface; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DPixelShader9 *shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DPixelShader9Impl *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, shader); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_pixel_shader(This->wined3d_device, | 
|  | shader_obj ? shader_obj->wined3d_shader : NULL); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DPixelShader9 **shader) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | struct wined3d_shader *wined3d_shader; | 
|  |  | 
|  | TRACE("iface %p, shader %p.\n", iface, shader); | 
|  |  | 
|  | if (!shader) return D3DERR_INVALIDCALL; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device); | 
|  | if (wined3d_shader) | 
|  | { | 
|  | *shader = wined3d_shader_get_parent(wined3d_shader); | 
|  | IDirect3DPixelShader9_AddRef(*shader); | 
|  | wined3d_shader_decref(wined3d_shader); | 
|  | } | 
|  | else | 
|  | { | 
|  | *shader = NULL; | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | TRACE("Returning %p.\n", *shader); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const float *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, float *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const int *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, int *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, const BOOL *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, | 
|  | UINT reg_idx, BOOL *data, UINT count) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle, | 
|  | const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", | 
|  | iface, Handle, pNumSegs, pRectPatchInfo); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle, | 
|  | pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle, | 
|  | const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", | 
|  | iface, Handle, pNumSegs, pTriPatchInfo); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, | 
|  | pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, handle %#x.\n", iface, Handle); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_delete_patch(This->wined3d_device, Handle); | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, | 
|  | IDirect3DQuery9 **query) | 
|  | { | 
|  | IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface); | 
|  | IDirect3DQuery9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("iface %p, type %#x, query %p.\n", iface, type, query); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate query memory.\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | hr = query_init(object, This, type); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize query, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | TRACE("Created query %p.\n", object); | 
|  | if (query) *query = &object->IDirect3DQuery9_iface; | 
|  | else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, float *rows, float *columns) | 
|  | { | 
|  | FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", | 
|  | iface, width, height, rows, columns); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, | 
|  | UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) | 
|  | { | 
|  | FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n" | 
|  | "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", | 
|  | iface, src_surface, dst_surface, src_descs, rect_count, | 
|  | dst_descs, operation, offset_x, offset_y); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface, | 
|  | const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, | 
|  | const RGNDATA *dirty_region, DWORD flags) | 
|  | { | 
|  | FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n", | 
|  | iface, src_rect, dst_rect, dst_window_override, dirty_region, flags); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) | 
|  | { | 
|  | FIXME("iface %p, priority %p stub!\n", iface, priority); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) | 
|  | { | 
|  | FIXME("iface %p, priority %d stub!\n", iface, priority); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) | 
|  | { | 
|  | FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface, | 
|  | IDirect3DResource9 **resources, UINT32 resource_count) | 
|  | { | 
|  | FIXME("iface %p, resources %p, resource_count %u stub!\n", | 
|  | iface, resources, resource_count); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) | 
|  | { | 
|  | FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) | 
|  | { | 
|  | FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); | 
|  |  | 
|  | *max_latency = 2; | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) | 
|  | { | 
|  | static int i; | 
|  |  | 
|  | TRACE("iface %p, dst_window %p stub!\n", iface, dst_window); | 
|  |  | 
|  | if (!i++) | 
|  | FIXME("iface %p, dst_window %p stub!\n", iface, dst_window); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, | 
|  | BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) | 
|  | { | 
|  | FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" | 
|  | "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", | 
|  | iface, width, height, format, multisample_type, multisample_quality, | 
|  | lockable, surface, shared_handle, usage); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, | 
|  | HANDLE *shared_handle, DWORD usage) | 
|  | { | 
|  | FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", | 
|  | iface, width, height, format, pool, surface, shared_handle, usage); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, | 
|  | UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, | 
|  | BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) | 
|  | { | 
|  | FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" | 
|  | "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n", | 
|  | iface, width, height, format, multisample_type, multisample_quality, | 
|  | discard, surface, shared_handle, usage); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface, | 
|  | D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) | 
|  | { | 
|  | FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface, | 
|  | UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) | 
|  | { | 
|  | FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation); | 
|  |  | 
|  | return E_NOTIMPL; | 
|  | } | 
|  |  | 
|  | static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DDevice9Impl_QueryInterface, | 
|  | IDirect3DDevice9Impl_AddRef, | 
|  | IDirect3DDevice9Impl_Release, | 
|  | /* IDirect3DDevice9 */ | 
|  | IDirect3DDevice9Impl_TestCooperativeLevel, | 
|  | IDirect3DDevice9Impl_GetAvailableTextureMem, | 
|  | IDirect3DDevice9Impl_EvictManagedResources, | 
|  | IDirect3DDevice9Impl_GetDirect3D, | 
|  | IDirect3DDevice9Impl_GetDeviceCaps, | 
|  | IDirect3DDevice9Impl_GetDisplayMode, | 
|  | IDirect3DDevice9Impl_GetCreationParameters, | 
|  | IDirect3DDevice9Impl_SetCursorProperties, | 
|  | IDirect3DDevice9Impl_SetCursorPosition, | 
|  | IDirect3DDevice9Impl_ShowCursor, | 
|  | IDirect3DDevice9Impl_CreateAdditionalSwapChain, | 
|  | IDirect3DDevice9Impl_GetSwapChain, | 
|  | IDirect3DDevice9Impl_GetNumberOfSwapChains, | 
|  | IDirect3DDevice9Impl_Reset, | 
|  | IDirect3DDevice9Impl_Present, | 
|  | IDirect3DDevice9Impl_GetBackBuffer, | 
|  | IDirect3DDevice9Impl_GetRasterStatus, | 
|  | IDirect3DDevice9Impl_SetDialogBoxMode, | 
|  | IDirect3DDevice9Impl_SetGammaRamp, | 
|  | IDirect3DDevice9Impl_GetGammaRamp, | 
|  | IDirect3DDevice9Impl_CreateTexture, | 
|  | IDirect3DDevice9Impl_CreateVolumeTexture, | 
|  | IDirect3DDevice9Impl_CreateCubeTexture, | 
|  | IDirect3DDevice9Impl_CreateVertexBuffer, | 
|  | IDirect3DDevice9Impl_CreateIndexBuffer, | 
|  | IDirect3DDevice9Impl_CreateRenderTarget, | 
|  | IDirect3DDevice9Impl_CreateDepthStencilSurface, | 
|  | IDirect3DDevice9Impl_UpdateSurface, | 
|  | IDirect3DDevice9Impl_UpdateTexture, | 
|  | IDirect3DDevice9Impl_GetRenderTargetData, | 
|  | IDirect3DDevice9Impl_GetFrontBufferData, | 
|  | IDirect3DDevice9Impl_StretchRect, | 
|  | IDirect3DDevice9Impl_ColorFill, | 
|  | IDirect3DDevice9Impl_CreateOffscreenPlainSurface, | 
|  | IDirect3DDevice9Impl_SetRenderTarget, | 
|  | IDirect3DDevice9Impl_GetRenderTarget, | 
|  | IDirect3DDevice9Impl_SetDepthStencilSurface, | 
|  | IDirect3DDevice9Impl_GetDepthStencilSurface, | 
|  | IDirect3DDevice9Impl_BeginScene, | 
|  | IDirect3DDevice9Impl_EndScene, | 
|  | IDirect3DDevice9Impl_Clear, | 
|  | IDirect3DDevice9Impl_SetTransform, | 
|  | IDirect3DDevice9Impl_GetTransform, | 
|  | IDirect3DDevice9Impl_MultiplyTransform, | 
|  | IDirect3DDevice9Impl_SetViewport, | 
|  | IDirect3DDevice9Impl_GetViewport, | 
|  | IDirect3DDevice9Impl_SetMaterial, | 
|  | IDirect3DDevice9Impl_GetMaterial, | 
|  | IDirect3DDevice9Impl_SetLight, | 
|  | IDirect3DDevice9Impl_GetLight, | 
|  | IDirect3DDevice9Impl_LightEnable, | 
|  | IDirect3DDevice9Impl_GetLightEnable, | 
|  | IDirect3DDevice9Impl_SetClipPlane, | 
|  | IDirect3DDevice9Impl_GetClipPlane, | 
|  | IDirect3DDevice9Impl_SetRenderState, | 
|  | IDirect3DDevice9Impl_GetRenderState, | 
|  | IDirect3DDevice9Impl_CreateStateBlock, | 
|  | IDirect3DDevice9Impl_BeginStateBlock, | 
|  | IDirect3DDevice9Impl_EndStateBlock, | 
|  | IDirect3DDevice9Impl_SetClipStatus, | 
|  | IDirect3DDevice9Impl_GetClipStatus, | 
|  | IDirect3DDevice9Impl_GetTexture, | 
|  | IDirect3DDevice9Impl_SetTexture, | 
|  | IDirect3DDevice9Impl_GetTextureStageState, | 
|  | IDirect3DDevice9Impl_SetTextureStageState, | 
|  | IDirect3DDevice9Impl_GetSamplerState, | 
|  | IDirect3DDevice9Impl_SetSamplerState, | 
|  | IDirect3DDevice9Impl_ValidateDevice, | 
|  | IDirect3DDevice9Impl_SetPaletteEntries, | 
|  | IDirect3DDevice9Impl_GetPaletteEntries, | 
|  | IDirect3DDevice9Impl_SetCurrentTexturePalette, | 
|  | IDirect3DDevice9Impl_GetCurrentTexturePalette, | 
|  | IDirect3DDevice9Impl_SetScissorRect, | 
|  | IDirect3DDevice9Impl_GetScissorRect, | 
|  | IDirect3DDevice9Impl_SetSoftwareVertexProcessing, | 
|  | IDirect3DDevice9Impl_GetSoftwareVertexProcessing, | 
|  | IDirect3DDevice9Impl_SetNPatchMode, | 
|  | IDirect3DDevice9Impl_GetNPatchMode, | 
|  | IDirect3DDevice9Impl_DrawPrimitive, | 
|  | IDirect3DDevice9Impl_DrawIndexedPrimitive, | 
|  | IDirect3DDevice9Impl_DrawPrimitiveUP, | 
|  | IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, | 
|  | IDirect3DDevice9Impl_ProcessVertices, | 
|  | IDirect3DDevice9Impl_CreateVertexDeclaration, | 
|  | IDirect3DDevice9Impl_SetVertexDeclaration, | 
|  | IDirect3DDevice9Impl_GetVertexDeclaration, | 
|  | IDirect3DDevice9Impl_SetFVF, | 
|  | IDirect3DDevice9Impl_GetFVF, | 
|  | IDirect3DDevice9Impl_CreateVertexShader, | 
|  | IDirect3DDevice9Impl_SetVertexShader, | 
|  | IDirect3DDevice9Impl_GetVertexShader, | 
|  | IDirect3DDevice9Impl_SetVertexShaderConstantF, | 
|  | IDirect3DDevice9Impl_GetVertexShaderConstantF, | 
|  | IDirect3DDevice9Impl_SetVertexShaderConstantI, | 
|  | IDirect3DDevice9Impl_GetVertexShaderConstantI, | 
|  | IDirect3DDevice9Impl_SetVertexShaderConstantB, | 
|  | IDirect3DDevice9Impl_GetVertexShaderConstantB, | 
|  | IDirect3DDevice9Impl_SetStreamSource, | 
|  | IDirect3DDevice9Impl_GetStreamSource, | 
|  | IDirect3DDevice9Impl_SetStreamSourceFreq, | 
|  | IDirect3DDevice9Impl_GetStreamSourceFreq, | 
|  | IDirect3DDevice9Impl_SetIndices, | 
|  | IDirect3DDevice9Impl_GetIndices, | 
|  | IDirect3DDevice9Impl_CreatePixelShader, | 
|  | IDirect3DDevice9Impl_SetPixelShader, | 
|  | IDirect3DDevice9Impl_GetPixelShader, | 
|  | IDirect3DDevice9Impl_SetPixelShaderConstantF, | 
|  | IDirect3DDevice9Impl_GetPixelShaderConstantF, | 
|  | IDirect3DDevice9Impl_SetPixelShaderConstantI, | 
|  | IDirect3DDevice9Impl_GetPixelShaderConstantI, | 
|  | IDirect3DDevice9Impl_SetPixelShaderConstantB, | 
|  | IDirect3DDevice9Impl_GetPixelShaderConstantB, | 
|  | IDirect3DDevice9Impl_DrawRectPatch, | 
|  | IDirect3DDevice9Impl_DrawTriPatch, | 
|  | IDirect3DDevice9Impl_DeletePatch, | 
|  | IDirect3DDevice9Impl_CreateQuery, | 
|  | /* IDirect3DDevice9Ex */ | 
|  | IDirect3DDevice9ExImpl_SetConvolutionMonoKernel, | 
|  | IDirect3DDevice9ExImpl_ComposeRects, | 
|  | IDirect3DDevice9ExImpl_PresentEx, | 
|  | IDirect3DDevice9ExImpl_GetGPUThreadPriority, | 
|  | IDirect3DDevice9ExImpl_SetGPUThreadPriority, | 
|  | IDirect3DDevice9ExImpl_WaitForVBlank, | 
|  | IDirect3DDevice9ExImpl_CheckResourceResidency, | 
|  | IDirect3DDevice9ExImpl_SetMaximumFrameLatency, | 
|  | IDirect3DDevice9ExImpl_GetMaximumFrameLatency, | 
|  | IDirect3DDevice9ExImpl_CheckDeviceState, | 
|  | IDirect3DDevice9ExImpl_CreateRenderTargetEx, | 
|  | IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx, | 
|  | IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx, | 
|  | IDirect3DDevice9ExImpl_ResetEx, | 
|  | IDirect3DDevice9ExImpl_GetDisplayModeEx | 
|  | }; | 
|  |  | 
|  | static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent) | 
|  | { | 
|  | return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent); | 
|  | } | 
|  |  | 
|  | static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, | 
|  | struct wined3d_device *device) | 
|  | { | 
|  | TRACE("device_parent %p, device %p.\n", device_parent, device); | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, | 
|  | void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, | 
|  | WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface) | 
|  | { | 
|  | struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); | 
|  | IDirect3DSurface9Impl *d3d_surface; | 
|  | BOOL lockable = TRUE; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" | 
|  | "\tpool %#x, level %u, face %u, surface %p.\n", | 
|  | device_parent, container_parent, width, height, format, usage, pool, level, face, surface); | 
|  |  | 
|  | if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) | 
|  | lockable = FALSE; | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateSurface(device, width, height, | 
|  | d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, | 
|  | (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create surface, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wined3d_surface; | 
|  | wined3d_surface_incref(*surface); | 
|  |  | 
|  | d3d_surface->container = container_parent; | 
|  | IDirect3DDevice9Ex_Release(d3d_surface->parentDevice); | 
|  | d3d_surface->parentDevice = NULL; | 
|  |  | 
|  | IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); | 
|  | d3d_surface->forwardReference = container_parent; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, | 
|  | void *container_parent, UINT width, UINT height, enum wined3d_format_id format, | 
|  | WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, | 
|  | struct wined3d_surface **surface) | 
|  | { | 
|  | struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); | 
|  | IDirect3DSurface9Impl *d3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" | 
|  | "\tmultisample_quality %u, lockable %u, surface %p.\n", | 
|  | device_parent, container_parent, width, height, format, multisample_type, | 
|  | multisample_quality, lockable, surface); | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height, | 
|  | d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable, | 
|  | (IDirect3DSurface9 **)&d3d_surface, NULL); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create rendertarget, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wined3d_surface; | 
|  | wined3d_surface_incref(*surface); | 
|  |  | 
|  | d3d_surface->container = container_parent; | 
|  | /* Implicit surfaces are created with an refcount of 0 */ | 
|  | IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, | 
|  | UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, | 
|  | DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) | 
|  | { | 
|  | struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); | 
|  | IDirect3DSurface9Impl *d3d_surface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" | 
|  | "\tmultisample_quality %u, discard %u, surface %p.\n", | 
|  | device_parent, width, height, format, multisample_type, multisample_quality, discard, surface); | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width, | 
|  | height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, | 
|  | discard, (IDirect3DSurface9 **)&d3d_surface, NULL); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create depth/stencil surface, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *surface = d3d_surface->wined3d_surface; | 
|  | wined3d_surface_incref(*surface); | 
|  | d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface; | 
|  | /* Implicit surfaces are created with an refcount of 0 */ | 
|  | IDirect3DSurface9_Release(&d3d_surface->IDirect3DSurface9_iface); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, | 
|  | void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, | 
|  | WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume) | 
|  | { | 
|  | struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); | 
|  | IDirect3DVolume9Impl *object; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " | 
|  | "format %#x, pool %#x, usage %#x, volume %p\n", | 
|  | device_parent, container_parent, width, height, depth, | 
|  | format, pool, usage, volume); | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | FIXME("Allocation of memory failed\n"); | 
|  | *volume = NULL; | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | hr = volume_init(object, device, width, height, depth, usage, format, pool); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize volume, hr %#x.\n", hr); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *volume = object->wined3d_volume; | 
|  | wined3d_volume_incref(*volume); | 
|  | IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface); | 
|  |  | 
|  | object->container = container_parent; | 
|  | object->forwardReference = container_parent; | 
|  |  | 
|  | TRACE("Created volume %p.\n", object); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, | 
|  | WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain) | 
|  | { | 
|  | struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent); | 
|  | D3DPRESENT_PARAMETERS local_parameters; | 
|  | IDirect3DSwapChain9 *d3d_swapchain; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain); | 
|  |  | 
|  | /* Copy the presentation parameters */ | 
|  | local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; | 
|  | local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; | 
|  | local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); | 
|  | local_parameters.BackBufferCount = present_parameters->BackBufferCount; | 
|  | local_parameters.MultiSampleType = present_parameters->MultiSampleType; | 
|  | local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality; | 
|  | local_parameters.SwapEffect = present_parameters->SwapEffect; | 
|  | local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; | 
|  | local_parameters.Windowed = present_parameters->Windowed; | 
|  | local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; | 
|  | local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); | 
|  | local_parameters.Flags = present_parameters->Flags; | 
|  | local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; | 
|  | local_parameters.PresentationInterval = present_parameters->PresentationInterval; | 
|  |  | 
|  | hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface, | 
|  | &local_parameters, &d3d_swapchain); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create swapchain, hr %#x.\n", hr); | 
|  | *swapchain = NULL; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain; | 
|  | wined3d_swapchain_incref(*swapchain); | 
|  | IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain); | 
|  |  | 
|  | /* Copy back the presentation parameters */ | 
|  | present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; | 
|  | present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; | 
|  | present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); | 
|  | present_parameters->BackBufferCount = local_parameters.BackBufferCount; | 
|  | present_parameters->MultiSampleType = local_parameters.MultiSampleType; | 
|  | present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality; | 
|  | present_parameters->SwapEffect = local_parameters.SwapEffect; | 
|  | present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; | 
|  | present_parameters->Windowed = local_parameters.Windowed; | 
|  | present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; | 
|  | present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); | 
|  | present_parameters->Flags = local_parameters.Flags; | 
|  | present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; | 
|  | present_parameters->PresentationInterval = local_parameters.PresentationInterval; | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops = | 
|  | { | 
|  | device_parent_wined3d_device_created, | 
|  | device_parent_create_surface, | 
|  | device_parent_create_rendertarget, | 
|  | device_parent_create_depth_stencil, | 
|  | device_parent_create_volume, | 
|  | device_parent_create_swapchain, | 
|  | }; | 
|  |  | 
|  | static void setup_fpu(void) | 
|  | { | 
|  | #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) | 
|  | WORD cw; | 
|  | __asm__ volatile ("fnstcw %0" : "=m" (cw)); | 
|  | cw = (cw & ~0xf3f) | 0x3f; | 
|  | __asm__ volatile ("fldcw %0" : : "m" (cw)); | 
|  | #else | 
|  | FIXME("FPU setup not implemented for this platform.\n"); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, | 
|  | HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) | 
|  | { | 
|  | WINED3DPRESENT_PARAMETERS *wined3d_parameters; | 
|  | UINT i, count = 1; | 
|  | HRESULT hr; | 
|  |  | 
|  | if (mode) | 
|  | FIXME("Ignoring display mode.\n"); | 
|  |  | 
|  | device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl; | 
|  | device->device_parent.ops = &d3d9_wined3d_device_parent_ops; | 
|  | device->ref = 1; | 
|  |  | 
|  | if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, | 
|  | &device->device_parent, &device->wined3d_device); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d device, hr %#x.\n", hr); | 
|  | wined3d_mutex_unlock(); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) | 
|  | { | 
|  | WINED3DCAPS caps; | 
|  |  | 
|  | wined3d_get_device_caps(wined3d, adapter, device_type, &caps); | 
|  | count = caps.NumberOfAdaptersInGroup; | 
|  | } | 
|  |  | 
|  | if (flags & D3DCREATE_MULTITHREADED) | 
|  | wined3d_device_set_multithreaded(device->wined3d_device); | 
|  |  | 
|  | if (!parameters->Windowed) | 
|  | { | 
|  | if (!focus_window) | 
|  | focus_window = parameters->hDeviceWindow; | 
|  | if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) | 
|  | { | 
|  | ERR("Failed to acquire focus window, hr %#x.\n", hr); | 
|  | wined3d_device_decref(device->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < count; ++i) | 
|  | { | 
|  | HWND device_window = parameters[i].hDeviceWindow; | 
|  |  | 
|  | if (!device_window) device_window = focus_window; | 
|  | wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, | 
|  | parameters[i].BackBufferWidth, | 
|  | parameters[i].BackBufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count); | 
|  | if (!wined3d_parameters) | 
|  | { | 
|  | ERR("Failed to allocate wined3d parameters.\n"); | 
|  | wined3d_device_decref(device->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < count; ++i) | 
|  | { | 
|  | wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth; | 
|  | wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight; | 
|  | wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat); | 
|  | wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount; | 
|  | wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType; | 
|  | wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality; | 
|  | wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect; | 
|  | wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow; | 
|  | wined3d_parameters[i].Windowed = parameters[i].Windowed; | 
|  | wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil; | 
|  | wined3d_parameters[i].AutoDepthStencilFormat = | 
|  | wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat); | 
|  | wined3d_parameters[i].Flags = parameters[i].Flags; | 
|  | wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz; | 
|  | wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval; | 
|  | wined3d_parameters[i].AutoRestoreDisplayMode = TRUE; | 
|  | } | 
|  |  | 
|  | hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize 3D, hr %#x.\n", hr); | 
|  | wined3d_device_release_focus_window(device->wined3d_device); | 
|  | HeapFree(GetProcessHeap(), 0, wined3d_parameters); | 
|  | wined3d_device_decref(device->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | for (i = 0; i < count; ++i) | 
|  | { | 
|  | parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth; | 
|  | parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight; | 
|  | parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat); | 
|  | parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount; | 
|  | parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType; | 
|  | parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality; | 
|  | parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect; | 
|  | parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow; | 
|  | parameters[i].Windowed = wined3d_parameters[i].Windowed; | 
|  | parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil; | 
|  | parameters[i].AutoDepthStencilFormat = | 
|  | d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat); | 
|  | parameters[i].Flags = wined3d_parameters[i].Flags; | 
|  | parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz; | 
|  | parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval; | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, wined3d_parameters); | 
|  |  | 
|  | /* Initialize the converted declaration array. This creates a valid pointer | 
|  | * and when adding decls HeapReAlloc() can be used without further checking. */ | 
|  | device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0); | 
|  | if (!device->convertedDecls) | 
|  | { | 
|  | ERR("Failed to allocate FVF vertex declaration map memory.\n"); | 
|  | wined3d_mutex_lock(); | 
|  | wined3d_device_uninit_3d(device->wined3d_device); | 
|  | wined3d_device_release_focus_window(device->wined3d_device); | 
|  | wined3d_device_decref(device->wined3d_device); | 
|  | wined3d_mutex_unlock(); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | device->d3d_parent = &parent->IDirect3D9Ex_iface; | 
|  | IDirect3D9_AddRef(device->d3d_parent); | 
|  |  | 
|  | return D3D_OK; | 
|  | } |