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/*
* Win32 definitions for Windows NT
*
* Copyright 1996 Alexandre Julliard
*/
#ifndef __WINE_WINNT_H
#define __WINE_WINNT_H
#include "wintypes.h"
/* Heap flags */
#define HEAP_NO_SERIALIZE 0x00000001
#define HEAP_GROWABLE 0x00000002
#define HEAP_GENERATE_EXCEPTIONS 0x00000004
#define HEAP_ZERO_MEMORY 0x00000008
#define HEAP_REALLOC_IN_PLACE_ONLY 0x00000010
#define HEAP_TAIL_CHECKING_ENABLED 0x00000020
#define HEAP_FREE_CHECKING_ENABLED 0x00000040
#define HEAP_DISABLE_COALESCE_ON_FREE 0x00000080
#define HEAP_CREATE_ALIGN_16 0x00010000
#define HEAP_CREATE_ENABLE_TRACING 0x00020000
#define HEAP_WINE_SEGPTR 0x01000000 /* Not a Win32 flag */
#define HEAP_WINE_CODESEG 0x02000000 /* Not a Win32 flag */
/* The Win32 register context */
#define CONTEXT_i386 0x00010000
#define CONTEXT_i486 CONTEXT_i386
#define CONTEXT_CONTROL (CONTEXT_i386 | 0x0001) /* SS:SP, CS:IP, FLAGS, BP */
#define CONTEXT_INTEGER (CONTEXT_i386 | 0x0002) /* AX, BX, CX, DX, SI, DI */
#define CONTEXT_SEGMENTS (CONTEXT_i386 | 0x0004) /* DS, ES, FS, GS */
#define CONTEXT_FLOATING_POINT (CONTEXT_i386 | 0x0008L) /* 387 state */
#define CONTEXT_DEBUG_REGISTERS (CONTEXT_i386 | 0x0010L) /* DB 0-3,6,7 */
#define CONTEXT_FULL (CONTEXT_CONTROL | CONTEXT_INTEGER | CONTEXT_SEGMENTS)
#define SIZE_OF_80387_REGISTERS 80
typedef struct
{
DWORD ControlWord;
DWORD StatusWord;
DWORD TagWord;
DWORD ErrorOffset;
DWORD ErrorSelector;
DWORD DataOffset;
DWORD DataSelector;
BYTE RegisterArea[SIZE_OF_80387_REGISTERS];
DWORD Cr0NpxState;
} FLOATING_SAVE_AREA;
typedef struct
{
DWORD ContextFlags;
/* These are selected by CONTEXT_DEBUG_REGISTERS */
DWORD Dr0;
DWORD Dr1;
DWORD Dr2;
DWORD Dr3;
DWORD Dr6;
DWORD Dr7;
/* These are selected by CONTEXT_FLOATING_POINT */
FLOATING_SAVE_AREA FloatSave;
/* These are selected by CONTEXT_SEGMENTS */
DWORD SegGs;
DWORD SegFs;
DWORD SegEs;
DWORD SegDs;
/* These are selected by CONTEXT_INTEGER */
DWORD Edi;
DWORD Esi;
DWORD Ebx;
DWORD Edx;
DWORD Ecx;
DWORD Eax;
/* These are selected by CONTEXT_CONTROL */
DWORD Ebp;
DWORD Eip;
DWORD SegCs;
DWORD EFlags;
DWORD Esp;
DWORD SegSs;
} CONTEXT, *PCONTEXT;
#ifdef __WINE__
/* Macros for easier access to context registers */
#define EAX_reg(context) ((context)->Eax)
#define EBX_reg(context) ((context)->Ebx)
#define ECX_reg(context) ((context)->Ecx)
#define EDX_reg(context) ((context)->Edx)
#define ESI_reg(context) ((context)->Esi)
#define EDI_reg(context) ((context)->Edi)
#define EBP_reg(context) ((context)->Ebp)
#define CS_reg(context) ((context)->SegCs)
#define DS_reg(context) ((context)->SegDs)
#define ES_reg(context) ((context)->SegEs)
#define FS_reg(context) ((context)->SegFs)
#define GS_reg(context) ((context)->SegGs)
#define SS_reg(context) ((context)->SegSs)
#define EFL_reg(context) ((context)->EFlags)
#define EIP_reg(context) ((context)->Eip)
#define ESP_reg(context) ((context)->Esp)
#define AX_reg(context) (*(WORD*)&EAX_reg(context))
#define BX_reg(context) (*(WORD*)&EBX_reg(context))
#define CX_reg(context) (*(WORD*)&ECX_reg(context))
#define DX_reg(context) (*(WORD*)&EDX_reg(context))
#define SI_reg(context) (*(WORD*)&ESI_reg(context))
#define DI_reg(context) (*(WORD*)&EDI_reg(context))
#define BP_reg(context) (*(WORD*)&EBP_reg(context))
#define AL_reg(context) (*(BYTE*)&EAX_reg(context))
#define AH_reg(context) (*((BYTE*)&EAX_reg(context)+1))
#define BL_reg(context) (*(BYTE*)&EBX_reg(context))
#define BH_reg(context) (*((BYTE*)&EBX_reg(context)+1))
#define CL_reg(context) (*(BYTE*)&ECX_reg(context))
#define CH_reg(context) (*((BYTE*)&ECX_reg(context)+1))
#define DL_reg(context) (*(BYTE*)&EDX_reg(context))
#define DH_reg(context) (*((BYTE*)&EDX_reg(context)+1))
#define IP_reg(context) (*(WORD*)&EIP_reg(context))
#define SP_reg(context) (*(WORD*)&ESP_reg(context))
#define FL_reg(context) (*(WORD*)&EFL_reg(context))
#define SET_CFLAG(context) (EFL_reg(context) |= 0x0001)
#define RESET_CFLAG(context) (EFL_reg(context) &= 0xfffffffe)
#endif /* __WINE__ */
#endif /* __WINE_WINNT_H */