| /* |
| * DOS interrupt 34->3e handlers. All FPU interrupt code should be |
| * moved into this file. |
| * |
| * Copyright 2002 Robert 'Admiral' Coeyman |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include <stdlib.h> |
| #include "dosexe.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(int); |
| |
| /* |
| * The actual work is done by a single routine. |
| */ |
| |
| static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode); |
| |
| |
| /********************************************************************** |
| * DOSVM_Int34Handler (WINEDOS16.152) |
| * |
| * Handler for int 34 (FLOATING POINT EMULATION - Opcode 0xd8). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int34Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x34 called-- FP opcode 0xd8\n"); |
| FPU_ModifyCode(context, 0xd8); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int35Handler (WINEDOS16.153) |
| * |
| * Handler for int 35 (FLOATING POINT EMULATION - Opcode 0xd9). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int35Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x35 called-- FP opcode 0xd9\n"); |
| FPU_ModifyCode(context, 0xd9); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int36Handler (WINEDOS16.154) |
| * |
| * Handler for int 36 (FLOATING POINT EMULATION - Opcode 0xda). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int36Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x36 called-- FP opcode 0xda\n"); |
| FPU_ModifyCode(context, 0xda); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int37Handler (WINEDOS16.155) |
| * |
| * Handler for int 37 (FLOATING POINT EMULATION - Opcode 0xdb). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int37Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x37 called-- FP opcode 0xdb\n"); |
| FPU_ModifyCode(context, 0xdb); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int38Handler (WINEDOS16.156) |
| * |
| * Handler for int 38 (FLOATING POINT EMULATION - Opcode 0xdc). |
| * |
| * Between versions 3.0 and 5.01, the original PC-MOS API call that |
| * was here was moved to int 0xd4. |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int38Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x38 called-- FP opcode 0xdc\n"); |
| FPU_ModifyCode(context, 0xdc); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int39Handler (WINEDOS16.157) |
| * |
| * Handler for int 39 (FLOATING POINT EMULATION - Opcode 0xdd). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int39Handler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x39 called-- FP opcode 0xdd\n"); |
| FPU_ModifyCode(context, 0xdd); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int3aHandler (WINEDOS16.158) |
| * |
| * Handler for int 3a (FLOATING POINT EMULATION - Opcode 0xde). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int3aHandler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x3a called-- FP opcode 0xde\n"); |
| FPU_ModifyCode(context, 0xde); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int3bHandler (WINEDOS16.159) |
| * |
| * Handler for int 3B (FLOATING POINT EMULATION - Opcode 0xdf). |
| * |
| * The interrupt list isn't specific about what this interrupt |
| * actually does. [ interrup.m ] |
| */ |
| void WINAPI DOSVM_Int3bHandler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x3b called-- FP opcode 0xdf\n"); |
| FPU_ModifyCode(context, 0xdf); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int3cHandler (WINEDOS16.160) |
| * |
| * Handler for int 3C (FLOATING POINT EMULATION - INSTRUCTIONS WITH SEGMENT OVERRIDE). |
| * |
| * Generated code is CD 3C xy mm ... (CD = int | 3C = this interrupt) |
| * xy is a modified ESC code and mm is the modR/M byte. |
| * xy byte seems to be encoded as ss011xxx or ss000xxx |
| * ss= segment override. |
| * 00 -> DS |
| * 01 -> SS |
| * 10 -> CS |
| * 11 -> ES |
| * |
| * 11011xxx should be the opcode instruction. |
| */ |
| void WINAPI DOSVM_Int3cHandler(CONTEXT86 *context) |
| { |
| FIXME("Int 3C NOT Implemented\n"); |
| INT_BARF(context, 0x3c); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int3dHandler (WINEDOS16.161) |
| * |
| * Handler for int 3D (FLOATING POINT EMULATION - Standalone FWAIT). |
| * |
| * Opcode 0x90 is a NOP. It just fills space where the 3D was. |
| */ |
| void WINAPI DOSVM_Int3dHandler(CONTEXT86 *context) |
| { |
| TRACE("Int 0x3d called-- Standalone FWAIT\n"); |
| FPU_ModifyCode(context, 0x90); |
| } |
| |
| |
| /********************************************************************** |
| * DOSVM_Int3eHandler (WINEDOS16.162) |
| * |
| * FLOATING POINT EMULATION -- Borland "Shortcut" call. |
| * The two bytes following the int 3E instruction are |
| * the subcode and a NOP ( 0x90 ), except for subcodes DC and DE |
| * where the second byte is the register count. |
| * |
| * Direct access 4.0 modifies and does not restore this vector. |
| * |
| */ |
| void WINAPI DOSVM_Int3eHandler(CONTEXT86 *context) |
| { |
| FIXME("Int 3E NOT Implemented\n"); |
| INT_BARF(context, 0x3e); |
| } |
| |
| |
| /********************************************************************** |
| * FPU_ModifyCode |
| * |
| * This is the function that inserts the 0x9b fwait instruction |
| * and the actual FPU opcode into the program. |
| * -A.C. |
| * |
| * Code thanks to Ove Kaaven |
| */ |
| static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode) |
| { |
| BYTE *code = CTX_SEG_OFF_TO_LIN(context, context->SegCs, context->Eip); |
| |
| /* |
| * All *NIX systems should have a real or kernel emulated FPU. |
| */ |
| |
| code[-2] = 0x9b; /* The fwait instruction */ |
| code[-1] = Opcode; /* Insert the opcode */ |
| |
| if ( ISV86(context) && LOWORD(context->Eip) < 2 ) |
| FIXME("Backed up over a real mode segment boundary in FPU code.\n"); |
| |
| context->Eip -= 2; /* back up the return address 2 bytes */ |
| |
| TRACE("Modified code in FPU int call to 0x9b 0x%x\n",Opcode); |
| } |