| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8.h" |
| #include "d3d8types.h" |
| #include "wine/wined3d_interface.h" |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexShaderDeclaration implementation structure |
| */ |
| struct IDirect3DVertexShaderDeclarationImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| /** precomputed fvf if simple declaration */ |
| DWORD fvf[MAX_STREAMS]; |
| DWORD allFVF; |
| |
| /** dx8 compatible Declaration fields */ |
| DWORD* pDeclaration8; |
| DWORD declaration8Length; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DVertexShader implementation structure |
| */ |
| struct IDirect3DVertexShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD usage; |
| DWORD version; |
| /* run time datas */ |
| VSHADERDATA* data; |
| VSHADERINPUTDATA input; |
| VSHADEROUTPUTDATA output; |
| }; |
| |
| |
| /***************************************************************************** |
| * IDirect3DPixelShader implementation structure |
| */ |
| struct IDirect3DPixelShaderImpl { |
| /* The device */ |
| /*IDirect3DDeviceImpl* device;*/ |
| |
| DWORD* function; |
| UINT functionLength; |
| DWORD version; |
| /* run time datas */ |
| PSHADERDATA* data; |
| PSHADERINPUTDATA input; |
| PSHADEROUTPUTDATA output; |
| }; |
| |
| #endif |