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/*
* IDirect3DResource9 implementation
*
* Copyright 2002-2003 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <stdarg.h>
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#include "windef.h"
#include "winbase.h"
#include "winuser.h"
#include "wingdi.h"
#include "wine/debug.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
/* IDirect3DVertexBuffer9 IUnknown parts follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) {
IDirect3DVertexBuffer9Impl_AddRef(iface);
*ppobj = This;
return D3D_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
return E_NOINTERFACE;
}
ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) : AddRef from %ld\n", This, This->ref);
return ++(This->ref);
}
ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
ULONG ref = --This->ref;
TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
if (ref == 0) {
if (NULL != This->allocatedMemory) HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
return IDirect3DResource9Impl_SetPriority((LPDIRECT3DRESOURCE9) This, PriorityNew);
}
DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
return IDirect3DResource9Impl_GetPriority((LPDIRECT3DRESOURCE9) This);
}
void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return ;
}
D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
return IDirect3DResource9Impl_GetType((LPDIRECT3DRESOURCE9) This);
}
/* IDirect3DVertexBuffer9 Interface follow: */
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) {
IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface;
TRACE("(%p) : copying into %p\n", This, pDesc);
memcpy(pDesc, &This->myDesc, sizeof(D3DVERTEXBUFFER_DESC));
return D3D_OK;
}
IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
{
IDirect3DVertexBuffer9Impl_QueryInterface,
IDirect3DVertexBuffer9Impl_AddRef,
IDirect3DVertexBuffer9Impl_Release,
IDirect3DVertexBuffer9Impl_GetDevice,
IDirect3DVertexBuffer9Impl_SetPrivateData,
IDirect3DVertexBuffer9Impl_GetPrivateData,
IDirect3DVertexBuffer9Impl_FreePrivateData,
IDirect3DVertexBuffer9Impl_SetPriority,
IDirect3DVertexBuffer9Impl_GetPriority,
IDirect3DVertexBuffer9Impl_PreLoad,
IDirect3DVertexBuffer9Impl_GetType,
IDirect3DVertexBuffer9Impl_Lock,
IDirect3DVertexBuffer9Impl_Unlock,
IDirect3DVertexBuffer9Impl_GetDesc
};
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
IDirect3DVertexBuffer9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl));
object->lpVtbl = &Direct3DVertexBuffer9_Vtbl;
object->ref = 1;
object->Device = This;
object->ResourceType = D3DRTYPE_VERTEXBUFFER;
object->allocatedMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, Size);
object->myDesc.Usage = Usage;
object->myDesc.Pool = Pool;
object->myDesc.FVF = FVF;
object->myDesc.Size = Size;
TRACE("(%p) : Size=%d, Usage=%ld, FVF=%lx, Pool=%d - Memory@%p, Iface@%p\n", This, Size, Usage, FVF, Pool, object->allocatedMemory, object);
*ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object;
return D3D_OK;
}