| /* |
| * IDirect3DTexture8 implementation |
| * |
| * Copyright 2002 Jason Edmeades |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| /* IDirect3DTexture8 IUnknown parts follow: */ |
| HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) |
| { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : QueryInterface for %s\n", This, debugstr_guid(riid)); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IDirect3DResource8) |
| || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) |
| || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { |
| IDirect3DTexture8Impl_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| |
| WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : AddRef from %ld\n", This, This->ref); |
| return ++(This->ref); |
| } |
| |
| ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| ULONG ref = --This->ref; |
| unsigned int i; |
| |
| TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); |
| if (ref == 0) { |
| for (i = 0; i < This->levels; i++) { |
| if (This->surfaces[i] != NULL) { |
| TRACE("(%p) : Releasing surface %p\n", This, This->surfaces[i]); |
| IDirect3DSurface8Impl_Release((LPDIRECT3DSURFACE8) This->surfaces[i]); |
| } |
| } |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ |
| HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : returning %p\n", This, This->Device); |
| *ppDevice = (LPDIRECT3DDEVICE8) This->Device; |
| /** |
| * Note Calling this method will increase the internal reference count |
| * on the IDirect3DDevice8 interface. |
| */ |
| IDirect3DDevice8Impl_AddRef(*ppDevice); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); return D3D_OK; |
| } |
| DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { |
| unsigned int i; |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : About to load texture\n", This); |
| |
| ENTER_GL(); |
| |
| for (i = 0; i < This->levels; i++) { |
| if (i == 0 && This->surfaces[i]->textureName != 0 && This->Dirty == FALSE) { |
| glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName); |
| checkGLcall("glBindTexture"); |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName); |
| /* No need to walk through all mip-map levels, since already all assigned */ |
| i = This->levels; |
| |
| } else { |
| if (i == 0) { |
| if (This->surfaces[i]->textureName == 0) { |
| glGenTextures(1, &This->surfaces[i]->textureName); |
| checkGLcall("glGenTextures"); |
| TRACE("Texture %p (level %d) given name %d\n", This->surfaces[i], i, This->surfaces[i]->textureName); |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, This->surfaces[i]->textureName); |
| checkGLcall("glBindTexture"); |
| } |
| IDirect3DSurface8Impl_LoadTexture((LPDIRECT3DSURFACE8) This->surfaces[i], GL_TEXTURE_2D, i); |
| } |
| } |
| |
| /* No longer dirty */ |
| This->Dirty = FALSE; |
| |
| /* Always need to reset the number of mipmap levels when rebinding as it is |
| a property of the active texture unit, and another texture may have set it |
| to a different value */ |
| TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels - 1); |
| checkGLcall("glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, This->levels)"); |
| |
| LEAVE_GL(); |
| |
| return ; |
| } |
| D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : is %d \n", This, This->ResourceType); |
| return This->ResourceType; |
| } |
| |
| /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ |
| DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| FIXME("(%p) : stub\n", This); |
| return 0; |
| } |
| DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) : returning %d\n", This, This->levels); |
| return This->levels; |
| } |
| |
| /* IDirect3DTexture8 */ |
| HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| |
| if (Level < This->levels) { |
| TRACE("(%p) Level (%d)\n", This, Level); |
| return IDirect3DSurface8Impl_GetDesc((LPDIRECT3DSURFACE8) This->surfaces[Level], pDesc); |
| } else { |
| FIXME("Levels seems too high?!!\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| *ppSurfaceLevel = (LPDIRECT3DSURFACE8)This->surfaces[Level]; |
| IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) This->surfaces[Level]); |
| TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level); |
| return D3D_OK; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level,D3DLOCKED_RECT* pLockedRect,CONST RECT* pRect,DWORD Flags) { |
| HRESULT hr; |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Level (%d)\n", This, Level); |
| if (Level < This->levels) { |
| /** |
| * Not dirtified while Surfaces don't notify dirtification |
| * This->Dirty = TRUE; |
| */ |
| hr = IDirect3DSurface8Impl_LockRect((LPDIRECT3DSURFACE8) This->surfaces[Level], pLockedRect, pRect, Flags); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("Levels seems too high?!!\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { |
| HRESULT hr; |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| TRACE("(%p) Level (%d)\n", This, Level); |
| if (Level < This->levels) { |
| hr = IDirect3DSurface8Impl_UnlockRect((LPDIRECT3DSURFACE8) This->surfaces[Level]); |
| TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr); |
| } else { |
| FIXME("Levels seems too high?!!\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| return hr; |
| } |
| HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect) { |
| IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; |
| This->Dirty = TRUE; |
| TRACE("(%p) : dirtyfication of surface Level (0)\n", This); |
| return IDirect3DSurface8Impl_AddDirtyRect((LPDIRECT3DSURFACE8) This->surfaces[0], pDirtyRect); |
| } |
| |
| |
| IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = |
| { |
| IDirect3DTexture8Impl_QueryInterface, |
| IDirect3DTexture8Impl_AddRef, |
| IDirect3DTexture8Impl_Release, |
| IDirect3DTexture8Impl_GetDevice, |
| IDirect3DTexture8Impl_SetPrivateData, |
| IDirect3DTexture8Impl_GetPrivateData, |
| IDirect3DTexture8Impl_FreePrivateData, |
| IDirect3DTexture8Impl_SetPriority, |
| IDirect3DTexture8Impl_GetPriority, |
| IDirect3DTexture8Impl_PreLoad, |
| IDirect3DTexture8Impl_GetType, |
| IDirect3DTexture8Impl_SetLOD, |
| IDirect3DTexture8Impl_GetLOD, |
| IDirect3DTexture8Impl_GetLevelCount, |
| IDirect3DTexture8Impl_GetLevelDesc, |
| IDirect3DTexture8Impl_GetSurfaceLevel, |
| IDirect3DTexture8Impl_LockRect, |
| IDirect3DTexture8Impl_UnlockRect, |
| IDirect3DTexture8Impl_AddDirtyRect |
| |
| }; |