|  | /* | 
|  | * Utility functions for the WineD3D Library | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | * Copyright 2003-2004 Raphael Junqueira | 
|  | * Copyright 2004 Christian Costa | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wined3d_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
|  |  | 
|  | /***************************************************************************** | 
|  | * Trace formatting of useful values | 
|  | */ | 
|  | const char* debug_d3dformat(WINED3DFORMAT fmt) { | 
|  | switch (fmt) { | 
|  | #define FMT_TO_STR(fmt) case fmt: return #fmt | 
|  | FMT_TO_STR(WINED3DFMT_UNKNOWN); | 
|  | FMT_TO_STR(WINED3DFMT_R8G8B8); | 
|  | FMT_TO_STR(WINED3DFMT_A8R8G8B8); | 
|  | FMT_TO_STR(WINED3DFMT_X8R8G8B8); | 
|  | FMT_TO_STR(WINED3DFMT_R5G6B5); | 
|  | FMT_TO_STR(WINED3DFMT_X1R5G5B5); | 
|  | FMT_TO_STR(WINED3DFMT_A1R5G5B5); | 
|  | FMT_TO_STR(WINED3DFMT_A4R4G4B4); | 
|  | FMT_TO_STR(WINED3DFMT_R3G3B2); | 
|  | FMT_TO_STR(WINED3DFMT_A8); | 
|  | FMT_TO_STR(WINED3DFMT_A8R3G3B2); | 
|  | FMT_TO_STR(WINED3DFMT_X4R4G4B4); | 
|  | FMT_TO_STR(WINED3DFMT_G16R16); | 
|  | FMT_TO_STR(WINED3DFMT_A2R10G10B10); | 
|  | FMT_TO_STR(WINED3DFMT_A16B16G16R16); | 
|  | FMT_TO_STR(WINED3DFMT_A8P8); | 
|  | FMT_TO_STR(WINED3DFMT_P8); | 
|  | FMT_TO_STR(WINED3DFMT_L8); | 
|  | FMT_TO_STR(WINED3DFMT_A8L8); | 
|  | FMT_TO_STR(WINED3DFMT_A4L4); | 
|  | FMT_TO_STR(WINED3DFMT_V8U8); | 
|  | FMT_TO_STR(WINED3DFMT_L6V5U5); | 
|  | FMT_TO_STR(WINED3DFMT_X8L8V8U8); | 
|  | FMT_TO_STR(WINED3DFMT_Q8W8V8U8); | 
|  | FMT_TO_STR(WINED3DFMT_V16U16); | 
|  | FMT_TO_STR(WINED3DFMT_W11V11U10); | 
|  | FMT_TO_STR(WINED3DFMT_A2W10V10U10); | 
|  | FMT_TO_STR(WINED3DFMT_UYVY); | 
|  | FMT_TO_STR(WINED3DFMT_YUY2); | 
|  | FMT_TO_STR(WINED3DFMT_DXT1); | 
|  | FMT_TO_STR(WINED3DFMT_DXT2); | 
|  | FMT_TO_STR(WINED3DFMT_DXT3); | 
|  | FMT_TO_STR(WINED3DFMT_DXT4); | 
|  | FMT_TO_STR(WINED3DFMT_DXT5); | 
|  | FMT_TO_STR(WINED3DFMT_MULTI2_ARGB); | 
|  | FMT_TO_STR(WINED3DFMT_G8R8_G8B8); | 
|  | FMT_TO_STR(WINED3DFMT_R8G8_B8G8); | 
|  | FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); | 
|  | FMT_TO_STR(WINED3DFMT_D32); | 
|  | FMT_TO_STR(WINED3DFMT_D15S1); | 
|  | FMT_TO_STR(WINED3DFMT_D24S8); | 
|  | FMT_TO_STR(WINED3DFMT_D24FS8); | 
|  | FMT_TO_STR(WINED3DFMT_D24X8); | 
|  | FMT_TO_STR(WINED3DFMT_D24X4S4); | 
|  | FMT_TO_STR(WINED3DFMT_D16); | 
|  | FMT_TO_STR(WINED3DFMT_D32F_LOCKABLE); | 
|  | FMT_TO_STR(WINED3DFMT_VERTEXDATA); | 
|  | FMT_TO_STR(WINED3DFMT_INDEX16); | 
|  | FMT_TO_STR(WINED3DFMT_INDEX32); | 
|  | FMT_TO_STR(WINED3DFMT_Q16W16V16U16); | 
|  | FMT_TO_STR(WINED3DFMT_R16F); | 
|  | FMT_TO_STR(WINED3DFMT_G16R16F); | 
|  | FMT_TO_STR(WINED3DFMT_A16B16G16R16F); | 
|  | #undef FMT_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %u D3DFORMAT!\n", fmt); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3ddevicetype(D3DDEVTYPE devtype) { | 
|  | switch (devtype) { | 
|  | #define DEVTYPE_TO_STR(dev) case dev: return #dev | 
|  | DEVTYPE_TO_STR(D3DDEVTYPE_HAL); | 
|  | DEVTYPE_TO_STR(D3DDEVTYPE_REF); | 
|  | DEVTYPE_TO_STR(D3DDEVTYPE_SW); | 
|  | #undef DEVTYPE_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %u D3DDEVTYPE!\n", devtype); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dusage(DWORD usage) { | 
|  | switch (usage) { | 
|  | #define D3DUSAGE_TO_STR(u) case u: return #u | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_RENDERTARGET); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_DEPTHSTENCIL); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_WRITEONLY); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_SOFTWAREPROCESSING); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_DONOTCLIP); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_POINTS); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_RTPATCHES); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_NPATCHES); | 
|  | D3DUSAGE_TO_STR(D3DUSAGE_DYNAMIC); | 
|  | #undef D3DUSAGE_TO_STR | 
|  | case 0: return "none"; | 
|  | default: | 
|  | FIXME("Unrecognized %lu Usage!\n", usage); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dresourcetype(D3DRESOURCETYPE res) { | 
|  | switch (res) { | 
|  | #define RES_TO_STR(res) case res: return #res; | 
|  | RES_TO_STR(D3DRTYPE_SURFACE); | 
|  | RES_TO_STR(D3DRTYPE_VOLUME); | 
|  | RES_TO_STR(D3DRTYPE_TEXTURE); | 
|  | RES_TO_STR(D3DRTYPE_VOLUMETEXTURE); | 
|  | RES_TO_STR(D3DRTYPE_CUBETEXTURE); | 
|  | RES_TO_STR(D3DRTYPE_VERTEXBUFFER); | 
|  | RES_TO_STR(D3DRTYPE_INDEXBUFFER); | 
|  | #undef  RES_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %u D3DRESOURCETYPE!\n", res); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType) { | 
|  | switch (PrimitiveType) { | 
|  | #define PRIM_TO_STR(prim) case prim: return #prim; | 
|  | PRIM_TO_STR(D3DPT_POINTLIST); | 
|  | PRIM_TO_STR(D3DPT_LINELIST); | 
|  | PRIM_TO_STR(D3DPT_LINESTRIP); | 
|  | PRIM_TO_STR(D3DPT_TRIANGLELIST); | 
|  | PRIM_TO_STR(D3DPT_TRIANGLESTRIP); | 
|  | PRIM_TO_STR(D3DPT_TRIANGLEFAN); | 
|  | #undef  PRIM_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %u D3DPRIMITIVETYPE!\n", PrimitiveType); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3drenderstate(DWORD state) { | 
|  | switch (state) { | 
|  | #define D3DSTATE_TO_STR(u) case u: return #u | 
|  | D3DSTATE_TO_STR(WINED3DRS_ZENABLE                   ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FILLMODE                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_SHADEMODE                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_LINEPATTERN               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ZWRITEENABLE              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ALPHATESTENABLE           ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_LASTPIXEL                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_SRCBLEND                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_DESTBLEND                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_CULLMODE                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ZFUNC                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ALPHAREF                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ALPHAFUNC                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_DITHERENABLE              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ALPHABLENDENABLE          ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGENABLE                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_SPECULARENABLE            ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ZVISIBLE                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGCOLOR                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGTABLEMODE              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGSTART                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGEND                    ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGDENSITY                ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_EDGEANTIALIAS             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_ZBIAS                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_RANGEFOGENABLE            ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILENABLE             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILFAIL               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILZFAIL              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILPASS               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILFUNC               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILREF                ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILMASK               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_STENCILWRITEMASK          ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_TEXTUREFACTOR             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP0                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP1                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP2                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP3                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP4                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP5                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP6                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_WRAP7                     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_CLIPPING                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_LIGHTING                  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_AMBIENT                   ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_FOGVERTEXMODE             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_COLORVERTEX               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_LOCALVIEWER               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_NORMALIZENORMALS          ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_DIFFUSEMATERIALSOURCE     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_SPECULARMATERIALSOURCE    ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_AMBIENTMATERIALSOURCE     ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_EMISSIVEMATERIALSOURCE    ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_VERTEXBLEND               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_CLIPPLANEENABLE           ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_SOFTWAREVERTEXPROCESSING  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE                 ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MIN             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSPRITEENABLE         ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSCALEENABLE          ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_A              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_B              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSCALE_C              ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEANTIALIAS      ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_MULTISAMPLEMASK           ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_PATCHEDGESTYLE            ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_PATCHSEGMENTS             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_DEBUGMONITORTOKEN         ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POINTSIZE_MAX             ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_INDEXEDVERTEXBLENDENABLE  ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_COLORWRITEENABLE          ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_TWEENFACTOR               ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_BLENDOP                   ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_POSITIONDEGREE            ); | 
|  | D3DSTATE_TO_STR(WINED3DRS_NORMALDEGREE              ); | 
|  | #undef D3DSTATE_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %lu render state!\n", state); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dsamplerstate(DWORD state) { | 
|  | switch (state) { | 
|  | #define D3DSTATE_TO_STR(u) case u: return #u | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_BORDERCOLOR  ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSU     ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSV     ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_ADDRESSW     ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MAGFILTER    ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MINFILTER    ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MIPFILTER    ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MIPMAPLODBIAS); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MAXMIPLEVEL  ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_MAXANISOTROPY); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_SRGBTEXTURE  ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_ELEMENTINDEX ); | 
|  | D3DSTATE_TO_STR(WINED3DSAMP_DMAPOFFSET   ); | 
|  | #undef D3DSTATE_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %lu sampler state!\n", state); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dtexturestate(DWORD state) { | 
|  | switch (state) { | 
|  | #define D3DSTATE_TO_STR(u) case u: return #u | 
|  | D3DSTATE_TO_STR(WINED3DTSS_COLOROP               ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_COLORARG1             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_COLORARG2             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_ALPHAOP               ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG1             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG2             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT00          ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT01          ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT10          ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVMAT11          ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_TEXCOORDINDEX         ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLSCALE         ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_BUMPENVLOFFSET        ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_TEXTURETRANSFORMFLAGS ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_ADDRESSW              ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_COLORARG0             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_ALPHAARG0             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_RESULTARG             ); | 
|  | D3DSTATE_TO_STR(WINED3DTSS_CONSTANT              ); | 
|  | #undef D3DSTATE_TO_STR | 
|  | case 12: | 
|  | /* Note D3DTSS are not consecutive, so skip these */ | 
|  | return "unused"; | 
|  | break; | 
|  | default: | 
|  | FIXME("Unrecognized %lu texture state!\n", state); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* debug_d3dpool(D3DPOOL Pool) { | 
|  | switch (Pool) { | 
|  | #define POOL_TO_STR(p) case p: return #p; | 
|  | POOL_TO_STR(D3DPOOL_DEFAULT); | 
|  | POOL_TO_STR(D3DPOOL_MANAGED); | 
|  | POOL_TO_STR(D3DPOOL_SYSTEMMEM); | 
|  | POOL_TO_STR(D3DPOOL_SCRATCH); | 
|  | #undef  POOL_TO_STR | 
|  | default: | 
|  | FIXME("Unrecognized %u D3DPOOL!\n", Pool); | 
|  | return "unrecognized"; | 
|  | } | 
|  | } | 
|  | /***************************************************************************** | 
|  | * Useful functions mapping GL <-> D3D values | 
|  | */ | 
|  | GLenum StencilOp(DWORD op) { | 
|  | switch(op) { | 
|  | case D3DSTENCILOP_KEEP    : return GL_KEEP; | 
|  | case D3DSTENCILOP_ZERO    : return GL_ZERO; | 
|  | case D3DSTENCILOP_REPLACE : return GL_REPLACE; | 
|  | case D3DSTENCILOP_INCRSAT : return GL_INCR; | 
|  | case D3DSTENCILOP_DECRSAT : return GL_DECR; | 
|  | case D3DSTENCILOP_INVERT  : return GL_INVERT; | 
|  | case D3DSTENCILOP_INCR    : return GL_INCR_WRAP_EXT; | 
|  | case D3DSTENCILOP_DECR    : return GL_DECR_WRAP_EXT; | 
|  | default: | 
|  | FIXME("Invalid stencil op %ld\n", op); | 
|  | return GL_ALWAYS; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Set texture operations up - The following avoids lots of ifdefs in this routine!*/ | 
|  | #if defined (GL_VERSION_1_3) | 
|  | # define useext(A) A | 
|  | # define combine_ext 1 | 
|  | #elif defined (GL_EXT_texture_env_combine) | 
|  | # define useext(A) A##_EXT | 
|  | # define combine_ext 1 | 
|  | #elif defined (GL_ARB_texture_env_combine) | 
|  | # define useext(A) A##_ARB | 
|  | # define combine_ext 1 | 
|  | #else | 
|  | # undef combine_ext | 
|  | #endif | 
|  |  | 
|  | #if !defined(combine_ext) | 
|  | void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) | 
|  | { | 
|  | FIXME("Requires opengl combine extensions to work\n"); | 
|  | return; | 
|  | } | 
|  | #else | 
|  | /* Setup the texture operations texture stage states */ | 
|  | void set_tex_op(IWineD3DDevice *iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) | 
|  | { | 
|  | #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info | 
|  | GLenum src1, src2, src3; | 
|  | GLenum opr1, opr2, opr3; | 
|  | GLenum comb_target; | 
|  | GLenum src0_target, src1_target, src2_target; | 
|  | GLenum opr0_target, opr1_target, opr2_target; | 
|  | GLenum scal_target; | 
|  | GLenum opr=0, invopr, src3_target, opr3_target; | 
|  | BOOL Handled = FALSE; | 
|  | IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; | 
|  |  | 
|  | TRACE("Alpha?(%d), Stage:%d Op(%d), a1(%ld), a2(%ld), a3(%ld)\n", isAlpha, Stage, op, arg1, arg2, arg3); | 
|  |  | 
|  | ENTER_GL(); | 
|  |  | 
|  | /* Note: Operations usually involve two ars, src0 and src1 and are operations of | 
|  | the form (a1 <operation> a2). However, some of the more complex operations | 
|  | take 3 parameters. Instead of the (sensible) addition of a3, Microsoft added | 
|  | in a third parameter called a0. Therefore these are operations of the form | 
|  | a0 <operation> a1 <operation> a2, ie the new parameter goes to the front. | 
|  |  | 
|  | However, below we treat the new (a0) parameter as src2/opr2, so in the actual | 
|  | functions below, expect their syntax to differ slightly to those listed in the | 
|  | manuals, ie replace arg1 with arg3, arg2 with arg1 and arg3 with arg2 | 
|  | This affects D3DTOP_MULTIPLYADD and D3DTOP_LERP                               */ | 
|  |  | 
|  | if (isAlpha) { | 
|  | comb_target = useext(GL_COMBINE_ALPHA); | 
|  | src0_target = useext(GL_SOURCE0_ALPHA); | 
|  | src1_target = useext(GL_SOURCE1_ALPHA); | 
|  | src2_target = useext(GL_SOURCE2_ALPHA); | 
|  | opr0_target = useext(GL_OPERAND0_ALPHA); | 
|  | opr1_target = useext(GL_OPERAND1_ALPHA); | 
|  | opr2_target = useext(GL_OPERAND2_ALPHA); | 
|  | scal_target = GL_ALPHA_SCALE; | 
|  | } | 
|  | else { | 
|  | comb_target = useext(GL_COMBINE_RGB); | 
|  | src0_target = useext(GL_SOURCE0_RGB); | 
|  | src1_target = useext(GL_SOURCE1_RGB); | 
|  | src2_target = useext(GL_SOURCE2_RGB); | 
|  | opr0_target = useext(GL_OPERAND0_RGB); | 
|  | opr1_target = useext(GL_OPERAND1_RGB); | 
|  | opr2_target = useext(GL_OPERAND2_RGB); | 
|  | scal_target = useext(GL_RGB_SCALE); | 
|  | } | 
|  |  | 
|  | /* From MSDN (WINED3DTSS_ALPHAARG1) : | 
|  | The default argument is D3DTA_TEXTURE. If no texture is set for this stage, | 
|  | then the default argument is D3DTA_DIFFUSE. | 
|  | FIXME? If texture added/removed, may need to reset back as well?    */ | 
|  | if (isAlpha && This->stateBlock->textures[Stage] == NULL && arg1 == D3DTA_TEXTURE) { | 
|  | GetSrcAndOpFromValue(D3DTA_DIFFUSE, isAlpha, &src1, &opr1); | 
|  | } else { | 
|  | GetSrcAndOpFromValue(arg1, isAlpha, &src1, &opr1); | 
|  | } | 
|  | GetSrcAndOpFromValue(arg2, isAlpha, &src2, &opr2); | 
|  | GetSrcAndOpFromValue(arg3, isAlpha, &src3, &opr3); | 
|  |  | 
|  | TRACE("ct(%x), 1:(%x,%x), 2:(%x,%x), 3:(%x,%x)\n", comb_target, src1, opr1, src2, opr2, src3, opr3); | 
|  |  | 
|  | Handled = TRUE; /* Assume will be handled */ | 
|  |  | 
|  | /* Other texture operations require special extensions: */ | 
|  | if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | 
|  | if (isAlpha) { | 
|  | opr = GL_SRC_ALPHA; | 
|  | invopr = GL_ONE_MINUS_SRC_ALPHA; | 
|  | src3_target = GL_SOURCE3_ALPHA_NV; | 
|  | opr3_target = GL_OPERAND3_ALPHA_NV; | 
|  | } else { | 
|  | opr = GL_SRC_COLOR; | 
|  | invopr = GL_ONE_MINUS_SRC_COLOR; | 
|  | src3_target = GL_SOURCE3_RGB_NV; | 
|  | opr3_target = GL_OPERAND3_RGB_NV; | 
|  | } | 
|  | switch (op) { | 
|  | case D3DTOP_DISABLE: /* Only for alpha */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); | 
|  | break; | 
|  | case D3DTOP_SELECTARG1:                                          /* = a1 * 1 + 0 * 0 */ | 
|  | case D3DTOP_SELECTARG2:                                          /* = a2 * 1 + 0 * 0 */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | if (op == D3DTOP_SELECTARG1) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | } else { | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_MODULATE: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATE2X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); | 
|  | break; | 
|  | case D3DTOP_MODULATE4X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); /* Add = a0*a1 + a2*a3 */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_ADD: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_ADDSIGNED: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_ADDSIGNED2X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_ADDSMOOTH: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_BLENDDIFFUSEALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_PRIMARY_COLOR)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_PRIMARY_COLOR)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDTEXTUREALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_TEXTURE); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_TEXTURE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDFACTORALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, useext(GL_CONSTANT)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, useext(GL_CONSTANT)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDTEXTUREALPHAPM: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_TEXTURE); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_TEXTURE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, GL_ONE_MINUS_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATEALPHA_ADDCOLOR: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD");  /* Add = a0*a1 + a2*a3 */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1);        /*   a0 = src1/opr1    */ | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1");    /*   a1 = 1 (see docs) */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2);        /*   a2 = arg2         */ | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2");     /*  a3 = src1 alpha   */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); | 
|  | switch (opr) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATECOLOR_ADDALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MULTIPLYADD: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, GL_ZERO); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, GL_ZERO"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, invopr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, invopr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src3_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src3_target, src3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr3_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr3_target, opr3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  |  | 
|  | case D3DTOP_BUMPENVMAP: | 
|  | { | 
|  | if (GL_SUPPORT(NV_TEXTURE_SHADER)) { | 
|  | /* | 
|  | texture unit 0: GL_TEXTURE_2D | 
|  | texture unit 1: GL_DOT_PRODUCT_NV | 
|  | texture unit 2: GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV | 
|  | texture unit 3: GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV | 
|  | */ | 
|  | float m[2][2]; | 
|  |  | 
|  | union { | 
|  | float f; | 
|  | DWORD d; | 
|  | } tmpvalue; | 
|  |  | 
|  | tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT00]; | 
|  | m[0][0] = tmpvalue.f; | 
|  | tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT01]; | 
|  | m[0][1] = tmpvalue.f; | 
|  | tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT10]; | 
|  | m[1][0] = tmpvalue.f; | 
|  | tmpvalue.d = This->stateBlock->textureState[Stage][WINED3DTSS_BUMPENVMAT11]; | 
|  | m[1][1] = tmpvalue.f; | 
|  |  | 
|  | /*FIXME("Stage %d matrix is (%.2f,%.2f),(%.2f,%.2f)\n", Stage, m[0][0], m[0][1], m[1][0], m[1][0]);*/ | 
|  |  | 
|  | if (FALSE == This->texture_shader_active) { | 
|  | This->texture_shader_active = TRUE; | 
|  | glEnable(GL_TEXTURE_SHADER_NV); | 
|  | } | 
|  |  | 
|  | /* | 
|  | glEnable(GL_REGISTER_COMBINERS_NV); | 
|  | glCombinerParameteriNV (GL_NUM_GENERAL_COMBINERS_NV, 1); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_RGB); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_RGB); | 
|  | glCombinerOutputNV (GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_A_NV, GL_TEXTURE0_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_B_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_C_NV, GL_TEXTURE2_ARB, GL_SIGNED_IDENTITY_NV, GL_ALPHA); | 
|  | glCombinerInputNV (GL_COMBINER0_NV, GL_ALPHA, GL_VARIABLE_D_NV, GL_NONE, GL_UNSIGNED_INVERT_NV, GL_ALPHA); | 
|  | glCombinerOutputNV (GL_COMBINER0_NV, GL_ALPHA, GL_DISCARD_NV, GL_DISCARD_NV, GL_PRIMARY_COLOR_NV, 0, 0, 0, 0, 0); | 
|  | glDisable (GL_PER_STAGE_CONSTANTS_NV); | 
|  | glCombinerParameteriNV (GL_COLOR_SUM_CLAMP_NV, 0); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_A_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_B_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_C_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_D_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_E_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_F_NV, 0, GL_UNSIGNED_IDENTITY_NV, GL_RGB); | 
|  | glFinalCombinerInputNV (GL_VARIABLE_G_NV, GL_PRIMARY_COLOR_NV, GL_UNSIGNED_IDENTITY_NV, GL_ALPHA); | 
|  | */ | 
|  | /* | 
|  | int i; | 
|  | for (i = 0; i < Stage; i++) { | 
|  | if (GL_SUPPORT(ARB_MULTITEXTURE)) { | 
|  | GL_ACTIVETEXTURE(i); | 
|  | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); | 
|  | checkGLcall("Activate texture.."); | 
|  | } else if (i>0) { | 
|  | FIXME("Program using multiple concurrent textures which this opengl implementation doesn't support\n"); | 
|  | } | 
|  | } | 
|  | */ | 
|  | /* | 
|  | GL_ACTIVETEXTURE(Stage - 1); | 
|  | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_2D); | 
|  | */ | 
|  | /* | 
|  | GL_ACTIVETEXTURE(Stage); | 
|  | checkGLcall("Activate texture.. to update const color"); | 
|  | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_OFFSET_TEXTURE_2D_NV); | 
|  | checkGLcall("glTexEnv"); | 
|  | glTexEnvi(GL_TEXTURE_SHADER_NV, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_TEXTURE0_ARB + Stage - 1); | 
|  | checkGLcall("glTexEnv"); | 
|  | glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float*)&m[0]); | 
|  | checkGLcall("glTexEnv"); | 
|  | */ | 
|  | LEAVE_GL(); | 
|  | return; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | case D3DTOP_BUMPENVMAPLUMINANCE: | 
|  |  | 
|  | default: | 
|  | Handled = FALSE; | 
|  | } | 
|  | if (Handled) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV); | 
|  | checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE4_NV"); | 
|  |  | 
|  | LEAVE_GL(); | 
|  | return; | 
|  | } | 
|  | } /* GL_NV_texture_env_combine4 */ | 
|  |  | 
|  | Handled = TRUE; /* Again, assume handled */ | 
|  | switch (op) { | 
|  | case D3DTOP_DISABLE: /* Only for alpha */ | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, GL_PREVIOUS_EXT"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_SELECTARG1: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_SELECTARG2: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_REPLACE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_REPLACE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATE: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_MODULATE2X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); | 
|  | break; | 
|  | case D3DTOP_MODULATE4X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 4); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 4"); | 
|  | break; | 
|  | case D3DTOP_ADD: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_ADD); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_ADD"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_ADDSIGNED: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext((GL_ADD_SIGNED)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_ADDSIGNED2X: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_ADD_SIGNED)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 2); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 2"); | 
|  | break; | 
|  | case D3DTOP_SUBTRACT: | 
|  | if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_SUBTRACT); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_SUBTRACT)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else { | 
|  | FIXME("This version of opengl does not support GL_SUBTRACT\n"); | 
|  | } | 
|  | break; | 
|  |  | 
|  | case D3DTOP_BLENDDIFFUSEALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PRIMARY_COLOR)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PRIMARY_COLOR"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDTEXTUREALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, GL_TEXTURE); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_TEXTURE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDFACTORALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_CONSTANT)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_CONSTANT"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_BLENDCURRENTALPHA: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, useext(GL_PREVIOUS)); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, GL_PREVIOUS"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, GL_SRC_ALPHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_DOTPRODUCT3: | 
|  | if (GL_SUPPORT(ARB_TEXTURE_ENV_DOT3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_ARB"); | 
|  | } else if (GL_SUPPORT(EXT_TEXTURE_ENV_DOT3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_DOT3_RGBA_EXT"); | 
|  | } else { | 
|  | FIXME("This version of opengl does not support GL_DOT3\n"); | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_LERP: | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, useext(GL_INTERPOLATE)"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src3); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr3); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | break; | 
|  | case D3DTOP_ADDSMOOTH: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_BLENDTEXTUREALPHAPM: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, GL_TEXTURE); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, GL_TEXTURE"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_ALPHA); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, GL_ONE_MINUS_SRC_APHA"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_MODULATEALPHA_ADDCOLOR: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_MODULATECOLOR_ADDALPHA: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_ONE_MINUS_SRC_COLOR; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_SRC_COLOR; break; | 
|  | case GL_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | switch (opr1) { | 
|  | case GL_SRC_COLOR: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_COLOR: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | case GL_SRC_ALPHA: opr = GL_SRC_ALPHA; break; | 
|  | case GL_ONE_MINUS_SRC_ALPHA: opr = GL_ONE_MINUS_SRC_ALPHA; break; | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | case D3DTOP_MULTIPLYADD: | 
|  | if (GL_SUPPORT(ATI_TEXTURE_ENV_COMBINE3)) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI); | 
|  | checkGLcall("GL_TEXTURE_ENV, comb_target, GL_MODULATE_ADD_ATI"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src0_target, src3); | 
|  | checkGLcall("GL_TEXTURE_ENV, src0_target, src3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr0_target, opr3); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr0_target, opr3"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src1_target, src1); | 
|  | checkGLcall("GL_TEXTURE_ENV, src1_target, src1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr1_target, opr1); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr1_target, opr1"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, src2_target, src2); | 
|  | checkGLcall("GL_TEXTURE_ENV, src2_target, src2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, opr2_target, opr2); | 
|  | checkGLcall("GL_TEXTURE_ENV, opr2_target, opr2"); | 
|  | glTexEnvi(GL_TEXTURE_ENV, scal_target, 1); | 
|  | checkGLcall("GL_TEXTURE_ENV, scal_target, 1"); | 
|  | } else | 
|  | Handled = FALSE; | 
|  | break; | 
|  | default: | 
|  | Handled = FALSE; | 
|  | } | 
|  |  | 
|  | if (Handled) { | 
|  | BOOL  combineOK = TRUE; | 
|  | if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) { | 
|  | DWORD op2; | 
|  |  | 
|  | if (isAlpha) { | 
|  | op2 = This->stateBlock->textureState[Stage][WINED3DTSS_COLOROP]; | 
|  | } else { | 
|  | op2 = This->stateBlock->textureState[Stage][WINED3DTSS_ALPHAOP]; | 
|  | } | 
|  |  | 
|  | /* Note: If COMBINE4 in effect can't go back to combine! */ | 
|  | switch (op2) { | 
|  | case D3DTOP_ADDSMOOTH: | 
|  | case D3DTOP_BLENDTEXTUREALPHAPM: | 
|  | case D3DTOP_MODULATEALPHA_ADDCOLOR: | 
|  | case D3DTOP_MODULATECOLOR_ADDALPHA: | 
|  | case D3DTOP_MODULATEINVALPHA_ADDCOLOR: | 
|  | case D3DTOP_MODULATEINVCOLOR_ADDALPHA: | 
|  | case D3DTOP_MULTIPLYADD: | 
|  | /* Ignore those implemented in both cases */ | 
|  | switch (op) { | 
|  | case D3DTOP_SELECTARG1: | 
|  | case D3DTOP_SELECTARG2: | 
|  | combineOK = FALSE; | 
|  | Handled   = FALSE; | 
|  | break; | 
|  | default: | 
|  | FIXME("Can't use COMBINE4 and COMBINE together, thisop=%d, otherop=%ld, isAlpha(%d)\n", op, op2, isAlpha); | 
|  | LEAVE_GL(); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (combineOK) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)); | 
|  | checkGLcall("GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, useext(GL_COMBINE)"); | 
|  |  | 
|  | LEAVE_GL(); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | LEAVE_GL(); | 
|  |  | 
|  | /* After all the extensions, if still unhandled, report fixme */ | 
|  | FIXME("Unhandled texture operation %d\n", op); | 
|  | #undef GLINFO_LOCATION | 
|  | } | 
|  | #endif | 
|  |  | 
|  | /* Setup this textures matrix according to the texture flags*/ | 
|  | void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords) | 
|  | { | 
|  | float mat[16]; | 
|  |  | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | checkGLcall("glMatrixMode(GL_TEXTURE)"); | 
|  |  | 
|  | if (flags == D3DTTFF_DISABLE) { | 
|  | glLoadIdentity(); | 
|  | checkGLcall("glLoadIdentity()"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (flags == (D3DTTFF_COUNT1|D3DTTFF_PROJECTED)) { | 
|  | ERR("Invalid texture transform flags: D3DTTFF_COUNT1|D3DTTFF_PROJECTED\n"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | memcpy(mat, smat, 16 * sizeof(float)); | 
|  |  | 
|  | switch (flags & ~D3DTTFF_PROJECTED) { | 
|  | case D3DTTFF_COUNT1: mat[1] = mat[5] = mat[13] = 0; | 
|  | case D3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0; | 
|  | default: mat[3] = mat[7] = mat[11] = 0, mat[15] = 1; | 
|  | } | 
|  |  | 
|  | if (flags & D3DTTFF_PROJECTED) { | 
|  | switch (flags & ~D3DTTFF_PROJECTED) { | 
|  | case D3DTTFF_COUNT2: | 
|  | mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13]; | 
|  | mat[1] = mat[5] = mat[9] = mat[13] = 0; | 
|  | break; | 
|  | case D3DTTFF_COUNT3: | 
|  | mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14]; | 
|  | mat[2] = mat[6] = mat[10] = mat[14] = 0; | 
|  | break; | 
|  | } | 
|  | } else if(!calculatedCoords) { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ | 
|  | mat[12] = mat[8]; | 
|  | mat[13] = mat[9]; | 
|  | } | 
|  |  | 
|  | glLoadMatrixf(mat); | 
|  | checkGLcall("glLoadMatrixf(mat)"); | 
|  | } | 
|  |  | 
|  | void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand) | 
|  | { | 
|  | BOOL isAlphaReplicate = FALSE; | 
|  | BOOL isComplement     = FALSE; | 
|  |  | 
|  | *operand = GL_SRC_COLOR; | 
|  | *source = GL_TEXTURE; | 
|  |  | 
|  | /* Catch alpha replicate */ | 
|  | if (iValue & D3DTA_ALPHAREPLICATE) { | 
|  | iValue = iValue & ~D3DTA_ALPHAREPLICATE; | 
|  | isAlphaReplicate = TRUE; | 
|  | } | 
|  |  | 
|  | /* Catch Complement */ | 
|  | if (iValue & D3DTA_COMPLEMENT) { | 
|  | iValue = iValue & ~D3DTA_COMPLEMENT; | 
|  | isComplement = TRUE; | 
|  | } | 
|  |  | 
|  | /* Calculate the operand */ | 
|  | if (isAlphaReplicate && !isComplement) { | 
|  | *operand = GL_SRC_ALPHA; | 
|  | } else if (isAlphaReplicate && isComplement) { | 
|  | *operand = GL_ONE_MINUS_SRC_ALPHA; | 
|  | } else if (isComplement) { | 
|  | if (isAlphaArg) { | 
|  | *operand = GL_ONE_MINUS_SRC_ALPHA; | 
|  | } else { | 
|  | *operand = GL_ONE_MINUS_SRC_COLOR; | 
|  | } | 
|  | } else { | 
|  | if (isAlphaArg) { | 
|  | *operand = GL_SRC_ALPHA; | 
|  | } else { | 
|  | *operand = GL_SRC_COLOR; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* Calculate the source */ | 
|  | switch (iValue & D3DTA_SELECTMASK) { | 
|  | case D3DTA_CURRENT:   *source  = GL_PREVIOUS_EXT; | 
|  | break; | 
|  | case D3DTA_DIFFUSE:   *source  = GL_PRIMARY_COLOR_EXT; | 
|  | break; | 
|  | case D3DTA_TEXTURE:   *source  = GL_TEXTURE; | 
|  | break; | 
|  | case D3DTA_TFACTOR:   *source  = GL_CONSTANT_EXT; | 
|  | break; | 
|  | case D3DTA_SPECULAR: | 
|  | /* | 
|  | * According to the GL_ARB_texture_env_combine specs, SPECULAR is | 
|  | * 'Secondary color' and isn't supported until base GL supports it | 
|  | * There is no concept of temp registers as far as I can tell | 
|  | */ | 
|  | FIXME("Unhandled texture arg D3DTA_SPECULAR\n"); | 
|  | *source = GL_TEXTURE; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unrecognized texture arg %ld\n", iValue); | 
|  | *source = GL_TEXTURE; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | #define GLINFO_LOCATION ((IWineD3DImpl *)(This->wineD3D))->gl_info | 
|  | GLint D3DFmt2GLIntFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { | 
|  | GLint retVal = 0; | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | 
|  | switch (fmt) { | 
|  | case WINED3DFMT_DXT1:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | 
|  | case WINED3DFMT_DXT2:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | 
|  | case WINED3DFMT_DXT3:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | 
|  | case WINED3DFMT_DXT4:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | 
|  | case WINED3DFMT_DXT5:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | 
|  | default: | 
|  | /* stupid compiler */ | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (retVal == 0) { | 
|  | switch (fmt) { | 
|  | /* Paletted */ | 
|  | case WINED3DFMT_P8:               retVal = GL_COLOR_INDEX8_EXT; break; | 
|  | case WINED3DFMT_A8P8:             retVal = GL_COLOR_INDEX8_EXT; break; | 
|  | /* Luminance */ | 
|  | case WINED3DFMT_L8:               retVal = GL_LUMINANCE8; break; | 
|  | case WINED3DFMT_A8L8:             retVal = GL_LUMINANCE8_ALPHA8; break; | 
|  | case WINED3DFMT_A4L4:             retVal = GL_LUMINANCE4_ALPHA4; break; | 
|  | /* Bump */ | 
|  | case WINED3DFMT_V8U8:             retVal = GL_COLOR_INDEX8_EXT; break; | 
|  | case WINED3DFMT_V16U16:           retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_L6V5U5:           retVal = GL_COLOR_INDEX8_EXT; break; | 
|  | case WINED3DFMT_X8L8V8U8:         retVal = GL_RGBA8; break; | 
|  | case WINED3DFMT_Q8W8V8U8:         retVal = GL_RGBA8; break; /* almost but not quite... */ | 
|  | case WINED3DFMT_Q16W16V16U16:     retVal = GL_COLOR_INDEX; break; /* almost but not quite... */ | 
|  | /* color buffer */ | 
|  | case WINED3DFMT_R3G3B2:           retVal = GL_R3_G3_B2; break; | 
|  | case WINED3DFMT_R5G6B5:           retVal = GL_RGB5; break; /* fixme: internal format 6 for g? */ | 
|  | case WINED3DFMT_R8G8B8:           retVal = GL_RGB8; break; | 
|  | case WINED3DFMT_A1R5G5B5:         retVal = GL_RGB5_A1; break; | 
|  | case WINED3DFMT_X1R5G5B5:         retVal = GL_RGB5_A1; break; | 
|  | case WINED3DFMT_A4R4G4B4:         retVal = GL_RGBA4; break; | 
|  | case WINED3DFMT_X4R4G4B4:         retVal = GL_RGB4; break; | 
|  | case WINED3DFMT_A8R8G8B8:         retVal = GL_RGBA8; break; | 
|  | case WINED3DFMT_A2R10G10B10:      retVal = GL_RGBA8; break; | 
|  | case WINED3DFMT_X8R8G8B8:         retVal = GL_RGB; break; | 
|  | /* to see */ | 
|  | case WINED3DFMT_A8:               retVal = GL_ALPHA8; break; | 
|  |  | 
|  | /* Depth + Stencil NOTE: OpenGL doesn't support depth-stencil surfaces so the formats are the closes bits match for the data */ | 
|  | case WINED3DFMT_D24S8:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24FS8:           retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24X8:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24X4S4:          retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D32:              retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D16:              retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D15S1:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D16_LOCKABLE:     retVal = GL_COLOR_INDEX; break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); | 
|  | retVal = GL_RGB8; | 
|  | } | 
|  | } | 
|  | TRACE("fmt2glintFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); | 
|  | return retVal; | 
|  | } | 
|  |  | 
|  | GLenum D3DFmt2GLFmt(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { | 
|  | GLenum retVal = 0; | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | 
|  | switch (fmt) { | 
|  | case WINED3DFMT_DXT1:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; | 
|  | case WINED3DFMT_DXT2:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | 
|  | case WINED3DFMT_DXT3:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; | 
|  | case WINED3DFMT_DXT4:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | 
|  | case WINED3DFMT_DXT5:             retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; | 
|  | default: | 
|  | /* stupid compiler */ | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (retVal == 0) { | 
|  | switch (fmt) { | 
|  | /* Paletted */ | 
|  | case WINED3DFMT_P8:               retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_A8P8:             retVal = GL_COLOR_INDEX; break; | 
|  | /* Luminance */ | 
|  | case WINED3DFMT_L8:               retVal = GL_LUMINANCE; break; | 
|  | case WINED3DFMT_A8L8:             retVal = GL_LUMINANCE_ALPHA; break; | 
|  | case WINED3DFMT_A4L4:             retVal = GL_LUMINANCE_ALPHA; break; | 
|  | /* Bump */ | 
|  | case WINED3DFMT_V8U8:             retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_V16U16:           retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_L6V5U5:           retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_X8L8V8U8:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_Q8W8V8U8:         retVal = GL_RGBA; break; | 
|  | case WINED3DFMT_Q16W16V16U16:     retVal = GL_COLOR_INDEX; break; | 
|  | /* color buffer */ | 
|  | case WINED3DFMT_R3G3B2:           retVal = GL_BGR; break; | 
|  | case WINED3DFMT_R5G6B5:           retVal = GL_BGR; break; | 
|  | case WINED3DFMT_R8G8B8:           retVal = GL_BGR; break; | 
|  | case WINED3DFMT_A1R5G5B5:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_X1R5G5B5:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_A4R4G4B4:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_X4R4G4B4:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_A8R8G8B8:         retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_A2R10G10B10:      retVal = GL_BGRA; break; | 
|  | case WINED3DFMT_X8R8G8B8:         retVal = GL_BGRA; break; | 
|  | /* to see */ | 
|  | case WINED3DFMT_A8:               retVal = GL_ALPHA; break; | 
|  | /* Depth + Stencil */ | 
|  | case WINED3DFMT_D24S8:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24FS8:           retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24X8:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D24X4S4:          retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D32:              retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D16:              retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D15S1:            retVal = GL_COLOR_INDEX; break; | 
|  | case WINED3DFMT_D16_LOCKABLE:     retVal = GL_COLOR_INDEX; break; | 
|  | default: | 
|  | FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); | 
|  | retVal = GL_BGR; | 
|  | } | 
|  | } | 
|  |  | 
|  | TRACE("fmt2glFmt for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); | 
|  | return retVal; | 
|  | } | 
|  |  | 
|  | GLenum D3DFmt2GLType(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { | 
|  | GLenum retVal = 0; | 
|  |  | 
|  | if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) { | 
|  | switch (fmt) { | 
|  | case WINED3DFMT_DXT1:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT2:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT3:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT4:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT5:             retVal = 0; break; | 
|  | default: | 
|  | /* stupid compiler */ | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (retVal == 0) { | 
|  | switch (fmt) { | 
|  | /* Paletted */ | 
|  | case WINED3DFMT_P8:               retVal = GL_UNSIGNED_BYTE; break; | 
|  | case WINED3DFMT_A8P8:             retVal = GL_UNSIGNED_BYTE; break; | 
|  | /* Luminance */ | 
|  | case WINED3DFMT_L8:               retVal = GL_UNSIGNED_BYTE; break; | 
|  | case WINED3DFMT_A8L8:             retVal = GL_UNSIGNED_BYTE; break; | 
|  | case WINED3DFMT_A4L4:             retVal = GL_UNSIGNED_BYTE; break; | 
|  | /* Bump */ | 
|  | case WINED3DFMT_V8U8:             retVal = GL_UNSIGNED_BYTE; break; | 
|  | case WINED3DFMT_V16U16:           retVal = GL_UNSIGNED_SHORT; break; | 
|  | case WINED3DFMT_L6V5U5:           retVal = GL_UNSIGNED_SHORT_5_5_5_1; break; | 
|  | case WINED3DFMT_X8L8V8U8:         retVal = GL_UNSIGNED_BYTE; break; | 
|  | /* Color buffer */ | 
|  | case WINED3DFMT_R3G3B2:           retVal = GL_UNSIGNED_BYTE_2_3_3_REV; break; | 
|  | case WINED3DFMT_R5G6B5:           retVal = GL_UNSIGNED_SHORT_5_6_5; break; | 
|  | case WINED3DFMT_R8G8B8:           retVal = GL_UNSIGNED_BYTE; break; | 
|  | case WINED3DFMT_A1R5G5B5:         retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; | 
|  | case WINED3DFMT_X1R5G5B5:         retVal = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; | 
|  | case WINED3DFMT_A4R4G4B4:         retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; | 
|  | case WINED3DFMT_X4R4G4B4:         retVal = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; | 
|  | case WINED3DFMT_A8R8G8B8:         retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break; | 
|  | case WINED3DFMT_A2R10G10B10:      retVal = GL_UNSIGNED_INT_2_10_10_10_REV; break; | 
|  | case WINED3DFMT_X8R8G8B8:         retVal = GL_UNSIGNED_INT_8_8_8_8_REV; break; | 
|  | /* to see */ | 
|  | case WINED3DFMT_A8:               retVal = GL_ALPHA; break; | 
|  | /* Depth + Stencil */ | 
|  | case WINED3DFMT_D24S8:            retVal = GL_UNSIGNED_INT; break; | 
|  | case WINED3DFMT_D24FS8:           retVal = GL_UNSIGNED_INT; break; | 
|  | case WINED3DFMT_D24X8:            retVal = GL_UNSIGNED_INT; break; | 
|  | case WINED3DFMT_D24X4S4:          retVal = GL_UNSIGNED_INT; break; | 
|  | case WINED3DFMT_D32:              retVal = GL_UNSIGNED_INT; break; | 
|  | case WINED3DFMT_D16:              retVal = GL_UNSIGNED_SHORT; break; | 
|  | case WINED3DFMT_D15S1:            retVal = GL_UNSIGNED_SHORT; break; | 
|  | case WINED3DFMT_D16_LOCKABLE:     retVal = GL_UNSIGNED_SHORT; break; | 
|  | /* compressed textures */ | 
|  | case WINED3DFMT_DXT1:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT2:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT3:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT4:             retVal = 0; break; | 
|  | case WINED3DFMT_DXT5:             retVal = 0; break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); | 
|  | retVal = GL_UNSIGNED_BYTE; | 
|  | } | 
|  | } | 
|  |  | 
|  | TRACE("fmt2glType for fmt(%u,%s) = %x\n", fmt, debug_d3dformat(fmt), retVal); | 
|  | return retVal; | 
|  | } | 
|  |  | 
|  | SHORT D3DFmtGetBpp(IWineD3DDeviceImpl* This, D3DFORMAT fmt) { | 
|  | SHORT retVal; | 
|  |  | 
|  | switch (fmt) { | 
|  | /* color buffer */ | 
|  | case WINED3DFMT_R3G3B2:           retVal = 1; break; | 
|  | case WINED3DFMT_R5G6B5:           retVal = 2; break; | 
|  | case WINED3DFMT_R8G8B8:           retVal = 3; break; | 
|  | case WINED3DFMT_A1R5G5B5:         retVal = 2; break; | 
|  | case WINED3DFMT_X1R5G5B5:         retVal = 2; break; | 
|  | case WINED3DFMT_A4R4G4B4:         retVal = 2; break; | 
|  | case WINED3DFMT_X4R4G4B4:         retVal = 2; break; | 
|  | case WINED3DFMT_A8R8G8B8:         retVal = 4; break; | 
|  | case WINED3DFMT_A2R10G10B10:      retVal = 4; break; | 
|  | case WINED3DFMT_X8R8G8B8:         retVal = 4; break; | 
|  | /* Paletted */ | 
|  | case WINED3DFMT_P8:               retVal = 1; break; | 
|  | case WINED3DFMT_A8P8:             retVal = 2; break; | 
|  | /* depth/stencil buffer */ | 
|  | case WINED3DFMT_D16_LOCKABLE:     retVal = 2; break; | 
|  | case WINED3DFMT_D16:              retVal = 2; break; | 
|  | case WINED3DFMT_D32:              retVal = 4; break; | 
|  | case WINED3DFMT_D15S1:            retVal = 2; break; | 
|  | case WINED3DFMT_D24X4S4:          retVal = 4; break; | 
|  | case WINED3DFMT_D24S8:            retVal = 4; break; | 
|  | case WINED3DFMT_D24FS8:           retVal = 4; break; | 
|  | case WINED3DFMT_D24X8:            retVal = 4; break; | 
|  | /* Luminance */ | 
|  | case WINED3DFMT_L8:               retVal = 1; break; | 
|  | case WINED3DFMT_A4L4:             retVal = 1; break; | 
|  | case WINED3DFMT_A8L8:             retVal = 2; break; | 
|  | /* Bump */ | 
|  | case WINED3DFMT_V8U8:             retVal = 2; break; | 
|  | case WINED3DFMT_L6V5U5:           retVal = 2; break; | 
|  | case WINED3DFMT_V16U16:           retVal = 4; break; | 
|  | case WINED3DFMT_X8L8V8U8:         retVal = 4; break; | 
|  | case WINED3DFMT_Q8W8V8U8:         retVal = 4; break; | 
|  | case WINED3DFMT_Q16W16V16U16:     retVal = 8; break; | 
|  | /* Compressed */ | 
|  | case WINED3DFMT_DXT1:             retVal = 1; break; /* Actually  8 bytes per 16 pixels - Special cased later */ | 
|  | case WINED3DFMT_DXT2:             retVal = 1; break; /* Actually 16 bytes per 16 pixels */ | 
|  | case WINED3DFMT_DXT3:             retVal = 1; break; /* Actually 16 bytes per 16 pixels */ | 
|  | case WINED3DFMT_DXT4:             retVal = 1; break; /* Actually 16 bytes per 16 pixels */ | 
|  | case WINED3DFMT_DXT5:             retVal = 1; break; /* Actually 16 bytes per 16 pixels */ | 
|  | /* to see */ | 
|  | case WINED3DFMT_A8:               retVal = 1; break; | 
|  | /* unknown */ | 
|  | case WINED3DFMT_UNKNOWN: | 
|  | /* Guess at the highest value of the above */ | 
|  | TRACE("WINED3DFMT_UNKNOWN - Guessing at 4 bytes/pixel %u\n", fmt); | 
|  | retVal = 4; | 
|  | break; | 
|  |  | 
|  | default: | 
|  | FIXME("Unhandled fmt(%u,%s)\n", fmt, debug_d3dformat(fmt)); | 
|  | retVal = 4; | 
|  | } | 
|  | TRACE("bytes/Pxl for fmt(%u,%s) = %d\n", fmt, debug_d3dformat(fmt), retVal); | 
|  | return retVal; | 
|  | } | 
|  |  | 
|  | /* Convertes a D3D format into a OpenGL configuration format */ | 
|  | int D3DFmtMakeGlCfg(D3DFORMAT BackBufferFormat, D3DFORMAT StencilBufferFormat, int *attribs, int* nAttribs, BOOL alternate){ | 
|  | #define PUSH1(att)        attribs[(*nAttribs)++] = (att); | 
|  | #define PUSH2(att,value)  attribs[(*nAttribs)++] = (att); attribs[(*nAttribs)++] = (value); | 
|  | /*We need to do some Card specific stuff in here at some point, | 
|  | D3D now support floating point format buffers, and their are a number of different OpelGl ways on managing thease e.g. | 
|  | GLX_ATI_pixel_format_float | 
|  | */ | 
|  | switch (BackBufferFormat) { | 
|  | /* color buffer */ | 
|  | case WINED3DFMT_P8: | 
|  | PUSH2(GLX_RENDER_TYPE,  GLX_COLOR_INDEX_BIT); | 
|  | PUSH2(GLX_BUFFER_SIZE,  8); | 
|  | PUSH2(GLX_DOUBLEBUFFER, TRUE); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_R3G3B2: | 
|  | PUSH2(GLX_RENDER_TYPE,  GLX_RGBA_BIT); | 
|  | PUSH2(GLX_RED_SIZE,     3); | 
|  | PUSH2(GLX_GREEN_SIZE,   3); | 
|  | PUSH2(GLX_BLUE_SIZE,    2); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_A1R5G5B5: | 
|  | PUSH2(GLX_ALPHA_SIZE,   1); | 
|  | case WINED3DFMT_X1R5G5B5: | 
|  | PUSH2(GLX_RED_SIZE,     5); | 
|  | PUSH2(GLX_GREEN_SIZE,   5); | 
|  | PUSH2(GLX_BLUE_SIZE,    5); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_R5G6B5: | 
|  | PUSH2(GLX_RED_SIZE,     5); | 
|  | PUSH2(GLX_GREEN_SIZE,   6); | 
|  | PUSH2(GLX_BLUE_SIZE,    5); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_A4R4G4B4: | 
|  | PUSH2(GLX_ALPHA_SIZE,   4); | 
|  | case WINED3DFMT_X4R4G4B4: | 
|  | PUSH2(GLX_RED_SIZE,     4); | 
|  | PUSH2(GLX_GREEN_SIZE,   4); | 
|  | PUSH2(GLX_BLUE_SIZE,    4); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_A8R8G8B8: | 
|  | PUSH2(GLX_ALPHA_SIZE,   8); | 
|  | case WINED3DFMT_R8G8B8: | 
|  | case WINED3DFMT_X8R8G8B8: | 
|  | PUSH2(GLX_RED_SIZE,     8); | 
|  | PUSH2(GLX_GREEN_SIZE,   8); | 
|  | PUSH2(GLX_BLUE_SIZE,    8); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_A2R10G10B10: | 
|  | PUSH2(GLX_ALPHA_SIZE,   2); | 
|  | PUSH2(GLX_RED_SIZE,    10); | 
|  | PUSH2(GLX_GREEN_SIZE,  10); | 
|  | PUSH2(GLX_BLUE_SIZE,   10); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  | if(!alternate){ | 
|  | switch (StencilBufferFormat) { | 
|  | case WINED3DFMT_D16_LOCKABLE: | 
|  | case WINED3DFMT_D16: | 
|  | PUSH2(GLX_DEPTH_SIZE,   16); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D15S1: | 
|  | PUSH2(GLX_DEPTH_SIZE,   15); | 
|  | PUSH2(GLX_STENCIL_SIZE, 1); | 
|  | /*Does openGl support a 1bit stencil?, I've seen it used elsewhere | 
|  | e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24X8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   24); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24X4S4: | 
|  | PUSH2(GLX_DEPTH_SIZE,   24); | 
|  | PUSH2(GLX_STENCIL_SIZE, 4); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24S8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   24); | 
|  | PUSH2(GLX_STENCIL_SIZE, 8); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24FS8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   24); | 
|  | PUSH2(GLX_STENCIL_SIZE, 8); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D32: | 
|  | PUSH2(GLX_DEPTH_SIZE,   32); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | } else { /* it the device doesn't support the 'exact' format, try to find something close */ | 
|  | switch (StencilBufferFormat) { | 
|  | case WINED3DFMT_D16_LOCKABLE: | 
|  | case WINED3DFMT_D16: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D15S1: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | PUSH2(GLX_STENCIL_SIZE, 1); | 
|  | /*Does openGl support a 1bit stencil?, I've seen it used elsewhere | 
|  | e.g. http://www.ks.uiuc.edu/Research/vmd/doxygen/OpenGLDisplayDevice_8C-source.html*/ | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24X8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24X4S4: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | PUSH2(GLX_STENCIL_SIZE, 1); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24S8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | PUSH2(GLX_STENCIL_SIZE, 1); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D24FS8: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | PUSH2(GLX_STENCIL_SIZE, 1); | 
|  | break; | 
|  |  | 
|  | case WINED3DFMT_D32: | 
|  | PUSH2(GLX_DEPTH_SIZE,   1); | 
|  | break; | 
|  |  | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return *nAttribs; | 
|  | } | 
|  |  | 
|  | #undef GLINFO_LOCATION |