| /* |
| * shaders implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); |
| |
| |
| /* ******************************************* |
| IWineD3DPixelShader IUnknown parts follow |
| ******************************************* */ |
| HRESULT WINAPI IWineD3DPixelShaderImpl_QueryInterface(IWineD3DPixelShader *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DPixelShader)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return D3D_OK; |
| } |
| return E_NOINTERFACE; |
| } |
| |
| ULONG WINAPI IWineD3DPixelShaderImpl_AddRef(IWineD3DPixelShader *iface) { |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| ULONG WINAPI IWineD3DPixelShaderImpl_Release(IWineD3DPixelShader *iface) { |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %ld\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DPixelShader IWineD3DPixelShader parts follow |
| ******************************************* */ |
| |
| HRESULT WINAPI IWineD3DPixelShaderImpl_GetParent(IWineD3DPixelShader *iface, IUnknown** parent){ |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; |
| |
| *parent= (IUnknown*) parent; |
| IUnknown_AddRef(*parent); |
| TRACE("(%p) : returning %p\n", This, *parent); |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI IWineD3DPixelShaderImpl_GetDevice(IWineD3DPixelShader* iface, IWineD3DDevice **pDevice){ |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)iface; |
| IWineD3DDevice_AddRef((IWineD3DDevice *)This->wineD3DDevice); |
| *pDevice = (IWineD3DDevice *)This->wineD3DDevice; |
| TRACE("(%p) returning %p\n", This, *pDevice); |
| return D3D_OK; |
| } |
| |
| |
| HRESULT WINAPI IWineD3DPixelShaderImpl_GetFunction(IWineD3DPixelShader* impl, VOID* pData, UINT* pSizeOfData) { |
| IWineD3DPixelShaderImpl *This = (IWineD3DPixelShaderImpl *)impl; |
| FIXME("(%p) : pData(%p), pSizeOfData(%p)\n", This, pData, pSizeOfData); |
| |
| if (NULL == pData) { |
| *pSizeOfData = This->functionLength; |
| return D3D_OK; |
| } |
| if (*pSizeOfData < This->functionLength) { |
| *pSizeOfData = This->functionLength; |
| return D3DERR_MOREDATA; |
| } |
| if (NULL == This->function) { /* no function defined */ |
| TRACE("(%p) : GetFunction no User Function defined using NULL to %p\n", This, pData); |
| (*(DWORD **) pData) = NULL; |
| } else { |
| if(This->functionLength == 0){ |
| |
| } |
| TRACE("(%p) : GetFunction copying to %p\n", This, pData); |
| memcpy(pData, This->function, This->functionLength); |
| } |
| return D3D_OK; |
| } |
| |
| |
| |
| const IWineD3DPixelShaderVtbl IWineD3DPixelShader_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DPixelShaderImpl_QueryInterface, |
| IWineD3DPixelShaderImpl_AddRef, |
| IWineD3DPixelShaderImpl_Release, |
| /*** IWineD3DPixelShader methods ***/ |
| IWineD3DPixelShaderImpl_GetParent, |
| IWineD3DPixelShaderImpl_GetDevice, |
| IWineD3DPixelShaderImpl_GetFunction |
| }; |