| /* Direct3D Common functions | |
| (c) 1998 Lionel ULMER | |
| This file contains all MESA common code */ | |
| #include "windef.h" | |
| #include "wine/obj_base.h" | |
| #include "ddraw.h" | |
| #include "d3d.h" | |
| #include "debugtools.h" | |
| #include "mesa_private.h" | |
| DEFAULT_DEBUG_CHANNEL(ddraw); | |
| #define D3DTPRIVATE(x) mesa_d3dt_private *dtpriv = (mesa_d3dt_private*)(x)->private | |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, | |
| DWORD dwRenderState, RenderState *rs) | |
| { | |
| if (TRACE_ON(ddraw)) | |
| _dump_renderstate(dwRenderStateType, dwRenderState); | |
| /* First, all the stipple patterns */ | |
| if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) && | |
| (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) { | |
| ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType); | |
| } else { | |
| ENTER_GL(); | |
| /* All others state variables */ | |
| switch (dwRenderStateType) { | |
| case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */ | |
| IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState; | |
| if (tex == NULL) { | |
| glBindTexture(GL_TEXTURE_2D, 0); | |
| glDisable(GL_TEXTURE_2D); | |
| TRACE("disabling texturing\n"); | |
| } else { | |
| D3DTPRIVATE(tex); | |
| glEnable(GL_TEXTURE_2D); | |
| /* Default parameters */ | |
| glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); | |
| /* To prevent state change, we could test here what are the parameters | |
| stored in the texture */ | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag); | |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min); | |
| TRACE("setting OpenGL texture handle : %d\n", dtpriv->tex_name); | |
| } | |
| } break; | |
| case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */ | |
| if (dwRenderState) | |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); | |
| else | |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); | |
| break; | |
| case D3DRENDERSTATE_ZENABLE: /* 7 */ | |
| if (dwRenderState) | |
| glEnable(GL_DEPTH_TEST); | |
| else | |
| glDisable(GL_DEPTH_TEST); | |
| break; | |
| case D3DRENDERSTATE_FILLMODE: /* 8 */ | |
| switch ((D3DFILLMODE) dwRenderState) { | |
| case D3DFILL_SOLID: | |
| break; | |
| default: | |
| ERR("Unhandled fill mode !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_SHADEMODE: /* 9 */ | |
| switch ((D3DSHADEMODE) dwRenderState) { | |
| case D3DSHADE_FLAT: | |
| glShadeModel(GL_FLAT); | |
| break; | |
| case D3DSHADE_GOURAUD: | |
| glShadeModel(GL_SMOOTH); | |
| break; | |
| default: | |
| ERR("Unhandled shade mode !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */ | |
| if (dwRenderState) | |
| glDepthMask(GL_TRUE); | |
| else | |
| glDepthMask(GL_FALSE); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREMAG: /* 17 */ | |
| switch ((D3DTEXTUREFILTER) dwRenderState) { | |
| case D3DFILTER_NEAREST: | |
| rs->mag = GL_NEAREST; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| rs->mag = GL_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture mag !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_TEXTUREMIN: /* 18 */ | |
| switch ((D3DTEXTUREFILTER) dwRenderState) { | |
| case D3DFILTER_NEAREST: | |
| rs->min = GL_NEAREST; | |
| break; | |
| case D3DFILTER_LINEAR: | |
| rs->mag = GL_LINEAR; | |
| break; | |
| default: | |
| ERR("Unhandled texture min !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_SRCBLEND: /* 19 */ | |
| switch ((D3DBLEND) dwRenderState) { | |
| case D3DBLEND_SRCALPHA: | |
| rs->src = GL_SRC_ALPHA; | |
| break; | |
| default: | |
| ERR("Unhandled blend mode !\n"); | |
| } | |
| glBlendFunc(rs->src, rs->dst); | |
| break; | |
| case D3DRENDERSTATE_DESTBLEND: /* 20 */ | |
| switch ((D3DBLEND) dwRenderState) { | |
| case D3DBLEND_INVSRCALPHA: | |
| rs->dst = GL_ONE_MINUS_SRC_ALPHA; | |
| break; | |
| default: | |
| ERR("Unhandled blend mode !\n"); | |
| } | |
| glBlendFunc(rs->src, rs->dst); | |
| break; | |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */ | |
| switch ((D3DTEXTUREBLEND) dwRenderState) { | |
| case D3DTBLEND_MODULATE: | |
| case D3DTBLEND_MODULATEALPHA: | |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| break; | |
| default: | |
| ERR("Unhandled texture environment !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_CULLMODE: /* 22 */ | |
| switch ((D3DCULL) dwRenderState) { | |
| case D3DCULL_NONE: | |
| glDisable(GL_CULL_FACE); | |
| break; | |
| case D3DCULL_CW: | |
| glEnable(GL_CULL_FACE); | |
| glFrontFace(GL_CW); | |
| break; | |
| case D3DCULL_CCW: | |
| glEnable(GL_CULL_FACE); | |
| glFrontFace(GL_CCW); | |
| break; | |
| default: | |
| ERR("Unhandled cull mode !\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_ZFUNC: /* 23 */ | |
| switch ((D3DCMPFUNC) dwRenderState) { | |
| case D3DCMP_NEVER: | |
| glDepthFunc(GL_NEVER); | |
| break; | |
| case D3DCMP_LESS: | |
| glDepthFunc(GL_LESS); | |
| break; | |
| case D3DCMP_EQUAL: | |
| glDepthFunc(GL_EQUAL); | |
| break; | |
| case D3DCMP_LESSEQUAL: | |
| glDepthFunc(GL_LEQUAL); | |
| break; | |
| case D3DCMP_GREATER: | |
| glDepthFunc(GL_GREATER); | |
| break; | |
| case D3DCMP_NOTEQUAL: | |
| glDepthFunc(GL_NOTEQUAL); | |
| break; | |
| case D3DCMP_GREATEREQUAL: | |
| glDepthFunc(GL_GEQUAL); | |
| break; | |
| case D3DCMP_ALWAYS: | |
| glDepthFunc(GL_ALWAYS); | |
| break; | |
| default: | |
| ERR("Unexpected value\n"); | |
| } | |
| break; | |
| case D3DRENDERSTATE_DITHERENABLE: /* 26 */ | |
| if (dwRenderState) | |
| glEnable(GL_DITHER); | |
| else | |
| glDisable(GL_DITHER); | |
| break; | |
| case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */ | |
| if (dwRenderState) | |
| glEnable(GL_BLEND); | |
| else | |
| glDisable(GL_BLEND); | |
| break; | |
| case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */ | |
| if (dwRenderState) | |
| glEnable(GL_BLEND); | |
| else | |
| glDisable(GL_BLEND); | |
| break; | |
| case D3DRENDERSTATE_FLUSHBATCH: /* 50 */ | |
| break; | |
| default: | |
| ERR("Unhandled dwRenderStateType %d!\n",dwRenderStateType); | |
| break; | |
| } | |
| LEAVE_GL(); | |
| } | |
| } |