Added support for FPU emulation interrupts.

diff --git a/dlls/ntdll/Makefile.in b/dlls/ntdll/Makefile.in
index a94d1ca..9526f67 100644
--- a/dlls/ntdll/Makefile.in
+++ b/dlls/ntdll/Makefile.in
@@ -51,6 +51,7 @@
 	$(TOPOBJDIR)/msdos/dosconf.c \
 	$(TOPOBJDIR)/msdos/dosmem.c \
 	$(TOPOBJDIR)/msdos/dpmi.c \
+	$(TOPOBJDIR)/msdos/fpu.c \
 	$(TOPOBJDIR)/msdos/int11.c \
 	$(TOPOBJDIR)/msdos/int12.c \
 	$(TOPOBJDIR)/msdos/int13.c \
@@ -62,7 +63,6 @@
 	$(TOPOBJDIR)/msdos/int26.c \
 	$(TOPOBJDIR)/msdos/int2a.c \
 	$(TOPOBJDIR)/msdos/int2f.c \
-	$(TOPOBJDIR)/msdos/int3d.c \
 	$(TOPOBJDIR)/msdos/int41.c \
 	$(TOPOBJDIR)/msdos/int4b.c \
 	$(TOPOBJDIR)/msdos/int5c.c \
diff --git a/dlls/winedos/dosvm.c b/dlls/winedos/dosvm.c
index 1504fad..2ffe542 100644
--- a/dlls/winedos/dosvm.c
+++ b/dlls/winedos/dosvm.c
@@ -652,8 +652,8 @@
     /* 18 */ 0, 0, INT_Int1aHandler, 0, 0, 0, 0, 0,
     /* 20 */ DOSVM_Int20Handler, DOSVM_Int21Handler, 0, 0, 0, INT_Int25Handler, 0, 0,
     /* 28 */ 0, DOSVM_Int29Handler, INT_Int2aHandler, 0, 0, 0, 0, INT_Int2fHandler,
-    /* 30 */ 0, DOSVM_Int31Handler, 0, DOSVM_Int33Handler, 0, 0, 0, 0,
-    /* 38 */ 0, 0, 0, 0, 0, 0, 0, 0,
+    /* 30 */ 0, DOSVM_Int31Handler, 0, DOSVM_Int33Handler, INT_Int34Handler, INT_Int35Handler, INT_Int36Handler, INT_Int37Handler,
+    /* 38 */ INT_Int38Handler, INT_Int39Handler, INT_Int3aHandler, INT_Int3bHandler, INT_Int3cHandler, INT_Int3dHandler, INT_Int3eHandler, 0,
     /* 40 */ 0, 0, 0, 0, 0, 0, 0, 0,
     /* 48 */ 0, 0, 0, 0, 0, 0, 0, 0,
     /* 50 */ 0, 0, 0, 0, 0, 0, 0, 0,
diff --git a/include/miscemu.h b/include/miscemu.h
index f27d6b4..c197493 100644
--- a/include/miscemu.h
+++ b/include/miscemu.h
@@ -225,6 +225,19 @@
 /* msdos/int2f.c */
 extern void WINAPI INT_Int2fHandler(CONTEXT86*);
 
+/* fpu.c */
+extern void WINAPI INT_Int34Handler(CONTEXT86*);
+extern void WINAPI INT_Int35Handler(CONTEXT86*);
+extern void WINAPI INT_Int36Handler(CONTEXT86*);
+extern void WINAPI INT_Int37Handler(CONTEXT86*);
+extern void WINAPI INT_Int38Handler(CONTEXT86*);
+extern void WINAPI INT_Int39Handler(CONTEXT86*);
+extern void WINAPI INT_Int3aHandler(CONTEXT86*);
+extern void WINAPI INT_Int3bHandler(CONTEXT86*);
+extern void WINAPI INT_Int3cHandler(CONTEXT86*);
+extern void WINAPI INT_Int3dHandler(CONTEXT86*);
+extern void WINAPI INT_Int3eHandler(CONTEXT86*);
+
 /* msdos/dpmi.c */
 typedef void (WINAPI *RMCBPROC)(CONTEXT86*);
 extern void WINAPI INT_Int31Handler(CONTEXT86*);
@@ -259,7 +272,7 @@
  */
 #define CTX_SEG_OFF_TO_LIN(context,seg,off) \
     (ISV86(context) ? PTR_REAL_TO_LIN((seg),(off)) : \
-     (!seg || IS_SELECTOR_SYSTEM(seg))? (void *)(off) : MapSL(MAKESEGPTR((seg),(off))))
+     (!seg || IS_SELECTOR_SYSTEM(seg))? (void *)(ULONG_PTR)(off) : MapSL(MAKESEGPTR((seg),(off))))
 
 #define INT_BARF(context,num) \
     ERR( "int%x: unknown/not implemented parameters:\n" \
diff --git a/msdos/fpu.c b/msdos/fpu.c
new file mode 100644
index 0000000..32cfa95
--- /dev/null
+++ b/msdos/fpu.c
@@ -0,0 +1,246 @@
+/*
+ * DOS interrupt 34->3e handlers.  All FPU interrupt code should be
+ * moved into this file.
+ *  int 3d is not activated yet...
+ *
+ * Copyright 2002 Robert 'Admiral' Coeyman
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#include <stdlib.h>
+#include "msdos.h"
+#include "miscemu.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(int);
+
+/*
+ *  The actual work is done by a single routine.
+ */
+
+static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode);
+
+
+
+/**********************************************************************
+ *          INT_Int34Handler (WPROCS.152)
+ *
+ * Handler for int 34 (FLOATING POINT EMULATION - Opcode 0xd8).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int34Handler(CONTEXT86 *context)
+{
+
+	TRACE("Int 0x34 called-- FP opcode 0xd8");
+	FPU_ModifyCode(context, 0xd8);
+
+}
+
+/**********************************************************************
+ *          INT_Int35Handler (WPROCS.153)
+ *
+ * Handler for int 35 (FLOATING POINT EMULATION - Opcode 0xd9).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int35Handler(CONTEXT86 *context)
+{
+	TRACE("Int 0x35 called-- FP opcode 0xd9");
+	FPU_ModifyCode(context, 0xd9);
+
+}
+
+
+/**********************************************************************
+ *          INT_Int36Handler (WPROCS.154)
+ *
+ * Handler for int 36 (FLOATING POINT EMULATION - Opcode 0xda).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int36Handler(CONTEXT86 *context)
+{
+	TRACE("Int 0x36 called-- FP opcode 0xda");
+	FPU_ModifyCode(context, 0xda);
+
+}
+
+/**********************************************************************
+ *          INT_Int37Handler (WPROCS.155)
+ *
+ * Handler for int 37 (FLOATING POINT EMULATION - Opcode 0xdb).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int37Handler(CONTEXT86 *context)
+{
+	TRACE("Int 0x37 called-- FP opcode 0xdb");
+	FPU_ModifyCode(context, 0xdb);
+
+}
+
+/**********************************************************************
+ *          INT_Int38Handler (WPROCS.156)
+ *
+ * Handler for int 38 (FLOATING POINT EMULATION - Opcode 0xdc).
+ *
+ *  Between versions 3.0 and 5.01, the original PC-MOS API call that
+ *  was here was moved to int 0xd4.
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int38Handler(CONTEXT86 *context)
+{
+	TRACE("Int 0x38 called-- FP opcode 0xdc");
+	FPU_ModifyCode(context, 0xdc);
+
+}
+
+/**********************************************************************
+ *          INT_Int39Handler (WPROCS.157)
+ *
+ * Handler for int 39 (FLOATING POINT EMULATION - Opcode 0xdd).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int39Handler(CONTEXT86 *context)
+{
+	TRACE("Int 0x39 called-- FP opcode 0xdd");
+	FPU_ModifyCode(context, 0xdd);
+
+}
+
+/**********************************************************************
+ *          INT_Int3aHandler (WPROCS.158)
+ *
+ * Handler for int 3a (FLOATING POINT EMULATION - Opcode 0xde).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int3aHandler(CONTEXT86 *context)
+{
+	TRACE("Int 0x3a called-- FP opcode 0xde");
+	FPU_ModifyCode(context, 0xde);
+
+}
+
+/**********************************************************************
+ *          INT_Int3bHandler (WPROCS.159)
+ *
+ * Handler for int 3B (FLOATING POINT EMULATION - Opcode 0xdf).
+ *
+ *  The interrupt list isn't specific about what this interrupt
+ *  actually does. [ interrup.m ]
+ */
+void WINAPI INT_Int3bHandler(CONTEXT86 *context)
+{
+	TRACE("Int 0x3b called-- FP opcode 0xdf");
+	FPU_ModifyCode(context, 0xdf);
+
+}
+
+
+
+/**********************************************************************
+ *          INT_Int3cHandler (WPROCS.160)
+ *
+ * Handler for int 3C (FLOATING POINT EMULATION - INSTRUCTIONS WITH SEGMENT OVERRIDE).
+ *
+ *  Generated code is CD 3C xy mm ... (CD = int | 3C = this interrupt)
+ *   xy is a modified ESC code and mm is the modR/M byte.
+ *   xy byte seems to be encoded as ss011xxx  or ss000xxx
+ *   ss= segment override.
+ *	00 -> DS
+ *	01 -> SS
+ *	10 -> CS
+ *	11 -> ES
+ *
+ *  11011xxx should be the opcode instruction.
+ */
+void WINAPI INT_Int3cHandler(CONTEXT86 *context)
+{
+	FIXME("Int 3C NOT Implemented");
+	INT_BARF(context, 0x3c);
+}
+
+/**********************************************************************
+ *          INT_Int3dHandler (WPROCS.161)
+ *
+ * Handler for int 3D (FLOATING POINT EMULATION - Standalone FWAIT).
+ *
+ *  Opcode 0x90 is a NOP.  It just fills space where the 3D was.
+ */
+void WINAPI INT_Int3dHandler(CONTEXT86 *context)
+{
+	TRACE("Int 0x3d called-- Standalone FWAIT");
+	FPU_ModifyCode(context, 0x90);
+
+}
+
+
+
+/**********************************************************************
+ *          INT_Int3eHandler (WPROCS.162)
+ *
+ * FLOATING POINT EMULATION -- Borland "Shortcut" call.
+ *  The two bytes following the int 3E instruction are
+ *  the subcode and a NOP ( 0x90 ), except for subcodes DC and DE
+ *  where the second byte is the register count.
+ *
+ *  Direct access 4.0 modifies and does not restore this vector.
+ *
+ */
+void WINAPI INT_Int3eHandler(CONTEXT86 *context)
+{
+	FIXME("Int 3E NOT Implemented");
+	INT_BARF(context, 0x3e);
+}
+
+/**********************************************************************
+ *          FPU_ModifyCode
+ *
+ *   This is the function that inserts the 0x9b fwait instruction
+ *   and the actual FPU opcode into the program.
+ *           -A.C.
+ *
+ *               Code thanks to Ove Kaaven
+ */
+static void FPU_ModifyCode(CONTEXT86 *context, BYTE Opcode)
+{
+  WORD *stack = CTX_SEG_OFF_TO_LIN(context, context->SegSs, context->Esp);
+  BYTE *code =  CTX_SEG_OFF_TO_LIN(context, stack[1], stack[0]);
+
+/*
+ * All *NIX systems should have a real or kernel emulated FPU.
+ */
+
+  code[-2] = 0x9b;          /* The fwait instruction */
+  code[-1] = Opcode;        /* Insert the opcode     */
+
+  if ( stack[0] < 2 ) FIXME("Backed up over a segment boundry in FPU code.");
+
+  stack[0] -= 2;             /* back up the return address 2 bytes */
+
+  TRACE("Modified code in FPU int call to 0x9b 0x%x",Opcode);
+}
diff --git a/msdos/int3d.c b/msdos/int3d.c
deleted file mode 100644
index 6f39fe3..0000000
--- a/msdos/int3d.c
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * DOS interrupt 3d handler.
- * Copyright 1997 Len White
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- */
-
-#include <stdlib.h>
-#include "msdos.h"
-#include "miscemu.h"
-#include "wine/debug.h"
-
-WINE_DEFAULT_DEBUG_CHANNEL(int);
-
-/**********************************************************************
- *          INT_Int3dHandler (WPROCS.161)
- *
- * Handler for int 3d (FLOATING POINT EMULATION - STANDALONE FWAIT).
- */
-void WINAPI INT_Int3dHandler(CONTEXT86 *context)
-{
-    switch(AH_reg(context))
-    {
-    case 0x00:
-        break;
-
-    case 0x02:
-    case 0x03:
-    case 0x04:
-    case 0x05:
-    case 0xb:
-        AH_reg(context) = 0;
-        break;
-
-    default:
-        INT_BARF( context, 0x3d );
-    }
-}
-