|  | /* | 
|  | * Copyright 2008 Henri Verbeet for CodeWeavers | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | * | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "wine/port.h" | 
|  |  | 
|  | #define DXGI_INIT_GUID | 
|  | #include "dxgi_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(dxgi); | 
|  |  | 
|  | static CRITICAL_SECTION_DEBUG dxgi_cs_debug = | 
|  | { | 
|  | 0, 0, &dxgi_cs, | 
|  | {&dxgi_cs_debug.ProcessLocksList, | 
|  | &dxgi_cs_debug.ProcessLocksList}, | 
|  | 0, 0, {(DWORD_PTR)(__FILE__ ": dxgi_cs")} | 
|  | }; | 
|  | CRITICAL_SECTION dxgi_cs = {&dxgi_cs_debug, -1, 0, 0, 0, 0}; | 
|  |  | 
|  | struct dxgi_main | 
|  | { | 
|  | HMODULE d3d10core; | 
|  | struct dxgi_device_layer *device_layers; | 
|  | UINT layer_count; | 
|  | LONG refcount; | 
|  | }; | 
|  | static struct dxgi_main dxgi_main; | 
|  |  | 
|  | static void dxgi_main_cleanup(void) | 
|  | { | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, dxgi_main.device_layers); | 
|  | dxgi_main.device_layers = NULL; | 
|  | dxgi_main.layer_count = 0; | 
|  |  | 
|  | FreeLibrary(dxgi_main.d3d10core); | 
|  | dxgi_main.d3d10core = NULL; | 
|  |  | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | } | 
|  |  | 
|  | BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | 
|  | { | 
|  | TRACE("fdwReason %u\n", fdwReason); | 
|  |  | 
|  | switch(fdwReason) | 
|  | { | 
|  | case DLL_PROCESS_ATTACH: | 
|  | DisableThreadLibraryCalls(hInstDLL); | 
|  | ++dxgi_main.refcount; | 
|  | break; | 
|  |  | 
|  | case DLL_PROCESS_DETACH: | 
|  | if (!--dxgi_main.refcount) dxgi_main_cleanup(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | return TRUE; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI CreateDXGIFactory(REFIID riid, void **factory) | 
|  | { | 
|  | struct dxgi_factory *object; | 
|  | HRESULT hr; | 
|  | UINT i; | 
|  |  | 
|  | TRACE("riid %s, factory %p\n", debugstr_guid(riid), factory); | 
|  |  | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); | 
|  | if (!object) | 
|  | { | 
|  | ERR("Failed to allocate DXGI factory object memory\n"); | 
|  | *factory = NULL; | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | object->vtbl = &dxgi_factory_vtbl; | 
|  | object->refcount = 1; | 
|  |  | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  | object->wined3d = WineDirect3DCreate(10, (IUnknown *)object); | 
|  | if(!object->wined3d) | 
|  | { | 
|  | hr = DXGI_ERROR_UNSUPPORTED; | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | object->adapter_count = IWineD3D_GetAdapterCount(object->wined3d); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | object->adapters = HeapAlloc(GetProcessHeap(), 0, object->adapter_count * sizeof(*object->adapters)); | 
|  | if (!object->adapters) | 
|  | { | 
|  | ERR("Failed to allocate DXGI adapter array memory\n"); | 
|  | hr = E_OUTOFMEMORY; | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < object->adapter_count; ++i) | 
|  | { | 
|  | struct dxgi_adapter *adapter = HeapAlloc(GetProcessHeap(), 0, sizeof(*adapter)); | 
|  | if (!adapter) | 
|  | { | 
|  | UINT j; | 
|  | ERR("Failed to allocate DXGI adapter memory\n"); | 
|  | for (j = 0; j < i; ++j) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, object->adapters[j]); | 
|  | } | 
|  | hr = E_OUTOFMEMORY; | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | hr = dxgi_adapter_init(adapter, (IDXGIFactory *)object, i); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | UINT j; | 
|  |  | 
|  | ERR("Failed to initialize adapter, hr %#x.\n", hr); | 
|  |  | 
|  | HeapFree(GetProcessHeap(), 0, adapter); | 
|  | for (j = 0; j < i; ++j) | 
|  | { | 
|  | IDXGIAdapter_Release(object->adapters[j]); | 
|  | } | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | object->adapters[i] = (IDXGIAdapter *)adapter; | 
|  | } | 
|  |  | 
|  | TRACE("Created IDXGIFactory %p\n", object); | 
|  |  | 
|  | hr = IDXGIFactory_QueryInterface((IDXGIFactory *)object, riid, factory); | 
|  | IDXGIFactory_Release((IDXGIFactory *)object); | 
|  |  | 
|  | return hr; | 
|  |  | 
|  | fail: | 
|  | HeapFree(GetProcessHeap(), 0, object->adapters); | 
|  | if (object->wined3d) | 
|  | { | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  | IWineD3D_Release(object->wined3d); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | } | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | *factory = NULL; | 
|  | return hr; | 
|  |  | 
|  | } | 
|  |  | 
|  | static BOOL get_layer(enum dxgi_device_layer_id id, struct dxgi_device_layer *layer) | 
|  | { | 
|  | UINT i; | 
|  |  | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  |  | 
|  | for (i = 0; i < dxgi_main.layer_count; ++i) | 
|  | { | 
|  | if (dxgi_main.device_layers[i].id == id) | 
|  | { | 
|  | *layer = dxgi_main.device_layers[i]; | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | return TRUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | return FALSE; | 
|  | } | 
|  |  | 
|  | static HRESULT register_d3d10core_layers(HMODULE d3d10core) | 
|  | { | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  |  | 
|  | if (!dxgi_main.d3d10core) | 
|  | { | 
|  | HRESULT hr; | 
|  | HRESULT (WINAPI *d3d10core_register_layers)(void); | 
|  | HMODULE mod; | 
|  | BOOL ret; | 
|  |  | 
|  | ret = GetModuleHandleExA(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (LPCSTR)d3d10core, &mod); | 
|  | if (!ret) | 
|  | { | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | d3d10core_register_layers = (HRESULT (WINAPI *)(void))GetProcAddress(mod, "D3D10CoreRegisterLayers"); | 
|  | hr = d3d10core_register_layers(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("Failed to register d3d10core layers, returning %#x\n", hr); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | dxgi_main.d3d10core = mod; | 
|  | } | 
|  |  | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, | 
|  | UINT flags, DWORD unknown0, void **device) | 
|  | { | 
|  | IWineD3DDeviceParent *wined3d_device_parent; | 
|  | struct layer_get_size_args get_size_args; | 
|  | struct dxgi_device *dxgi_device; | 
|  | struct dxgi_device_layer d3d10_layer; | 
|  | IWineDXGIAdapter *wine_adapter; | 
|  | UINT adapter_ordinal; | 
|  | IWineD3D *wined3d; | 
|  | void *layer_base; | 
|  | UINT device_size; | 
|  | DWORD count; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("d3d10core %p, factory %p, adapter %p, flags %#x, unknown0 %#x, device %p\n", | 
|  | d3d10core, factory, adapter, flags, unknown0, device); | 
|  |  | 
|  | hr = register_d3d10core_layers(d3d10core); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("Failed to register d3d10core layers, returning %#x\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | if (!get_layer(DXGI_DEVICE_LAYER_D3D10_DEVICE, &d3d10_layer)) | 
|  | { | 
|  | ERR("Failed to get D3D10 device layer\n"); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | count = 0; | 
|  | hr = d3d10_layer.init(d3d10_layer.id, &count, NULL); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to initialize D3D10 device layer\n"); | 
|  | return E_FAIL; | 
|  | } | 
|  |  | 
|  | get_size_args.unknown0 = 0; | 
|  | get_size_args.unknown1 = 0; | 
|  | get_size_args.unknown2 = NULL; | 
|  | get_size_args.unknown3 = NULL; | 
|  | get_size_args.adapter = adapter; | 
|  | get_size_args.interface_major = 10; | 
|  | get_size_args.interface_minor = 1; | 
|  | get_size_args.version_build = 4; | 
|  | get_size_args.version_revision = 6000; | 
|  |  | 
|  | device_size = d3d10_layer.get_size(d3d10_layer.id, &get_size_args, 0); | 
|  | device_size += sizeof(*dxgi_device); | 
|  |  | 
|  | dxgi_device = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, device_size); | 
|  | if (!dxgi_device) | 
|  | { | 
|  | ERR("Failed to allocate device memory\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | dxgi_device->vtbl = &dxgi_device_vtbl; | 
|  | dxgi_device->refcount = 1; | 
|  |  | 
|  | layer_base = dxgi_device + 1; | 
|  |  | 
|  | hr = d3d10_layer.create(d3d10_layer.id, &layer_base, 0, | 
|  | dxgi_device, &IID_IUnknown, (void **)&dxgi_device->child_layer); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create device, returning %#x\n", hr); | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | hr = IDXGIFactory_QueryInterface(factory, &IID_IWineDXGIFactory, (void **)&dxgi_device->factory); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("This is not the factory we're looking for, returning %#x\n", hr); | 
|  | goto fail; | 
|  | } | 
|  | wined3d = IWineDXGIFactory_get_wined3d(dxgi_device->factory); | 
|  |  | 
|  | hr = IDXGIAdapter_QueryInterface(adapter, &IID_IWineDXGIAdapter, (void **)&wine_adapter); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("This is not the adapter we're looking for, returning %#x\n", hr); | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  | IWineD3D_Release(wined3d); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | goto fail; | 
|  | } | 
|  | adapter_ordinal = IWineDXGIAdapter_get_ordinal(wine_adapter); | 
|  | IWineDXGIAdapter_Release(wine_adapter); | 
|  |  | 
|  | hr = IUnknown_QueryInterface((IUnknown *)dxgi_device, &IID_IWineD3DDeviceParent, (void **)&wined3d_device_parent); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | ERR("DXGI device should implement IWineD3DDeviceParent\n"); | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | FIXME("Ignoring adapter type\n"); | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  | hr = IWineD3D_CreateDevice(wined3d, adapter_ordinal, WINED3DDEVTYPE_HAL, NULL, 0, | 
|  | (IUnknown *)dxgi_device, wined3d_device_parent, &dxgi_device->wined3d_device); | 
|  | IWineD3DDeviceParent_Release(wined3d_device_parent); | 
|  | IWineD3D_Release(wined3d); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create a WineD3D device, returning %#x\n", hr); | 
|  | goto fail; | 
|  | } | 
|  |  | 
|  | *device = dxgi_device; | 
|  |  | 
|  | return hr; | 
|  |  | 
|  | fail: | 
|  | if (dxgi_device->wined3d_device) | 
|  | { | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  | IWineD3DDevice_Release(dxgi_device->wined3d_device); | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | } | 
|  | if (dxgi_device->factory) IWineDXGIFactory_Release(dxgi_device->factory); | 
|  | if (dxgi_device->child_layer) IUnknown_Release(dxgi_device->child_layer); | 
|  | HeapFree(GetProcessHeap(), 0, dxgi_device); | 
|  | *device = NULL; | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count) | 
|  | { | 
|  | UINT i; | 
|  | struct dxgi_device_layer *new_layers; | 
|  |  | 
|  | TRACE("layers %p, layer_count %u\n", layers, layer_count); | 
|  |  | 
|  | EnterCriticalSection(&dxgi_cs); | 
|  |  | 
|  | if (!dxgi_main.layer_count) | 
|  | new_layers = HeapAlloc(GetProcessHeap(), 0, layer_count * sizeof(*new_layers)); | 
|  | else | 
|  | new_layers = HeapReAlloc(GetProcessHeap(), 0, dxgi_main.device_layers, | 
|  | (dxgi_main.layer_count + layer_count) * sizeof(*new_layers)); | 
|  |  | 
|  | if (!new_layers) | 
|  | { | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  | ERR("Failed to allocate layer memory\n"); | 
|  | return E_OUTOFMEMORY; | 
|  | } | 
|  |  | 
|  | for (i = 0; i < layer_count; ++i) | 
|  | { | 
|  | const struct dxgi_device_layer *layer = &layers[i]; | 
|  |  | 
|  | TRACE("layer %d: id %#x, init %p, get_size %p, create %p\n", | 
|  | i, layer->id, layer->init, layer->get_size, layer->create); | 
|  |  | 
|  | new_layers[dxgi_main.layer_count + i] = *layer; | 
|  | } | 
|  |  | 
|  | dxgi_main.device_layers = new_layers; | 
|  | dxgi_main.layer_count += layer_count; | 
|  |  | 
|  | LeaveCriticalSection(&dxgi_cs); | 
|  |  | 
|  | return S_OK; | 
|  | } |