|  | /* | 
|  | * IDirect3DVolumeTexture9 implementation | 
|  | * | 
|  | * Copyright 2002-2005 Jason Edmeades | 
|  | *                     Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture9)) { | 
|  | IDirect3DVolumeTexture9_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture9Impl_AddRef(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %d\n", This, ref - 1); | 
|  |  | 
|  | if (ref == 1) | 
|  | { | 
|  | IDirect3DDevice9Ex_AddRef(This->parentDevice); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVolumeTexture9Impl_Release(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %d\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | IDirect3DDevice9Ex_Release(This->parentDevice); | 
|  | wined3d_mutex_lock(); | 
|  | IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture); | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IDirect3DResource9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | IWineD3DDevice *wined3d_device; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DStateBlock_GetDevice(This->wineD3DVolumeTexture, &wined3d_device); | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); | 
|  | IWineD3DDevice_Release(wined3d_device); | 
|  | } | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE9 iface, REFGUID refguid) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD PriorityNew) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | DWORD priority; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | priority = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return priority; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | DWORD priority; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | priority = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return priority; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVolumeTexture9Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture9Impl_GetType(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | D3DRESOURCETYPE type; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return type; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 IDirect3DBaseTexture9 Interface follow: */ | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE9 iface, DWORD LODNew) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | DWORD lod; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | lod = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return lod; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | DWORD lod; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | lod = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return lod; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVolumeTexture9Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | DWORD level_count; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | level_count = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return level_count; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_SetAutoGenFilterType(This->wineD3DVolumeTexture, (WINED3DTEXTUREFILTERTYPE) FilterType); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static D3DTEXTUREFILTERTYPE WINAPI IDirect3DVolumeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | D3DTEXTUREFILTERTYPE filter_type; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | filter_type = (D3DTEXTUREFILTERTYPE)IWineD3DVolumeTexture_GetAutoGenFilterType(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return filter_type; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVolumeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DVOLUMETEXTURE9 iface) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | IWineD3DVolumeTexture_GenerateMipSubLevels(This->wineD3DVolumeTexture); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  | } | 
|  |  | 
|  | /* IDirect3DVolumeTexture9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DVOLUME_DESC* pDesc) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | WINED3DVOLUME_DESC     wined3ddesc; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | if (SUCCEEDED(hr)) | 
|  | { | 
|  | pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format); | 
|  | pDesc->Type = wined3ddesc.Type; | 
|  | pDesc->Usage = wined3ddesc.Usage; | 
|  | pDesc->Pool = wined3ddesc.Pool; | 
|  | pDesc->Width = wined3ddesc.Width; | 
|  | pDesc->Height = wined3ddesc.Height; | 
|  | pDesc->Depth = wined3ddesc.Depth; | 
|  | } | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, IDirect3DVolume9** ppVolumeLevel) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  | IWineD3DVolume *myVolume = NULL; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume); | 
|  | if (hrc == D3D_OK && NULL != ppVolumeLevel) { | 
|  | IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel); | 
|  | IWineD3DVolumeTexture_Release(myVolume); | 
|  | } | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hrc; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_LockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *)pLockedVolume, | 
|  | (const WINED3DBOX *)pBox, Flags); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE9 iface, UINT Level) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVolumeTexture9Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE9 iface, CONST D3DBOX* pDirtyBox) { | 
|  | IDirect3DVolumeTexture9Impl *This = (IDirect3DVolumeTexture9Impl *)iface; | 
|  | HRESULT hr; | 
|  |  | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  |  | 
|  | hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *)pDirtyBox); | 
|  |  | 
|  | wined3d_mutex_unlock(); | 
|  |  | 
|  | return hr; | 
|  | } | 
|  |  | 
|  |  | 
|  | static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVolumeTexture9Impl_QueryInterface, | 
|  | IDirect3DVolumeTexture9Impl_AddRef, | 
|  | IDirect3DVolumeTexture9Impl_Release, | 
|  | /* IDirect3DResource9 */ | 
|  | IDirect3DVolumeTexture9Impl_GetDevice, | 
|  | IDirect3DVolumeTexture9Impl_SetPrivateData, | 
|  | IDirect3DVolumeTexture9Impl_GetPrivateData, | 
|  | IDirect3DVolumeTexture9Impl_FreePrivateData, | 
|  | IDirect3DVolumeTexture9Impl_SetPriority, | 
|  | IDirect3DVolumeTexture9Impl_GetPriority, | 
|  | IDirect3DVolumeTexture9Impl_PreLoad, | 
|  | IDirect3DVolumeTexture9Impl_GetType, | 
|  | /* IDirect3DBaseTexture9 */ | 
|  | IDirect3DVolumeTexture9Impl_SetLOD, | 
|  | IDirect3DVolumeTexture9Impl_GetLOD, | 
|  | IDirect3DVolumeTexture9Impl_GetLevelCount, | 
|  | IDirect3DVolumeTexture9Impl_SetAutoGenFilterType, | 
|  | IDirect3DVolumeTexture9Impl_GetAutoGenFilterType, | 
|  | IDirect3DVolumeTexture9Impl_GenerateMipSubLevels, | 
|  | /* IDirect3DVolumeTexture9 */ | 
|  | IDirect3DVolumeTexture9Impl_GetLevelDesc, | 
|  | IDirect3DVolumeTexture9Impl_GetVolumeLevel, | 
|  | IDirect3DVolumeTexture9Impl_LockBox, | 
|  | IDirect3DVolumeTexture9Impl_UnlockBox, | 
|  | IDirect3DVolumeTexture9Impl_AddDirtyBox | 
|  | }; | 
|  |  | 
|  | static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent) | 
|  | { | 
|  | HeapFree(GetProcessHeap(), 0, parent); | 
|  | } | 
|  |  | 
|  | static const struct wined3d_parent_ops d3d9_volumetexture_wined3d_parent_ops = | 
|  | { | 
|  | volumetexture_wined3d_object_destroyed, | 
|  | }; | 
|  |  | 
|  | HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device, | 
|  | UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) | 
|  | { | 
|  | HRESULT hr; | 
|  |  | 
|  | texture->lpVtbl = &Direct3DVolumeTexture9_Vtbl; | 
|  | texture->ref = 1; | 
|  |  | 
|  | wined3d_mutex_lock(); | 
|  | hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels, | 
|  | usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, | 
|  | &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d9_volumetexture_wined3d_parent_ops); | 
|  | wined3d_mutex_unlock(); | 
|  | if (FAILED(hr)) | 
|  | { | 
|  | WARN("Failed to create wined3d volume texture, hr %#x.\n", hr); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | texture->parentDevice = (IDirect3DDevice9Ex *)device; | 
|  | IDirect3DDevice9Ex_AddRef(texture->parentDevice); | 
|  |  | 
|  | return D3D_OK; | 
|  | } |