| /* | 
 |  * Copyright (C) 2005 Henri Verbeet | 
 |  * Copyright (C) 2006 Ivan Gyurdiev | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #define COBJMACROS | 
 | #include <d3d9.h> | 
 | #include "wine/test.h" | 
 |  | 
 | static HMODULE d3d9_handle = 0; | 
 |  | 
 | static DWORD texture_stages; | 
 |  | 
 | static HWND create_window(void) | 
 | { | 
 |     WNDCLASS wc = {0}; | 
 |     wc.lpfnWndProc = DefWindowProc; | 
 |     wc.lpszClassName = "d3d9_test_wc"; | 
 |     RegisterClass(&wc); | 
 |  | 
 |     return CreateWindow("d3d9_test_wc", "d3d9_test", | 
 |             0, 0, 0, 0, 0, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | static HRESULT init_d3d9( | 
 |     IDirect3DDevice9** device, | 
 |     D3DPRESENT_PARAMETERS* device_pparams) | 
 | { | 
 |     IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0; | 
 |     IDirect3D9 *d3d9_ptr = 0; | 
 |     HRESULT hres; | 
 |     HWND window; | 
 |  | 
 |     d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9"); | 
 |     ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n"); | 
 |     if (!d3d9_create) return E_FAIL; | 
 |  | 
 |     d3d9_ptr = d3d9_create(D3D_SDK_VERSION); | 
 |     if (!d3d9_ptr) | 
 |     { | 
 |         skip("could not create D3D9\n"); | 
 |         return E_FAIL; | 
 |     } | 
 |  | 
 |     window = create_window(); | 
 |  | 
 |     ZeroMemory(device_pparams, sizeof(D3DPRESENT_PARAMETERS)); | 
 |     device_pparams->Windowed = TRUE; | 
 |     device_pparams->hDeviceWindow = window; | 
 |     device_pparams->SwapEffect = D3DSWAPEFFECT_DISCARD; | 
 |  | 
 |     hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, window, | 
 |         D3DCREATE_SOFTWARE_VERTEXPROCESSING, device_pparams, device); | 
 |     ok(hres == D3D_OK || hres == D3DERR_NOTAVAILABLE, | 
 |         "IDirect3D_CreateDevice returned: 0x%x\n", hres); | 
 |     return hres; | 
 | } | 
 |  | 
 | static void test_begin_end_state_block(IDirect3DDevice9 *device_ptr) | 
 | { | 
 |     HRESULT hret = 0; | 
 |     IDirect3DStateBlock9 *state_block_ptr = 0; | 
 |  | 
 |     /* Should succeed */ | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device_ptr); | 
 |     ok(hret == D3D_OK, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3D_OK); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     /* Calling BeginStateBlock while recording should return D3DERR_INVALIDCALL */ | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device_ptr); | 
 |     ok(hret == D3DERR_INVALIDCALL, "BeginStateBlock returned: hret 0x%x. Expected hret 0x%x. Aborting.\n", hret, D3DERR_INVALIDCALL); | 
 |     if (hret != D3DERR_INVALIDCALL) return; | 
 |  | 
 |     /* Should succeed */ | 
 |     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; | 
 |     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); | 
 |     ok(hret == D3D_OK && state_block_ptr != 0 && state_block_ptr != (IDirect3DStateBlock9 *)0xdeadbeef, | 
 |         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " | 
 |         "Expected hret 0x%x, state_block_ptr != %p, state_block_ptr != 0xdeadbeef.\n", hret, state_block_ptr, D3D_OK, NULL); | 
 |     IDirect3DStateBlock9_Release(state_block_ptr); | 
 |  | 
 |     /* Calling EndStateBlock while not recording should return D3DERR_INVALIDCALL. state_block_ptr should not be touched. */ | 
 |     state_block_ptr = (IDirect3DStateBlock9 *)0xdeadbeef; | 
 |     hret = IDirect3DDevice9_EndStateBlock(device_ptr, &state_block_ptr); | 
 |     ok(hret == D3DERR_INVALIDCALL && state_block_ptr == (IDirect3DStateBlock9 *)0xdeadbeef, | 
 |         "EndStateBlock returned: hret 0x%x, state_block_ptr %p. " | 
 |         "Expected hret 0x%x, state_block_ptr 0xdeadbeef.\n", hret, state_block_ptr, D3DERR_INVALIDCALL); | 
 | } | 
 |  | 
 | /* ============================ State Testing Framework ========================== */ | 
 |  | 
 | typedef struct state_test { | 
 |     const char* test_name; | 
 |  | 
 |     /* The initial data is usually the same | 
 |      * as the default data, but a write can have side effects. | 
 |      * The initial data is tested first, before any writes take place | 
 |      * The default data can be tested after a write */ | 
 |     const void* initial_data; | 
 |  | 
 |     /* The default data is the standard state to compare | 
 |      * against, and restore to */ | 
 |     const void* default_data; | 
 |  | 
 |     /* The test data is the experiment data to try | 
 |      * in - what we want to write | 
 |      * out - what windows will actually write (not necessarily the same)  */ | 
 |     const void* test_data_in; | 
 |     const void* test_data_out; | 
 |  | 
 |     /* The poison data is the data to preinitialize the return buffer to */ | 
 |     const void* poison_data; | 
 |  | 
 |     /* Return buffer */ | 
 |     void* return_data; | 
 |  | 
 |     /* Size of the data samples above */ | 
 |     unsigned int data_size; | 
 |  | 
 |     /* Test resource management handlers */ | 
 |     HRESULT (*setup_handler) (struct state_test* test); | 
 |     void (*teardown_handler) (struct state_test* test); | 
 |  | 
 |     /* Test data handlers */ | 
 |     void (*set_handler) (IDirect3DDevice9* device, const struct state_test* test, const void* data_in); | 
 |     void (*get_handler) (IDirect3DDevice9* device, const struct state_test* test, void* data_out); | 
 |     void (*print_handler) (const struct state_test* test, const void* data); | 
 |  | 
 |     /* Test arguments */ | 
 |     const void* test_arg; | 
 |  | 
 |     /* Test-specific context data */ | 
 |     void* test_context; | 
 |  | 
 | } state_test; | 
 |  | 
 | /* See below for explanation of the flags */ | 
 | #define EVENT_OK             0x00 | 
 | #define EVENT_CHECK_DEFAULT  0x01 | 
 | #define EVENT_CHECK_INITIAL  0x02 | 
 | #define EVENT_CHECK_TEST     0x04 | 
 | #define EVENT_ERROR          0x08 | 
 | #define EVENT_APPLY_DATA     0x10 | 
 |  | 
 | typedef struct event { | 
 |    int (*event_fn) (IDirect3DDevice9* device, void* arg); | 
 |    int status; | 
 | } event; | 
 |  | 
 | /* This is an event-machine, which tests things. | 
 |  * It tests get and set operations for a batch of states, based on | 
 |  * results from the event function, which directs what's to be done */ | 
 |  | 
 | static void execute_test_chain( | 
 |     IDirect3DDevice9* device, | 
 |     state_test* test, | 
 |     unsigned int ntests, | 
 |     event *event, | 
 |     unsigned int nevents, | 
 |     void* event_arg) { | 
 |  | 
 |     int outcome; | 
 |     unsigned int i = 0, j; | 
 |  | 
 |     /* For each queued event */ | 
 |     for (j=0; j < nevents; j++) { | 
 |  | 
 |         /* Execute the next event handler (if available) or just set the supplied status */ | 
 |         outcome = event[j].status; | 
 |         if (event[j].event_fn) | 
 |             outcome |= event[j].event_fn(device, event_arg); | 
 |  | 
 |         /* Now verify correct outcome depending on what was signaled by the handler. | 
 |          * An EVENT_CHECK_TEST signal means check the returned data against the test_data (out). | 
 |          * An EVENT_CHECK_DEFAULT signal means check the returned data against the default_data. | 
 |          * An EVENT_CHECK_INITIAL signal means check the returned data against the initial_data. | 
 |          * An EVENT_ERROR signal means the test isn't going to work, exit the event loop. | 
 |          * An EVENT_APPLY_DATA signal means load the test data (after checks) */ | 
 |  | 
 |         if (outcome & EVENT_ERROR) { | 
 |             trace("Test %s, Stage %u in error state, aborting\n", test[i].test_name, j); | 
 |             break; | 
 |  | 
 |         } else if (outcome & EVENT_CHECK_TEST || outcome & EVENT_CHECK_DEFAULT || outcome & EVENT_CHECK_INITIAL) { | 
 |  | 
 |             for (i=0; i < ntests; i++) { | 
 |  | 
 |                 memcpy(test[i].return_data, test[i].poison_data, test[i].data_size); | 
 |                 test[i].get_handler(device, &test[i], test[i].return_data); | 
 |  | 
 |                 if (outcome & EVENT_CHECK_TEST) { | 
 |  | 
 |                     BOOL test_failed = memcmp(test[i].test_data_out, test[i].return_data, test[i].data_size); | 
 |                     ok(!test_failed, "Test %s, Stage %u: returned data does not match test data [csize=%u]\n", | 
 |                         test[i].test_name, j, test[i].data_size); | 
 |  | 
 |                     if (test_failed && test[i].print_handler) { | 
 |                         trace("Returned data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].return_data); | 
 |                         trace("Test data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].test_data_out); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 else if (outcome & EVENT_CHECK_DEFAULT) | 
 |                 { | 
 |                     BOOL test_failed = memcmp(test[i].default_data, test[i].return_data, test[i].data_size); | 
 |                     ok (!test_failed, "Test %s, Stage %u: returned data does not match default data [csize=%u]\n", | 
 |                         test[i].test_name, j, test[i].data_size); | 
 |  | 
 |                     if (test_failed && test[i].print_handler) { | 
 |                         trace("Returned data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].return_data); | 
 |                         trace("Default data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].default_data); | 
 |                     } | 
 |                 } | 
 |  | 
 |                 else if (outcome & EVENT_CHECK_INITIAL) | 
 |                 { | 
 |                     BOOL test_failed = memcmp(test[i].initial_data, test[i].return_data, test[i].data_size); | 
 |                     ok (!test_failed, "Test %s, Stage %u: returned data does not match initial data [csize=%u]\n", | 
 |                         test[i].test_name, j, test[i].data_size); | 
 |  | 
 |                     if (test_failed && test[i].print_handler) { | 
 |                         trace("Returned data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].return_data); | 
 |                         trace("Initial data was:\n"); | 
 |                         test[i].print_handler(&test[i], test[i].initial_data); | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |  | 
 |         if (outcome & EVENT_APPLY_DATA) { | 
 |             for (i=0; i < ntests; i++) | 
 |                 test[i].set_handler(device, &test[i], test[i].test_data_in); | 
 |         } | 
 |      } | 
 |  | 
 |      /* Attempt to reset any changes made */ | 
 |      for (i=0; i < ntests; i++) | 
 |          test[i].set_handler(device, &test[i], test[i].default_data); | 
 | } | 
 |  | 
 | typedef struct event_data { | 
 |     IDirect3DStateBlock9* stateblock; | 
 |     IDirect3DSurface9* original_render_target; | 
 |     IDirect3DSwapChain9* new_swap_chain; | 
 | } event_data; | 
 |  | 
 | static int switch_render_target(IDirect3DDevice9 *device, void *data) | 
 | { | 
 |     HRESULT hret; | 
 |     D3DPRESENT_PARAMETERS present_parameters; | 
 |     event_data* edata = data; | 
 |     IDirect3DSwapChain9* swapchain = NULL; | 
 |     IDirect3DSurface9* backbuffer = NULL; | 
 |  | 
 |     /* Parameters for new swapchain */ | 
 |     ZeroMemory(&present_parameters, sizeof(present_parameters)); | 
 |     present_parameters.Windowed = TRUE; | 
 |     present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; | 
 |  | 
 |     /* Create new swapchain */ | 
 |     hret = IDirect3DDevice9_CreateAdditionalSwapChain(device, &present_parameters, &swapchain); | 
 |     ok (hret == D3D_OK, "CreateAdditionalSwapChain returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Get its backbuffer */ | 
 |     hret = IDirect3DSwapChain9_GetBackBuffer(swapchain, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer); | 
 |     ok (hret == D3D_OK, "GetBackBuffer returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Save the current render target */ | 
 |     hret = IDirect3DDevice9_GetRenderTarget(device, 0, &edata->original_render_target); | 
 |     ok (hret == D3D_OK, "GetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     /* Set the new swapchain's backbuffer as a render target */ | 
 |     hret = IDirect3DDevice9_SetRenderTarget(device, 0, backbuffer); | 
 |     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) goto error; | 
 |  | 
 |     IUnknown_Release(backbuffer); | 
 |     edata->new_swap_chain = swapchain; | 
 |     return EVENT_OK; | 
 |  | 
 |     error: | 
 |     if (backbuffer) IUnknown_Release(backbuffer); | 
 |     if (swapchain) IUnknown_Release(swapchain); | 
 |     return EVENT_ERROR; | 
 | } | 
 |  | 
 | static int revert_render_target(IDirect3DDevice9 *device, void *data) | 
 | { | 
 |     HRESULT hret; | 
 |     event_data* edata = data; | 
 |  | 
 |     /* Reset the old render target */ | 
 |     hret = IDirect3DDevice9_SetRenderTarget(device, 0, edata->original_render_target); | 
 |     ok (hret == D3D_OK, "SetRenderTarget returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) { | 
 |         IUnknown_Release(edata->original_render_target); | 
 |         return EVENT_ERROR; | 
 |     } | 
 |  | 
 |     IUnknown_Release(edata->original_render_target); | 
 |  | 
 |     IUnknown_Release(edata->new_swap_chain); | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int begin_stateblock( | 
 |     IDirect3DDevice9* device, | 
 |     void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |  | 
 |     data = NULL; | 
 |     hret = IDirect3DDevice9_BeginStateBlock(device); | 
 |     ok(hret == D3D_OK, "BeginStateBlock returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int end_stateblock( | 
 |     IDirect3DDevice9* device, | 
 |     void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     event_data* edata = data; | 
 |  | 
 |     hret = IDirect3DDevice9_EndStateBlock(device, &edata->stateblock); | 
 |     ok(hret == D3D_OK, "EndStateBlock returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return EVENT_ERROR; | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int abort_stateblock( | 
 |     IDirect3DDevice9* device, | 
 |     void* data) { | 
 |  | 
 |     event_data* edata = data; | 
 |  | 
 |     IUnknown_Release(edata->stateblock); | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int apply_stateblock( | 
 |     IDirect3DDevice9* device, | 
 |     void* data) { | 
 |  | 
 |     event_data* edata = data; | 
 |     HRESULT hret; | 
 |  | 
 |     hret = IDirect3DStateBlock9_Apply(edata->stateblock); | 
 |     ok(hret == D3D_OK, "Apply returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) { | 
 |         IUnknown_Release(edata->stateblock); | 
 |         return EVENT_ERROR; | 
 |     } | 
 |  | 
 |     IUnknown_Release(edata->stateblock); | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static int capture_stateblock( | 
 |     IDirect3DDevice9* device, | 
 |     void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     event_data* edata = data; | 
 |  | 
 |     hret = IDirect3DStateBlock9_Capture(edata->stateblock); | 
 |     ok(hret == D3D_OK, "Capture returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) | 
 |         return EVENT_ERROR; | 
 |  | 
 |     return EVENT_OK; | 
 | } | 
 |  | 
 | static void execute_test_chain_all( | 
 |     IDirect3DDevice9* device, | 
 |     state_test* test, | 
 |     unsigned int ntests) { | 
 |  | 
 |     unsigned int i; | 
 |     event_data arg; | 
 |  | 
 |     event read_events[] = { | 
 |         { NULL, EVENT_CHECK_INITIAL } | 
 |     }; | 
 |  | 
 |     event write_read_events[] = { | 
 |         { NULL, EVENT_APPLY_DATA }, | 
 |         { NULL, EVENT_CHECK_TEST } | 
 |     }; | 
 |  | 
 |     event abort_stateblock_events[] = { | 
 |         { begin_stateblock, EVENT_APPLY_DATA }, | 
 |         { end_stateblock, EVENT_OK }, | 
 |         { abort_stateblock, EVENT_CHECK_DEFAULT } | 
 |     }; | 
 |  | 
 |     event apply_stateblock_events[] = { | 
 |         { begin_stateblock, EVENT_APPLY_DATA }, | 
 |         { end_stateblock, EVENT_OK }, | 
 |         { apply_stateblock, EVENT_CHECK_TEST } | 
 |     }; | 
 |  | 
 |     event capture_reapply_stateblock_events[] = { | 
 |           { begin_stateblock, EVENT_APPLY_DATA }, | 
 |           { end_stateblock, EVENT_OK }, | 
 |           { capture_stateblock, EVENT_CHECK_DEFAULT | EVENT_APPLY_DATA }, | 
 |           { apply_stateblock, EVENT_CHECK_DEFAULT } | 
 |     }; | 
 |  | 
 |     event rendertarget_switch_events[] = { | 
 |           { NULL, EVENT_APPLY_DATA }, | 
 |           { switch_render_target, EVENT_CHECK_TEST }, | 
 |           { revert_render_target, EVENT_OK } | 
 |     }; | 
 |  | 
 |     event rendertarget_stateblock_events[] = { | 
 |           { begin_stateblock, EVENT_APPLY_DATA }, | 
 |           { switch_render_target, EVENT_CHECK_DEFAULT }, | 
 |           { end_stateblock, EVENT_OK }, | 
 |           { revert_render_target, EVENT_OK }, | 
 |           { apply_stateblock, EVENT_CHECK_TEST } | 
 |     }; | 
 |  | 
 |     /* Setup each test for execution */ | 
 |     for (i=0; i < ntests; i++) { | 
 |         if (test[i].setup_handler(&test[i]) != D3D_OK) { | 
 |             ok(FALSE, "Test \"%s\" failed setup, aborting\n", test[i].test_name); | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     trace("Running initial read state tests\n"); | 
 |     execute_test_chain(device, test, ntests, read_events, 1, NULL); | 
 |  | 
 |     trace("Running write-read state tests\n"); | 
 |     execute_test_chain(device, test, ntests, write_read_events, 2, NULL); | 
 |  | 
 |     trace("Running stateblock abort state tests\n"); | 
 |     execute_test_chain(device, test, ntests, abort_stateblock_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock apply state tests\n"); | 
 |     execute_test_chain(device, test, ntests, apply_stateblock_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock capture/reapply state tests\n"); | 
 |     execute_test_chain(device, test, ntests, capture_reapply_stateblock_events, 4, &arg); | 
 |  | 
 |     trace("Running rendertarget switch state tests\n"); | 
 |     execute_test_chain(device, test, ntests, rendertarget_switch_events, 3, &arg); | 
 |  | 
 |     trace("Running stateblock apply over rendertarget switch interrupt tests\n"); | 
 |     execute_test_chain(device, test, ntests, rendertarget_stateblock_events, 5, &arg); | 
 |  | 
 |     /* Cleanup resources */ | 
 |     for (i=0; i < ntests; i++) | 
 |         test[i].teardown_handler(&test[i]); | 
 | } | 
 |  | 
 | /* =================== State test: Pixel and Vertex Shader constants ============ */ | 
 |  | 
 | typedef struct shader_constant_data { | 
 |     int int_constant[4];     /* 1x4 integer constant */ | 
 |     float float_constant[4]; /* 1x4 float constant */ | 
 |     BOOL bool_constant[4];   /* 4x1 boolean constants */ | 
 | } shader_constant_data; | 
 |  | 
 | typedef struct shader_constant_arg { | 
 |     unsigned int idx; | 
 |     BOOL pshader; | 
 | } shader_constant_arg; | 
 |  | 
 | typedef struct shader_constant_context { | 
 |     shader_constant_data return_data_buffer; | 
 | } shader_constant_context; | 
 |  | 
 | static void shader_constant_print_handler( | 
 |     const state_test* test, | 
 |     const void* data) { | 
 |  | 
 |     const shader_constant_data* scdata = data; | 
 |  | 
 |     trace("Integer constant = { %#x, %#x, %#x, %#x }\n", | 
 |         scdata->int_constant[0], scdata->int_constant[1], | 
 |         scdata->int_constant[2], scdata->int_constant[3]); | 
 |  | 
 |     trace("Float constant = { %f, %f, %f, %f }\n", | 
 |         scdata->float_constant[0], scdata->float_constant[1], | 
 |         scdata->float_constant[2], scdata->float_constant[3]); | 
 |  | 
 |     trace("Boolean constants = [ %#x, %#x, %#x, %#x ]\n", | 
 |         scdata->bool_constant[0], scdata->bool_constant[1], | 
 |         scdata->bool_constant[2], scdata->bool_constant[3]); | 
 | } | 
 |  | 
 | static void shader_constant_set_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, const void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     const shader_constant_data* scdata = data; | 
 |     const shader_constant_arg* scarg = test->test_arg; | 
 |     unsigned int index = scarg->idx; | 
 |  | 
 |     if (!scarg->pshader) { | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetVertexShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "SetVertexShaderConstantB returned %#x.\n", hret); | 
 |  | 
 |     } else { | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_SetPixelShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "SetPixelShaderConstantB returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static void shader_constant_get_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     shader_constant_data* scdata = data; | 
 |     const shader_constant_arg* scarg = test->test_arg; | 
 |     unsigned int index = scarg->idx; | 
 |  | 
 |     if (!scarg->pshader) { | 
 |         hret = IDirect3DDevice9_GetVertexShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "GetVertexShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_GetVertexShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "GetVertexShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_GetVertexShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "GetVertexShaderConstantB returned %#x.\n", hret); | 
 |  | 
 |     } else { | 
 |         hret = IDirect3DDevice9_GetPixelShaderConstantI(device, index, scdata->int_constant, 1); | 
 |         ok(hret == D3D_OK, "GetPixelShaderConstantI returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_GetPixelShaderConstantF(device, index, scdata->float_constant, 1); | 
 |         ok(hret == D3D_OK, "GetPixelShaderConstantF returned %#x.\n", hret); | 
 |         hret = IDirect3DDevice9_GetPixelShaderConstantB(device, index, scdata->bool_constant, 4); | 
 |         ok(hret == D3D_OK, "GetPixelShaderConstantB returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static const shader_constant_data shader_constant_poison_data = { | 
 |     { 0x1337c0de, 0x1337c0de, 0x1337c0de, 0x1337c0de }, | 
 |     { 1.0f, 2.0f, 3.0f, 4.0f }, | 
 |     { FALSE, TRUE, FALSE, TRUE } | 
 | }; | 
 |  | 
 | static const shader_constant_data shader_constant_default_data = { | 
 |         { 0, 0, 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f }, { 0, 0, 0, 0 } | 
 | }; | 
 |  | 
 | static const shader_constant_data shader_constant_test_data = { | 
 |     { 0xdead0000, 0xdead0001, 0xdead0002, 0xdead0003 }, | 
 |     { 5.0f, 6.0f, 7.0f, 8.0f }, | 
 |     { TRUE, FALSE, FALSE, TRUE } | 
 | }; | 
 |  | 
 | static HRESULT shader_constant_setup_handler( | 
 |     state_test* test) { | 
 |  | 
 |     shader_constant_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(shader_constant_context)); | 
 |     if (ctx == NULL) return E_FAIL; | 
 |     test->test_context = ctx; | 
 |  | 
 |     test->return_data = &ctx->return_data_buffer; | 
 |     test->test_data_in = &shader_constant_test_data; | 
 |     test->test_data_out = &shader_constant_test_data; | 
 |     test->default_data = &shader_constant_default_data; | 
 |     test->initial_data = &shader_constant_default_data; | 
 |     test->poison_data = &shader_constant_poison_data; | 
 |  | 
 |     test->data_size = sizeof(shader_constant_data); | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void shader_constant_teardown_handler(state_test *test) | 
 | { | 
 |     HeapFree(GetProcessHeap(), 0, test->test_context); | 
 | } | 
 |  | 
 | static void shader_constants_queue_test( | 
 |     state_test* test, | 
 |     const shader_constant_arg* test_arg) { | 
 |  | 
 |     test->setup_handler = shader_constant_setup_handler; | 
 |     test->teardown_handler = shader_constant_teardown_handler; | 
 |     test->set_handler = shader_constant_set_handler; | 
 |     test->get_handler = shader_constant_get_handler; | 
 |     test->print_handler = shader_constant_print_handler; | 
 |     test->test_name = test_arg->pshader? "set_get_pshader_constants": "set_get_vshader_constants"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== State test: Lights ===================================== */ | 
 |  | 
 | typedef struct light_data { | 
 |     D3DLIGHT9 light; | 
 |     BOOL enabled; | 
 |     HRESULT get_light_result; | 
 |     HRESULT get_enabled_result; | 
 | } light_data; | 
 |  | 
 | typedef struct light_arg { | 
 |     unsigned int idx; | 
 | } light_arg; | 
 |  | 
 | typedef struct light_context { | 
 |     light_data return_data_buffer; | 
 | } light_context; | 
 |  | 
 | static void light_print_handler( | 
 |     const state_test* test, | 
 |     const void* data) { | 
 |  | 
 |     const light_data* ldata = data; | 
 |  | 
 |     trace("Get Light return value: %#x\n", ldata->get_light_result); | 
 |     trace("Get Light enable return value: %#x\n", ldata->get_enabled_result); | 
 |  | 
 |     trace("Light Enabled = %u\n", ldata->enabled); | 
 |     trace("Light Type = %u\n", ldata->light.Type); | 
 |     trace("Light Diffuse = { %f, %f, %f, %f }\n", | 
 |         ldata->light.Diffuse.r, ldata->light.Diffuse.g, | 
 |         ldata->light.Diffuse.b, ldata->light.Diffuse.a); | 
 |     trace("Light Specular = { %f, %f, %f, %f}\n", | 
 |         ldata->light.Specular.r, ldata->light.Specular.g, | 
 |         ldata->light.Specular.b, ldata->light.Specular.a); | 
 |     trace("Light Ambient = { %f, %f, %f, %f }\n", | 
 |         ldata->light.Ambient.r, ldata->light.Ambient.g, | 
 |         ldata->light.Ambient.b, ldata->light.Ambient.a); | 
 |     trace("Light Position = { %f, %f, %f }\n", | 
 |         ldata->light.Position.x, ldata->light.Position.y, ldata->light.Position.z); | 
 |     trace("Light Direction = { %f, %f, %f }\n", | 
 |         ldata->light.Direction.x, ldata->light.Direction.y, ldata->light.Direction.z); | 
 |     trace("Light Range = %f\n", ldata->light.Range); | 
 |     trace("Light Fallof = %f\n", ldata->light.Falloff); | 
 |     trace("Light Attenuation0 = %f\n", ldata->light.Attenuation0); | 
 |     trace("Light Attenuation1 = %f\n", ldata->light.Attenuation1); | 
 |     trace("Light Attenuation2 = %f\n", ldata->light.Attenuation2); | 
 |     trace("Light Theta = %f\n", ldata->light.Theta); | 
 |     trace("Light Phi = %f\n", ldata->light.Phi); | 
 | } | 
 |  | 
 | static void light_set_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, const void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     const light_data* ldata = data; | 
 |     const light_arg* larg = test->test_arg; | 
 |     unsigned int index = larg->idx; | 
 |  | 
 |     hret = IDirect3DDevice9_SetLight(device, index, &ldata->light); | 
 |     ok(hret == D3D_OK, "SetLight returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_LightEnable(device, index, ldata->enabled); | 
 |     ok(hret == D3D_OK, "SetLightEnable returned %#x.\n", hret); | 
 | } | 
 |  | 
 | static void light_get_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     light_data* ldata = data; | 
 |     const light_arg* larg = test->test_arg; | 
 |     unsigned int index = larg->idx; | 
 |  | 
 |     hret = IDirect3DDevice9_GetLightEnable(device, index, &ldata->enabled); | 
 |     ldata->get_enabled_result = hret; | 
 |  | 
 |     hret = IDirect3DDevice9_GetLight(device, index, &ldata->light); | 
 |     ldata->get_light_result = hret; | 
 | } | 
 |  | 
 | static const light_data light_poison_data = | 
 |     { { 0x1337c0de, | 
 |         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, | 
 |         { 3.3f, 4.4f, 5.5f },{ 6.6f, 7.7f, 8.8f }, | 
 |         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f }, | 
 |         1, 0x1337c0de, 0x1337c0de }; | 
 |  | 
 | static const light_data light_default_data = | 
 |     { { D3DLIGHT_DIRECTIONAL, | 
 |         { 1.0, 1.0, 1.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, { 0.0, 0.0, 0.0, 0.0 }, | 
 |         { 0.0, 0.0, 0.0 }, { 0.0, 0.0, 1.0 }, | 
 |         0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 }, 0, D3D_OK, D3D_OK }; | 
 |  | 
 | /* This is used for the initial read state (before a write causes side effects) | 
 |  * The proper return status is D3DERR_INVALIDCALL */ | 
 | static const light_data light_initial_data = | 
 |     { { 0x1337c0de, | 
 |         { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, { 7.0, 4.0, 2.0, 1.0 }, | 
 |         { 3.3f, 4.4f, 5.5f }, { 6.6f, 7.7f, 8.8f }, | 
 |         12.12f, 13.13f, 14.14f, 15.15f, 16.16f, 17.17f, 18.18f }, | 
 |         1, D3DERR_INVALIDCALL, D3DERR_INVALIDCALL }; | 
 |  | 
 | static const light_data light_test_data_in = | 
 |     { { 1, | 
 |         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, | 
 |         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, | 
 |         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 1, D3D_OK, D3D_OK}; | 
 |  | 
 | /* SetLight will use 128 as the "enabled" value */ | 
 | static const light_data light_test_data_out = | 
 |     { { 1, | 
 |         { 2.0, 2.0, 2.0, 2.0 }, { 3.0, 3.0, 3.0, 3.0 }, { 4.0, 4.0, 4.0, 4.0 }, | 
 |         { 5.0, 5.0, 5.0 }, { 6.0, 6.0, 6.0 }, | 
 |         7.0, 8.0, 9.0, 10.0, 11.0, 12.0, 13.0 }, 128, D3D_OK, D3D_OK}; | 
 |  | 
 | static HRESULT light_setup_handler(state_test *test) | 
 | { | 
 |     light_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(light_context)); | 
 |     if (ctx == NULL) return E_FAIL; | 
 |     test->test_context = ctx; | 
 |  | 
 |     test->return_data = &ctx->return_data_buffer; | 
 |     test->test_data_in = &light_test_data_in; | 
 |     test->test_data_out = &light_test_data_out; | 
 |     test->default_data = &light_default_data; | 
 |     test->initial_data = &light_initial_data; | 
 |     test->poison_data = &light_poison_data; | 
 |  | 
 |     test->data_size = sizeof(light_data); | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void light_teardown_handler(state_test *test) | 
 | { | 
 |     HeapFree(GetProcessHeap(), 0, test->test_context); | 
 | } | 
 |  | 
 | static void lights_queue_test( | 
 |     state_test* test, | 
 |     const light_arg* test_arg) { | 
 |  | 
 |     test->setup_handler = light_setup_handler; | 
 |     test->teardown_handler = light_teardown_handler; | 
 |     test->set_handler = light_set_handler; | 
 |     test->get_handler = light_get_handler; | 
 |     test->print_handler = light_print_handler; | 
 |     test->test_name = "set_get_light"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== State test: Transforms ===================================== */ | 
 |  | 
 | typedef struct transform_data { | 
 |  | 
 |     D3DMATRIX view; | 
 |     D3DMATRIX projection; | 
 |     D3DMATRIX texture0; | 
 |     D3DMATRIX texture7; | 
 |     D3DMATRIX world0; | 
 |     D3DMATRIX world255; | 
 |  | 
 | } transform_data; | 
 |  | 
 | typedef struct transform_context { | 
 |     transform_data return_data_buffer; | 
 | } transform_context; | 
 |  | 
 | static inline void print_matrix( | 
 |     const char* name, const D3DMATRIX* matrix) { | 
 |  | 
 |     trace("%s Matrix = {\n", name); | 
 |     trace("    %f %f %f %f\n", U(*matrix).m[0][0], U(*matrix).m[1][0], U(*matrix).m[2][0], U(*matrix).m[3][0]); | 
 |     trace("    %f %f %f %f\n", U(*matrix).m[0][1], U(*matrix).m[1][1], U(*matrix).m[2][1], U(*matrix).m[3][1]); | 
 |     trace("    %f %f %f %f\n", U(*matrix).m[0][2], U(*matrix).m[1][2], U(*matrix).m[2][2], U(*matrix).m[3][2]); | 
 |     trace("    %f %f %f %f\n", U(*matrix).m[0][3], U(*matrix).m[1][3], U(*matrix).m[2][3], U(*matrix).m[3][3]); | 
 |     trace("}\n"); | 
 | } | 
 |  | 
 | static void transform_print_handler( | 
 |     const state_test* test, | 
 |     const void* data) { | 
 |  | 
 |     const transform_data* tdata = data; | 
 |  | 
 |     print_matrix("View", &tdata->view); | 
 |     print_matrix("Projection", &tdata->projection); | 
 |     print_matrix("Texture0", &tdata->texture0); | 
 |     print_matrix("Texture7", &tdata->texture7); | 
 |     print_matrix("World0", &tdata->world0); | 
 |     print_matrix("World255", &tdata->world255); | 
 | } | 
 |  | 
 | static void transform_set_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, const void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     const transform_data* tdata = data; | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_VIEW, &tdata->view); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_PROJECTION, &tdata->projection); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLD, &tdata->world0); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); | 
 |     ok(hret == D3D_OK, "SetTransform returned %#x.\n", hret); | 
 | } | 
 |  | 
 | static void transform_get_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     transform_data* tdata = data; | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &tdata->view); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &tdata->projection); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0, &tdata->texture0); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_TEXTURE0 + texture_stages - 1, &tdata->texture7); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &tdata->world0); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 |  | 
 |     hret = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(255), &tdata->world255); | 
 |     ok(hret == D3D_OK, "GetTransform returned %#x.\n", hret); | 
 | } | 
 |  | 
 | static const transform_data transform_default_data = { | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } }, | 
 |       { { { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 } } } | 
 | }; | 
 |  | 
 | static const transform_data transform_poison_data = { | 
 |       { { { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f, | 
 |         9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f } } }, | 
 |  | 
 |       { { { 17.0f, 18.0f, 19.0f, 20.0f, 21.0f, 22.0f, 23.0f, 24.0f, | 
 |         25.0f, 26.0f, 27.0f, 28.0f, 29.0f, 30.0f, 31.0f, 32.0f } } }, | 
 |  | 
 |       { { { 33.0f, 34.0f, 35.0f, 36.0f, 37.0f, 38.0f, 39.0f, 40.0f, | 
 |         41.0f, 42.0f, 43.0f, 44.0f, 45.0f, 46.0f, 47.0f, 48.0f } } }, | 
 |  | 
 |       { { { 49.0f, 50.0f, 51.0f, 52.0f, 53.0f, 54.0f, 55.0f, 56.0f, | 
 |         57.0f, 58.0f, 59.0f, 60.0f, 61.0f, 62.0f, 63.0f, 64.0f } } }, | 
 |  | 
 |       { { { 64.0f, 66.0f, 67.0f, 68.0f, 69.0f, 70.0f, 71.0f, 72.0f, | 
 |         73.0f, 74.0f, 75.0f, 76.0f, 77.0f, 78.0f, 79.0f, 80.0f } } }, | 
 |  | 
 |       { { { 81.0f, 82.0f, 83.0f, 84.0f, 85.0f, 86.0f, 87.0f, 88.0f, | 
 |         89.0f, 90.0f, 91.0f, 92.0f, 93.0f, 94.0f, 95.0f, 96.0f} } }, | 
 | }; | 
 |  | 
 | static const transform_data transform_test_data = { | 
 |       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f, | 
 |         23.56f, 12.89f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } }, | 
 |  | 
 |       { { { 9.2f, 38.7f, -6.6f, 7.2f, 10.11f, -12.13f, 77.15f, -1.5f, | 
 |         23.56f, 12.89f, 14.56f, -1.0f, 12.3f, 0.0f, 4.4f, 5.5f } } }, | 
 |  | 
 |       { { { 10.2f, 3.4f, 0.6f, 7.2f, 10.11f, -12.13f, 14.15f, -1.5f, | 
 |         23.54f, 12.9f, 44.56f, -1.0f, 2.3f, 0.0f, 4.4f, 5.5f } } }, | 
 |  | 
 |       { { { 1.2f, 3.4f, -5.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f, | 
 |         2.56f, 12.89f, 23.56f, -1.0f, 112.3f, 0.0f, 4.4f, 2.5f } } }, | 
 |  | 
 |       { { { 1.2f, 31.41f, 58.6f, 7.2f, 10.11f, -12.13f, -14.5f, -1.5f, | 
 |         2.56f, 12.89f, 11.56f, -1.0f, 112.3f, 0.0f, 44.4f, 2.5f } } }, | 
 |  | 
 |       { { { 1.20f, 3.4f, -5.6f, 7.0f, 10.11f, -12.156f, -14.5f, -1.5f, | 
 |         2.56f, 1.829f, 23.6f, -1.0f, 112.3f, 0.0f, 41.4f, 2.5f } } }, | 
 | }; | 
 |  | 
 | static HRESULT transform_setup_handler( | 
 |     state_test* test) { | 
 |  | 
 |     transform_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(transform_context)); | 
 |     if (ctx == NULL) return E_FAIL; | 
 |     test->test_context = ctx; | 
 |  | 
 |     test->return_data = &ctx->return_data_buffer; | 
 |     test->test_data_in = &transform_test_data; | 
 |     test->test_data_out = &transform_test_data; | 
 |     test->default_data = &transform_default_data; | 
 |     test->initial_data = &transform_default_data; | 
 |     test->poison_data = &transform_poison_data; | 
 |  | 
 |     test->data_size = sizeof(transform_data); | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void transform_teardown_handler(state_test *test) | 
 | { | 
 |     HeapFree(GetProcessHeap(), 0, test->test_context); | 
 | } | 
 |  | 
 | static void transform_queue_test( | 
 |     state_test* test) { | 
 |  | 
 |     test->setup_handler = transform_setup_handler; | 
 |     test->teardown_handler = transform_teardown_handler; | 
 |     test->set_handler = transform_set_handler; | 
 |     test->get_handler = transform_get_handler; | 
 |     test->print_handler = transform_print_handler; | 
 |     test->test_name = "set_get_transforms"; | 
 |     test->test_arg = NULL; | 
 | } | 
 |  | 
 | /* =================== State test: Render States ===================================== */ | 
 |  | 
 | #define D3D9_RENDER_STATES 102 | 
 | const D3DRENDERSTATETYPE render_state_indices[] = { | 
 |  | 
 |     D3DRS_ZENABLE, | 
 |     D3DRS_FILLMODE, | 
 |     D3DRS_SHADEMODE, | 
 |     D3DRS_ZWRITEENABLE, | 
 |     D3DRS_ALPHATESTENABLE, | 
 |     D3DRS_LASTPIXEL, | 
 |     D3DRS_SRCBLEND, | 
 |     D3DRS_DESTBLEND, | 
 |     D3DRS_CULLMODE, | 
 |     D3DRS_ZFUNC, | 
 |     D3DRS_ALPHAREF, | 
 |     D3DRS_ALPHAFUNC, | 
 |     D3DRS_DITHERENABLE, | 
 |     D3DRS_ALPHABLENDENABLE, | 
 |     D3DRS_FOGENABLE, | 
 |     D3DRS_SPECULARENABLE, | 
 |     D3DRS_FOGCOLOR, | 
 |     D3DRS_FOGTABLEMODE, | 
 |     D3DRS_FOGSTART, | 
 |     D3DRS_FOGEND, | 
 |     D3DRS_FOGDENSITY, | 
 |     D3DRS_RANGEFOGENABLE, | 
 |     D3DRS_STENCILENABLE, | 
 |     D3DRS_STENCILFAIL, | 
 |     D3DRS_STENCILZFAIL, | 
 |     D3DRS_STENCILPASS, | 
 |     D3DRS_STENCILFUNC, | 
 |     D3DRS_STENCILREF, | 
 |     D3DRS_STENCILMASK, | 
 |     D3DRS_STENCILWRITEMASK, | 
 |     D3DRS_TEXTUREFACTOR, | 
 |     D3DRS_WRAP0, | 
 |     D3DRS_WRAP1, | 
 |     D3DRS_WRAP2, | 
 |     D3DRS_WRAP3, | 
 |     D3DRS_WRAP4, | 
 |     D3DRS_WRAP5, | 
 |     D3DRS_WRAP6, | 
 |     D3DRS_WRAP7, | 
 |     D3DRS_CLIPPING, | 
 |     D3DRS_LIGHTING, | 
 |     D3DRS_AMBIENT, | 
 |     D3DRS_FOGVERTEXMODE, | 
 |     D3DRS_COLORVERTEX, | 
 |     D3DRS_LOCALVIEWER, | 
 |     D3DRS_NORMALIZENORMALS, | 
 |     D3DRS_DIFFUSEMATERIALSOURCE, | 
 |     D3DRS_SPECULARMATERIALSOURCE, | 
 |     D3DRS_AMBIENTMATERIALSOURCE, | 
 |     D3DRS_EMISSIVEMATERIALSOURCE, | 
 |     D3DRS_VERTEXBLEND, | 
 |     D3DRS_CLIPPLANEENABLE, | 
 | #if 0 /* Driver dependent, increase array size to enable */ | 
 |     D3DRS_POINTSIZE, | 
 | #endif | 
 |     D3DRS_POINTSIZE_MIN, | 
 |     D3DRS_POINTSPRITEENABLE, | 
 |     D3DRS_POINTSCALEENABLE, | 
 |     D3DRS_POINTSCALE_A, | 
 |     D3DRS_POINTSCALE_B, | 
 |     D3DRS_POINTSCALE_C, | 
 |     D3DRS_MULTISAMPLEANTIALIAS, | 
 |     D3DRS_MULTISAMPLEMASK, | 
 |     D3DRS_PATCHEDGESTYLE, | 
 |     D3DRS_DEBUGMONITORTOKEN, | 
 |     D3DRS_POINTSIZE_MAX, | 
 |     D3DRS_INDEXEDVERTEXBLENDENABLE, | 
 |     D3DRS_COLORWRITEENABLE, | 
 |     D3DRS_TWEENFACTOR, | 
 |     D3DRS_BLENDOP, | 
 |     D3DRS_POSITIONDEGREE, | 
 |     D3DRS_NORMALDEGREE, | 
 |     D3DRS_SCISSORTESTENABLE, | 
 |     D3DRS_SLOPESCALEDEPTHBIAS, | 
 |     D3DRS_ANTIALIASEDLINEENABLE, | 
 |     D3DRS_MINTESSELLATIONLEVEL, | 
 |     D3DRS_MAXTESSELLATIONLEVEL, | 
 |     D3DRS_ADAPTIVETESS_X, | 
 |     D3DRS_ADAPTIVETESS_Y, | 
 |     D3DRS_ADAPTIVETESS_Z, | 
 |     D3DRS_ADAPTIVETESS_W, | 
 |     D3DRS_ENABLEADAPTIVETESSELLATION, | 
 |     D3DRS_TWOSIDEDSTENCILMODE, | 
 |     D3DRS_CCW_STENCILFAIL, | 
 |     D3DRS_CCW_STENCILZFAIL, | 
 |     D3DRS_CCW_STENCILPASS, | 
 |     D3DRS_CCW_STENCILFUNC, | 
 |     D3DRS_COLORWRITEENABLE1, | 
 |     D3DRS_COLORWRITEENABLE2, | 
 |     D3DRS_COLORWRITEENABLE3, | 
 |     D3DRS_BLENDFACTOR, | 
 |     D3DRS_SRGBWRITEENABLE, | 
 |     D3DRS_DEPTHBIAS, | 
 |     D3DRS_WRAP8, | 
 |     D3DRS_WRAP9, | 
 |     D3DRS_WRAP10, | 
 |     D3DRS_WRAP11, | 
 |     D3DRS_WRAP12, | 
 |     D3DRS_WRAP13, | 
 |     D3DRS_WRAP14, | 
 |     D3DRS_WRAP15, | 
 |     D3DRS_SEPARATEALPHABLENDENABLE, | 
 |     D3DRS_SRCBLENDALPHA, | 
 |     D3DRS_DESTBLENDALPHA, | 
 |     D3DRS_BLENDOPALPHA, | 
 | }; | 
 |  | 
 | typedef struct render_state_data { | 
 |     DWORD states[D3D9_RENDER_STATES]; | 
 | } render_state_data; | 
 |  | 
 | typedef struct render_state_arg { | 
 |     D3DPRESENT_PARAMETERS* device_pparams; | 
 |     float pointsize_max; | 
 | } render_state_arg; | 
 |  | 
 | typedef struct render_state_context { | 
 |    render_state_data return_data_buffer; | 
 |    render_state_data default_data_buffer; | 
 |    render_state_data test_data_buffer; | 
 |    render_state_data poison_data_buffer; | 
 | } render_state_context; | 
 |  | 
 | static void render_state_set_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, const void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     const render_state_data* rsdata = data; | 
 |     unsigned int i; | 
 |  | 
 |     for (i = 0; i < D3D9_RENDER_STATES; i++) { | 
 |         hret = IDirect3DDevice9_SetRenderState(device, render_state_indices[i], rsdata->states[i]); | 
 |         ok(hret == D3D_OK, "SetRenderState returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static void render_state_get_handler( | 
 |     IDirect3DDevice9* device, const state_test* test, void* data) { | 
 |  | 
 |     HRESULT hret; | 
 |     render_state_data* rsdata = data; | 
 |     unsigned int i = 0; | 
 |  | 
 |     for (i = 0; i < D3D9_RENDER_STATES; i++) { | 
 |         hret = IDirect3DDevice9_GetRenderState(device, render_state_indices[i], &rsdata->states[i]); | 
 |         ok(hret == D3D_OK, "GetRenderState returned %#x.\n", hret); | 
 |     } | 
 | } | 
 |  | 
 | static void render_state_print_handler( | 
 |     const state_test* test, | 
 |     const void* data) { | 
 |  | 
 |     const render_state_data* rsdata = data; | 
 |  | 
 |     unsigned int i; | 
 |     for (i = 0; i < D3D9_RENDER_STATES; i++) | 
 |         trace("Index = %u, Value = %#x\n", i, rsdata->states[i]); | 
 | } | 
 |  | 
 | static inline DWORD to_dword(float fl) { | 
 |     return *((DWORD*) &fl); | 
 | } | 
 |  | 
 | static void render_state_default_data_init(const struct render_state_arg *rsarg, struct render_state_data *data) | 
 | { | 
 |    DWORD zenable = rsarg->device_pparams->EnableAutoDepthStencil ? D3DZB_TRUE : D3DZB_FALSE; | 
 |    unsigned int idx = 0; | 
 |  | 
 |    data->states[idx++] = zenable;               /* ZENABLE */ | 
 |    data->states[idx++] = D3DFILL_SOLID;         /* FILLMODE */ | 
 |    data->states[idx++] = D3DSHADE_GOURAUD;      /* SHADEMODE */ | 
 |    data->states[idx++] = TRUE;                  /* ZWRITEENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* ALPHATESTENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* LASTPIXEL */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLEND */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLEND */ | 
 |    data->states[idx++] = D3DCULL_CCW;           /* CULLMODE */ | 
 |    data->states[idx++] = D3DCMP_LESSEQUAL;      /* ZFUNC */ | 
 |    data->states[idx++] = 0;                     /* ALPHAREF */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* ALPHAFUNC */ | 
 |    data->states[idx++] = FALSE;                 /* DITHERENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* ALPHABLENDENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* FOGENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* SPECULARENABLE */ | 
 |    data->states[idx++] = 0;                     /* FOGCOLOR */ | 
 |    data->states[idx++] = D3DFOG_NONE;           /* FOGTABLEMODE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* FOGSTART */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* FOGEND */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* FOGDENSITY */ | 
 |    data->states[idx++] = FALSE;                 /* RANGEFOGENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* STENCILENABLE */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* STENCILFUNC */ | 
 |    data->states[idx++] = 0;                     /* STENCILREF */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* STENCILMASK */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* STENCILWRITEMASK */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* TEXTUREFACTOR */ | 
 |    data->states[idx++] = 0;                     /* WRAP 0 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 1 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 2 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 3 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 4 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 5 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 6 */ | 
 |    data->states[idx++] = 0;                     /* WRAP 7 */ | 
 |    data->states[idx++] = TRUE;                  /* CLIPPING */ | 
 |    data->states[idx++] = TRUE;                  /* LIGHTING */ | 
 |    data->states[idx++] = 0;                     /* AMBIENT */ | 
 |    data->states[idx++] = D3DFOG_NONE;           /* FOGVERTEXMODE */ | 
 |    data->states[idx++] = TRUE;                  /* COLORVERTEX */ | 
 |    data->states[idx++] = TRUE;                  /* LOCALVIEWER */ | 
 |    data->states[idx++] = FALSE;                 /* NORMALIZENORMALS */ | 
 |    data->states[idx++] = D3DMCS_COLOR1;         /* DIFFUSEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* SPECULARMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* AMBIENTMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* EMISSIVEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DVBF_DISABLE;        /* VERTEXBLEND */ | 
 |    data->states[idx++] = 0;                     /* CLIPPLANEENABLE */ | 
 | #if 0 /* Driver dependent, increase array size to enable */ | 
 |    data->states[idx++] = to_dword(1.0f);       /* POINTSIZE */ | 
 | #endif | 
 |    data->states[idx++] = to_dword(1.0f);        /* POINTSIZEMIN */ | 
 |    data->states[idx++] = FALSE;                 /* POINTSPRITEENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* POINTSCALEENABLE */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* POINTSCALE_A */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_B */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* POINTSCALE_C */ | 
 |    data->states[idx++] = TRUE;                  /* MULTISAMPLEANTIALIAS */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* MULTISAMPLEMASK */ | 
 |    data->states[idx++] = D3DPATCHEDGE_DISCRETE; /* PATCHEDGESTYLE */ | 
 |    data->states[idx++] = 0xbaadcafe;            /* DEBUGMONITORTOKEN */ | 
 |    data->states[idx++] = to_dword(rsarg->pointsize_max); /* POINTSIZE_MAX */ | 
 |    data->states[idx++] = FALSE;                 /* INDEXEDVERTEXBLENDENABLE */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* TWEENFACTOR */ | 
 |    data->states[idx++] = D3DBLENDOP_ADD;        /* BLENDOP */ | 
 |    data->states[idx++] = D3DDEGREE_CUBIC;       /* POSITIONDEGREE */ | 
 |    data->states[idx++] = D3DDEGREE_LINEAR;      /* NORMALDEGREE */ | 
 |    data->states[idx++] = FALSE;                 /* SCISSORTESTENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* SLOPESCALEDEPTHBIAS */ | 
 |    data->states[idx++] = FALSE;                 /* ANTIALIASEDLINEENABLE */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* MINTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* MAXTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_X */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_Y */ | 
 |    data->states[idx++] = to_dword(1.0f);        /* ADAPTIVETESS_Z */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* ADAPTIVETESS_W */ | 
 |    data->states[idx++] = FALSE;                 /* ENABLEADAPTIVETESSELATION */ | 
 |    data->states[idx++] = FALSE;                 /* TWOSIDEDSTENCILMODE */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_KEEP;     /* CCW_STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE1 */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE2 */ | 
 |    data->states[idx++] = 0x0000000F;            /* COLORWRITEENABLE3 */ | 
 |    data->states[idx++] = 0xFFFFFFFF;            /* BLENDFACTOR */ | 
 |    data->states[idx++] = 0;                     /* SRGBWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.0f);        /* DEPTHBIAS */ | 
 |    data->states[idx++] = 0;                     /* WRAP8 */ | 
 |    data->states[idx++] = 0;                     /* WRAP9 */ | 
 |    data->states[idx++] = 0;                     /* WRAP10 */ | 
 |    data->states[idx++] = 0;                     /* WRAP11 */ | 
 |    data->states[idx++] = 0;                     /* WRAP12 */ | 
 |    data->states[idx++] = 0;                     /* WRAP13 */ | 
 |    data->states[idx++] = 0;                     /* WRAP14 */ | 
 |    data->states[idx++] = 0;                     /* WRAP15 */ | 
 |    data->states[idx++] = FALSE;                 /* SEPARATEALPHABLENDENABLE */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* SRCBLENDALPHA */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* DESTBLENDALPHA */ | 
 |    data->states[idx++] = TRUE;                  /* BLENDOPALPHA */ | 
 | } | 
 |  | 
 | static void render_state_poison_data_init( | 
 |     render_state_data* data) { | 
 |  | 
 |    unsigned int i; | 
 |    for (i = 0; i < D3D9_RENDER_STATES; i++) | 
 |        data->states[i] = 0x1337c0de; | 
 | } | 
 |  | 
 | static void render_state_test_data_init( | 
 |     render_state_data* data) { | 
 |  | 
 |    unsigned int idx = 0; | 
 |    data->states[idx++] = D3DZB_USEW;            /* ZENABLE */ | 
 |    data->states[idx++] = D3DFILL_WIREFRAME;     /* FILLMODE */ | 
 |    data->states[idx++] = D3DSHADE_PHONG;        /* SHADEMODE */ | 
 |    data->states[idx++] = FALSE;                 /* ZWRITEENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* ALPHATESTENABLE */ | 
 |    data->states[idx++] = FALSE;                 /* LASTPIXEL */ | 
 |    data->states[idx++] = D3DBLEND_SRCALPHASAT;  /* SRCBLEND */ | 
 |    data->states[idx++] = D3DBLEND_INVDESTALPHA; /* DESTBLEND */ | 
 |    data->states[idx++] = D3DCULL_CW;            /* CULLMODE */ | 
 |    data->states[idx++] = D3DCMP_NOTEQUAL;       /* ZFUNC */ | 
 |    data->states[idx++] = 10;                    /* ALPHAREF */ | 
 |    data->states[idx++] = D3DCMP_GREATER;        /* ALPHAFUNC */ | 
 |    data->states[idx++] = TRUE;                  /* DITHERENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* ALPHABLENDENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* FOGENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* SPECULARENABLE */ | 
 |    data->states[idx++] = 255 << 31;             /* FOGCOLOR */ | 
 |    data->states[idx++] = D3DFOG_EXP;            /* FOGTABLEMODE */ | 
 |    data->states[idx++] = to_dword(0.1f);        /* FOGSTART */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* FOGEND */ | 
 |    data->states[idx++] = to_dword(0.5f);        /* FOGDENSITY */ | 
 |    data->states[idx++] = TRUE;                  /* RANGEFOGENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* STENCILENABLE */ | 
 |    data->states[idx++] = D3DSTENCILOP_INCRSAT;  /* STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_REPLACE;  /* STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_INVERT;   /* STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_LESS;           /* STENCILFUNC */ | 
 |    data->states[idx++] = 10;                    /* STENCILREF */ | 
 |    data->states[idx++] = 0xFF00FF00;            /* STENCILMASK */ | 
 |    data->states[idx++] = 0x00FF00FF;            /* STENCILWRITEMASK */ | 
 |    data->states[idx++] = 0xF0F0F0F0;            /* TEXTUREFACTOR */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 0 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 1 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 2 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 4 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 5 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 6 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 7 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 8 */ | 
 |    data->states[idx++] = FALSE;                 /* CLIPPING */ | 
 |    data->states[idx++] = FALSE;                 /* LIGHTING */ | 
 |    data->states[idx++] = 255 << 16;             /* AMBIENT */ | 
 |    data->states[idx++] = D3DFOG_EXP2;           /* FOGVERTEXMODE */ | 
 |    data->states[idx++] = FALSE;                 /* COLORVERTEX */ | 
 |    data->states[idx++] = FALSE;                 /* LOCALVIEWER */ | 
 |    data->states[idx++] = TRUE;                  /* NORMALIZENORMALS */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* DIFFUSEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_MATERIAL;       /* SPECULARMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR1;         /* AMBIENTMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DMCS_COLOR2;         /* EMISSIVEMATERIALSOURCE */ | 
 |    data->states[idx++] = D3DVBF_3WEIGHTS;       /* VERTEXBLEND */ | 
 |    data->states[idx++] = 0xf1f1f1f1;            /* CLIPPLANEENABLE */ | 
 | #if 0 /* Driver dependent, increase array size to enable */ | 
 |    data->states[idx++] = to_dword(32.0f);       /* POINTSIZE */ | 
 | #endif | 
 |    data->states[idx++] = to_dword(0.7f);        /* POINTSIZEMIN */ | 
 |    data->states[idx++] = TRUE;                  /* POINTSPRITEENABLE */ | 
 |    data->states[idx++] = TRUE;                  /* POINTSCALEENABLE */ | 
 |    data->states[idx++] = to_dword(0.7f);        /* POINTSCALE_A */ | 
 |    data->states[idx++] = to_dword(0.5f);        /* POINTSCALE_B */ | 
 |    data->states[idx++] = to_dword(0.4f);        /* POINTSCALE_C */ | 
 |    data->states[idx++] = FALSE;                 /* MULTISAMPLEANTIALIAS */ | 
 |    data->states[idx++] = 0xABCDDBCA;            /* MULTISAMPLEMASK */ | 
 |    data->states[idx++] = D3DPATCHEDGE_CONTINUOUS; /* PATCHEDGESTYLE */ | 
 |    data->states[idx++] = D3DDMT_DISABLE;        /* DEBUGMONITORTOKEN */ | 
 |    data->states[idx++] = to_dword(77.0f);       /* POINTSIZE_MAX */ | 
 |    data->states[idx++] = TRUE;                  /* INDEXEDVERTEXBLENDENABLE */ | 
 |    data->states[idx++] = 0x00000009;            /* COLORWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.2f);        /* TWEENFACTOR */ | 
 |    data->states[idx++] = D3DBLENDOP_REVSUBTRACT;/* BLENDOP */ | 
 |    data->states[idx++] = D3DDEGREE_LINEAR;      /* POSITIONDEGREE */ | 
 |    data->states[idx++] = D3DDEGREE_CUBIC;       /* NORMALDEGREE */ | 
 |    data->states[idx++] = TRUE;                  /* SCISSORTESTENABLE */ | 
 |    data->states[idx++] = to_dword(0.33f);       /* SLOPESCALEDEPTHBIAS */ | 
 |    data->states[idx++] = TRUE;                  /* ANTIALIASEDLINEENABLE */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* MINTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.8f);        /* MAXTESSELATIONLEVEL */ | 
 |    data->states[idx++] = to_dword(0.2f);        /* ADAPTIVETESS_X */ | 
 |    data->states[idx++] = to_dword(0.3f);        /* ADAPTIVETESS_Y */ | 
 |    data->states[idx++] = to_dword(0.6f);        /* ADAPTIVETESS_Z */ | 
 |    data->states[idx++] = to_dword(0.4f);        /* ADAPTIVETESS_W */ | 
 |    data->states[idx++] = TRUE;                  /* ENABLEADAPTIVETESSELATION */ | 
 |    data->states[idx++] = TRUE;                  /* TWOSIDEDSTENCILMODE */ | 
 |    data->states[idx++] = D3DSTENCILOP_ZERO;     /* CCW_STENCILFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_DECR;     /* CCW_STENCILZFAIL */ | 
 |    data->states[idx++] = D3DSTENCILOP_INCR;     /* CCW_STENCILPASS */ | 
 |    data->states[idx++] = D3DCMP_ALWAYS;         /* CCW_STENCILFUNC */ | 
 |    data->states[idx++] = 0x00000007;            /* COLORWRITEENABLE1 */ | 
 |    data->states[idx++] = 0x00000008;            /* COLORWRITEENABLE2 */ | 
 |    data->states[idx++] = 0x00000004;            /* COLORWRITEENABLE3 */ | 
 |    data->states[idx++] = 0xF0F1F2F3;            /* BLENDFACTOR */ | 
 |    data->states[idx++] = 1;                     /* SRGBWRITEENABLE */ | 
 |    data->states[idx++] = to_dword(0.3f);        /* DEPTHBIAS */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_2;                                   /* WRAP 8 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3;                                   /* WRAP 9 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_3;                                   /* WRAP 10 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_3 | D3DWRAPCOORD_0;                                   /* WRAP 11 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_0 | D3DWRAPCOORD_1 | D3DWRAPCOORD_2;                  /* WRAP 12 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_3 | D3DWRAPCOORD_2;                  /* WRAP 13 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_2 | D3DWRAPCOORD_1 | D3DWRAPCOORD_0;                  /* WRAP 14 */ | 
 |    data->states[idx++] = D3DWRAPCOORD_1 | D3DWRAPCOORD_0 | D3DWRAPCOORD_2 | D3DWRAPCOORD_3; /* WRAP 15 */ | 
 |    data->states[idx++] = TRUE;                  /* SEPARATEALPHABLENDENABLE */ | 
 |    data->states[idx++] = D3DBLEND_ZERO;         /* SRCBLENDALPHA */ | 
 |    data->states[idx++] = D3DBLEND_ONE;          /* DESTBLENDALPHA */ | 
 |    data->states[idx++] = FALSE;                 /* BLENDOPALPHA */ | 
 | } | 
 |  | 
 | static HRESULT render_state_setup_handler( | 
 |     state_test* test) { | 
 |  | 
 |     const render_state_arg* rsarg = test->test_arg; | 
 |  | 
 |     render_state_context *ctx = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(render_state_context)); | 
 |     if (ctx == NULL) return E_FAIL; | 
 |     test->test_context = ctx; | 
 |  | 
 |     test->return_data = &ctx->return_data_buffer; | 
 |     test->default_data = &ctx->default_data_buffer; | 
 |     test->initial_data = &ctx->default_data_buffer; | 
 |     test->test_data_in = &ctx->test_data_buffer; | 
 |     test->test_data_out = &ctx->test_data_buffer; | 
 |     test->poison_data = &ctx->poison_data_buffer; | 
 |  | 
 |     render_state_default_data_init(rsarg, &ctx->default_data_buffer); | 
 |     render_state_test_data_init(&ctx->test_data_buffer); | 
 |     render_state_poison_data_init(&ctx->poison_data_buffer); | 
 |  | 
 |     test->data_size = sizeof(render_state_data); | 
 |  | 
 |     return D3D_OK; | 
 | } | 
 |  | 
 | static void render_state_teardown_handler( | 
 |     state_test* test) { | 
 |  | 
 |     HeapFree(GetProcessHeap(), 0, test->test_context); | 
 | } | 
 |  | 
 | static void render_states_queue_test( | 
 |     state_test* test, | 
 |     const render_state_arg* test_arg) { | 
 |  | 
 |     test->setup_handler = render_state_setup_handler; | 
 |     test->teardown_handler = render_state_teardown_handler; | 
 |     test->set_handler = render_state_set_handler; | 
 |     test->get_handler = render_state_get_handler; | 
 |     test->print_handler = render_state_print_handler; | 
 |     test->test_name = "set_get_render_states"; | 
 |     test->test_arg = test_arg; | 
 | } | 
 |  | 
 | /* =================== Main state tests function =============================== */ | 
 |  | 
 | static void test_state_management( | 
 |     IDirect3DDevice9 *device, | 
 |     D3DPRESENT_PARAMETERS *device_pparams) { | 
 |  | 
 |     HRESULT hret; | 
 |     D3DCAPS9 caps; | 
 |  | 
 |     /* Test count: 2 for shader constants | 
 |                    1 for lights | 
 |                    1 for transforms | 
 |                    1 for render states | 
 |      */ | 
 |     const int max_tests = 5; | 
 |     state_test tests[5]; | 
 |     unsigned int tcount = 0; | 
 |  | 
 |     shader_constant_arg pshader_constant_arg; | 
 |     shader_constant_arg vshader_constant_arg; | 
 |     render_state_arg render_state_arg; | 
 |     light_arg light_arg; | 
 |  | 
 |     hret = IDirect3DDevice9_GetDeviceCaps(device, &caps); | 
 |     ok(hret == D3D_OK, "GetDeviceCaps returned %#x.\n", hret); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     texture_stages = caps.MaxTextureBlendStages; | 
 |  | 
 |     /* Zero test memory */ | 
 |     memset(tests, 0, sizeof(state_test) * max_tests); | 
 |  | 
 |     if (caps.VertexShaderVersion & 0xffff) { | 
 |         vshader_constant_arg.idx = 0; | 
 |         vshader_constant_arg.pshader = FALSE; | 
 |         shader_constants_queue_test(&tests[tcount], &vshader_constant_arg); | 
 |         tcount++; | 
 |     } | 
 |  | 
 |     if (caps.PixelShaderVersion & 0xffff) { | 
 |         pshader_constant_arg.idx = 0; | 
 |         pshader_constant_arg.pshader = TRUE; | 
 |         shader_constants_queue_test(&tests[tcount], &pshader_constant_arg); | 
 |         tcount++; | 
 |     } | 
 |  | 
 |     light_arg.idx = 0; | 
 |     lights_queue_test(&tests[tcount], &light_arg); | 
 |     tcount++; | 
 |  | 
 |     transform_queue_test(&tests[tcount]); | 
 |     tcount++; | 
 |  | 
 |     render_state_arg.device_pparams = device_pparams; | 
 |     render_state_arg.pointsize_max = caps.MaxPointSize; | 
 |     render_states_queue_test(&tests[tcount], &render_state_arg); | 
 |     tcount++; | 
 |  | 
 |     execute_test_chain_all(device, tests, tcount); | 
 | } | 
 |  | 
 | static void test_shader_constant_apply(IDirect3DDevice9 *device) | 
 | { | 
 |     static const float initial[] = {0.0f, 0.0f, 0.0f, 0.0f}; | 
 |     static const float vs_const[] = {1.0f, 2.0f, 3.0f, 4.0f}; | 
 |     static const float ps_const[] = {5.0f, 6.0f, 7.0f, 8.0f}; | 
 |     IDirect3DStateBlock9 *stateblock; | 
 |     float ret[4]; | 
 |     HRESULT hr; | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, initial, 1); | 
 |     ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, initial, 1); | 
 |     ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, initial, 1); | 
 |     ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, initial, 1); | 
 |     ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetpixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 0, vs_const, 1); | 
 |     ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 0, ps_const, 1); | 
 |     ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_BeginStateBlock(device); | 
 |     ok(SUCCEEDED(hr), "BeginStateBlock returned %#x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_SetVertexShaderConstantF(device, 1, vs_const, 1); | 
 |     ok(SUCCEEDED(hr), "SetVertexShaderConstantF returned %#x\n", hr); | 
 |     hr = IDirect3DDevice9_SetPixelShaderConstantF(device, 1, ps_const, 1); | 
 |     ok(SUCCEEDED(hr), "SetPixelShaderConstantF returned %#x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_EndStateBlock(device, &stateblock); | 
 |     ok(SUCCEEDED(hr), "EndStateBlock returned %#x\n", hr); | 
 |  | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |             "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, initial, sizeof(initial)), | 
 |             "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], initial[0], initial[1], initial[2], initial[3]); | 
 |  | 
 |     hr = IDirect3DStateBlock9_Apply(stateblock); | 
 |     ok(SUCCEEDED(hr), "Apply returned %#x\n", hr); | 
 |  | 
 |     /* Apply doesn't overwrite constants that aren't explicitly set on the source stateblock. */ | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |     hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetVertexShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, vs_const, sizeof(vs_const)), | 
 |             "GetVertexShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], vs_const[0], vs_const[1], vs_const[2], vs_const[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 0, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |             "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |     hr = IDirect3DDevice9_GetPixelShaderConstantF(device, 1, ret, 1); | 
 |     ok(SUCCEEDED(hr), "GetPixelShaderConstantF returned %#x\n", hr); | 
 |     ok(!memcmp(ret, ps_const, sizeof(ps_const)), | 
 |             "GetPixelShaderConstantF got {%f, %f, %f, %f}, expected {%f, %f, %f, %f}\n", | 
 |             ret[0], ret[1], ret[2], ret[3], ps_const[0], ps_const[1], ps_const[2], ps_const[3]); | 
 |  | 
 |     IDirect3DStateBlock9_Release(stateblock); | 
 | } | 
 |  | 
 | START_TEST(stateblock) | 
 | { | 
 |     IDirect3DDevice9 *device_ptr = NULL; | 
 |     D3DPRESENT_PARAMETERS device_pparams; | 
 |     HRESULT hret; | 
 |     ULONG refcount; | 
 |  | 
 |     d3d9_handle = LoadLibraryA("d3d9.dll"); | 
 |     if (!d3d9_handle) | 
 |     { | 
 |         skip("Could not load d3d9.dll\n"); | 
 |         return; | 
 |     } | 
 |  | 
 |     hret = init_d3d9(&device_ptr, &device_pparams); | 
 |     if (hret != D3D_OK) return; | 
 |  | 
 |     test_begin_end_state_block(device_ptr); | 
 |     test_state_management(device_ptr, &device_pparams); | 
 |     test_shader_constant_apply(device_ptr); | 
 |  | 
 |     refcount = IDirect3DDevice9_Release(device_ptr); | 
 |     ok(!refcount, "Device has %u references left\n", refcount); | 
 | } |