| /* DirectDraw Base Functions |
| * |
| * Copyright 1997-1999 Marcus Meissner |
| * Copyright 1998 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * Copyright 2008 Denver Gingerich |
| * |
| * This file contains the (internal) driver registration functions, |
| * driver enumeration APIs and DirectDraw creation functions. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #include "wine/debug.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| #include "winreg.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #define DDRAW_INIT_GUID |
| #include "ddraw_private.h" |
| |
| static typeof(WineDirect3DCreate) *pWineDirect3DCreate; |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| /* The configured default surface */ |
| WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN; |
| |
| /* DDraw list and critical section */ |
| static struct list global_ddraw_list = LIST_INIT(global_ddraw_list); |
| |
| static CRITICAL_SECTION_DEBUG ddraw_cs_debug = |
| { |
| 0, 0, &ddraw_cs, |
| { &ddraw_cs_debug.ProcessLocksList, |
| &ddraw_cs_debug.ProcessLocksList }, |
| 0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") } |
| }; |
| CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 }; |
| |
| /* value of ForceRefreshRate */ |
| DWORD force_refresh_rate = 0; |
| |
| /* |
| * Helper Function for DDRAW_Create and DirectDrawCreateClipper for |
| * lazy loading of the Wine D3D driver. |
| * |
| * Returns |
| * TRUE on success |
| * FALSE on failure. |
| */ |
| |
| BOOL LoadWineD3D(void) |
| { |
| static HMODULE hWineD3D = (HMODULE) -1; |
| if (hWineD3D == (HMODULE) -1) |
| { |
| hWineD3D = LoadLibraryA("wined3d"); |
| if (hWineD3D) |
| { |
| pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate"); |
| pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper"); |
| return TRUE; |
| } |
| } |
| return hWineD3D != NULL; |
| } |
| |
| /*********************************************************************** |
| * |
| * Helper function for DirectDrawCreate and friends |
| * Creates a new DDraw interface with the given REFIID |
| * |
| * Interfaces that can be created: |
| * IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7 |
| * IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return |
| * IDirect3D interfaces?) |
| * |
| * Arguments: |
| * guid: ID of the requested driver, NULL for the default driver. |
| * The GUID can be queried with DirectDrawEnumerate(Ex)A/W |
| * DD: Used to return the pointer to the created object |
| * UnkOuter: For aggregation, which is unsupported. Must be NULL |
| * iid: requested version ID. |
| * |
| * Returns: |
| * DD_OK if the Interface was created successfully |
| * CLASS_E_NOAGGREGATION if UnkOuter is not NULL |
| * E_OUTOFMEMORY if some allocation failed |
| * |
| ***********************************************************************/ |
| static HRESULT |
| DDRAW_Create(const GUID *guid, |
| void **DD, |
| IUnknown *UnkOuter, |
| REFIID iid) |
| { |
| IDirectDrawImpl *This = NULL; |
| HRESULT hr; |
| IWineD3D *wineD3D = NULL; |
| IWineD3DDevice *wineD3DDevice = NULL; |
| HDC hDC; |
| WINED3DDEVTYPE devicetype; |
| |
| TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter); |
| |
| *DD = NULL; |
| |
| /* We don't care about this guids. Well, there's no special guid anyway |
| * OK, we could |
| */ |
| if (guid == (GUID *) DDCREATE_EMULATIONONLY) |
| { |
| /* Use the reference device id. This doesn't actually change anything, |
| * WineD3D always uses OpenGL for D3D rendering. One could make it request |
| * indirect rendering |
| */ |
| devicetype = WINED3DDEVTYPE_REF; |
| } |
| else if(guid == (GUID *) DDCREATE_HARDWAREONLY) |
| { |
| devicetype = WINED3DDEVTYPE_HAL; |
| } |
| else |
| { |
| devicetype = 0; |
| } |
| |
| /* DDraw doesn't support aggregation, according to msdn */ |
| if (UnkOuter != NULL) |
| return CLASS_E_NOAGGREGATION; |
| |
| /* DirectDraw creation comes here */ |
| This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl)); |
| if(!This) |
| { |
| ERR("Out of memory when creating DirectDraw\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| /* The interfaces: |
| * IDirectDraw and IDirect3D are the same object, |
| * QueryInterface is used to get other interfaces. |
| */ |
| This->lpVtbl = &IDirectDraw7_Vtbl; |
| This->IDirectDraw_vtbl = &IDirectDraw1_Vtbl; |
| This->IDirectDraw2_vtbl = &IDirectDraw2_Vtbl; |
| This->IDirectDraw3_vtbl = &IDirectDraw3_Vtbl; |
| This->IDirectDraw4_vtbl = &IDirectDraw4_Vtbl; |
| This->IDirect3D_vtbl = &IDirect3D1_Vtbl; |
| This->IDirect3D2_vtbl = &IDirect3D2_Vtbl; |
| This->IDirect3D3_vtbl = &IDirect3D3_Vtbl; |
| This->IDirect3D7_vtbl = &IDirect3D7_Vtbl; |
| This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl; |
| |
| /* See comments in IDirectDrawImpl_CreateNewSurface for a description |
| * of this member. |
| * Read from a registry key, should add a winecfg option later |
| */ |
| This->ImplType = DefaultSurfaceType; |
| |
| /* Get the current screen settings */ |
| hDC = GetDC(0); |
| This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); |
| ReleaseDC(0, hDC); |
| This->orig_width = GetSystemMetrics(SM_CXSCREEN); |
| This->orig_height = GetSystemMetrics(SM_CYSCREEN); |
| |
| if (!LoadWineD3D()) |
| { |
| ERR("Couldn't load WineD3D - OpenGL libs not present?\n"); |
| hr = DDERR_NODIRECTDRAWSUPPORT; |
| goto err_out; |
| } |
| |
| /* Initialize WineD3D |
| * |
| * All Rendering (2D and 3D) is relayed to WineD3D, |
| * but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT |
| * structure handling is handled in this lib. |
| */ |
| wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */); |
| if(!wineD3D) |
| { |
| ERR("Failed to initialise WineD3D\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| This->wineD3D = wineD3D; |
| TRACE("WineD3D created at %p\n", wineD3D); |
| |
| /* Initialized member... |
| * |
| * It is set to false at creation time, and set to true in |
| * IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on |
| * initialize only once |
| */ |
| This->initialized = FALSE; |
| |
| /* Initialize WineD3DDevice |
| * |
| * It is used for screen setup, surface and palette creation |
| * When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are |
| * initialized |
| */ |
| hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */, |
| 0 /* BehaviorFlags */, (IUnknown *)This, (IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice); |
| if(FAILED(hr)) |
| { |
| ERR("Failed to create a wineD3DDevice, result = %x\n", hr); |
| goto err_out; |
| } |
| This->wineD3DDevice = wineD3DDevice; |
| TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice); |
| |
| /* Register the window class |
| * |
| * It is used to create a hidden window for D3D |
| * rendering, if the application didn't pass one. |
| * It can also be used for Creating a device window |
| * from SetCooperativeLevel |
| * |
| * The name: DDRAW_<address>. The classname is |
| * 32 bit long, so a 64 bit address will fit nicely |
| * (Will this be compiled for 64 bit anyway?) |
| * |
| */ |
| sprintf(This->classname, "DDRAW_%p", This); |
| |
| memset(&This->wnd_class, 0, sizeof(This->wnd_class)); |
| This->wnd_class.style = CS_HREDRAW | CS_VREDRAW; |
| This->wnd_class.lpfnWndProc = DefWindowProcA; |
| This->wnd_class.cbClsExtra = 0; |
| This->wnd_class.cbWndExtra = 0; |
| This->wnd_class.hInstance = GetModuleHandleA(0); |
| This->wnd_class.hIcon = 0; |
| This->wnd_class.hCursor = 0; |
| This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH); |
| This->wnd_class.lpszMenuName = NULL; |
| This->wnd_class.lpszClassName = This->classname; |
| if(!RegisterClassA(&This->wnd_class)) |
| { |
| ERR("RegisterClassA failed!\n"); |
| goto err_out; |
| } |
| |
| /* Get the amount of video memory */ |
| This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); |
| |
| list_init(&This->surface_list); |
| list_add_head(&global_ddraw_list, &This->ddraw_list_entry); |
| |
| /* Call QueryInterface to get the pointer to the requested interface. This also initializes |
| * The required refcount |
| */ |
| hr = IDirectDraw7_QueryInterface((IDirectDraw7 *)This, iid, DD); |
| if(SUCCEEDED(hr)) return DD_OK; |
| |
| err_out: |
| /* Let's hope we never need this ;) */ |
| if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice); |
| if(wineD3D) IWineD3D_Release(wineD3D); |
| HeapFree(GetProcessHeap(), 0, This->decls); |
| HeapFree(GetProcessHeap(), 0, This); |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawCreate (DDRAW.@) |
| * |
| * Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7 |
| * interfaces in theory |
| * |
| * Arguments, return values: See DDRAW_Create |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DECLSPEC_HOTPATCH |
| DirectDrawCreate(GUID *GUID, |
| LPDIRECTDRAW *DD, |
| IUnknown *UnkOuter) |
| { |
| HRESULT hr; |
| TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawCreateEx (DDRAW.@) |
| * |
| * Only creates new IDirectDraw7 interfaces, supposed to fail if legacy |
| * interfaces are requested. |
| * |
| * Arguments, return values: See DDRAW_Create |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI DECLSPEC_HOTPATCH |
| DirectDrawCreateEx(GUID *GUID, |
| LPVOID *DD, |
| REFIID iid, |
| IUnknown *UnkOuter) |
| { |
| HRESULT hr; |
| TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter); |
| |
| if (!IsEqualGUID(iid, &IID_IDirectDraw7)) |
| return DDERR_INVALIDPARAMS; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = DDRAW_Create(GUID, DD, UnkOuter, iid); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateA (DDRAW.@) |
| * |
| * Enumerates legacy ddraw drivers, ascii version. We only have one |
| * driver, which relays to WineD3D. If we were sufficiently cool, |
| * we could offer various interfaces, which use a different default surface |
| * implementation, but I think it's better to offer this choice in |
| * winecfg, because some apps use the default driver, so we would need |
| * a winecfg option anyway, and there shouldn't be 2 ways to set one setting |
| * |
| * Arguments: |
| * Callback: Callback function from the app |
| * Context: Argument to the call back. |
| * |
| * Returns: |
| * DD_OK on success |
| * E_INVALIDARG if the Callback caused a page fault |
| * |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI |
| DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback, |
| LPVOID Context) |
| { |
| TRACE("(%p, %p)\n", Callback, Context); |
| |
| TRACE(" Enumerating default DirectDraw HAL interface\n"); |
| /* We only have one driver */ |
| __TRY |
| { |
| static CHAR driver_desc[] = "DirectDraw HAL", |
| driver_name[] = "display"; |
| |
| Callback(NULL, driver_desc, driver_name, Context); |
| } |
| __EXCEPT_PAGE_FAULT |
| { |
| return DDERR_INVALIDPARAMS; |
| } |
| __ENDTRY |
| |
| TRACE(" End of enumeration\n"); |
| return DD_OK; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateExA (DDRAW.@) |
| * |
| * Enumerates DirectDraw7 drivers, ascii version. See |
| * the comments above DirectDrawEnumerateA for more details. |
| * |
| * The Flag member is not supported right now. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI |
| DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback, |
| LPVOID Context, |
| DWORD Flags) |
| { |
| TRACE("(%p, %p, 0x%08x)\n", Callback, Context, Flags); |
| |
| if (Flags & ~(DDENUM_ATTACHEDSECONDARYDEVICES | |
| DDENUM_DETACHEDSECONDARYDEVICES | |
| DDENUM_NONDISPLAYDEVICES)) |
| return DDERR_INVALIDPARAMS; |
| |
| if (Flags) |
| FIXME("flags 0x%08x not handled\n", Flags); |
| |
| TRACE("Enumerating default DirectDraw HAL interface\n"); |
| |
| /* We only have one driver by now */ |
| __TRY |
| { |
| static CHAR driver_desc[] = "DirectDraw HAL", |
| driver_name[] = "display"; |
| |
| /* QuickTime expects the description "DirectDraw HAL" */ |
| Callback(NULL, driver_desc, driver_name, Context, 0); |
| } |
| __EXCEPT_PAGE_FAULT |
| { |
| return DDERR_INVALIDPARAMS; |
| } |
| __ENDTRY; |
| |
| TRACE("End of enumeration\n"); |
| return DD_OK; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateW (DDRAW.@) |
| * |
| * Enumerates legacy drivers, unicode version. |
| * This function is not implemented on Windows. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI |
| DirectDrawEnumerateW(LPDDENUMCALLBACKW Callback, |
| LPVOID Context) |
| { |
| TRACE("(%p, %p)\n", Callback, Context); |
| |
| if (!Callback) |
| return DDERR_INVALIDPARAMS; |
| else |
| return DDERR_UNSUPPORTED; |
| } |
| |
| /*********************************************************************** |
| * DirectDrawEnumerateExW (DDRAW.@) |
| * |
| * Enumerates DirectDraw7 drivers, unicode version. |
| * This function is not implemented on Windows. |
| * |
| ***********************************************************************/ |
| HRESULT WINAPI |
| DirectDrawEnumerateExW(LPDDENUMCALLBACKEXW Callback, |
| LPVOID Context, |
| DWORD Flags) |
| { |
| TRACE("(%p, %p, 0x%x)\n", Callback, Context, Flags); |
| |
| return DDERR_UNSUPPORTED; |
| } |
| |
| /*********************************************************************** |
| * Classfactory implementation. |
| ***********************************************************************/ |
| |
| /*********************************************************************** |
| * CF_CreateDirectDraw |
| * |
| * DDraw creation function for the class factory |
| * |
| * Params: |
| * UnkOuter: Set to NULL |
| * iid: ID of the wanted interface |
| * obj: Address to pass the interface pointer back |
| * |
| * Returns |
| * DD_OK / DDERR*, see DDRAW_Create |
| * |
| ***********************************************************************/ |
| static HRESULT |
| CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid, |
| void **obj) |
| { |
| HRESULT hr; |
| |
| TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj); |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = DDRAW_Create(NULL, obj, UnkOuter, iid); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /*********************************************************************** |
| * CF_CreateDirectDraw |
| * |
| * Clipper creation function for the class factory |
| * |
| * Params: |
| * UnkOuter: Set to NULL |
| * iid: ID of the wanted interface |
| * obj: Address to pass the interface pointer back |
| * |
| * Returns |
| * DD_OK / DDERR*, see DDRAW_Create |
| * |
| ***********************************************************************/ |
| static HRESULT |
| CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid, |
| void **obj) |
| { |
| HRESULT hr; |
| IDirectDrawClipper *Clip; |
| |
| EnterCriticalSection(&ddraw_cs); |
| hr = DirectDrawCreateClipper(0, &Clip, UnkOuter); |
| if (hr != DD_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj); |
| IDirectDrawClipper_Release(Clip); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| static const struct object_creation_info object_creation[] = |
| { |
| { &CLSID_DirectDraw, CF_CreateDirectDraw }, |
| { &CLSID_DirectDraw7, CF_CreateDirectDraw }, |
| { &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper } |
| }; |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::QueryInterface |
| * |
| * QueryInterface for the class factory |
| * |
| * PARAMS |
| * riid Reference to identifier of queried interface |
| * ppv Address to return the interface pointer at |
| * |
| * RETURNS |
| * Success: S_OK |
| * Failure: E_NOINTERFACE |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface, |
| REFIID riid, |
| void **obj) |
| { |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; |
| |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IClassFactory)) |
| { |
| IClassFactory_AddRef(iface); |
| *obj = This; |
| return S_OK; |
| } |
| |
| WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj); |
| return E_NOINTERFACE; |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::AddRef |
| * |
| * AddRef for the class factory |
| * |
| * RETURNS |
| * The new refcount |
| * |
| *******************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface) |
| { |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("(%p)->() incrementing from %d.\n", This, ref - 1); |
| |
| return ref; |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::Release |
| * |
| * Release for the class factory. If the refcount falls to 0, the object |
| * is destroyed |
| * |
| * RETURNS |
| * The new refcount |
| * |
| *******************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawClassFactoryImpl_Release(IClassFactory *iface) |
| { |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref); |
| TRACE("(%p)->() decrementing from %d.\n", This, ref+1); |
| |
| if (ref == 0) |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| return ref; |
| } |
| |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::CreateInstance |
| * |
| * What is this? Seems to create DirectDraw objects... |
| * |
| * Params |
| * The usual things??? |
| * |
| * RETURNS |
| * ??? |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface, |
| IUnknown *UnkOuter, |
| REFIID riid, |
| void **obj) |
| { |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; |
| |
| TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj); |
| |
| return This->pfnCreateInstance(UnkOuter, riid, obj); |
| } |
| |
| /******************************************************************************* |
| * IDirectDrawClassFactory::LockServer |
| * |
| * What is this? |
| * |
| * Params |
| * ??? |
| * |
| * RETURNS |
| * S_OK, because it's a stub |
| * |
| *******************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock) |
| { |
| IClassFactoryImpl *This = (IClassFactoryImpl *)iface; |
| FIXME("(%p)->(%d),stub!\n",This,dolock); |
| return S_OK; |
| } |
| |
| /******************************************************************************* |
| * The class factory VTable |
| *******************************************************************************/ |
| static const IClassFactoryVtbl IClassFactory_Vtbl = |
| { |
| IDirectDrawClassFactoryImpl_QueryInterface, |
| IDirectDrawClassFactoryImpl_AddRef, |
| IDirectDrawClassFactoryImpl_Release, |
| IDirectDrawClassFactoryImpl_CreateInstance, |
| IDirectDrawClassFactoryImpl_LockServer |
| }; |
| |
| /******************************************************************************* |
| * DllGetClassObject [DDRAW.@] |
| * Retrieves class object from a DLL object |
| * |
| * NOTES |
| * Docs say returns STDAPI |
| * |
| * PARAMS |
| * rclsid [I] CLSID for the class object |
| * riid [I] Reference to identifier of interface for class object |
| * ppv [O] Address of variable to receive interface pointer for riid |
| * |
| * RETURNS |
| * Success: S_OK |
| * Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG, |
| * E_UNEXPECTED |
| */ |
| HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv) |
| { |
| unsigned int i; |
| IClassFactoryImpl *factory; |
| |
| TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv); |
| |
| if ( !IsEqualGUID( &IID_IClassFactory, riid ) |
| && ! IsEqualGUID( &IID_IUnknown, riid) ) |
| return E_NOINTERFACE; |
| |
| for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++) |
| { |
| if (IsEqualGUID(object_creation[i].clsid, rclsid)) |
| break; |
| } |
| |
| if (i == sizeof(object_creation)/sizeof(object_creation[0])) |
| { |
| FIXME("%s: no class found.\n", debugstr_guid(rclsid)); |
| return CLASS_E_CLASSNOTAVAILABLE; |
| } |
| |
| factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory)); |
| if (factory == NULL) return E_OUTOFMEMORY; |
| |
| factory->lpVtbl = &IClassFactory_Vtbl; |
| factory->ref = 1; |
| |
| factory->pfnCreateInstance = object_creation[i].pfnCreateInstance; |
| |
| *ppv = factory; |
| return S_OK; |
| } |
| |
| |
| /******************************************************************************* |
| * DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use. |
| * |
| * RETURNS |
| * Success: S_OK |
| * Failure: S_FALSE |
| */ |
| HRESULT WINAPI DllCanUnloadNow(void) |
| { |
| return S_FALSE; |
| } |
| |
| /******************************************************************************* |
| * DestroyCallback |
| * |
| * Callback function for the EnumSurfaces call in DllMain. |
| * Dumps some surface info and releases the surface |
| * |
| * Params: |
| * surf: The enumerated surface |
| * desc: it's description |
| * context: Pointer to the ddraw impl |
| * |
| * Returns: |
| * DDENUMRET_OK; |
| *******************************************************************************/ |
| static HRESULT WINAPI |
| DestroyCallback(IDirectDrawSurface7 *surf, |
| DDSURFACEDESC2 *desc, |
| void *context) |
| { |
| IDirectDrawSurfaceImpl *Impl = (IDirectDrawSurfaceImpl *)surf; |
| ULONG ref; |
| |
| ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */ |
| WARN("Surface %p has an reference count of %d\n", Impl, ref); |
| |
| /* Skip surfaces which are attached somewhere or which are |
| * part of a complex compound. They will get released when destroying |
| * the root |
| */ |
| if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) ) |
| return DDENUMRET_OK; |
| |
| /* Destroy the surface */ |
| while(ref) ref = IDirectDrawSurface7_Release(surf); |
| |
| return DDENUMRET_OK; |
| } |
| |
| /*********************************************************************** |
| * get_config_key |
| * |
| * Reads a config key from the registry. Taken from WineD3D |
| * |
| ***********************************************************************/ |
| static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) |
| { |
| if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; |
| return ERROR_FILE_NOT_FOUND; |
| } |
| |
| /*********************************************************************** |
| * DllMain (DDRAW.0) |
| * |
| * Could be used to register DirectDraw drivers, if we have more than |
| * one. Also used to destroy any objects left at unload if the |
| * app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...) |
| * |
| ***********************************************************************/ |
| BOOL WINAPI |
| DllMain(HINSTANCE hInstDLL, |
| DWORD Reason, |
| LPVOID lpv) |
| { |
| TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv); |
| if (Reason == DLL_PROCESS_ATTACH) |
| { |
| char buffer[MAX_PATH+10]; |
| DWORD size = sizeof(buffer); |
| HKEY hkey = 0; |
| HKEY appkey = 0; |
| DWORD len; |
| |
| /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ |
| if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; |
| |
| len = GetModuleFileNameA( 0, buffer, MAX_PATH ); |
| if (len && len < MAX_PATH) |
| { |
| HKEY tmpkey; |
| /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ |
| if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) |
| { |
| char *p, *appname = buffer; |
| if ((p = strrchr( appname, '/' ))) appname = p + 1; |
| if ((p = strrchr( appname, '\\' ))) appname = p + 1; |
| strcat( appname, "\\Direct3D" ); |
| TRACE("appname = [%s]\n", appname); |
| if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; |
| RegCloseKey( tmpkey ); |
| } |
| } |
| |
| if ( 0 != hkey || 0 != appkey ) |
| { |
| if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) ) |
| { |
| if (!strcmp(buffer,"gdi")) |
| { |
| TRACE("Defaulting to GDI surfaces\n"); |
| DefaultSurfaceType = SURFACE_GDI; |
| } |
| else if (!strcmp(buffer,"opengl")) |
| { |
| TRACE("Defaulting to opengl surfaces\n"); |
| DefaultSurfaceType = SURFACE_OPENGL; |
| } |
| else |
| { |
| ERR("Unknown default surface type. Supported are:\n gdi, opengl\n"); |
| } |
| } |
| } |
| |
| /* On Windows one can force the refresh rate that DirectDraw uses by |
| * setting an override value in dxdiag. This is documented in KB315614 |
| * (main article), KB230002, and KB217348. By comparing registry dumps |
| * before and after setting the override, we see that the override value |
| * is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a |
| * DWORD that represents the refresh rate to force. We use this |
| * registry entry to modify the behavior of SetDisplayMode so that Wine |
| * users can override the refresh rate in a Windows-compatible way. |
| * |
| * dxdiag will not accept a refresh rate lower than 40 or higher than |
| * 120 so this value should be within that range. It is, of course, |
| * possible for a user to set the registry entry value directly so that |
| * assumption might not hold. |
| * |
| * There is no current mechanism for setting this value through the Wine |
| * GUI. It would be most appropriate to set this value through a dxdiag |
| * clone, but it may be sufficient to use winecfg. |
| * |
| * TODO: Create a mechanism for setting this value through the Wine GUI. |
| */ |
| if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) ) |
| { |
| DWORD type, data; |
| size = sizeof(data); |
| if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD) |
| { |
| TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data); |
| force_refresh_rate = data; |
| } |
| RegCloseKey( hkey ); |
| } |
| |
| DisableThreadLibraryCalls(hInstDLL); |
| } |
| else if (Reason == DLL_PROCESS_DETACH) |
| { |
| if(!list_empty(&global_ddraw_list)) |
| { |
| struct list *entry, *entry2; |
| WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n"); |
| |
| /* We remove elements from this loop */ |
| LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list) |
| { |
| HRESULT hr; |
| DDSURFACEDESC2 desc; |
| int i; |
| IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry); |
| |
| WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1); |
| |
| /* Add references to each interface to avoid freeing them unexpectedly */ |
| IDirectDraw_AddRef((IDirectDraw *)&ddraw->IDirectDraw_vtbl); |
| IDirectDraw2_AddRef((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl); |
| IDirectDraw3_AddRef((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl); |
| IDirectDraw4_AddRef((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl); |
| IDirectDraw7_AddRef((IDirectDraw7 *)ddraw); |
| |
| /* Does a D3D device exist? Destroy it |
| * TODO: Destroy all Vertex buffers, Lights, Materials |
| * and execute buffers too |
| */ |
| if(ddraw->d3ddevice) |
| { |
| WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice); |
| while(IDirect3DDevice7_Release((IDirect3DDevice7 *)ddraw->d3ddevice)); |
| } |
| |
| /* Try to release the objects |
| * Do an EnumSurfaces to find any hanging surfaces |
| */ |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| for(i = 0; i <= 1; i++) |
| { |
| hr = IDirectDraw7_EnumSurfaces((IDirectDraw7 *)ddraw, |
| DDENUMSURFACES_ALL, &desc, ddraw, DestroyCallback); |
| if(hr != D3D_OK) |
| ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw); |
| } |
| |
| /* Check the surface count */ |
| if(ddraw->surfaces > 0) |
| ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces); |
| |
| /* Release all hanging references to destroy the objects. This |
| * restores the screen mode too |
| */ |
| while(IDirectDraw_Release((IDirectDraw *)&ddraw->IDirectDraw_vtbl)); |
| while(IDirectDraw2_Release((IDirectDraw2 *)&ddraw->IDirectDraw2_vtbl)); |
| while(IDirectDraw3_Release((IDirectDraw3 *)&ddraw->IDirectDraw3_vtbl)); |
| while(IDirectDraw4_Release((IDirectDraw4 *)&ddraw->IDirectDraw4_vtbl)); |
| while(IDirectDraw7_Release((IDirectDraw7 *)ddraw)); |
| } |
| } |
| } |
| |
| return TRUE; |
| } |