| /* |
| * Direct3D wine internal public interface file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #ifndef __WINE_WINED3D_INTERFACE_H |
| #define __WINE_WINED3D_INTERFACE_H |
| |
| #if !defined( __WINE_CONFIG_H ) |
| # error You must include config.h to use this header |
| #endif |
| |
| #if !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H ) |
| # error You must include d3d8.h or d3d9.h header to use this header |
| #endif |
| |
| /***************************************************************** |
| * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES |
| * PLEASE USE wine/wined3d_gl.h INSTEAD |
| */ |
| |
| /***************************************************************** |
| * Some defines |
| */ |
| |
| /* Device caps */ |
| #define MAX_PALETTES 256 |
| #define MAX_STREAMS 16 |
| #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES |
| #define MAX_LEVELS 256 |
| |
| /* Other useful values */ |
| #define HIGHEST_RENDER_STATE 174 |
| #define HIGHEST_TEXTURE_STATE 29 |
| #define HIGHEST_TRANSFORMSTATE 512 |
| #define D3DSBT_RECORDED 0xfffffffe |
| |
| #define D3D_VSHADER_MAX_CONSTANTS 96 |
| #define D3D_PSHADER_MAX_CONSTANTS 32 |
| |
| /***************************************************************** |
| * Some includes |
| */ |
| |
| #include "wine/wined3d_gl.h" |
| #include "wine/wined3d_types.h" |
| |
| #include <stdarg.h> |
| #include <windef.h> |
| #include <winbase.h> |
| |
| /***************************************************************** |
| * Some defines |
| */ |
| |
| typedef struct IDirect3DImpl IDirect3DImpl; |
| typedef struct IDirect3DBaseTextureImpl IDirect3DBaseTextureImpl; |
| typedef struct IDirect3DVolumeTextureImpl IDirect3DVolumeTextureImpl; |
| typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; |
| typedef struct IDirect3DTextureImpl IDirect3DTextureImpl; |
| typedef struct IDirect3DCubeTextureImpl IDirect3DCubeTextureImpl; |
| typedef struct IDirect3DIndexBufferImpl IDirect3DIndexBufferImpl; |
| typedef struct IDirect3DSurfaceImpl IDirect3DSurfaceImpl; |
| typedef struct IDirect3DSwapChainImpl IDirect3DSwapChainImpl; |
| typedef struct IDirect3DResourceImpl IDirect3DResourceImpl; |
| typedef struct IDirect3DVolumeImpl IDirect3DVolumeImpl; |
| typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; |
| typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; |
| typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; |
| typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; |
| typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; |
| |
| |
| /************************************************************* |
| * d3dcore interfaces defs |
| */ |
| |
| /** Vertex Shader API */ |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); |
| /* internal Interfaces */ |
| extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); |
| extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output); |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif /* defined(__cplusplus) */ |
| |
| /* Define the main entrypoint as well */ |
| IDirect3DImpl* WINAPI WineDirect3DCreate(UINT SDKVersion); |
| |
| #ifdef __cplusplus |
| } /* extern "C" */ |
| #endif /* defined(__cplusplus) */ |
| |
| #endif |