| /* |
| * Copyright 2010 Christian Costa |
| * Copyright 2011 Rico Schüller |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| #define NONAMELESSUNION |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "windef.h" |
| #include "wingdi.h" |
| #include "d3dx9_36_private.h" |
| |
| /* Constants for special INT/FLOAT conversation */ |
| #define INT_FLOAT_MULTI 255.0f |
| #define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI) |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl; |
| static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl; |
| static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl; |
| |
| enum STATE_CLASS |
| { |
| SC_LIGHTENABLE, |
| SC_FVF, |
| SC_LIGHT, |
| SC_MATERIAL, |
| SC_NPATCHMODE, |
| SC_PIXELSHADER, |
| SC_RENDERSTATE, |
| SC_SETSAMPLER, |
| SC_SAMPLERSTATE, |
| SC_TEXTURE, |
| SC_TEXTURESTAGE, |
| SC_TRANSFORM, |
| SC_VERTEXSHADER, |
| SC_SHADERCONST, |
| SC_UNKNOWN, |
| }; |
| |
| enum MATERIAL_TYPE |
| { |
| MT_DIFFUSE, |
| MT_AMBIENT, |
| MT_SPECULAR, |
| MT_EMISSIVE, |
| MT_POWER, |
| }; |
| |
| enum LIGHT_TYPE |
| { |
| LT_TYPE, |
| LT_DIFFUSE, |
| LT_SPECULAR, |
| LT_AMBIENT, |
| LT_POSITION, |
| LT_DIRECTION, |
| LT_RANGE, |
| LT_FALLOFF, |
| LT_ATTENUATION0, |
| LT_ATTENUATION1, |
| LT_ATTENUATION2, |
| LT_THETA, |
| LT_PHI, |
| }; |
| |
| enum SHADER_CONSTANT_TYPE |
| { |
| SCT_VSFLOAT, |
| SCT_VSBOOL, |
| SCT_VSINT, |
| SCT_PSFLOAT, |
| SCT_PSBOOL, |
| SCT_PSINT, |
| }; |
| |
| enum STATE_TYPE |
| { |
| ST_CONSTANT, |
| ST_PARAMETER, |
| ST_FXLC, |
| }; |
| |
| struct d3dx_parameter |
| { |
| char *name; |
| char *semantic; |
| void *data; |
| D3DXPARAMETER_CLASS class; |
| D3DXPARAMETER_TYPE type; |
| UINT rows; |
| UINT columns; |
| UINT element_count; |
| UINT annotation_count; |
| UINT member_count; |
| DWORD flags; |
| UINT bytes; |
| |
| D3DXHANDLE *annotation_handles; |
| D3DXHANDLE *member_handles; |
| }; |
| |
| struct d3dx_state |
| { |
| UINT operation; |
| UINT index; |
| enum STATE_TYPE type; |
| D3DXHANDLE parameter; |
| }; |
| |
| struct d3dx_sampler |
| { |
| UINT state_count; |
| struct d3dx_state *states; |
| }; |
| |
| struct d3dx_pass |
| { |
| char *name; |
| UINT state_count; |
| UINT annotation_count; |
| |
| struct d3dx_state *states; |
| D3DXHANDLE *annotation_handles; |
| }; |
| |
| struct d3dx_technique |
| { |
| char *name; |
| UINT pass_count; |
| UINT annotation_count; |
| |
| D3DXHANDLE *annotation_handles; |
| D3DXHANDLE *pass_handles; |
| }; |
| |
| struct ID3DXBaseEffectImpl |
| { |
| ID3DXBaseEffect ID3DXBaseEffect_iface; |
| LONG ref; |
| |
| struct ID3DXEffectImpl *effect; |
| |
| UINT parameter_count; |
| UINT technique_count; |
| |
| D3DXHANDLE *parameter_handles; |
| D3DXHANDLE *technique_handles; |
| }; |
| |
| struct ID3DXEffectImpl |
| { |
| ID3DXEffect ID3DXEffect_iface; |
| LONG ref; |
| |
| struct ID3DXEffectStateManager *manager; |
| struct IDirect3DDevice9 *device; |
| struct ID3DXEffectPool *pool; |
| D3DXHANDLE active_technique; |
| D3DXHANDLE active_pass; |
| |
| ID3DXBaseEffect *base_effect; |
| }; |
| |
| struct ID3DXEffectCompilerImpl |
| { |
| ID3DXEffectCompiler ID3DXEffectCompiler_iface; |
| LONG ref; |
| |
| ID3DXBaseEffect *base_effect; |
| }; |
| |
| static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base, |
| struct d3dx_parameter *parameter, LPCSTR name); |
| static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name); |
| static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects); |
| static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st); |
| |
| static const struct |
| { |
| enum STATE_CLASS class; |
| UINT op; |
| LPCSTR name; |
| } |
| state_table[] = |
| { |
| /* Render sates */ |
| {SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */ |
| {SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"}, |
| {SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"}, |
| {SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"}, |
| {SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"}, |
| {SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"}, |
| {SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"}, |
| {SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"}, |
| {SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"}, |
| {SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"}, |
| {SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"}, |
| {SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"}, |
| {SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"}, |
| {SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"}, |
| {SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"}, |
| {SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"}, |
| {SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */ |
| {SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"}, |
| {SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"}, |
| {SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"}, |
| {SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"}, |
| {SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"}, |
| {SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"}, |
| {SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"}, |
| {SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"}, |
| {SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"}, |
| {SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"}, |
| {SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"}, |
| {SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"}, |
| {SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"}, |
| {SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"}, |
| {SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"}, |
| {SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */ |
| {SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"}, |
| {SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"}, |
| {SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"}, |
| {SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"}, |
| {SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"}, |
| {SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"}, |
| {SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"}, |
| {SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"}, |
| {SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"}, |
| {SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"}, |
| {SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"}, |
| {SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"}, |
| {SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"}, |
| {SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"}, |
| {SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"}, |
| {SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */ |
| {SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"}, |
| {SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"}, |
| {SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"}, |
| {SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"}, |
| {SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"}, |
| {SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"}, |
| {SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"}, |
| {SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"}, |
| {SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"}, |
| {SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"}, |
| {SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"}, |
| {SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"}, |
| {SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"}, |
| {SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"}, |
| {SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"}, |
| {SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */ |
| {SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"}, |
| {SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"}, |
| {SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"}, |
| {SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"}, |
| {SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"}, |
| {SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"}, |
| {SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"}, |
| {SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"}, |
| {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"}, |
| {SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"}, |
| {SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"}, |
| {SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"}, |
| {SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"}, |
| {SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"}, |
| {SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"}, |
| {SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */ |
| {SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"}, |
| {SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"}, |
| {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"}, |
| {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"}, |
| {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"}, |
| {SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"}, |
| {SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"}, |
| {SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"}, |
| {SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"}, |
| {SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"}, |
| {SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"}, |
| {SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"}, |
| {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"}, |
| {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"}, |
| {SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"}, |
| {SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */ |
| {SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"}, |
| {SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"}, |
| {SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"}, |
| {SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"}, |
| {SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"}, |
| {SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"}, |
| /* Texture stages */ |
| {SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"}, |
| {SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"}, |
| {SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"}, |
| {SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"}, |
| {SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"}, |
| {SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"}, |
| {SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"}, |
| {SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"}, |
| {SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"}, |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */ |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"}, |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"}, |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"}, |
| {SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"}, |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"}, |
| {SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"}, |
| {SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"}, |
| {SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"}, |
| /* NPatchMode */ |
| {SC_NPATCHMODE, 0, "NPatchMode"}, |
| /* FVF */ |
| {SC_FVF, 0, "FVF"}, |
| /* Transform */ |
| {SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"}, |
| {SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"}, |
| {SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"}, |
| {SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"}, |
| /* Material */ |
| {SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"}, |
| {SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */ |
| {SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"}, |
| {SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"}, |
| {SC_MATERIAL, MT_POWER, "MaterialPower"}, |
| /* Light */ |
| {SC_LIGHT, LT_TYPE, "LightType"}, |
| {SC_LIGHT, LT_DIFFUSE, "LightDiffuse"}, |
| {SC_LIGHT, LT_SPECULAR, "LightSpecular"}, |
| {SC_LIGHT, LT_AMBIENT, "LightAmbient"}, |
| {SC_LIGHT, LT_POSITION, "LightPosition"}, |
| {SC_LIGHT, LT_DIRECTION, "LightDirection"}, |
| {SC_LIGHT, LT_RANGE, "LightRange"}, |
| {SC_LIGHT, LT_FALLOFF, "LightFallOff"}, |
| {SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"}, |
| {SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"}, |
| {SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"}, |
| {SC_LIGHT, LT_THETA, "LightTheta"}, |
| {SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */ |
| /* Ligthenable */ |
| {SC_LIGHTENABLE, 0, "LightEnable"}, |
| /* Vertexshader */ |
| {SC_VERTEXSHADER, 0, "Vertexshader"}, |
| /* Pixelshader */ |
| {SC_PIXELSHADER, 0, "Pixelshader"}, |
| /* Shader constants */ |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"}, |
| {SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"}, |
| {SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"}, |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"}, |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"}, |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"}, |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"}, |
| {SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"}, |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"}, |
| {SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"}, |
| {SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"}, |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"}, |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */ |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"}, |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"}, |
| {SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"}, |
| /* Texture */ |
| {SC_TEXTURE, 0, "Texture"}, |
| /* Sampler states */ |
| {SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"}, |
| {SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"}, |
| {SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"}, |
| {SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"}, |
| {SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"}, |
| {SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"}, |
| {SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */ |
| {SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"}, |
| /* Set sampler */ |
| {SC_SETSAMPLER, 0, "Sampler"}, |
| }; |
| |
| static inline void read_dword(const char **ptr, DWORD *d) |
| { |
| memcpy(d, *ptr, sizeof(*d)); |
| *ptr += sizeof(*d); |
| } |
| |
| static void skip_dword_unknown(const char **ptr, unsigned int count) |
| { |
| unsigned int i; |
| DWORD d; |
| |
| FIXME("Skipping %u unknown DWORDs:\n", count); |
| for (i = 0; i < count; ++i) |
| { |
| read_dword(ptr, &d); |
| FIXME("\t0x%08x\n", d); |
| } |
| } |
| |
| static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle) |
| { |
| return (struct d3dx_parameter *) handle; |
| } |
| |
| static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle) |
| { |
| return (struct d3dx_pass *) handle; |
| } |
| |
| static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle) |
| { |
| return (struct d3dx_technique *) handle; |
| } |
| |
| static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter) |
| { |
| return (D3DXHANDLE) parameter; |
| } |
| |
| static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique) |
| { |
| return (D3DXHANDLE) technique; |
| } |
| |
| static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass) |
| { |
| return (D3DXHANDLE) pass; |
| } |
| |
| static struct d3dx_technique *get_technique_by_name(struct ID3DXBaseEffectImpl *base, LPCSTR name) |
| { |
| UINT i; |
| |
| if (!name) return NULL; |
| |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| struct d3dx_technique *tech = get_technique_struct(base->technique_handles[i]); |
| |
| if (!strcmp(tech->name, name)) return tech; |
| } |
| |
| return NULL; |
| } |
| |
| static struct d3dx_technique *is_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique) |
| { |
| struct d3dx_technique *tech = NULL; |
| unsigned int i; |
| |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| if (base->technique_handles[i] == technique) |
| { |
| tech = get_technique_struct(technique); |
| break; |
| } |
| } |
| |
| if (!tech) tech = get_technique_by_name(base, technique); |
| |
| return tech; |
| } |
| |
| static struct d3dx_pass *is_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass) |
| { |
| unsigned int i, k; |
| |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]); |
| |
| for (k = 0; k < technique->pass_count; ++k) |
| { |
| if (technique->pass_handles[k] == pass) |
| { |
| return get_pass_struct(pass); |
| } |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static struct d3dx_parameter *is_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter) |
| { |
| unsigned int i, count; |
| struct d3dx_parameter *p; |
| |
| for (i = 0; i < param->annotation_count; ++i) |
| { |
| if (param->annotation_handles[i] == parameter) |
| { |
| return get_parameter_struct(parameter); |
| } |
| |
| p = is_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter); |
| if (p) return p; |
| } |
| |
| if (param->element_count) count = param->element_count; |
| else count = param->member_count; |
| |
| for (i = 0; i < count; ++i) |
| { |
| if (param->member_handles[i] == parameter) |
| { |
| return get_parameter_struct(parameter); |
| } |
| |
| p = is_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter); |
| if (p) return p; |
| } |
| |
| return NULL; |
| } |
| |
| static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter) |
| { |
| unsigned int i, k, m; |
| struct d3dx_parameter *p; |
| |
| for (i = 0; i < base->parameter_count; ++i) |
| { |
| if (base->parameter_handles[i] == parameter) |
| { |
| return get_parameter_struct(parameter); |
| } |
| |
| p = is_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter); |
| if (p) return p; |
| } |
| |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]); |
| |
| for (k = 0; k < technique->pass_count; ++k) |
| { |
| struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]); |
| |
| for (m = 0; m < pass->annotation_count; ++m) |
| { |
| if (pass->annotation_handles[i] == parameter) |
| { |
| return get_parameter_struct(parameter); |
| } |
| |
| p = is_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter); |
| if (p) return p; |
| } |
| } |
| |
| for (k = 0; k < technique->annotation_count; ++k) |
| { |
| if (technique->annotation_handles[k] == parameter) |
| { |
| return get_parameter_struct(parameter); |
| } |
| |
| p = is_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter); |
| if (p) return p; |
| } |
| } |
| |
| return NULL; |
| } |
| |
| static inline struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter) |
| { |
| struct d3dx_parameter *param = is_valid_parameter(base, parameter); |
| |
| if (!param) param = get_parameter_by_name(base, NULL, parameter); |
| |
| return param; |
| } |
| |
| static void free_state(struct d3dx_state *state) |
| { |
| free_parameter_state(state->parameter, FALSE, FALSE, state->type); |
| } |
| |
| static void free_sampler(struct d3dx_sampler *sampler) |
| { |
| UINT i; |
| |
| for (i = 0; i < sampler->state_count; ++i) |
| { |
| free_state(&sampler->states[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, sampler->states); |
| } |
| |
| static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child) |
| { |
| free_parameter_state(handle, element, child, ST_CONSTANT); |
| } |
| |
| static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st) |
| { |
| unsigned int i; |
| struct d3dx_parameter *param = get_parameter_struct(handle); |
| |
| TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name, |
| debug_d3dxparameter_type(param->type), child ? "yes" : "no", st); |
| |
| if (!param) |
| { |
| return; |
| } |
| |
| if (param->annotation_handles) |
| { |
| for (i = 0; i < param->annotation_count; ++i) |
| { |
| free_parameter(param->annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, param->annotation_handles); |
| } |
| |
| if (param->member_handles) |
| { |
| unsigned int count; |
| |
| if (param->element_count) count = param->element_count; |
| else count = param->member_count; |
| |
| for (i = 0; i < count; ++i) |
| { |
| free_parameter(param->member_handles[i], param->element_count != 0, TRUE); |
| } |
| HeapFree(GetProcessHeap(), 0, param->member_handles); |
| } |
| |
| if (param->class == D3DXPC_OBJECT && !param->element_count) |
| { |
| switch (param->type) |
| { |
| case D3DXPT_STRING: |
| HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); |
| if (!child) HeapFree(GetProcessHeap(), 0, param->data); |
| break; |
| |
| case D3DXPT_TEXTURE: |
| case D3DXPT_TEXTURE1D: |
| case D3DXPT_TEXTURE2D: |
| case D3DXPT_TEXTURE3D: |
| case D3DXPT_TEXTURECUBE: |
| case D3DXPT_PIXELSHADER: |
| case D3DXPT_VERTEXSHADER: |
| if (st == ST_CONSTANT) |
| { |
| if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data); |
| } |
| else |
| { |
| HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); |
| } |
| if (!child) HeapFree(GetProcessHeap(), 0, param->data); |
| break; |
| |
| case D3DXPT_SAMPLER: |
| case D3DXPT_SAMPLER1D: |
| case D3DXPT_SAMPLER2D: |
| case D3DXPT_SAMPLER3D: |
| case D3DXPT_SAMPLERCUBE: |
| if (st == ST_CONSTANT) |
| { |
| free_sampler((struct d3dx_sampler *)param->data); |
| } |
| else |
| { |
| HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); |
| } |
| /* samplers have always own data, so free that */ |
| HeapFree(GetProcessHeap(), 0, param->data); |
| break; |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| } |
| else |
| { |
| if (!child) |
| { |
| if (st != ST_CONSTANT) |
| { |
| HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data); |
| } |
| HeapFree(GetProcessHeap(), 0, param->data); |
| } |
| } |
| |
| /* only the parent has to release name and semantic */ |
| if (!element) |
| { |
| HeapFree(GetProcessHeap(), 0, param->name); |
| HeapFree(GetProcessHeap(), 0, param->semantic); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, param); |
| } |
| |
| static void free_pass(D3DXHANDLE handle) |
| { |
| unsigned int i; |
| struct d3dx_pass *pass = get_pass_struct(handle); |
| |
| TRACE("Free pass %p\n", pass); |
| |
| if (!pass) |
| { |
| return; |
| } |
| |
| if (pass->annotation_handles) |
| { |
| for (i = 0; i < pass->annotation_count; ++i) |
| { |
| free_parameter(pass->annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, pass->annotation_handles); |
| } |
| |
| if (pass->states) |
| { |
| for (i = 0; i < pass->state_count; ++i) |
| { |
| free_state(&pass->states[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, pass->states); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, pass->name); |
| HeapFree(GetProcessHeap(), 0, pass); |
| } |
| |
| static void free_technique(D3DXHANDLE handle) |
| { |
| unsigned int i; |
| struct d3dx_technique *technique = get_technique_struct(handle); |
| |
| TRACE("Free technique %p\n", technique); |
| |
| if (!technique) |
| { |
| return; |
| } |
| |
| if (technique->annotation_handles) |
| { |
| for (i = 0; i < technique->annotation_count; ++i) |
| { |
| free_parameter(technique->annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, technique->annotation_handles); |
| } |
| |
| if (technique->pass_handles) |
| { |
| for (i = 0; i < technique->pass_count; ++i) |
| { |
| free_pass(technique->pass_handles[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, technique->pass_handles); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, technique->name); |
| HeapFree(GetProcessHeap(), 0, technique); |
| } |
| |
| static void free_base_effect(struct ID3DXBaseEffectImpl *base) |
| { |
| unsigned int i; |
| |
| TRACE("Free base effect %p\n", base); |
| |
| if (base->parameter_handles) |
| { |
| for (i = 0; i < base->parameter_count; ++i) |
| { |
| free_parameter(base->parameter_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, base->parameter_handles); |
| } |
| |
| if (base->technique_handles) |
| { |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| free_technique(base->technique_handles[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, base->technique_handles); |
| } |
| } |
| |
| static void free_effect(struct ID3DXEffectImpl *effect) |
| { |
| TRACE("Free effect %p\n", effect); |
| |
| if (effect->base_effect) |
| { |
| effect->base_effect->lpVtbl->Release(effect->base_effect); |
| } |
| |
| if (effect->pool) |
| { |
| effect->pool->lpVtbl->Release(effect->pool); |
| } |
| |
| if (effect->manager) |
| { |
| IUnknown_Release(effect->manager); |
| } |
| |
| IDirect3DDevice9_Release(effect->device); |
| } |
| |
| static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler) |
| { |
| TRACE("Free effect compiler %p\n", compiler); |
| |
| if (compiler->base_effect) |
| { |
| compiler->base_effect->lpVtbl->Release(compiler->base_effect); |
| } |
| } |
| |
| static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector) |
| { |
| UINT i; |
| |
| for (i = 0; i < 4; ++i) |
| { |
| if (i < param->columns) |
| set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); |
| else |
| ((FLOAT *)vector)[i] = 0.0f; |
| } |
| } |
| |
| static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector) |
| { |
| UINT i; |
| |
| for (i = 0; i < param->columns; ++i) |
| { |
| set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT); |
| } |
| } |
| |
| static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose) |
| { |
| UINT i, k; |
| |
| for (i = 0; i < 4; ++i) |
| { |
| for (k = 0; k < 4; ++k) |
| { |
| FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k]; |
| |
| if ((i < param->rows) && (k < param->columns)) |
| set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type); |
| else |
| *tmp = 0.0f; |
| } |
| } |
| } |
| |
| static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, BOOL transpose) |
| { |
| UINT i, k; |
| |
| for (i = 0; i < param->rows; ++i) |
| { |
| for (k = 0; k < param->columns; ++k) |
| { |
| set_number((FLOAT *)param->data + i * param->columns + k, param->type, |
| transpose ? &matrix->u.m[k][i] : &matrix->u.m[i][k], D3DXPT_FLOAT); |
| } |
| } |
| } |
| |
| static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name) |
| { |
| UINT element; |
| struct d3dx_parameter *temp_parameter; |
| LPCSTR part; |
| |
| TRACE("parameter %p, name %s\n", parameter, debugstr_a(name)); |
| |
| if (!name || !*name) return NULL; |
| |
| element = atoi(name); |
| part = strchr(name, ']') + 1; |
| |
| /* check for empty [] && element range */ |
| if ((part - name) > 1 && parameter->element_count > element) |
| { |
| temp_parameter = get_parameter_struct(parameter->member_handles[element]); |
| |
| switch (*part++) |
| { |
| case '.': |
| return get_parameter_by_name(NULL, temp_parameter, part); |
| |
| case '@': |
| return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part); |
| |
| case '\0': |
| TRACE("Returning parameter %p\n", temp_parameter); |
| return temp_parameter; |
| |
| default: |
| FIXME("Unhandled case \"%c\"\n", *--part); |
| break; |
| } |
| } |
| |
| TRACE("Parameter not found\n"); |
| return NULL; |
| } |
| |
| static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name) |
| { |
| UINT i, length; |
| struct d3dx_parameter *temp_parameter; |
| LPCSTR part; |
| |
| TRACE("handlecount %u, handles %p, name %s\n", handlecount, handles, debugstr_a(name)); |
| |
| if (!name || !*name) return NULL; |
| |
| length = strcspn( name, "[.@" ); |
| part = name + length; |
| |
| for (i = 0; i < handlecount; ++i) |
| { |
| temp_parameter = get_parameter_struct(handles[i]); |
| |
| if (!strcmp(temp_parameter->name, name)) |
| { |
| TRACE("Returning parameter %p\n", temp_parameter); |
| return temp_parameter; |
| } |
| else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) |
| { |
| switch (*part++) |
| { |
| case '.': |
| return get_parameter_by_name(NULL, temp_parameter, part); |
| |
| case '[': |
| return get_parameter_element_by_name(temp_parameter, part); |
| |
| default: |
| FIXME("Unhandled case \"%c\"\n", *--part); |
| break; |
| } |
| } |
| } |
| |
| TRACE("Parameter not found\n"); |
| return NULL; |
| } |
| |
| static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base, |
| struct d3dx_parameter *parameter, LPCSTR name) |
| { |
| UINT i, count, length; |
| struct d3dx_parameter *temp_parameter; |
| D3DXHANDLE *handles; |
| LPCSTR part; |
| |
| TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name)); |
| |
| if (!name || !*name) return NULL; |
| |
| if (!parameter) |
| { |
| count = base->parameter_count; |
| handles = base->parameter_handles; |
| } |
| else |
| { |
| count = parameter->member_count; |
| handles = parameter->member_handles; |
| } |
| |
| length = strcspn( name, "[.@" ); |
| part = name + length; |
| |
| for (i = 0; i < count; i++) |
| { |
| temp_parameter = get_parameter_struct(handles[i]); |
| |
| if (!strcmp(temp_parameter->name, name)) |
| { |
| TRACE("Returning parameter %p\n", temp_parameter); |
| return temp_parameter; |
| } |
| else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length)) |
| { |
| switch (*part++) |
| { |
| case '.': |
| return get_parameter_by_name(NULL, temp_parameter, part); |
| |
| case '@': |
| return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part); |
| |
| case '[': |
| return get_parameter_element_by_name(temp_parameter, part); |
| |
| default: |
| FIXME("Unhandled case \"%c\"\n", *--part); |
| break; |
| } |
| } |
| } |
| |
| TRACE("Parameter not found\n"); |
| return NULL; |
| } |
| |
| static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor) |
| { |
| return (0xfeff0000 | ((major) << 8) | (minor)); |
| } |
| |
| static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface); |
| } |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXBaseEffect)) |
| { |
| iface->lpVtbl->AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| ERR("Interface %s not found\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| TRACE("iface %p: AddRef from %u\n", iface, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("iface %p: Release from %u\n", iface, ref + 1); |
| |
| if (!ref) |
| { |
| free_base_effect(This); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBaseEffect methods ***/ |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, desc %p partial stub\n", This, desc); |
| |
| if (!desc) |
| { |
| WARN("Invalid argument specified.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* Todo: add creator and function count */ |
| desc->Creator = NULL; |
| desc->Functions = 0; |
| desc->Parameters = This->parameter_count; |
| desc->Techniques = This->technique_count; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc); |
| |
| if (!desc || !param) |
| { |
| WARN("Invalid argument specified.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| desc->Name = param->name; |
| desc->Semantic = param->semantic; |
| desc->Class = param->class; |
| desc->Type = param->type; |
| desc->Rows = param->rows; |
| desc->Columns = param->columns; |
| desc->Elements = param->element_count; |
| desc->Annotations = param->annotation_count; |
| desc->StructMembers = param->member_count; |
| desc->Flags = param->flags; |
| desc->Bytes = param->bytes; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_technique *tech = technique ? is_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]); |
| |
| TRACE("iface %p, technique %p, desc %p\n", This, technique, desc); |
| |
| if (!desc || !tech) |
| { |
| WARN("Invalid argument specified.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| desc->Name = tech->name; |
| desc->Passes = tech->pass_count; |
| desc->Annotations = tech->annotation_count; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_pass *p = is_valid_pass(This, pass); |
| |
| TRACE("iface %p, pass %p, desc %p\n", This, pass, desc); |
| |
| if (!desc || !p) |
| { |
| WARN("Invalid argument specified.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| desc->Name = p->name; |
| desc->Annotations = p->annotation_count; |
| |
| FIXME("Pixel shader and vertex shader are not supported, yet.\n"); |
| desc->pVertexShaderFunction = NULL; |
| desc->pPixelShaderFunction = NULL; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc); |
| |
| return E_NOTIMPL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, index %u\n", This, parameter, index); |
| |
| if (!parameter) |
| { |
| if (index < This->parameter_count) |
| { |
| TRACE("Returning parameter %p\n", This->parameter_handles[index]); |
| return This->parameter_handles[index]; |
| } |
| } |
| else |
| { |
| if (param && !param->element_count && index < param->member_count) |
| { |
| TRACE("Returning parameter %p\n", param->member_handles[index]); |
| return param->member_handles[index]; |
| } |
| } |
| |
| WARN("Invalid argument specified.\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| D3DXHANDLE handle; |
| |
| TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name)); |
| |
| if (!name) |
| { |
| handle = get_parameter_handle(param); |
| TRACE("Returning parameter %p\n", handle); |
| return handle; |
| } |
| |
| handle = get_parameter_handle(get_parameter_by_name(This, param, name)); |
| TRACE("Returning parameter %p\n", handle); |
| |
| return handle; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| struct d3dx_parameter *temp_param; |
| UINT i; |
| |
| TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic)); |
| |
| if (!parameter) |
| { |
| for (i = 0; i < This->parameter_count; ++i) |
| { |
| temp_param = get_parameter_struct(This->parameter_handles[i]); |
| |
| if (!temp_param->semantic) |
| { |
| if (!semantic) |
| { |
| TRACE("Returning parameter %p\n", This->parameter_handles[i]); |
| return This->parameter_handles[i]; |
| } |
| continue; |
| } |
| |
| if (!strcasecmp(temp_param->semantic, semantic)) |
| { |
| TRACE("Returning parameter %p\n", This->parameter_handles[i]); |
| return This->parameter_handles[i]; |
| } |
| } |
| } |
| else if (param) |
| { |
| for (i = 0; i < param->member_count; ++i) |
| { |
| temp_param = get_parameter_struct(param->member_handles[i]); |
| |
| if (!temp_param->semantic) |
| { |
| if (!semantic) |
| { |
| TRACE("Returning parameter %p\n", param->member_handles[i]); |
| return param->member_handles[i]; |
| } |
| continue; |
| } |
| |
| if (!strcasecmp(temp_param->semantic, semantic)) |
| { |
| TRACE("Returning parameter %p\n", param->member_handles[i]); |
| return param->member_handles[i]; |
| } |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, index %u\n", This, parameter, index); |
| |
| if (!param) |
| { |
| if (index < This->parameter_count) |
| { |
| TRACE("Returning parameter %p\n", This->parameter_handles[index]); |
| return This->parameter_handles[index]; |
| } |
| } |
| else |
| { |
| if (index < param->element_count) |
| { |
| TRACE("Returning parameter %p\n", param->member_handles[index]); |
| return param->member_handles[index]; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| TRACE("iface %p, index %u\n", This, index); |
| |
| if (index >= This->technique_count) |
| { |
| WARN("Invalid argument specified.\n"); |
| return NULL; |
| } |
| |
| TRACE("Returning technique %p\n", This->technique_handles[index]); |
| |
| return This->technique_handles[index]; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_technique *tech = get_technique_by_name(This, name); |
| |
| TRACE("iface %p, name %s stub\n", This, debugstr_a(name)); |
| |
| if (tech) |
| { |
| D3DXHANDLE t = get_technique_handle(tech); |
| TRACE("Returning technique %p\n", t); |
| return t; |
| } |
| |
| WARN("Invalid argument specified.\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_technique *tech = is_valid_technique(This, technique); |
| |
| TRACE("iface %p, technique %p, index %u\n", This, technique, index); |
| |
| if (tech && index < tech->pass_count) |
| { |
| TRACE("Returning pass %p\n", tech->pass_handles[index]); |
| return tech->pass_handles[index]; |
| } |
| |
| WARN("Invalid argument specified.\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_technique *tech = is_valid_technique(This, technique); |
| |
| TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name)); |
| |
| if (tech && name) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < tech->pass_count; ++i) |
| { |
| struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]); |
| |
| if (!strcmp(pass->name, name)) |
| { |
| TRACE("Returning pass %p\n", tech->pass_handles[i]); |
| return tech->pass_handles[i]; |
| } |
| } |
| } |
| |
| WARN("Invalid argument specified.\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, index %u stub\n", This, index); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, name %s stub\n", This, debugstr_a(name)); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, object); |
| struct d3dx_pass *pass = is_valid_pass(This, object); |
| struct d3dx_technique *technique = is_valid_technique(This, object); |
| UINT annotation_count = 0; |
| D3DXHANDLE *annotation_handles = NULL; |
| |
| TRACE("iface %p, object %p, index %u\n", This, object, index); |
| |
| if (pass) |
| { |
| annotation_count = pass->annotation_count; |
| annotation_handles = pass->annotation_handles; |
| } |
| else if (technique) |
| { |
| annotation_count = technique->annotation_count; |
| annotation_handles = technique->annotation_handles; |
| } |
| else if (param) |
| { |
| annotation_count = param->annotation_count; |
| annotation_handles = param->annotation_handles; |
| } |
| else |
| { |
| FIXME("Functions are not handled, yet!\n"); |
| } |
| |
| if (index < annotation_count) |
| { |
| TRACE("Returning parameter %p\n", annotation_handles[index]); |
| return annotation_handles[index]; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return NULL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, object); |
| struct d3dx_pass *pass = is_valid_pass(This, object); |
| struct d3dx_technique *technique = is_valid_technique(This, object); |
| struct d3dx_parameter *anno = NULL; |
| UINT annotation_count = 0; |
| D3DXHANDLE *annotation_handles = NULL; |
| |
| TRACE("iface %p, object %p, name %s\n", This, object, debugstr_a(name)); |
| |
| if (!name) |
| { |
| WARN("Invalid argument specified\n"); |
| return NULL; |
| } |
| |
| if (pass) |
| { |
| annotation_count = pass->annotation_count; |
| annotation_handles = pass->annotation_handles; |
| } |
| else if (technique) |
| { |
| annotation_count = technique->annotation_count; |
| annotation_handles = technique->annotation_handles; |
| } |
| else if (param) |
| { |
| annotation_count = param->annotation_count; |
| annotation_handles = param->annotation_handles; |
| } |
| else |
| { |
| FIXME("Functions are not handled, yet!\n"); |
| } |
| |
| anno = get_annotation_by_name(annotation_count, annotation_handles, name); |
| if (anno) |
| { |
| TRACE("Returning parameter %p\n", anno); |
| return get_parameter_handle(anno); |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return NULL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes); |
| |
| if (!param) |
| { |
| WARN("Invalid parameter %p specified\n", parameter); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* samplers don't touch data */ |
| if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER |
| || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D |
| || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE)) |
| { |
| TRACE("Sampler: returning E_FAIL\n"); |
| return E_FAIL; |
| } |
| |
| if (data && param->bytes <= bytes) |
| { |
| switch (param->type) |
| { |
| case D3DXPT_VOID: |
| case D3DXPT_BOOL: |
| case D3DXPT_INT: |
| case D3DXPT_FLOAT: |
| TRACE("Copy %u bytes\n", param->bytes); |
| memcpy(param->data, data, param->bytes); |
| break; |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes); |
| |
| if (!param) |
| { |
| WARN("Invalid parameter %p specified\n", parameter); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* samplers don't touch data */ |
| if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER |
| || param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D |
| || param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE)) |
| { |
| TRACE("Sampler: returning E_FAIL\n"); |
| return E_FAIL; |
| } |
| |
| if (data && param->bytes <= bytes) |
| { |
| TRACE("Type %s\n", debug_d3dxparameter_type(param->type)); |
| |
| switch (param->type) |
| { |
| case D3DXPT_VOID: |
| case D3DXPT_BOOL: |
| case D3DXPT_INT: |
| case D3DXPT_FLOAT: |
| case D3DXPT_STRING: |
| break; |
| |
| case D3DXPT_VERTEXSHADER: |
| case D3DXPT_PIXELSHADER: |
| case D3DXPT_TEXTURE: |
| case D3DXPT_TEXTURE1D: |
| case D3DXPT_TEXTURE2D: |
| case D3DXPT_TEXTURE3D: |
| case D3DXPT_TEXTURECUBE: |
| { |
| UINT i; |
| |
| for (i = 0; i < (param->element_count ? param->element_count : 1); ++i) |
| { |
| IUnknown *unk = ((IUnknown **)param->data)[i]; |
| if (unk) IUnknown_AddRef(unk); |
| } |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| |
| TRACE("Copy %u bytes\n", param->bytes); |
| memcpy(data, param->data, param->bytes); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE"); |
| |
| if (param && !param->element_count && param->rows == 1 && param->columns == 1) |
| { |
| set_number(param->data, param->type, &b, D3DXPT_BOOL); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, b %p\n", This, parameter, b); |
| |
| if (b && param && !param->element_count && param->rows == 1 && param->columns == 1) |
| { |
| set_number(b, D3DXPT_BOOL, param->data, param->type); |
| TRACE("Returning %s\n", *b ? "TRUE" : "FALSE"); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count); |
| |
| if (param) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < size; ++i) |
| { |
| /* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */ |
| set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count); |
| |
| if (b && param && (param->class == D3DXPC_SCALAR |
| || param->class == D3DXPC_VECTOR |
| || param->class == D3DXPC_MATRIX_ROWS |
| || param->class == D3DXPC_MATRIX_COLUMNS)) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| for (i = 0; i < size; ++i) |
| { |
| set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type); |
| } |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, n %i\n", This, parameter, n); |
| |
| if (param && !param->element_count) |
| { |
| if (param->rows == 1 && param->columns == 1) |
| { |
| set_number(param->data, param->type, &n, D3DXPT_INT); |
| return D3D_OK; |
| } |
| |
| /* |
| * Split the value, if parameter is a vector with dimension 3 or 4. |
| */ |
| if (param->type == D3DXPT_FLOAT && |
| ((param->class == D3DXPC_VECTOR && param->columns != 2) || |
| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) |
| { |
| TRACE("Vector fixup\n"); |
| |
| *(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; |
| ((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; |
| ((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE; |
| if (param->rows * param->columns > 3) |
| { |
| ((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; |
| } |
| return D3D_OK; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, n %p\n", This, parameter, n); |
| |
| if (n && param && !param->element_count) |
| { |
| if (param->columns == 1 && param->rows == 1) |
| { |
| set_number(n, D3DXPT_INT, param->data, param->type); |
| TRACE("Returning %i\n", *n); |
| return D3D_OK; |
| } |
| |
| if (param->type == D3DXPT_FLOAT && |
| ((param->class == D3DXPC_VECTOR && param->columns != 2) |
| || (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1))) |
| { |
| TRACE("Vector fixup\n"); |
| |
| /* all components (3,4) are clamped (0,255) and put in the INT */ |
| *n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI); |
| *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8; |
| *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16; |
| if (param->columns * param->rows > 3) |
| { |
| *n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24; |
| } |
| |
| TRACE("Returning %i\n", *n); |
| return D3D_OK; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count); |
| |
| if (param) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < size; ++i) |
| { |
| set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count); |
| |
| if (n && param && (param->class == D3DXPC_SCALAR |
| || param->class == D3DXPC_VECTOR |
| || param->class == D3DXPC_MATRIX_ROWS |
| || param->class == D3DXPC_MATRIX_COLUMNS)) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| for (i = 0; i < size; ++i) |
| { |
| set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type); |
| } |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, f %f\n", This, parameter, f); |
| |
| if (param && !param->element_count && param->rows == 1 && param->columns == 1) |
| { |
| set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, f %p\n", This, parameter, f); |
| |
| if (f && param && !param->element_count && param->columns == 1 && param->rows == 1) |
| { |
| set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type); |
| TRACE("Returning %f\n", *f); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count); |
| |
| if (param) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < size; ++i) |
| { |
| set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count); |
| |
| if (f && param && (param->class == D3DXPC_SCALAR |
| || param->class == D3DXPC_VECTOR |
| || param->class == D3DXPC_MATRIX_ROWS |
| || param->class == D3DXPC_MATRIX_COLUMNS)) |
| { |
| UINT i, size = min(count, param->bytes / sizeof(DWORD)); |
| |
| for (i = 0; i < size; ++i) |
| { |
| set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type); |
| } |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector); |
| |
| if (param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| if (param->type == D3DXPT_INT && param->bytes == 4) |
| { |
| DWORD tmp; |
| |
| TRACE("INT fixup\n"); |
| tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI); |
| tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8; |
| tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16; |
| tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24; |
| |
| *(INT *)param->data = tmp; |
| return D3D_OK; |
| } |
| set_vector(param, vector); |
| return D3D_OK; |
| |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector); |
| |
| if (vector && param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| if (param->type == D3DXPT_INT && param->bytes == 4) |
| { |
| TRACE("INT fixup\n"); |
| vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE; |
| vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE; |
| vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE; |
| vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE; |
| return D3D_OK; |
| } |
| get_vector(param, vector); |
| return D3D_OK; |
| |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, vector %p, count %u stub\n", This, parameter, vector, count); |
| |
| if (param && param->element_count && param->element_count >= count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_VECTOR: |
| for (i = 0; i < count; ++i) |
| { |
| set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count); |
| |
| if (!count) return D3D_OK; |
| |
| if (vector && param && count <= param->element_count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_VECTOR: |
| for (i = 0; i < count; ++i) |
| { |
| get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); |
| |
| if (param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| set_matrix(param, matrix, FALSE); |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); |
| |
| if (matrix && param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| get_matrix(param, matrix, FALSE); |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (param && param->element_count >= count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (!count) return D3D_OK; |
| |
| if (matrix && param && count <= param->element_count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (param && count <= param->element_count) |
| { |
| UINT i; |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (!count) return D3D_OK; |
| |
| if (param && matrix && count <= param->element_count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); |
| |
| if (param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| set_matrix(param, matrix, TRUE); |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix); |
| |
| if (matrix && param && !param->element_count) |
| { |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| get_matrix(param, matrix, FALSE); |
| return D3D_OK; |
| |
| case D3DXPC_MATRIX_ROWS: |
| get_matrix(param, matrix, TRUE); |
| return D3D_OK; |
| |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (param && param->element_count >= count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (!count) return D3D_OK; |
| |
| if (matrix && param && count <= param->element_count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| case D3DXPC_STRUCT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (param && count <= param->element_count) |
| { |
| UINT i; |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count); |
| |
| if (!count) return D3D_OK; |
| |
| if (matrix && param && count <= param->element_count) |
| { |
| UINT i; |
| |
| TRACE("Class %s\n", debug_d3dxparameter_class(param->class)); |
| |
| switch (param->class) |
| { |
| case D3DXPC_MATRIX_ROWS: |
| for (i = 0; i < count; ++i) |
| { |
| get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE); |
| } |
| return D3D_OK; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_OBJECT: |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, string %p\n", This, parameter, string); |
| |
| if (string && param && !param->element_count && param->type == D3DXPT_STRING) |
| { |
| *string = *(LPCSTR *)param->data; |
| TRACE("Returning %s\n", debugstr_a(*string)); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(struct ID3DXBaseEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture); |
| |
| if (param && !param->element_count && |
| (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D |
| || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D |
| || param->type == D3DXPT_TEXTURECUBE)) |
| { |
| struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data; |
| |
| if (texture) IDirect3DBaseTexture9_AddRef(texture); |
| if (oltexture) IDirect3DBaseTexture9_Release(oltexture); |
| |
| *(struct IDirect3DBaseTexture9 **)param->data = texture; |
| |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(struct ID3DXBaseEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture); |
| |
| if (texture && param && !param->element_count && |
| (param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D |
| || param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D |
| || param->type == D3DXPT_TEXTURECUBE)) |
| { |
| *texture = *(struct IDirect3DBaseTexture9 **)param->data; |
| if (*texture) IDirect3DBaseTexture9_AddRef(*texture); |
| TRACE("Returning %p\n", *texture); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, shader %p.\n", This, parameter, shader); |
| |
| if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER) |
| { |
| if ((*shader = *(struct IDirect3DPixelShader9 **)param->data)) |
| IDirect3DPixelShader9_AddRef(*shader); |
| TRACE("Returning %p.\n", *shader); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(struct ID3DXBaseEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| struct d3dx_parameter *param = get_valid_parameter(This, parameter); |
| |
| TRACE("iface %p, parameter %p, shader %p.\n", This, parameter, shader); |
| |
| if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER) |
| { |
| if ((*shader = *(struct IDirect3DVertexShader9 **)param->data)) |
| IDirect3DVertexShader9_AddRef(*shader); |
| TRACE("Returning %p.\n", *shader); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument specified\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) |
| { |
| struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface); |
| |
| FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXBaseEffectImpl_QueryInterface, |
| ID3DXBaseEffectImpl_AddRef, |
| ID3DXBaseEffectImpl_Release, |
| /*** ID3DXBaseEffect methods ***/ |
| ID3DXBaseEffectImpl_GetDesc, |
| ID3DXBaseEffectImpl_GetParameterDesc, |
| ID3DXBaseEffectImpl_GetTechniqueDesc, |
| ID3DXBaseEffectImpl_GetPassDesc, |
| ID3DXBaseEffectImpl_GetFunctionDesc, |
| ID3DXBaseEffectImpl_GetParameter, |
| ID3DXBaseEffectImpl_GetParameterByName, |
| ID3DXBaseEffectImpl_GetParameterBySemantic, |
| ID3DXBaseEffectImpl_GetParameterElement, |
| ID3DXBaseEffectImpl_GetTechnique, |
| ID3DXBaseEffectImpl_GetTechniqueByName, |
| ID3DXBaseEffectImpl_GetPass, |
| ID3DXBaseEffectImpl_GetPassByName, |
| ID3DXBaseEffectImpl_GetFunction, |
| ID3DXBaseEffectImpl_GetFunctionByName, |
| ID3DXBaseEffectImpl_GetAnnotation, |
| ID3DXBaseEffectImpl_GetAnnotationByName, |
| ID3DXBaseEffectImpl_SetValue, |
| ID3DXBaseEffectImpl_GetValue, |
| ID3DXBaseEffectImpl_SetBool, |
| ID3DXBaseEffectImpl_GetBool, |
| ID3DXBaseEffectImpl_SetBoolArray, |
| ID3DXBaseEffectImpl_GetBoolArray, |
| ID3DXBaseEffectImpl_SetInt, |
| ID3DXBaseEffectImpl_GetInt, |
| ID3DXBaseEffectImpl_SetIntArray, |
| ID3DXBaseEffectImpl_GetIntArray, |
| ID3DXBaseEffectImpl_SetFloat, |
| ID3DXBaseEffectImpl_GetFloat, |
| ID3DXBaseEffectImpl_SetFloatArray, |
| ID3DXBaseEffectImpl_GetFloatArray, |
| ID3DXBaseEffectImpl_SetVector, |
| ID3DXBaseEffectImpl_GetVector, |
| ID3DXBaseEffectImpl_SetVectorArray, |
| ID3DXBaseEffectImpl_GetVectorArray, |
| ID3DXBaseEffectImpl_SetMatrix, |
| ID3DXBaseEffectImpl_GetMatrix, |
| ID3DXBaseEffectImpl_SetMatrixArray, |
| ID3DXBaseEffectImpl_GetMatrixArray, |
| ID3DXBaseEffectImpl_SetMatrixPointerArray, |
| ID3DXBaseEffectImpl_GetMatrixPointerArray, |
| ID3DXBaseEffectImpl_SetMatrixTranspose, |
| ID3DXBaseEffectImpl_GetMatrixTranspose, |
| ID3DXBaseEffectImpl_SetMatrixTransposeArray, |
| ID3DXBaseEffectImpl_GetMatrixTransposeArray, |
| ID3DXBaseEffectImpl_SetMatrixTransposePointerArray, |
| ID3DXBaseEffectImpl_GetMatrixTransposePointerArray, |
| ID3DXBaseEffectImpl_SetString, |
| ID3DXBaseEffectImpl_GetString, |
| ID3DXBaseEffectImpl_SetTexture, |
| ID3DXBaseEffectImpl_GetTexture, |
| ID3DXBaseEffectImpl_GetPixelShader, |
| ID3DXBaseEffectImpl_GetVertexShader, |
| ID3DXBaseEffectImpl_SetArrayRange, |
| }; |
| |
| static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface); |
| } |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object) |
| { |
| TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXEffect)) |
| { |
| iface->lpVtbl->AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| ERR("Interface %s not found\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("(%p)->(): AddRef from %u\n", This, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->(): Release from %u\n", This, ref + 1); |
| |
| if (!ref) |
| { |
| free_effect(This); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBaseEffect methods ***/ |
| static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetDesc(base, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameter(base, parameter, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechnique(base, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechniqueByName(base, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPass(base, technique, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPassByName(base, technique, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunction(base, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunctionByName(base, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetAnnotation(base, object, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetBool(base, parameter, b); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetBool(base, parameter, b); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetInt(base, parameter, n); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetInt(base, parameter, n); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetFloat(base, parameter, f); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFloat(base, parameter, f); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetVector(base, parameter, vector); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVector(base, parameter, vector); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetString(base, parameter, string); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetString(base, parameter, string); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, shader); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface, |
| D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, shader); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end); |
| } |
| |
| /*** ID3DXEffect methods ***/ |
| static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p, pool %p\n", This, pool); |
| |
| if (!pool) |
| { |
| WARN("Invalid argument supplied.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (This->pool) |
| { |
| This->pool->lpVtbl->AddRef(This->pool); |
| } |
| |
| *pool = This->pool; |
| |
| TRACE("Returning pool %p\n", *pool); |
| |
| return S_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect); |
| struct d3dx_technique *tech = is_valid_technique(base, technique); |
| |
| TRACE("iface %p, technique %p\n", This, technique); |
| |
| if (tech) |
| { |
| This->active_technique = get_technique_handle(tech); |
| TRACE("Technique %p\n", tech); |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument supplied.\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p\n", This); |
| |
| return This->active_technique; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p): stub\n", This, technique); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique); |
| |
| return E_NOTIMPL; |
| } |
| |
| static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique); |
| |
| return FALSE; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| struct d3dx_technique *technique = get_technique_struct(This->active_technique); |
| |
| FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags); |
| |
| if (passes && technique) |
| { |
| if (This->manager || flags & D3DXFX_DONOTSAVESTATE) |
| { |
| TRACE("State capturing disabled.\n"); |
| } |
| else |
| { |
| FIXME("State capturing not supported, yet!\n"); |
| } |
| |
| *passes = technique->pass_count; |
| |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument supplied.\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| struct d3dx_technique *technique = get_technique_struct(This->active_technique); |
| |
| TRACE("iface %p, pass %u\n", This, pass); |
| |
| if (technique && pass < technique->pass_count && !This->active_pass) |
| { |
| This->active_pass = technique->pass_handles[pass]; |
| |
| FIXME("No states applied, yet!\n"); |
| |
| return D3D_OK; |
| } |
| |
| WARN("Invalid argument supplied.\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p\n", This); |
| |
| if (This->active_pass) |
| { |
| This->active_pass = NULL; |
| return D3D_OK; |
| } |
| |
| WARN("Invalid call.\n"); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p, device %p\n", This, device); |
| |
| if (!device) |
| { |
| WARN("Invalid argument supplied.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| IDirect3DDevice9_AddRef(This->device); |
| |
| *device = This->device; |
| |
| TRACE("Returning device %p\n", *device); |
| |
| return S_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p, manager %p\n", This, manager); |
| |
| if (manager) IUnknown_AddRef(manager); |
| if (This->manager) IUnknown_Release(This->manager); |
| |
| This->manager = manager; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| TRACE("iface %p, manager %p\n", This, manager); |
| |
| if (!manager) |
| { |
| WARN("Invalid argument supplied.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (This->manager) IUnknown_AddRef(This->manager); |
| *manager = This->manager; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return E_NOTIMPL; |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(): stub\n", This); |
| |
| return NULL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p): stub\n", This, parameter_block); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p): stub\n", This, parameter_block); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface, |
| struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p, %p): stub\n", This, device, effect); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes) |
| { |
| struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface); |
| |
| FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXEffectImpl_QueryInterface, |
| ID3DXEffectImpl_AddRef, |
| ID3DXEffectImpl_Release, |
| /*** ID3DXBaseEffect methods ***/ |
| ID3DXEffectImpl_GetDesc, |
| ID3DXEffectImpl_GetParameterDesc, |
| ID3DXEffectImpl_GetTechniqueDesc, |
| ID3DXEffectImpl_GetPassDesc, |
| ID3DXEffectImpl_GetFunctionDesc, |
| ID3DXEffectImpl_GetParameter, |
| ID3DXEffectImpl_GetParameterByName, |
| ID3DXEffectImpl_GetParameterBySemantic, |
| ID3DXEffectImpl_GetParameterElement, |
| ID3DXEffectImpl_GetTechnique, |
| ID3DXEffectImpl_GetTechniqueByName, |
| ID3DXEffectImpl_GetPass, |
| ID3DXEffectImpl_GetPassByName, |
| ID3DXEffectImpl_GetFunction, |
| ID3DXEffectImpl_GetFunctionByName, |
| ID3DXEffectImpl_GetAnnotation, |
| ID3DXEffectImpl_GetAnnotationByName, |
| ID3DXEffectImpl_SetValue, |
| ID3DXEffectImpl_GetValue, |
| ID3DXEffectImpl_SetBool, |
| ID3DXEffectImpl_GetBool, |
| ID3DXEffectImpl_SetBoolArray, |
| ID3DXEffectImpl_GetBoolArray, |
| ID3DXEffectImpl_SetInt, |
| ID3DXEffectImpl_GetInt, |
| ID3DXEffectImpl_SetIntArray, |
| ID3DXEffectImpl_GetIntArray, |
| ID3DXEffectImpl_SetFloat, |
| ID3DXEffectImpl_GetFloat, |
| ID3DXEffectImpl_SetFloatArray, |
| ID3DXEffectImpl_GetFloatArray, |
| ID3DXEffectImpl_SetVector, |
| ID3DXEffectImpl_GetVector, |
| ID3DXEffectImpl_SetVectorArray, |
| ID3DXEffectImpl_GetVectorArray, |
| ID3DXEffectImpl_SetMatrix, |
| ID3DXEffectImpl_GetMatrix, |
| ID3DXEffectImpl_SetMatrixArray, |
| ID3DXEffectImpl_GetMatrixArray, |
| ID3DXEffectImpl_SetMatrixPointerArray, |
| ID3DXEffectImpl_GetMatrixPointerArray, |
| ID3DXEffectImpl_SetMatrixTranspose, |
| ID3DXEffectImpl_GetMatrixTranspose, |
| ID3DXEffectImpl_SetMatrixTransposeArray, |
| ID3DXEffectImpl_GetMatrixTransposeArray, |
| ID3DXEffectImpl_SetMatrixTransposePointerArray, |
| ID3DXEffectImpl_GetMatrixTransposePointerArray, |
| ID3DXEffectImpl_SetString, |
| ID3DXEffectImpl_GetString, |
| ID3DXEffectImpl_SetTexture, |
| ID3DXEffectImpl_GetTexture, |
| ID3DXEffectImpl_GetPixelShader, |
| ID3DXEffectImpl_GetVertexShader, |
| ID3DXEffectImpl_SetArrayRange, |
| /*** ID3DXEffect methods ***/ |
| ID3DXEffectImpl_GetPool, |
| ID3DXEffectImpl_SetTechnique, |
| ID3DXEffectImpl_GetCurrentTechnique, |
| ID3DXEffectImpl_ValidateTechnique, |
| ID3DXEffectImpl_FindNextValidTechnique, |
| ID3DXEffectImpl_IsParameterUsed, |
| ID3DXEffectImpl_Begin, |
| ID3DXEffectImpl_BeginPass, |
| ID3DXEffectImpl_CommitChanges, |
| ID3DXEffectImpl_EndPass, |
| ID3DXEffectImpl_End, |
| ID3DXEffectImpl_GetDevice, |
| ID3DXEffectImpl_OnLostDevice, |
| ID3DXEffectImpl_OnResetDevice, |
| ID3DXEffectImpl_SetStateManager, |
| ID3DXEffectImpl_GetStateManager, |
| ID3DXEffectImpl_BeginParameterBlock, |
| ID3DXEffectImpl_EndParameterBlock, |
| ID3DXEffectImpl_ApplyParameterBlock, |
| ID3DXEffectImpl_DeleteParameterBlock, |
| ID3DXEffectImpl_CloneEffect, |
| ID3DXEffectImpl_SetRawValue |
| }; |
| |
| static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface); |
| } |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXEffectCompiler)) |
| { |
| iface->lpVtbl->AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| ERR("Interface %s not found\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| |
| TRACE("iface %p: AddRef from %u\n", iface, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("iface %p: Release from %u\n", iface, ref + 1); |
| |
| if (!ref) |
| { |
| free_effect_compiler(This); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| /*** ID3DXBaseEffect methods ***/ |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetDesc(base, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameter(base, parameter, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechnique(base, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTechniqueByName(base, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPass(base, technique, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPassByName(base, technique, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunction(base, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFunctionByName(base, name); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetAnnotation(base, object, index); |
| } |
| |
| static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetBool(base, parameter, b); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetBool(base, parameter, b); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetInt(base, parameter, n); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetInt(base, parameter, n); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetFloat(base, parameter, f); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFloat(base, parameter, f); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetVector(base, parameter, vector); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVector(base, parameter, vector); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetString(base, parameter, string); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetString(base, parameter, string); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface, |
| D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface, |
| D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, shader); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface, |
| D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, shader); |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| ID3DXBaseEffect *base = This->base_effect; |
| |
| TRACE("Forward iface %p, base %p\n", This, base); |
| |
| return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end); |
| } |
| |
| /*** ID3DXEffectCompiler methods ***/ |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| |
| FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| |
| FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags, |
| ID3DXBuffer **effect, ID3DXBuffer **error_msgs) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| |
| FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function, |
| const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs, |
| ID3DXConstantTable **constant_table) |
| { |
| struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface); |
| |
| FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n", |
| This, function, target, flags, shader, error_msgs, constant_table); |
| |
| return E_NOTIMPL; |
| } |
| |
| static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXEffectCompilerImpl_QueryInterface, |
| ID3DXEffectCompilerImpl_AddRef, |
| ID3DXEffectCompilerImpl_Release, |
| /*** ID3DXBaseEffect methods ***/ |
| ID3DXEffectCompilerImpl_GetDesc, |
| ID3DXEffectCompilerImpl_GetParameterDesc, |
| ID3DXEffectCompilerImpl_GetTechniqueDesc, |
| ID3DXEffectCompilerImpl_GetPassDesc, |
| ID3DXEffectCompilerImpl_GetFunctionDesc, |
| ID3DXEffectCompilerImpl_GetParameter, |
| ID3DXEffectCompilerImpl_GetParameterByName, |
| ID3DXEffectCompilerImpl_GetParameterBySemantic, |
| ID3DXEffectCompilerImpl_GetParameterElement, |
| ID3DXEffectCompilerImpl_GetTechnique, |
| ID3DXEffectCompilerImpl_GetTechniqueByName, |
| ID3DXEffectCompilerImpl_GetPass, |
| ID3DXEffectCompilerImpl_GetPassByName, |
| ID3DXEffectCompilerImpl_GetFunction, |
| ID3DXEffectCompilerImpl_GetFunctionByName, |
| ID3DXEffectCompilerImpl_GetAnnotation, |
| ID3DXEffectCompilerImpl_GetAnnotationByName, |
| ID3DXEffectCompilerImpl_SetValue, |
| ID3DXEffectCompilerImpl_GetValue, |
| ID3DXEffectCompilerImpl_SetBool, |
| ID3DXEffectCompilerImpl_GetBool, |
| ID3DXEffectCompilerImpl_SetBoolArray, |
| ID3DXEffectCompilerImpl_GetBoolArray, |
| ID3DXEffectCompilerImpl_SetInt, |
| ID3DXEffectCompilerImpl_GetInt, |
| ID3DXEffectCompilerImpl_SetIntArray, |
| ID3DXEffectCompilerImpl_GetIntArray, |
| ID3DXEffectCompilerImpl_SetFloat, |
| ID3DXEffectCompilerImpl_GetFloat, |
| ID3DXEffectCompilerImpl_SetFloatArray, |
| ID3DXEffectCompilerImpl_GetFloatArray, |
| ID3DXEffectCompilerImpl_SetVector, |
| ID3DXEffectCompilerImpl_GetVector, |
| ID3DXEffectCompilerImpl_SetVectorArray, |
| ID3DXEffectCompilerImpl_GetVectorArray, |
| ID3DXEffectCompilerImpl_SetMatrix, |
| ID3DXEffectCompilerImpl_GetMatrix, |
| ID3DXEffectCompilerImpl_SetMatrixArray, |
| ID3DXEffectCompilerImpl_GetMatrixArray, |
| ID3DXEffectCompilerImpl_SetMatrixPointerArray, |
| ID3DXEffectCompilerImpl_GetMatrixPointerArray, |
| ID3DXEffectCompilerImpl_SetMatrixTranspose, |
| ID3DXEffectCompilerImpl_GetMatrixTranspose, |
| ID3DXEffectCompilerImpl_SetMatrixTransposeArray, |
| ID3DXEffectCompilerImpl_GetMatrixTransposeArray, |
| ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray, |
| ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray, |
| ID3DXEffectCompilerImpl_SetString, |
| ID3DXEffectCompilerImpl_GetString, |
| ID3DXEffectCompilerImpl_SetTexture, |
| ID3DXEffectCompilerImpl_GetTexture, |
| ID3DXEffectCompilerImpl_GetPixelShader, |
| ID3DXEffectCompilerImpl_GetVertexShader, |
| ID3DXEffectCompilerImpl_SetArrayRange, |
| /*** ID3DXEffectCompiler methods ***/ |
| ID3DXEffectCompilerImpl_SetLiteral, |
| ID3DXEffectCompilerImpl_GetLiteral, |
| ID3DXEffectCompilerImpl_CompileEffect, |
| ID3DXEffectCompilerImpl_CompileShader, |
| }; |
| |
| static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| HRESULT hr; |
| UINT i; |
| struct d3dx_state *states; |
| |
| read_dword(ptr, &sampler->state_count); |
| TRACE("Count: %u\n", sampler->state_count); |
| |
| states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count); |
| if (!states) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| for (i = 0; i < sampler->state_count; ++i) |
| { |
| hr = d3dx9_parse_state(&states[i], data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse state\n"); |
| goto err_out; |
| } |
| } |
| |
| sampler->states = states; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| for (i = 0; i < sampler->state_count; ++i) |
| { |
| free_state(&states[i]); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, states); |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| unsigned int i; |
| HRESULT hr; |
| UINT old_size = 0; |
| DWORD id; |
| |
| if (param->element_count) |
| { |
| param->data = value; |
| |
| for (i = 0; i < param->element_count; ++i) |
| { |
| struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]); |
| |
| hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| return hr; |
| } |
| |
| old_size += member->bytes; |
| } |
| |
| return D3D_OK; |
| } |
| |
| switch(param->class) |
| { |
| case D3DXPC_SCALAR: |
| case D3DXPC_VECTOR: |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_MATRIX_COLUMNS: |
| param->data = value; |
| break; |
| |
| case D3DXPC_STRUCT: |
| param->data = value; |
| |
| for (i = 0; i < param->member_count; ++i) |
| { |
| struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]); |
| |
| hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| return hr; |
| } |
| |
| old_size += member->bytes; |
| } |
| break; |
| |
| case D3DXPC_OBJECT: |
| switch (param->type) |
| { |
| case D3DXPT_STRING: |
| case D3DXPT_TEXTURE: |
| case D3DXPT_TEXTURE1D: |
| case D3DXPT_TEXTURE2D: |
| case D3DXPT_TEXTURE3D: |
| case D3DXPT_TEXTURECUBE: |
| case D3DXPT_PIXELSHADER: |
| case D3DXPT_VERTEXSHADER: |
| read_dword(ptr, &id); |
| TRACE("Id: %u\n", id); |
| objects[id] = get_parameter_handle(param); |
| param->data = value; |
| break; |
| |
| case D3DXPT_SAMPLER: |
| case D3DXPT_SAMPLER1D: |
| case D3DXPT_SAMPLER2D: |
| case D3DXPT_SAMPLER3D: |
| case D3DXPT_SAMPLERCUBE: |
| { |
| struct d3dx_sampler *sampler; |
| |
| sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler)); |
| if (!sampler) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3dx9_parse_sampler(sampler, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| HeapFree(GetProcessHeap(), 0, sampler); |
| WARN("Failed to parse sampler\n"); |
| return hr; |
| } |
| |
| param->data = sampler; |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects) |
| { |
| UINT size = param->bytes; |
| HRESULT hr; |
| void *value = NULL; |
| |
| TRACE("param size: %u\n", size); |
| |
| if (size) |
| { |
| value = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!value) |
| { |
| ERR("Failed to allocate data memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| TRACE("Data: %s.\n", debugstr_an(ptr, size)); |
| memcpy(value, ptr, size); |
| } |
| |
| hr = d3dx9_parse_value(param, value, data, &ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| HeapFree(GetProcessHeap(), 0, value); |
| return hr; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_parse_name(char **name, const char *ptr) |
| { |
| DWORD size; |
| |
| read_dword(&ptr, &size); |
| TRACE("Name size: %#x\n", size); |
| |
| if (!size) |
| { |
| return D3D_OK; |
| } |
| |
| *name = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!*name) |
| { |
| ERR("Failed to allocate name memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| TRACE("Name: %s.\n", debugstr_an(ptr, size)); |
| memcpy(*name, ptr, size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_copy_data(char **str, const char **ptr) |
| { |
| DWORD size; |
| |
| read_dword(ptr, &size); |
| TRACE("Data size: %#x\n", size); |
| |
| *str = HeapAlloc(GetProcessHeap(), 0, size); |
| if (!*str) |
| { |
| ERR("Failed to allocate name memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| TRACE("Data: %s.\n", debugstr_an(*ptr, size)); |
| memcpy(*str, *ptr, size); |
| |
| *ptr += ((size + 3) & ~3); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, struct IDirect3DDevice9 *device) |
| { |
| DWORD size; |
| HRESULT hr; |
| |
| TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type)); |
| |
| read_dword(ptr, &size); |
| TRACE("Data size: %#x\n", size); |
| |
| if (!size) |
| { |
| TRACE("Size is 0\n"); |
| *(void **)param->data = NULL; |
| return D3D_OK; |
| } |
| |
| switch (param->type) |
| { |
| case D3DXPT_STRING: |
| /* re-read with size (sizeof(DWORD) = 4) */ |
| hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse string data\n"); |
| return hr; |
| } |
| break; |
| |
| case D3DXPT_VERTEXSHADER: |
| if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, param->data))) |
| { |
| WARN("Failed to create vertex shader\n"); |
| return hr; |
| } |
| break; |
| |
| case D3DXPT_PIXELSHADER: |
| if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, param->data))) |
| { |
| WARN("Failed to create pixel shader\n"); |
| return hr; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| |
| |
| *ptr += ((size + 3) & ~3); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr, |
| struct d3dx_parameter *parent, UINT flags) |
| { |
| DWORD offset; |
| HRESULT hr; |
| D3DXHANDLE *member_handles = NULL; |
| UINT i; |
| |
| param->flags = flags; |
| |
| if (!parent) |
| { |
| read_dword(ptr, ¶m->type); |
| TRACE("Type: %s\n", debug_d3dxparameter_type(param->type)); |
| |
| read_dword(ptr, ¶m->class); |
| TRACE("Class: %s\n", debug_d3dxparameter_class(param->class)); |
| |
| read_dword(ptr, &offset); |
| TRACE("Type name offset: %#x\n", offset); |
| hr = d3dx9_parse_name(¶m->name, data + offset); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse name\n"); |
| goto err_out; |
| } |
| |
| read_dword(ptr, &offset); |
| TRACE("Type semantic offset: %#x\n", offset); |
| hr = d3dx9_parse_name(¶m->semantic, data + offset); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse semantic\n"); |
| goto err_out; |
| } |
| |
| read_dword(ptr, ¶m->element_count); |
| TRACE("Elements: %u\n", param->element_count); |
| |
| switch (param->class) |
| { |
| case D3DXPC_VECTOR: |
| read_dword(ptr, ¶m->columns); |
| TRACE("Columns: %u\n", param->columns); |
| |
| read_dword(ptr, ¶m->rows); |
| TRACE("Rows: %u\n", param->rows); |
| |
| /* sizeof(DWORD) * rows * columns */ |
| param->bytes = 4 * param->rows * param->columns; |
| break; |
| |
| case D3DXPC_SCALAR: |
| case D3DXPC_MATRIX_ROWS: |
| case D3DXPC_MATRIX_COLUMNS: |
| read_dword(ptr, ¶m->rows); |
| TRACE("Rows: %u\n", param->rows); |
| |
| read_dword(ptr, ¶m->columns); |
| TRACE("Columns: %u\n", param->columns); |
| |
| /* sizeof(DWORD) * rows * columns */ |
| param->bytes = 4 * param->rows * param->columns; |
| break; |
| |
| case D3DXPC_STRUCT: |
| read_dword(ptr, ¶m->member_count); |
| TRACE("Members: %u\n", param->member_count); |
| break; |
| |
| case D3DXPC_OBJECT: |
| switch (param->type) |
| { |
| case D3DXPT_STRING: |
| case D3DXPT_PIXELSHADER: |
| case D3DXPT_VERTEXSHADER: |
| case D3DXPT_TEXTURE: |
| case D3DXPT_TEXTURE1D: |
| case D3DXPT_TEXTURE2D: |
| case D3DXPT_TEXTURE3D: |
| case D3DXPT_TEXTURECUBE: |
| param->bytes = sizeof(void *); |
| break; |
| |
| case D3DXPT_SAMPLER: |
| case D3DXPT_SAMPLER1D: |
| case D3DXPT_SAMPLER2D: |
| case D3DXPT_SAMPLER3D: |
| case D3DXPT_SAMPLERCUBE: |
| param->bytes = 0; |
| break; |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| break; |
| |
| default: |
| FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class)); |
| break; |
| } |
| } |
| else |
| { |
| /* elements */ |
| param->type = parent->type; |
| param->class = parent->class; |
| param->name = parent->name; |
| param->semantic = parent->semantic; |
| param->element_count = 0; |
| param->annotation_count = 0; |
| param->member_count = parent->member_count; |
| param->bytes = parent->bytes; |
| param->rows = parent->rows; |
| param->columns = parent->columns; |
| } |
| |
| if (param->element_count) |
| { |
| unsigned int param_bytes = 0; |
| const char *save_ptr = *ptr; |
| |
| member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count); |
| if (!member_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < param->element_count; ++i) |
| { |
| struct d3dx_parameter *member; |
| *ptr = save_ptr; |
| |
| member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member)); |
| if (!member) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| member_handles[i] = get_parameter_handle(member); |
| |
| hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse member\n"); |
| goto err_out; |
| } |
| |
| param_bytes += member->bytes; |
| } |
| |
| param->bytes = param_bytes; |
| } |
| else if (param->member_count) |
| { |
| member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count); |
| if (!member_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < param->member_count; ++i) |
| { |
| struct d3dx_parameter *member; |
| |
| member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member)); |
| if (!member) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| member_handles[i] = get_parameter_handle(member); |
| |
| hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse member\n"); |
| goto err_out; |
| } |
| |
| param->bytes += member->bytes; |
| } |
| } |
| |
| param->member_handles = member_handles; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| if (member_handles) |
| { |
| unsigned int count; |
| |
| if (param->element_count) count = param->element_count; |
| else count = param->member_count; |
| |
| for (i = 0; i < count; ++i) |
| { |
| free_parameter(member_handles[i], param->element_count != 0, TRUE); |
| } |
| HeapFree(GetProcessHeap(), 0, member_handles); |
| } |
| |
| if (!parent) |
| { |
| HeapFree(GetProcessHeap(), 0, param->name); |
| HeapFree(GetProcessHeap(), 0, param->semantic); |
| } |
| param->name = NULL; |
| param->semantic = NULL; |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| DWORD offset; |
| const char *ptr2; |
| HRESULT hr; |
| |
| anno->flags = D3DX_PARAMETER_ANNOTATION; |
| |
| read_dword(ptr, &offset); |
| TRACE("Typedef offset: %#x\n", offset); |
| ptr2 = data + offset; |
| hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse type definition\n"); |
| return hr; |
| } |
| |
| read_dword(ptr, &offset); |
| TRACE("Value offset: %#x\n", offset); |
| hr = d3dx9_parse_init_value(anno, data, data + offset, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| return hr; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| DWORD offset; |
| const char *ptr2; |
| HRESULT hr; |
| struct d3dx_parameter *parameter; |
| |
| parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter)); |
| if (!parameter) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| state->type = ST_CONSTANT; |
| |
| read_dword(ptr, &state->operation); |
| TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name); |
| |
| read_dword(ptr, &state->index); |
| TRACE("Index: %#x\n", state->index); |
| |
| read_dword(ptr, &offset); |
| TRACE("Typedef offset: %#x\n", offset); |
| ptr2 = data + offset; |
| hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse type definition\n"); |
| goto err_out; |
| } |
| |
| read_dword(ptr, &offset); |
| TRACE("Value offset: %#x\n", offset); |
| hr = d3dx9_parse_init_value(parameter, data, data + offset, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| goto err_out; |
| } |
| |
| state->parameter = get_parameter_handle(parameter); |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| free_parameter(get_parameter_handle(parameter), FALSE, FALSE); |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| DWORD offset; |
| HRESULT hr; |
| unsigned int i; |
| D3DXHANDLE *annotation_handles = NULL; |
| const char *ptr2; |
| |
| read_dword(ptr, &offset); |
| TRACE("Typedef offset: %#x\n", offset); |
| ptr2 = data + offset; |
| |
| read_dword(ptr, &offset); |
| TRACE("Value offset: %#x\n", offset); |
| |
| read_dword(ptr, ¶m->flags); |
| TRACE("Flags: %#x\n", param->flags); |
| |
| read_dword(ptr, ¶m->annotation_count); |
| TRACE("Annotation count: %u\n", param->annotation_count); |
| |
| hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse type definition\n"); |
| return hr; |
| } |
| |
| hr = d3dx9_parse_init_value(param, data, data + offset, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse value\n"); |
| return hr; |
| } |
| |
| if (param->annotation_count) |
| { |
| annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count); |
| if (!annotation_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < param->annotation_count; ++i) |
| { |
| struct d3dx_parameter *annotation; |
| |
| annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); |
| if (!annotation) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| annotation_handles[i] = get_parameter_handle(annotation); |
| |
| hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse annotation\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| param->annotation_handles = annotation_handles; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| if (annotation_handles) |
| { |
| for (i = 0; i < param->annotation_count; ++i) |
| { |
| free_parameter(annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, annotation_handles); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| DWORD offset; |
| HRESULT hr; |
| unsigned int i; |
| D3DXHANDLE *annotation_handles = NULL; |
| struct d3dx_state *states = NULL; |
| char *name = NULL; |
| |
| read_dword(ptr, &offset); |
| TRACE("Pass name offset: %#x\n", offset); |
| hr = d3dx9_parse_name(&name, data + offset); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse name\n"); |
| goto err_out; |
| } |
| |
| read_dword(ptr, &pass->annotation_count); |
| TRACE("Annotation count: %u\n", pass->annotation_count); |
| |
| read_dword(ptr, &pass->state_count); |
| TRACE("State count: %u\n", pass->state_count); |
| |
| if (pass->annotation_count) |
| { |
| annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count); |
| if (!annotation_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < pass->annotation_count; ++i) |
| { |
| struct d3dx_parameter *annotation; |
| |
| annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); |
| if (!annotation) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| annotation_handles[i] = get_parameter_handle(annotation); |
| |
| hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse annotations\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| if (pass->state_count) |
| { |
| states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count); |
| if (!states) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < pass->state_count; ++i) |
| { |
| hr = d3dx9_parse_state(&states[i], data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse annotations\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| pass->name = name; |
| pass->annotation_handles = annotation_handles; |
| pass->states = states; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| if (annotation_handles) |
| { |
| for (i = 0; i < pass->annotation_count; ++i) |
| { |
| free_parameter(annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, annotation_handles); |
| } |
| |
| if (states) |
| { |
| for (i = 0; i < pass->state_count; ++i) |
| { |
| free_state(&states[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, states); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, name); |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects) |
| { |
| DWORD offset; |
| HRESULT hr; |
| unsigned int i; |
| D3DXHANDLE *annotation_handles = NULL; |
| D3DXHANDLE *pass_handles = NULL; |
| char *name = NULL; |
| |
| read_dword(ptr, &offset); |
| TRACE("Technique name offset: %#x\n", offset); |
| hr = d3dx9_parse_name(&name, data + offset); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse name\n"); |
| goto err_out; |
| } |
| |
| read_dword(ptr, &technique->annotation_count); |
| TRACE("Annotation count: %u\n", technique->annotation_count); |
| |
| read_dword(ptr, &technique->pass_count); |
| TRACE("Pass count: %u\n", technique->pass_count); |
| |
| if (technique->annotation_count) |
| { |
| annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count); |
| if (!annotation_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < technique->annotation_count; ++i) |
| { |
| struct d3dx_parameter *annotation; |
| |
| annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation)); |
| if (!annotation) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| annotation_handles[i] = get_parameter_handle(annotation); |
| |
| hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse annotations\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| if (technique->pass_count) |
| { |
| pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count); |
| if (!pass_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < technique->pass_count; ++i) |
| { |
| struct d3dx_pass *pass; |
| |
| pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass)); |
| if (!pass) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| pass_handles[i] = get_pass_handle(pass); |
| |
| hr = d3dx9_parse_effect_pass(pass, data, ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse passes\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| technique->name = name; |
| technique->pass_handles = pass_handles; |
| technique->annotation_handles = annotation_handles; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| if (pass_handles) |
| { |
| for (i = 0; i < technique->pass_count; ++i) |
| { |
| free_pass(pass_handles[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, pass_handles); |
| } |
| |
| if (annotation_handles) |
| { |
| for (i = 0; i < technique->annotation_count; ++i) |
| { |
| free_parameter(annotation_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, annotation_handles); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, name); |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr) |
| { |
| DWORD technique_index; |
| DWORD index, state_index, usage, element_index; |
| struct d3dx_state *state; |
| struct d3dx_parameter *param; |
| HRESULT hr = E_FAIL; |
| |
| read_dword(ptr, &technique_index); |
| TRACE("techn: %u\n", technique_index); |
| |
| read_dword(ptr, &index); |
| TRACE("index: %u\n", index); |
| |
| read_dword(ptr, &element_index); |
| TRACE("element_index: %u\n", element_index); |
| |
| read_dword(ptr, &state_index); |
| TRACE("state_index: %u\n", state_index); |
| |
| read_dword(ptr, &usage); |
| TRACE("usage: %u\n", usage); |
| |
| if (technique_index == 0xffffffff) |
| { |
| struct d3dx_parameter *parameter; |
| struct d3dx_sampler *sampler; |
| |
| if (index >= base->parameter_count) |
| { |
| FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count); |
| return E_FAIL; |
| } |
| |
| parameter = get_parameter_struct(base->parameter_handles[index]); |
| if (element_index != 0xffffffff) |
| { |
| if (element_index >= parameter->element_count && parameter->element_count != 0) |
| { |
| FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count); |
| return E_FAIL; |
| } |
| |
| if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]); |
| } |
| |
| sampler = parameter->data; |
| if (state_index >= sampler->state_count) |
| { |
| FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count); |
| return E_FAIL; |
| } |
| |
| state = &sampler->states[state_index]; |
| } |
| else |
| { |
| struct d3dx_technique *technique; |
| struct d3dx_pass *pass; |
| |
| if (technique_index >= base->technique_count) |
| { |
| FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count); |
| return E_FAIL; |
| } |
| |
| technique = get_technique_struct(base->technique_handles[technique_index]); |
| if (index >= technique->pass_count) |
| { |
| FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count); |
| return E_FAIL; |
| } |
| |
| pass = get_pass_struct(technique->pass_handles[index]); |
| if (state_index >= pass->state_count) |
| { |
| FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count); |
| return E_FAIL; |
| } |
| |
| state = &pass->states[state_index]; |
| } |
| |
| param = get_parameter_struct(state->parameter); |
| |
| switch (usage) |
| { |
| case 0: |
| TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type)); |
| switch (param->type) |
| { |
| case D3DXPT_VERTEXSHADER: |
| case D3DXPT_PIXELSHADER: |
| state->type = ST_CONSTANT; |
| hr = d3dx9_parse_data(param, ptr, base->effect->device); |
| break; |
| |
| case D3DXPT_BOOL: |
| case D3DXPT_INT: |
| case D3DXPT_FLOAT: |
| case D3DXPT_STRING: |
| state->type = ST_FXLC; |
| hr = d3dx9_copy_data(param->data, ptr); |
| break; |
| |
| default: |
| FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type)); |
| break; |
| } |
| break; |
| |
| case 1: |
| state->type = ST_PARAMETER; |
| hr = d3dx9_copy_data(param->data, ptr); |
| if (hr == D3D_OK) |
| { |
| TRACE("Mapping to parameter %s\n", *(char **)param->data); |
| } |
| break; |
| |
| default: |
| FIXME("Unknown usage %x\n", usage); |
| break; |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start) |
| { |
| const char *ptr = data + start; |
| D3DXHANDLE *parameter_handles = NULL; |
| D3DXHANDLE *technique_handles = NULL; |
| D3DXHANDLE *objects = NULL; |
| UINT stringcount, objectcount, resourcecount; |
| HRESULT hr; |
| UINT i; |
| |
| read_dword(&ptr, &base->parameter_count); |
| TRACE("Parameter count: %u\n", base->parameter_count); |
| |
| read_dword(&ptr, &base->technique_count); |
| TRACE("Technique count: %u\n", base->technique_count); |
| |
| skip_dword_unknown(&ptr, 1); |
| |
| read_dword(&ptr, &objectcount); |
| TRACE("Object count: %u\n", objectcount); |
| |
| objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount); |
| if (!objects) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| if (base->parameter_count) |
| { |
| parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count); |
| if (!parameter_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < base->parameter_count; ++i) |
| { |
| struct d3dx_parameter *parameter; |
| |
| parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter)); |
| if (!parameter) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| parameter_handles[i] = get_parameter_handle(parameter); |
| |
| hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse parameter\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| if (base->technique_count) |
| { |
| technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count); |
| if (!technique_handles) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| struct d3dx_technique *technique; |
| |
| technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique)); |
| if (!technique) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| technique_handles[i] = get_technique_handle(technique); |
| |
| hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse technique\n"); |
| goto err_out; |
| } |
| } |
| } |
| |
| /* needed for further parsing */ |
| base->technique_handles = technique_handles; |
| base->parameter_handles = parameter_handles; |
| |
| read_dword(&ptr, &stringcount); |
| TRACE("String count: %u\n", stringcount); |
| |
| read_dword(&ptr, &resourcecount); |
| TRACE("Resource count: %u\n", resourcecount); |
| |
| for (i = 0; i < stringcount; ++i) |
| { |
| DWORD id; |
| struct d3dx_parameter *param; |
| |
| read_dword(&ptr, &id); |
| TRACE("Id: %u\n", id); |
| |
| param = get_parameter_struct(objects[id]); |
| |
| hr = d3dx9_parse_data(param, &ptr, base->effect->device); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse data\n"); |
| goto err_out; |
| } |
| } |
| |
| for (i = 0; i < resourcecount; ++i) |
| { |
| TRACE("parse resource %u\n", i); |
| |
| hr = d3dx9_parse_resource(base, data, &ptr); |
| if (hr != D3D_OK) |
| { |
| WARN("Failed to parse data\n"); |
| goto err_out; |
| } |
| } |
| |
| HeapFree(GetProcessHeap(), 0, objects); |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| if (technique_handles) |
| { |
| for (i = 0; i < base->technique_count; ++i) |
| { |
| free_technique(technique_handles[i]); |
| } |
| HeapFree(GetProcessHeap(), 0, technique_handles); |
| } |
| |
| if (parameter_handles) |
| { |
| for (i = 0; i < base->parameter_count; ++i) |
| { |
| free_parameter(parameter_handles[i], FALSE, FALSE); |
| } |
| HeapFree(GetProcessHeap(), 0, parameter_handles); |
| } |
| |
| base->technique_handles = NULL; |
| base->parameter_handles = NULL; |
| |
| HeapFree(GetProcessHeap(), 0, objects); |
| |
| return hr; |
| } |
| |
| static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base, |
| const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect) |
| { |
| DWORD tag, offset; |
| const char *ptr = data; |
| HRESULT hr; |
| |
| TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect); |
| |
| base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl; |
| base->ref = 1; |
| base->effect = effect; |
| |
| read_dword(&ptr, &tag); |
| TRACE("Tag: %x\n", tag); |
| |
| if (tag != d3dx9_effect_version(9, 1)) |
| { |
| /* todo: compile hlsl ascii code */ |
| FIXME("HLSL ascii effects not supported, yet\n"); |
| |
| /* Show the start of the shader for debugging info. */ |
| TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size)); |
| } |
| else |
| { |
| read_dword(&ptr, &offset); |
| TRACE("Offset: %x\n", offset); |
| |
| hr = d3dx9_parse_effect(base, ptr, data_size, offset); |
| if (hr != D3D_OK) |
| { |
| FIXME("Failed to parse effect.\n"); |
| return hr; |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device, |
| const char *data, SIZE_T data_size, struct ID3DXEffectPool *pool) |
| { |
| HRESULT hr; |
| struct ID3DXBaseEffectImpl *object = NULL; |
| |
| TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool); |
| |
| effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl; |
| effect->ref = 1; |
| |
| if (pool) pool->lpVtbl->AddRef(pool); |
| effect->pool = pool; |
| |
| IDirect3DDevice9_AddRef(device); |
| effect->device = device; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| hr = d3dx9_base_effect_init(object, data, data_size, effect); |
| if (hr != D3D_OK) |
| { |
| FIXME("Failed to parse effect.\n"); |
| goto err_out; |
| } |
| |
| effect->base_effect = &object->ID3DXBaseEffect_iface; |
| |
| /* initialize defaults - check because of unsupported ascii effects */ |
| if (object->technique_handles) |
| { |
| effect->active_technique = object->technique_handles[0]; |
| effect->active_pass = NULL; |
| } |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| HeapFree(GetProcessHeap(), 0, object); |
| free_effect(effect); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) |
| { |
| struct ID3DXEffectImpl *object; |
| HRESULT hr; |
| |
| FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include, |
| skip_constants, flags, pool, effect, compilation_errors); |
| |
| if (!device || !srcdata) |
| return D3DERR_INVALIDCALL; |
| |
| if (!srcdatalen) |
| return E_FAIL; |
| |
| /* Native dll allows effect to be null so just return D3D_OK after doing basic checks */ |
| if (!effect) |
| return D3D_OK; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize shader reflection\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *effect = &object->ID3DXEffect_iface; |
| |
| TRACE("Created ID3DXEffect %p\n", object); |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors) |
| { |
| TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines, |
| include, flags, pool, effect, compilation_errors); |
| |
| return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors); |
| } |
| |
| static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size) |
| { |
| HRESULT hr; |
| struct ID3DXBaseEffectImpl *object = NULL; |
| |
| TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size); |
| |
| compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl; |
| compiler->ref = 1; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| hr = E_OUTOFMEMORY; |
| goto err_out; |
| } |
| |
| hr = d3dx9_base_effect_init(object, data, data_size, NULL); |
| if (hr != D3D_OK) |
| { |
| FIXME("Failed to parse effect.\n"); |
| goto err_out; |
| } |
| |
| compiler->base_effect = &object->ID3DXBaseEffect_iface; |
| |
| return D3D_OK; |
| |
| err_out: |
| |
| HeapFree(GetProcessHeap(), 0, object); |
| free_effect_compiler(compiler); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors) |
| { |
| struct ID3DXEffectCompilerImpl *object; |
| HRESULT hr; |
| |
| TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n", |
| srcdata, srcdatalen, defines, include, flags, compiler, parse_errors); |
| |
| if (!srcdata || !compiler) |
| { |
| WARN("Invalid arguments supplied\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize effect compiler\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *compiler = &object->ID3DXEffectCompiler_iface; |
| |
| TRACE("Created ID3DXEffectCompiler %p\n", object); |
| |
| return D3D_OK; |
| } |
| |
| static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl; |
| |
| struct ID3DXEffectPoolImpl |
| { |
| ID3DXEffectPool ID3DXEffectPool_iface; |
| LONG ref; |
| }; |
| |
| static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface); |
| } |
| |
| /*** IUnknown methods ***/ |
| static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object) |
| { |
| TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) || |
| IsEqualGUID(riid, &IID_ID3DXEffectPool)) |
| { |
| iface->lpVtbl->AddRef(iface); |
| *object = iface; |
| return S_OK; |
| } |
| |
| WARN("Interface %s not found\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface) |
| { |
| struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); |
| |
| TRACE("(%p)->(): AddRef from %u\n", This, This->ref); |
| |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface) |
| { |
| struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("(%p)->(): Release from %u\n", This, ref + 1); |
| |
| if (!ref) |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| return ref; |
| } |
| |
| static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| ID3DXEffectPoolImpl_QueryInterface, |
| ID3DXEffectPoolImpl_AddRef, |
| ID3DXEffectPoolImpl_Release |
| }; |
| |
| HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool) |
| { |
| struct ID3DXEffectPoolImpl *object; |
| |
| TRACE("(%p)\n", pool); |
| |
| if (!pool) |
| return D3DERR_INVALIDCALL; |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Out of memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl; |
| object->ref = 1; |
| |
| *pool = &object->ID3DXEffectPool_iface; |
| |
| return S_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| TRACE("(%s): relay\n", debugstr_w(srcfile)); |
| |
| if (!device || !srcfile) |
| return D3DERR_INVALIDCALL; |
| |
| ret = map_view_of_file(srcfile, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); |
| UnmapViewOfFile(buffer); |
| |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| LPWSTR srcfileW; |
| HRESULT ret; |
| DWORD len; |
| |
| TRACE("(void): relay\n"); |
| |
| if (!srcfile) |
| return D3DERR_INVALIDCALL; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); |
| srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); |
| MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); |
| |
| ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors); |
| HeapFree(GetProcessHeap(), 0, srcfileW); |
| |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, |
| struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| TRACE("(void): relay\n"); |
| return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile, |
| const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool, |
| struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| TRACE("(void): relay\n"); |
| return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors); |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, |
| DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); |
| |
| if (!device) |
| return D3DERR_INVALIDCALL; |
| |
| resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, |
| DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); |
| |
| if (!device) |
| return D3DERR_INVALIDCALL; |
| |
| resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors); |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| TRACE("(void): relay\n"); |
| return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule, |
| const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, |
| struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors) |
| { |
| TRACE("(void): relay\n"); |
| return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors); |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| TRACE("(%s): relay\n", debugstr_w(srcfile)); |
| |
| if (!srcfile) |
| return D3DERR_INVALIDCALL; |
| |
| ret = map_view_of_file(srcfile, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); |
| UnmapViewOfFile(buffer); |
| |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines, |
| ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) |
| { |
| LPWSTR srcfileW; |
| HRESULT ret; |
| DWORD len; |
| |
| TRACE("(void): relay\n"); |
| |
| if (!srcfile) |
| return D3DERR_INVALIDCALL; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); |
| srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW)); |
| MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len); |
| |
| ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors); |
| HeapFree(GetProcessHeap(), 0, srcfileW); |
| |
| return ret; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource, |
| const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource)); |
| |
| resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource, |
| const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags, |
| ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource)); |
| |
| resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT ret; |
| DWORD size; |
| |
| ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(ret)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors); |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |