| /* |
| * |
| * Copyright 2002 Raphael Junqueira |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <stdarg.h> |
| |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| struct ID3DXBufferImpl |
| { |
| ID3DXBuffer ID3DXBuffer_iface; |
| LONG ref; |
| |
| void *buffer; |
| DWORD size; |
| }; |
| |
| static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface) |
| { |
| return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface); |
| } |
| |
| static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj) |
| { |
| TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_ID3DXBuffer)) |
| { |
| IUnknown_AddRef(iface); |
| *ppobj = iface; |
| return D3D_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); |
| |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface) |
| { |
| struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u\n", This, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface) |
| { |
| struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); |
| ULONG ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u\n", This, ref); |
| |
| if (ref == 0) |
| { |
| HeapFree(GetProcessHeap(), 0, This->buffer); |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| return ref; |
| } |
| |
| static LPVOID WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface) |
| { |
| struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This->buffer; |
| } |
| |
| static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface) |
| { |
| struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface); |
| |
| TRACE("iface %p\n", iface); |
| |
| return This->size; |
| } |
| |
| static const struct ID3DXBufferVtbl ID3DXBufferImpl_Vtbl = |
| { |
| /* IUnknown methods */ |
| ID3DXBufferImpl_QueryInterface, |
| ID3DXBufferImpl_AddRef, |
| ID3DXBufferImpl_Release, |
| /* ID3DXBuffer methods */ |
| ID3DXBufferImpl_GetBufferPointer, |
| ID3DXBufferImpl_GetBufferSize |
| }; |
| |
| static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size) |
| { |
| buffer->ID3DXBuffer_iface.lpVtbl = &ID3DXBufferImpl_Vtbl; |
| buffer->ref = 1; |
| buffer->size = size; |
| |
| buffer->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); |
| if (!buffer->buffer) |
| { |
| ERR("Failed to allocate buffer memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer) |
| { |
| struct ID3DXBufferImpl *object; |
| HRESULT hr; |
| |
| if (!buffer) |
| { |
| WARN("Invalid buffer specified.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = d3dx9_buffer_init(object, size); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *buffer = &object->ID3DXBuffer_iface; |
| |
| TRACE("Created ID3DBuffer %p\n", *buffer); |
| |
| return D3D_OK; |
| } |