|  | /* | 
|  | * IDirect3DVertexBuffer9 implementation | 
|  | * | 
|  | * Copyright 2002-2004 Jason Edmeades | 
|  | * Copyright 2002-2004 Raphael Junqueira | 
|  | * Copyright 2005 Oliver Stieber | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /* IDirect3DVertexBuffer9 IUnknown parts follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  |  | 
|  | if (IsEqualGUID(riid, &IID_IUnknown) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DResource9) | 
|  | || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) { | 
|  | IDirect3DVertexBuffer9_AddRef(iface); | 
|  | *ppobj = This; | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); | 
|  | *ppobj = NULL; | 
|  | return E_NOINTERFACE; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | ULONG ref = InterlockedIncrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : AddRef from %d\n", This, ref - 1); | 
|  |  | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | ULONG ref = InterlockedDecrement(&This->ref); | 
|  |  | 
|  | TRACE("(%p) : ReleaseRef to %d\n", This, ref); | 
|  |  | 
|  | if (ref == 0) { | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | IDirect3DDevice9Ex_Release(This->parentDevice); | 
|  | HeapFree(GetProcessHeap(), 0, This); | 
|  | } | 
|  | return ref; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  | return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return ; | 
|  | } | 
|  |  | 
|  | static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | D3DRESOURCETYPE ret; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | ret = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | /* IDirect3DVertexBuffer9 Interface follow: */ | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) { | 
|  | IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; | 
|  | HRESULT hr; | 
|  | TRACE("(%p) Relay\n", This); | 
|  |  | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  | return hr; | 
|  | } | 
|  |  | 
|  | static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl = | 
|  | { | 
|  | /* IUnknown */ | 
|  | IDirect3DVertexBuffer9Impl_QueryInterface, | 
|  | IDirect3DVertexBuffer9Impl_AddRef, | 
|  | IDirect3DVertexBuffer9Impl_Release, | 
|  | /* IDirect3DResource9 */ | 
|  | IDirect3DVertexBuffer9Impl_GetDevice, | 
|  | IDirect3DVertexBuffer9Impl_SetPrivateData, | 
|  | IDirect3DVertexBuffer9Impl_GetPrivateData, | 
|  | IDirect3DVertexBuffer9Impl_FreePrivateData, | 
|  | IDirect3DVertexBuffer9Impl_SetPriority, | 
|  | IDirect3DVertexBuffer9Impl_GetPriority, | 
|  | IDirect3DVertexBuffer9Impl_PreLoad, | 
|  | IDirect3DVertexBuffer9Impl_GetType, | 
|  | /* IDirect3DVertexBuffer9 */ | 
|  | IDirect3DVertexBuffer9Impl_Lock, | 
|  | IDirect3DVertexBuffer9Impl_Unlock, | 
|  | IDirect3DVertexBuffer9Impl_GetDesc | 
|  | }; | 
|  |  | 
|  |  | 
|  | /* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */ | 
|  | HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, | 
|  | UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, | 
|  | IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) { | 
|  |  | 
|  | IDirect3DVertexBuffer9Impl *object; | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | HRESULT hrc = D3D_OK; | 
|  |  | 
|  | /* Allocate the storage for the device */ | 
|  | object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer9Impl)); | 
|  | if (NULL == object) { | 
|  | FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n"); | 
|  | return D3DERR_OUTOFVIDEOMEMORY; | 
|  | } | 
|  |  | 
|  | object->lpVtbl = &Direct3DVertexBuffer9_Vtbl; | 
|  | object->ref = 1; | 
|  | EnterCriticalSection(&d3d9_cs); | 
|  | hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), pSharedHandle, (IUnknown *)object); | 
|  | LeaveCriticalSection(&d3d9_cs); | 
|  |  | 
|  | if (hrc != D3D_OK) { | 
|  |  | 
|  | /* free up object */ | 
|  | WARN("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This); | 
|  | HeapFree(GetProcessHeap(), 0, object); | 
|  | } else { | 
|  | IDirect3DDevice9Ex_AddRef(iface); | 
|  | object->parentDevice = iface; | 
|  | TRACE("(%p) : Created vertex buffer %p\n", This, object); | 
|  | *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER9) object; | 
|  | } | 
|  | return hrc; | 
|  | } |