| /* | 
 |  * Copyright 2007 Vijay Kiran Kamuju | 
 |  * Copyright 2007 David ADAM | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #ifndef __D3DRMDEFS_H__ | 
 | #define __D3DRMDEFS_H__ | 
 |  | 
 | #include <stddef.h> | 
 | #include <d3dtypes.h> | 
 |  | 
 | #if defined(__cplusplus) | 
 | extern "C" { | 
 | #endif | 
 |  | 
 | typedef D3DVALUE D3DRMMATRIX4D[4][4]; | 
 | typedef struct _D3DRMQUATERNION | 
 | { | 
 |     D3DVALUE s; | 
 |     D3DVECTOR v; | 
 | } D3DRMQUATERNION, *LPD3DRMQUATERNION; | 
 |  | 
 | void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); | 
 |  | 
 | LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); | 
 | LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); | 
 | LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); | 
 |  | 
 | LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
 | LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
 | D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); | 
 | LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); | 
 |  | 
 | #define D3DRMVectorNormalise D3DRMVectorNormalize | 
 |  | 
 | D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); | 
 | LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); | 
 | LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); | 
 | LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
 | LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); | 
 | LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); | 
 |  | 
 | D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); | 
 | D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); | 
 | D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); | 
 | D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); | 
 | D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); | 
 | D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); | 
 |  | 
 | #if defined(__cplusplus) | 
 | } | 
 | #endif | 
 |  | 
 | #endif |