| /* |
| * IWineD3DQuery implementation |
| * |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009 Henri Verbeet for CodeWeavers. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) |
| { |
| return gl_info->supported[ARB_SYNC] || gl_info->supported[NV_FENCE] || gl_info->supported[APPLE_FENCE]; |
| } |
| |
| void wined3d_event_query_destroy(struct wined3d_event_query *query) |
| { |
| if (query->context) context_free_event_query(query); |
| HeapFree(GetProcessHeap(), 0, query); |
| } |
| |
| enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) |
| { |
| struct wined3d_context *context; |
| const struct wined3d_gl_info *gl_info; |
| enum wined3d_event_query_result ret; |
| BOOL fence_result; |
| |
| TRACE("(%p) : device %p\n", query, device); |
| |
| if (query->context == NULL) |
| { |
| TRACE("Query not started\n"); |
| return WINED3D_EVENT_QUERY_NOT_STARTED; |
| } |
| |
| if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId()) |
| { |
| WARN("Event query tested from wrong thread\n"); |
| return WINED3D_EVENT_QUERY_WRONG_THREAD; |
| } |
| |
| context = context_acquire(device, query->context->current_rt); |
| gl_info = context->gl_info; |
| |
| ENTER_GL(); |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, 0)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_EVENT_QUERY_OK; |
| break; |
| |
| case GL_TIMEOUT_EXPIRED: |
| ret = WINED3D_EVENT_QUERY_WAITING; |
| break; |
| |
| case GL_WAIT_FAILED: |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceAPPLE(query->object.id)); |
| checkGLcall("glTestFenceAPPLE"); |
| if (fence_result) ret = WINED3D_EVENT_QUERY_OK; |
| else ret = WINED3D_EVENT_QUERY_WAITING; |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| fence_result = GL_EXTCALL(glTestFenceNV(query->object.id)); |
| checkGLcall("glTestFenceNV"); |
| if (fence_result) ret = WINED3D_EVENT_QUERY_OK; |
| else ret = WINED3D_EVENT_QUERY_WAITING; |
| } |
| else |
| { |
| ERR("Event query created despite lack of GL support\n"); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| return ret; |
| } |
| |
| enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) |
| { |
| struct wined3d_context *context; |
| const struct wined3d_gl_info *gl_info; |
| enum wined3d_event_query_result ret; |
| |
| TRACE("(%p)\n", query); |
| |
| if (!query->context) |
| { |
| TRACE("Query not started\n"); |
| return WINED3D_EVENT_QUERY_NOT_STARTED; |
| } |
| gl_info = query->context->gl_info; |
| |
| if (query->context->tid != GetCurrentThreadId() && !gl_info->supported[ARB_SYNC]) |
| { |
| /* A glFinish does not reliably wait for draws in other contexts. The caller has |
| * to find its own way to cope with the thread switch |
| */ |
| WARN("Event query finished from wrong thread\n"); |
| return WINED3D_EVENT_QUERY_WRONG_THREAD; |
| } |
| |
| context = context_acquire(device, query->context->current_rt); |
| |
| ENTER_GL(); |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| GLenum gl_ret = GL_EXTCALL(glClientWaitSync(query->object.sync, 0, ~(GLuint64)0)); |
| checkGLcall("glClientWaitSync"); |
| |
| switch (gl_ret) |
| { |
| case GL_ALREADY_SIGNALED: |
| case GL_CONDITION_SATISFIED: |
| ret = WINED3D_EVENT_QUERY_OK; |
| break; |
| |
| /* We don't expect a timeout for a ~584 year wait */ |
| default: |
| ERR("glClientWaitSync returned %#x.\n", gl_ret); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| } |
| else if (context->gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceAPPLE(query->object.id)); |
| checkGLcall("glFinishFenceAPPLE"); |
| ret = WINED3D_EVENT_QUERY_OK; |
| } |
| else if (context->gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glFinishFenceNV(query->object.id)); |
| checkGLcall("glFinishFenceNV"); |
| ret = WINED3D_EVENT_QUERY_OK; |
| } |
| else |
| { |
| ERR("Event query created without GL support\n"); |
| ret = WINED3D_EVENT_QUERY_ERROR; |
| } |
| LEAVE_GL(); |
| |
| context_release(context); |
| return ret; |
| } |
| |
| void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) |
| { |
| const struct wined3d_gl_info *gl_info; |
| struct wined3d_context *context; |
| |
| if (query->context) |
| { |
| if (!query->context->gl_info->supported[ARB_SYNC] && query->context->tid != GetCurrentThreadId()) |
| { |
| context_free_event_query(query); |
| context = context_acquire(device, NULL); |
| context_alloc_event_query(context, query); |
| } |
| else |
| { |
| context = context_acquire(device, query->context->current_rt); |
| } |
| } |
| else |
| { |
| context = context_acquire(device, NULL); |
| context_alloc_event_query(context, query); |
| } |
| |
| gl_info = context->gl_info; |
| |
| ENTER_GL(); |
| |
| if (gl_info->supported[ARB_SYNC]) |
| { |
| if (query->object.sync) GL_EXTCALL(glDeleteSync(query->object.sync)); |
| checkGLcall("glDeleteSync"); |
| query->object.sync = GL_EXTCALL(glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0)); |
| checkGLcall("glFenceSync"); |
| } |
| else if (gl_info->supported[APPLE_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceAPPLE(query->object.id)); |
| checkGLcall("glSetFenceAPPLE"); |
| } |
| else if (gl_info->supported[NV_FENCE]) |
| { |
| GL_EXTCALL(glSetFenceNV(query->object.id, GL_ALL_COMPLETED_NV)); |
| checkGLcall("glSetFenceNV"); |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| |
| /* |
| * Occlusion Queries: |
| * http://www.gris.uni-tuebingen.de/~bartz/Publications/paper/hww98.pdf |
| * http://oss.sgi.com/projects/ogl-sample/registry/ARB/occlusion_query.txt |
| */ |
| |
| /* ******************************************* |
| IWineD3DQuery IUnknown parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DQueryImpl_QueryInterface(IWineD3DQuery *iface, REFIID riid, LPVOID *ppobj) |
| { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); |
| if (IsEqualGUID(riid, &IID_IUnknown) |
| || IsEqualGUID(riid, &IID_IWineD3DBase) |
| || IsEqualGUID(riid, &IID_IWineD3DQuery)) { |
| IUnknown_AddRef(iface); |
| *ppobj = This; |
| return S_OK; |
| } |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IWineD3DQueryImpl_AddRef(IWineD3DQuery *iface) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| TRACE("(%p) : AddRef increasing from %d\n", This, This->ref); |
| return InterlockedIncrement(&This->ref); |
| } |
| |
| static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| ULONG ref; |
| TRACE("(%p) : Releasing from %d\n", This, This->ref); |
| ref = InterlockedDecrement(&This->ref); |
| if (ref == 0) { |
| /* Queries are specific to the GL context that created them. Not |
| * deleting the query will obviously leak it, but that's still better |
| * than potentially deleting a different query with the same id in this |
| * context, and (still) leaking the actual query. */ |
| if (This->type == WINED3DQUERYTYPE_EVENT) |
| { |
| struct wined3d_event_query *query = This->extendedData; |
| if (query) wined3d_event_query_destroy(query); |
| } |
| else if (This->type == WINED3DQUERYTYPE_OCCLUSION) |
| { |
| struct wined3d_occlusion_query *query = This->extendedData; |
| |
| if (query->context) context_free_occlusion_query(query); |
| HeapFree(GetProcessHeap(), 0, This->extendedData); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| return ref; |
| } |
| |
| /* ******************************************* |
| IWineD3DQuery IWineD3DQuery parts follow |
| ******************************************* */ |
| static HRESULT WINAPI IWineD3DQueryImpl_GetParent(IWineD3DQuery *iface, IUnknown **parent) |
| { |
| TRACE("iface %p, parent %p.\n", iface, parent); |
| |
| *parent = (IUnknown *)parent; |
| IUnknown_AddRef(*parent); |
| |
| TRACE("Returning %p.\n", *parent); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DOcclusionQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; |
| struct wined3d_occlusion_query *query = This->extendedData; |
| IWineD3DDeviceImpl *device = This->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| struct wined3d_context *context; |
| DWORD* data = pData; |
| GLuint available; |
| GLuint samples; |
| HRESULT res; |
| |
| TRACE("(%p) : type D3DQUERY_OCCLUSION, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); |
| |
| if (!query->context) This->state = QUERY_CREATED; |
| |
| if (This->state == QUERY_CREATED) |
| { |
| /* D3D allows GetData on a new query, OpenGL doesn't. So just invent the data ourselves */ |
| TRACE("Query wasn't yet started, returning S_OK\n"); |
| if(data) *data = 0; |
| return S_OK; |
| } |
| |
| if (This->state == QUERY_BUILDING) |
| { |
| /* Msdn says this returns an error, but our tests show that S_FALSE is returned */ |
| TRACE("Query is building, returning S_FALSE\n"); |
| return S_FALSE; |
| } |
| |
| if (!gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| WARN("(%p) : Occlusion queries not supported. Returning 1.\n", This); |
| *data = 1; |
| return S_OK; |
| } |
| |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("%p Wrong thread, returning 1.\n", This); |
| *data = 1; |
| return S_OK; |
| } |
| |
| context = context_acquire(This->device, query->context->current_rt); |
| |
| ENTER_GL(); |
| |
| GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_AVAILABLE_ARB, &available)); |
| checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT_AVAILABLE)"); |
| TRACE("(%p) : available %d.\n", This, available); |
| |
| if (available) |
| { |
| if (data) |
| { |
| GL_EXTCALL(glGetQueryObjectuivARB(query->id, GL_QUERY_RESULT_ARB, &samples)); |
| checkGLcall("glGetQueryObjectuivARB(GL_QUERY_RESULT)"); |
| TRACE("(%p) : Returning %d samples.\n", This, samples); |
| *data = samples; |
| } |
| res = S_OK; |
| } |
| else |
| { |
| res = S_FALSE; |
| } |
| |
| LEAVE_GL(); |
| |
| context_release(context); |
| |
| return res; |
| } |
| |
| static HRESULT WINAPI IWineD3DEventQueryImpl_GetData(IWineD3DQuery* iface, void* pData, DWORD dwSize, DWORD dwGetDataFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *) iface; |
| struct wined3d_event_query *query = This->extendedData; |
| BOOL *data = pData; |
| enum wined3d_event_query_result ret; |
| |
| TRACE("(%p) : type D3DQUERY_EVENT, pData %p, dwSize %#x, dwGetDataFlags %#x\n", This, pData, dwSize, dwGetDataFlags); |
| |
| if (!pData || !dwSize) return S_OK; |
| if (!query) |
| { |
| WARN("(%p): Event query not supported by GL, reporting GPU idle\n", This); |
| *data = TRUE; |
| return S_OK; |
| } |
| |
| ret = wined3d_event_query_test(query, This->device); |
| switch(ret) |
| { |
| case WINED3D_EVENT_QUERY_OK: |
| case WINED3D_EVENT_QUERY_NOT_STARTED: |
| *data = TRUE; |
| break; |
| |
| case WINED3D_EVENT_QUERY_WAITING: |
| *data = FALSE; |
| break; |
| |
| case WINED3D_EVENT_QUERY_WRONG_THREAD: |
| FIXME("(%p) Wrong thread, reporting GPU idle.\n", This); |
| *data = TRUE; |
| break; |
| |
| case WINED3D_EVENT_QUERY_ERROR: |
| ERR("The GL event query failed, returning D3DERR_INVALIDCALL\n"); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| return S_OK; |
| } |
| |
| static DWORD WINAPI IWineD3DEventQueryImpl_GetDataSize(IWineD3DQuery* iface){ |
| TRACE("(%p) : type D3DQUERY_EVENT\n", iface); |
| |
| return sizeof(BOOL); |
| } |
| |
| static DWORD WINAPI IWineD3DOcclusionQueryImpl_GetDataSize(IWineD3DQuery* iface){ |
| TRACE("(%p) : type D3DQUERY_OCCLUSION\n", iface); |
| |
| return sizeof(DWORD); |
| } |
| |
| static WINED3DQUERYTYPE WINAPI IWineD3DQueryImpl_GetType(IWineD3DQuery* iface){ |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| return This->type; |
| } |
| |
| static HRESULT WINAPI IWineD3DEventQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| |
| TRACE("(%p) : dwIssueFlags %#x, type D3DQUERY_EVENT\n", This, dwIssueFlags); |
| if (dwIssueFlags & WINED3DISSUE_END) |
| { |
| struct wined3d_event_query *query = This->extendedData; |
| |
| /* Faked event query support */ |
| if (!query) return WINED3D_OK; |
| |
| wined3d_event_query_issue(query, This->device); |
| } |
| else if(dwIssueFlags & WINED3DISSUE_BEGIN) |
| { |
| /* Started implicitly at device creation */ |
| ERR("Event query issued with START flag - what to do?\n"); |
| } |
| |
| if(dwIssueFlags & WINED3DISSUE_BEGIN) { |
| This->state = QUERY_BUILDING; |
| } else { |
| This->state = QUERY_SIGNALLED; |
| } |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IWineD3DOcclusionQueryImpl_Issue(IWineD3DQuery* iface, DWORD dwIssueFlags) { |
| IWineD3DQueryImpl *This = (IWineD3DQueryImpl *)iface; |
| IWineD3DDeviceImpl *device = This->device; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| if (gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| struct wined3d_occlusion_query *query = This->extendedData; |
| struct wined3d_context *context; |
| |
| /* This is allowed according to msdn and our tests. Reset the query and restart */ |
| if (dwIssueFlags & WINED3DISSUE_BEGIN) |
| { |
| if (This->state == QUERY_BUILDING) |
| { |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't restart query.\n"); |
| |
| context_free_occlusion_query(query); |
| context = context_acquire(This->device, NULL); |
| context_alloc_occlusion_query(context, query); |
| } |
| else |
| { |
| context = context_acquire(This->device, query->context->current_rt); |
| |
| ENTER_GL(); |
| GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); |
| checkGLcall("glEndQuery()"); |
| LEAVE_GL(); |
| } |
| } |
| else |
| { |
| if (query->context) context_free_occlusion_query(query); |
| context = context_acquire(This->device, NULL); |
| context_alloc_occlusion_query(context, query); |
| } |
| |
| ENTER_GL(); |
| GL_EXTCALL(glBeginQueryARB(GL_SAMPLES_PASSED_ARB, query->id)); |
| checkGLcall("glBeginQuery()"); |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| if (dwIssueFlags & WINED3DISSUE_END) { |
| /* Msdn says _END on a non-building occlusion query returns an error, but |
| * our tests show that it returns OK. But OpenGL doesn't like it, so avoid |
| * generating an error |
| */ |
| if (This->state == QUERY_BUILDING) |
| { |
| if (query->context->tid != GetCurrentThreadId()) |
| { |
| FIXME("Wrong thread, can't end query.\n"); |
| } |
| else |
| { |
| context = context_acquire(This->device, query->context->current_rt); |
| |
| ENTER_GL(); |
| GL_EXTCALL(glEndQueryARB(GL_SAMPLES_PASSED_ARB)); |
| checkGLcall("glEndQuery()"); |
| LEAVE_GL(); |
| |
| context_release(context); |
| } |
| } |
| } |
| } else { |
| FIXME("(%p) : Occlusion queries not supported\n", This); |
| } |
| |
| if(dwIssueFlags & WINED3DISSUE_BEGIN) { |
| This->state = QUERY_BUILDING; |
| } else { |
| This->state = QUERY_SIGNALLED; |
| } |
| return WINED3D_OK; /* can be WINED3DERR_INVALIDCALL. */ |
| } |
| |
| static const IWineD3DQueryVtbl IWineD3DEventQuery_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DQueryImpl_QueryInterface, |
| IWineD3DQueryImpl_AddRef, |
| IWineD3DQueryImpl_Release, |
| /*** IWineD3Dquery methods ***/ |
| IWineD3DQueryImpl_GetParent, |
| IWineD3DEventQueryImpl_GetData, |
| IWineD3DEventQueryImpl_GetDataSize, |
| IWineD3DQueryImpl_GetType, |
| IWineD3DEventQueryImpl_Issue |
| }; |
| |
| static const IWineD3DQueryVtbl IWineD3DOcclusionQuery_Vtbl = |
| { |
| /*** IUnknown methods ***/ |
| IWineD3DQueryImpl_QueryInterface, |
| IWineD3DQueryImpl_AddRef, |
| IWineD3DQueryImpl_Release, |
| /*** IWineD3Dquery methods ***/ |
| IWineD3DQueryImpl_GetParent, |
| IWineD3DOcclusionQueryImpl_GetData, |
| IWineD3DOcclusionQueryImpl_GetDataSize, |
| IWineD3DQueryImpl_GetType, |
| IWineD3DOcclusionQueryImpl_Issue |
| }; |
| |
| HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device, |
| WINED3DQUERYTYPE type, IUnknown *parent) |
| { |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| switch (type) |
| { |
| case WINED3DQUERYTYPE_OCCLUSION: |
| TRACE("Occlusion query.\n"); |
| if (!gl_info->supported[ARB_OCCLUSION_QUERY]) |
| { |
| WARN("Unsupported in local OpenGL implementation: ARB_OCCLUSION_QUERY.\n"); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| query->lpVtbl = &IWineD3DOcclusionQuery_Vtbl; |
| query->extendedData = HeapAlloc(GetProcessHeap(), 0, sizeof(struct wined3d_occlusion_query)); |
| if (!query->extendedData) |
| { |
| ERR("Failed to allocate occlusion query extended data.\n"); |
| return E_OUTOFMEMORY; |
| } |
| ((struct wined3d_occlusion_query *)query->extendedData)->context = NULL; |
| break; |
| |
| case WINED3DQUERYTYPE_EVENT: |
| TRACE("Event query.\n"); |
| if (!wined3d_event_query_supported(gl_info)) |
| { |
| /* Half-Life 2 needs this query. It does not render the main |
| * menu correctly otherwise. Pretend to support it, faking |
| * this query does not do much harm except potentially |
| * lowering performance. */ |
| FIXME("Event query: Unimplemented, but pretending to be supported.\n"); |
| } |
| query->lpVtbl = &IWineD3DEventQuery_Vtbl; |
| query->extendedData = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct wined3d_event_query)); |
| if (!query->extendedData) |
| { |
| ERR("Failed to allocate event query memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| break; |
| |
| case WINED3DQUERYTYPE_VCACHE: |
| case WINED3DQUERYTYPE_RESOURCEMANAGER: |
| case WINED3DQUERYTYPE_VERTEXSTATS: |
| case WINED3DQUERYTYPE_TIMESTAMP: |
| case WINED3DQUERYTYPE_TIMESTAMPDISJOINT: |
| case WINED3DQUERYTYPE_TIMESTAMPFREQ: |
| case WINED3DQUERYTYPE_PIPELINETIMINGS: |
| case WINED3DQUERYTYPE_INTERFACETIMINGS: |
| case WINED3DQUERYTYPE_VERTEXTIMINGS: |
| case WINED3DQUERYTYPE_PIXELTIMINGS: |
| case WINED3DQUERYTYPE_BANDWIDTHTIMINGS: |
| case WINED3DQUERYTYPE_CACHEUTILIZATION: |
| default: |
| FIXME("Unhandled query type %#x.\n", type); |
| return WINED3DERR_NOTAVAILABLE; |
| } |
| |
| query->type = type; |
| query->state = QUERY_CREATED; |
| query->device = device; |
| query->parent = parent; |
| query->ref = 1; |
| |
| return WINED3D_OK; |
| } |