TOPSRCDIR = @top_srcdir@ | |
TOPOBJDIR = ../.. | |
SRCDIR = @srcdir@ | |
VPATH = @srcdir@ | |
MODULE = wined3d.dll | |
IMPORTLIB = wined3d | |
IMPORTS = uuid user32 gdi32 advapi32 kernel32 | |
C_SRCS = \ | |
arb_program_shader.c \ | |
ati_fragment_shader.c \ | |
basetexture.c \ | |
buffer.c \ | |
clipper.c \ | |
context.c \ | |
cubetexture.c \ | |
device.c \ | |
directx.c \ | |
drawprim.c \ | |
gl_compat.c \ | |
glsl_shader.c \ | |
nvidia_texture_shader.c \ | |
palette.c \ | |
query.c \ | |
resource.c \ | |
shader.c \ | |
shader_sm1.c \ | |
shader_sm4.c \ | |
state.c \ | |
stateblock.c \ | |
surface.c \ | |
surface_base.c \ | |
surface_gdi.c \ | |
swapchain.c \ | |
swapchain_base.c \ | |
swapchain_gdi.c \ | |
texture.c \ | |
utils.c \ | |
vertexdeclaration.c \ | |
view.c \ | |
volume.c \ | |
volumetexture.c \ | |
wined3d_main.c | |
RC_SRCS = version.rc | |
@MAKE_DLL_RULES@ |