| /* |
| * Copyright 2008 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "initguid.h" |
| #include "d3d10.h" |
| #include "wine/test.h" |
| |
| HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, |
| UINT flags, void *unknown0, ID3D10Device **device); |
| |
| static ID3D10Device *create_device(void) |
| { |
| IDXGIFactory *factory = NULL; |
| IDXGIAdapter *adapter = NULL; |
| ID3D10Device *device = NULL; |
| HRESULT hr; |
| |
| hr = CreateDXGIFactory(&IID_IDXGIFactory, (void *)&factory); |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); |
| ok(SUCCEEDED(hr) || |
| hr == DXGI_ERROR_NOT_FOUND, /* Some VMware and VirtualBox */ |
| "EnumAdapters failed, hr %#x\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device); |
| if (FAILED(hr)) |
| { |
| HMODULE d3d10ref; |
| |
| trace("Failed to create a HW device, trying REF\n"); |
| IDXGIAdapter_Release(adapter); |
| adapter = NULL; |
| |
| d3d10ref = LoadLibraryA("d3d10ref.dll"); |
| if (!d3d10ref) |
| { |
| trace("d3d10ref.dll not available, unable to create a REF device\n"); |
| goto cleanup; |
| } |
| |
| hr = IDXGIFactory_CreateSoftwareAdapter(factory, d3d10ref, &adapter); |
| FreeLibrary(d3d10ref); |
| ok(SUCCEEDED(hr), "CreateSoftwareAdapter failed, hr %#x\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = D3D10CoreCreateDevice(factory, adapter, 0, NULL, &device); |
| ok(SUCCEEDED(hr), "Failed to create a REF device, hr %#x\n", hr); |
| if (FAILED(hr)) goto cleanup; |
| } |
| |
| cleanup: |
| if (adapter) IDXGIAdapter_Release(adapter); |
| if (factory) IDXGIFactory_Release(factory); |
| |
| return device; |
| } |
| |
| static void test_device_interfaces(ID3D10Device *device) |
| { |
| IUnknown *obj; |
| HRESULT hr; |
| |
| if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IUnknown, (void **)&obj))) |
| IUnknown_Release(obj); |
| ok(SUCCEEDED(hr), "ID3D10Device does not implement IUnknown\n"); |
| |
| if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIObject, (void **)&obj))) |
| IUnknown_Release(obj); |
| ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIObject\n"); |
| |
| if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_IDXGIDevice, (void **)&obj))) |
| IUnknown_Release(obj); |
| ok(SUCCEEDED(hr), "ID3D10Device does not implement IDXGIDevice\n"); |
| |
| if (SUCCEEDED(hr = ID3D10Device_QueryInterface(device, &IID_ID3D10Device, (void **)&obj))) |
| IUnknown_Release(obj); |
| ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n"); |
| } |
| |
| static void test_create_texture(ID3D10Device *device) |
| { |
| D3D10_TEXTURE2D_DESC desc; |
| ID3D10Texture2D *texture; |
| IDXGISurface *surface; |
| HRESULT hr; |
| |
| desc.Width = 512; |
| desc.Height = 512; |
| desc.MipLevels = 1; |
| desc.ArraySize = 1; |
| desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| desc.SampleDesc.Count = 1; |
| desc.SampleDesc.Quality = 0; |
| desc.Usage = D3D10_USAGE_DEFAULT; |
| desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| desc.CPUAccessFlags = 0; |
| desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| |
| desc.MipLevels = 0; |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| |
| desc.MipLevels = 1; |
| desc.ArraySize = 2; |
| hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface); |
| ok(FAILED(hr), "Texture should not implement IDXGISurface\n"); |
| if (SUCCEEDED(hr)) IDXGISurface_Release(surface); |
| ID3D10Texture2D_Release(texture); |
| } |
| |
| static void test_create_rendertarget_view(ID3D10Device *device) |
| { |
| D3D10_RENDER_TARGET_VIEW_DESC rtv_desc; |
| D3D10_TEXTURE2D_DESC texture_desc; |
| D3D10_BUFFER_DESC buffer_desc; |
| ID3D10RenderTargetView *rtview; |
| ID3D10Texture2D *texture; |
| ID3D10Buffer *buffer; |
| HRESULT hr; |
| |
| buffer_desc.ByteWidth = 1024; |
| buffer_desc.Usage = D3D10_USAGE_DEFAULT; |
| buffer_desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| buffer_desc.CPUAccessFlags = 0; |
| buffer_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateBuffer(device, &buffer_desc, NULL, &buffer); |
| ok(SUCCEEDED(hr), "Failed to create a buffer, hr %#x\n", hr); |
| |
| rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; |
| rtv_desc.ViewDimension = D3D10_RTV_DIMENSION_BUFFER; |
| U(rtv_desc).Buffer.ElementOffset = 0; |
| U(rtv_desc).Buffer.ElementWidth = 64; |
| |
| hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)buffer, &rtv_desc, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); |
| |
| ID3D10RenderTargetView_Release(rtview); |
| ID3D10Buffer_Release(buffer); |
| |
| texture_desc.Width = 512; |
| texture_desc.Height = 512; |
| texture_desc.MipLevels = 1; |
| texture_desc.ArraySize = 1; |
| texture_desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; |
| texture_desc.SampleDesc.Count = 1; |
| texture_desc.SampleDesc.Quality = 0; |
| texture_desc.Usage = D3D10_USAGE_DEFAULT; |
| texture_desc.BindFlags = D3D10_BIND_RENDER_TARGET; |
| texture_desc.CPUAccessFlags = 0; |
| texture_desc.MiscFlags = 0; |
| |
| hr = ID3D10Device_CreateTexture2D(device, &texture_desc, NULL, &texture); |
| ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr); |
| |
| /* For texture resources it's allowed to specify NULL as desc */ |
| hr = ID3D10Device_CreateRenderTargetView(device, (ID3D10Resource *)texture, NULL, &rtview); |
| ok(SUCCEEDED(hr), "Failed to create a rendertarget view, hr %#x\n", hr); |
| |
| ID3D10RenderTargetView_GetDesc(rtview, &rtv_desc); |
| ok(rtv_desc.Format == texture_desc.Format, "Expected format %#x, got %#x\n", texture_desc.Format, rtv_desc.Format); |
| ok(rtv_desc.ViewDimension == D3D10_RTV_DIMENSION_TEXTURE2D, |
| "Expected view dimension D3D10_RTV_DIMENSION_TEXTURE2D, got %#x\n", rtv_desc.ViewDimension); |
| ok(U(rtv_desc).Texture2D.MipSlice == 0, "Expected mip slice 0, got %#x\n", U(rtv_desc).Texture2D.MipSlice); |
| |
| ID3D10RenderTargetView_Release(rtview); |
| ID3D10Texture2D_Release(texture); |
| } |
| |
| START_TEST(device) |
| { |
| ID3D10Device *device; |
| ULONG refcount; |
| |
| device = create_device(); |
| if (!device) |
| { |
| skip("Failed to create device, skipping tests\n"); |
| return; |
| } |
| |
| test_device_interfaces(device); |
| test_create_texture(device); |
| test_create_rendertarget_view(device); |
| |
| refcount = ID3D10Device_Release(device); |
| ok(!refcount, "Device has %u references left\n", refcount); |
| } |