| /* Direct3D Common functions |
| * Copyright (c) 1998 Lionel ULMER |
| * |
| * This file contains all MESA common code |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| */ |
| |
| #include "config.h" |
| |
| #include "windef.h" |
| #include "wine/obj_base.h" |
| #include "ddraw.h" |
| #include "d3d.h" |
| #include "wine/debug.h" |
| |
| #include "mesa_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| #define D3DTPRIVATE(x) mesa_d3dt_private *dtpriv = (mesa_d3dt_private*)(x)->private |
| |
| void set_render_state(D3DRENDERSTATETYPE dwRenderStateType, |
| DWORD dwRenderState, RenderState *rs) |
| { |
| |
| if (TRACE_ON(ddraw)) |
| _dump_renderstate(dwRenderStateType, dwRenderState); |
| |
| /* First, all the stipple patterns */ |
| if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) && |
| (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) { |
| ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType); |
| } else { |
| ENTER_GL(); |
| |
| /* All others state variables */ |
| switch (dwRenderStateType) { |
| |
| case D3DRENDERSTATE_TEXTUREHANDLE: { /* 1 */ |
| IDirect3DTexture2Impl* tex = (IDirect3DTexture2Impl*) dwRenderState; |
| |
| if (tex == NULL) { |
| glBindTexture(GL_TEXTURE_2D, 0); |
| glDisable(GL_TEXTURE_2D); |
| TRACE("disabling texturing\n"); |
| } else { |
| D3DTPRIVATE(tex); |
| |
| glEnable(GL_TEXTURE_2D); |
| /* Default parameters */ |
| glBindTexture(GL_TEXTURE_2D, dtpriv->tex_name); |
| /* To prevent state change, we could test here what are the parameters |
| stored in the texture */ |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, rs->mag); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, rs->min); |
| TRACE("setting OpenGL texture handle : %d\n", dtpriv->tex_name); |
| } |
| } break; |
| |
| case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */ |
| if (dwRenderState) |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
| else |
| glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
| break; |
| |
| case D3DRENDERSTATE_ZENABLE: /* 7 */ |
| if (dwRenderState) |
| glEnable(GL_DEPTH_TEST); |
| else |
| glDisable(GL_DEPTH_TEST); |
| break; |
| |
| case D3DRENDERSTATE_FILLMODE: /* 8 */ |
| switch ((D3DFILLMODE) dwRenderState) { |
| case D3DFILL_SOLID: |
| break; |
| |
| default: |
| ERR("Unhandled fill mode !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_SHADEMODE: /* 9 */ |
| switch ((D3DSHADEMODE) dwRenderState) { |
| case D3DSHADE_FLAT: |
| glShadeModel(GL_FLAT); |
| break; |
| |
| case D3DSHADE_GOURAUD: |
| glShadeModel(GL_SMOOTH); |
| break; |
| |
| default: |
| ERR("Unhandled shade mode !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_ZWRITEENABLE: /* 14 */ |
| if (dwRenderState) |
| glDepthMask(GL_TRUE); |
| else |
| glDepthMask(GL_FALSE); |
| break; |
| |
| case D3DRENDERSTATE_TEXTUREMAG: /* 17 */ |
| switch ((D3DTEXTUREFILTER) dwRenderState) { |
| case D3DFILTER_NEAREST: |
| rs->mag = GL_NEAREST; |
| break; |
| |
| case D3DFILTER_LINEAR: |
| rs->mag = GL_LINEAR; |
| break; |
| |
| default: |
| ERR("Unhandled texture mag !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_TEXTUREMIN: /* 18 */ |
| switch ((D3DTEXTUREFILTER) dwRenderState) { |
| case D3DFILTER_NEAREST: |
| rs->min = GL_NEAREST; |
| break; |
| |
| case D3DFILTER_LINEAR: |
| rs->mag = GL_LINEAR; |
| break; |
| |
| default: |
| ERR("Unhandled texture min !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_SRCBLEND: /* 19 */ |
| switch ((D3DBLEND) dwRenderState) { |
| case D3DBLEND_SRCALPHA: |
| rs->src = GL_SRC_ALPHA; |
| break; |
| |
| default: |
| ERR("Unhandled blend mode !\n"); |
| } |
| |
| glBlendFunc(rs->src, rs->dst); |
| break; |
| |
| case D3DRENDERSTATE_DESTBLEND: /* 20 */ |
| switch ((D3DBLEND) dwRenderState) { |
| case D3DBLEND_INVSRCALPHA: |
| rs->dst = GL_ONE_MINUS_SRC_ALPHA; |
| break; |
| |
| default: |
| ERR("Unhandled blend mode !\n"); |
| } |
| |
| glBlendFunc(rs->src, rs->dst); |
| break; |
| |
| case D3DRENDERSTATE_TEXTUREMAPBLEND: /* 21 */ |
| switch ((D3DTEXTUREBLEND) dwRenderState) { |
| case D3DTBLEND_MODULATE: |
| case D3DTBLEND_MODULATEALPHA: |
| glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
| break; |
| |
| default: |
| ERR("Unhandled texture environment !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_CULLMODE: /* 22 */ |
| switch ((D3DCULL) dwRenderState) { |
| case D3DCULL_NONE: |
| glDisable(GL_CULL_FACE); |
| break; |
| |
| case D3DCULL_CW: |
| glEnable(GL_CULL_FACE); |
| glFrontFace(GL_CW); |
| break; |
| |
| case D3DCULL_CCW: |
| glEnable(GL_CULL_FACE); |
| glFrontFace(GL_CCW); |
| break; |
| |
| default: |
| ERR("Unhandled cull mode !\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_ZFUNC: /* 23 */ |
| switch ((D3DCMPFUNC) dwRenderState) { |
| case D3DCMP_NEVER: |
| glDepthFunc(GL_NEVER); |
| break; |
| case D3DCMP_LESS: |
| glDepthFunc(GL_LESS); |
| break; |
| case D3DCMP_EQUAL: |
| glDepthFunc(GL_EQUAL); |
| break; |
| case D3DCMP_LESSEQUAL: |
| glDepthFunc(GL_LEQUAL); |
| break; |
| case D3DCMP_GREATER: |
| glDepthFunc(GL_GREATER); |
| break; |
| case D3DCMP_NOTEQUAL: |
| glDepthFunc(GL_NOTEQUAL); |
| break; |
| case D3DCMP_GREATEREQUAL: |
| glDepthFunc(GL_GEQUAL); |
| break; |
| case D3DCMP_ALWAYS: |
| glDepthFunc(GL_ALWAYS); |
| break; |
| |
| default: |
| ERR("Unexpected value\n"); |
| } |
| break; |
| |
| case D3DRENDERSTATE_DITHERENABLE: /* 26 */ |
| if (dwRenderState) |
| glEnable(GL_DITHER); |
| else |
| glDisable(GL_DITHER); |
| break; |
| |
| case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */ |
| if (dwRenderState) |
| glEnable(GL_BLEND); |
| else |
| glDisable(GL_BLEND); |
| break; |
| |
| case D3DRENDERSTATE_COLORKEYENABLE: /* 41 */ |
| if (dwRenderState) |
| glEnable(GL_BLEND); |
| else |
| glDisable(GL_BLEND); |
| break; |
| |
| case D3DRENDERSTATE_FLUSHBATCH: /* 50 */ |
| break; |
| |
| default: |
| ERR("Unhandled dwRenderStateType %d!\n",dwRenderStateType); |
| break; |
| } |
| |
| LEAVE_GL(); |
| } |
| } |