| /* |
| * Copyright 1997-2000 Marcus Meissner |
| * Copyright 1998-2000 Lionel Ulmer |
| * Copyright 2000-2001 TransGaming Technologies Inc. |
| * Copyright 2006 Stefan Dösinger |
| * Copyright 2008 Denver Gingerich |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include <assert.h> |
| #include <stdarg.h> |
| #include <string.h> |
| #include <stdlib.h> |
| |
| #define COBJMACROS |
| #define NONAMELESSUNION |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winerror.h" |
| #include "wingdi.h" |
| #include "wine/exception.h" |
| |
| #include "ddraw.h" |
| #include "d3d.h" |
| |
| #include "ddraw_private.h" |
| #include "wine/debug.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(ddraw); |
| |
| static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided); |
| static HRESULT IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary); |
| static HRESULT IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level); |
| static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary); |
| |
| /* Device identifier. Don't relay it to WineD3D */ |
| static const DDDEVICEIDENTIFIER2 deviceidentifier = |
| { |
| "display", |
| "DirectDraw HAL", |
| { { 0x00010001, 0x00010001 } }, |
| 0, 0, 0, 0, |
| /* a8373c10-7ac4-4deb-849a-009844d08b2d */ |
| {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, |
| 0 |
| }; |
| |
| static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {} |
| |
| const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops = |
| { |
| ddraw_null_wined3d_object_destroyed, |
| }; |
| |
| /***************************************************************************** |
| * IUnknown Methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::QueryInterface |
| * |
| * Queries different interfaces of the DirectDraw object. It can return |
| * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces |
| * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this |
| * method. |
| * The returned interface is AddRef()-ed before it's returned |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * refiid: Interface ID asked for |
| * obj: Used to return the interface pointer |
| * |
| * Returns: |
| * S_OK if an interface was found |
| * E_NOINTERFACE if the requested interface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface, |
| REFIID refiid, |
| void **obj) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| |
| TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj); |
| |
| /* Can change surface impl type */ |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ |
| *obj = NULL; |
| |
| if(!refiid) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Check DirectDraw Interfaces */ |
| if ( IsEqualGUID( &IID_IUnknown, refiid ) || |
| IsEqualGUID( &IID_IDirectDraw7, refiid ) ) |
| { |
| *obj = This; |
| TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) |
| { |
| *obj = &This->IDirectDraw4_vtbl; |
| TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) ) |
| { |
| /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */ |
| WARN("IDirectDraw3 is not valid in ddraw.dll\n"); |
| *obj = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return E_NOINTERFACE; |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) |
| { |
| *obj = &This->IDirectDraw2_vtbl; |
| TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) |
| { |
| *obj = &This->IDirectDraw_vtbl; |
| TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); |
| } |
| |
| /* Direct3D |
| * The refcount unit test revealed that an IDirect3D7 interface can only be queried |
| * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea |
| * who had this idea and why. The older interfaces can query and IDirect3D version |
| * because they are all created as IDirectDraw(1). This isn't really crucial behavior, |
| * and messy to implement with the common creation function, so it has been left out here. |
| */ |
| else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || |
| IsEqualGUID( &IID_IDirect3D2 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D3 , refiid ) || |
| IsEqualGUID( &IID_IDirect3D7 , refiid ) ) |
| { |
| /* Check the surface implementation */ |
| if(This->ImplType == SURFACE_UNKNOWN) |
| { |
| /* Apps may create the IDirect3D Interface before the primary surface. |
| * set the surface implementation */ |
| This->ImplType = SURFACE_OPENGL; |
| TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This); |
| ERR(" (%p) You may want to contact wine-devel for help\n", This); |
| /* Should I assert(0) here??? */ |
| } |
| else if(This->ImplType != SURFACE_OPENGL) |
| { |
| WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); |
| /* Do not abort here, only reject 3D Device creation */ |
| } |
| |
| if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) |
| { |
| This->d3dversion = 1; |
| *obj = &This->IDirect3D_vtbl; |
| TRACE(" returning Direct3D interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) |
| { |
| This->d3dversion = 2; |
| *obj = &This->IDirect3D2_vtbl; |
| TRACE(" returning Direct3D2 interface at %p.\n", *obj); |
| } |
| else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) |
| { |
| This->d3dversion = 3; |
| *obj = &This->IDirect3D3_vtbl; |
| TRACE(" returning Direct3D3 interface at %p.\n", *obj); |
| } |
| else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) |
| { |
| This->d3dversion = 7; |
| *obj = &This->IDirect3D7_vtbl; |
| TRACE(" returning Direct3D7 interface at %p.\n", *obj); |
| } |
| } |
| else if (IsEqualGUID(refiid, &IID_IWineD3DDeviceParent)) |
| { |
| *obj = &This->device_parent_vtbl; |
| } |
| |
| /* Unknown interface */ |
| else |
| { |
| ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_NOINTERFACE; |
| } |
| |
| IUnknown_AddRef( (IUnknown *) *obj ); |
| LeaveCriticalSection(&ddraw_cs); |
| return S_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::AddRef |
| * |
| * Increases the interfaces refcount, basically |
| * |
| * DDraw refcounting is a bit tricky. The different DirectDraw interface |
| * versions have individual refcounts, but the IDirect3D interfaces do not. |
| * All interfaces are from one object, that means calling QueryInterface on an |
| * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new |
| * IDirectDrawImpl object. |
| * |
| * That means all AddRef and Release implementations of IDirectDrawX work |
| * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1), |
| * except of IDirect3D7 which thunks to IDirectDraw7 |
| * |
| * Returns: The new refcount |
| * |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawImpl_AddRef(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| ULONG ref = InterlockedIncrement(&This->ref7); |
| |
| TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1); |
| |
| if(ref == 1) InterlockedIncrement(&This->numIfaces); |
| |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_Destroy |
| * |
| * Destroys a ddraw object if all refcounts are 0. This is to share code |
| * between the IDirectDrawX::Release functions |
| * |
| * Params: |
| * This: DirectDraw object to destroy |
| * |
| *****************************************************************************/ |
| void |
| IDirectDrawImpl_Destroy(IDirectDrawImpl *This) |
| { |
| IDirectDraw7_SetCooperativeLevel((IDirectDraw7 *)This, NULL, DDSCL_NORMAL); |
| IDirectDraw7_RestoreDisplayMode((IDirectDraw7 *)This); |
| |
| /* Destroy the device window if we created one */ |
| if(This->devicewindow != 0) |
| { |
| TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = 0; |
| } |
| |
| /* Unregister the window class */ |
| UnregisterClassA(This->classname, 0); |
| |
| EnterCriticalSection(&ddraw_cs); |
| list_remove(&This->ddraw_list_entry); |
| LeaveCriticalSection(&ddraw_cs); |
| |
| /* Release the attached WineD3D stuff */ |
| IWineD3DDevice_Release(This->wineD3DDevice); |
| IWineD3D_Release(This->wineD3D); |
| |
| /* Now free the object */ |
| HeapFree(GetProcessHeap(), 0, This); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Release |
| * |
| * Decreases the refcount. If the refcount falls to 0, the object is destroyed |
| * |
| * Returns: The new refcount |
| *****************************************************************************/ |
| static ULONG WINAPI |
| IDirectDrawImpl_Release(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| ULONG ref = InterlockedDecrement(&This->ref7); |
| |
| TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1); |
| |
| if(ref == 0) |
| { |
| ULONG ifacecount = InterlockedDecrement(&This->numIfaces); |
| if(ifacecount == 0) IDirectDrawImpl_Destroy(This); |
| } |
| |
| return ref; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw methods |
| *****************************************************************************/ |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetCooperativeLevel |
| * |
| * Sets the cooperative level for the DirectDraw object, and the window |
| * assigned to it. The cooperative level determines the general behavior |
| * of the DirectDraw application |
| * |
| * Warning: This is quite tricky, as it's not really documented which |
| * cooperative levels can be combined with each other. If a game fails |
| * after this function, try to check the cooperative levels passed on |
| * Windows, and if it returns something different. |
| * |
| * If you think that this function caused the failure because it writes a |
| * fixme, be sure to run again with a +ddraw trace. |
| * |
| * What is known about cooperative levels (See the ddraw modes test): |
| * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other |
| * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN |
| * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that |
| * DDSCL_FULLSCREEN can be activated |
| * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES |
| * |
| * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, |
| * DDSCL_SETFOCUSWINDOW (partially), |
| * DDSCL_MULTITHREADED (work in progress) |
| * |
| * Unhandled flags, which should be implemented |
| * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't |
| * expect any difference to a normal window for wine) |
| * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for |
| * rendering (Possible test case: Half-life) |
| * |
| * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE |
| * |
| * These don't seem very important for wine: |
| * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX |
| * |
| * Returns: |
| * DD_OK if the cooperative level was set successfully |
| * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid |
| * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode |
| * (Probably others too, have to investigate) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface, |
| HWND hwnd, |
| DWORD cooplevel) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| HWND window; |
| |
| TRACE("(%p)->(%p,%08x)\n",This,hwnd,cooplevel); |
| DDRAW_dump_cooperativelevel(cooplevel); |
| |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* Get the old window */ |
| window = This->dest_window; |
| |
| /* Tests suggest that we need one of them: */ |
| if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE ))) |
| { |
| TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Handle those levels first which set various hwnds */ |
| if(cooplevel & DDSCL_SETFOCUSWINDOW) |
| { |
| /* This isn't compatible with a lot of flags */ |
| if(cooplevel & ( DDSCL_MULTITHREADED | |
| DDSCL_FPUSETUP | |
| DDSCL_FPUPRESERVE | |
| DDSCL_ALLOWREBOOT | |
| DDSCL_ALLOWMODEX | |
| DDSCL_SETDEVICEWINDOW | |
| DDSCL_NORMAL | |
| DDSCL_EXCLUSIVE | |
| DDSCL_FULLSCREEN ) ) |
| { |
| TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window) |
| { |
| TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_HWNDALREADYSET; |
| } |
| |
| This->focuswindow = hwnd; |
| /* Won't use the hwnd param for anything else */ |
| hwnd = NULL; |
| |
| /* Use the focus window for drawing too */ |
| This->dest_window = This->focuswindow; |
| |
| /* Destroy the device window, if we have one */ |
| if(This->devicewindow) |
| { |
| DestroyWindow(This->devicewindow); |
| This->devicewindow = NULL; |
| } |
| } |
| /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */ |
| if(cooplevel & DDSCL_NORMAL) |
| { |
| /* Can't coexist with fullscreen or exclusive */ |
| if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) ) |
| { |
| TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Switching from fullscreen? */ |
| if(This->cooperative_level & DDSCL_FULLSCREEN) |
| { |
| This->cooperative_level &= ~DDSCL_FULLSCREEN; |
| This->cooperative_level &= ~DDSCL_EXCLUSIVE; |
| This->cooperative_level &= ~DDSCL_ALLOWMODEX; |
| |
| IWineD3DDevice_ReleaseFocusWindow(This->wineD3DDevice); |
| } |
| |
| /* Don't override focus windows or private device windows */ |
| if( hwnd && |
| !(This->focuswindow) && |
| !(This->devicewindow) && |
| (hwnd != window) ) |
| { |
| This->dest_window = hwnd; |
| } |
| } |
| else if(cooplevel & DDSCL_FULLSCREEN) |
| { |
| /* Needs DDSCL_EXCLUSIVE */ |
| if(!(cooplevel & DDSCL_EXCLUSIVE) ) |
| { |
| TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| /* Need a HWND |
| if(hwnd == 0) |
| { |
| TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| */ |
| |
| This->cooperative_level &= ~DDSCL_NORMAL; |
| |
| /* Don't override focus windows or private device windows */ |
| if( hwnd && |
| !(This->focuswindow) && |
| !(This->devicewindow) && |
| (hwnd != window) ) |
| { |
| HRESULT hr = IWineD3DDevice_AcquireFocusWindow(This->wineD3DDevice, hwnd); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| This->dest_window = hwnd; |
| } |
| } |
| else if(cooplevel & DDSCL_EXCLUSIVE) |
| { |
| TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(cooplevel & DDSCL_CREATEDEVICEWINDOW) |
| { |
| /* Don't create a device window if a focus window is set */ |
| if( !(This->focuswindow) ) |
| { |
| HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window", |
| WS_POPUP, 0, 0, |
| GetSystemMetrics(SM_CXSCREEN), |
| GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, GetModuleHandleA(0), NULL); |
| |
| ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */ |
| TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow); |
| |
| This->devicewindow = devicewindow; |
| This->dest_window = devicewindow; |
| } |
| } |
| |
| if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED)) |
| { |
| /* Enable thread safety in wined3d */ |
| IWineD3DDevice_SetMultithreaded(This->wineD3DDevice); |
| } |
| |
| /* Unhandled flags */ |
| if(cooplevel & DDSCL_ALLOWREBOOT) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); |
| if(cooplevel & DDSCL_ALLOWMODEX) |
| WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); |
| if(cooplevel & DDSCL_FPUSETUP) |
| WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); |
| |
| /* Store the cooperative_level */ |
| This->cooperative_level |= cooplevel; |
| TRACE("SetCooperativeLevel retuning DD_OK\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * |
| * Helper function for SetDisplayMode and RestoreDisplayMode |
| * |
| * Implements DirectDraw's SetDisplayMode, but ignores the value of |
| * ForceRefreshRate, since it is already handled by |
| * IDirectDrawImpl_SetDisplayMode. RestoreDisplayMode can use this function |
| * without worrying that ForceRefreshRate will override the refresh rate. For |
| * argument and return value documentation, see |
| * IDirectDrawImpl_SetDisplayMode. |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirectDrawImpl_SetDisplayModeNoOverride(IDirectDraw7 *iface, |
| DWORD Width, |
| DWORD Height, |
| DWORD BPP, |
| DWORD RefreshRate, |
| DWORD Flags) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| WINED3DDISPLAYMODE Mode; |
| HRESULT hr; |
| TRACE("(%p)->(%d,%d,%d,%d,%x): Relay!\n", This, Width, Height, BPP, RefreshRate, Flags); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if( !Width || !Height ) |
| { |
| ERR("Width=%d, Height=%d, what to do?\n", Width, Height); |
| /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /* Check the exclusive mode |
| if(!(This->cooperative_level & DDSCL_EXCLUSIVE)) |
| return DDERR_NOEXCLUSIVEMODE; |
| * This is WRONG. Don't know if the SDK is completely |
| * wrong and if there are any conditions when DDERR_NOEXCLUSIVE |
| * is returned, but Half-Life 1.1.1.1 (Steam version) |
| * depends on this |
| */ |
| |
| Mode.Width = Width; |
| Mode.Height = Height; |
| Mode.RefreshRate = RefreshRate; |
| switch(BPP) |
| { |
| case 8: Mode.Format = WINED3DFMT_P8_UINT; break; |
| case 15: Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; break; |
| case 16: Mode.Format = WINED3DFMT_B5G6R5_UNORM; break; |
| case 24: Mode.Format = WINED3DFMT_B8G8R8_UNORM; break; |
| case 32: Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; break; |
| } |
| |
| /* TODO: The possible return values from msdn suggest that |
| * the screen mode can't be changed if a surface is locked |
| * or some drawing is in progress |
| */ |
| |
| /* TODO: Lose the primary surface */ |
| hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice, |
| 0, /* First swapchain */ |
| &Mode); |
| LeaveCriticalSection(&ddraw_cs); |
| switch(hr) |
| { |
| case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; |
| default: return hr; |
| } |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::SetDisplayMode |
| * |
| * Sets the display screen resolution, color depth and refresh frequency |
| * when in fullscreen mode (in theory). |
| * Possible return values listed in the SDK suggest that this method fails |
| * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets |
| * the display mode in DDSCL_NORMAL mode without an hwnd specified. |
| * It seems to be valid to pass 0 for With and Height, this has to be tested |
| * It could mean that the current video mode should be left as-is. (But why |
| * call it then?) |
| * |
| * Params: |
| * Height, Width: Screen dimension |
| * BPP: Color depth in Bits per pixel |
| * Refreshrate: Screen refresh rate |
| * Flags: Other stuff |
| * |
| * Returns |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface, |
| DWORD Width, |
| DWORD Height, |
| DWORD BPP, |
| DWORD RefreshRate, |
| DWORD Flags) |
| { |
| if (force_refresh_rate != 0) |
| { |
| TRACE("ForceRefreshRate overriding passed-in refresh rate (%d Hz) to %d Hz\n", RefreshRate, force_refresh_rate); |
| RefreshRate = force_refresh_rate; |
| } |
| |
| return IDirectDrawImpl_SetDisplayModeNoOverride(iface, Width, Height, BPP, |
| RefreshRate, Flags); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreDisplayMode |
| * |
| * Restores the display mode to what it was at creation time. Basically. |
| * |
| * A problem arises when there are 2 DirectDraw objects using the same hwnd: |
| * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 |
| * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 |
| * -> DD_1 is released. The screen should be left at 1024x768x32. |
| * -> DD_2 is released. The screen should be set to 1400x1050x32 |
| * This case is unhandled right now, but Empire Earth does it this way. |
| * (But perhaps there is something in SetCooperativeLevel to prevent this) |
| * |
| * The msdn says that this method resets the display mode to what it was before |
| * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return IDirectDrawImpl_SetDisplayModeNoOverride(iface, |
| This->orig_width, This->orig_height, This->orig_bpp, 0, 0); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetCaps |
| * |
| * Returns the drives capabilities |
| * |
| * Used for version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DriverCaps: Structure to write the Hardware accelerated caps to |
| * HelCaps: Structure to write the emulation caps to |
| * |
| * Returns |
| * This implementation returns DD_OK only |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetCaps(IDirectDraw7 *iface, |
| DDCAPS *DriverCaps, |
| DDCAPS *HELCaps) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| DDCAPS caps; |
| WINED3DCAPS winecaps; |
| HRESULT hr; |
| DDSCAPS2 ddscaps = {0, 0, 0, 0}; |
| TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps); |
| |
| /* One structure must be != NULL */ |
| if( (!DriverCaps) && (!HELCaps) ) |
| { |
| ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| memset(&caps, 0, sizeof(caps)); |
| memset(&winecaps, 0, sizeof(winecaps)); |
| caps.dwSize = sizeof(caps); |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetDeviceCaps(This->wineD3DDevice, &winecaps); |
| if(FAILED(hr)) { |
| WARN("IWineD3DDevice::GetDeviceCaps failed\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree); |
| LeaveCriticalSection(&ddraw_cs); |
| if(FAILED(hr)) { |
| WARN("IDirectDraw7::GetAvailableVidMem failed\n"); |
| return hr; |
| } |
| |
| caps.dwCaps = winecaps.DirectDrawCaps.Caps; |
| caps.dwCaps2 = winecaps.DirectDrawCaps.Caps2; |
| caps.dwCKeyCaps = winecaps.DirectDrawCaps.CKeyCaps; |
| caps.dwFXCaps = winecaps.DirectDrawCaps.FXCaps; |
| caps.dwPalCaps = winecaps.DirectDrawCaps.PalCaps; |
| caps.ddsCaps.dwCaps = winecaps.DirectDrawCaps.ddsCaps; |
| caps.dwSVBCaps = winecaps.DirectDrawCaps.SVBCaps; |
| caps.dwSVBCKeyCaps = winecaps.DirectDrawCaps.SVBCKeyCaps; |
| caps.dwSVBFXCaps = winecaps.DirectDrawCaps.SVBFXCaps; |
| caps.dwVSBCaps = winecaps.DirectDrawCaps.VSBCaps; |
| caps.dwVSBCKeyCaps = winecaps.DirectDrawCaps.VSBCKeyCaps; |
| caps.dwVSBFXCaps = winecaps.DirectDrawCaps.VSBFXCaps; |
| caps.dwSSBCaps = winecaps.DirectDrawCaps.SSBCaps; |
| caps.dwSSBCKeyCaps = winecaps.DirectDrawCaps.SSBCKeyCaps; |
| caps.dwSSBFXCaps = winecaps.DirectDrawCaps.SSBFXCaps; |
| |
| /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured |
| * not to use it |
| */ |
| if(DefaultSurfaceType == SURFACE_GDI) { |
| caps.dwCaps &= ~DDCAPS_3D; |
| caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER); |
| } |
| if(winecaps.DirectDrawCaps.StrideAlign != 0) { |
| caps.dwCaps |= DDCAPS_ALIGNSTRIDE; |
| caps.dwAlignStrideAlign = winecaps.DirectDrawCaps.StrideAlign; |
| } |
| |
| if(DriverCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("Driver Caps :\n"); |
| DDRAW_dump_DDCAPS(DriverCaps); |
| } |
| |
| } |
| if(HELCaps) |
| { |
| DD_STRUCT_COPY_BYSIZE(HELCaps, &caps); |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE("HEL Caps :\n"); |
| DDRAW_dump_DDCAPS(HELCaps); |
| } |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Compact |
| * |
| * No idea what it does, MSDN says it's not implemented. |
| * |
| * Returns |
| * DD_OK, but this is unchecked |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_Compact(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDisplayMode |
| * |
| * Returns information about the current display mode |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * DDSD: Address of a surface description structure to write the info to |
| * |
| * Returns |
| * DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface, |
| DDSURFACEDESC2 *DDSD) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| HRESULT hr; |
| WINED3DDISPLAYMODE Mode; |
| DWORD Size; |
| TRACE("(%p)->(%p): Relay\n", This, DDSD); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* This seems sane */ |
| if (!DDSD) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal, |
| * so one method can be used for all versions (Hopefully) |
| */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0 /* swapchain 0 */, |
| &Mode); |
| if( hr != D3D_OK ) |
| { |
| ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| Size = DDSD->dwSize; |
| memset(DDSD, 0, Size); |
| |
| DDSD->dwSize = Size; |
| DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; |
| DDSD->dwWidth = Mode.Width; |
| DDSD->dwHeight = Mode.Height; |
| DDSD->u2.dwRefreshRate = 60; |
| DDSD->ddsCaps.dwCaps = 0; |
| DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); |
| PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format); |
| DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("Returning surface desc :\n"); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetFourCCCodes |
| * |
| * Returns an array of supported FourCC codes. |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * NumCodes: Contains the number of Codes that Codes can carry. Returns the number |
| * of enumerated codes |
| * Codes: Pointer to an array of DWORDs where the supported codes are written |
| * to |
| * |
| * Returns |
| * Always returns DD_OK, as it's a stub for now |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface, |
| DWORD *NumCodes, DWORD *Codes) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| WINED3DFORMAT formats[] = { |
| WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12, |
| WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5, |
| WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS |
| }; |
| DWORD count = 0, i, outsize; |
| HRESULT hr; |
| WINED3DDISPLAYMODE d3ddm; |
| WINED3DSURFTYPE type = This->ImplType; |
| TRACE("(%p)->(%p, %p)\n", This, NumCodes, Codes); |
| |
| IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0 /* swapchain 0 */, |
| &d3ddm); |
| |
| outsize = NumCodes && Codes ? *NumCodes : 0; |
| |
| if(type == SURFACE_UNKNOWN) type = SURFACE_GDI; |
| |
| for(i = 0; i < (sizeof(formats) / sizeof(formats[0])); i++) { |
| hr = IWineD3D_CheckDeviceFormat(This->wineD3D, |
| WINED3DADAPTER_DEFAULT, |
| WINED3DDEVTYPE_HAL, |
| d3ddm.Format /* AdapterFormat */, |
| 0 /* usage */, |
| WINED3DRTYPE_SURFACE, |
| formats[i], |
| type); |
| if(SUCCEEDED(hr)) { |
| if(count < outsize) { |
| Codes[count] = formats[i]; |
| } |
| count++; |
| } |
| } |
| if(NumCodes) { |
| TRACE("Returning %u FourCC codes\n", count); |
| *NumCodes = count; |
| } |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetMonitorFrequency |
| * |
| * Returns the monitor's frequency |
| * |
| * Exists in Version 1, 2, 4 and 7 |
| * |
| * Params: |
| * Freq: Pointer to a DWORD to write the frequency to |
| * |
| * Returns |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface, |
| DWORD *Freq) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%p)\n", This, Freq); |
| |
| /* Ideally this should be in WineD3D, as it concerns the screen setup, |
| * but for now this should make the games happy |
| */ |
| *Freq = 60; |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetVerticalBlankStatus |
| * |
| * Returns the Vertical blank status of the monitor. This should be in WineD3D |
| * too basically, but as it's a semi stub, I didn't create a function there |
| * |
| * Params: |
| * status: Pointer to a BOOL to be filled with the vertical blank status |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if status is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface, |
| BOOL *status) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%p)\n", This, status); |
| |
| /* This looks sane, the MSDN suggests it too */ |
| EnterCriticalSection(&ddraw_cs); |
| if(!status) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| *status = This->fake_vblank; |
| This->fake_vblank = !This->fake_vblank; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetAvailableVidMem |
| * |
| * Returns the total and free video memory |
| * |
| * Params: |
| * Caps: Specifies the memory type asked for |
| * total: Pointer to a DWORD to be filled with the total memory |
| * free: Pointer to a DWORD to be filled with the free memory |
| * |
| * Returns |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS of free and total are NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free); |
| |
| if(TRACE_ON(ddraw)) |
| { |
| TRACE("(%p) Asked for memory with description: ", This); |
| DDRAW_dump_DDSCAPS2(Caps); |
| } |
| EnterCriticalSection(&ddraw_cs); |
| |
| /* Todo: System memory vs local video memory vs non-local video memory |
| * The MSDN also mentions differences between texture memory and other |
| * resources, but that's not important |
| */ |
| |
| if( (!total) && (!free) ) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(total) *total = This->total_vidmem; |
| if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice); |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::Initialize |
| * |
| * Initializes a DirectDraw interface. |
| * |
| * Params: |
| * GUID: Interface identifier. Well, don't know what this is really good |
| * for |
| * |
| * Returns |
| * Returns DD_OK on the first call, |
| * DDERR_ALREADYINITIALIZED on repeated calls |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_Initialize(IDirectDraw7 *iface, |
| GUID *Guid) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid)); |
| |
| if(This->initialized) |
| { |
| return DDERR_ALREADYINITIALIZED; |
| } |
| else |
| { |
| return DD_OK; |
| } |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::FlipToGDISurface |
| * |
| * "Makes the surface that the GDI writes to the primary surface" |
| * Looks like some windows specific thing we don't have to care about. |
| * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to |
| * show error boxes ;) |
| * Well, just return DD_OK. |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)\n", This); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::WaitForVerticalBlank |
| * |
| * This method allows applications to get in sync with the vertical blank |
| * interval. |
| * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't |
| * redraw the screen, most likely because of this stub |
| * |
| * Parameters: |
| * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT |
| * or DDWAITVB_BLOCKEND |
| * h: Not used, according to MSDN |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface, |
| DWORD Flags, |
| HANDLE h) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| static BOOL hide = FALSE; |
| |
| /* This function is called often, so print the fixme only once */ |
| if(!hide) |
| { |
| FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h); |
| hide = TRUE; |
| } |
| |
| /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ |
| if(Flags & DDWAITVB_BLOCKBEGINEVENT) |
| return DDERR_UNSUPPORTED; /* unchecked */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetScanLine |
| * |
| * Returns the scan line that is being drawn on the monitor |
| * |
| * Parameters: |
| * Scanline: Address to write the scan line value to |
| * |
| * Returns: |
| * Always returns DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| static BOOL hide = FALSE; |
| WINED3DDISPLAYMODE Mode; |
| |
| /* This function is called often, so print the fixme only once */ |
| EnterCriticalSection(&ddraw_cs); |
| if(!hide) |
| { |
| FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline); |
| hide = TRUE; |
| } |
| |
| IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0, |
| &Mode); |
| |
| /* Fake the line sweeping of the monitor */ |
| /* FIXME: We should synchronize with a source to keep the refresh rate */ |
| *Scanline = This->cur_scanline++; |
| /* Assume 20 scan lines in the vertical blank */ |
| if (This->cur_scanline >= Mode.Height + 20) |
| This->cur_scanline = 0; |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::TestCooperativeLevel |
| * |
| * Informs the application about the state of the video adapter, depending |
| * on the cooperative level |
| * |
| * Returns: |
| * DD_OK if the device is in a sane state |
| * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET |
| * if the state is not correct(See below) |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface) |
| { |
| TRACE("iface %p.\n", iface); |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetGDISurface |
| * |
| * Returns the surface that GDI is treating as the primary surface. |
| * For Wine this is the front buffer |
| * |
| * Params: |
| * GDISurface: Address to write the surface pointer to |
| * |
| * Returns: |
| * DD_OK if the surface was found |
| * DDERR_NOTFOUND if the GDI surface wasn't found |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 **GDISurface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IWineD3DSurface *Surf; |
| IDirectDrawSurface7 *ddsurf; |
| HRESULT hr; |
| DDSCAPS2 ddsCaps; |
| TRACE("(%p)->(%p)\n", This, GDISurface); |
| |
| /* Get the back buffer from the wineD3DDevice and search its |
| * attached surfaces for the front buffer |
| */ |
| EnterCriticalSection(&ddraw_cs); |
| hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice, |
| 0, /* SwapChain */ |
| 0, /* first back buffer*/ |
| WINED3DBACKBUFFER_TYPE_MONO, |
| &Surf); |
| |
| if( (hr != D3D_OK) || |
| (!Surf) ) |
| { |
| ERR("IWineD3DDevice::GetBackBuffer failed\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOTFOUND; |
| } |
| |
| /* GetBackBuffer AddRef()ed the surface, release it */ |
| IWineD3DSurface_Release(Surf); |
| |
| IWineD3DSurface_GetParent(Surf, |
| (IUnknown **) &ddsurf); |
| IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */ |
| |
| /* Find the front buffer */ |
| ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER; |
| hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf, |
| &ddsCaps, |
| GDISurface); |
| if(hr != DD_OK) |
| { |
| ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr); |
| } |
| |
| /* The AddRef is OK this time */ |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumDisplayModes |
| * |
| * Enumerates the supported Display modes. The modes can be filtered with |
| * the DDSD parameter. |
| * |
| * Params: |
| * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES |
| * DDSD: Surface description to filter the modes |
| * Context: Pointer passed back to the callback function |
| * cb: Application-provided callback function |
| * |
| * Returns: |
| * DD_OK on success |
| * DDERR_INVALIDPARAMS if the callback wasn't set |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface, |
| DWORD Flags, |
| DDSURFACEDESC2 *DDSD, |
| void *Context, |
| LPDDENUMMODESCALLBACK2 cb) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| unsigned int modenum, fmt; |
| WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN; |
| WINED3DDISPLAYMODE mode; |
| DDSURFACEDESC2 callback_sd; |
| WINED3DDISPLAYMODE *enum_modes = NULL; |
| unsigned enum_mode_count = 0, enum_mode_array_size = 0; |
| |
| WINED3DFORMAT checkFormatList[] = |
| { |
| WINED3DFMT_B8G8R8X8_UNORM, |
| WINED3DFMT_B5G6R5_UNORM, |
| WINED3DFMT_P8_UINT, |
| }; |
| |
| TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb); |
| |
| EnterCriticalSection(&ddraw_cs); |
| /* This looks sane */ |
| if(!cb) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| if(DDSD) |
| { |
| if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) ) |
| pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat); |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| enum_mode_array_size = 16; |
| enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size); |
| if (!enum_modes) |
| { |
| ERR("Out of memory\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| } |
| |
| for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++) |
| { |
| if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat) |
| { |
| continue; |
| } |
| |
| modenum = 0; |
| while(IWineD3D_EnumAdapterModes(This->wineD3D, |
| WINED3DADAPTER_DEFAULT, |
| checkFormatList[fmt], |
| modenum++, |
| &mode) == WINED3D_OK) |
| { |
| if(DDSD) |
| { |
| if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue; |
| if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh |
| * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have |
| * to be reduced to a single unique result in such case. |
| */ |
| BOOL found = FALSE; |
| unsigned i; |
| |
| for (i = 0; i < enum_mode_count; i++) |
| { |
| if(enum_modes[i].Width == mode.Width && enum_modes[i].Height == mode.Height && |
| enum_modes[i].Format == mode.Format) |
| { |
| found = TRUE; |
| break; |
| } |
| } |
| |
| if(found) continue; |
| } |
| |
| memset(&callback_sd, 0, sizeof(callback_sd)); |
| callback_sd.dwSize = sizeof(callback_sd); |
| callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| |
| callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH; |
| if(Flags & DDEDM_REFRESHRATES) |
| { |
| callback_sd.dwFlags |= DDSD_REFRESHRATE; |
| callback_sd.u2.dwRefreshRate = mode.RefreshRate; |
| } |
| |
| callback_sd.dwWidth = mode.Width; |
| callback_sd.dwHeight = mode.Height; |
| |
| PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format); |
| |
| /* Calc pitch and DWORD align like MSDN says */ |
| callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.Width; |
| callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3; |
| |
| TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount, |
| callback_sd.u2.dwRefreshRate); |
| |
| if(cb(&callback_sd, Context) == DDENUMRET_CANCEL) |
| { |
| TRACE("Application asked to terminate the enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| if(!(Flags & DDEDM_REFRESHRATES)) |
| { |
| if (enum_mode_count == enum_mode_array_size) |
| { |
| WINED3DDISPLAYMODE *new_enum_modes; |
| |
| enum_mode_array_size *= 2; |
| new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(WINED3DDISPLAYMODE) * enum_mode_array_size); |
| |
| if (!new_enum_modes) |
| { |
| ERR("Out of memory\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_OUTOFMEMORY; |
| } |
| |
| enum_modes = new_enum_modes; |
| } |
| |
| enum_modes[enum_mode_count++] = mode; |
| } |
| } |
| } |
| |
| TRACE("End of enumeration\n"); |
| HeapFree(GetProcessHeap(), 0, enum_modes); |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::EvaluateMode |
| * |
| * Used with IDirectDraw7::StartModeTest to test video modes. |
| * EvaluateMode is used to pass or fail a mode, and continue with the next |
| * mode |
| * |
| * Params: |
| * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED |
| * Timeout: Returns the amount of seconds left before the mode would have |
| * been failed automatically |
| * |
| * Returns: |
| * This implementation always DD_OK, because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface, |
| DWORD Flags, |
| DWORD *Timeout) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout); |
| |
| /* When implementing this, implement it in WineD3D */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetDeviceIdentifier |
| * |
| * Returns the device identifier, which gives information about the driver |
| * Our device identifier is defined at the beginning of this file. |
| * |
| * Params: |
| * DDDI: Address for the returned structure |
| * Flags: Can be DDGDI_GETHOSTIDENTIFIER |
| * |
| * Returns: |
| * On success it returns DD_OK |
| * DDERR_INVALIDPARAMS if DDDI is NULL |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface, |
| DDDEVICEIDENTIFIER2 *DDDI, |
| DWORD Flags) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags); |
| |
| if(!DDDI) |
| return DDERR_INVALIDPARAMS; |
| |
| /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D |
| * host adapter, if there's a secondary 3D adapter. This doesn't apply |
| * to any modern hardware, nor is it interesting for Wine, so ignore it. |
| * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4 |
| * bytes too long. So only copy the relevant part of the structure |
| */ |
| |
| memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD)); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::GetSurfaceFromDC |
| * |
| * Returns the Surface for a GDI device context handle. |
| * Is this related to IDirectDrawSurface::GetDC ??? |
| * |
| * Params: |
| * hdc: hdc to return the surface for |
| * Surface: Address to write the surface pointer to |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface, |
| HDC hdc, |
| IDirectDrawSurface7 **Surface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IWineD3DSurface *wined3d_surface; |
| HRESULT hr; |
| |
| TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface); |
| |
| if (!Surface) return E_INVALIDARG; |
| |
| hr = IWineD3DDevice_GetSurfaceFromDC(This->wineD3DDevice, hdc, &wined3d_surface); |
| if (FAILED(hr)) |
| { |
| TRACE("No surface found for dc %p.\n", hdc); |
| *Surface = NULL; |
| return DDERR_NOTFOUND; |
| } |
| |
| IWineD3DSurface_GetParent(wined3d_surface, (IUnknown **)Surface); |
| TRACE("Returning surface %p.\n", Surface); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::RestoreAllSurfaces |
| * |
| * Calls the restore method of all surfaces |
| * |
| * Params: |
| * |
| * Returns: |
| * Always returns DD_OK because it's a stub |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| FIXME("(%p): Stub\n", This); |
| |
| /* This isn't hard to implement: Enumerate all WineD3D surfaces, |
| * get their parent and call their restore method. Do not implement |
| * it in WineD3D, as restoring a surface means re-creating the |
| * WineD3DDSurface |
| */ |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::StartModeTest |
| * |
| * Tests the specified video modes to update the system registry with |
| * refresh rate information. StartModeTest starts the mode test, |
| * EvaluateMode is used to fail or pass a mode. If EvaluateMode |
| * isn't called within 15 seconds, the mode is failed automatically |
| * |
| * As refresh rates are handled by the X server, I don't think this |
| * Method is important |
| * |
| * Params: |
| * Modes: An array of mode specifications |
| * NumModes: The number of modes in Modes |
| * Flags: Some flags... |
| * |
| * Returns: |
| * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, |
| * if no modes are passed, DDERR_INVALIDPARAMS is returned, |
| * otherwise DD_OK |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface, |
| SIZE *Modes, |
| DWORD NumModes, |
| DWORD Flags) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags); |
| |
| /* This looks sane */ |
| if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; |
| |
| /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. |
| * As it is not, DDERR_TESTFINISHED is returned |
| * (hopefully that's correct |
| * |
| if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; |
| * well, that value doesn't (yet) exist in the wine headers, so ignore it |
| */ |
| |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_RecreateSurfacesCallback |
| * |
| * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces. |
| * It re-recreates the WineD3DSurface. It's pretty straightforward |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf, |
| DDSURFACEDESC2 *desc, |
| void *Context) |
| { |
| IDirectDrawSurfaceImpl *surfImpl = (IDirectDrawSurfaceImpl *)surf; |
| IDirectDrawImpl *This = surfImpl->ddraw; |
| IUnknown *Parent; |
| IWineD3DSurface *wineD3DSurface; |
| IWineD3DSwapChain *swapchain; |
| HRESULT hr; |
| IWineD3DClipper *clipper = NULL; |
| |
| WINED3DSURFACE_DESC Desc; |
| WINED3DFORMAT Format; |
| DWORD Usage; |
| WINED3DPOOL Pool; |
| |
| WINED3DMULTISAMPLE_TYPE MultiSampleType; |
| DWORD MultiSampleQuality; |
| UINT Width; |
| UINT Height; |
| |
| TRACE("(%p): Enumerated Surface %p\n", This, surfImpl); |
| |
| /* For the enumeration */ |
| IDirectDrawSurface7_Release(surf); |
| |
| if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */ |
| |
| /* Get the objects */ |
| swapchain = surfImpl->wineD3DSwapChain; |
| surfImpl->wineD3DSwapChain = NULL; |
| wineD3DSurface = surfImpl->WineD3DSurface; |
| |
| /* get the clipper */ |
| IWineD3DSurface_GetClipper(wineD3DSurface, &clipper); |
| |
| /* Get the surface properties */ |
| hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc); |
| if(hr != D3D_OK) return hr; |
| |
| Format = Desc.format; |
| Usage = Desc.usage; |
| Pool = Desc.pool; |
| MultiSampleType = Desc.multisample_type; |
| MultiSampleQuality = Desc.multisample_quality; |
| Width = Desc.width; |
| Height = Desc.height; |
| |
| IWineD3DSurface_GetParent(wineD3DSurface, &Parent); |
| |
| /* Create the new surface */ |
| hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, Width, Height, Format, |
| TRUE /* Lockable */, FALSE /* Discard */, surfImpl->mipmap_level, &surfImpl->WineD3DSurface, Usage, Pool, |
| MultiSampleType, MultiSampleQuality, This->ImplType, Parent, &ddraw_null_wined3d_parent_ops); |
| IUnknown_Release(Parent); |
| if (FAILED(hr)) |
| { |
| surfImpl->WineD3DSurface = wineD3DSurface; |
| return hr; |
| } |
| |
| IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper); |
| |
| /* TODO: Copy the surface content, except for render targets */ |
| |
| /* If there's a swapchain, it owns the wined3d surfaces. So Destroy |
| * the swapchain |
| */ |
| if(swapchain) { |
| /* The backbuffers have the swapchain set as well, but the primary |
| * owns it and destroys it |
| */ |
| if(surfImpl->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { |
| IWineD3DDevice_UninitGDI(This->wineD3DDevice, D3D7CB_DestroySwapChain); |
| } |
| surfImpl->isRenderTarget = FALSE; |
| } else { |
| if(IWineD3DSurface_Release(wineD3DSurface) == 0) |
| TRACE("Surface released successful, next surface\n"); |
| else |
| ERR("Something's still holding the old WineD3DSurface\n"); |
| } |
| |
| surfImpl->ImplType = This->ImplType; |
| |
| if(clipper) |
| { |
| IWineD3DClipper_Release(clipper); |
| } |
| return DDENUMRET_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_RecreateAllSurfaces |
| * |
| * A function, that converts all wineD3DSurfaces to the new implementation type |
| * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a |
| * new WineD3DSurface, copies the content and releases the old surface |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This) |
| { |
| DDSURFACEDESC2 desc; |
| TRACE("(%p): Switch to implementation %d\n", This, This->ImplType); |
| |
| if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized) |
| { |
| /* Should happen almost never */ |
| FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This); |
| /* Shutdown d3d */ |
| IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain); |
| } |
| /* Contrary: D3D starting is handled by the caller, because it knows the render target */ |
| |
| memset(&desc, 0, sizeof(desc)); |
| desc.dwSize = sizeof(desc); |
| |
| return IDirectDraw7_EnumSurfaces((IDirectDraw7 *)This, 0, &desc, This, IDirectDrawImpl_RecreateSurfacesCallback); |
| } |
| |
| ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) { |
| IUnknown* swapChainParent; |
| TRACE("(%p) call back\n", pSwapChain); |
| |
| IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent); |
| IUnknown_Release(swapChainParent); |
| return IUnknown_Release(swapChainParent); |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_CreateNewSurface |
| * |
| * A helper function for IDirectDraw7::CreateSurface. It creates a new surface |
| * with the passed parameters. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * |
| * Returns: |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, |
| DDSURFACEDESC2 *pDDSD, |
| IDirectDrawSurfaceImpl **ppSurf, |
| UINT level) |
| { |
| HRESULT hr; |
| UINT Width, Height; |
| WINED3DFORMAT Format = WINED3DFMT_UNKNOWN; |
| DWORD Usage = 0; |
| WINED3DSURFTYPE ImplType = This->ImplType; |
| WINED3DSURFACE_DESC Desc; |
| WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; |
| |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", This); |
| DDRAW_dump_surface_desc(pDDSD); |
| } |
| |
| /* Select the surface type, if it wasn't choosen yet */ |
| if(ImplType == SURFACE_UNKNOWN) |
| { |
| /* Use GL Surfaces if a D3DDEVICE Surface is requested */ |
| if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| { |
| TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This); |
| ImplType = SURFACE_OPENGL; |
| } |
| |
| /* Otherwise use GDI surfaces for now */ |
| else |
| { |
| TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This); |
| ImplType = SURFACE_GDI; |
| } |
| |
| /* Policy if all surface implementations are available: |
| * First, check if a default type was set with winecfg. If not, |
| * try Xrender surfaces, and use them if they work. Next, check if |
| * accelerated OpenGL is available, and use GL surfaces in this |
| * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface |
| * was created, always use OpenGL surfaces. |
| * |
| * (Note: Xrender surfaces are not implemented for now, the |
| * unaccelerated implementation uses GDI to render in Software) |
| */ |
| |
| /* Store the type. If it needs to be changed, all WineD3DSurfaces have to |
| * be re-created. This could be done with IDirectDrawSurface7::Restore |
| */ |
| This->ImplType = ImplType; |
| } |
| else |
| { |
| if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| && (This->ImplType != SURFACE_OPENGL) |
| && DefaultSurfaceType == SURFACE_UNKNOWN) |
| { |
| /* We have to change to OpenGL, |
| * and re-create all WineD3DSurfaces |
| */ |
| ImplType = SURFACE_OPENGL; |
| This->ImplType = ImplType; |
| TRACE("(%p) Re-creating all surfaces\n", This); |
| IDirectDrawImpl_RecreateAllSurfaces(This); |
| TRACE("(%p) Done recreating all surfaces\n", This); |
| } |
| else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) |
| { |
| WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n"); |
| /* Do not fail surface creation, only fail 3D device creation */ |
| } |
| } |
| |
| if (!(pDDSD->ddsCaps.dwCaps & (DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY)) && |
| !((pDDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE) && (pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)) ) |
| { |
| /* Tests show surfaces without memory flags get these flags added right after creation. */ |
| pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY; |
| } |
| /* Get the correct wined3d usage */ |
| if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | |
| DDSCAPS_3DDEVICE ) ) |
| { |
| Usage |= WINED3DUSAGE_RENDERTARGET; |
| |
| pDDSD->ddsCaps.dwCaps |= DDSCAPS_VISIBLE; |
| } |
| if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY)) |
| { |
| Usage |= WINED3DUSAGE_OVERLAY; |
| } |
| if(This->depthstencil || (pDDSD->ddsCaps.dwCaps & DDSCAPS_ZBUFFER) ) |
| { |
| /* The depth stencil creation callback sets this flag. |
| * Set the WineD3D usage to let it know that it's a depth |
| * Stencil surface. |
| */ |
| Usage |= WINED3DUSAGE_DEPTHSTENCIL; |
| } |
| if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) |
| { |
| Pool = WINED3DPOOL_SYSTEMMEM; |
| } |
| else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE) |
| { |
| Pool = WINED3DPOOL_MANAGED; |
| /* Managed textures have the system memory flag set */ |
| pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; |
| } |
| else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) |
| { |
| /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory |
| * and texturemanage |
| */ |
| pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM; |
| } |
| |
| Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat); |
| if(Format == WINED3DFMT_UNKNOWN) |
| { |
| ERR("Unsupported / Unknown pixelformat\n"); |
| return DDERR_INVALIDPIXELFORMAT; |
| } |
| |
| /* Create the Surface object */ |
| *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl)); |
| if(!*ppSurf) |
| { |
| ERR("(%p) Error allocating memory for a surface\n", This); |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| (*ppSurf)->lpVtbl = &IDirectDrawSurface7_Vtbl; |
| (*ppSurf)->IDirectDrawSurface3_vtbl = &IDirectDrawSurface3_Vtbl; |
| (*ppSurf)->IDirectDrawGammaControl_vtbl = &IDirectDrawGammaControl_Vtbl; |
| (*ppSurf)->IDirect3DTexture2_vtbl = &IDirect3DTexture2_Vtbl; |
| (*ppSurf)->IDirect3DTexture_vtbl = &IDirect3DTexture1_Vtbl; |
| (*ppSurf)->ref = 1; |
| (*ppSurf)->version = 7; |
| TRACE("%p->version = %d\n", (*ppSurf), (*ppSurf)->version); |
| (*ppSurf)->ddraw = This; |
| (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2); |
| (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD); |
| |
| /* Surface attachments */ |
| (*ppSurf)->next_attached = NULL; |
| (*ppSurf)->first_attached = *ppSurf; |
| |
| /* Needed to re-create the surface on an implementation change */ |
| (*ppSurf)->ImplType = ImplType; |
| |
| /* For D3DDevice creation */ |
| (*ppSurf)->isRenderTarget = FALSE; |
| |
| /* A trace message for debugging */ |
| TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf); |
| |
| /* Now create the WineD3D Surface */ |
| hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice, pDDSD->dwWidth, pDDSD->dwHeight, Format, |
| TRUE /* Lockable */, FALSE /* Discard */, level, &(*ppSurf)->WineD3DSurface, |
| Usage, Pool, WINED3DMULTISAMPLE_NONE, 0 /* MultiSampleQuality */, ImplType, |
| (IUnknown *)*ppSurf, &ddraw_null_wined3d_parent_ops); |
| |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr); |
| return hr; |
| } |
| |
| /* Increase the surface counter, and attach the surface */ |
| InterlockedIncrement(&This->surfaces); |
| list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry); |
| |
| /* Here we could store all created surfaces in the DirectDrawImpl structure, |
| * But this could also be delegated to WineDDraw, as it keeps track of all its |
| * resources. Not implemented for now, as there are more important things ;) |
| */ |
| |
| /* Get the pixel format of the WineD3DSurface and store it. |
| * Don't use the Format choosen above, WineD3D might have |
| * changed it |
| */ |
| (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT; |
| hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc); |
| if(hr != D3D_OK) |
| { |
| ERR("IWineD3DSurface::GetDesc failed\n"); |
| IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf); |
| return hr; |
| } |
| |
| Format = Desc.format; |
| Width = Desc.width; |
| Height = Desc.height; |
| |
| if(Format == WINED3DFMT_UNKNOWN) |
| { |
| FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n"); |
| } |
| PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format); |
| |
| /* Anno 1602 stores the pitch right after surface creation, so make sure it's there. |
| * I can't LockRect() the surface here because if OpenGL surfaces are in use, the |
| * WineD3DDevice might not be usable for 3D yet, so an extra method was created. |
| * TODO: Test other fourcc formats |
| */ |
| if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 || |
| Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5) |
| { |
| (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE; |
| if(Format == WINED3DFMT_DXT1) |
| { |
| (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2; |
| } |
| else |
| { |
| (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height); |
| } |
| } |
| else |
| { |
| (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH; |
| (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface); |
| } |
| |
| /* Application passed a color key? Set it! */ |
| if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_DESTOVERLAY, |
| (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay); |
| } |
| if(pDDSD->dwFlags & DDSD_CKDESTBLT) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_DESTBLT, |
| (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt); |
| } |
| if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_SRCOVERLAY, |
| (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay); |
| } |
| if(pDDSD->dwFlags & DDSD_CKSRCBLT) |
| { |
| IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface, |
| DDCKEY_SRCBLT, |
| (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt); |
| } |
| if ( pDDSD->dwFlags & DDSD_LPSURFACE) |
| { |
| hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface); |
| if(hr != WINED3D_OK) |
| { |
| /* No need for a trace here, wined3d does that for us */ |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)*ppSurf); |
| return hr; |
| } |
| } |
| |
| return DD_OK; |
| } |
| /***************************************************************************** |
| * CreateAdditionalSurfaces |
| * |
| * Creates a new mipmap chain. |
| * |
| * Params: |
| * root: Root surface to attach the newly created chain to |
| * count: number of surfaces to create |
| * DDSD: Description of the surface. Intentionally not a pointer to avoid side |
| * effects on the caller |
| * CubeFaceRoot: Whether the new surface is a root of a cube map face. This |
| * creates an additional surface without the mipmapping flags |
| * |
| *****************************************************************************/ |
| static HRESULT |
| CreateAdditionalSurfaces(IDirectDrawImpl *This, |
| IDirectDrawSurfaceImpl *root, |
| UINT count, |
| DDSURFACEDESC2 DDSD, |
| BOOL CubeFaceRoot) |
| { |
| UINT i, j, level = 0; |
| HRESULT hr; |
| IDirectDrawSurfaceImpl *last = root; |
| |
| for(i = 0; i < count; i++) |
| { |
| IDirectDrawSurfaceImpl *object2 = NULL; |
| |
| /* increase the mipmap level, but only if a mipmap is created |
| * In this case, also halve the size |
| */ |
| if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot) |
| { |
| level++; |
| if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2; |
| if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2; |
| /* Set the mipmap sublevel flag according to msdn */ |
| DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL; |
| } |
| else |
| { |
| DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| } |
| CubeFaceRoot = FALSE; |
| |
| hr = IDirectDrawImpl_CreateNewSurface(This, |
| &DDSD, |
| &object2, |
| level); |
| if(hr != DD_OK) |
| { |
| return hr; |
| } |
| |
| /* Add the new surface to the complex attachment array */ |
| for(j = 0; j < MAX_COMPLEX_ATTACHED; j++) |
| { |
| if(last->complex_array[j]) continue; |
| last->complex_array[j] = object2; |
| break; |
| } |
| last = object2; |
| |
| /* Remove the (possible) back buffer cap from the new surface description, |
| * because only one surface in the flipping chain is a back buffer, one |
| * is a front buffer, the others are just primary surfaces. |
| */ |
| DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; |
| } |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateSurface |
| * |
| * Creates a new IDirectDrawSurface object and returns its interface. |
| * |
| * The surface connections with wined3d are a bit tricky. Basically it works |
| * like this: |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | WineD3DSurface | |
| * | | | | |
| * | WineD3DSurface |-------------->| | |
| * | Child |<------------->| Parent | |
| * |------------------------| |-----------------| |
| * |
| * The DDraw surface is the parent of the wined3d surface, and it releases |
| * the WineD3DSurface when the ddraw surface is destroyed. |
| * |
| * However, for all surfaces which can be in a container in WineD3D, |
| * we have to do this. These surfaces are usually complex surfaces, |
| * so this concerns primary surfaces with a front and a back buffer, |
| * and textures. |
| * |
| * |------------------------| |-----------------| |
| * | DDraw surface | | Container | |
| * | | | | |
| * | Child |<------------->| Parent | |
| * | Texture |<------------->| | |
| * | WineD3DSurface |<----| | Levels |<--| |
| * | Complex connection | | | | | |
| * |------------------------| | |-----------------| | |
| * ^ | | |
| * | | | |
| * | | | |
| * | |------------------| | |-----------------| | |
| * | | IParent | |-------->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<------------->| Parent | | |
| * | | | | Container |<--| |
| * | |------------------| |-----------------| | |
| * | | |
| * | |----------------------| | |
| * | | DDraw surface 2 | | |
| * | | | | |
| * |<->| Complex root Child | | |
| * | | Texture | | |
| * | | WineD3DSurface |<----| | |
| * | |----------------------| | | |
| * | | | |
| * | |---------------------| | |-----------------| | |
| * | | IParent | |----->| WineD3DSurface | | |
| * | | | | | | |
| * | | Child |<---------->| Parent | | |
| * | |---------------------| | Container |<--| |
| * | |-----------------| | |
| * | | |
| * | ---More surfaces can follow--- | |
| * |
| * The reason is that the IWineD3DSwapchain(render target container) |
| * and the IWineD3DTexure(Texture container) release the parents |
| * of their surface's children, but by releasing the complex root |
| * the surfaces which are complexly attached to it are destroyed |
| * too. See IDirectDrawSurface::Release for a more detailed |
| * explanation. |
| * |
| * Params: |
| * DDSD: Description of the surface to create |
| * Surf: Address to store the interface pointer at |
| * UnkOuter: Basically for aggregation support, but ddraw doesn't support |
| * aggregation, so it has to be NULL |
| * |
| * Returns: |
| * DD_OK on success |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * DDERR_* if an error occurs |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface, |
| DDSURFACEDESC2 *DDSD, |
| IDirectDrawSurface7 **Surf, |
| IUnknown *UnkOuter) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IDirectDrawSurfaceImpl *object = NULL; |
| HRESULT hr; |
| LONG extra_surfaces = 0; |
| DDSURFACEDESC2 desc2; |
| WINED3DDISPLAYMODE Mode; |
| const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; |
| |
| TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter); |
| |
| /* Some checks before we start */ |
| if (TRACE_ON(ddraw)) |
| { |
| TRACE(" (%p) Requesting surface desc :\n", This); |
| DDRAW_dump_surface_desc(DDSD); |
| } |
| EnterCriticalSection(&ddraw_cs); |
| |
| if (UnkOuter != NULL) |
| { |
| FIXME("(%p) : outer != NULL?\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; /* unchecked */ |
| } |
| |
| if (Surf == NULL) |
| { |
| FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_POINTER; /* unchecked */ |
| } |
| |
| if (!(DDSD->dwFlags & DDSD_CAPS)) |
| { |
| /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ |
| DDSD->dwFlags |= DDSD_CAPS; |
| } |
| |
| if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) |
| { |
| /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) |
| { |
| /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ |
| WARN("(%p) Null surface pointer specified, ignore it!\n", This); |
| DDSD->dwFlags &= ~DDSD_LPSURFACE; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) && |
| !(This->cooperative_level & DDSCL_EXCLUSIVE)) |
| { |
| TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This); |
| *Surf = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOEXCLUSIVEMODE; |
| } |
| |
| if(DDSD->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) { |
| WARN("Application tried to create an explicit front or back buffer\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDCAPS; |
| } |
| |
| if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem) |
| { |
| /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */ |
| WARN("Application tries to put the surface in both system and video memory\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| *Surf = NULL; |
| return DDERR_INVALIDCAPS; |
| } |
| |
| /* Check cube maps but only if the size includes them */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| { |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES && |
| !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) |
| { |
| WARN("Cube map faces requested without cube map flag\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDCAPS; |
| } |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0) |
| { |
| WARN("Cube map without faces requested\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Quick tests confirm those can be created, but we don't do that yet */ |
| if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && |
| (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES) |
| { |
| FIXME("Partial cube maps not supported yet\n"); |
| } |
| } |
| |
| /* According to the msdn this flag is ignored by CreateSurface */ |
| if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) |
| DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; |
| |
| /* Modify some flags */ |
| memset(&desc2, 0, sizeof(desc2)); |
| desc2.dwSize = sizeof(desc2); /* For the struct copy */ |
| DD_STRUCT_COPY_BYSIZE(&desc2, DDSD); |
| desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */ |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ |
| |
| /* Get the video mode from WineD3D - we will need it */ |
| hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice, |
| 0, /* Swapchain 0 */ |
| &Mode); |
| if(FAILED(hr)) |
| { |
| ERR("Failed to read display mode from wined3d\n"); |
| switch(This->orig_bpp) |
| { |
| case 8: |
| Mode.Format = WINED3DFMT_P8_UINT; |
| break; |
| |
| case 15: |
| Mode.Format = WINED3DFMT_B5G5R5X1_UNORM; |
| break; |
| |
| case 16: |
| Mode.Format = WINED3DFMT_B5G6R5_UNORM; |
| break; |
| |
| case 24: |
| Mode.Format = WINED3DFMT_B8G8R8_UNORM; |
| break; |
| |
| case 32: |
| Mode.Format = WINED3DFMT_B8G8R8X8_UNORM; |
| break; |
| } |
| Mode.Width = This->orig_width; |
| Mode.Height = This->orig_height; |
| } |
| |
| /* No pixelformat given? Use the current screen format */ |
| if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) |
| { |
| desc2.dwFlags |= DDSD_PIXELFORMAT; |
| desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); |
| |
| /* Wait: It could be a Z buffer */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER) |
| { |
| switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */ |
| { |
| case 15: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_S1_UINT_D15_UNORM); |
| break; |
| case 16: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16_UNORM); |
| break; |
| case 24: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_X8D24_UNORM); |
| break; |
| case 32: |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32_UNORM); |
| break; |
| default: |
| ERR("Unknown Z buffer bit depth\n"); |
| } |
| } |
| else |
| { |
| PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format); |
| } |
| } |
| |
| /* No Width or no Height? Use the original screen size |
| */ |
| if(!(desc2.dwFlags & DDSD_WIDTH) || |
| !(desc2.dwFlags & DDSD_HEIGHT) ) |
| { |
| /* Invalid for non-render targets */ |
| if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)) |
| { |
| WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n"); |
| *Surf = NULL; |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; |
| desc2.dwWidth = Mode.Width; |
| desc2.dwHeight = Mode.Height; |
| } |
| |
| /* Mipmap count fixes */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) |
| { |
| if(desc2.dwFlags & DDSD_MIPMAPCOUNT) |
| { |
| /* Mipmap count is given, should not be 0 */ |
| if( desc2.u2.dwMipMapCount == 0 ) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| } |
| else |
| { |
| /* Undocumented feature: Create sublevels until |
| * either the width or the height is 1 |
| */ |
| DWORD min = desc2.dwWidth < desc2.dwHeight ? |
| desc2.dwWidth : desc2.dwHeight; |
| desc2.u2.dwMipMapCount = 0; |
| while( min ) |
| { |
| desc2.u2.dwMipMapCount += 1; |
| min >>= 1; |
| } |
| } |
| } |
| else |
| { |
| /* Not-complex mipmap -> Mipmapcount = 1 */ |
| desc2.u2.dwMipMapCount = 1; |
| } |
| extra_surfaces = desc2.u2.dwMipMapCount - 1; |
| |
| /* There's a mipmap count in the created surface in any case */ |
| desc2.dwFlags |= DDSD_MIPMAPCOUNT; |
| } |
| /* If no mipmap is given, the texture has only one level */ |
| |
| /* The first surface is a front buffer, the back buffer is created afterwards */ |
| if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) |
| { |
| desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; |
| } |
| |
| /* The root surface in a cube map is positive x */ |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| |
| /* Create the first surface */ |
| hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0); |
| if( hr != DD_OK) |
| { |
| ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| object->is_complex_root = TRUE; |
| |
| *Surf = (IDirectDrawSurface7 *)object; |
| |
| /* Create Additional surfaces if necessary |
| * This applies to Primary surfaces which have a back buffer count |
| * set, but not to mipmap textures. In case of Mipmap textures, |
| * wineD3D takes care of the creation of additional surfaces |
| */ |
| if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) |
| { |
| extra_surfaces = DDSD->dwBackBufferCount; |
| desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ |
| desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; |
| desc2.dwBackBufferCount = 0; |
| } |
| |
| hr = DD_OK; |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE); |
| desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX; |
| desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| |
| hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE); |
| if(hr != DD_OK) |
| { |
| /* This destroys and possibly created surfaces too */ |
| IDirectDrawSurface_Release((IDirectDrawSurface7 *)object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice |
| * But attach the d3ddevice only if the currently created surface was |
| * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app) |
| * The only case I can think of where this doesn't apply is when a |
| * 2D app was configured by the user to run with OpenGL and it didn't create |
| * the render target as first surface. In this case the render target creation |
| * will cause the 3D init. |
| */ |
| if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) && |
| desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) ) |
| { |
| IDirectDrawSurfaceImpl *target = object, *surface; |
| struct list *entry; |
| |
| /* Search for the primary to use as render target */ |
| LIST_FOR_EACH(entry, &This->surface_list) |
| { |
| surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry); |
| if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) == |
| (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) |
| { |
| /* found */ |
| target = surface; |
| TRACE("Using primary %p as render target\n", target); |
| break; |
| } |
| } |
| |
| TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target); |
| hr = IDirectDrawImpl_AttachD3DDevice(This, target); |
| if(hr != D3D_OK) |
| { |
| IDirectDrawSurfaceImpl *release_surf; |
| ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr); |
| *Surf = NULL; |
| |
| /* The before created surface structures are in an incomplete state here. |
| * WineD3D holds the reference on the IParents, and it released them on the failure |
| * already. So the regular release method implementation would fail on the attempt |
| * to destroy either the IParents or the swapchain. So free the surface here. |
| * The surface structure here is a list, not a tree, because onscreen targets |
| * cannot be cube textures |
| */ |
| while(object) |
| { |
| release_surf = object; |
| object = object->complex_array[0]; |
| IDirectDrawSurfaceImpl_Destroy(release_surf); |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| } else if(!(This->d3d_initialized) && desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) { |
| IDirectDrawImpl_CreateGDISwapChain(This, object); |
| } |
| |
| /* Addref the ddraw interface to keep an reference for each surface */ |
| IDirectDraw7_AddRef(iface); |
| object->ifaceToRelease = (IUnknown *) iface; |
| |
| /* Create a WineD3DTexture if a texture was requested */ |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE) |
| { |
| UINT levels; |
| WINED3DFORMAT Format; |
| WINED3DPOOL Pool = WINED3DPOOL_DEFAULT; |
| |
| This->tex_root = object; |
| |
| if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) |
| { |
| /* a mipmap is created, create enough levels */ |
| levels = desc2.u2.dwMipMapCount; |
| } |
| else |
| { |
| /* No mipmap is created, create one level */ |
| levels = 1; |
| } |
| |
| /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */ |
| if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY) |
| { |
| Pool = WINED3DPOOL_SYSTEMMEM; |
| } |
| /* Should I forward the MANAGED cap to the managed pool ? */ |
| |
| /* Get the format. It's set already by CreateNewSurface */ |
| Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat); |
| |
| /* The surfaces are already created, the callback only |
| * passes the IWineD3DSurface to WineD3D |
| */ |
| if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice, DDSD->dwWidth /* Edgelength */, |
| levels, 0 /* usage */, Format, Pool, (IWineD3DCubeTexture **)&object->wineD3DTexture, |
| (IUnknown *)object, &ddraw_null_wined3d_parent_ops); |
| } |
| else |
| { |
| hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice, DDSD->dwWidth, DDSD->dwHeight, levels, |
| 0 /* usage */, Format, Pool, (IWineD3DTexture **)&object->wineD3DTexture, |
| (IUnknown *)object, &ddraw_null_wined3d_parent_ops); |
| } |
| This->tex_root = NULL; |
| } |
| |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) |
| #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) |
| |
| static BOOL |
| Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, |
| const DDPIXELFORMAT *provided) |
| { |
| /* Some flags must be present in both or neither for a match. */ |
| static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 |
| | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC |
| | DDPF_ZBUFFER | DDPF_STENCILBUFFER; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) |
| return FALSE; |
| |
| if (requested->dwFlags & DDPF_FOURCC) |
| if (requested->dwFourCC != provided->dwFourCC) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_LUMINANCE|DDPF_BUMPDUDV)) |
| if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) |
| if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) |
| return FALSE; |
| |
| /* I could be wrong about the bumpmapping. MSDN docs are vague. */ |
| if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |
| |DDPF_BUMPDUDV)) |
| if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) |
| return FALSE; |
| |
| if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) |
| if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) |
| return FALSE; |
| |
| return TRUE; |
| } |
| |
| static BOOL |
| IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, |
| const DDSURFACEDESC2* provided) |
| { |
| struct compare_info |
| { |
| DWORD flag; |
| ptrdiff_t offset; |
| size_t size; |
| }; |
| |
| #define CMP(FLAG, FIELD) \ |
| { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ |
| sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } |
| |
| static const struct compare_info compare[] = |
| { |
| CMP(ALPHABITDEPTH, dwAlphaBitDepth), |
| CMP(BACKBUFFERCOUNT, dwBackBufferCount), |
| CMP(CAPS, ddsCaps), |
| CMP(CKDESTBLT, ddckCKDestBlt), |
| CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), |
| CMP(CKSRCBLT, ddckCKSrcBlt), |
| CMP(CKSRCOVERLAY, ddckCKSrcOverlay), |
| CMP(HEIGHT, dwHeight), |
| CMP(LINEARSIZE, u1 /* dwLinearSize */), |
| CMP(LPSURFACE, lpSurface), |
| CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), |
| CMP(PITCH, u1 /* lPitch */), |
| /* PIXELFORMAT: manual */ |
| CMP(REFRESHRATE, u2 /* dwRefreshRate */), |
| CMP(TEXTURESTAGE, dwTextureStage), |
| CMP(WIDTH, dwWidth), |
| /* ZBUFFERBITDEPTH: "obsolete" */ |
| }; |
| |
| #undef CMP |
| |
| unsigned int i; |
| |
| if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) |
| return FALSE; |
| |
| for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) |
| { |
| if (requested->dwFlags & compare[i].flag |
| && memcmp((const char *)provided + compare[i].offset, |
| (const char *)requested + compare[i].offset, |
| compare[i].size) != 0) |
| return FALSE; |
| } |
| |
| if (requested->dwFlags & DDSD_PIXELFORMAT) |
| { |
| if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, |
| &provided->u4.ddpfPixelFormat)) |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| #undef DDENUMSURFACES_SEARCHTYPE |
| #undef DDENUMSURFACES_MATCHTYPE |
| |
| /***************************************************************************** |
| * IDirectDraw7::EnumSurfaces |
| * |
| * Loops through all surfaces attached to this device and calls the |
| * application callback. This can't be relayed to WineD3DDevice, |
| * because some WineD3DSurfaces' parents are IParent objects |
| * |
| * Params: |
| * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback |
| * DDSD: Description to filter for |
| * Context: Application-provided pointer, it's passed unmodified to the |
| * Callback function |
| * Callback: Address to call for each surface |
| * |
| * Returns: |
| * DDERR_INVALIDPARAMS if the callback is NULL |
| * DD_OK on success |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface, |
| DWORD Flags, |
| DDSURFACEDESC2 *DDSD, |
| void *Context, |
| LPDDENUMSURFACESCALLBACK7 Callback) |
| { |
| /* The surface enumeration is handled by WineDDraw, |
| * because it keeps track of all surfaces attached to |
| * it. The filtering is done by our callback function, |
| * because WineDDraw doesn't handle ddraw-like surface |
| * caps structures |
| */ |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IDirectDrawSurfaceImpl *surf; |
| BOOL all, nomatch; |
| DDSURFACEDESC2 desc; |
| struct list *entry, *entry2; |
| |
| all = Flags & DDENUMSURFACES_ALL; |
| nomatch = Flags & DDENUMSURFACES_NOMATCH; |
| |
| TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback); |
| EnterCriticalSection(&ddraw_cs); |
| |
| if(!Callback) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_INVALIDPARAMS; |
| } |
| |
| /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */ |
| LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list) |
| { |
| surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry); |
| if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc))) |
| { |
| desc = surf->surface_desc; |
| IDirectDrawSurface7_AddRef((IDirectDrawSurface7 *)surf); |
| if (Callback((IDirectDrawSurface7 *)surf, &desc, Context) != DDENUMRET_OK) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| } |
| } |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| static HRESULT WINAPI |
| findRenderTarget(IDirectDrawSurface7 *surface, |
| DDSURFACEDESC2 *desc, |
| void *ctx) |
| { |
| IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *)surface; |
| IDirectDrawSurfaceImpl **target = ctx; |
| |
| if(!surf->isRenderTarget) { |
| *target = surf; |
| IDirectDrawSurface7_Release(surface); |
| return DDENUMRET_CANCEL; |
| } |
| |
| /* Recurse into the surface tree */ |
| IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget); |
| |
| IDirectDrawSurface7_Release(surface); |
| if(*target) return DDENUMRET_CANCEL; |
| else return DDENUMRET_OK; /* Continue with the next neighbor surface */ |
| } |
| |
| static HRESULT IDirectDrawImpl_CreateGDISwapChain(IDirectDrawImpl *This, |
| IDirectDrawSurfaceImpl *primary) { |
| HRESULT hr; |
| WINED3DPRESENT_PARAMETERS presentation_parameters; |
| HWND window; |
| |
| window = This->dest_window; |
| |
| memset(&presentation_parameters, 0, sizeof(presentation_parameters)); |
| |
| /* Use the surface description for the device parameters, not the |
| * Device settings. The app might render to an offscreen surface |
| */ |
| presentation_parameters.BackBufferWidth = primary->surface_desc.dwWidth; |
| presentation_parameters.BackBufferHeight = primary->surface_desc.dwHeight; |
| presentation_parameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); |
| presentation_parameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0; |
| presentation_parameters.MultiSampleType = WINED3DMULTISAMPLE_NONE; |
| presentation_parameters.MultiSampleQuality = 0; |
| presentation_parameters.SwapEffect = WINED3DSWAPEFFECT_FLIP; |
| presentation_parameters.hDeviceWindow = window; |
| presentation_parameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN); |
| presentation_parameters.EnableAutoDepthStencil = FALSE; /* Not on GDI swapchains */ |
| presentation_parameters.AutoDepthStencilFormat = 0; |
| presentation_parameters.Flags = 0; |
| presentation_parameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */ |
| presentation_parameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; |
| |
| This->d3d_target = primary; |
| hr = IWineD3DDevice_InitGDI(This->wineD3DDevice, &presentation_parameters); |
| This->d3d_target = NULL; |
| |
| if (hr != D3D_OK) |
| { |
| FIXME("(%p) call to IWineD3DDevice_InitGDI failed\n", This); |
| primary->wineD3DSwapChain = NULL; |
| } |
| return hr; |
| } |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_AttachD3DDevice |
| * |
| * Initializes the D3D capabilities of WineD3D |
| * |
| * Params: |
| * primary: The primary surface for D3D |
| * |
| * Returns |
| * DD_OK on success, |
| * DDERR_* otherwise |
| * |
| *****************************************************************************/ |
| static HRESULT |
| IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, |
| IDirectDrawSurfaceImpl *primary) |
| { |
| HRESULT hr; |
| HWND window = This->dest_window; |
| |
| WINED3DPRESENT_PARAMETERS localParameters; |
| |
| TRACE("(%p)->(%p)\n", This, primary); |
| |
| /* If there's no window, create a hidden window. WineD3D needs it */ |
| if(window == 0 || window == GetDesktopWindow()) |
| { |
| window = CreateWindowExA(0, This->classname, "Hidden D3D Window", |
| WS_DISABLED, 0, 0, |
| GetSystemMetrics(SM_CXSCREEN), |
| GetSystemMetrics(SM_CYSCREEN), |
| NULL, NULL, GetModuleHandleA(0), NULL); |
| |
| ShowWindow(window, SW_HIDE); /* Just to be sure */ |
| WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window); |
| } |
| else |
| { |
| TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window); |
| } |
| This->d3d_window = window; |
| |
| /* Store the future Render Target surface */ |
| This->d3d_target = primary; |
| |
| /* Use the surface description for the device parameters, not the |
| * Device settings. The app might render to an offscreen surface |
| */ |
| localParameters.BackBufferWidth = primary->surface_desc.dwWidth; |
| localParameters.BackBufferHeight = primary->surface_desc.dwHeight; |
| localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat); |
| localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0; |
| localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE; |
| localParameters.MultiSampleQuality = 0; |
| localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY; |
| localParameters.hDeviceWindow = window; |
| localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN); |
| localParameters.EnableAutoDepthStencil = TRUE; |
| localParameters.AutoDepthStencilFormat = WINED3DFMT_D16_UNORM; |
| localParameters.Flags = 0; |
| localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */ |
| localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT; |
| |
| TRACE("Passing mode %d\n", localParameters.BackBufferFormat); |
| |
| /* Set this NOW, otherwise creating the depth stencil surface will cause a |
| * recursive loop until ram or emulated video memory is full |
| */ |
| This->d3d_initialized = TRUE; |
| |
| hr = IWineD3DDevice_Init3D(This->wineD3DDevice, &localParameters); |
| if(FAILED(hr)) |
| { |
| This->d3d_target = NULL; |
| This->d3d_initialized = FALSE; |
| return hr; |
| } |
| |
| This->declArraySize = 2; |
| This->decls = HeapAlloc(GetProcessHeap(), |
| HEAP_ZERO_MEMORY, |
| sizeof(*This->decls) * This->declArraySize); |
| if(!This->decls) |
| { |
| ERR("Error allocating an array for the converted vertex decls\n"); |
| This->declArraySize = 0; |
| hr = IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroySwapChain); |
| return E_OUTOFMEMORY; |
| } |
| |
| /* Create an Index Buffer parent */ |
| TRACE("(%p) Successfully initialized 3D\n", This); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * DirectDrawCreateClipper (DDRAW.@) |
| * |
| * Creates a new IDirectDrawClipper object. |
| * |
| * Params: |
| * Clipper: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| HRESULT WINAPI |
| DirectDrawCreateClipper(DWORD Flags, |
| LPDIRECTDRAWCLIPPER *Clipper, |
| IUnknown *UnkOuter) |
| { |
| IDirectDrawClipperImpl* object; |
| TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if (UnkOuter != NULL) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; |
| } |
| |
| if (!LoadWineD3D()) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NODIRECTDRAWSUPPORT; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| sizeof(IDirectDrawClipperImpl)); |
| if (object == NULL) |
| { |
| LeaveCriticalSection(&ddraw_cs); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &IDirectDrawClipper_Vtbl; |
| object->ref = 1; |
| object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object); |
| if(!object->wineD3DClipper) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_OUTOFMEMORY; |
| } |
| |
| *Clipper = (IDirectDrawClipper *) object; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreateClipper |
| * |
| * Creates a DDraw clipper. See DirectDrawCreateClipper for details |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface, |
| DWORD Flags, |
| IDirectDrawClipper **Clipper, |
| IUnknown *UnkOuter) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter); |
| return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::CreatePalette |
| * |
| * Creates a new IDirectDrawPalette object |
| * |
| * Params: |
| * Flags: The flags for the new clipper |
| * ColorTable: Color table to assign to the new clipper |
| * Palette: Address to write the interface pointer to |
| * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be |
| * NULL |
| * |
| * Returns: |
| * CLASS_E_NOAGGREGATION if UnkOuter != NULL |
| * E_OUTOFMEMORY if allocating the object failed |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface, |
| DWORD Flags, |
| PALETTEENTRY *ColorTable, |
| IDirectDrawPalette **Palette, |
| IUnknown *pUnkOuter) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IDirectDrawPaletteImpl *object; |
| HRESULT hr = DDERR_GENERIC; |
| TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter); |
| |
| EnterCriticalSection(&ddraw_cs); |
| if(pUnkOuter != NULL) |
| { |
| WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter); |
| LeaveCriticalSection(&ddraw_cs); |
| return CLASS_E_NOAGGREGATION; |
| } |
| |
| /* The refcount test shows that a cooplevel is required for this */ |
| if(!This->cooperative_level) |
| { |
| WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return DDERR_NOCOOPERATIVELEVELSET; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl)); |
| if(!object) |
| { |
| ERR("Out of memory when allocating memory for a palette implementation\n"); |
| LeaveCriticalSection(&ddraw_cs); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->lpVtbl = &IDirectDrawPalette_Vtbl; |
| object->ref = 1; |
| object->ddraw_owner = This; |
| |
| hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, |
| ColorTable, &object->wineD3DPalette, (IUnknown *)object); |
| if(hr != DD_OK) |
| { |
| HeapFree(GetProcessHeap(), 0, object); |
| LeaveCriticalSection(&ddraw_cs); |
| return hr; |
| } |
| |
| IDirectDraw7_AddRef(iface); |
| object->ifaceToRelease = (IUnknown *) iface; |
| *Palette = (IDirectDrawPalette *)object; |
| LeaveCriticalSection(&ddraw_cs); |
| return DD_OK; |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7::DuplicateSurface |
| * |
| * Duplicates a surface. The surface memory points to the same memory as |
| * the original surface, and it's released when the last surface referencing |
| * it is released. I guess that's beyond Wine's surface management right now |
| * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a |
| * test application to implement this) |
| * |
| * Params: |
| * Src: Address of the source surface |
| * Dest: Address to write the new surface pointer to |
| * |
| * Returns: |
| * See IDirectDraw7::CreateSurface |
| * |
| *****************************************************************************/ |
| static HRESULT WINAPI |
| IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface, |
| IDirectDrawSurface7 *Src, |
| IDirectDrawSurface7 **Dest) |
| { |
| IDirectDrawImpl *This = (IDirectDrawImpl *)iface; |
| IDirectDrawSurfaceImpl *Surf = (IDirectDrawSurfaceImpl *)Src; |
| |
| FIXME("(%p)->(%p,%p)\n", This, Surf, Dest); |
| |
| /* For now, simply create a new, independent surface */ |
| return IDirectDraw7_CreateSurface(iface, |
| &Surf->surface_desc, |
| Dest, |
| NULL); |
| } |
| |
| /***************************************************************************** |
| * IDirectDraw7 VTable |
| *****************************************************************************/ |
| const IDirectDraw7Vtbl IDirectDraw7_Vtbl = |
| { |
| /*** IUnknown ***/ |
| IDirectDrawImpl_QueryInterface, |
| IDirectDrawImpl_AddRef, |
| IDirectDrawImpl_Release, |
| /*** IDirectDraw ***/ |
| IDirectDrawImpl_Compact, |
| IDirectDrawImpl_CreateClipper, |
| IDirectDrawImpl_CreatePalette, |
| IDirectDrawImpl_CreateSurface, |
| IDirectDrawImpl_DuplicateSurface, |
| IDirectDrawImpl_EnumDisplayModes, |
| IDirectDrawImpl_EnumSurfaces, |
| IDirectDrawImpl_FlipToGDISurface, |
| IDirectDrawImpl_GetCaps, |
| IDirectDrawImpl_GetDisplayMode, |
| IDirectDrawImpl_GetFourCCCodes, |
| IDirectDrawImpl_GetGDISurface, |
| IDirectDrawImpl_GetMonitorFrequency, |
| IDirectDrawImpl_GetScanLine, |
| IDirectDrawImpl_GetVerticalBlankStatus, |
| IDirectDrawImpl_Initialize, |
| IDirectDrawImpl_RestoreDisplayMode, |
| IDirectDrawImpl_SetCooperativeLevel, |
| IDirectDrawImpl_SetDisplayMode, |
| IDirectDrawImpl_WaitForVerticalBlank, |
| /*** IDirectDraw2 ***/ |
| IDirectDrawImpl_GetAvailableVidMem, |
| /*** IDirectDraw3 ***/ |
| IDirectDrawImpl_GetSurfaceFromDC, |
| /*** IDirectDraw4 ***/ |
| IDirectDrawImpl_RestoreAllSurfaces, |
| IDirectDrawImpl_TestCooperativeLevel, |
| IDirectDrawImpl_GetDeviceIdentifier, |
| /*** IDirectDraw7 ***/ |
| IDirectDrawImpl_StartModeTest, |
| IDirectDrawImpl_EvaluateMode |
| }; |
| |
| /***************************************************************************** |
| * IDirectDrawImpl_FindDecl |
| * |
| * Finds the WineD3D vertex declaration for a specific fvf, and creates one |
| * if none was found. |
| * |
| * This function is in ddraw.c and the DDraw object space because D3D7 |
| * vertex buffers are created using the IDirect3D interface to the ddraw |
| * object, so they can be valid across D3D devices(theoretically. The ddraw |
| * object also owns the wined3d device |
| * |
| * Parameters: |
| * This: Device |
| * fvf: Fvf to find the decl for |
| * |
| * Returns: |
| * NULL in case of an error, the IWineD3DVertexDeclaration interface for the |
| * fvf otherwise. |
| * |
| *****************************************************************************/ |
| IWineD3DVertexDeclaration * |
| IDirectDrawImpl_FindDecl(IDirectDrawImpl *This, |
| DWORD fvf) |
| { |
| HRESULT hr; |
| IWineD3DVertexDeclaration* pDecl = NULL; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if(convertedDecls[p].fvf == fvf) { |
| TRACE("found %p\n", convertedDecls[p].decl); |
| return convertedDecls[p].decl; |
| } else if(convertedDecls[p].fvf < fvf) { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice, &pDecl, |
| (IUnknown *)This, &ddraw_null_wined3d_parent_ops, fvf); |
| if (hr != S_OK) return NULL; |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = max(This->declArraySize / 2, 8); |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if(!convertedDecls) { |
| /* This will destroy it */ |
| IWineD3DVertexDeclaration_Release(pDecl); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].decl = pDecl; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); |
| return pDecl; |
| } |
| |
| /* IWineD3DDeviceParent IUnknown methods */ |
| |
| static inline struct IDirectDrawImpl *ddraw_from_device_parent(IWineD3DDeviceParent *iface) |
| { |
| return (struct IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(struct IDirectDrawImpl, device_parent_vtbl)); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return IDirectDrawImpl_QueryInterface((IDirectDraw7 *)This, riid, object); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return IDirectDrawImpl_AddRef((IDirectDraw7 *)This); |
| } |
| |
| static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| return IDirectDrawImpl_Release((IDirectDraw7 *)This); |
| } |
| |
| /* IWineD3DDeviceParent methods */ |
| |
| static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) |
| { |
| TRACE("iface %p, device %p\n", iface, device); |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage, |
| WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *surf = NULL; |
| UINT i = 0; |
| DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p\n", |
| iface, superior, width, height, format, usage, pool, level, face, surface); |
| |
| searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; |
| switch(face) |
| { |
| case WINED3DCUBEMAP_FACE_POSITIVE_X: |
| TRACE("Asked for positive x\n"); |
| if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) |
| { |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; |
| } |
| surf = This->tex_root; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_X: |
| TRACE("Asked for negative x\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break; |
| case WINED3DCUBEMAP_FACE_POSITIVE_Y: |
| TRACE("Asked for positive y\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_Y: |
| TRACE("Asked for negative y\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break; |
| case WINED3DCUBEMAP_FACE_POSITIVE_Z: |
| TRACE("Asked for positive z\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break; |
| case WINED3DCUBEMAP_FACE_NEGATIVE_Z: |
| TRACE("Asked for negative z\n"); |
| searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break; |
| default: {ERR("Unexpected cube face\n");} /* Stupid compiler */ |
| } |
| |
| if (!surf) |
| { |
| IDirectDrawSurface7 *attached; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)This->tex_root, &searchcaps, &attached); |
| surf = (IDirectDrawSurfaceImpl *)attached; |
| IDirectDrawSurface7_Release(attached); |
| } |
| if (!surf) ERR("root search surface not found\n"); |
| |
| /* Find the wanted mipmap. There are enough mipmaps in the chain */ |
| while (i < level) |
| { |
| IDirectDrawSurface7 *attached; |
| IDirectDrawSurface7_GetAttachedSurface((IDirectDrawSurface7 *)surf, &searchcaps, &attached); |
| if(!attached) ERR("Surface not found\n"); |
| surf = (IDirectDrawSurfaceImpl *)attached; |
| IDirectDrawSurface7_Release(attached); |
| ++i; |
| } |
| |
| /* Return the surface */ |
| *surface = surf->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *d3d_surface = This->d3d_target; |
| IDirectDrawSurfaceImpl *target = NULL; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); |
| |
| if (d3d_surface->isRenderTarget) |
| { |
| IDirectDrawSurface7_EnumAttachedSurfaces((IDirectDrawSurface7 *)d3d_surface, &target, findRenderTarget); |
| } |
| else |
| { |
| target = d3d_surface; |
| } |
| |
| if (!target) |
| { |
| target = This->d3d_target; |
| ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This); |
| } |
| |
| /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */ |
| |
| *surface = target->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| target->isRenderTarget = TRUE; |
| |
| TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, d3d_surface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type, |
| DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *ddraw_surface; |
| DDSURFACEDESC2 ddsd; |
| HRESULT hr; |
| |
| TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p\n", |
| iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| *surface = NULL; |
| |
| /* Create a DirectDraw surface */ |
| memset(&ddsd, 0, sizeof(ddsd)); |
| ddsd.dwSize = sizeof(ddsd); |
| ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); |
| ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; |
| ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; |
| ddsd.dwHeight = height; |
| ddsd.dwWidth = width; |
| if (format) |
| { |
| PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, format); |
| } |
| else |
| { |
| ddsd.dwFlags ^= DDSD_PIXELFORMAT; |
| } |
| |
| This->depthstencil = TRUE; |
| hr = IDirectDraw7_CreateSurface((IDirectDraw7 *)This, &ddsd, (IDirectDrawSurface7 **)&ddraw_surface, NULL); |
| This->depthstencil = FALSE; |
| if(FAILED(hr)) |
| { |
| ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr); |
| return hr; |
| } |
| |
| *surface = ddraw_surface->WineD3DSurface; |
| IWineD3DSurface_AddRef(*surface); |
| IDirectDrawSurface7_Release((IDirectDrawSurface7 *)ddraw_surface); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, |
| IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format, |
| WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) |
| { |
| TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", |
| iface, superior, width, height, depth, format, pool, usage, volume); |
| |
| ERR("Not implemented!\n"); |
| |
| return E_NOTIMPL; |
| } |
| |
| static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, |
| WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) |
| { |
| struct IDirectDrawImpl *This = ddraw_from_device_parent(iface); |
| IDirectDrawSurfaceImpl *iterator; |
| IParentImpl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl)); |
| if (!object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *swapchain = NULL; |
| return DDERR_OUTOFVIDEOMEMORY; |
| } |
| |
| object->lpVtbl = &IParent_Vtbl; |
| object->ref = 1; |
| |
| hr = IWineD3DDevice_CreateSwapChain(This->wineD3DDevice, present_parameters, |
| swapchain, (IUnknown *)object, This->ImplType); |
| if (FAILED(hr)) |
| { |
| FIXME("(%p) CreateSwapChain failed, returning %#x\n", iface, hr); |
| HeapFree(GetProcessHeap(), 0 , object); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| object->child = (IUnknown *)*swapchain; |
| This->d3d_target->wineD3DSwapChain = *swapchain; |
| iterator = This->d3d_target->complex_array[0]; |
| while (iterator) |
| { |
| iterator->wineD3DSwapChain = *swapchain; |
| iterator = iterator->complex_array[0]; |
| } |
| |
| return hr; |
| } |
| |
| const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl = |
| { |
| /* IUnknown methods */ |
| device_parent_QueryInterface, |
| device_parent_AddRef, |
| device_parent_Release, |
| /* IWineD3DDeviceParent methods */ |
| device_parent_WineD3DDeviceCreated, |
| device_parent_CreateSurface, |
| device_parent_CreateRenderTarget, |
| device_parent_CreateDepthStencilSurface, |
| device_parent_CreateVolume, |
| device_parent_CreateSwapChain, |
| }; |