| /* | 
 |  * Copyright (C) Hidenori TAKESHIMA | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 |  | 
 | #include <math.h> | 
 | #include "windef.h" | 
 | #include "wine/obj_base.h" | 
 |  | 
 | #include "wine/debug.h" | 
 | WINE_DEFAULT_DEBUG_CHANNEL(quartz); | 
 |  | 
 | #include "quartz_private.h" | 
 |  | 
 | /*********************************************************************** | 
 |  *		AmpFactorToDB (QUARTZ.@) | 
 |  * | 
 |  *	undocumented. | 
 |  *  converting from Amp to dB? | 
 |  * | 
 |  */ | 
 | LONG WINAPI QUARTZ_AmpFactorToDB( LONG amp ) | 
 | { | 
 | 	LONG	dB; | 
 |  | 
 | 	TRACE( "(%ld)\n", amp ); | 
 |  | 
 | 	if ( amp <= 0 || amp > 65536 ) | 
 | 		return 0; | 
 |  | 
 | 	dB = (LONG)(2000.0 * log10((double)amp / 65536.0) + 0.5); | 
 | 	if ( dB >= 0 ) dB = 0; | 
 | 	if ( dB < -10000 ) dB = -10000; | 
 |  | 
 | 	return dB; | 
 | } | 
 |  | 
 | /*********************************************************************** | 
 |  *		DBToAmpFactor (QUARTZ.@) | 
 |  * | 
 |  *	undocumented. | 
 |  *  converting from dB to Amp? | 
 |  */ | 
 | LONG WINAPI QUARTZ_DBToAmpFactor( LONG dB ) | 
 | { | 
 | 	LONG	amp; | 
 |  | 
 | 	TRACE( "(%ld)\n", dB ); | 
 |  | 
 | 	if ( dB >= 0 ) | 
 | 		return 65535; | 
 | 	if ( dB < -10000 ) | 
 | 		return 0; | 
 |  | 
 | 	amp = (LONG)(pow(10.0,dB / 2000.0) * 65536.0 + 0.5); | 
 | 	if ( amp <= 0 ) amp = 1; | 
 | 	if ( amp >= 65536 ) amp = 65535; | 
 |  | 
 | 	return amp; | 
 | } | 
 |  |