Combine texturing for D3D3 and 7 by thunking 3 to 7.
diff --git a/dlls/ddraw/d3ddevice/main.c b/dlls/ddraw/d3ddevice/main.c index b0cbf68..f140de2 100644 --- a/dlls/ddraw/d3ddevice/main.c +++ b/dlls/ddraw/d3ddevice/main.c
@@ -453,9 +453,9 @@ } HRESULT WINAPI -Main_IDirect3DDeviceImpl_7_SetTexture(LPDIRECT3DDEVICE7 iface, - DWORD dwStage, - LPDIRECTDRAWSURFACE7 lpTexture) +Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, + DWORD dwStage, + LPDIRECTDRAWSURFACE7 lpTexture) { ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture); @@ -827,16 +827,6 @@ } HRESULT WINAPI -Main_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, - DWORD dwStage, - LPDIRECT3DTEXTURE2 lpTexture2) -{ - ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); - FIXME("(%p/%p)->(%08lx,%p): stub!\n", This, iface, dwStage, lpTexture2); - return DD_OK; -} - -HRESULT WINAPI Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface, LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2) @@ -1728,3 +1718,14 @@ lpD3DEnumTextureProc, lpArg); } + +HRESULT WINAPI +Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, + DWORD dwStage, + LPDIRECT3DTEXTURE2 lpTexture2) +{ + TRACE("(%p)->(%ld,%p) thunking to IDirect3DDevice7 interface.\n", iface, dwStage, lpTexture2); + return IDirect3DDevice7_SetTexture(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice3, IDirect3DDevice7, iface), + dwStage, + COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, lpTexture2)); +}
diff --git a/dlls/ddraw/d3ddevice/main.h b/dlls/ddraw/d3ddevice/main.h index 3ce3f66..cfd74df 100644 --- a/dlls/ddraw/d3ddevice/main.h +++ b/dlls/ddraw/d3ddevice/main.h
@@ -206,9 +206,9 @@ LPDIRECTDRAWSURFACE7* lpTexture); HRESULT WINAPI -Main_IDirect3DDeviceImpl_7_SetTexture(LPDIRECT3DDEVICE7 iface, - DWORD dwStage, - LPDIRECTDRAWSURFACE7 lpTexture); +Main_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, + DWORD dwStage, + LPDIRECTDRAWSURFACE7 lpTexture); HRESULT WINAPI Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState(LPDIRECT3DDEVICE7 iface, @@ -366,11 +366,6 @@ LPDIRECT3DTEXTURE2* lplpTexture2); HRESULT WINAPI -Main_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, - DWORD dwStage, - LPDIRECT3DTEXTURE2 lpTexture2); - -HRESULT WINAPI Main_IDirect3DDeviceImpl_2_SwapTextureHandles(LPDIRECT3DDEVICE2 iface, LPDIRECT3DTEXTURE2 lpD3DTex1, LPDIRECT3DTEXTURE2 lpD3DTex2); @@ -757,3 +752,8 @@ Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(LPDIRECT3DDEVICE iface, LPD3DENUMTEXTUREFORMATSCALLBACK lpD3DEnumTextureProc, LPVOID lpArg); + +HRESULT WINAPI +Thunk_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, + DWORD dwStage, + LPDIRECT3DTEXTURE2 lpTexture2);
diff --git a/dlls/ddraw/d3ddevice/mesa.c b/dlls/ddraw/d3ddevice/mesa.c index 277485e..4c22a0b 100644 --- a/dlls/ddraw/d3ddevice/mesa.c +++ b/dlls/ddraw/d3ddevice/mesa.c
@@ -1282,11 +1282,11 @@ } HRESULT WINAPI -GL_IDirect3DDeviceImpl_3_SetTexture(LPDIRECT3DDEVICE3 iface, - DWORD dwStage, - LPDIRECT3DTEXTURE2 lpTexture2) +GL_IDirect3DDeviceImpl_7_3T_SetTexture(LPDIRECT3DDEVICE7 iface, + DWORD dwStage, + LPDIRECTDRAWSURFACE7 lpTexture2) { - ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface); + ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface); TRACE("(%p/%p)->(%08lx,%p)\n", This, iface, dwStage, lpTexture2); @@ -1301,11 +1301,11 @@ glBindTexture(GL_TEXTURE_2D, 0); glDisable(GL_TEXTURE_2D); } else { - IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpTexture2); + IDirectDrawSurfaceImpl *tex_impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpTexture2); IDirect3DTextureGLImpl *tex_glimpl = (IDirect3DTextureGLImpl *) tex_impl->tex_private; This->current_texture[dwStage] = tex_impl; - IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); + IDirectDrawSurface7_AddRef(ICOM_INTERFACE(tex_impl, IDirectDrawSurface7)); /* Not sure about this either */ TRACE(" activating OpenGL texture %d.\n", tex_glimpl->tex_name); @@ -1375,7 +1375,7 @@ XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB, XCAST(ComputeSphereVisibility) Main_IDirect3DDeviceImpl_7_3T_ComputeSphereVisibility, XCAST(GetTexture) Main_IDirect3DDeviceImpl_7_GetTexture, - XCAST(SetTexture) Main_IDirect3DDeviceImpl_7_SetTexture, + XCAST(SetTexture) GL_IDirect3DDeviceImpl_7_3T_SetTexture, XCAST(GetTextureStageState) Main_IDirect3DDeviceImpl_7_3T_GetTextureStageState, XCAST(SetTextureStageState) GL_IDirect3DDeviceImpl_7_3T_SetTextureStageState, XCAST(ValidateDevice) Main_IDirect3DDeviceImpl_7_3T_ValidateDevice, @@ -1443,7 +1443,7 @@ XCAST(DrawIndexedPrimitiveVB) Main_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB, XCAST(ComputeSphereVisibility) Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility, XCAST(GetTexture) Main_IDirect3DDeviceImpl_3_GetTexture, - XCAST(SetTexture) GL_IDirect3DDeviceImpl_3_SetTexture, + XCAST(SetTexture) Thunk_IDirect3DDeviceImpl_3_SetTexture, XCAST(GetTextureStageState) Thunk_IDirect3DDeviceImpl_3_GetTextureStageState, XCAST(SetTextureStageState) Thunk_IDirect3DDeviceImpl_3_SetTextureStageState, XCAST(ValidateDevice) Thunk_IDirect3DDeviceImpl_3_ValidateDevice,