| /* |
| * MACDRV Cocoa OpenGL code |
| * |
| * Copyright 2012, 2013 Ken Thomases for CodeWeavers Inc. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include <OpenGL/gl.h> |
| #import "cocoa_opengl.h" |
| |
| #include "macdrv_cocoa.h" |
| #include "cocoa_event.h" |
| |
| |
| @interface WineOpenGLContext () |
| @property (retain, nonatomic) NSView* latentView; |
| @end |
| |
| |
| @implementation WineOpenGLContext |
| @synthesize latentView, needsUpdate, shouldClearToBlack; |
| |
| - (void) dealloc |
| { |
| [[self view] release]; |
| [latentView release]; |
| [super dealloc]; |
| } |
| |
| - (void) setView:(NSView*)newView |
| { |
| NSView* oldView = [self view]; |
| [super setView:newView]; |
| [newView retain]; |
| [oldView release]; |
| } |
| |
| - (void) clearDrawable |
| { |
| NSView* oldView = [self view]; |
| [super clearDrawable]; |
| [oldView release]; |
| } |
| |
| /* On at least some versions of Mac OS X, -[NSOpenGLContext clearDrawable] has the |
| undesirable side effect of ordering the view's GL surface off-screen. This isn't |
| done when just changing the context's view to a different view (which I would |
| think would be analogous, since the old view and surface end up without a |
| context attached). So, we finesse things by first setting the context's view to |
| a different view (the content view of an off-screen window) and then letting the |
| original implementation proceed. */ |
| - (void) clearDrawableLeavingSurfaceOnScreen |
| { |
| static NSWindow* dummyWindow; |
| static dispatch_once_t once; |
| |
| dispatch_once(&once, ^{ |
| OnMainThread(^{ |
| dummyWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 100, 100) |
| styleMask:NSBorderlessWindowMask |
| backing:NSBackingStoreBuffered |
| defer:NO]; |
| }); |
| }); |
| |
| [self setView:[dummyWindow contentView]]; |
| [self clearDrawable]; |
| } |
| |
| - (void) clearToBlackIfNeeded |
| { |
| if (shouldClearToBlack) |
| { |
| NSOpenGLContext* origContext = [NSOpenGLContext currentContext]; |
| const char *gl_version; |
| unsigned int major; |
| GLint draw_framebuffer_binding, draw_buffer; |
| GLboolean scissor_test, color_mask[4]; |
| GLfloat clear_color[4]; |
| |
| [self makeCurrentContext]; |
| |
| gl_version = (const char *)glGetString(GL_VERSION); |
| major = gl_version[0] - '0'; |
| /* FIXME: Should check for GL_ARB_framebuffer_object and GL_EXT_framebuffer_object |
| * for older GL versions. */ |
| if (major >= 3) |
| { |
| glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer_binding); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| } |
| glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer); |
| scissor_test = glIsEnabled(GL_SCISSOR_TEST); |
| glGetBooleanv(GL_COLOR_WRITEMASK, color_mask); |
| glGetFloatv(GL_COLOR_CLEAR_VALUE, clear_color); |
| glDrawBuffer(GL_FRONT_AND_BACK); |
| glDisable(GL_SCISSOR_TEST); |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| glClearColor(0, 0, 0, gl_surface_mode == GL_SURFACE_IN_FRONT_TRANSPARENT ? 0 : 1); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]); |
| glColorMask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]); |
| if (scissor_test) |
| glEnable(GL_SCISSOR_TEST); |
| glDrawBuffer(draw_buffer); |
| if (major >= 3) |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_framebuffer_binding); |
| glFlush(); |
| |
| if (origContext) |
| [origContext makeCurrentContext]; |
| else |
| [NSOpenGLContext clearCurrentContext]; |
| |
| shouldClearToBlack = FALSE; |
| } |
| } |
| |
| - (void) removeFromViews:(BOOL)removeViews |
| { |
| if ([self view]) |
| { |
| macdrv_remove_view_opengl_context((macdrv_view)[self view], (macdrv_opengl_context)self); |
| if (removeViews) |
| [self clearDrawableLeavingSurfaceOnScreen]; |
| } |
| if ([self latentView]) |
| { |
| macdrv_remove_view_opengl_context((macdrv_view)[self latentView], (macdrv_opengl_context)self); |
| if (removeViews) |
| [self setLatentView:nil]; |
| } |
| needsUpdate = FALSE; |
| } |
| |
| @end |
| |
| |
| /*********************************************************************** |
| * macdrv_create_opengl_context |
| * |
| * Returns a Cocoa OpenGL context created from a CoreGL context. The |
| * caller is responsible for calling macdrv_dispose_opengl_context() |
| * when done with the context object. |
| */ |
| macdrv_opengl_context macdrv_create_opengl_context(void* cglctx) |
| { |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| WineOpenGLContext *context; |
| |
| context = [[WineOpenGLContext alloc] initWithCGLContextObj:cglctx]; |
| |
| [pool release]; |
| return (macdrv_opengl_context)context; |
| } |
| |
| /*********************************************************************** |
| * macdrv_dispose_opengl_context |
| * |
| * Destroys a Cocoa OpenGL context previously created by |
| * macdrv_create_opengl_context(); |
| */ |
| void macdrv_dispose_opengl_context(macdrv_opengl_context c) |
| { |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| WineOpenGLContext *context = (WineOpenGLContext*)c; |
| |
| [context removeFromViews:YES]; |
| [context release]; |
| |
| [pool release]; |
| } |
| |
| /*********************************************************************** |
| * macdrv_make_context_current |
| */ |
| void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v) |
| { |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| WineOpenGLContext *context = (WineOpenGLContext*)c; |
| NSView* view = (NSView*)v; |
| |
| if (context && view) |
| { |
| if (view == [context view] || view == [context latentView]) |
| macdrv_update_opengl_context(c); |
| else |
| { |
| [context removeFromViews:NO]; |
| macdrv_add_view_opengl_context(v, c); |
| |
| if (context.needsUpdate) |
| { |
| context.needsUpdate = FALSE; |
| [context setView:view]; |
| [context setLatentView:nil]; |
| } |
| else |
| { |
| if ([context view]) |
| [context clearDrawableLeavingSurfaceOnScreen]; |
| [context setLatentView:view]; |
| } |
| } |
| |
| [context makeCurrentContext]; |
| |
| if ([context view]) |
| [context clearToBlackIfNeeded]; |
| } |
| else |
| { |
| WineOpenGLContext* currentContext = (WineOpenGLContext*)[WineOpenGLContext currentContext]; |
| |
| if ([currentContext isKindOfClass:[WineOpenGLContext class]]) |
| { |
| [WineOpenGLContext clearCurrentContext]; |
| if (currentContext != context) |
| [currentContext removeFromViews:YES]; |
| } |
| |
| if (context) |
| [context removeFromViews:YES]; |
| } |
| |
| [pool release]; |
| } |
| |
| /*********************************************************************** |
| * macdrv_update_opengl_context |
| */ |
| void macdrv_update_opengl_context(macdrv_opengl_context c) |
| { |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| WineOpenGLContext *context = (WineOpenGLContext*)c; |
| |
| if (context.needsUpdate) |
| { |
| context.needsUpdate = FALSE; |
| if (context.latentView) |
| { |
| [context setView:context.latentView]; |
| context.latentView = nil; |
| |
| [context clearToBlackIfNeeded]; |
| } |
| else |
| [context update]; |
| } |
| |
| [pool release]; |
| } |
| |
| /*********************************************************************** |
| * macdrv_flush_opengl_context |
| * |
| * Performs an implicit glFlush() and then swaps the back buffer to the |
| * front (if the context is double-buffered). |
| */ |
| void macdrv_flush_opengl_context(macdrv_opengl_context c) |
| { |
| NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; |
| WineOpenGLContext *context = (WineOpenGLContext*)c; |
| |
| macdrv_update_opengl_context(c); |
| [context flushBuffer]; |
| |
| [pool release]; |
| } |