blob: 13467ed453da7e0fb20e4300f87923833ef2aa39 [file] [log] [blame]
/*
* Copyright 2010 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include "initguid.h"
#include <limits.h>
#include "wine/test.h"
#include "d3dx9.h"
/* helper functions */
static BOOL compare_float(FLOAT f, FLOAT g, UINT ulps)
{
INT x = *(INT *)&f;
INT y = *(INT *)&g;
if (x < 0)
x = INT_MIN - x;
if (y < 0)
y = INT_MIN - y;
if (abs(x - y) > ulps)
return FALSE;
return TRUE;
}
static inline INT get_int(D3DXPARAMETER_TYPE type, const void *data)
{
INT i;
switch (type)
{
case D3DXPT_FLOAT:
i = *(FLOAT *)data;
break;
case D3DXPT_INT:
i = *(INT *)data;
break;
case D3DXPT_BOOL:
i = *(BOOL *)data;
break;
default:
i = 0;
ok(0, "Unhandled type %x.\n", type);
break;
}
return i;
}
static inline float get_float(D3DXPARAMETER_TYPE type, const void *data)
{
float f;
switch (type)
{
case D3DXPT_FLOAT:
f = *(FLOAT *)data;
break;
case D3DXPT_INT:
f = *(INT *)data;
break;
case D3DXPT_BOOL:
f = *(BOOL *)data;
break;
default:
f = 0.0f;
ok(0, "Unhandled type %x.\n", type);
break;
}
return f;
}
static inline BOOL get_bool(const void *data)
{
return !!*(BOOL *)data;
}
static void set_number(void *outdata, D3DXPARAMETER_TYPE outtype, const void *indata, D3DXPARAMETER_TYPE intype)
{
switch (outtype)
{
case D3DXPT_FLOAT:
*(FLOAT *)outdata = get_float(intype, indata);
break;
case D3DXPT_BOOL:
*(BOOL *)outdata = get_bool(indata);
break;
case D3DXPT_INT:
*(INT *)outdata = get_int(intype, indata);
break;
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
case D3DXPT_TEXTURE2D:
case D3DXPT_STRING:
*(INT *)outdata = 0x12345678;
break;
default:
ok(0, "Unhandled type %x.\n", outtype);
*(INT *)outdata = 0;
break;
}
}
static const char effect_desc[] =
"Technique\n"
"{\n"
"}\n";
static void test_create_effect_and_pool(IDirect3DDevice9 *device)
{
HRESULT hr;
ID3DXEffect *effect;
ID3DXBaseEffect *base;
ULONG count;
IDirect3DDevice9 *device2;
ID3DXEffectStateManager *manager = (ID3DXEffectStateManager *)0xdeadbeef;
ID3DXEffectPool *pool = (ID3DXEffectPool *)0xdeadbeef, *pool2;
hr = D3DXCreateEffect(NULL, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, NULL, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffect(device, effect_desc, 0, NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == E_FAIL, "Got result %x, expected %x (D3DXERR_INVALIDDATA)\n", hr, E_FAIL);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, &effect, NULL);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
if (FAILED(hr))
{
skip("Failed to compile effect, skipping test.\n");
return;
}
hr = effect->lpVtbl->QueryInterface(effect, &IID_ID3DXBaseEffect, (void **)&base);
ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
hr = effect->lpVtbl->GetStateManager(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetStateManager failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!manager, "GetStateManager failed, got %p\n", manager);
/* this works, but it is not recommended! */
hr = effect->lpVtbl->SetStateManager(effect, (ID3DXEffectStateManager *)device);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetStateManager(effect, &manager);
ok(hr == D3D_OK, "GetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(manager != NULL, "GetStateManager failed\n");
IDirect3DDevice9_AddRef(device);
count = IDirect3DDevice9_Release(device);
ok(count == 4, "Release failed, got %u, expected 4\n", count);
count = IUnknown_Release(manager);
ok(count == 3, "Release failed, got %u, expected 3\n", count);
hr = effect->lpVtbl->SetStateManager(effect, NULL);
ok(hr == D3D_OK, "SetStateManager failed, got %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(!pool, "GetPool failed, got %p\n", pool);
hr = effect->lpVtbl->GetPool(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetPool failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetDevice(effect, &device2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetDevice(effect, NULL);
ok(hr == D3DERR_INVALIDCALL, "GetDevice failed, got %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
count = IDirect3DDevice9_Release(device2);
ok(count == 2, "Release failed, got %u, expected 2\n", count);
count = effect->lpVtbl->Release(effect);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectPool(NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectPool(&pool);
ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr);
count = pool->lpVtbl->Release(pool);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectPool(&pool);
ok(hr == S_OK, "Got result %x, expected 0 (S_OK)\n", hr);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, NULL, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = pool->lpVtbl->QueryInterface(pool, &IID_ID3DXEffectPool, (void **)&pool2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "Release failed, got %p, expected %p\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 1, "Release failed, got %u, expected 1\n", count);
hr = IDirect3DDevice9_QueryInterface(device, &IID_IDirect3DDevice9, (void **)&device2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
count = IDirect3DDevice9_Release(device2);
ok(count == 1, "Release failed, got %u, expected 1\n", count);
hr = D3DXCreateEffect(device, effect_desc, sizeof(effect_desc), NULL, NULL, 0, pool, &effect, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK)\n", hr);
hr = effect->lpVtbl->GetPool(effect, &pool);
ok(hr == D3D_OK, "GetPool failed, got %x, expected 0 (D3D_OK)\n", hr);
ok(pool == pool2, "GetPool failed, got %p, expected %p\n", pool2, pool);
count = pool2->lpVtbl->Release(pool2);
ok(count == 2, "Release failed, got %u, expected 2\n", count);
count = effect->lpVtbl->Release(effect);
ok(count == 0, "Release failed %u\n", count);
count = pool->lpVtbl->Release(pool);
ok(count == 0, "Release failed %u\n", count);
}
static void test_create_effect_compiler(void)
{
HRESULT hr;
ID3DXEffectCompiler *compiler, *compiler2;
ID3DXBaseEffect *base;
IUnknown *unknown;
ULONG count;
hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, &compiler, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, 0, NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, &compiler, NULL);
todo_wine ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
if (FAILED(hr))
{
skip("D3DXCreateEffectCompiler failed, skipping test.\n");
return;
}
count = compiler->lpVtbl->Release(compiler);
ok(count == 0, "Release failed %u\n", count);
hr = D3DXCreateEffectCompiler(effect_desc, 0, NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(NULL, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3D_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, NULL, NULL);
ok(hr == D3DERR_INVALIDCALL, "Got result %x, expected %x (D3DERR_INVALIDCALL)\n", hr, D3DERR_INVALIDCALL);
hr = D3DXCreateEffectCompiler(effect_desc, sizeof(effect_desc), NULL, NULL, 0, &compiler, NULL);
ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXBaseEffect, (void **)&base);
ok(hr == E_NOINTERFACE, "QueryInterface failed, got %x, expected %x (E_NOINTERFACE)\n", hr, E_NOINTERFACE);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_ID3DXEffectCompiler, (void **)&compiler2);
ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK);
hr = compiler->lpVtbl->QueryInterface(compiler, &IID_IUnknown, (void **)&unknown);
ok(hr == D3D_OK, "QueryInterface failed, got %x, expected %x (D3D_OK)\n", hr, D3D_OK);
count = unknown->lpVtbl->Release(unknown);
ok(count == 2, "Release failed, got %u, expected %u\n", count, 2);
count = compiler2->lpVtbl->Release(compiler2);
ok(count == 1, "Release failed, got %u, expected %u\n", count, 1);
count = compiler->lpVtbl->Release(compiler);
ok(count == 0, "Release failed %u\n", count);
}
/*
* Parameter value test
*/
struct test_effect_parameter_value_result
{
const char *full_name;
D3DXPARAMETER_DESC desc;
UINT value_offset; /* start position for the value in the blob */
};
/*
* fxc.exe /Tfx_2_0
*/
#if 0
float f = 0.1;
float1 f1 = {1.1};
float2 f2 = {2.1, 2.2};
float3 f3 = {3.1, 3.2, 3.3};
float4 f4 = {4.1, 4.2, 4.3, 4.4};
float1x1 f11 = {11.1};
float1x2 f12 = {12.1, 12.2};
float1x3 f13 = {13.1, 13.2, 13.3};
float1x4 f14 = {14.1, 14.2, 14.3, 14.4};
float2x1 f21 = {{21.11, 21.21}};
float2x2 f22 = {{22.11, 22.21}, {22.12, 22.22}};
float2x3 f23 = {{23.11, 23.21}, {23.12, 23.22}, {23.13, 23.23}};
float2x4 f24 = {{24.11, 24.21}, {24.12, 24.22}, {24.13, 24.23}, {24.14, 24.24}};
float3x1 f31 = {{31.11, 31.21, 31.31}};
float3x2 f32 = {{32.11, 32.21, 32.31}, {32.12, 32.22, 32.32}};
float3x3 f33 = {{33.11, 33.21, 33.31}, {33.12, 33.22, 33.32},
{33.13, 33.23, 33.33}};
float3x4 f34 = {{34.11, 34.21, 34.31}, {34.12, 34.22, 34.32},
{34.13, 34.23, 34.33}, {34.14, 34.24, 34.34}};
float4x1 f41 = {{41.11, 41.21, 41.31, 41.41}};
float4x2 f42 = {{42.11, 42.21, 42.31, 42.41}, {42.12, 42.22, 42.32, 42.42}};
float4x3 f43 = {{43.11, 43.21, 43.31, 43.41}, {43.12, 43.22, 43.32, 43.42},
{43.13, 43.23, 43.33, 43.43}};
float4x4 f44 = {{44.11, 44.21, 44.31, 44.41}, {44.12, 44.22, 44.32, 44.42},
{44.13, 44.23, 44.33, 44.43}, {44.14, 44.24, 44.34, 44.44}};
float f_2[2] = {0.101, 0.102};
float1 f1_2[2] = {{1.101}, {1.102}};
float2 f2_2[2] = {{2.101, 2.201}, {2.102, 2.202}};
float3 f3_2[2] = {{3.101, 3.201, 3.301}, {3.102, 3.202, 3.302}};
float4 f4_2[2] = {{4.101, 4.201, 4.301, 4.401}, {4.102, 4.202, 4.302, 4.402}};
float1x1 f11_2[2] = {{11.101}, {11.102}};
float1x2 f12_2[2] = {{12.101, 12.201}, {12.102, 12.202}};
float1x3 f13_2[2] = {{13.101, 13.201, 13.301}, {13.102, 13.202, 13.302}};
float1x4 f14_2[2] = {{14.101, 14.201, 14.301, 14.401}, {14.102, 14.202, 14.302, 14.402}};
float2x1 f21_2[2] = {{{21.1101, 21.2101}}, {{21.1102, 21.2102}}};
float2x2 f22_2[2] = {{{22.1101, 22.2101}, {22.1201, 22.2201}}, {{22.1102, 22.2102}, {22.1202, 22.2202}}};
float2x3 f23_2[2] = {{{23.1101, 23.2101}, {23.1201, 23.2201}, {23.1301, 23.2301}}, {{23.1102, 23.2102},
{23.1202, 23.2202}, {23.1302, 23.2302}}};
float2x4 f24_2[2] = {{{24.1101, 24.2101}, {24.1201, 24.2201}, {24.1301, 24.2301}, {24.1401, 24.2401}},
{{24.1102, 24.2102}, {24.1202, 24.2202}, {24.1302, 24.2302}, {24.1402, 24.2402}}};
float3x1 f31_2[2] = {{{31.1101, 31.2101, 31.3101}}, {{31.1102, 31.2102, 31.3102}}};
float3x2 f32_2[2] = {{{32.1101, 32.2101, 32.3101}, {32.1201, 32.2201, 32.3201}},
{{32.1102, 32.2102, 32.3102}, {32.1202, 32.2202, 32.3202}}};
float3x3 f33_2[2] = {{{33.1101, 33.2101, 33.3101}, {33.1201, 33.2201, 33.3201},
{33.1301, 33.2301, 33.3301}}, {{33.1102, 33.2102, 33.3102}, {33.1202, 33.2202, 33.3202},
{33.1302, 33.2302, 33.3302}}};
float3x4 f34_2[2] = {{{34.1101, 34.2101, 34.3101}, {34.1201, 34.2201, 34.3201},
{34.1301, 34.2301, 34.3301}, {34.1401, 34.2401, 34.3401}}, {{34.1102, 34.2102, 34.3102},
{34.1202, 34.2202, 34.3202}, {34.1302, 34.2302, 34.3302}, {34.1402, 34.2402, 34.3402}}};
float4x1 f41_2[2] = {{{41.1101, 41.2101, 41.3101, 41.4101}}, {{41.1102, 41.2102, 41.3102, 41.4102}}};
float4x2 f42_2[2] = {{{42.1101, 42.2101, 42.3101, 42.4101}, {42.1201, 42.2201, 42.3201, 42.4201}},
{{42.1102, 42.2102, 42.3102, 42.4102}, {42.1202, 42.2202, 42.3202, 42.4202}}};
float4x3 f43_2[2] = {{{43.1101, 43.2101, 43.3101, 43.4101}, {43.1201, 43.2201, 43.3201, 43.4201},
{43.1301, 43.2301, 43.3301, 43.4301}}, {{43.1102, 43.2102, 43.3102, 43.4102},
{43.1202, 43.2202, 43.3202, 43.4202}, {43.1302, 43.2302, 43.3302, 43.4302}}};
float4x4 f44_2[2] = {{{44.1101, 44.2101, 44.3101, 44.4101}, {44.1201, 44.2201, 44.3201, 44.4201},
{44.1301, 44.2301, 44.3301, 44.4301}, {44.1401, 44.2401, 44.3401, 44.4401}},
{{44.1102, 44.2102, 44.3102, 44.4102}, {44.1202, 44.2202, 44.3202, 44.4202},
{44.1302, 44.2302, 44.3302, 44.4302}, {44.1402, 44.2402, 44.3402, 44.4402}}};
technique t { pass p { } }
#endif
static const DWORD test_effect_parameter_value_blob_float[] =
{
0xfeff0901, 0x00000b80, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x3dcccccd, 0x00000002, 0x00000066, 0x00000003, 0x00000001, 0x0000004c,
0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x3f8ccccd, 0x00000003, 0x00003166, 0x00000003,
0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x40066666, 0x400ccccd,
0x00000003, 0x00003266, 0x00000003, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003,
0x00000001, 0x40466666, 0x404ccccd, 0x40533333, 0x00000003, 0x00003366, 0x00000003, 0x00000001,
0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x40833333, 0x40866666, 0x4089999a,
0x408ccccd, 0x00000003, 0x00003466, 0x00000003, 0x00000002, 0x00000104, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x4131999a, 0x00000004, 0x00313166, 0x00000003, 0x00000002, 0x00000130,
0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x4141999a, 0x41433333, 0x00000004, 0x00323166,
0x00000003, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x4151999a,
0x41533333, 0x4154cccd, 0x00000004, 0x00333166, 0x00000003, 0x00000002, 0x00000194, 0x00000000,
0x00000000, 0x00000001, 0x00000004, 0x4161999a, 0x41633333, 0x4164cccd, 0x41666666, 0x00000004,
0x00343166, 0x00000003, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001,
0x41a8e148, 0x41a9ae14, 0x00000004, 0x00313266, 0x00000003, 0x00000002, 0x000001f4, 0x00000000,
0x00000000, 0x00000002, 0x00000002, 0x41b0e148, 0x41b1ae14, 0x41b0f5c3, 0x41b1c28f, 0x00000004,
0x00323266, 0x00000003, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003,
0x41b8e148, 0x41b9ae14, 0x41b8f5c3, 0x41b9c28f, 0x41b90a3d, 0x41b9d70a, 0x00000004, 0x00333266,
0x00000003, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x41c0e148,
0x41c1ae14, 0x41c0f5c3, 0x41c1c28f, 0x41c10a3d, 0x41c1d70a, 0x41c11eb8, 0x41c1eb85, 0x00000004,
0x00343266, 0x00000003, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
0x41f8e148, 0x41f9ae14, 0x41fa7ae1, 0x00000004, 0x00313366, 0x00000003, 0x00000002, 0x000002e0,
0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x420070a4, 0x4200d70a, 0x42013d71, 0x42007ae1,
0x4200e148, 0x420147ae, 0x00000004, 0x00323366, 0x00000003, 0x00000002, 0x00000328, 0x00000000,
0x00000000, 0x00000003, 0x00000003, 0x420470a4, 0x4204d70a, 0x42053d71, 0x42047ae1, 0x4204e148,
0x420547ae, 0x4204851f, 0x4204eb85, 0x420551ec, 0x00000004, 0x00333366, 0x00000003, 0x00000002,
0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x420870a4, 0x4208d70a, 0x42093d71,
0x42087ae1, 0x4208e148, 0x420947ae, 0x4208851f, 0x4208eb85, 0x420951ec, 0x42088f5c, 0x4208f5c3,
0x42095c29, 0x00000004, 0x00343366, 0x00000003, 0x00000002, 0x000003b0, 0x00000000, 0x00000000,
0x00000004, 0x00000001, 0x422470a4, 0x4224d70a, 0x42253d71, 0x4225a3d7, 0x00000004, 0x00313466,
0x00000003, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x422870a4,
0x4228d70a, 0x42293d71, 0x4229a3d7, 0x42287ae1, 0x4228e148, 0x422947ae, 0x4229ae14, 0x00000004,
0x00323466, 0x00000003, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003,
0x422c70a4, 0x422cd70a, 0x422d3d71, 0x422da3d7, 0x422c7ae1, 0x422ce148, 0x422d47ae, 0x422dae14,
0x422c851f, 0x422ceb85, 0x422d51ec, 0x422db852, 0x00000004, 0x00333466, 0x00000003, 0x00000002,
0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x423070a4, 0x4230d70a, 0x42313d71,
0x4231a3d7, 0x42307ae1, 0x4230e148, 0x423147ae, 0x4231ae14, 0x4230851f, 0x4230eb85, 0x423151ec,
0x4231b852, 0x42308f5c, 0x4230f5c3, 0x42315c29, 0x4231c28f, 0x00000004, 0x00343466, 0x00000003,
0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x3dced917, 0x3dd0e560,
0x00000004, 0x00325f66, 0x00000003, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001,
0x00000001, 0x3f8ced91, 0x3f8d0e56, 0x00000005, 0x325f3166, 0x00000000, 0x00000003, 0x00000001,
0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x400676c9, 0x400cdd2f, 0x4006872b,
0x400ced91, 0x00000005, 0x325f3266, 0x00000000, 0x00000003, 0x00000001, 0x0000057c, 0x00000000,
0x00000002, 0x00000003, 0x00000001, 0x404676c9, 0x404cdd2f, 0x40534396, 0x4046872b, 0x404ced91,
0x405353f8, 0x00000005, 0x325f3366, 0x00000000, 0x00000003, 0x00000001, 0x000005c4, 0x00000000,
0x00000002, 0x00000004, 0x00000001, 0x40833b64, 0x40866e98, 0x4089a1cb, 0x408cd4fe, 0x40834396,
0x408676c9, 0x4089a9fc, 0x408cdd2f, 0x00000005, 0x325f3466, 0x00000000, 0x00000003, 0x00000002,
0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x41319db2, 0x4131a1cb, 0x00000006,
0x5f313166, 0x00000032, 0x00000003, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001,
0x00000002, 0x41419db2, 0x4143374c, 0x4141a1cb, 0x41433b64, 0x00000006, 0x5f323166, 0x00000032,
0x00000003, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x41519db2,
0x4153374c, 0x4154d0e5, 0x4151a1cb, 0x41533b64, 0x4154d4fe, 0x00000006, 0x5f333166, 0x00000032,
0x00000003, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x41619db2,
0x4163374c, 0x4164d0e5, 0x41666a7f, 0x4161a1cb, 0x41633b64, 0x4164d4fe, 0x41666e98, 0x00000006,
0x5f343166, 0x00000032, 0x00000003, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002,
0x00000001, 0x41a8e17c, 0x41a9ae49, 0x41a8e1b1, 0x41a9ae7d, 0x00000006, 0x5f313266, 0x00000032,
0x00000003, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x41b0e17c,
0x41b1ae49, 0x41b0f5f7, 0x41b1c2c4, 0x41b0e1b1, 0x41b1ae7d, 0x41b0f62b, 0x41b1c2f8, 0x00000006,
0x5f323266, 0x00000032, 0x00000003, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002,
0x00000003, 0x41b8e17c, 0x41b9ae49, 0x41b8f5f7, 0x41b9c2c4, 0x41b90a72, 0x41b9d73f, 0x41b8e1b1,
0x41b9ae7d, 0x41b8f62b, 0x41b9c2f8, 0x41b90aa6, 0x41b9d773, 0x00000006, 0x5f333266, 0x00000032,
0x00000003, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x41c0e17c,
0x41c1ae49, 0x41c0f5f7, 0x41c1c2c4, 0x41c10a72, 0x41c1d73f, 0x41c11eed, 0x41c1ebba, 0x41c0e1b1,
0x41c1ae7d, 0x41c0f62b, 0x41c1c2f8, 0x41c10aa6, 0x41c1d773, 0x41c11f21, 0x41c1ebee, 0x00000006,
0x5f343266, 0x00000032, 0x00000003, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003,
0x00000001, 0x41f8e17c, 0x41f9ae49, 0x41fa7b16, 0x41f8e1b1, 0x41f9ae7d, 0x41fa7b4a, 0x00000006,
0x5f313366, 0x00000032, 0x00000003, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003,
0x00000002, 0x420070be, 0x4200d724, 0x42013d8b, 0x42007afb, 0x4200e162, 0x420147c8, 0x420070d8,
0x4200d73f, 0x42013da5, 0x42007b16, 0x4200e17c, 0x420147e3, 0x00000006, 0x5f323366, 0x00000032,
0x00000003, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x420470be,
0x4204d724, 0x42053d8b, 0x42047afb, 0x4204e162, 0x420547c8, 0x42048539, 0x4204eb9f, 0x42055206,
0x420470d8, 0x4204d73f, 0x42053da5, 0x42047b16, 0x4204e17c, 0x420547e3, 0x42048553, 0x4204ebba,
0x42055220, 0x00000006, 0x5f333366, 0x00000032, 0x00000003, 0x00000002, 0x00000984, 0x00000000,
0x00000002, 0x00000003, 0x00000004, 0x420870be, 0x4208d724, 0x42093d8b, 0x42087afb, 0x4208e162,
0x420947c8, 0x42088539, 0x4208eb9f, 0x42095206, 0x42088f76, 0x4208f5dd, 0x42095c43, 0x420870d8,
0x4208d73f, 0x42093da5, 0x42087b16, 0x4208e17c, 0x420947e3, 0x42088553, 0x4208ebba, 0x42095220,
0x42088f91, 0x4208f5f7, 0x42095c5d, 0x00000006, 0x5f343366, 0x00000032, 0x00000003, 0x00000002,
0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x422470be, 0x4224d724, 0x42253d8b,
0x4225a3f1, 0x422470d8, 0x4224d73f, 0x42253da5, 0x4225a40b, 0x00000006, 0x5f313466, 0x00000032,
0x00000003, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x422870be,
0x4228d724, 0x42293d8b, 0x4229a3f1, 0x42287afb, 0x4228e162, 0x422947c8, 0x4229ae2f, 0x422870d8,
0x4228d73f, 0x42293da5, 0x4229a40b, 0x42287b16, 0x4228e17c, 0x422947e3, 0x4229ae49, 0x00000006,
0x5f323466, 0x00000032, 0x00000003, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004,
0x00000003, 0x422c70be, 0x422cd724, 0x422d3d8b, 0x422da3f1, 0x422c7afb, 0x422ce162, 0x422d47c8,
0x422dae2f, 0x422c8539, 0x422ceb9f, 0x422d5206, 0x422db86c, 0x422c70d8, 0x422cd73f, 0x422d3da5,
0x422da40b, 0x422c7b16, 0x422ce17c, 0x422d47e3, 0x422dae49, 0x422c8553, 0x422cebba, 0x422d5220,
0x422db886, 0x00000006, 0x5f333466, 0x00000032, 0x00000003, 0x00000002, 0x00000b64, 0x00000000,
0x00000002, 0x00000004, 0x00000004, 0x423070be, 0x4230d724, 0x42313d8b, 0x4231a3f1, 0x42307afb,
0x4230e162, 0x423147c8, 0x4231ae2f, 0x42308539, 0x4230eb9f, 0x42315206, 0x4231b86c, 0x42308f76,
0x4230f5dd, 0x42315c43, 0x4231c2aa, 0x423070d8, 0x4230d73f, 0x42313da5, 0x4231a40b, 0x42307b16,
0x4230e17c, 0x423147e3, 0x4231ae49, 0x42308553, 0x4230ebba, 0x42315220, 0x4231b886, 0x42308f91,
0x4230f5f7, 0x42315c5d, 0x4231c2c4, 0x00000006, 0x5f343466, 0x00000032, 0x00000002, 0x00000070,
0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020,
0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070,
0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc,
0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128,
0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184,
0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4,
0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254,
0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8,
0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c,
0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4,
0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c,
0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc,
0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564,
0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec,
0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654,
0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc,
0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c,
0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c,
0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4,
0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac,
0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c,
0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000,
0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
struct test_effect_parameter_value_result test_effect_parameter_value_result_float[] =
{
{"f", {"f", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 10},
{"f1", {"f1", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 20},
{"f2", {"f2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 30},
{"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 41},
{"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 53},
{"f11", {"f11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 0, 0, 0, 0, 4}, 66},
{"f12", {"f12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 0, 0, 0, 0, 8}, 76},
{"f13", {"f13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 87},
{"f14", {"f14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 99},
{"f21", {"f21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 0, 0, 0, 0, 8}, 112},
{"f22", {"f22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 0, 0, 0, 0, 16}, 123},
{"f23", {"f23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 0, 0, 0, 0, 24}, 136},
{"f24", {"f24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 0, 0, 0, 0, 32}, 151},
{"f31", {"f31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 0, 0, 0, 0, 12}, 168},
{"f32", {"f32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 0, 0, 0, 0, 24}, 180},
{"f33", {"f33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 0, 0, 0, 0, 36}, 195},
{"f34", {"f34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 0, 0, 0, 0, 48}, 213},
{"f41", {"f41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 0, 0, 0, 0, 16}, 234},
{"f42", {"f42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 0, 0, 0, 0, 32}, 247},
{"f43", {"f43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 0, 0, 0, 0, 48}, 264},
{"f44", {"f44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 0, 0, 0, 0, 64}, 285},
{"f_2", {"f_2", NULL, D3DXPC_SCALAR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 310},
{"f1_2", {"f1_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 321},
{"f2_2", {"f2_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 333},
{"f3_2", {"f3_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 347},
{"f4_2", {"f4_2", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 363},
{"f11_2", {"f11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 1, 2, 0, 0, 0, 8}, 381},
{"f12_2", {"f12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 2, 2, 0, 0, 0, 16}, 393},
{"f13_2", {"f13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 3, 2, 0, 0, 0, 24}, 407},
{"f14_2", {"f14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 1, 4, 2, 0, 0, 0, 32}, 423},
{"f21_2", {"f21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 1, 2, 0, 0, 0, 16}, 441},
{"f22_2", {"f22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 2, 2, 0, 0, 0, 32}, 455},
{"f23_2", {"f23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 3, 2, 0, 0, 0, 48}, 473},
{"f24_2", {"f24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 2, 4, 2, 0, 0, 0, 64}, 495},
{"f31_2", {"f31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 1, 2, 0, 0, 0, 24}, 521},
{"f32_2", {"f32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 2, 2, 0, 0, 0, 48}, 537},
{"f33_2", {"f33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 3, 2, 0, 0, 0, 72}, 559},
{"f34_2", {"f34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 3, 4, 2, 0, 0, 0, 96}, 587},
{"f41_2", {"f41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 1, 2, 0, 0, 0, 32}, 621},
{"f42_2", {"f42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 2, 2, 0, 0, 0, 64}, 639},
{"f43_2", {"f43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 3, 2, 0, 0, 0, 96}, 665},
{"f44_2", {"f44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_FLOAT, 4, 4, 2, 0, 0, 0, 128}, 699},
};
/*
* fxc.exe /Tfx_2_0
*/
#if 0
int i = 1;
int1 i1 = {11};
int2 i2 = {21, 22};
int3 i3 = {31, 32, 33};
int4 i4 = {41, 42, 43, 44};
int1x1 i11 = {111};
int1x2 i12 = {121, 122};
int1x3 i13 = {131, 132, 133};
int1x4 i14 = {141, 142, 143, 144};
int2x1 i21 = {{2111, 2121}};
int2x2 i22 = {{2211, 2221}, {2212, 2222}};
int2x3 i23 = {{2311, 2321}, {2312, 2322}, {2313, 2323}};
int2x4 i24 = {{2411, 2421}, {2412, 2422}, {2413, 2423}, {2414, 2424}};
int3x1 i31 = {{3111, 3121, 3131}};
int3x2 i32 = {{3211, 3221, 3231}, {3212, 3222, 3232}};
int3x3 i33 = {{3311, 3321, 3331}, {3312, 3322, 3332},
{3313, 3323, 3333}};
int3x4 i34 = {{3411, 3421, 3431}, {3412, 3422, 3432},
{3413, 3423, 3433}, {3414, 3424, 3434}};
int4x1 i41 = {{4111, 4121, 4131, 4141}};
int4x2 i42 = {{4211, 4221, 4231, 4241}, {4212, 4222, 4232, 4242}};
int4x3 i43 = {{4311, 4321, 4331, 4341}, {4312, 4322, 4332, 4342},
{4313, 4323, 4333, 4343}};
int4x4 i44 = {{4411, 4421, 4431, 4441}, {4412, 4422, 4432, 4442},
{4413, 4423, 4433, 4443}, {4414, 4424, 4434, 4444}};
int i_2[2] = {0101, 0102};
int1 i1_2[2] = {{1101}, {1102}};
int2 i2_2[2] = {{2101, 2201}, {2102, 2202}};
int3 i3_2[2] = {{3101, 3201, 3301}, {3102, 3202, 3302}};
int4 i4_2[2] = {{4101, 4201, 4301, 4401}, {4102, 4202, 4302, 4402}};
int1x1 i11_2[2] = {{11101}, {11102}};
int1x2 i12_2[2] = {{12101, 12201}, {12102, 12202}};
int1x3 i13_2[2] = {{13101, 13201, 13301}, {13102, 13202, 13302}};
int1x4 i14_2[2] = {{14101, 14201, 14301, 14401}, {14102, 14202, 14302, 14402}};
int2x1 i21_2[2] = {{{211101, 212101}}, {{211102, 212102}}};
int2x2 i22_2[2] = {{{221101, 222101}, {221201, 222201}}, {{221102, 222102}, {221202, 222202}}};
int2x3 i23_2[2] = {{{231101, 232101}, {231201, 232201}, {231301, 232301}}, {{231102, 232102},
{231202, 232202}, {231302, 232302}}};
int2x4 i24_2[2] = {{{241101, 242101}, {241201, 242201}, {241301, 242301}, {241401, 242401}},
{{241102, 242102}, {241202, 242202}, {241302, 242302}, {241402, 242402}}};
int3x1 i31_2[2] = {{{311101, 312101, 313101}}, {{311102, 312102, 313102}}};
int3x2 i32_2[2] = {{{321101, 322101, 323101}, {321201, 322201, 323201}},
{{321102, 322102, 323102}, {321202, 322202, 323202}}};
int3x3 i33_2[2] = {{{331101, 332101, 333101}, {331201, 332201, 333201},
{331301, 332301, 333301}}, {{331102, 332102, 333102}, {331202, 332202, 333202},
{331302, 332302, 333302}}};
int3x4 i34_2[2] = {{{341101, 342101, 343101}, {341201, 342201, 343201},
{341301, 342301, 343301}, {341401, 342401, 343401}}, {{341102, 342102, 343102},
{341202, 342202, 343202}, {341302, 342302, 343302}, {341402, 342402, 343402}}};
int4x1 i41_2[2] = {{{411101, 412101, 413101, 414101}}, {{411102, 412102, 413102, 414102}}};
int4x2 i42_2[2] = {{{421101, 422101, 423101, 424101}, {421201, 422201, 423201, 424201}},
{{421102, 422102, 423102, 424102}, {421202, 422202, 423202, 424202}}};
int4x3 i43_2[2] = {{{431101, 432101, 433101, 434101}, {431201, 432201, 433201, 434201},
{431301, 432301, 433301, 434301}}, {{431102, 432102, 433102, 434102},
{431202, 432202, 433202, 434202}, {431302, 432302, 433302, 434302}}};
int4x4 i44_2[2] = {{{441101, 442101, 443101, 444101}, {441201, 442201, 443201, 444201},
{441301, 442301, 443301, 444301}, {441401, 442401, 443401, 444401}},
{{441102, 442102, 443102, 444102}, {441202, 442202, 443202, 444202},
{441302, 442302, 443302, 444302}, {441402, 442402, 443402, 444402}}};
technique t { pass p { } }
#endif
static const DWORD test_effect_parameter_value_blob_int[] =
{
0xfeff0901, 0x00000b80, 0x00000000, 0x00000002, 0x00000000, 0x00000024, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000069, 0x00000002, 0x00000001, 0x0000004c,
0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x0000000b, 0x00000003, 0x00003169, 0x00000002,
0x00000001, 0x00000078, 0x00000000, 0x00000000, 0x00000002, 0x00000001, 0x00000015, 0x00000016,
0x00000003, 0x00003269, 0x00000002, 0x00000001, 0x000000a8, 0x00000000, 0x00000000, 0x00000003,
0x00000001, 0x0000001f, 0x00000020, 0x00000021, 0x00000003, 0x00003369, 0x00000002, 0x00000001,
0x000000dc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0x00000029, 0x0000002a, 0x0000002b,
0x0000002c, 0x00000003, 0x00003469, 0x00000002, 0x00000002, 0x00000104, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x0000006f, 0x00000004, 0x00313169, 0x00000002, 0x00000002, 0x00000130,
0x00000000, 0x00000000, 0x00000001, 0x00000002, 0x00000079, 0x0000007a, 0x00000004, 0x00323169,
0x00000002, 0x00000002, 0x00000160, 0x00000000, 0x00000000, 0x00000001, 0x00000003, 0x00000083,
0x00000084, 0x00000085, 0x00000004, 0x00333169, 0x00000002, 0x00000002, 0x00000194, 0x00000000,
0x00000000, 0x00000001, 0x00000004, 0x0000008d, 0x0000008e, 0x0000008f, 0x00000090, 0x00000004,
0x00343169, 0x00000002, 0x00000002, 0x000001c0, 0x00000000, 0x00000000, 0x00000002, 0x00000001,
0x0000083f, 0x00000849, 0x00000004, 0x00313269, 0x00000002, 0x00000002, 0x000001f4, 0x00000000,
0x00000000, 0x00000002, 0x00000002, 0x000008a3, 0x000008ad, 0x000008a4, 0x000008ae, 0x00000004,
0x00323269, 0x00000002, 0x00000002, 0x00000230, 0x00000000, 0x00000000, 0x00000002, 0x00000003,
0x00000907, 0x00000911, 0x00000908, 0x00000912, 0x00000909, 0x00000913, 0x00000004, 0x00333269,
0x00000002, 0x00000002, 0x00000274, 0x00000000, 0x00000000, 0x00000002, 0x00000004, 0x0000096b,
0x00000975, 0x0000096c, 0x00000976, 0x0000096d, 0x00000977, 0x0000096e, 0x00000978, 0x00000004,
0x00343269, 0x00000002, 0x00000002, 0x000002a4, 0x00000000, 0x00000000, 0x00000003, 0x00000001,
0x00000c27, 0x00000c31, 0x00000c3b, 0x00000004, 0x00313369, 0x00000002, 0x00000002, 0x000002e0,
0x00000000, 0x00000000, 0x00000003, 0x00000002, 0x00000c8b, 0x00000c95, 0x00000c9f, 0x00000c8c,
0x00000c96, 0x00000ca0, 0x00000004, 0x00323369, 0x00000002, 0x00000002, 0x00000328, 0x00000000,
0x00000000, 0x00000003, 0x00000003, 0x00000cef, 0x00000cf9, 0x00000d03, 0x00000cf0, 0x00000cfa,
0x00000d04, 0x00000cf1, 0x00000cfb, 0x00000d05, 0x00000004, 0x00333369, 0x00000002, 0x00000002,
0x0000037c, 0x00000000, 0x00000000, 0x00000003, 0x00000004, 0x00000d53, 0x00000d5d, 0x00000d67,
0x00000d54, 0x00000d5e, 0x00000d68, 0x00000d55, 0x00000d5f, 0x00000d69, 0x00000d56, 0x00000d60,
0x00000d6a, 0x00000004, 0x00343369, 0x00000002, 0x00000002, 0x000003b0, 0x00000000, 0x00000000,
0x00000004, 0x00000001, 0x0000100f, 0x00001019, 0x00001023, 0x0000102d, 0x00000004, 0x00313469,
0x00000002, 0x00000002, 0x000003f4, 0x00000000, 0x00000000, 0x00000004, 0x00000002, 0x00001073,
0x0000107d, 0x00001087, 0x00001091, 0x00001074, 0x0000107e, 0x00001088, 0x00001092, 0x00000004,
0x00323469, 0x00000002, 0x00000002, 0x00000448, 0x00000000, 0x00000000, 0x00000004, 0x00000003,
0x000010d7, 0x000010e1, 0x000010eb, 0x000010f5, 0x000010d8, 0x000010e2, 0x000010ec, 0x000010f6,
0x000010d9, 0x000010e3, 0x000010ed, 0x000010f7, 0x00000004, 0x00333469, 0x00000002, 0x00000002,
0x000004ac, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x0000113b, 0x00001145, 0x0000114f,
0x00001159, 0x0000113c, 0x00001146, 0x00001150, 0x0000115a, 0x0000113d, 0x00001147, 0x00001151,
0x0000115b, 0x0000113e, 0x00001148, 0x00001152, 0x0000115c, 0x00000004, 0x00343469, 0x00000002,
0x00000000, 0x000004d8, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00000041, 0x00000042,
0x00000004, 0x00325f69, 0x00000002, 0x00000001, 0x00000504, 0x00000000, 0x00000002, 0x00000001,
0x00000001, 0x0000044d, 0x0000044e, 0x00000005, 0x325f3169, 0x00000000, 0x00000002, 0x00000001,
0x0000053c, 0x00000000, 0x00000002, 0x00000002, 0x00000001, 0x00000835, 0x00000899, 0x00000836,
0x0000089a, 0x00000005, 0x325f3269, 0x00000000, 0x00000002, 0x00000001, 0x0000057c, 0x00000000,
0x00000002, 0x00000003, 0x00000001, 0x00000c1d, 0x00000c81, 0x00000ce5, 0x00000c1e, 0x00000c82,
0x00000ce6, 0x00000005, 0x325f3369, 0x00000000, 0x00000002, 0x00000001, 0x000005c4, 0x00000000,
0x00000002, 0x00000004, 0x00000001, 0x00001005, 0x00001069, 0x000010cd, 0x00001131, 0x00001006,
0x0000106a, 0x000010ce, 0x00001132, 0x00000005, 0x325f3469, 0x00000000, 0x00000002, 0x00000002,
0x000005f4, 0x00000000, 0x00000002, 0x00000001, 0x00000001, 0x00002b5d, 0x00002b5e, 0x00000006,
0x5f313169, 0x00000032, 0x00000002, 0x00000002, 0x0000062c, 0x00000000, 0x00000002, 0x00000001,
0x00000002, 0x00002f45, 0x00002fa9, 0x00002f46, 0x00002faa, 0x00000006, 0x5f323169, 0x00000032,
0x00000002, 0x00000002, 0x0000066c, 0x00000000, 0x00000002, 0x00000001, 0x00000003, 0x0000332d,
0x00003391, 0x000033f5, 0x0000332e, 0x00003392, 0x000033f6, 0x00000006, 0x5f333169, 0x00000032,
0x00000002, 0x00000002, 0x000006b4, 0x00000000, 0x00000002, 0x00000001, 0x00000004, 0x00003715,
0x00003779, 0x000037dd, 0x00003841, 0x00003716, 0x0000377a, 0x000037de, 0x00003842, 0x00000006,
0x5f343169, 0x00000032, 0x00000002, 0x00000002, 0x000006ec, 0x00000000, 0x00000002, 0x00000002,
0x00000001, 0x0003389d, 0x00033c85, 0x0003389e, 0x00033c86, 0x00000006, 0x5f313269, 0x00000032,
0x00000002, 0x00000002, 0x00000734, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00035fad,
0x00036395, 0x00036011, 0x000363f9, 0x00035fae, 0x00036396, 0x00036012, 0x000363fa, 0x00000006,
0x5f323269, 0x00000032, 0x00000002, 0x00000002, 0x0000078c, 0x00000000, 0x00000002, 0x00000002,
0x00000003, 0x000386bd, 0x00038aa5, 0x00038721, 0x00038b09, 0x00038785, 0x00038b6d, 0x000386be,
0x00038aa6, 0x00038722, 0x00038b0a, 0x00038786, 0x00038b6e, 0x00000006, 0x5f333269, 0x00000032,
0x00000002, 0x00000002, 0x000007f4, 0x00000000, 0x00000002, 0x00000002, 0x00000004, 0x0003adcd,
0x0003b1b5, 0x0003ae31, 0x0003b219, 0x0003ae95, 0x0003b27d, 0x0003aef9, 0x0003b2e1, 0x0003adce,
0x0003b1b6, 0x0003ae32, 0x0003b21a, 0x0003ae96, 0x0003b27e, 0x0003aefa, 0x0003b2e2, 0x00000006,
0x5f343269, 0x00000032, 0x00000002, 0x00000002, 0x00000834, 0x00000000, 0x00000002, 0x00000003,
0x00000001, 0x0004bf3d, 0x0004c325, 0x0004c70d, 0x0004bf3e, 0x0004c326, 0x0004c70e, 0x00000006,
0x5f313369, 0x00000032, 0x00000002, 0x00000002, 0x0000088c, 0x00000000, 0x00000002, 0x00000003,
0x00000002, 0x0004e64d, 0x0004ea35, 0x0004ee1d, 0x0004e6b1, 0x0004ea99, 0x0004ee81, 0x0004e64e,
0x0004ea36, 0x0004ee1e, 0x0004e6b2, 0x0004ea9a, 0x0004ee82, 0x00000006, 0x5f323369, 0x00000032,
0x00000002, 0x00000002, 0x000008fc, 0x00000000, 0x00000002, 0x00000003, 0x00000003, 0x00050d5d,
0x00051145, 0x0005152d, 0x00050dc1, 0x000511a9, 0x00051591, 0x00050e25, 0x0005120d, 0x000515f5,
0x00050d5e, 0x00051146, 0x0005152e, 0x00050dc2, 0x000511aa, 0x00051592, 0x00050e26, 0x0005120e,
0x000515f6, 0x00000006, 0x5f333369, 0x00000032, 0x00000002, 0x00000002, 0x00000984, 0x00000000,
0x00000002, 0x00000003, 0x00000004, 0x0005346d, 0x00053855, 0x00053c3d, 0x000534d1, 0x000538b9,
0x00053ca1, 0x00053535, 0x0005391d, 0x00053d05, 0x00053599, 0x00053981, 0x00053d69, 0x0005346e,
0x00053856, 0x00053c3e, 0x000534d2, 0x000538ba, 0x00053ca2, 0x00053536, 0x0005391e, 0x00053d06,
0x0005359a, 0x00053982, 0x00053d6a, 0x00000006, 0x5f343369, 0x00000032, 0x00000002, 0x00000002,
0x000009cc, 0x00000000, 0x00000002, 0x00000004, 0x00000001, 0x000645dd, 0x000649c5, 0x00064dad,
0x00065195, 0x000645de, 0x000649c6, 0x00064dae, 0x00065196, 0x00000006, 0x5f313469, 0x00000032,
0x00000002, 0x00000002, 0x00000a34, 0x00000000, 0x00000002, 0x00000004, 0x00000002, 0x00066ced,
0x000670d5, 0x000674bd, 0x000678a5, 0x00066d51, 0x00067139, 0x00067521, 0x00067909, 0x00066cee,
0x000670d6, 0x000674be, 0x000678a6, 0x00066d52, 0x0006713a, 0x00067522, 0x0006790a, 0x00000006,
0x5f323469, 0x00000032, 0x00000002, 0x00000002, 0x00000abc, 0x00000000, 0x00000002, 0x00000004,
0x00000003, 0x000693fd, 0x000697e5, 0x00069bcd, 0x00069fb5, 0x00069461, 0x00069849, 0x00069c31,
0x0006a019, 0x000694c5, 0x000698ad, 0x00069c95, 0x0006a07d, 0x000693fe, 0x000697e6, 0x00069bce,
0x00069fb6, 0x00069462, 0x0006984a, 0x00069c32, 0x0006a01a, 0x000694c6, 0x000698ae, 0x00069c96,
0x0006a07e, 0x00000006, 0x5f333469, 0x00000032, 0x00000002, 0x00000002, 0x00000b64, 0x00000000,
0x00000002, 0x00000004, 0x00000004, 0x0006bb0d, 0x0006bef5, 0x0006c2dd, 0x0006c6c5, 0x0006bb71,
0x0006bf59, 0x0006c341, 0x0006c729, 0x0006bbd5, 0x0006bfbd, 0x0006c3a5, 0x0006c78d, 0x0006bc39,
0x0006c021, 0x0006c409, 0x0006c7f1, 0x0006bb0e, 0x0006bef6, 0x0006c2de, 0x0006c6c6, 0x0006bb72,
0x0006bf5a, 0x0006c342, 0x0006c72a, 0x0006bbd6, 0x0006bfbe, 0x0006c3a6, 0x0006c78e, 0x0006bc3a,
0x0006c022, 0x0006c40a, 0x0006c7f2, 0x00000006, 0x5f343469, 0x00000032, 0x00000002, 0x00000070,
0x00000002, 0x00000074, 0x0000002a, 0x00000001, 0x00000001, 0x00000001, 0x00000004, 0x00000020,
0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000, 0x00000000, 0x00000054, 0x00000070,
0x00000000, 0x00000000, 0x00000080, 0x0000009c, 0x00000000, 0x00000000, 0x000000b0, 0x000000cc,
0x00000000, 0x00000000, 0x000000e4, 0x00000100, 0x00000000, 0x00000000, 0x0000010c, 0x00000128,
0x00000000, 0x00000000, 0x00000138, 0x00000154, 0x00000000, 0x00000000, 0x00000168, 0x00000184,
0x00000000, 0x00000000, 0x0000019c, 0x000001b8, 0x00000000, 0x00000000, 0x000001c8, 0x000001e4,
0x00000000, 0x00000000, 0x000001fc, 0x00000218, 0x00000000, 0x00000000, 0x00000238, 0x00000254,
0x00000000, 0x00000000, 0x0000027c, 0x00000298, 0x00000000, 0x00000000, 0x000002ac, 0x000002c8,
0x00000000, 0x00000000, 0x000002e8, 0x00000304, 0x00000000, 0x00000000, 0x00000330, 0x0000034c,
0x00000000, 0x00000000, 0x00000384, 0x000003a0, 0x00000000, 0x00000000, 0x000003b8, 0x000003d4,
0x00000000, 0x00000000, 0x000003fc, 0x00000418, 0x00000000, 0x00000000, 0x00000450, 0x0000046c,
0x00000000, 0x00000000, 0x000004b4, 0x000004d0, 0x00000000, 0x00000000, 0x000004e0, 0x000004fc,
0x00000000, 0x00000000, 0x00000510, 0x0000052c, 0x00000000, 0x00000000, 0x00000548, 0x00000564,
0x00000000, 0x00000000, 0x00000588, 0x000005a4, 0x00000000, 0x00000000, 0x000005d0, 0x000005ec,
0x00000000, 0x00000000, 0x00000600, 0x0000061c, 0x00000000, 0x00000000, 0x00000638, 0x00000654,
0x00000000, 0x00000000, 0x00000678, 0x00000694, 0x00000000, 0x00000000, 0x000006c0, 0x000006dc,
0x00000000, 0x00000000, 0x000006f8, 0x00000714, 0x00000000, 0x00000000, 0x00000740, 0x0000075c,
0x00000000, 0x00000000, 0x00000798, 0x000007b4, 0x00000000, 0x00000000, 0x00000800, 0x0000081c,
0x00000000, 0x00000000, 0x00000840, 0x0000085c, 0x00000000, 0x00000000, 0x00000898, 0x000008b4,
0x00000000, 0x00000000, 0x00000908, 0x00000924, 0x00000000, 0x00000000, 0x00000990, 0x000009ac,
0x00000000, 0x00000000, 0x000009d8, 0x000009f4, 0x00000000, 0x00000000, 0x00000a40, 0x00000a5c,
0x00000000, 0x00000000, 0x00000ac8, 0x00000ae4, 0x00000000, 0x00000000, 0x00000b78, 0x00000000,
0x00000001, 0x00000b70, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
struct test_effect_parameter_value_result test_effect_parameter_value_result_int[] =
{
{"i", {"i", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 10},
{"i1", {"i1", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 20},
{"i2", {"i2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 30},
{"i3", {"i3", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 41},
{"i4", {"i4", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 53},
{"i11", {"i11", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 0, 0, 0, 0, 4}, 66},
{"i12", {"i12", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 0, 0, 0, 0, 8}, 76},
{"i13", {"i13", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 0, 0, 0, 0, 12}, 87},
{"i14", {"i14", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 0, 0, 0, 0, 16}, 99},
{"i21", {"i21", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 0, 0, 0, 0, 8}, 112},
{"i22", {"i22", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 0, 0, 0, 0, 16}, 123},
{"i23", {"i23", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 0, 0, 0, 0, 24}, 136},
{"i24", {"i24", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 0, 0, 0, 0, 32}, 151},
{"i31", {"i31", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 0, 0, 0, 0, 12}, 168},
{"i32", {"i32", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 0, 0, 0, 0, 24}, 180},
{"i33", {"i33", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 0, 0, 0, 0, 36}, 195},
{"i34", {"i34", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 0, 0, 0, 0, 48}, 213},
{"i41", {"i41", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 0, 0, 0, 0, 16}, 234},
{"i42", {"i42", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 0, 0, 0, 0, 32}, 247},
{"i43", {"i43", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 0, 0, 0, 0, 48}, 264},
{"i44", {"i44", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 0, 0, 0, 0, 64}, 285},
{"i_2", {"i_2", NULL, D3DXPC_SCALAR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 310},
{"i1_2", {"i1_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 321},
{"i2_2", {"i2_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 333},
{"i3_2", {"i3_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 347},
{"i4_2", {"i4_2", NULL, D3DXPC_VECTOR, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 363},
{"i11_2", {"i11_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 1, 2, 0, 0, 0, 8}, 381},
{"i12_2", {"i12_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 2, 2, 0, 0, 0, 16}, 393},
{"i13_2", {"i13_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 3, 2, 0, 0, 0, 24}, 407},
{"i14_2", {"i14_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 1, 4, 2, 0, 0, 0, 32}, 423},
{"i21_2", {"i21_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 1, 2, 0, 0, 0, 16}, 441},
{"i22_2", {"i22_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 2, 2, 0, 0, 0, 32}, 455},
{"i23_2", {"i23_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 3, 2, 0, 0, 0, 48}, 473},
{"i24_2", {"i24_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 2, 4, 2, 0, 0, 0, 64}, 495},
{"i31_2", {"i31_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 1, 2, 0, 0, 0, 24}, 521},
{"i32_2", {"i32_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 2, 2, 0, 0, 0, 48}, 537},
{"i33_2", {"i33_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 3, 2, 0, 0, 0, 72}, 559},
{"i34_2", {"i34_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 3, 4, 2, 0, 0, 0, 96}, 587},
{"i41_2", {"i41_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 1, 2, 0, 0, 0, 32}, 621},
{"i42_2", {"i42_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 2, 2, 0, 0, 0, 64}, 639},
{"i43_2", {"i43_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 3, 2, 0, 0, 0, 96}, 665},
{"i44_2", {"i44_2", NULL, D3DXPC_MATRIX_ROWS, D3DXPT_INT, 4, 4, 2, 0, 0, 0, 128}, 699},
};
/*
* fxc.exe /Tfx_2_0
*/
#if 0
string s = "test";
string s_2[2] = {"test1", "test2"};
texture2D tex;
Vertexshader v;
Vertexshader v_2[2];
Pixelshader p;
Pixelshader p_2[2];
technique t { pass p { } }
#endif
static const DWORD test_effect_parameter_value_blob_object[] =
{
0xfeff0901, 0x00000100, 0x00000000, 0x00000004, 0x00000004, 0x0000001c, 0x00000000, 0x00000000,
0x00000001, 0x00000002, 0x00000073, 0x00000004, 0x00000004, 0x00000040, 0x00000000, 0x00000002,
0x00000002, 0x00000003, 0x00000004, 0x00325f73, 0x00000007, 0x00000004, 0x00000060, 0x00000000,
0x00000000, 0x00000004, 0x00000004, 0x00786574, 0x00000010, 0x00000004, 0x00000080, 0x00000000,
0x00000000, 0x00000005, 0x00000002, 0x00000076, 0x00000010, 0x00000004, 0x000000a4, 0x00000000,
0x00000002, 0x00000006, 0x00000007, 0x00000004, 0x00325f76, 0x0000000f, 0x00000004, 0x000000c4,
0x00000000, 0x00000000, 0x00000008, 0x00000002, 0x00000070, 0x0000000f, 0x00000004, 0x000000e8,
0x00000000, 0x00000002, 0x00000009, 0x0000000a, 0x00000004, 0x00325f70, 0x00000002, 0x00000070,
0x00000002, 0x00000074, 0x00000007, 0x00000001, 0x00000007, 0x0000000b, 0x00000004, 0x00000018,
0x00000000, 0x00000000, 0x00000024, 0x00000038, 0x00000000, 0x00000000, 0x00000048, 0x0000005c,
0x00000000, 0x00000000, 0x00000068, 0x0000007c, 0x00000000, 0x00000000, 0x00000088, 0x0000009c,
0x00000000, 0x00000000, 0x000000ac, 0x000000c0, 0x00000000, 0x00000000, 0x000000cc, 0x000000e0,
0x00000000, 0x00000000, 0x000000f8, 0x00000000, 0x00000001, 0x000000f0, 0x00000000, 0x00000000,
0x0000000a, 0x00000000, 0x00000009, 0x00000000, 0x0000000a, 0x00000000, 0x00000008, 0x00000000,
0x00000006, 0x00000000, 0x00000007, 0x00000000, 0x00000005, 0x00000000, 0x00000004, 0x00000000,
0x00000002, 0x00000006, 0x74736574, 0x00000031, 0x00000003, 0x00000006, 0x74736574, 0x00000032,
0x00000001, 0x00000005, 0x74736574, 0x00000000,
};
struct test_effect_parameter_value_result test_effect_parameter_value_result_object[] =
{
{"s", {"s", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0},
{"s_2", {"s_2", NULL, D3DXPC_OBJECT, D3DXPT_STRING, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0},
{"tex", {"tex", NULL, D3DXPC_OBJECT, D3DXPT_TEXTURE2D, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0},
{"v", {"v", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0},
{"v_2", {"v_2", NULL, D3DXPC_OBJECT, D3DXPT_VERTEXSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0},
{"p", {"p", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 0, 0, 0, 0, sizeof(void *)}, 0},
{"p_2", {"p_2", NULL, D3DXPC_OBJECT, D3DXPT_PIXELSHADER, 0, 0, 2, 0, 0, 0, 2 * sizeof(void *)}, 0},
};
/*
* fxc.exe /Tfx_2_0
*/
#if 0
float3 f3 = {-3.1, 153.2, 283.3};
float3 f3min = {-31.1, -31.2, -31.3};
float3 f3max = {320.1, 320.2, 320.3};
float4 f4 = {-4.1, 154.2, 284.3, 34.4};
float4 f4min = {-41.1, -41.2, -41.3, -41.4};
float4 f4max = {420.1, 42.20, 420.3, 420.4};
technique t { pass p { } }
#endif
static const DWORD test_effect_parameter_value_blob_special[] =
{
0xfeff0901, 0x00000150, 0x00000000, 0x00000003, 0x00000001, 0x0000002c, 0x00000000, 0x00000000,
0x00000003, 0x00000001, 0xc0466666, 0x43193333, 0x438da666, 0x00000003, 0x00003366, 0x00000003,
0x00000001, 0x0000005c, 0x00000000, 0x00000000, 0x00000003, 0x00000001, 0xc1f8cccd, 0xc1f9999a,
0xc1fa6666, 0x00000006, 0x696d3366, 0x0000006e, 0x00000003, 0x00000001, 0x00000090, 0x00000000,
0x00000000, 0x00000003, 0x00000001, 0x43a00ccd, 0x43a0199a, 0x43a02666, 0x00000006, 0x616d3366,
0x00000078, 0x00000003, 0x00000001, 0x000000c8, 0x00000000, 0x00000000, 0x00000004, 0x00000001,
0xc0833333, 0x431a3333, 0x438e2666, 0x4209999a, 0x00000003, 0x00003466, 0x00000003, 0x00000001,
0x000000fc, 0x00000000, 0x00000000, 0x00000004, 0x00000001, 0xc2246666, 0xc224cccd, 0xc2253333,
0xc225999a, 0x00000006, 0x696d3466, 0x0000006e, 0x00000003, 0x00000001, 0x00000134, 0x00000000,
0x00000000, 0x00000004, 0x00000001, 0x43d20ccd, 0x4228cccd, 0x43d22666, 0x43d23333, 0x00000006,
0x616d3466, 0x00000078, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001,
0x00000001, 0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x00000034, 0x00000050,
0x00000000, 0x00000000, 0x00000068, 0x00000084, 0x00000000, 0x00000000, 0x0000009c, 0x000000b8,
0x00000000, 0x00000000, 0x000000d0, 0x000000ec, 0x00000000, 0x00000000, 0x00000108, 0x00000124,
0x00000000, 0x00000000, 0x00000148, 0x00000000, 0x00000001, 0x00000140, 0x00000000, 0x00000000,
0x00000000, 0x00000000,
};
struct test_effect_parameter_value_result test_effect_parameter_value_result_special[] =
{
{"f3", {"f3", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 10},
{"f3min", {"f3min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 22},
{"f3max", {"f3max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 3, 0, 0, 0, 0, 12}, 35},
{"f4", {"f4", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 48},
{"f4min", {"f4min", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 61},
{"f4max", {"f4max", NULL, D3DXPC_VECTOR, D3DXPT_FLOAT, 1, 4, 0, 0, 0, 0, 16}, 75},
};
#define ADD_PARAMETER_VALUE(x) {\
test_effect_parameter_value_blob_ ## x,\
sizeof(test_effect_parameter_value_blob_ ## x),\
test_effect_parameter_value_result_ ## x,\
sizeof(test_effect_parameter_value_result_ ## x)/sizeof(*test_effect_parameter_value_result_ ## x),\
}
static const struct
{
const DWORD *blob;
UINT blob_size;
const struct test_effect_parameter_value_result *res;
UINT res_count;
}
test_effect_parameter_value_data[] =
{
ADD_PARAMETER_VALUE(float),
ADD_PARAMETER_VALUE(int),
ADD_PARAMETER_VALUE(object),
ADD_PARAMETER_VALUE(special),
};
#undef ADD_PARAMETER_VALUE
/* Multiple of 16 to cover complete matrices */
#define EFFECT_PARAMETER_VALUE_ARRAY_SIZE 48
/* Constants for special INT/FLOAT conversation */
#define INT_FLOAT_MULTI 255.0f
#define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
static void test_effect_parameter_value_GetValue(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
DWORD value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr;
UINT l;
memset(value, 0xab, sizeof(value));
hr = effect->lpVtbl->GetValue(effect, parameter, value, res_desc->Bytes);
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < res_desc->Bytes / sizeof(*value); ++l)
{
ok(value[l] == res_value[l], "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n",
i, res_full_name, l, value[l], res_value[l]);
}
for (l = res_desc->Bytes / sizeof(*value); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n",
i, res_full_name, l, value[l], 0xabababab);
}
}
else if (res_desc->Class == D3DXPC_OBJECT)
{
switch (res_desc->Type)
{
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
case D3DXPT_TEXTURE2D:
ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < (res_desc->Elements ? res_desc->Elements : 1); ++l)
{
IUnknown *unk = *((IUnknown **)value + l);
if (unk) IUnknown_Release(unk);
}
break;
case D3DXPT_STRING:
ok(hr == D3D_OK, "%u - %s: GetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
break;
default:
ok(0, "Type is %u, this should not happen!\n", res_desc->Type);
break;
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
ok(value[l] == 0xabababab, "%u - %s: GetValue value[%u] failed, got %#x, expected %#x\n",
i, res_full_name, l, value[l], 0xabababab);
}
}
}
static void test_effect_parameter_value_GetBool(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
BOOL bvalue = 0xabababab;
HRESULT hr;
hr = effect->lpVtbl->GetBool(effect, parameter, &bvalue);
if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1)
{
ok(hr == D3D_OK, "%u - %s: GetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(bvalue == get_bool(res_value), "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n",
i, res_full_name, bvalue, get_bool(res_value));
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(bvalue == 0xabababab, "%u - %s: GetBool bvalue failed, got %#x, expected %#x\n",
i, res_full_name, bvalue, 0xabababab);
}
}
static void test_effect_parameter_value_GetBoolArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
BOOL bavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr;
UINT l, err = 0;
memset(bavalue, 0xab, sizeof(bavalue));
hr = effect->lpVtbl->GetBoolArray(effect, parameter, bavalue, res_desc->Bytes / sizeof(*bavalue));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < res_desc->Bytes / sizeof(*bavalue); ++l)
{
if (bavalue[l] != get_bool(&res_value[l])) ++err;
}
for (l = res_desc->Bytes / sizeof(*bavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
if (bavalue[l] != 0xabababab) ++err;
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (bavalue[l] != 0xabababab) ++err;
}
ok(!err, "%u - %s: GetBoolArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetInt(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
INT ivalue = 0xabababab;
HRESULT hr;
hr = effect->lpVtbl->GetInt(effect, parameter, &ivalue);
if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1)
{
ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(ivalue == get_int(res_desc->Type, res_value), "%u - %s: GetInt ivalue failed, got %i, expected %i\n",
i, res_full_name, ivalue, get_int(res_desc->Type, res_value));
}
else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT &&
((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) ||
(res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1)))
{
INT tmp;
ok(hr == D3D_OK, "%u - %s: GetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
tmp = (INT)(min(max(0.0f, *((FLOAT *)res_value + 2)), 1.0f) * INT_FLOAT_MULTI);
tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
if (res_desc->Columns * res_desc->Rows > 3)
{
tmp += ((INT)(min(max(0.0f, *((FLOAT *)res_value + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
}
ok(ivalue == tmp, "%u - %s: GetInt ivalue failed, got %x, expected %x\n",
i, res_full_name, ivalue, tmp);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(ivalue == 0xabababab, "%u - %s: GetInt ivalue failed, got %i, expected %i\n",
i, res_full_name, ivalue, 0xabababab);
}
}
static void test_effect_parameter_value_GetIntArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
INT iavalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr;
UINT l, err = 0;
memset(iavalue, 0xab, sizeof(iavalue));
hr = effect->lpVtbl->GetIntArray(effect, parameter, iavalue, res_desc->Bytes / sizeof(*iavalue));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < res_desc->Bytes / sizeof(*iavalue); ++l)
{
if (iavalue[l] != get_int(res_desc->Type, &res_value[l])) ++err;
}
for (l = res_desc->Bytes / sizeof(*iavalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
if (iavalue[l] != 0xabababab) ++err;
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (iavalue[l] != 0xabababab) ++err;
}
ok(!err, "%u - %s: GetIntArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetFloat(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue = *(FLOAT *)&cmp;
hr = effect->lpVtbl->GetFloat(effect, parameter, &fvalue);
if (!res_desc->Elements && res_desc->Columns == 1 && res_desc->Rows == 1)
{
ok(hr == D3D_OK, "%u - %s: GetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(compare_float(fvalue, get_float(res_desc->Type, res_value), 512), "%u - %s: GetFloat fvalue failed, got %f, expected %f\n",
i, res_full_name, fvalue, get_float(res_desc->Type, res_value));
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
ok(fvalue == *(FLOAT *)&cmp, "%u - %s: GetFloat fvalue failed, got %f, expected %f\n",
i, res_full_name, fvalue, *(FLOAT *)&cmp);
}
}
static void test_effect_parameter_value_GetFloatArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
FLOAT favalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
HRESULT hr;
UINT l, err = 0;
DWORD cmp = 0xabababab;
memset(favalue, 0xab, sizeof(favalue));
hr = effect->lpVtbl->GetFloatArray(effect, parameter, favalue, res_desc->Bytes / sizeof(*favalue));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < res_desc->Bytes / sizeof(*favalue); ++l)
{
if (!compare_float(favalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err;
}
for (l = res_desc->Bytes / sizeof(*favalue); l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
if (favalue[l] != *(FLOAT *)&cmp) ++err;
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (favalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetFloatArray failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetVector(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[4];
UINT l, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetVector(effect, parameter, (D3DXVECTOR4 *)&fvalue);
if (!res_desc->Elements &&
(res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR) &&
res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4)
{
DWORD tmp;
ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
tmp = (DWORD)(*(fvalue + 2) * INT_FLOAT_MULTI);
tmp += ((DWORD)(*(fvalue + 1) * INT_FLOAT_MULTI)) << 8;
tmp += ((DWORD)(*fvalue * INT_FLOAT_MULTI)) << 16;
tmp += ((DWORD)(*(fvalue + 3) * INT_FLOAT_MULTI)) << 24;
if (*res_value != tmp) ++err;
}
else if (!res_desc->Elements && (res_desc->Class == D3DXPC_SCALAR || res_desc->Class == D3DXPC_VECTOR))
{
ok(hr == D3D_OK, "%u - %s: GetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (l = 0; l < res_desc->Columns; ++l)
{
if (!compare_float(fvalue[l], get_float(res_desc->Type, &res_value[l]), 512)) ++err;
}
for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l] != 0.0f) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < 4; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetVector failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetVectorArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, element, err = 0;
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetVectorArray(effect, parameter, (D3DXVECTOR4 *)&fvalue, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_VECTOR)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (k = 0; k < element; ++k)
{
for (l = 0; l < res_desc->Columns; ++l)
{
if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type,
&res_value[l + k * res_desc->Columns]), 512))
++err;
}
for (l = res_desc->Columns; l < 4; ++l) if (fvalue[l + k * 4] != 0.0f) ++err;
}
for (l = element * 4; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetVectorArray failed with %u errors\n", i, res_full_name, element, err);
}
}
static void test_effect_parameter_value_GetMatrix(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[16];
UINT l, k, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrix(effect, parameter, (D3DXMATRIX *)&fvalue);
if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type,
&res_value[l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[l * 4 + k] != 0.0f) ++err;
}
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetMatrix failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetMatrixArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, m, element, err = 0;
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixArray(effect, parameter, (D3DXMATRIX *)&fvalue, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err;
}
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetMatrixArray failed with %u errors\n", i, res_full_name, element, err);
}
}
static void test_effect_parameter_value_GetMatrixPointerArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)];
UINT l, k, m, element, err = 0;
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
memset(fvalue, 0xab, sizeof(fvalue));
for (l = 0; l < element; ++l)
{
matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)];
}
hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, matrix_pointer_array, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l * 4 + k], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l * 4 + k] != 0.0f) ++err;
}
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
}
ok(!err, "%u - %s[%u]: GetMatrixPointerArray failed with %u errors\n", i, res_full_name, element, err);
}
}
static void test_effect_parameter_value_GetMatrixTranspose(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[16];
UINT l, k, err = 0;
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, (D3DXMATRIX *)&fvalue);
if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[l + k * 4], get_float(res_desc->Type,
&res_value[l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[l + k * 4] != 0.0f) ++err;
}
}
}
else if (!res_desc->Elements && (res_desc->Class == D3DXPC_VECTOR || res_desc->Class == D3DXPC_SCALAR))
{
ok(hr == D3D_OK, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[l * 4 + k], get_float(res_desc->Type,
&res_value[l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[l * 4 + k] != 0.0f) ++err;
}
}
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
for (l = 0; l < sizeof(fvalue) / sizeof(*fvalue); ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s: GetMatrixTranspose failed with %u errors\n", i, res_full_name, err);
}
static void test_effect_parameter_value_GetMatrixTransposeArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, k, m, element, err = 0;
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
memset(fvalue, 0xab, sizeof(fvalue));
hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)&fvalue, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err;
}
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetMatrixTransposeArray failed with %u errors\n", i, res_full_name, element, err);
}
}
static void test_effect_parameter_value_GetMatrixTransposePointerArray(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
DWORD cmp = 0xabababab;
FLOAT fvalue[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
D3DXMATRIX *matrix_pointer_array[sizeof(fvalue)/sizeof(D3DXMATRIX)];
UINT l, k, m, element, err = 0;
for (element = 0; element <= res_desc->Elements + 1; ++element)
{
memset(fvalue, 0xab, sizeof(fvalue));
for (l = 0; l < element; ++l)
{
matrix_pointer_array[l] = (D3DXMATRIX *)&fvalue[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)];
}
hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element);
if (!element)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else if (element <= res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
ok(hr == D3D_OK, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3D_OK);
for (m = 0; m < element; ++m)
{
for (k = 0; k < 4; ++k)
{
for (l = 0; l < 4; ++l)
{
if (k < res_desc->Columns && l < res_desc->Rows)
{
if (!compare_float(fvalue[m * 16 + l + k * 4], get_float(res_desc->Type,
&res_value[m * res_desc->Columns * res_desc->Rows + l * res_desc->Columns + k]), 512))
++err;
}
else if (fvalue[m * 16 + l + k * 4] != 0.0f) ++err;
}
}
}
for (l = element * 16; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s[%u]: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, element, hr, D3DERR_INVALIDCALL);
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l) if (fvalue[l] != *(FLOAT *)&cmp) ++err;
}
ok(!err, "%u - %s[%u]: GetMatrixTransposePointerArray failed with %u errors\n", i, res_full_name, element, err);
}
}
static void test_effect_parameter_value_GetTestGroup(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
test_effect_parameter_value_GetValue(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetBool(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetBoolArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetInt(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetIntArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetFloat(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetFloatArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetVector(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetVectorArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrix(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrixArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrixPointerArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrixTranspose(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrixTransposeArray(res, effect, res_value, parameter, i);
test_effect_parameter_value_GetMatrixTransposePointerArray(res, effect, res_value, parameter, i);
}
static void test_effect_parameter_value_ResetValue(const struct test_effect_parameter_value_result *res,
ID3DXEffect *effect, const DWORD *res_value, D3DXHANDLE parameter, UINT i)
{
const D3DXPARAMETER_DESC *res_desc = &res->desc;
const char *res_full_name = res->full_name;
HRESULT hr;
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
hr = effect->lpVtbl->SetValue(effect, parameter, res_value, res_desc->Bytes);
ok(hr == D3D_OK, "%u - %s: SetValue failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
/* nothing to do */
switch (res_desc->Type)
{
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
case D3DXPT_TEXTURE2D:
case D3DXPT_STRING:
break;
default:
ok(0, "Type is %u, this should not happen!\n", res_desc->Type);
break;
}
}
}
static void test_effect_parameter_value(IDirect3DDevice9 *device)
{
UINT i;
UINT effect_count = sizeof(test_effect_parameter_value_data) / sizeof(*test_effect_parameter_value_data);
for (i = 0; i < effect_count; ++i)
{
const struct test_effect_parameter_value_result *res = test_effect_parameter_value_data[i].res;
UINT res_count = test_effect_parameter_value_data[i].res_count;
const DWORD *blob = test_effect_parameter_value_data[i].blob;
UINT blob_size = test_effect_parameter_value_data[i].blob_size;
HRESULT hr;
ID3DXEffect *effect;
D3DXEFFECT_DESC edesc;
ULONG count;
UINT k;
hr = D3DXCreateEffect(device, blob, blob_size, NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "%u: D3DXCreateEffect failed, got %#x, expected %#x\n", i, hr, D3D_OK);
hr = effect->lpVtbl->GetDesc(effect, &edesc);
ok(hr == D3D_OK, "%u: GetDesc failed, got %#x, expected %#x\n", i, hr, D3D_OK);
ok(edesc.Parameters == res_count, "%u: Parameters failed, got %u, expected %u\n",
i, edesc.Parameters, res_count);
for (k = 0; k < res_count; ++k)
{
const D3DXPARAMETER_DESC *res_desc = &res[k].desc;
const char *res_full_name = res[k].full_name;
UINT res_value_offset = res[k].value_offset;
D3DXHANDLE parameter;
D3DXPARAMETER_DESC pdesc;
BOOL bvalue = TRUE;
INT ivalue = 42;
FLOAT fvalue = 2.71828f;
DWORD input_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
DWORD expected_value[EFFECT_PARAMETER_VALUE_ARRAY_SIZE];
UINT l, n, m, element;
const D3DXMATRIX *matrix_pointer_array[sizeof(input_value)/sizeof(D3DXMATRIX)];
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, res_full_name);
ok(parameter != NULL, "%u - %s: GetParameterByName failed\n", i, res_full_name);
hr = effect->lpVtbl->GetParameterDesc(effect, parameter, &pdesc);
ok(hr == D3D_OK, "%u - %s: GetParameterDesc failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
ok(res_desc->Name ? !strcmp(pdesc.Name, res_desc->Name) : !pdesc.Name,
"%u - %s: GetParameterDesc Name failed, got \"%s\", expected \"%s\"\n",
i, res_full_name, pdesc.Name, res_desc->Name);
ok(res_desc->Semantic ? !strcmp(pdesc.Semantic, res_desc->Semantic) : !pdesc.Semantic,
"%u - %s: GetParameterDesc Semantic failed, got \"%s\", expected \"%s\"\n",
i, res_full_name, pdesc.Semantic, res_desc->Semantic);
ok(res_desc->Class == pdesc.Class, "%u - %s: GetParameterDesc Class failed, got %#x, expected %#x\n",
i, res_full_name, pdesc.Class, res_desc->Class);
ok(res_desc->Type == pdesc.Type, "%u - %s: GetParameterDesc Type failed, got %#x, expected %#x\n",
i, res_full_name, pdesc.Type, res_desc->Type);
ok(res_desc->Rows == pdesc.Rows, "%u - %s: GetParameterDesc Rows failed, got %u, expected %u\n",
i, res_full_name, pdesc.Rows, res_desc->Rows);
ok(res_desc->Columns == pdesc.Columns, "%u - %s: GetParameterDesc Columns failed, got %u, expected %u\n",
i, res_full_name, pdesc.Columns, res_desc->Columns);
ok(res_desc->Elements == pdesc.Elements, "%u - %s: GetParameterDesc Elements failed, got %u, expected %u\n",
i, res_full_name, pdesc.Elements, res_desc->Elements);
ok(res_desc->Annotations == pdesc.Annotations, "%u - %s: GetParameterDesc Annotations failed, got %u, expected %u\n",
i, res_full_name, pdesc.Annotations, res_desc->Annotations);
ok(res_desc->StructMembers == pdesc.StructMembers, "%u - %s: GetParameterDesc StructMembers failed, got %u, expected %u\n",
i, res_full_name, pdesc.StructMembers, res_desc->StructMembers);
ok(res_desc->Flags == pdesc.Flags, "%u - %s: GetParameterDesc Flags failed, got %u, expected %u\n",
i, res_full_name, pdesc.Flags, res_desc->Flags);
ok(res_desc->Bytes == pdesc.Bytes, "%u - %s: GetParameterDesc Bytes, got %u, expected %u\n",
i, res_full_name, pdesc.Bytes, res_desc->Bytes);
/* check size */
ok(EFFECT_PARAMETER_VALUE_ARRAY_SIZE >= res_desc->Bytes / 4 +
(res_desc->Elements ? res_desc->Bytes / 4 / res_desc->Elements : 0),
"%u - %s: Warning: Array size too small\n", i, res_full_name);
test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i);
/*
* check invalid calls
* These will crash:
* effect->lpVtbl->SetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL));
* effect->lpVtbl->SetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT));
* effect->lpVtbl->SetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT));
* effect->lpVtbl->SetVector(effect, parameter, NULL);
* effect->lpVtbl->SetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
* effect->lpVtbl->SetMatrix(effect, parameter, NULL);
* effect->lpVtbl->GetMatrix(effect, parameter, NULL);
* effect->lpVtbl->SetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
* effect->lpVtbl->SetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
* effect->lpVtbl->SetMatrixTranspose(effect, parameter, NULL);
* effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
* effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
* effect->lpVtbl->GetValue(effect, parameter, NULL, res_desc->Bytes);
* effect->lpVtbl->SetValue(effect, parameter, NULL, res_desc->Bytes);
*/
hr = effect->lpVtbl->SetBool(effect, NULL, bvalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetBool(effect, NULL, &bvalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetBool(effect, parameter, NULL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBool failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetBoolArray(effect, NULL, (BOOL *)input_value, res_desc->Bytes / sizeof(BOOL));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetBoolArray(effect, parameter, NULL, res_desc->Bytes / sizeof(BOOL));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetBoolArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetInt(effect, NULL, ivalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetInt(effect, NULL, &ivalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetInt(effect, parameter, NULL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetIntArray(effect, NULL, (INT *)input_value, res_desc->Bytes / sizeof(INT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetIntArray(effect, parameter, NULL, res_desc->Bytes / sizeof(INT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetIntArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetFloat(effect, NULL, fvalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetFloat(effect, NULL, &fvalue);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetFloat(effect, parameter, NULL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetFloatArray(effect, NULL, (FLOAT *)input_value, res_desc->Bytes / sizeof(FLOAT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetFloatArray(effect, parameter, NULL, res_desc->Bytes / sizeof(FLOAT));
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetFloatArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetVector(effect, NULL, (D3DXVECTOR4 *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetVector(effect, NULL, (D3DXVECTOR4 *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetVector(effect, parameter, NULL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVector failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetVectorArray(effect, NULL, (D3DXVECTOR4 *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetVectorArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrix(effect, NULL, (D3DXMATRIX *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrix(effect, NULL, (D3DXMATRIX *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrix failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixPointerArray(effect, NULL, matrix_pointer_array, 0);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, 0);
ok(hr == D3D_OK, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3D_OK);
hr = effect->lpVtbl->GetMatrixPointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixPointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTranspose(effect, NULL, (D3DXMATRIX *)input_value);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTranspose(effect, parameter, NULL);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTranspose failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTransposeArray(effect, NULL, (D3DXMATRIX *)input_value, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTransposeArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, NULL, matrix_pointer_array, 0);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, 0);
ok(hr == D3D_OK, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3D_OK);
hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, NULL, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetMatrixTransposePointerArray(effect, parameter, NULL, res_desc->Elements ? res_desc->Elements : 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetValue(effect, NULL, input_value, res_desc->Bytes);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->SetValue(effect, parameter, input_value, res_desc->Bytes - 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetValue failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetValue(effect, NULL, input_value, res_desc->Bytes);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
hr = effect->lpVtbl->GetValue(effect, parameter, input_value, res_desc->Bytes - 1);
ok(hr == D3DERR_INVALIDCALL, "%u - %s: GetValue failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
test_effect_parameter_value_GetTestGroup(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetBool */
bvalue = 5;
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetBool(effect, parameter, bvalue);
if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1)
{
bvalue = TRUE;
set_number(expected_value, res_desc->Type, &bvalue, D3DXPT_BOOL);
ok(hr == D3D_OK, "%u - %s: SetBool failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBool failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetBoolArray */
*input_value = 1;
for (l = 1; l < res_desc->Bytes / sizeof(*input_value); ++l)
{
*(input_value + l) = *(input_value + l - 1) + 1;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetBoolArray(effect, parameter, (BOOL *)input_value, res_desc->Bytes / sizeof(*input_value));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l)
{
set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_BOOL);
}
ok(hr == D3D_OK, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetBoolArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetInt */
ivalue = 0x1fbf02ff;
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetInt(effect, parameter, ivalue);
if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1)
{
set_number(expected_value, res_desc->Type, &ivalue, D3DXPT_INT);
ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else if(!res_desc->Elements && res_desc->Type == D3DXPT_FLOAT &&
((res_desc->Class == D3DXPC_VECTOR && res_desc->Columns != 2) ||
(res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Rows != 2 && res_desc->Columns == 1)))
{
FLOAT tmp = ((ivalue & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
set_number(expected_value, res_desc->Type, &tmp, D3DXPT_FLOAT);
tmp = ((ivalue & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
set_number(expected_value + 1, res_desc->Type, &tmp, D3DXPT_FLOAT);
tmp = (ivalue & 0xff) * INT_FLOAT_MULTI_INVERSE;
set_number(expected_value + 2, res_desc->Type, &tmp, D3DXPT_FLOAT);
tmp = ((ivalue & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
set_number(expected_value + 3, res_desc->Type, &tmp, D3DXPT_FLOAT);
ok(hr == D3D_OK, "%u - %s: SetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetInt failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetIntArray */
*input_value = 123456;
for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l)
{
*(input_value + l) = *(input_value + l - 1) + 23;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetIntArray(effect, parameter, (INT *)input_value, res_desc->Bytes / sizeof(*input_value));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l)
{
set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_INT);
}
ok(hr == D3D_OK, "%u - %s: SetIntArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetIntArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetFloat */
fvalue = 1.33;
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetFloat(effect, parameter, fvalue);
if (!res_desc->Elements && res_desc->Rows == 1 && res_desc->Columns == 1)
{
set_number(expected_value, res_desc->Type, &fvalue, D3DXPT_FLOAT);
ok(hr == D3D_OK, "%u - %s: SetFloat failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloat failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetFloatArray */
fvalue = 1.33;
for (l = 0; l < res_desc->Bytes / sizeof(fvalue); ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetFloatArray(effect, parameter, (FLOAT *)input_value, res_desc->Bytes / sizeof(*input_value));
if (res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR
|| res_desc->Class == D3DXPC_MATRIX_ROWS)
{
for (l = 0; l < res_desc->Bytes / sizeof(*input_value); ++l)
{
set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT);
}
ok(hr == D3D_OK, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetFloatArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetVector */
fvalue = -1.33;
for (l = 0; l < 4; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetVector(effect, parameter, (D3DXVECTOR4 *)input_value);
if (!res_desc->Elements &&
(res_desc->Class == D3DXPC_SCALAR
|| res_desc->Class == D3DXPC_VECTOR))
{
/* only values between 0 and INT_FLOAT_MULTI are valid */
if (res_desc->Type == D3DXPT_INT && res_desc->Bytes == 4)
{
*expected_value = (DWORD)(max(min(*(FLOAT *)(input_value + 2), 1.0f), 0.0f) * INT_FLOAT_MULTI);
*expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 1), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
*expected_value += ((DWORD)(max(min(*(FLOAT *)input_value, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
*expected_value += ((DWORD)(max(min(*(FLOAT *)(input_value + 3), 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
}
else
{
for (l = 0; l < 4; ++l)
{
set_number(expected_value + l, res_desc->Type, input_value + l, D3DXPT_FLOAT);
}
}
ok(hr == D3D_OK, "%u - %s: SetVector failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVector failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetVectorArray */
for (element = 0; element < res_desc->Elements + 1; ++element)
{
fvalue = 1.33;
for (l = 0; l < element * 4; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetVectorArray(effect, parameter, (D3DXVECTOR4 *)input_value, element);
if (res_desc->Elements && res_desc->Class == D3DXPC_VECTOR && element <= res_desc->Elements)
{
for (m = 0; m < element; ++m)
{
for (l = 0; l < res_desc->Columns; ++l)
{
set_number(expected_value + m * res_desc->Columns + l, res_desc->Type, input_value + m * 4 + l, D3DXPT_FLOAT);
}
}
ok(hr == D3D_OK, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetVectorArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
}
/* SetMatrix */
fvalue = 1.33;
for (l = 0; l < 16; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetMatrix(effect, parameter, (D3DXMATRIX *)input_value);
if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns, res_desc->Type,
input_value + l + m * 4, D3DXPT_FLOAT);
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrix failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrix failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetMatrixArray */
for (element = 0; element < res_desc->Elements + 1; ++element)
{
fvalue = 1.33;
for (l = 0; l < element * 16; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetMatrixArray(effect, parameter, (D3DXMATRIX *)input_value, element);
if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements)
{
for (n = 0; n < element; ++n)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows,
res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT);
}
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
}
/* SetMatrixPointerArray */
for (element = 0; element < res_desc->Elements + 1; ++element)
{
fvalue = 1.33;
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
for (l = 0; l < element; ++l)
{
matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)];
}
hr = effect->lpVtbl->SetMatrixPointerArray(effect, parameter, matrix_pointer_array, element);
if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element)
{
for (n = 0; n < element; ++n)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows,
res_desc->Type, input_value + l + m * 4 + n * 16, D3DXPT_FLOAT);
}
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixPointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
}
/* SetMatrixTranspose */
fvalue = 1.33;
for (l = 0; l < 16; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetMatrixTranspose(effect, parameter, (D3DXMATRIX *)input_value);
if (!res_desc->Elements && res_desc->Class == D3DXPC_MATRIX_ROWS)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns, res_desc->Type,
input_value + l * 4 + m, D3DXPT_FLOAT);
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTranspose failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
/* SetMatrixTransposeArray */
for (element = 0; element < res_desc->Elements + 1; ++element)
{
fvalue = 1.33;
for (l = 0; l < element * 16; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
hr = effect->lpVtbl->SetMatrixTransposeArray(effect, parameter, (D3DXMATRIX *)input_value, element);
if (res_desc->Class == D3DXPC_MATRIX_ROWS && element <= res_desc->Elements)
{
for (n = 0; n < element; ++n)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows,
res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT);
}
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n", i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposeArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
}
/* SetMatrixTransposePointerArray */
for (element = 0; element < res_desc->Elements + 1; ++element)
{
fvalue = 1.33;
for (l = 0; l < EFFECT_PARAMETER_VALUE_ARRAY_SIZE; ++l)
{
*(input_value + l) = *(DWORD *)&fvalue;
fvalue += 1.12;
}
memcpy(expected_value, &blob[res_value_offset], res_desc->Bytes);
for (l = 0; l < element; ++l)
{
matrix_pointer_array[l] = (D3DXMATRIX *)&input_value[l * sizeof(**matrix_pointer_array) / sizeof(FLOAT)];
}
hr = effect->lpVtbl->SetMatrixTransposePointerArray(effect, parameter, matrix_pointer_array, element);
if (res_desc->Class == D3DXPC_MATRIX_ROWS && res_desc->Elements >= element)
{
for (n = 0; n < element; ++n)
{
for (l = 0; l < 4; ++l)
{
for (m = 0; m < 4; ++m)
{
if (m < res_desc->Rows && l < res_desc->Columns)
set_number(expected_value + l + m * res_desc->Columns + n * res_desc->Columns * res_desc->Rows,
res_desc->Type, input_value + l * 4 + m + n * 16, D3DXPT_FLOAT);
}
}
}
ok(hr == D3D_OK, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3D_OK);
}
else
{
ok(hr == D3DERR_INVALIDCALL, "%u - %s: SetMatrixTransposePointerArray failed, got %#x, expected %#x\n",
i, res_full_name, hr, D3DERR_INVALIDCALL);
}
test_effect_parameter_value_GetTestGroup(&res[k], effect, expected_value, parameter, i);
test_effect_parameter_value_ResetValue(&res[k], effect, &blob[res_value_offset], parameter, i);
}
}
count = effect->lpVtbl->Release(effect);
ok(!count, "Release failed %u\n", count);
}
}
static void test_effect_setvalue_object(IDirect3DDevice9 *device)
{
ID3DXEffect *effect;
D3DXHANDLE parameter;
IDirect3DTexture9 *texture;
IDirect3DTexture9 *texture_set;
HRESULT hr;
ULONG count;
hr = D3DXCreateEffect(device, test_effect_parameter_value_blob_object,
sizeof(test_effect_parameter_value_blob_object), NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "tex");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
texture = NULL;
hr = D3DXCreateTexture(device, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, 0, D3DPOOL_DEFAULT, &texture);
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->SetValue(effect, parameter, &texture, sizeof(texture));
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
texture_set = NULL;
hr = effect->lpVtbl->GetValue(effect, parameter, &texture_set, sizeof(texture_set));
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
ok(texture == texture_set, "Texture does not match.\n");
count = IDirect3DTexture9_Release(texture_set);
ok(count == 2, "Got reference count %u, expected 2.\n", count);
texture_set = NULL;
hr = effect->lpVtbl->SetValue(effect, parameter, &texture_set, sizeof(texture_set));
ok(hr == D3D_OK, "Got result %#x, expected 0 (D3D_OK).\n", hr);
count = IDirect3DTexture9_Release(texture);
ok(!count, "Got reference count %u, expected 0.\n", count);
effect->lpVtbl->Release(effect);
}
/*
* fxc.exe /Tfx_2_0
*/
#if 0
float a = 2.1;
float b[1];
float c <float d = 3;>;
struct {float e;} f;
float g <float h[1] = {3};>;
struct s {float j;};
float i <s k[1] = {4};>;
technique t <s l[1] = {5};> { pass p <s m[1] = {6};> { } }
#endif
static const DWORD test_effect_variable_names_blob[] =
{
0xfeff0901, 0x0000024c, 0x00000000, 0x00000003, 0x00000000, 0x00000024, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x40066666, 0x00000002, 0x00000061, 0x00000003, 0x00000000, 0x0000004c,
0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000000, 0x00000002, 0x00000062, 0x00000003,
0x00000000, 0x0000009c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000,
0x00000003, 0x00000000, 0x00000094, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002,
0x00000064, 0x00000002, 0x00000063, 0x00000000, 0x00000005, 0x000000dc, 0x00000000, 0x00000000,
0x00000001, 0x00000003, 0x00000000, 0x000000e4, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
0x00000000, 0x00000002, 0x00000066, 0x00000002, 0x00000065, 0x00000003, 0x00000000, 0x00000134,
0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000000, 0x40400000, 0x00000003, 0x00000000,
0x0000012c, 0x00000000, 0x00000001, 0x00000001, 0x00000001, 0x00000002, 0x00000068, 0x00000002,
0x00000067, 0x00000003, 0x00000000, 0x000001a4, 0x00000000, 0x00000000, 0x00000001, 0x00000001,
0x00000000, 0x40800000, 0x00000000, 0x00000005, 0x00000194, 0x00000000, 0x00000001, 0x00000001,
0x00000003, 0x00000000, 0x0000019c, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002,
0x0000006b, 0x00000002, 0x0000006a, 0x00000002, 0x00000069, 0x40a00000, 0x00000000, 0x00000005,
0x000001e4, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000, 0x000001ec, 0x00000000,
0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006c, 0x00000002, 0x0000006a, 0x40c00000,
0x00000000, 0x00000005, 0x0000022c, 0x00000000, 0x00000001, 0x00000001, 0x00000003, 0x00000000,
0x00000234, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000002, 0x0000006d, 0x00000002,
0x0000006a, 0x00000002, 0x00000070, 0x00000002, 0x00000074, 0x00000006, 0x00000001, 0x00000001,
0x00000001, 0x00000004, 0x00000020, 0x00000000, 0x00000000, 0x0000002c, 0x00000048, 0x00000000,
0x00000000, 0x00000054, 0x00000070, 0x00000000, 0x00000001, 0x00000078, 0x00000074, 0x000000a4,
0x000000d8, 0x00000000, 0x00000000, 0x000000ec, 0x00000108, 0x00000000, 0x00000001, 0x00000110,
0x0000010c, 0x0000013c, 0x00000158, 0x00000000, 0x00000001, 0x00000160, 0x0000015c, 0x00000244,
0x00000001, 0x00000001, 0x000001b0, 0x000001ac, 0x0000023c, 0x00000001, 0x00000000, 0x000001f8,
0x000001f4, 0x00000000, 0x00000000,
};
static void test_effect_variable_names(IDirect3DDevice9 *device)
{
ID3DXEffect *effect;
ULONG count;
HRESULT hr;
D3DXHANDLE parameter, p;
hr = D3DXCreateEffect(device, test_effect_variable_names_blob,
sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK);
/*
* check invalid calls
* This will crash:
* effect->lpVtbl->GetAnnotationByName(effect, "invalid1", "invalid2");
*/
p = effect->lpVtbl->GetParameterByName(effect, NULL, NULL);
ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "invalid1");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "invalid1", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "invalid1", "invalid2");
ok(p == NULL, "GetParameterByName failed, got %p, expected %p\n", p, NULL);
/* float a; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "a");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "a", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
/* members */
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a.");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a.", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a", ".");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a.invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a.invalid", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a", ".invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a.", "invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a", "invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
/* elements */
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a[]", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a[0]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a[0]", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a", "[0]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterElement(effect, "a", 0);
ok(p == NULL, "GetParameterElement failed, got %p\n", p);
/* annotations */
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a@", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a", "@invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a@", "invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "a@invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "a@invalid", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetAnnotationByName(effect, "a", NULL);
ok(p == NULL, "GetAnnotationByName failed, got %p\n", p);
p = effect->lpVtbl->GetAnnotationByName(effect, "a", "invalid");
ok(p == NULL, "GetAnnotationByName failed, got %p\n", p);
p = effect->lpVtbl->GetAnnotation(effect, "a", 0);
ok(p == NULL, "GetAnnotation failed, got %p\n", p);
/* float b[1]; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "b", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
/* elements */
p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "b[0]");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "b[0]", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterElement(effect, "b", 0);
ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterByName(effect, "b", "[0]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "b[1]");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterElement(effect, "b", 1);
ok(p == NULL, "GetParameterElement failed, got %p\n", p);
/* float c <float d = 3;>; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "c", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
/* annotations */
p = effect->lpVtbl->GetParameterByName(effect, "c", "@d");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "c@", "d");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "c@invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "c@invalid", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetAnnotationByName(effect, "c", NULL);
ok(p == NULL, "GetAnnotationByName failed, got %p\n", p);
p = effect->lpVtbl->GetAnnotationByName(effect, "c", "invalid");
ok(p == NULL, "GetAnnotationByName failed, got %p\n", p);
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "c@d");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "c@d", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetAnnotationByName(effect, "c", "d");
ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetAnnotation(effect, "c", 0);
ok(parameter == p, "GetAnnotation failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetAnnotation(effect, "c", 1);
ok(p == NULL, "GetAnnotation failed, got %p\n", p);
/* struct {float e;} f; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "f", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
/* members */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "f.e");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetParameterByName(effect, "f.e", NULL);
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterByName(effect, "f", "e");
ok(parameter == p, "GetParameterByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterByName(effect, "f", ".e");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "f.", "e");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, "f.invalid", NULL);
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
p = effect->lpVtbl->GetParameterByName(effect, NULL, "f.invalid");
ok(p == NULL, "GetParameterByName failed, got %p\n", p);
/* float g <float h[1] = {3};>; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "g@h[0]");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetAnnotationByName(effect, "g", "h[0]");
ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterElement(effect, "g@h", 0);
ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterElement(effect, effect->lpVtbl->GetAnnotation(effect, "g", 0), 0);
ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter);
/* struct s {float j;}; float i <s k[1] = {4};>; */
parameter = effect->lpVtbl->GetParameterByName(effect, NULL, "i@k[0].j");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
p = effect->lpVtbl->GetAnnotationByName(effect, "i", "k[0].j");
ok(parameter == p, "GetAnnotationByName failed, got %p, expected %p\n", p, parameter);
p = effect->lpVtbl->GetParameterByName(effect, effect->lpVtbl->GetParameterElement(effect, "i@k", 0), "j");
ok(parameter == p, "GetParameterElement failed, got %p, expected %p\n", p, parameter);
/* technique t <s l[1] = {5};> */
parameter = effect->lpVtbl->GetAnnotationByName(effect, "t", "l[0].j");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
/* pass p <s m[1] = {6};> */
parameter = effect->lpVtbl->GetAnnotationByName(effect, effect->lpVtbl->GetPassByName(effect, "t", "p"), "m[0].j");
ok(parameter != NULL, "GetParameterByName failed, got %p\n", parameter);
count = effect->lpVtbl->Release(effect);
ok(!count, "Release failed %u\n", count);
}
static void test_effect_compilation_errors(IDirect3DDevice9 *device)
{
ID3DXEffect *effect;
ID3DXBuffer *compilation_errors;
HRESULT hr;
/* Test binary effect */
compilation_errors = (ID3DXBuffer*)0xdeadbeef;
hr = D3DXCreateEffect(NULL, NULL, 0, NULL, NULL, 0, NULL, NULL, &compilation_errors);
ok(hr == D3DERR_INVALIDCALL, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL);
ok(!compilation_errors, "Returned %p\n", compilation_errors);
compilation_errors = (ID3DXBuffer*)0xdeadbeef;
hr = D3DXCreateEffect(device, test_effect_variable_names_blob,
sizeof(test_effect_variable_names_blob), NULL, NULL, 0, NULL, &effect, &compilation_errors);
ok(hr == D3D_OK, "D3DXCreateEffect failed, got %#x, expected %#x\n", hr, D3D_OK);
ok(!compilation_errors, "Returned %p\n", compilation_errors);
effect->lpVtbl->Release(effect);
}
/*
* fxc.exe /Tfx_2_0
*/
#if 0
vertexshader vs_arr1[2] =
{
asm
{
vs_1_1
def c0, 1, 1, 1, 1
mov oPos, c0
},
asm
{
vs_2_0
def c0, 2, 2, 2, 2
mov oPos, c0
}
};
sampler sampler1 =
sampler_state
{
MipFilter = LINEAR;
};
float4x4 camera : VIEW = {4.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,6.0};
technique tech0
{
pass p0
{
vertexshader = vs_arr1[1];
VertexShaderConstant1[3] = {2,2,2,2};
BlendOp = 2;
AlphaOp[3] = 4;
ZEnable = true;
WorldTransform[1]={2.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,0.0, 0.0,0.0,0.0,4.0};
ViewTransform=(camera);
LightEnable[2] = TRUE;
LightType[2] = POINT;
LightPosition[2] = {4.0f, 5.0f, 6.0f};
Sampler[1] = sampler1;
}
}
#endif
static const DWORD test_effect_states_effect_blob[] =
{
0xfeff0901, 0x000002e8, 0x00000000, 0x00000010, 0x00000004, 0x00000020, 0x00000000, 0x00000002,
0x00000001, 0x00000002, 0x00000008, 0x615f7376, 0x00317272, 0x0000000a, 0x00000004, 0x00000074,
0x00000000, 0x00000000, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000,
0x00000001, 0x00000001, 0x00000001, 0x000000ab, 0x00000100, 0x00000044, 0x00000040, 0x00000009,
0x706d6173, 0x3172656c, 0x00000000, 0x00000003, 0x00000002, 0x000000e0, 0x000000ec, 0x00000000,
0x00000004, 0x00000004, 0x40800000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x40c00000, 0x00000007, 0x656d6163, 0x00006172, 0x00000005, 0x57454956, 0x00000000,
0x00000003, 0x00000010, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x40000000, 0x40000000,
0x40000000, 0x40000000, 0x00000003, 0x00000003, 0x00000000, 0x00000000, 0x00000000, 0x00000004,
0x00000001, 0x00000002, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x00000004, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x00000001, 0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001,
0x00000001, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x40800000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000010, 0x00000001,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000004, 0x00000004, 0x00000001,
0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x00000001,
0x00000002, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000001, 0x40800000,
0x40a00000, 0x40c00000, 0x00000003, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
0x00000001, 0x00000000, 0x0000000a, 0x00000004, 0x00000000, 0x00000000, 0x00000000, 0x00000003,
0x00003070, 0x00000006, 0x68636574, 0x00000030, 0x00000003, 0x00000001, 0x00000005, 0x00000004,
0x00000004, 0x00000018, 0x00000000, 0x00000000, 0x0000002c, 0x00000060, 0x00000000, 0x00000000,
0x00000084, 0x000000a0, 0x00000000, 0x00000000, 0x000002dc, 0x00000000, 0x00000001, 0x000002d4,
0x00000000, 0x0000000b, 0x00000092, 0x00000000, 0x000000fc, 0x000000f8, 0x00000098, 0x00000003,
0x00000120, 0x00000110, 0x0000004b, 0x00000000, 0x00000140, 0x0000013c, 0x0000006b, 0x00000003,
0x00000160, 0x0000015c, 0x00000000, 0x00000000, 0x00000180, 0x0000017c, 0x0000007d, 0x00000001,
0x000001dc, 0x0000019c, 0x0000007c, 0x00000000, 0x00000238, 0x000001f8, 0x00000091, 0x00000002,
0x00000258, 0x00000254, 0x00000084, 0x00000002, 0x00000278, 0x00000274, 0x00000088, 0x00000002,
0x000002a0, 0x00000294, 0x000000b2, 0x00000001, 0x000002c0, 0x000002bc, 0x00000002, 0x00000003,
0x00000001, 0x0000002c, 0xfffe0101, 0x00000051, 0xa00f0000, 0x3f800000, 0x3f800000, 0x3f800000,
0x3f800000, 0x00000001, 0xc00f0000, 0xa0e40000, 0x0000ffff, 0x00000002, 0x0000002c, 0xfffe0200,
0x05000051, 0xa00f0000, 0x40000000, 0x40000000, 0x40000000, 0x40000000, 0x02000001, 0xc00f0000,
0xa0e40000, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x0000000a, 0x00000001, 0x00000009,
0x706d6173, 0x3172656c, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000006, 0x00000000,
0x0000016c, 0x46580200, 0x0030fffe, 0x42415443, 0x0000001c, 0x0000008b, 0x46580200, 0x00000001,
0x0000001c, 0x20000100, 0x00000088, 0x00000030, 0x00000002, 0x00000004, 0x00000038, 0x00000048,
0x656d6163, 0xab006172, 0x00030003, 0x00040004, 0x00000001, 0x00000000, 0x40800000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x40c00000, 0x4d007874, 0x6f726369,
0x74666f73, 0x29522820, 0x534c4820, 0x6853204c, 0x72656461, 0x6d6f4320, 0x656c6970, 0x2e392072,
0x392e3932, 0x332e3235, 0x00313131, 0x0002fffe, 0x54494c43, 0x00000000, 0x0024fffe, 0x434c5846,
0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000000, 0x00000000, 0x00000004,
0x00000000, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000004, 0x00000000, 0x00000004,
0x00000004, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x00000008, 0x00000000, 0x00000004,
0x00000008, 0x10000004, 0x00000001, 0x00000000, 0x00000002, 0x0000000c, 0x00000000, 0x00000004,
0x0000000c, 0xf0f0f0f0, 0x0f0f0f0f, 0x0000ffff, 0x00000000, 0x00000000, 0xffffffff, 0x00000000,
0x00000001, 0x0000000b, 0x615f7376, 0x5b317272, 0x00005d31,
};
#define TEST_EFFECT_STATES_VSHADER_POS 271
static void test_effect_states(IDirect3DDevice9 *device)
{
D3DMATRIX test_mat =
{{{
-1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f
}}};
D3DMATRIX test_mat_camera =
{{{
4.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 6.0f
}}};
D3DMATRIX test_mat_world1 =
{{{
2.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 4.0f
}}};
D3DMATRIX mat;
HRESULT hr;
ID3DXEffect *effect;
UINT npasses;
DWORD value;
IDirect3DVertexShader9 *vshader;
void *byte_code;
UINT byte_code_size;
BOOL bval;
D3DLIGHT9 light;
float float_data[4];
hr = D3DXCreateEffect(device, test_effect_states_effect_blob, sizeof(test_effect_states_effect_blob),
NULL, NULL, 0, NULL, &effect, NULL);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
/* State affected in passes saved/restored even if no pass
was performed. States not present in passes are not saved &
restored */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->Begin(effect, &npasses, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(npasses == 1, "Expected 1 pass, got %u\n", npasses);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ALPHAFUNC, 2);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->End(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 1, "Got result %u, expected %u.\n", value, 1);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ALPHAFUNC, &value);
ok(value == 2, "Got result %u, expected %u.\n", value, 2);
/* Test states application in BeginPass. No states are restored
on EndPass. */
hr = IDirect3DDevice9_SetSamplerState(device, 1, D3DSAMP_MIPFILTER, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
ok(!bval, "Got result %u, expected 0.\n", bval);
hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat);
hr = effect->lpVtbl->Begin(effect, &npasses, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix does not match.\n");
hr = effect->lpVtbl->BeginPass(effect, 0);
todo_wine ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(!memcmp(mat.m, test_mat_world1.m, sizeof(mat)), "World matrix does not match.\n");
hr = IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
todo_wine ok(!memcmp(mat.m, test_mat_camera.m, sizeof(mat)), "View matrix does not match.\n");
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetVertexShader(device, &vshader);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(vshader != NULL, "Got NULL vshader.\n");
if (vshader)
{
hr = IDirect3DVertexShader9_GetFunction(vshader, NULL, &byte_code_size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
byte_code = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, byte_code_size);
hr = IDirect3DVertexShader9_GetFunction(vshader, byte_code, &byte_code_size);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(byte_code_size > 1, "Got unexpected byte code size %u.\n", byte_code_size);
ok(!memcmp(byte_code, &test_effect_states_effect_blob[TEST_EFFECT_STATES_VSHADER_POS], byte_code_size),
"Incorrect shader selected.\n");
HeapFree(GetProcessHeap(), 0, byte_code);
IDirect3DVertexShader9_Release(vshader);
}
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
ok(bval, "Got result %u, expected TRUE.\n", bval);
hr = IDirect3DDevice9_GetLight(device, 2, &light);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
ok(light.Position.x == 4.0f && light.Position.y == 5.0f && light.Position.z == 6.0f,
"Got unexpected light position (%f, %f, %f).\n", light.Position.x, light.Position.y, light.Position.z);
hr = IDirect3DDevice9_GetVertexShaderConstantF(device, 3, float_data, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(float_data[0] == 2.0f && float_data[1] == 2.0f && float_data[2] == 2.0f && float_data[3] == 2.0f,
"Got unexpected vertex shader floats: (%f %f %f %f).\n",
float_data[0], float_data[1], float_data[2], float_data[3]);
hr = effect->lpVtbl->EndPass(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 2, "Got result %u, expected %u\n", value, 2);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_ZENABLE, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value, "Got result %u, expected TRUE.\n", value);
hr = IDirect3DDevice9_GetSamplerState(device, 1, D3DSAMP_MIPFILTER, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == D3DTEXF_LINEAR, "Unexpected sampler 1 mipfilter %u.\n", value);
hr = IDirect3DDevice9_GetTextureStageState(device, 3, D3DTSS_ALPHAOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 4, "Unexpected texture stage 3 AlphaOp %u.\n", value);
hr = effect->lpVtbl->End(effect);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_GetTransform(device, D3DTS_WORLDMATRIX(1), &mat);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(!memcmp(mat.m, test_mat.m, sizeof(mat)), "World matrix not restored.\n");
hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
if (hr == D3D_OK)
ok(!bval, "Got result %u, expected 0.\n", bval);
/* State is not restored if effect is released without End call */
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 1);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = effect->lpVtbl->Begin(effect, &npasses, 0);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_BLENDOP, 3);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
effect->lpVtbl->Release(effect);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_BLENDOP, &value);
ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
ok(value == 3, "Got result %u, expected %u.\n", value, 1);
}
START_TEST(effect)
{
HWND wnd;
IDirect3D9 *d3d;
IDirect3DDevice9 *device;
D3DPRESENT_PARAMETERS d3dpp;
HRESULT hr;
ULONG count;
if (!(wnd = CreateWindowA("static", "d3dx9_test", WS_OVERLAPPEDWINDOW, 0, 0,
640, 480, NULL, NULL, NULL, NULL)))
{
skip("Couldn't create application window\n");
return;
}
if (!(d3d = Direct3DCreate9(D3D_SDK_VERSION)))
{
skip("Couldn't create IDirect3D9 object\n");
DestroyWindow(wnd);
return;
}
ZeroMemory(&d3dpp, sizeof(d3dpp));
d3dpp.Windowed = TRUE;
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &device);
if (FAILED(hr)) {
skip("Failed to create IDirect3DDevice9 object %#x\n", hr);
IDirect3D9_Release(d3d);
DestroyWindow(wnd);
return;
}
test_create_effect_and_pool(device);
test_create_effect_compiler();
test_effect_parameter_value(device);
test_effect_setvalue_object(device);
test_effect_variable_names(device);
test_effect_compilation_errors(device);
test_effect_states(device);
count = IDirect3DDevice9_Release(device);
ok(count == 0, "The device was not properly freed: refcount %u\n", count);
count = IDirect3D9_Release(d3d);
ok(count == 0, "Release failed %u\n", count);
DestroyWindow(wnd);
}