| /* |
| * IDirect3D8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <stdarg.h> |
| |
| #include "windef.h" |
| #include "winbase.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface) |
| { |
| return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface); |
| } |
| |
| static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out) |
| { |
| TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3D8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IDirect3D8_AddRef(iface); |
| *out = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *out = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| ULONG refcount = InterlockedIncrement(&d3d8->refcount); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, refcount); |
| |
| return refcount; |
| } |
| |
| static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| ULONG refcount = InterlockedDecrement(&d3d8->refcount); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, refcount); |
| |
| if (!refcount) |
| { |
| wined3d_mutex_lock(); |
| wined3d_decref(d3d8->wined3d); |
| wined3d_mutex_unlock(); |
| |
| HeapFree(GetProcessHeap(), 0, d3d8); |
| } |
| |
| return refcount; |
| } |
| |
| static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, init_function %p.\n", iface, init_function); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_register_software_device(d3d8->wined3d, init_function); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_adapter_count(d3d8->wined3d); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, |
| DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| struct wined3d_adapter_identifier adapter_id; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", |
| iface, adapter, flags, identifier); |
| |
| adapter_id.driver = identifier->Driver; |
| adapter_id.driver_size = sizeof(identifier->Driver); |
| adapter_id.description = identifier->Description; |
| adapter_id.description_size = sizeof(identifier->Description); |
| adapter_id.device_name = NULL; /* d3d9 only */ |
| adapter_id.device_name_size = 0; /* d3d9 only */ |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id); |
| wined3d_mutex_unlock(); |
| |
| identifier->DriverVersion = adapter_id.driver_version; |
| identifier->VendorId = adapter_id.vendor_id; |
| identifier->DeviceId = adapter_id.device_id; |
| identifier->SubSysId = adapter_id.subsystem_id; |
| identifier->Revision = adapter_id.revision; |
| memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); |
| identifier->WHQLLevel = adapter_id.whql_level; |
| |
| return hr; |
| } |
| |
| static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u.\n", iface, adapter); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter, |
| WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| struct wined3d_display_mode wined3d_mode; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", |
| iface, adapter, mode_idx, mode); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN, |
| WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| mode->Width = wined3d_mode.width; |
| mode->Height = wined3d_mode.height; |
| mode->RefreshRate = wined3d_mode.refresh_rate; |
| mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| struct wined3d_display_mode wined3d_mode; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, mode %p.\n", |
| iface, adapter, mode); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) |
| { |
| mode->Width = wined3d_mode.width; |
| mode->Height = wined3d_mode.height; |
| mode->RefreshRate = wined3d_mode.refresh_rate; |
| mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); |
| } |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, |
| D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", |
| iface, adapter, device_type, display_format, backbuffer_format, windowed); |
| |
| if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5) |
| return WINED3DERR_NOTAVAILABLE; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), |
| wined3dformat_from_d3dformat(backbuffer_format), windowed); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, |
| D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| enum wined3d_resource_type wined3d_rtype; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", |
| iface, adapter, device_type, adapter_format, usage, resource_type, format); |
| |
| usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); |
| switch (resource_type) |
| { |
| case D3DRTYPE_SURFACE: |
| wined3d_rtype = WINED3D_RTYPE_SURFACE; |
| break; |
| |
| case D3DRTYPE_VOLUME: |
| wined3d_rtype = WINED3D_RTYPE_VOLUME; |
| break; |
| |
| case D3DRTYPE_TEXTURE: |
| wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D; |
| break; |
| |
| case D3DRTYPE_VOLUMETEXTURE: |
| wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D; |
| break; |
| |
| case D3DRTYPE_CUBETEXTURE: |
| wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D; |
| usage |= WINED3DUSAGE_LEGACY_CUBEMAP; |
| break; |
| |
| case D3DRTYPE_VERTEXBUFFER: |
| case D3DRTYPE_INDEXBUFFER: |
| wined3d_rtype = WINED3D_RTYPE_BUFFER; |
| break; |
| |
| default: |
| FIXME("Unhandled resource type %#x.\n", resource_type); |
| return WINED3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), |
| usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, |
| D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", |
| iface, adapter, device_type, format, windowed, multisample_type); |
| |
| if (multisample_type > D3DMULTISAMPLE_16_SAMPLES) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, |
| wined3dformat_from_d3dformat(format), windowed, |
| (enum wined3d_multisample_type)multisample_type, NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, |
| D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", |
| iface, adapter, device_type, adapter_format, rt_format, ds_format); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type, |
| wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), |
| wined3dformat_from_d3dformat(ds_format)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| void fixup_caps(WINED3DCAPS *caps) |
| { |
| /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */ |
| if (caps->PixelShaderVersion) |
| caps->PixelShaderVersion = D3DPS_VERSION(1,4); |
| else |
| caps->PixelShaderVersion = D3DPS_VERSION(0,0); |
| if (caps->VertexShaderVersion) |
| caps->VertexShaderVersion = D3DVS_VERSION(1,1); |
| else |
| caps->VertexShaderVersion = D3DVS_VERSION(0,0); |
| caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); |
| |
| caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED; |
| } |
| |
| static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| WINED3DCAPS *wined3d_caps; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); |
| |
| if (!caps) |
| return D3DERR_INVALIDCALL; |
| |
| if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps)))) |
| return D3DERR_INVALIDCALL; |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, wined3d_caps); |
| wined3d_mutex_unlock(); |
| |
| fixup_caps(wined3d_caps); |
| WINECAPSTOD3D8CAPS(caps, wined3d_caps) |
| HeapFree(GetProcessHeap(), 0, wined3d_caps); |
| |
| return hr; |
| } |
| |
| static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| struct wined3d_output_desc desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u.\n", iface, adapter); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc); |
| wined3d_mutex_unlock(); |
| |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get output desc, hr %#x.\n", hr); |
| return NULL; |
| } |
| |
| return desc.monitor; |
| } |
| |
| static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, |
| IDirect3DDevice8 **device) |
| { |
| struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); |
| struct d3d8_device *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", |
| iface, adapter, device_type, focus_window, flags, parameters, device); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| return E_OUTOFMEMORY; |
| |
| hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize device, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created device %p.\n", object); |
| *device = &object->IDirect3DDevice8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static const struct IDirect3D8Vtbl d3d8_vtbl = |
| { |
| /* IUnknown */ |
| d3d8_QueryInterface, |
| d3d8_AddRef, |
| d3d8_Release, |
| /* IDirect3D8 */ |
| d3d8_RegisterSoftwareDevice, |
| d3d8_GetAdapterCount, |
| d3d8_GetAdapterIdentifier, |
| d3d8_GetAdapterModeCount, |
| d3d8_EnumAdapterModes, |
| d3d8_GetAdapterDisplayMode, |
| d3d8_CheckDeviceType, |
| d3d8_CheckDeviceFormat, |
| d3d8_CheckDeviceMultiSampleType, |
| d3d8_CheckDepthStencilMatch, |
| d3d8_GetDeviceCaps, |
| d3d8_GetAdapterMonitor, |
| d3d8_CreateDevice, |
| }; |
| |
| BOOL d3d8_init(struct d3d8 *d3d8) |
| { |
| DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING |
| | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER; |
| |
| d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl; |
| d3d8->refcount = 1; |
| |
| wined3d_mutex_lock(); |
| d3d8->wined3d = wined3d_create(flags); |
| wined3d_mutex_unlock(); |
| if (!d3d8->wined3d) |
| return FALSE; |
| |
| return TRUE; |
| } |