d3dx9/tests: Add a trailing '\n' to an ok() call.

Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index e43bbdc..13467ed 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -2904,7 +2904,7 @@
     hr = IDirect3DDevice9_GetLightEnable(device, 2, &bval);
     ok(hr == D3D_OK, "Got result %x, expected 0 (D3D_OK).\n", hr);
     if (hr == D3D_OK)
-        ok(!bval, "Got result %u, expected 0.", bval);
+        ok(!bval, "Got result %u, expected 0.\n", bval);
 
     hr = IDirect3DDevice9_SetTransform(device, D3DTS_WORLDMATRIX(1), &test_mat);
     hr = effect->lpVtbl->Begin(effect, &npasses, 0);