|  | /* | 
|  | * vertex declaration implementation | 
|  | * | 
|  | * Copyright 2002-2003 Raphael Junqueira | 
|  | * | 
|  | * This library is free software; you can redistribute it and/or | 
|  | * modify it under the terms of the GNU Lesser General Public | 
|  | * License as published by the Free Software Foundation; either | 
|  | * version 2.1 of the License, or (at your option) any later version. | 
|  | * | 
|  | * This library is distributed in the hope that it will be useful, | 
|  | * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|  | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
|  | * Lesser General Public License for more details. | 
|  | * | 
|  | * You should have received a copy of the GNU Lesser General Public | 
|  | * License along with this library; if not, write to the Free Software | 
|  | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
|  | */ | 
|  |  | 
|  | #include "config.h" | 
|  | #include "d3d9_private.h" | 
|  |  | 
|  | WINE_DEFAULT_DEBUG_CHANNEL(d3d9); | 
|  |  | 
|  | /** | 
|  | * DirectX9 SDK download | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp | 
|  | * | 
|  | * Exploring D3DX | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp | 
|  | * | 
|  | * Using Vertex Shaders | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp | 
|  | * | 
|  | * Dx9 New | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp | 
|  | * | 
|  | * Dx9 Shaders | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp | 
|  | * | 
|  | * Dx9 D3DX | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp | 
|  | * | 
|  | * FVF | 
|  | *  http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp | 
|  | * | 
|  | * NVIDIA: DX8 Vertex Shader to NV Vertex Program | 
|  | *  http://developer.nvidia.com/view.asp?IO=vstovp | 
|  | * | 
|  | * NVIDIA: Memory Management with VAR | 
|  | *  http://developer.nvidia.com/view.asp?IO=var_memory_management | 
|  | */ | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) { | 
|  | IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | 
|  | FIXME("(%p) : stub\n", This); | 
|  | return D3D_OK; | 
|  | } |