| /* |
| * Direct3D wine internal private include file |
| * |
| * Copyright 2002-2003 The wine-d3d team |
| * Copyright 2002-2003 Raphael Junqueira |
| * Copyright 2002-2003, 2004 Jason Edmeades |
| * Copyright 2005 Oliver Stieber |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #ifndef __WINE_WINED3D_PRIVATE_H |
| #define __WINE_WINED3D_PRIVATE_H |
| |
| #include <stdarg.h> |
| #include <math.h> |
| #include <limits.h> |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #define COBJMACROS |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winreg.h" |
| #include "wingdi.h" |
| #include "winuser.h" |
| #include "wine/debug.h" |
| #include "wine/unicode.h" |
| |
| #include "objbase.h" |
| #include "wine/wined3d.h" |
| #include "wined3d_gl.h" |
| #include "wine/list.h" |
| #include "wine/rbtree.h" |
| |
| /* Driver quirks */ |
| #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001 |
| #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002 |
| #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004 |
| #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008 |
| #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010 |
| #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020 |
| #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040 |
| #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080 |
| #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100 |
| |
| /* Texture format fixups */ |
| |
| enum fixup_channel_source |
| { |
| CHANNEL_SOURCE_ZERO = 0, |
| CHANNEL_SOURCE_ONE = 1, |
| CHANNEL_SOURCE_X = 2, |
| CHANNEL_SOURCE_Y = 3, |
| CHANNEL_SOURCE_Z = 4, |
| CHANNEL_SOURCE_W = 5, |
| CHANNEL_SOURCE_COMPLEX0 = 6, |
| CHANNEL_SOURCE_COMPLEX1 = 7, |
| }; |
| |
| enum complex_fixup |
| { |
| COMPLEX_FIXUP_NONE = 0, |
| COMPLEX_FIXUP_YUY2 = 1, |
| COMPLEX_FIXUP_UYVY = 2, |
| COMPLEX_FIXUP_YV12 = 3, |
| COMPLEX_FIXUP_P8 = 4, |
| }; |
| |
| #include <pshpack2.h> |
| struct color_fixup_desc |
| { |
| unsigned x_sign_fixup : 1; |
| unsigned x_source : 3; |
| unsigned y_sign_fixup : 1; |
| unsigned y_source : 3; |
| unsigned z_sign_fixup : 1; |
| unsigned z_source : 3; |
| unsigned w_sign_fixup : 1; |
| unsigned w_source : 3; |
| }; |
| #include <poppack.h> |
| |
| static const struct color_fixup_desc COLOR_FIXUP_IDENTITY = |
| {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W}; |
| |
| static inline struct color_fixup_desc create_color_fixup_desc( |
| int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1, |
| int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3) |
| { |
| struct color_fixup_desc fixup = |
| { |
| sign0, src0, |
| sign1, src1, |
| sign2, src2, |
| sign3, src3, |
| }; |
| return fixup; |
| } |
| |
| static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup) |
| { |
| struct color_fixup_desc fixup = |
| { |
| 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0, |
| }; |
| return fixup; |
| } |
| |
| static inline BOOL is_identity_fixup(struct color_fixup_desc fixup) |
| { |
| return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup)); |
| } |
| |
| static inline BOOL is_complex_fixup(struct color_fixup_desc fixup) |
| { |
| return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1; |
| } |
| |
| static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup) |
| { |
| enum complex_fixup complex_fixup = 0; |
| if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0); |
| if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1); |
| if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2); |
| if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3); |
| return complex_fixup; |
| } |
| |
| void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN; |
| void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN; |
| void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN; |
| |
| /* Device caps */ |
| #define MAX_PALETTES 65536 |
| #define MAX_STREAMS 16 |
| #define MAX_TEXTURES 8 |
| #define MAX_FRAGMENT_SAMPLERS 16 |
| #define MAX_VERTEX_SAMPLERS 4 |
| #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS) |
| #define MAX_ACTIVE_LIGHTS 8 |
| #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES |
| |
| struct min_lookup |
| { |
| GLenum mip[WINED3D_TEXF_LINEAR + 1]; |
| }; |
| |
| extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| extern const struct min_lookup minMipLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| extern const struct min_lookup minMipLookup_noMip[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| extern const GLenum magLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN; |
| |
| static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], enum wined3d_texture_filter_type mag_filter) |
| { |
| return mag_lookup[mag_filter]; |
| } |
| |
| static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[], |
| enum wined3d_texture_filter_type min_filter, enum wined3d_texture_filter_type mip_filter) |
| { |
| return min_mip_lookup[min_filter].mip[mip_filter]; |
| } |
| |
| /* float_16_to_32() and float_32_to_16() (see implementation in |
| * surface_base.c) convert 16 bit floats in the FLOAT16 data type |
| * to standard C floats and vice versa. They do not depend on the encoding |
| * of the C float, so they are platform independent, but slow. On x86 and |
| * other IEEE 754 compliant platforms the conversion can be accelerated by |
| * bit shifting the exponent and mantissa. There are also some SSE-based |
| * assembly routines out there. |
| * |
| * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format |
| */ |
| static inline float float_16_to_32(const unsigned short *in) { |
| const unsigned short s = ((*in) & 0x8000); |
| const unsigned short e = ((*in) & 0x7C00) >> 10; |
| const unsigned short m = (*in) & 0x3FF; |
| const float sgn = (s ? -1.0f : 1.0f); |
| |
| if(e == 0) { |
| if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f); |
| } else if(e < 31) { |
| return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f)); |
| } else { |
| if(m == 0) return sgn / 0.0f; /* +INF / -INF */ |
| else return 0.0f / 0.0f; /* NAN */ |
| } |
| } |
| |
| static inline float float_24_to_32(DWORD in) |
| { |
| const float sgn = in & 0x800000 ? -1.0f : 1.0f; |
| const unsigned short e = (in & 0x780000) >> 19; |
| const unsigned int m = in & 0x7ffff; |
| |
| if (e == 0) |
| { |
| if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */ |
| else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f); |
| } |
| else if (e < 15) |
| { |
| return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f)); |
| } |
| else |
| { |
| if (m == 0) return sgn / 0.0f; /* +INF / -INF */ |
| else return 0.0f / 0.0f; /* NAN */ |
| } |
| } |
| |
| /** |
| * Settings |
| */ |
| #define VS_NONE 0 |
| #define VS_HW 1 |
| |
| #define PS_NONE 0 |
| #define PS_HW 1 |
| |
| #define VBO_NONE 0 |
| #define VBO_HW 1 |
| |
| #define ORM_BACKBUFFER 0 |
| #define ORM_FBO 1 |
| |
| #define SHADER_ARB 1 |
| #define SHADER_GLSL 2 |
| #define SHADER_ATI 3 |
| #define SHADER_NONE 4 |
| |
| #define RTL_READDRAW 1 |
| #define RTL_READTEX 2 |
| |
| #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */ |
| #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */ |
| |
| /* NOTE: When adding fields to this structure, make sure to update the default |
| * values in wined3d_main.c as well. */ |
| struct wined3d_settings |
| { |
| /* vertex and pixel shader modes */ |
| int vs_mode; |
| int ps_mode; |
| /* Ideally, we don't want the user to have to request GLSL. If the |
| * hardware supports GLSL, we should use it. However, until it's fully |
| * implemented, we'll leave it as a registry setting for developers. */ |
| BOOL glslRequested; |
| int offscreen_rendering_mode; |
| int rendertargetlock_mode; |
| unsigned short pci_vendor_id; |
| unsigned short pci_device_id; |
| /* Memory tracking and object counting. */ |
| unsigned int emulated_textureram; |
| char *logo; |
| int allow_multisampling; |
| BOOL strict_draw_ordering; |
| BOOL always_offscreen; |
| }; |
| |
| extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN; |
| |
| enum wined3d_sampler_texture_type |
| { |
| WINED3DSTT_UNKNOWN = 0, |
| WINED3DSTT_1D = 1, |
| WINED3DSTT_2D = 2, |
| WINED3DSTT_CUBE = 3, |
| WINED3DSTT_VOLUME = 4, |
| }; |
| |
| enum wined3d_shader_register_type |
| { |
| WINED3DSPR_TEMP = 0, |
| WINED3DSPR_INPUT = 1, |
| WINED3DSPR_CONST = 2, |
| WINED3DSPR_ADDR = 3, |
| WINED3DSPR_TEXTURE = 3, |
| WINED3DSPR_RASTOUT = 4, |
| WINED3DSPR_ATTROUT = 5, |
| WINED3DSPR_TEXCRDOUT = 6, |
| WINED3DSPR_OUTPUT = 6, |
| WINED3DSPR_CONSTINT = 7, |
| WINED3DSPR_COLOROUT = 8, |
| WINED3DSPR_DEPTHOUT = 9, |
| WINED3DSPR_SAMPLER = 10, |
| WINED3DSPR_CONST2 = 11, |
| WINED3DSPR_CONST3 = 12, |
| WINED3DSPR_CONST4 = 13, |
| WINED3DSPR_CONSTBOOL = 14, |
| WINED3DSPR_LOOP = 15, |
| WINED3DSPR_TEMPFLOAT16 = 16, |
| WINED3DSPR_MISCTYPE = 17, |
| WINED3DSPR_LABEL = 18, |
| WINED3DSPR_PREDICATE = 19, |
| WINED3DSPR_IMMCONST, |
| WINED3DSPR_CONSTBUFFER, |
| WINED3DSPR_NULL, |
| WINED3DSPR_RESOURCE, |
| }; |
| |
| enum wined3d_immconst_type |
| { |
| WINED3D_IMMCONST_SCALAR, |
| WINED3D_IMMCONST_VEC4, |
| }; |
| |
| #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6)) |
| |
| enum wined3d_shader_src_modifier |
| { |
| WINED3DSPSM_NONE = 0, |
| WINED3DSPSM_NEG = 1, |
| WINED3DSPSM_BIAS = 2, |
| WINED3DSPSM_BIASNEG = 3, |
| WINED3DSPSM_SIGN = 4, |
| WINED3DSPSM_SIGNNEG = 5, |
| WINED3DSPSM_COMP = 6, |
| WINED3DSPSM_X2 = 7, |
| WINED3DSPSM_X2NEG = 8, |
| WINED3DSPSM_DZ = 9, |
| WINED3DSPSM_DW = 10, |
| WINED3DSPSM_ABS = 11, |
| WINED3DSPSM_ABSNEG = 12, |
| WINED3DSPSM_NOT = 13, |
| }; |
| |
| #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */ |
| #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */ |
| #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */ |
| #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */ |
| #define WINED3DSP_WRITEMASK_ALL 0xf /* all */ |
| |
| enum wined3d_shader_dst_modifier |
| { |
| WINED3DSPDM_NONE = 0, |
| WINED3DSPDM_SATURATE = 1, |
| WINED3DSPDM_PARTIALPRECISION = 2, |
| WINED3DSPDM_MSAMPCENTROID = 4, |
| }; |
| |
| /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */ |
| #define WINED3DSI_TEXLD_PROJECT 1 |
| #define WINED3DSI_TEXLD_BIAS 2 |
| |
| enum wined3d_shader_rel_op |
| { |
| WINED3D_SHADER_REL_OP_GT = 1, |
| WINED3D_SHADER_REL_OP_EQ = 2, |
| WINED3D_SHADER_REL_OP_GE = 3, |
| WINED3D_SHADER_REL_OP_LT = 4, |
| WINED3D_SHADER_REL_OP_NE = 5, |
| WINED3D_SHADER_REL_OP_LE = 6, |
| }; |
| |
| #define WINED3D_SM1_VS 0xfffe |
| #define WINED3D_SM1_PS 0xffff |
| #define WINED3D_SM4_PS 0x0000 |
| #define WINED3D_SM4_VS 0x0001 |
| #define WINED3D_SM4_GS 0x0002 |
| |
| /* Shader version tokens, and shader end tokens */ |
| #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor)) |
| #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor)) |
| |
| /* Shader backends */ |
| |
| /* TODO: Make this dynamic, based on shader limits ? */ |
| #define MAX_ATTRIBS 16 |
| #define MAX_REG_ADDR 1 |
| #define MAX_REG_TEMP 32 |
| #define MAX_REG_TEXCRD 8 |
| #define MAX_REG_INPUT 12 |
| #define MAX_REG_OUTPUT 12 |
| #define MAX_CONST_I 16 |
| #define MAX_CONST_B 16 |
| |
| /* FIXME: This needs to go up to 2048 for |
| * Shader model 3 according to msdn (and for software shaders) */ |
| #define MAX_LABELS 16 |
| |
| #define SHADER_PGMSIZE 65535 |
| |
| struct wined3d_shader_buffer |
| { |
| char *buffer; |
| unsigned int bsize; |
| unsigned int lineNo; |
| BOOL newline; |
| }; |
| |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER |
| { |
| WINED3DSIH_ABS, |
| WINED3DSIH_ADD, |
| WINED3DSIH_AND, |
| WINED3DSIH_BEM, |
| WINED3DSIH_BREAK, |
| WINED3DSIH_BREAKC, |
| WINED3DSIH_BREAKP, |
| WINED3DSIH_CALL, |
| WINED3DSIH_CALLNZ, |
| WINED3DSIH_CMP, |
| WINED3DSIH_CND, |
| WINED3DSIH_CRS, |
| WINED3DSIH_CUT, |
| WINED3DSIH_DCL, |
| WINED3DSIH_DEF, |
| WINED3DSIH_DEFB, |
| WINED3DSIH_DEFI, |
| WINED3DSIH_DIV, |
| WINED3DSIH_DP2ADD, |
| WINED3DSIH_DP3, |
| WINED3DSIH_DP4, |
| WINED3DSIH_DST, |
| WINED3DSIH_DSX, |
| WINED3DSIH_DSY, |
| WINED3DSIH_ELSE, |
| WINED3DSIH_EMIT, |
| WINED3DSIH_ENDIF, |
| WINED3DSIH_ENDLOOP, |
| WINED3DSIH_ENDREP, |
| WINED3DSIH_EQ, |
| WINED3DSIH_EXP, |
| WINED3DSIH_EXPP, |
| WINED3DSIH_FRC, |
| WINED3DSIH_FTOI, |
| WINED3DSIH_GE, |
| WINED3DSIH_IADD, |
| WINED3DSIH_IEQ, |
| WINED3DSIH_IF, |
| WINED3DSIH_IFC, |
| WINED3DSIH_IGE, |
| WINED3DSIH_IMUL, |
| WINED3DSIH_ITOF, |
| WINED3DSIH_LABEL, |
| WINED3DSIH_LD, |
| WINED3DSIH_LIT, |
| WINED3DSIH_LOG, |
| WINED3DSIH_LOGP, |
| WINED3DSIH_LOOP, |
| WINED3DSIH_LRP, |
| WINED3DSIH_LT, |
| WINED3DSIH_M3x2, |
| WINED3DSIH_M3x3, |
| WINED3DSIH_M3x4, |
| WINED3DSIH_M4x3, |
| WINED3DSIH_M4x4, |
| WINED3DSIH_MAD, |
| WINED3DSIH_MAX, |
| WINED3DSIH_MIN, |
| WINED3DSIH_MOV, |
| WINED3DSIH_MOVA, |
| WINED3DSIH_MOVC, |
| WINED3DSIH_MUL, |
| WINED3DSIH_NOP, |
| WINED3DSIH_NRM, |
| WINED3DSIH_PHASE, |
| WINED3DSIH_POW, |
| WINED3DSIH_RCP, |
| WINED3DSIH_REP, |
| WINED3DSIH_RET, |
| WINED3DSIH_ROUND_NI, |
| WINED3DSIH_RSQ, |
| WINED3DSIH_SAMPLE, |
| WINED3DSIH_SAMPLE_GRAD, |
| WINED3DSIH_SAMPLE_LOD, |
| WINED3DSIH_SETP, |
| WINED3DSIH_SGE, |
| WINED3DSIH_SGN, |
| WINED3DSIH_SINCOS, |
| WINED3DSIH_SLT, |
| WINED3DSIH_SQRT, |
| WINED3DSIH_SUB, |
| WINED3DSIH_TEX, |
| WINED3DSIH_TEXBEM, |
| WINED3DSIH_TEXBEML, |
| WINED3DSIH_TEXCOORD, |
| WINED3DSIH_TEXDEPTH, |
| WINED3DSIH_TEXDP3, |
| WINED3DSIH_TEXDP3TEX, |
| WINED3DSIH_TEXKILL, |
| WINED3DSIH_TEXLDD, |
| WINED3DSIH_TEXLDL, |
| WINED3DSIH_TEXM3x2DEPTH, |
| WINED3DSIH_TEXM3x2PAD, |
| WINED3DSIH_TEXM3x2TEX, |
| WINED3DSIH_TEXM3x3, |
| WINED3DSIH_TEXM3x3DIFF, |
| WINED3DSIH_TEXM3x3PAD, |
| WINED3DSIH_TEXM3x3SPEC, |
| WINED3DSIH_TEXM3x3TEX, |
| WINED3DSIH_TEXM3x3VSPEC, |
| WINED3DSIH_TEXREG2AR, |
| WINED3DSIH_TEXREG2GB, |
| WINED3DSIH_TEXREG2RGB, |
| WINED3DSIH_UDIV, |
| WINED3DSIH_USHR, |
| WINED3DSIH_UTOF, |
| WINED3DSIH_XOR, |
| WINED3DSIH_TABLE_SIZE |
| }; |
| |
| enum wined3d_shader_type |
| { |
| WINED3D_SHADER_TYPE_PIXEL, |
| WINED3D_SHADER_TYPE_VERTEX, |
| WINED3D_SHADER_TYPE_GEOMETRY, |
| }; |
| |
| struct wined3d_shader_version |
| { |
| enum wined3d_shader_type type; |
| BYTE major; |
| BYTE minor; |
| }; |
| |
| #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor)) |
| |
| struct wined3d_shader_reg_maps |
| { |
| struct wined3d_shader_version shader_version; |
| BYTE texcoord; /* MAX_REG_TEXCRD, 8 */ |
| BYTE address; /* MAX_REG_ADDR, 1 */ |
| WORD labels; /* MAX_LABELS, 16 */ |
| DWORD temporary; /* MAX_REG_TEMP, 32 */ |
| DWORD *constf; /* pixel, vertex */ |
| DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */ |
| WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */ |
| WORD output_registers; /* MAX_REG_OUTPUT, 12 */ |
| WORD integer_constants; /* MAX_CONST_I, 16 */ |
| WORD boolean_constants; /* MAX_CONST_B, 16 */ |
| WORD local_int_consts; /* MAX_CONST_I, 16 */ |
| WORD local_bool_consts; /* MAX_CONST_B, 16 */ |
| |
| enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)]; |
| BYTE bumpmat; /* MAX_TEXTURES, 8 */ |
| BYTE luminanceparams; /* MAX_TEXTURES, 8 */ |
| |
| WORD usesnrm : 1; |
| WORD vpos : 1; |
| WORD usesdsx : 1; |
| WORD usesdsy : 1; |
| WORD usestexldd : 1; |
| WORD usesmova : 1; |
| WORD usesfacing : 1; |
| WORD usesrelconstF : 1; |
| WORD fog : 1; |
| WORD usestexldl : 1; |
| WORD usesifc : 1; |
| WORD usescall : 1; |
| WORD usespow : 1; |
| WORD padding : 3; |
| |
| DWORD rt_mask; /* Used render targets, 32 max. */ |
| |
| /* Whether or not loops are used in this shader, and nesting depth */ |
| unsigned loop_depth; |
| UINT min_rel_offset, max_rel_offset; |
| }; |
| |
| /* Keeps track of details for TEX_M#x# instructions which need to maintain |
| * state information between multiple instructions. */ |
| struct wined3d_shader_tex_mx |
| { |
| unsigned int current_row; |
| DWORD texcoord_w[2]; |
| }; |
| |
| struct wined3d_shader_loop_state |
| { |
| UINT current_depth; |
| UINT current_reg; |
| }; |
| |
| struct wined3d_shader_context |
| { |
| const struct wined3d_shader *shader; |
| const struct wined3d_gl_info *gl_info; |
| const struct wined3d_shader_reg_maps *reg_maps; |
| struct wined3d_shader_buffer *buffer; |
| struct wined3d_shader_tex_mx *tex_mx; |
| struct wined3d_shader_loop_state *loop_state; |
| void *backend_data; |
| }; |
| |
| struct wined3d_shader_register |
| { |
| enum wined3d_shader_register_type type; |
| UINT idx; |
| UINT array_idx; |
| const struct wined3d_shader_src_param *rel_addr; |
| enum wined3d_immconst_type immconst_type; |
| DWORD immconst_data[4]; |
| }; |
| |
| struct wined3d_shader_dst_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD write_mask; |
| DWORD modifiers; |
| DWORD shift; |
| }; |
| |
| struct wined3d_shader_src_param |
| { |
| struct wined3d_shader_register reg; |
| DWORD swizzle; |
| enum wined3d_shader_src_modifier modifiers; |
| }; |
| |
| struct wined3d_shader_instruction |
| { |
| const struct wined3d_shader_context *ctx; |
| enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx; |
| DWORD flags; |
| BOOL coissue; |
| DWORD predicate; |
| UINT dst_count; |
| const struct wined3d_shader_dst_param *dst; |
| UINT src_count; |
| const struct wined3d_shader_src_param *src; |
| }; |
| |
| struct wined3d_shader_semantic |
| { |
| enum wined3d_decl_usage usage; |
| UINT usage_idx; |
| enum wined3d_sampler_texture_type sampler_type; |
| struct wined3d_shader_dst_param reg; |
| }; |
| |
| struct wined3d_shader_attribute |
| { |
| enum wined3d_decl_usage usage; |
| UINT usage_idx; |
| }; |
| |
| struct wined3d_shader_loop_control |
| { |
| unsigned int count; |
| unsigned int start; |
| int step; |
| }; |
| |
| struct wined3d_shader_frontend |
| { |
| void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature); |
| void (*shader_free)(void *data); |
| void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); |
| void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size); |
| void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param, |
| struct wined3d_shader_src_param *src_rel_addr); |
| void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param, |
| struct wined3d_shader_src_param *dst_rel_addr); |
| void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic); |
| void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size); |
| BOOL (*shader_is_end)(void *data, const DWORD **ptr); |
| }; |
| |
| extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN; |
| |
| typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *); |
| |
| struct shader_caps { |
| DWORD VertexShaderVersion; |
| DWORD MaxVertexShaderConst; |
| |
| DWORD PixelShaderVersion; |
| float PixelShader1xMaxValue; |
| DWORD MaxPixelShaderConst; |
| |
| BOOL VSClipping; |
| }; |
| |
| enum tex_types |
| { |
| tex_1d = 0, |
| tex_2d = 1, |
| tex_3d = 2, |
| tex_cube = 3, |
| tex_rect = 4, |
| tex_type_count = 5, |
| }; |
| |
| enum vertexprocessing_mode { |
| fixedfunction, |
| vertexshader, |
| pretransformed |
| }; |
| |
| #define WINED3D_CONST_NUM_UNUSED ~0U |
| |
| enum fogmode { |
| FOG_OFF, |
| FOG_LINEAR, |
| FOG_EXP, |
| FOG_EXP2 |
| }; |
| |
| /* Stateblock dependent parameters which have to be hardcoded |
| * into the shader code |
| */ |
| |
| #define WINED3D_PSARGS_PROJECTED (1 << 3) |
| #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4 |
| #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf |
| |
| struct ps_compile_args { |
| struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS]; |
| enum vertexprocessing_mode vp_mode; |
| enum fogmode fog; |
| WORD tex_transform; /* ps 1.0-1.3, 4 textures */ |
| /* Texture types(2D, Cube, 3D) in ps 1.x */ |
| WORD srgb_correction; |
| WORD np2_fixup; |
| /* Bitmap for NP2 texcoord fixups (16 samplers max currently). |
| D3D9 has a limit of 16 samplers and the fixup is superfluous |
| in D3D10 (unconditional NP2 support mandatory). */ |
| WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */ |
| }; |
| |
| enum fog_src_type { |
| VS_FOG_Z = 0, |
| VS_FOG_COORD = 1 |
| }; |
| |
| struct vs_compile_args { |
| BYTE fog_src; |
| BYTE clip_enabled; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| struct wined3d_context; |
| struct wined3d_state; |
| |
| struct wined3d_shader_backend_ops |
| { |
| void (*shader_handle_instruction)(const struct wined3d_shader_instruction *); |
| void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS); |
| void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info, |
| enum tex_types tex_type, const SIZE *ds_mask_size); |
| void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info); |
| void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count); |
| void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count); |
| void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS); |
| void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info, |
| const struct wined3d_state *state); |
| void (*shader_destroy)(struct wined3d_shader *shader); |
| HRESULT (*shader_alloc_private)(struct wined3d_device *device); |
| void (*shader_free_private)(struct wined3d_device *device); |
| void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context); |
| void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps); |
| BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup); |
| }; |
| |
| extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN; |
| extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN; |
| |
| /* X11 locking */ |
| |
| extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN; |
| extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN; |
| |
| /* As GLX relies on X, this is needed */ |
| extern int num_lock DECLSPEC_HIDDEN; |
| |
| #if 0 |
| #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr() |
| #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() |
| #else |
| #define ENTER_GL() wine_tsx11_lock_ptr() |
| #define LEAVE_GL() wine_tsx11_unlock_ptr() |
| #endif |
| |
| /***************************************************************************** |
| * Defines |
| */ |
| |
| /* GL related defines */ |
| /* ------------------ */ |
| #define GL_EXTCALL(f) (gl_info->f) |
| |
| #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF) |
| #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF) |
| #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF) |
| #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF) |
| |
| #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) |
| #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) |
| |
| #define D3DCOLORTOGLFLOAT4(dw, vec) do { \ |
| (vec)[0] = D3DCOLOR_R(dw); \ |
| (vec)[1] = D3DCOLOR_G(dw); \ |
| (vec)[2] = D3DCOLOR_B(dw); \ |
| (vec)[3] = D3DCOLOR_A(dw); \ |
| } while(0) |
| |
| #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */ |
| |
| /* Checking of API calls */ |
| /* --------------------- */ |
| #ifndef WINE_NO_DEBUG_MSGS |
| #define checkGLcall(A) \ |
| do { \ |
| GLint err; \ |
| if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \ |
| err = glGetError(); \ |
| if (err == GL_NO_ERROR) { \ |
| TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ |
| \ |
| } else do { \ |
| ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \ |
| debug_glerror(err), err, A, __FILE__, __LINE__); \ |
| err = glGetError(); \ |
| } while (err != GL_NO_ERROR); \ |
| } while(0) |
| #else |
| #define checkGLcall(A) do {} while(0) |
| #endif |
| |
| /* Trace routines / diagnostics */ |
| /* ---------------------------- */ |
| |
| /* Dump out a matrix and copy it */ |
| #define conv_mat(mat,gl_mat) \ |
| do { \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \ |
| TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \ |
| memcpy(gl_mat, (mat), 16 * sizeof(float)); \ |
| } while (0) |
| |
| /* Trace vector and strided data information */ |
| #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \ |
| TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \ |
| si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \ |
| debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0) |
| |
| /* Global variables */ |
| extern const struct wined3d_matrix identity DECLSPEC_HIDDEN; |
| |
| enum wined3d_ffp_idx |
| { |
| WINED3D_FFP_POSITION = 0, |
| WINED3D_FFP_BLENDWEIGHT = 1, |
| WINED3D_FFP_BLENDINDICES = 2, |
| WINED3D_FFP_NORMAL = 3, |
| WINED3D_FFP_PSIZE = 4, |
| WINED3D_FFP_DIFFUSE = 5, |
| WINED3D_FFP_SPECULAR = 6, |
| WINED3D_FFP_TEXCOORD0 = 7, |
| WINED3D_FFP_TEXCOORD1 = 8, |
| WINED3D_FFP_TEXCOORD2 = 9, |
| WINED3D_FFP_TEXCOORD3 = 10, |
| WINED3D_FFP_TEXCOORD4 = 11, |
| WINED3D_FFP_TEXCOORD5 = 12, |
| WINED3D_FFP_TEXCOORD6 = 13, |
| WINED3D_FFP_TEXCOORD7 = 14, |
| }; |
| |
| enum wined3d_ffp_emit_idx |
| { |
| WINED3D_FFP_EMIT_FLOAT1 = 0, |
| WINED3D_FFP_EMIT_FLOAT2 = 1, |
| WINED3D_FFP_EMIT_FLOAT3 = 2, |
| WINED3D_FFP_EMIT_FLOAT4 = 3, |
| WINED3D_FFP_EMIT_D3DCOLOR = 4, |
| WINED3D_FFP_EMIT_UBYTE4 = 5, |
| WINED3D_FFP_EMIT_SHORT2 = 6, |
| WINED3D_FFP_EMIT_SHORT4 = 7, |
| WINED3D_FFP_EMIT_UBYTE4N = 8, |
| WINED3D_FFP_EMIT_SHORT2N = 9, |
| WINED3D_FFP_EMIT_SHORT4N = 10, |
| WINED3D_FFP_EMIT_USHORT2N = 11, |
| WINED3D_FFP_EMIT_USHORT4N = 12, |
| WINED3D_FFP_EMIT_UDEC3 = 13, |
| WINED3D_FFP_EMIT_DEC3N = 14, |
| WINED3D_FFP_EMIT_FLOAT16_2 = 15, |
| WINED3D_FFP_EMIT_FLOAT16_4 = 16, |
| WINED3D_FFP_EMIT_COUNT = 17 |
| }; |
| |
| struct wined3d_bo_address |
| { |
| GLuint buffer_object; |
| const BYTE *addr; |
| }; |
| |
| struct wined3d_stream_info_element |
| { |
| const struct wined3d_format *format; |
| struct wined3d_bo_address data; |
| GLsizei stride; |
| UINT stream_idx; |
| }; |
| |
| struct wined3d_stream_info |
| { |
| struct wined3d_stream_info_element elements[MAX_ATTRIBS]; |
| DWORD position_transformed : 1; |
| DWORD all_vbo : 1; |
| WORD swizzle_map; /* MAX_ATTRIBS, 16 */ |
| WORD use_map; /* MAX_ATTRIBS, 16 */ |
| }; |
| |
| /***************************************************************************** |
| * Prototypes |
| */ |
| |
| /* Routine common to the draw primitive and draw indexed primitive routines */ |
| void drawPrimitive(struct wined3d_device *device, UINT index_count, |
| UINT start_idx, BOOL indexed, const void *idxData) DECLSPEC_HIDDEN; |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; |
| |
| typedef void (WINE_GLAPI *glAttribFunc)(const void *data); |
| typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data); |
| extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN; |
| extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN; |
| |
| #define eps 1e-8 |
| |
| #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ |
| (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) |
| |
| /* Routines and structures related to state management */ |
| |
| #define STATE_RENDER(a) (a) |
| #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE)) |
| |
| #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num)) |
| #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE)) |
| |
| /* + 1 because samplers start with 0 */ |
| #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num)) |
| #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1)) |
| |
| #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1) |
| #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER) |
| |
| #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a)) |
| #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255))) |
| |
| #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1) |
| #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC) |
| #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1) |
| #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER) |
| |
| #define STATE_VDECL (STATE_INDEXBUFFER + 1) |
| #define STATE_IS_VDECL(a) ((a) == STATE_VDECL) |
| |
| #define STATE_VSHADER (STATE_VDECL + 1) |
| #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER) |
| |
| #define STATE_VIEWPORT (STATE_VSHADER + 1) |
| #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT) |
| |
| #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1) |
| #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1) |
| #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT) |
| #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT) |
| |
| #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1) |
| #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS)) |
| |
| #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1) |
| #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT) |
| |
| #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a)) |
| #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1)) |
| |
| #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES)) |
| #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL) |
| |
| #define STATE_FRONTFACE (STATE_MATERIAL + 1) |
| #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE) |
| |
| #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1) |
| #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN) |
| |
| #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1) |
| #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX) |
| |
| #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1) |
| #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER) |
| |
| #define STATE_HIGHEST (STATE_FRAMEBUFFER) |
| |
| enum fogsource { |
| FOGSOURCE_FFP, |
| FOGSOURCE_VS, |
| FOGSOURCE_COORD, |
| }; |
| |
| #define WINED3D_MAX_FBO_ENTRIES 64 |
| |
| struct wined3d_occlusion_query |
| { |
| struct list entry; |
| GLuint id; |
| struct wined3d_context *context; |
| }; |
| |
| union wined3d_gl_query_object |
| { |
| GLuint id; |
| GLsync sync; |
| }; |
| |
| struct wined3d_event_query |
| { |
| struct list entry; |
| union wined3d_gl_query_object object; |
| struct wined3d_context *context; |
| }; |
| |
| enum wined3d_event_query_result |
| { |
| WINED3D_EVENT_QUERY_OK, |
| WINED3D_EVENT_QUERY_WAITING, |
| WINED3D_EVENT_QUERY_NOT_STARTED, |
| WINED3D_EVENT_QUERY_WRONG_THREAD, |
| WINED3D_EVENT_QUERY_ERROR |
| }; |
| |
| void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query, |
| const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| struct wined3d_context |
| { |
| const struct wined3d_gl_info *gl_info; |
| const struct StateEntry *state_table; |
| /* State dirtification |
| * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices |
| * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed, |
| * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states |
| * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states. |
| */ |
| DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */ |
| DWORD numDirtyEntries; |
| DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */ |
| |
| struct wined3d_swapchain *swapchain; |
| struct wined3d_surface *current_rt; |
| DWORD tid; /* Thread ID which owns this context at the moment */ |
| |
| /* Stores some information about the context state for optimization */ |
| WORD render_offscreen : 1; |
| WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */ |
| WORD last_was_pshader : 1; |
| WORD last_was_vshader : 1; |
| WORD namedArraysLoaded : 1; |
| WORD numberedArraysLoaded : 1; |
| WORD last_was_blit : 1; |
| WORD last_was_ckey : 1; |
| WORD fog_coord : 1; |
| WORD fog_enabled : 1; |
| WORD num_untracked_materials : 2; /* Max value 2 */ |
| WORD current : 1; |
| WORD destroyed : 1; |
| WORD valid : 1; |
| WORD padding : 1; |
| BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */ |
| BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */ |
| DWORD numbered_array_mask; |
| GLenum tracking_parm; /* Which source is tracking current colour */ |
| GLenum untracked_materials[2]; |
| UINT blit_w, blit_h; |
| enum fogsource fog_source; |
| DWORD active_texture; |
| DWORD texture_type[MAX_COMBINED_SAMPLERS]; |
| |
| /* The actual opengl context */ |
| UINT level; |
| HGLRC restore_ctx; |
| HDC restore_dc; |
| int restore_pf; |
| HGLRC glCtx; |
| HWND win_handle; |
| HDC hdc; |
| int pixel_format; |
| GLint aux_buffers; |
| |
| /* FBOs */ |
| UINT fbo_entry_count; |
| struct list fbo_list; |
| struct list fbo_destroy_list; |
| struct fbo_entry *current_fbo; |
| GLuint fbo_read_binding; |
| GLuint fbo_draw_binding; |
| BOOL rebind_fbo; |
| struct wined3d_surface **blit_targets; |
| GLenum *draw_buffers; |
| DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */ |
| |
| /* Queries */ |
| GLuint *free_occlusion_queries; |
| UINT free_occlusion_query_size; |
| UINT free_occlusion_query_count; |
| struct list occlusion_queries; |
| |
| union wined3d_gl_query_object *free_event_queries; |
| UINT free_event_query_size; |
| UINT free_event_query_count; |
| struct list event_queries; |
| |
| /* Extension emulation */ |
| GLint gl_fog_source; |
| GLfloat fog_coord_value; |
| GLfloat color[4], fogstart, fogend, fogcolor[4]; |
| GLuint dummy_arbfp_prog; |
| }; |
| |
| struct wined3d_fb_state |
| { |
| struct wined3d_surface **render_targets; |
| struct wined3d_surface *depth_stencil; |
| }; |
| |
| typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id); |
| |
| struct StateEntry |
| { |
| DWORD representative; |
| APPLYSTATEFUNC apply; |
| }; |
| |
| struct StateEntryTemplate |
| { |
| DWORD state; |
| struct StateEntry content; |
| enum wined3d_gl_extension extension; |
| }; |
| |
| struct fragment_caps |
| { |
| DWORD PrimitiveMiscCaps; |
| DWORD TextureOpCaps; |
| DWORD MaxTextureBlendStages; |
| DWORD MaxSimultaneousTextures; |
| }; |
| |
| struct fragment_pipeline |
| { |
| void (*enable_extension)(BOOL enable); |
| void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps); |
| HRESULT (*alloc_private)(struct wined3d_device *device); |
| void (*free_private)(struct wined3d_device *device); |
| BOOL (*color_fixup_supported)(struct color_fixup_desc fixup); |
| const struct StateEntryTemplate *states; |
| BOOL ffp_proj_control; |
| }; |
| |
| extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN; |
| extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN; |
| extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN; |
| |
| /* "Base" state table */ |
| HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs, |
| const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex, |
| const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN; |
| |
| enum wined3d_blit_op |
| { |
| WINED3D_BLIT_OP_COLOR_BLIT, |
| WINED3D_BLIT_OP_COLOR_FILL, |
| WINED3D_BLIT_OP_DEPTH_FILL, |
| WINED3D_BLIT_OP_DEPTH_BLIT, |
| }; |
| |
| /* Shaders for color conversions in blits. Do not do blit operations while |
| * already under the GL lock. */ |
| struct blit_shader |
| { |
| HRESULT (*alloc_private)(struct wined3d_device *device); |
| void (*free_private)(struct wined3d_device *device); |
| HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface); |
| void (*unset_shader)(const struct wined3d_gl_info *gl_info); |
| BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op, |
| const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, |
| const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format); |
| HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface, |
| const RECT *dst_rect, const struct wined3d_color *color); |
| HRESULT (*depth_fill)(struct wined3d_device *device, |
| struct wined3d_surface *surface, const RECT *rect, float depth); |
| }; |
| |
| extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN; |
| extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN; |
| extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN; |
| |
| const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op, |
| const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, |
| const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format) |
| DECLSPEC_HIDDEN; |
| |
| /* Temporary blit_shader helper functions */ |
| HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter, |
| struct wined3d_surface *src_surface, const RECT *src_rect, |
| struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN; |
| |
| struct wined3d_context *context_acquire(const struct wined3d_device *device, |
| struct wined3d_surface *target) DECLSPEC_HIDDEN; |
| void context_alloc_event_query(struct wined3d_context *context, |
| struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_alloc_occlusion_query(struct wined3d_context *context, |
| struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device, |
| UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN; |
| BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target, |
| struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN; |
| void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info, |
| unsigned int unit) DECLSPEC_HIDDEN; |
| void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN; |
| void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target, |
| const struct wined3d_format *ds_format) DECLSPEC_HIDDEN; |
| void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN; |
| void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN; |
| struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN; |
| DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN; |
| void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void context_resource_released(const struct wined3d_device *device, |
| struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; |
| void context_resource_unloaded(const struct wined3d_device *device, |
| struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN; |
| BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN; |
| void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN; |
| void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN; |
| void context_state_drawbuf(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_state_fb(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Internal representation of a light |
| */ |
| struct wined3d_light_info |
| { |
| struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */ |
| DWORD OriginalIndex; |
| LONG glIndex; |
| BOOL enabled; |
| |
| /* Converted parms to speed up swapping lights */ |
| float lightPosn[4]; |
| float lightDirn[4]; |
| float exponent; |
| float cutoff; |
| |
| struct list entry; |
| }; |
| |
| /* The default light parameters */ |
| extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN; |
| |
| struct wined3d_pixel_format |
| { |
| int iPixelFormat; /* WGL pixel format */ |
| int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */ |
| int redSize, greenSize, blueSize, alphaSize, colorSize; |
| int depthSize, stencilSize; |
| BOOL windowDrawable; |
| BOOL doubleBuffer; |
| int auxBuffers; |
| int numSamples; |
| }; |
| |
| enum wined3d_pci_vendor |
| { |
| HW_VENDOR_SOFTWARE = 0x0000, |
| HW_VENDOR_AMD = 0x1002, |
| HW_VENDOR_NVIDIA = 0x10de, |
| HW_VENDOR_INTEL = 0x8086, |
| }; |
| |
| enum wined3d_pci_device |
| { |
| CARD_WINE = 0x0000, |
| |
| CARD_AMD_RAGE_128PRO = 0x5246, |
| CARD_AMD_RADEON_7200 = 0x5144, |
| CARD_AMD_RADEON_8500 = 0x514c, |
| CARD_AMD_RADEON_9500 = 0x4144, |
| CARD_AMD_RADEON_XPRESS_200M = 0x5955, |
| CARD_AMD_RADEON_X700 = 0x5e4c, |
| CARD_AMD_RADEON_X1600 = 0x71c2, |
| CARD_AMD_RADEON_HD2350 = 0x94c7, |
| CARD_AMD_RADEON_HD2600 = 0x9581, |
| CARD_AMD_RADEON_HD2900 = 0x9400, |
| CARD_AMD_RADEON_HD3200 = 0x9620, |
| CARD_AMD_RADEON_HD4350 = 0x954f, |
| CARD_AMD_RADEON_HD4550 = 0x9540, |
| CARD_AMD_RADEON_HD4600 = 0x9495, |
| CARD_AMD_RADEON_HD4650 = 0x9498, |
| CARD_AMD_RADEON_HD4670 = 0x9490, |
| CARD_AMD_RADEON_HD4700 = 0x944e, |
| CARD_AMD_RADEON_HD4770 = 0x94b3, |
| CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */ |
| CARD_AMD_RADEON_HD4830 = 0x944c, |
| CARD_AMD_RADEON_HD4850 = 0x9442, |
| CARD_AMD_RADEON_HD4870 = 0x9440, |
| CARD_AMD_RADEON_HD4890 = 0x9460, |
| CARD_AMD_RADEON_HD5400 = 0x68f9, |
| CARD_AMD_RADEON_HD5600 = 0x68d8, |
| CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */ |
| CARD_AMD_RADEON_HD5750 = 0x68BE, |
| CARD_AMD_RADEON_HD5770 = 0x68B8, |
| CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */ |
| CARD_AMD_RADEON_HD5850 = 0x6898, |
| CARD_AMD_RADEON_HD5870 = 0x6899, |
| CARD_AMD_RADEON_HD5900 = 0x689c, |
| CARD_AMD_RADEON_HD6300 = 0x9803, |
| CARD_AMD_RADEON_HD6400 = 0x6770, |
| CARD_AMD_RADEON_HD6410D = 0x9644, |
| CARD_AMD_RADEON_HD6550D = 0x9640, |
| CARD_AMD_RADEON_HD6600 = 0x6758, |
| CARD_AMD_RADEON_HD6600M = 0x6741, |
| CARD_AMD_RADEON_HD6800 = 0x6739, |
| CARD_AMD_RADEON_HD6900 = 0x6719, |
| |
| CARD_NVIDIA_RIVA_128 = 0x0018, |
| CARD_NVIDIA_RIVA_TNT = 0x0020, |
| CARD_NVIDIA_RIVA_TNT2 = 0x0028, |
| CARD_NVIDIA_GEFORCE = 0x0100, |
| CARD_NVIDIA_GEFORCE2_MX = 0x0110, |
| CARD_NVIDIA_GEFORCE2 = 0x0150, |
| CARD_NVIDIA_GEFORCE3 = 0x0200, |
| CARD_NVIDIA_GEFORCE4_MX = 0x0170, |
| CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253, |
| CARD_NVIDIA_GEFORCEFX_5200 = 0x0320, |
| CARD_NVIDIA_GEFORCEFX_5600 = 0x0312, |
| CARD_NVIDIA_GEFORCEFX_5800 = 0x0302, |
| CARD_NVIDIA_GEFORCE_6200 = 0x014f, |
| CARD_NVIDIA_GEFORCE_6600GT = 0x0140, |
| CARD_NVIDIA_GEFORCE_6800 = 0x0041, |
| CARD_NVIDIA_GEFORCE_7400 = 0x01d8, |
| CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */ |
| CARD_NVIDIA_GEFORCE_7600 = 0x0391, |
| CARD_NVIDIA_GEFORCE_7800GT = 0x0092, |
| CARD_NVIDIA_GEFORCE_8100 = 0x084F, |
| CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */ |
| CARD_NVIDIA_GEFORCE_8300GS = 0x0423, |
| CARD_NVIDIA_GEFORCE_8400GS = 0x0404, |
| CARD_NVIDIA_GEFORCE_8500GT = 0x0421, |
| CARD_NVIDIA_GEFORCE_8600GT = 0x0402, |
| CARD_NVIDIA_GEFORCE_8600MGT = 0x0407, |
| CARD_NVIDIA_GEFORCE_8800GTS = 0x0193, |
| CARD_NVIDIA_GEFORCE_8800GTX = 0x0191, |
| CARD_NVIDIA_GEFORCE_9200 = 0x086d, |
| CARD_NVIDIA_GEFORCE_9400M = 0x0863, |
| CARD_NVIDIA_GEFORCE_9400GT = 0x042c, |
| CARD_NVIDIA_GEFORCE_9500GT = 0x0640, |
| CARD_NVIDIA_GEFORCE_9600GT = 0x0622, |
| CARD_NVIDIA_GEFORCE_9800GT = 0x0614, |
| CARD_NVIDIA_GEFORCE_210 = 0x0a23, |
| CARD_NVIDIA_GEFORCE_GT220 = 0x0a20, |
| CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3, |
| CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2, |
| CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6, |
| CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1, |
| CARD_NVIDIA_GEFORCE_320M = 0x08a3, |
| CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d, |
| CARD_NVIDIA_GEFORCE_GT325M = 0x0a35, |
| CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0, |
| CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0, |
| CARD_NVIDIA_GEFORCE_GT420 = 0x0de2, |
| CARD_NVIDIA_GEFORCE_GT430 = 0x0de1, |
| CARD_NVIDIA_GEFORCE_GT440 = 0x0de0, |
| CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4, |
| CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22, |
| CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1, |
| CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4, |
| CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd, |
| CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0, |
| CARD_NVIDIA_GEFORCE_GT540M = 0x0df4, |
| CARD_NVIDIA_GEFORCE_GTX550 = 0x1244, |
| CARD_NVIDIA_GEFORCE_GT555M = 0x04b8, |
| CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200, |
| CARD_NVIDIA_GEFORCE_GTX560 = 0x1201, |
| CARD_NVIDIA_GEFORCE_GTX570 = 0x1081, |
| CARD_NVIDIA_GEFORCE_GTX580 = 0x1080, |
| |
| CARD_INTEL_830M = 0x3577, |
| CARD_INTEL_855GM = 0x3582, |
| CARD_INTEL_845G = 0x2562, |
| CARD_INTEL_865G = 0x2572, |
| CARD_INTEL_915G = 0x2582, |
| CARD_INTEL_E7221G = 0x258a, |
| CARD_INTEL_915GM = 0x2592, |
| CARD_INTEL_945G = 0x2772, |
| CARD_INTEL_945GM = 0x27a2, |
| CARD_INTEL_945GME = 0x27ae, |
| CARD_INTEL_Q35 = 0x29b2, |
| CARD_INTEL_G33 = 0x29c2, |
| CARD_INTEL_Q33 = 0x29d2, |
| CARD_INTEL_PNVG = 0xa001, |
| CARD_INTEL_PNVM = 0xa011, |
| CARD_INTEL_965Q = 0x2992, |
| CARD_INTEL_965G = 0x2982, |
| CARD_INTEL_946GZ = 0x2972, |
| CARD_INTEL_965GM = 0x2a02, |
| CARD_INTEL_965GME = 0x2a12, |
| CARD_INTEL_GM45 = 0x2a42, |
| CARD_INTEL_IGD = 0x2e02, |
| CARD_INTEL_Q45 = 0x2e12, |
| CARD_INTEL_G45 = 0x2e22, |
| CARD_INTEL_G41 = 0x2e32, |
| CARD_INTEL_B43 = 0x2e92, |
| CARD_INTEL_ILKD = 0x0042, |
| CARD_INTEL_ILKM = 0x0046, |
| CARD_INTEL_SNBD = 0x0122, |
| CARD_INTEL_SNBM = 0x0126, |
| CARD_INTEL_SNBS = 0x010a, |
| CARD_INTEL_IVBD = 0x0162, |
| CARD_INTEL_IVBM = 0x0166, |
| CARD_INTEL_IVBS = 0x015a, |
| }; |
| |
| struct wined3d_fbo_ops |
| { |
| PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer; |
| PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer; |
| PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers; |
| PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers; |
| PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage; |
| PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample; |
| PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv; |
| PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer; |
| PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer; |
| PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers; |
| PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers; |
| PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus; |
| PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D; |
| PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D; |
| PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D; |
| PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer; |
| PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv; |
| PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer; |
| PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap; |
| }; |
| |
| struct wined3d_gl_limits |
| { |
| UINT buffers; |
| UINT lights; |
| UINT textures; |
| UINT texture_stages; |
| UINT texture_coords; |
| UINT fragment_samplers; |
| UINT vertex_samplers; |
| UINT combined_samplers; |
| UINT general_combiners; |
| UINT sampler_stages; |
| UINT clipplanes; |
| UINT texture_size; |
| UINT texture3d_size; |
| float pointsize_max; |
| float pointsize_min; |
| UINT blends; |
| UINT anisotropy; |
| float shininess; |
| UINT samples; |
| UINT vertex_attribs; |
| |
| UINT glsl_varyings; |
| UINT glsl_vs_float_constants; |
| UINT glsl_ps_float_constants; |
| |
| UINT arb_vs_float_constants; |
| UINT arb_vs_native_constants; |
| UINT arb_vs_instructions; |
| UINT arb_vs_temps; |
| UINT arb_ps_float_constants; |
| UINT arb_ps_local_constants; |
| UINT arb_ps_native_constants; |
| UINT arb_ps_instructions; |
| UINT arb_ps_temps; |
| }; |
| |
| struct wined3d_gl_info |
| { |
| DWORD glsl_version; |
| struct wined3d_gl_limits limits; |
| DWORD reserved_glsl_constants; |
| DWORD quirks; |
| BOOL supported[WINED3D_GL_EXT_COUNT]; |
| GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1]; |
| |
| struct wined3d_fbo_ops fbo_ops; |
| #define USE_GL_FUNC(type, pfn, ext, replace) type pfn; |
| /* GL function pointers */ |
| GL_EXT_FUNCS_GEN |
| /* WGL function pointers */ |
| WGL_EXT_FUNCS_GEN |
| #undef USE_GL_FUNC |
| |
| struct wined3d_format *formats; |
| }; |
| |
| struct wined3d_driver_info |
| { |
| enum wined3d_pci_vendor vendor; |
| enum wined3d_pci_device device; |
| const char *name; |
| const char *description; |
| unsigned int vidmem; |
| DWORD version_high; |
| DWORD version_low; |
| }; |
| |
| /* The adapter structure */ |
| struct wined3d_adapter |
| { |
| UINT ordinal; |
| BOOL opengl; |
| |
| POINT monitorPoint; |
| SIZE screen_size; |
| enum wined3d_format_id screen_format; |
| |
| struct wined3d_gl_info gl_info; |
| struct wined3d_driver_info driver_info; |
| WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */ |
| unsigned int cfg_count; |
| struct wined3d_pixel_format *cfgs; |
| unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */ |
| unsigned int UsedTextureRam; |
| LUID luid; |
| |
| const struct fragment_pipeline *fragment_pipe; |
| const struct wined3d_shader_backend_ops *shader_backend; |
| const struct blit_shader *blitter; |
| }; |
| |
| unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount) DECLSPEC_HIDDEN; |
| |
| BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN; |
| BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * High order patch management |
| */ |
| struct wined3d_rect_patch |
| { |
| UINT Handle; |
| float *mem; |
| struct wined3d_strided_data strided; |
| struct wined3d_rect_patch_info rect_patch_info; |
| float numSegs[4]; |
| char has_normals, has_texcoords; |
| struct list entry; |
| }; |
| |
| HRESULT tesselate_rectpatch(struct wined3d_device *device, struct wined3d_rect_patch *patch) DECLSPEC_HIDDEN; |
| |
| enum projection_types |
| { |
| proj_none = 0, |
| proj_count3 = 1, |
| proj_count4 = 2 |
| }; |
| |
| enum dst_arg |
| { |
| resultreg = 0, |
| tempreg = 1 |
| }; |
| |
| /***************************************************************************** |
| * Fixed function pipeline replacements |
| */ |
| #define ARG_UNUSED 0xff |
| struct texture_stage_op |
| { |
| unsigned cop : 8; |
| unsigned carg1 : 8; |
| unsigned carg2 : 8; |
| unsigned carg0 : 8; |
| |
| unsigned aop : 8; |
| unsigned aarg1 : 8; |
| unsigned aarg2 : 8; |
| unsigned aarg0 : 8; |
| |
| struct color_fixup_desc color_fixup; |
| unsigned tex_type : 3; |
| unsigned dst : 1; |
| unsigned projected : 2; |
| unsigned padding : 10; |
| }; |
| |
| struct ffp_frag_settings { |
| struct texture_stage_op op[MAX_TEXTURES]; |
| enum fogmode fog; |
| /* Use shorts instead of chars to get dword alignment */ |
| unsigned short sRGB_write; |
| unsigned short emul_clipplanes; |
| }; |
| |
| struct ffp_frag_desc |
| { |
| struct wine_rb_entry entry; |
| struct ffp_frag_settings settings; |
| }; |
| |
| extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN; |
| extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN; |
| |
| void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state, |
| struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN; |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, |
| const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN; |
| void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN; |
| void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN; |
| |
| struct wined3d |
| { |
| LONG ref; |
| DWORD flags; |
| UINT dxVersion; |
| UINT adapter_count; |
| struct wined3d_adapter adapters[1]; |
| }; |
| |
| HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags) DECLSPEC_HIDDEN; |
| BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * IWineD3DDevice implementation structure |
| */ |
| #define WINED3D_UNMAPPED_STAGE ~0U |
| |
| /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */ |
| #define WINED3DCREATE_MULTITHREADED 0x00000004 |
| |
| struct wined3d_device |
| { |
| LONG ref; |
| |
| /* WineD3D Information */ |
| struct wined3d_device_parent *device_parent; |
| struct wined3d *wined3d; |
| struct wined3d_adapter *adapter; |
| |
| /* Window styles to restore when switching fullscreen mode */ |
| LONG style; |
| LONG exStyle; |
| |
| /* X and GL Information */ |
| GLenum offscreenBuffer; |
| |
| /* Selected capabilities */ |
| int vs_selected_mode; |
| int ps_selected_mode; |
| const struct wined3d_shader_backend_ops *shader_backend; |
| void *shader_priv; |
| void *fragment_priv; |
| void *blit_priv; |
| struct StateEntry StateTable[STATE_HIGHEST + 1]; |
| /* Array of functions for states which are handled by more than one pipeline part */ |
| APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1]; |
| const struct fragment_pipeline *frag_pipe; |
| const struct blit_shader *blitter; |
| |
| unsigned int max_ffp_textures; |
| DWORD vshader_version, pshader_version; |
| DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */ |
| DWORD vs_clipping; |
| |
| WORD view_ident : 1; /* true iff view matrix is identity */ |
| WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */ |
| WORD isRecordingState : 1; |
| WORD isInDraw : 1; |
| WORD bCursorVisible : 1; |
| WORD d3d_initialized : 1; |
| WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */ |
| WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */ |
| WORD useDrawStridedSlow : 1; |
| WORD instancedDraw : 1; |
| WORD filter_messages : 1; |
| WORD padding : 5; |
| |
| BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */ |
| |
| #define DDRAW_PITCH_ALIGNMENT 8 |
| #define D3D8_PITCH_ALIGNMENT 4 |
| unsigned char surface_alignment; /* Line Alignment of surfaces */ |
| |
| /* State block related */ |
| struct wined3d_stateblock *stateBlock; |
| struct wined3d_stateblock *updateStateBlock; |
| |
| /* Internal use fields */ |
| struct wined3d_device_creation_parameters create_parms; |
| HWND focus_window; |
| |
| struct wined3d_swapchain **swapchains; |
| UINT swapchain_count; |
| |
| struct list resources; /* a linked list to track resources created by the device */ |
| struct list shaders; /* a linked list to track shaders (pixel and vertex) */ |
| |
| /* Render Target Support */ |
| DWORD valid_rt_mask; |
| struct wined3d_fb_state fb; |
| struct wined3d_surface *onscreen_depth_stencil; |
| struct wined3d_surface *auto_depth_stencil; |
| |
| /* For rendering to a texture using glCopyTexImage */ |
| GLuint depth_blt_texture; |
| |
| /* Cursor management */ |
| UINT xHotSpot; |
| UINT yHotSpot; |
| UINT xScreenSpace; |
| UINT yScreenSpace; |
| UINT cursorWidth, cursorHeight; |
| GLuint cursorTexture; |
| HCURSOR hardwareCursor; |
| |
| /* The Wine logo surface */ |
| struct wined3d_surface *logo_surface; |
| |
| /* Textures for when no other textures are mapped */ |
| UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS]; |
| UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS]; |
| |
| /* With register combiners we can skip junk texture stages */ |
| DWORD texUnitMap[MAX_COMBINED_SAMPLERS]; |
| DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS]; |
| |
| /* Stream source management */ |
| struct wined3d_stream_info strided_streams; |
| const struct wined3d_strided_data *up_strided; |
| struct wined3d_event_query *buffer_queries[MAX_ATTRIBS]; |
| unsigned int num_buffer_queries; |
| |
| /* Context management */ |
| struct wined3d_context **contexts; |
| UINT context_count; |
| |
| /* High level patch management */ |
| #define PATCHMAP_SIZE 43 |
| #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */ |
| struct list patches[PATCHMAP_SIZE]; |
| }; |
| |
| void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb, |
| UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags, |
| const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN; |
| BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN; |
| HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, |
| UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags, |
| BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN; |
| void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN; |
| LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode, |
| UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN; |
| void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| void device_stream_info_from_declaration(struct wined3d_device *device, |
| struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN; |
| void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context, |
| struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN; |
| void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN; |
| void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN; |
| |
| static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state) |
| { |
| DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT); |
| BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1); |
| return context->isStateDirty[idx] & (1 << shift); |
| } |
| |
| static inline void invalidate_active_texture(const struct wined3d_device *device, struct wined3d_context *context) |
| { |
| DWORD sampler = device->rev_tex_unit_map[context->active_texture]; |
| if (sampler != WINED3D_UNMAPPED_STAGE) |
| context_invalidate_state(context, STATE_SAMPLER(sampler)); |
| } |
| |
| #define WINED3D_RESOURCE_ACCESS_GPU 0x1 |
| #define WINED3D_RESOURCE_ACCESS_CPU 0x2 |
| /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all, |
| * not even for resource uploads. */ |
| #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4 |
| |
| struct wined3d_resource_ops |
| { |
| void (*resource_unload)(struct wined3d_resource *resource); |
| }; |
| |
| struct wined3d_resource |
| { |
| LONG ref; |
| LONG bind_count; |
| struct wined3d_device *device; |
| enum wined3d_resource_type type; |
| const struct wined3d_format *format; |
| enum wined3d_multisample_type multisample_type; |
| UINT multisample_quality; |
| DWORD usage; |
| enum wined3d_pool pool; |
| DWORD access_flags; |
| UINT width; |
| UINT height; |
| UINT depth; |
| UINT size; |
| DWORD priority; |
| BYTE *allocatedMemory; /* Pointer to the real data location */ |
| BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */ |
| struct list privateData; |
| struct list resource_list_entry; |
| |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| const struct wined3d_resource_ops *resource_ops; |
| }; |
| |
| void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device, |
| enum wined3d_resource_type type, const struct wined3d_format *format, |
| enum wined3d_multisample_type multisample_type, UINT multisample_quality, |
| DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size, |
| void *parent, const struct wined3d_parent_ops *parent_ops, |
| const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN; |
| DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN; |
| void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN; |
| |
| /* Tests show that the start address of resources is 32 byte aligned */ |
| #define RESOURCE_ALIGNMENT 16 |
| |
| enum wined3d_texture_state |
| { |
| WINED3DTEXSTA_ADDRESSU = 0, |
| WINED3DTEXSTA_ADDRESSV = 1, |
| WINED3DTEXSTA_ADDRESSW = 2, |
| WINED3DTEXSTA_BORDERCOLOR = 3, |
| WINED3DTEXSTA_MAGFILTER = 4, |
| WINED3DTEXSTA_MINFILTER = 5, |
| WINED3DTEXSTA_MIPFILTER = 6, |
| WINED3DTEXSTA_MAXMIPLEVEL = 7, |
| WINED3DTEXSTA_MAXANISOTROPY = 8, |
| WINED3DTEXSTA_SRGBTEXTURE = 9, |
| WINED3DTEXSTA_SHADOW = 10, |
| MAX_WINETEXTURESTATES = 11, |
| }; |
| |
| enum WINED3DSRGB |
| { |
| SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */ |
| SRGB_RGB = 1, /* Loads the rgb texture */ |
| SRGB_SRGB = 2, /* Loads the srgb texture */ |
| }; |
| |
| struct gl_texture |
| { |
| DWORD states[MAX_WINETEXTURESTATES]; |
| BOOL dirty; |
| GLuint name; |
| }; |
| |
| struct wined3d_texture_ops |
| { |
| HRESULT (*texture_bind)(struct wined3d_texture *texture, |
| struct wined3d_context *context, BOOL srgb); |
| void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb); |
| void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource, |
| const struct wined3d_box *dirty_region); |
| void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource); |
| }; |
| |
| #define WINED3D_TEXTURE_COND_NP2 0x1 |
| #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2 |
| #define WINED3D_TEXTURE_IS_SRGB 0x4 |
| |
| struct wined3d_texture |
| { |
| struct wined3d_resource resource; |
| const struct wined3d_texture_ops *texture_ops; |
| struct gl_texture texture_rgb, texture_srgb; |
| struct wined3d_resource **sub_resources; |
| UINT layer_count; |
| UINT level_count; |
| float pow2_matrix[16]; |
| UINT lod; |
| enum wined3d_texture_filter_type filter_type; |
| DWORD sampler; |
| DWORD flags; |
| const struct min_lookup *min_mip_lookup; |
| const GLenum *mag_lookup; |
| GLenum target; |
| }; |
| |
| static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_texture, resource); |
| } |
| |
| static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture, |
| const struct wined3d_gl_info *gl_info, BOOL srgb) |
| { |
| return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] |
| ? &texture->texture_srgb : &texture->texture_rgb; |
| } |
| |
| void wined3d_texture_apply_state_changes(struct wined3d_texture *texture, |
| const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1], |
| const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN; |
| |
| struct wined3d_volume |
| { |
| struct wined3d_resource resource; |
| struct wined3d_texture *container; |
| BOOL lockable; |
| BOOL locked; |
| struct wined3d_box lockedBox; |
| struct wined3d_box dirtyBox; |
| BOOL dirty; |
| }; |
| |
| static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_volume, resource); |
| } |
| |
| void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) DECLSPEC_HIDDEN; |
| void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN; |
| void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN; |
| |
| struct wined3d_surface_dib |
| { |
| HBITMAP DIBsection; |
| void *bitmap_data; |
| UINT bitmap_size; |
| }; |
| |
| struct wined3d_renderbuffer_entry |
| { |
| struct list entry; |
| GLuint id; |
| UINT width; |
| UINT height; |
| }; |
| |
| struct fbo_entry |
| { |
| struct list entry; |
| struct wined3d_surface **render_targets; |
| struct wined3d_surface *depth_stencil; |
| DWORD location; |
| DWORD rt_mask; |
| BOOL attached; |
| GLuint id; |
| }; |
| |
| enum wined3d_container_type |
| { |
| WINED3D_CONTAINER_NONE = 0, |
| WINED3D_CONTAINER_SWAPCHAIN, |
| WINED3D_CONTAINER_TEXTURE, |
| }; |
| |
| struct wined3d_subresource_container |
| { |
| enum wined3d_container_type type; |
| union |
| { |
| struct wined3d_swapchain *swapchain; |
| struct wined3d_texture *texture; |
| void *base; |
| } u; |
| }; |
| |
| struct wined3d_surface_ops |
| { |
| HRESULT (*surface_private_setup)(struct wined3d_surface *surface); |
| void (*surface_realize_palette)(struct wined3d_surface *surface); |
| void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags); |
| void (*surface_unmap)(struct wined3d_surface *surface); |
| }; |
| |
| struct wined3d_surface |
| { |
| struct wined3d_resource resource; |
| const struct wined3d_surface_ops *surface_ops; |
| struct wined3d_subresource_container container; |
| struct wined3d_palette *palette; /* D3D7 style palette handling */ |
| DWORD draw_binding; |
| |
| DWORD flags; |
| |
| enum wined3d_surface_type surface_type; |
| UINT pow2Width; |
| UINT pow2Height; |
| |
| /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */ |
| void (*get_drawable_size)(const struct wined3d_context *context, UINT *width, UINT *height); |
| |
| /* PBO */ |
| GLuint pbo; |
| GLuint rb_multisample; |
| GLuint rb_resolved; |
| GLuint texture_name; |
| GLuint texture_name_srgb; |
| GLint texture_level; |
| GLenum texture_target; |
| |
| RECT lockedRect; |
| RECT dirtyRect; |
| int lockCount; |
| #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */ |
| |
| /* For GetDC */ |
| struct wined3d_surface_dib dib; |
| HDC hDC; |
| |
| /* Color keys for DDraw */ |
| struct wined3d_color_key dst_blt_color_key; |
| struct wined3d_color_key src_blt_color_key; |
| struct wined3d_color_key dst_overlay_color_key; |
| struct wined3d_color_key src_overlay_color_key; |
| DWORD CKeyFlags; |
| |
| struct wined3d_color_key gl_color_key; |
| |
| struct list renderbuffers; |
| const struct wined3d_renderbuffer_entry *current_renderbuffer; |
| SIZE ds_current_size; |
| |
| /* DirectDraw Overlay handling */ |
| RECT overlay_srcrect; |
| RECT overlay_destrect; |
| struct wined3d_surface *overlay_dest; |
| struct list overlays; |
| struct list overlay_entry; |
| }; |
| |
| static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_surface, resource); |
| } |
| |
| static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface, |
| const struct wined3d_gl_info *gl_info, BOOL srgb) |
| { |
| return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE] |
| ? surface->texture_name_srgb : surface->texture_name; |
| } |
| |
| void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3d_box *dirty_rect) DECLSPEC_HIDDEN; |
| void surface_bind(struct wined3d_surface *surface, struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| HRESULT surface_color_fill(struct wined3d_surface *s, |
| const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN; |
| GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| BOOL surface_init_sysmem(struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN; |
| BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN; |
| void surface_load_ds_location(struct wined3d_surface *surface, |
| struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN; |
| void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN; |
| HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, const RECT *rect) DECLSPEC_HIDDEN; |
| void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN; |
| void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN; |
| void surface_prepare_rb(struct wined3d_surface *surface, |
| const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN; |
| void surface_prepare_texture(struct wined3d_surface *surface, |
| struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN; |
| void surface_set_compatible_renderbuffer(struct wined3d_surface *surface, |
| const struct wined3d_surface *rt) DECLSPEC_HIDDEN; |
| void surface_set_container(struct wined3d_surface *surface, |
| enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN; |
| void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN; |
| void surface_set_texture_target(struct wined3d_surface *surface, GLenum target) DECLSPEC_HIDDEN; |
| void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN; |
| void surface_update_draw_binding(struct wined3d_surface *surface) DECLSPEC_HIDDEN; |
| HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point, |
| struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN; |
| |
| void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN; |
| |
| void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, |
| const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN; |
| void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN; |
| |
| /* Surface flags: */ |
| #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */ |
| #define SFLAG_DISCARD 0x00000002 /* ??? */ |
| #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */ |
| #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */ |
| #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */ |
| #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */ |
| #define SFLAG_LOCKED 0x00000040 /* Surface is currently locked. */ |
| #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */ |
| #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */ |
| #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */ |
| #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */ |
| #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */ |
| #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */ |
| #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */ |
| #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */ |
| #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */ |
| #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */ |
| #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */ |
| #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */ |
| #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */ |
| #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */ |
| #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */ |
| #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */ |
| #define SFLAG_PIN_SYSMEM 0x02000000 /* Keep the surface in sysmem, at the same address. */ |
| #define SFLAG_DISCARDED 0x04000000 /* Surface was discarded, allocating new location is enough. */ |
| |
| /* In some conditions the surface memory must not be freed: |
| * SFLAG_CONVERTED: Converting the data back would take too long |
| * SFLAG_DIBSECTION: The dib code manages the memory |
| * SFLAG_LOCKED: The app requires access to the surface data |
| * SFLAG_DYNLOCK: Avoid freeing the data for performance |
| * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL. |
| * SFLAG_CLIENT: OpenGL uses our memory as backup |
| */ |
| #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \ |
| SFLAG_DYNLOCK | \ |
| SFLAG_LOCKED | \ |
| SFLAG_CLIENT | \ |
| SFLAG_DIBSECTION | \ |
| SFLAG_USERPTR | \ |
| SFLAG_PBO | \ |
| SFLAG_PIN_SYSMEM) |
| |
| #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \ |
| SFLAG_INTEXTURE | \ |
| SFLAG_INSRGBTEX | \ |
| SFLAG_INDRAWABLE | \ |
| SFLAG_INRB_MULTISAMPLE | \ |
| SFLAG_INRB_RESOLVED) |
| |
| enum wined3d_conversion_type |
| { |
| WINED3D_CT_NONE, |
| WINED3D_CT_PALETTED, |
| WINED3D_CT_PALETTED_CK, |
| WINED3D_CT_CK_565, |
| WINED3D_CT_CK_5551, |
| WINED3D_CT_CK_RGB24, |
| WINED3D_CT_RGB32_888, |
| WINED3D_CT_CK_ARGB32, |
| }; |
| |
| HRESULT d3dfmt_get_conv(const struct wined3d_surface *surface, BOOL need_alpha_ck, BOOL use_texturing, |
| struct wined3d_format *format, enum wined3d_conversion_type *conversion_type) DECLSPEC_HIDDEN; |
| void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN; |
| |
| struct wined3d_vertex_declaration_element |
| { |
| const struct wined3d_format *format; |
| BOOL ffp_valid; |
| WORD input_slot; |
| WORD offset; |
| UINT output_slot; |
| BYTE method; |
| BYTE usage; |
| BYTE usage_idx; |
| }; |
| |
| struct wined3d_vertex_declaration |
| { |
| LONG ref; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| struct wined3d_device *device; |
| |
| struct wined3d_vertex_declaration_element *elements; |
| UINT element_count; |
| |
| DWORD streams[MAX_STREAMS]; |
| UINT num_streams; |
| BOOL position_transformed; |
| BOOL half_float_conv_needed; |
| }; |
| |
| struct wined3d_saved_states |
| { |
| DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1]; |
| WORD streamSource; /* MAX_STREAMS, 16 */ |
| WORD streamFreq; /* MAX_STREAMS, 16 */ |
| DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1]; |
| DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */ |
| WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */ |
| DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */ |
| WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *pixelShaderConstantsF; |
| WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */ |
| WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */ |
| BOOL *vertexShaderConstantsF; |
| DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */ |
| DWORD primitive_type : 1; |
| DWORD indices : 1; |
| DWORD material : 1; |
| DWORD viewport : 1; |
| DWORD vertexDecl : 1; |
| DWORD pixelShader : 1; |
| DWORD vertexShader : 1; |
| DWORD scissorRect : 1; |
| DWORD padding : 4; |
| }; |
| |
| struct StageState { |
| DWORD stage; |
| DWORD state; |
| }; |
| |
| struct wined3d_stream_state |
| { |
| struct wined3d_buffer *buffer; |
| UINT offset; |
| UINT stride; |
| UINT frequency; |
| UINT flags; |
| }; |
| |
| struct wined3d_state |
| { |
| const struct wined3d_fb_state *fb; |
| |
| struct wined3d_vertex_declaration *vertex_declaration; |
| struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */]; |
| BOOL user_stream; |
| struct wined3d_buffer *index_buffer; |
| enum wined3d_format_id index_format; |
| INT base_vertex_index; |
| INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */ |
| GLenum gl_primitive_type; |
| |
| struct wined3d_shader *vertex_shader; |
| BOOL vs_consts_b[MAX_CONST_B]; |
| INT vs_consts_i[MAX_CONST_I * 4]; |
| float *vs_consts_f; |
| |
| struct wined3d_shader *pixel_shader; |
| BOOL ps_consts_b[MAX_CONST_B]; |
| INT ps_consts_i[MAX_CONST_I * 4]; |
| float *ps_consts_f; |
| |
| struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS]; |
| DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1]; |
| DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1]; |
| DWORD lowest_disabled_stage; |
| |
| struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1]; |
| double clip_planes[MAX_CLIPPLANES][4]; |
| struct wined3d_material material; |
| struct wined3d_viewport viewport; |
| RECT scissor_rect; |
| |
| /* Light hashmap . Collisions are handled using standard wine double linked lists */ |
| #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */ |
| #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */ |
| struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */ |
| const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */ |
| |
| DWORD render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| }; |
| |
| struct wined3d_stateblock |
| { |
| LONG ref; /* Note: Ref counting not required */ |
| struct wined3d_device *device; |
| |
| /* Array indicating whether things have been set or changed */ |
| struct wined3d_saved_states changed; |
| struct wined3d_state state; |
| |
| /* Contained state management */ |
| DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1]; |
| unsigned int num_contained_render_states; |
| DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; |
| unsigned int num_contained_transform_states; |
| DWORD contained_vs_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_vs_consts_i; |
| DWORD contained_vs_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_vs_consts_b; |
| DWORD *contained_vs_consts_f; |
| unsigned int num_contained_vs_consts_f; |
| DWORD contained_ps_consts_i[MAX_CONST_I]; |
| unsigned int num_contained_ps_consts_i; |
| DWORD contained_ps_consts_b[MAX_CONST_B]; |
| unsigned int num_contained_ps_consts_b; |
| DWORD *contained_ps_consts_f; |
| unsigned int num_contained_ps_consts_f; |
| struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)]; |
| unsigned int num_contained_tss_states; |
| struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE]; |
| unsigned int num_contained_sampler_states; |
| }; |
| |
| void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; |
| void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; |
| void stateblock_unbind_resources(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN; |
| |
| /* Direct3D terminology with little modifications. We do not have an issued state |
| * because only the driver knows about it, but we have a created state because d3d |
| * allows GetData on a created issue, but opengl doesn't |
| */ |
| enum query_state { |
| QUERY_CREATED, |
| QUERY_SIGNALLED, |
| QUERY_BUILDING |
| }; |
| |
| struct wined3d_query_ops |
| { |
| HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags); |
| HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags); |
| }; |
| |
| struct wined3d_query |
| { |
| LONG ref; |
| const struct wined3d_query_ops *query_ops; |
| struct wined3d_device *device; |
| enum query_state state; |
| enum wined3d_query_type type; |
| DWORD data_size; |
| void *extendedData; |
| }; |
| |
| /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other |
| * fixed function semantics as D3DCOLOR or FLOAT16 */ |
| enum wined3d_buffer_conversion_type |
| { |
| CONV_NONE, |
| CONV_D3DCOLOR, |
| CONV_POSITIONT, |
| }; |
| |
| struct wined3d_map_range |
| { |
| UINT offset; |
| UINT size; |
| }; |
| |
| #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */ |
| #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */ |
| #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */ |
| #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */ |
| #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */ |
| #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */ |
| #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */ |
| #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */ |
| |
| struct wined3d_buffer |
| { |
| struct wined3d_resource resource; |
| |
| struct wined3d_buffer_desc desc; |
| |
| GLuint buffer_object; |
| GLenum buffer_object_usage; |
| GLenum buffer_type_hint; |
| UINT buffer_object_size; |
| DWORD flags; |
| |
| LONG lock_count; |
| struct wined3d_map_range *maps; |
| ULONG maps_size, modified_areas; |
| struct wined3d_event_query *query; |
| |
| /* conversion stuff */ |
| UINT decl_change_count, full_conversion_count; |
| UINT draw_count; |
| UINT stride; /* 0 if no conversion */ |
| UINT conversion_stride; /* 0 if no shifted conversion */ |
| enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */ |
| }; |
| |
| static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource) |
| { |
| return CONTAINING_RECORD(resource, struct wined3d_buffer, resource); |
| } |
| |
| void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info, |
| struct wined3d_bo_address *data) DECLSPEC_HIDDEN; |
| BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| |
| struct wined3d_rendertarget_view |
| { |
| LONG refcount; |
| |
| struct wined3d_resource *resource; |
| void *parent; |
| }; |
| |
| struct wined3d_swapchain_ops |
| { |
| void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect, |
| const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags); |
| }; |
| |
| struct wined3d_swapchain |
| { |
| LONG ref; |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| const struct wined3d_swapchain_ops *swapchain_ops; |
| struct wined3d_device *device; |
| |
| struct wined3d_surface **back_buffers; |
| struct wined3d_surface *front_buffer; |
| struct wined3d_swapchain_desc desc; |
| DWORD orig_width, orig_height; |
| enum wined3d_format_id orig_fmt; |
| struct wined3d_gamma_ramp orig_gamma; |
| BOOL render_to_fbo; |
| const struct wined3d_format *ds_format; |
| |
| LONG prev_time, frames; /* Performance tracking */ |
| |
| struct wined3d_context **context; |
| unsigned int num_contexts; |
| |
| HWND win_handle; |
| HWND device_window; |
| |
| HDC backup_dc; |
| HWND backup_wnd; |
| }; |
| |
| void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN; |
| |
| struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN; |
| |
| #define DEFAULT_REFRESH_RATE 0 |
| |
| /***************************************************************************** |
| * Utility function prototypes |
| */ |
| |
| /* Trace routines */ |
| const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN; |
| const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN; |
| const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN; |
| const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN; |
| const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN; |
| const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN; |
| const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN; |
| const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN; |
| const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN; |
| const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN; |
| const char *debug_d3dbasis(enum wined3d_basis_type basis) DECLSPEC_HIDDEN; |
| const char *debug_d3ddegree(enum wined3d_degree_type order) DECLSPEC_HIDDEN; |
| const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN; |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN; |
| const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN; |
| |
| BOOL is_invalid_op(const struct wined3d_state *state, int stage, |
| enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN; |
| void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, |
| BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, |
| INT texture_idx, DWORD dst) DECLSPEC_HIDDEN; |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, |
| BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN; |
| void texture_activate_dimensions(const struct wined3d_texture *texture, |
| const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN; |
| void sampler_texdim(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void tex_alphaop(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void apply_pixelshader(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogcolor(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogdensity(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fogstartend(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| void state_fog_fragpart(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN; |
| |
| BOOL getColorBits(const struct wined3d_format *format, |
| BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) DECLSPEC_HIDDEN; |
| BOOL getDepthStencilBits(const struct wined3d_format *format, |
| BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN; |
| |
| /* Math utils */ |
| void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1, |
| const struct wined3d_matrix *src2) DECLSPEC_HIDDEN; |
| UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN; |
| unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN; |
| |
| void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN; |
| |
| struct wined3d_shader_lconst |
| { |
| struct list entry; |
| unsigned int idx; |
| DWORD value[4]; |
| }; |
| |
| struct wined3d_shader_limits |
| { |
| unsigned int temporary; |
| unsigned int texcoord; |
| unsigned int sampler; |
| unsigned int constant_int; |
| unsigned int constant_float; |
| unsigned int constant_bool; |
| unsigned int address; |
| unsigned int packed_output; |
| unsigned int packed_input; |
| unsigned int attributes; |
| unsigned int label; |
| }; |
| |
| #ifdef __GNUC__ |
| #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args))) |
| #else |
| #define PRINTF_ATTR(fmt,args) |
| #endif |
| |
| /* Base Shader utility functions. */ |
| int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN; |
| int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN; |
| |
| /* Vertex shader utility functions */ |
| BOOL vshader_get_input(const struct wined3d_shader *shader, |
| BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN; |
| |
| struct wined3d_vertex_shader |
| { |
| struct wined3d_shader_attribute attributes[MAX_ATTRIBS]; |
| }; |
| |
| struct wined3d_pixel_shader |
| { |
| /* Pixel shader input semantics */ |
| DWORD input_reg_map[MAX_REG_INPUT]; |
| BOOL input_reg_used[MAX_REG_INPUT]; |
| unsigned int declared_in_count; |
| |
| /* Some information about the shader behavior */ |
| BOOL color0_mov; |
| DWORD color0_reg; |
| }; |
| |
| struct wined3d_shader |
| { |
| LONG ref; |
| struct wined3d_shader_limits limits; |
| DWORD *function; |
| UINT functionLength; |
| BOOL load_local_constsF; |
| const struct wined3d_shader_frontend *frontend; |
| void *frontend_data; |
| void *backend_data; |
| |
| void *parent; |
| const struct wined3d_parent_ops *parent_ops; |
| |
| /* Programs this shader is linked with */ |
| struct list linked_programs; |
| |
| /* Immediate constants (override global ones) */ |
| struct list constantsB; |
| struct list constantsF; |
| struct list constantsI; |
| struct wined3d_shader_reg_maps reg_maps; |
| |
| struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)]; |
| struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT]; |
| |
| /* Pointer to the parent device */ |
| struct wined3d_device *device; |
| struct list shader_list_entry; |
| |
| union |
| { |
| struct wined3d_vertex_shader vs; |
| struct wined3d_pixel_shader ps; |
| } u; |
| }; |
| |
| void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps, |
| struct wined3d_texture * const *textures) DECLSPEC_HIDDEN; |
| void find_ps_compile_args(const struct wined3d_state *state, |
| const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN; |
| |
| void find_vs_compile_args(const struct wined3d_state *state, |
| const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN; |
| |
| void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN; |
| void shader_dump_src_param(const struct wined3d_shader_src_param *param, |
| const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; |
| void shader_dump_dst_param(const struct wined3d_shader_dst_param *param, |
| const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; |
| unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps, |
| unsigned int max) DECLSPEC_HIDDEN; |
| void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer, |
| const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN; |
| BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN; |
| |
| static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type) |
| { |
| return type == WINED3D_SHADER_TYPE_PIXEL; |
| } |
| |
| static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type) |
| { |
| return type == WINED3D_SHADER_TYPE_VERTEX; |
| } |
| |
| static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg) |
| { |
| switch (reg->type) |
| { |
| case WINED3DSPR_RASTOUT: |
| /* oFog & oPts */ |
| if (reg->idx) return TRUE; |
| /* oPos */ |
| return FALSE; |
| |
| case WINED3DSPR_DEPTHOUT: /* oDepth */ |
| case WINED3DSPR_CONSTBOOL: /* b# */ |
| case WINED3DSPR_LOOP: /* aL */ |
| case WINED3DSPR_PREDICATE: /* p0 */ |
| return TRUE; |
| |
| case WINED3DSPR_MISCTYPE: |
| switch(reg->idx) |
| { |
| case 0: /* vPos */ |
| return FALSE; |
| case 1: /* vFace */ |
| return TRUE; |
| default: |
| return FALSE; |
| } |
| |
| case WINED3DSPR_IMMCONST: |
| return reg->immconst_type == WINED3D_IMMCONST_SCALAR; |
| |
| default: |
| return FALSE; |
| } |
| } |
| |
| static inline void shader_get_position_fixup(const struct wined3d_context *context, |
| const struct wined3d_state *state, float *position_fixup) |
| { |
| position_fixup[0] = 1.0f; |
| position_fixup[1] = 1.0f; |
| position_fixup[2] = (63.0f / 64.0f) / state->viewport.width; |
| position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height; |
| |
| if (context->render_offscreen) |
| { |
| position_fixup[1] *= -1.0f; |
| position_fixup[3] *= -1.0f; |
| } |
| } |
| |
| static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg) |
| { |
| struct wined3d_shader_lconst *lconst; |
| |
| if (shader->load_local_constsF) |
| return FALSE; |
| |
| LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry) |
| { |
| if (lconst->idx == reg) |
| return TRUE; |
| } |
| |
| return FALSE; |
| } |
| |
| /* Using additional shader constants (uniforms in GLSL / program environment |
| * or local parameters in ARB) is costly: |
| * ARB only knows float4 parameters and GLSL compiler are not really smart |
| * when it comes to efficiently pack float2 uniforms, so no space is wasted |
| * (in fact most compilers map a float2 to a full float4 uniform). |
| * |
| * For NP2 texcoord fixup we only need 2 floats (width and height) for each |
| * 2D texture used in the shader. We therefore pack fixup info for 2 textures |
| * into a single shader constant (uniform / program parameter). |
| * |
| * This structure is shared between the GLSL and the ARB backend.*/ |
| struct ps_np2fixup_info { |
| unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */ |
| WORD active; /* bitfield indicating if we can apply the fixup */ |
| WORD num_consts; |
| }; |
| |
| /* sRGB correction constants */ |
| static const float srgb_cmp = 0.0031308f; |
| static const float srgb_mul_low = 12.92f; |
| static const float srgb_pow = 0.41666f; |
| static const float srgb_mul_high = 1.055f; |
| static const float srgb_sub_high = 0.055f; |
| |
| struct wined3d_palette |
| { |
| LONG ref; |
| void *parent; |
| struct wined3d_device *device; |
| |
| HPALETTE hpal; |
| WORD palVersion; /*| */ |
| WORD palNumEntries; /*| LOGPALETTE */ |
| PALETTEENTRY palents[256]; /*| */ |
| /* This is to store the palette in 'screen format' */ |
| int screen_palents[256]; |
| DWORD flags; |
| }; |
| |
| /* DirectDraw utility functions */ |
| extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN; |
| |
| /***************************************************************************** |
| * Pixel format management |
| */ |
| |
| /* WineD3D pixel format flags */ |
| #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001 |
| #define WINED3DFMT_FLAG_FILTERING 0x00000002 |
| #define WINED3DFMT_FLAG_DEPTH 0x00000004 |
| #define WINED3DFMT_FLAG_STENCIL 0x00000008 |
| #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010 |
| #define WINED3DFMT_FLAG_FOURCC 0x00000020 |
| #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040 |
| #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080 |
| #define WINED3DFMT_FLAG_GETDC 0x00000100 |
| #define WINED3DFMT_FLAG_FLOAT 0x00000200 |
| #define WINED3DFMT_FLAG_BUMPMAP 0x00000400 |
| #define WINED3DFMT_FLAG_SRGB_READ 0x00000800 |
| #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000 |
| #define WINED3DFMT_FLAG_VTF 0x00002000 |
| #define WINED3DFMT_FLAG_SHADOW 0x00004000 |
| #define WINED3DFMT_FLAG_COMPRESSED 0x00008000 |
| #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000 |
| #define WINED3DFMT_FLAG_BLOCKS 0x00020000 |
| #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000 |
| |
| struct wined3d_rational |
| { |
| UINT numerator; |
| UINT denominator; |
| }; |
| |
| struct wined3d_format |
| { |
| enum wined3d_format_id id; |
| |
| DWORD red_mask; |
| DWORD green_mask; |
| DWORD blue_mask; |
| DWORD alpha_mask; |
| UINT byte_count; |
| BYTE depth_size; |
| BYTE stencil_size; |
| |
| UINT block_width; |
| UINT block_height; |
| UINT block_byte_count; |
| |
| enum wined3d_ffp_emit_idx emit_idx; |
| GLint component_count; |
| GLenum gl_vtx_type; |
| GLint gl_vtx_format; |
| GLboolean gl_normalized; |
| unsigned int component_size; |
| |
| GLint glInternal; |
| GLint glGammaInternal; |
| GLint rtInternal; |
| GLint glFormat; |
| GLint glType; |
| UINT conv_byte_count; |
| unsigned int flags; |
| struct wined3d_rational height_scale; |
| struct color_fixup_desc color_fixup; |
| void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height); |
| }; |
| |
| const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info, |
| enum wined3d_format_id format_id) DECLSPEC_HIDDEN; |
| UINT wined3d_format_calculate_size(const struct wined3d_format *format, |
| UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN; |
| DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, |
| const struct wined3d_color *color) DECLSPEC_HIDDEN; |
| |
| static inline BOOL use_vs(const struct wined3d_state *state) |
| { |
| /* Check stateblock->vertexDecl to allow this to be used from |
| * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because |
| * stateblock->vertexShader implies a vertex declaration instead of ddraw |
| * style strided data. */ |
| return state->vertex_shader && !state->vertex_declaration->position_transformed; |
| } |
| |
| static inline BOOL use_ps(const struct wined3d_state *state) |
| { |
| return !!state->pixel_shader; |
| } |
| |
| static inline void context_apply_state(struct wined3d_context *context, |
| const struct wined3d_state *state, DWORD state_id) |
| { |
| const struct StateEntry *state_table = context->state_table; |
| DWORD rep = state_table[state_id].representative; |
| state_table[rep].apply(context, state, rep); |
| } |
| |
| /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */ |
| #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL" |
| |
| #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff)) |
| |
| #endif |