| /* |
| * Utility functions for the WineD3D Library |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2003-2004 Raphael Junqueira |
| * Copyright 2004 Christian Costa |
| * Copyright 2005 Oliver Stieber |
| * Copyright 2006-2008 Henri Verbeet |
| * Copyright 2007-2008 Stefan Dösinger for CodeWeavers |
| * Copyright 2009-2010 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wined3d_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d); |
| |
| struct StaticPixelFormatDesc |
| { |
| enum wined3d_format_id id; |
| DWORD alphaMask, redMask, greenMask, blueMask; |
| UINT bpp; |
| BYTE depthSize, stencilSize; |
| }; |
| |
| /***************************************************************************** |
| * Pixel format array |
| * |
| * For the formats WINED3DFMT_A32B32G32R32F, WINED3DFMT_A16B16G16R16F, |
| * and WINED3DFMT_A16B16G16R16 do not have correct alpha masks, because the |
| * high masks do not fit into the 32 bit values needed for ddraw. It is only |
| * used for ddraw mostly, and to figure out if the format has alpha at all, so |
| * setting a mask like 0x1 for those surfaces is correct. The 64 and 128 bit |
| * formats are not usable in 2D rendering because ddraw doesn't support them. |
| */ |
| static const struct StaticPixelFormatDesc formats[] = |
| { |
| /* format id alphamask redmask greenmask bluemask bpp depth stencil */ |
| {WINED3DFMT_UNKNOWN, 0x0, 0x0, 0x0, 0x0, 0, 0, 0}, |
| /* FourCC formats */ |
| {WINED3DFMT_UYVY, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_YUY2, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_YV12, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_DXT1, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_DXT2, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_DXT3, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_DXT4, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_DXT5, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_MULTI2_ARGB8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0}, |
| {WINED3DFMT_G8R8_G8B8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0}, |
| {WINED3DFMT_R8G8_B8G8, 0x0, 0x0, 0x0, 0x0, 1/*?*/, 0, 0}, |
| /* IEEE formats */ |
| {WINED3DFMT_R32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R32G32_FLOAT, 0x0, 0x0, 0x0, 0x0, 8, 0, 0}, |
| {WINED3DFMT_R32G32B32_FLOAT, 0x0, 0x0, 0x0, 0x0, 12, 0, 0}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, 0x1, 0x0, 0x0, 0x0, 16, 0, 0}, |
| /* Hmm? */ |
| {WINED3DFMT_R8G8_SNORM_Cx, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| /* Float */ |
| {WINED3DFMT_R16_FLOAT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_R16G16_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R16G16_SINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0}, |
| {WINED3DFMT_R16G16B16A16_SINT, 0x1, 0x0, 0x0, 0x0, 8, 0, 0}, |
| /* Palettized formats */ |
| {WINED3DFMT_P8_UINT_A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_P8_UINT, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| /* Standard ARGB formats. */ |
| {WINED3DFMT_B8G8R8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 3, 0, 0}, |
| {WINED3DFMT_B8G8R8A8_UNORM, 0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0}, |
| {WINED3DFMT_B8G8R8X8_UNORM, 0x0, 0x00ff0000, 0x0000ff00, 0x000000ff, 4, 0, 0}, |
| {WINED3DFMT_B5G6R5_UNORM, 0x0, 0x0000f800, 0x000007e0, 0x0000001f, 2, 0, 0}, |
| {WINED3DFMT_B5G5R5X1_UNORM, 0x0, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0}, |
| {WINED3DFMT_B5G5R5A1_UNORM, 0x00008000, 0x00007c00, 0x000003e0, 0x0000001f, 2, 0, 0}, |
| {WINED3DFMT_B4G4R4A4_UNORM, 0x0000f000, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0}, |
| {WINED3DFMT_B2G3R3_UNORM, 0x0, 0x000000e0, 0x0000001c, 0x00000003, 1, 0, 0}, |
| {WINED3DFMT_A8_UNORM, 0x000000ff, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_B2G3R3A8_UNORM, 0x0000ff00, 0x000000e0, 0x0000001c, 0x00000003, 2, 0, 0}, |
| {WINED3DFMT_B4G4R4X4_UNORM, 0x0, 0x00000f00, 0x000000f0, 0x0000000f, 2, 0, 0}, |
| {WINED3DFMT_R10G10B10A2_UNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0}, |
| {WINED3DFMT_R10G10B10A2_UINT, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0}, |
| {WINED3DFMT_R10G10B10A2_SNORM, 0xc0000000, 0x000003ff, 0x000ffc00, 0x3ff00000, 4, 0, 0}, |
| {WINED3DFMT_R8G8B8A8_UNORM, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0}, |
| {WINED3DFMT_R8G8B8A8_UINT, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0}, |
| {WINED3DFMT_R8G8B8X8_UNORM, 0x0, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0}, |
| {WINED3DFMT_R16G16_UNORM, 0x0, 0x0000ffff, 0xffff0000, 0x0, 4, 0, 0}, |
| {WINED3DFMT_B10G10R10A2_UNORM, 0xc0000000, 0x3ff00000, 0x000ffc00, 0x000003ff, 4, 0, 0}, |
| {WINED3DFMT_R16G16B16A16_UNORM, 0x1, 0x0000ffff, 0xffff0000, 0x0, 8, 0, 0}, |
| /* Luminance */ |
| {WINED3DFMT_L8_UNORM, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_L8A8_UNORM, 0x0000ff00, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_L4A4_UNORM, 0x000000f0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_L16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0}, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_R8G8_SNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R8G8B8A8_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R16G16_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R10G11B11_SNORM, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R10G10B10_SNORM_A2_UNORM, 0xb0000000, 0x0, 0x0, 0x0, 4, 0, 0}, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE, 0x0, 0x0, 0x0, 0x0, 2, 16, 0}, |
| {WINED3DFMT_D32_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 32, 0}, |
| {WINED3DFMT_S1_UINT_D15_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 15, 1}, |
| {WINED3DFMT_D24_UNORM_S8_UINT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8}, |
| {WINED3DFMT_X8D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 0}, |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, 0x0, 0x0, 0x0, 0x0, 4, 24, 4}, |
| {WINED3DFMT_D16_UNORM, 0x0, 0x0, 0x0, 0x0, 2, 16, 0}, |
| {WINED3DFMT_D32_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 32, 0}, |
| {WINED3DFMT_S8_UINT_D24_FLOAT, 0x0, 0x0, 0x0, 0x0, 4, 24, 8}, |
| {WINED3DFMT_VERTEXDATA, 0x0, 0x0, 0x0, 0x0, 0, 0, 0}, |
| {WINED3DFMT_R16_UINT, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_R32_UINT, 0x0, 0x0, 0x0, 0x0, 4, 0, 0}, |
| {WINED3DFMT_R16G16B16A16_SNORM, 0x0, 0x0, 0x0, 0x0, 8, 0, 0}, |
| /* Vendor-specific formats */ |
| {WINED3DFMT_ATI2N, 0x0, 0x0, 0x0, 0x0, 1, 0, 0}, |
| {WINED3DFMT_NVDB, 0x0, 0x0, 0x0, 0x0, 0, 0, 0}, |
| {WINED3DFMT_INTZ, 0x0, 0x0, 0x0, 0x0, 4, 24, 8}, |
| {WINED3DFMT_NVHU, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_NVHS, 0x0, 0x0, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_NULL, 0xff000000, 0x000000ff, 0x0000ff00, 0x00ff0000, 4, 0, 0}, |
| /* Unsure about them, could not find a Windows driver that supports them */ |
| {WINED3DFMT_R16, 0x0, 0x0000ffff, 0x0, 0x0, 2, 0, 0}, |
| {WINED3DFMT_AL16, 0xffff0000, 0x0, 0x0, 0x0, 4, 0, 0}, |
| }; |
| |
| struct wined3d_format_base_flags |
| { |
| enum wined3d_format_id id; |
| DWORD flags; |
| }; |
| |
| /* The ATI2N format behaves like an uncompressed format in LockRect(), but |
| * still needs to use the correct block based calculation for e.g. the |
| * resource size. */ |
| static const struct wined3d_format_base_flags format_base_flags[] = |
| { |
| {WINED3DFMT_UYVY, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_YUY2, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_YV12, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_DXT1, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_DXT2, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_DXT3, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_DXT4, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_DXT5, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_MULTI2_ARGB8, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_G8R8_G8B8, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_R8G8_B8G8, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_INTZ, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_NULL, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_P8_UINT, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B8G8R8_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B8G8R8A8_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B5G5R5X1_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B5G5R5A1_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B4G4R4A4_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_B4G4R4X4_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_R8G8B8A8_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_R8G8B8X8_UNORM, WINED3DFMT_FLAG_GETDC}, |
| {WINED3DFMT_ATI2N, WINED3DFMT_FLAG_FOURCC | WINED3DFMT_FLAG_BROKEN_PITCH}, |
| {WINED3DFMT_NVDB, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_NVHU, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_NVHS, WINED3DFMT_FLAG_FOURCC}, |
| {WINED3DFMT_R32_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R32G32_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R32G32B32_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R16_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R16G16_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_D32_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| {WINED3DFMT_S8_UINT_D24_FLOAT, WINED3DFMT_FLAG_FLOAT}, |
| }; |
| |
| struct wined3d_format_block_info |
| { |
| enum wined3d_format_id id; |
| UINT block_width; |
| UINT block_height; |
| UINT block_byte_count; |
| }; |
| |
| static const struct wined3d_format_block_info format_block_info[] = |
| { |
| {WINED3DFMT_DXT1, 4, 4, 8}, |
| {WINED3DFMT_DXT2, 4, 4, 16}, |
| {WINED3DFMT_DXT3, 4, 4, 16}, |
| {WINED3DFMT_DXT4, 4, 4, 16}, |
| {WINED3DFMT_DXT5, 4, 4, 16}, |
| {WINED3DFMT_ATI2N, 4, 4, 16}, |
| {WINED3DFMT_YUY2, 2, 1, 4}, |
| {WINED3DFMT_UYVY, 2, 1, 4}, |
| }; |
| |
| struct wined3d_format_vertex_info |
| { |
| enum wined3d_format_id id; |
| enum wined3d_ffp_emit_idx emit_idx; |
| GLint component_count; |
| GLenum gl_vtx_type; |
| GLint gl_vtx_format; |
| GLboolean gl_normalized; |
| unsigned int component_size; |
| }; |
| |
| static const struct wined3d_format_vertex_info format_vertex_info[] = |
| { |
| {WINED3DFMT_R32_FLOAT, WINED3D_FFP_EMIT_FLOAT1, 1, GL_FLOAT, 1, GL_FALSE, sizeof(float)}, |
| {WINED3DFMT_R32G32_FLOAT, WINED3D_FFP_EMIT_FLOAT2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(float)}, |
| {WINED3DFMT_R32G32B32_FLOAT, WINED3D_FFP_EMIT_FLOAT3, 3, GL_FLOAT, 3, GL_FALSE, sizeof(float)}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, WINED3D_FFP_EMIT_FLOAT4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(float)}, |
| {WINED3DFMT_B8G8R8A8_UNORM, WINED3D_FFP_EMIT_D3DCOLOR, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, |
| {WINED3DFMT_R8G8B8A8_UINT, WINED3D_FFP_EMIT_UBYTE4, 4, GL_UNSIGNED_BYTE, 4, GL_FALSE, sizeof(BYTE)}, |
| {WINED3DFMT_R16G16_SINT, WINED3D_FFP_EMIT_SHORT2, 2, GL_SHORT, 2, GL_FALSE, sizeof(short int)}, |
| {WINED3DFMT_R16G16B16A16_SINT, WINED3D_FFP_EMIT_SHORT4, 4, GL_SHORT, 4, GL_FALSE, sizeof(short int)}, |
| {WINED3DFMT_R8G8B8A8_UNORM, WINED3D_FFP_EMIT_UBYTE4N, 4, GL_UNSIGNED_BYTE, 4, GL_TRUE, sizeof(BYTE)}, |
| {WINED3DFMT_R16G16_SNORM, WINED3D_FFP_EMIT_SHORT2N, 2, GL_SHORT, 2, GL_TRUE, sizeof(short int)}, |
| {WINED3DFMT_R16G16B16A16_SNORM, WINED3D_FFP_EMIT_SHORT4N, 4, GL_SHORT, 4, GL_TRUE, sizeof(short int)}, |
| {WINED3DFMT_R16G16_UNORM, WINED3D_FFP_EMIT_USHORT2N, 2, GL_UNSIGNED_SHORT, 2, GL_TRUE, sizeof(short int)}, |
| {WINED3DFMT_R16G16B16A16_UNORM, WINED3D_FFP_EMIT_USHORT4N, 4, GL_UNSIGNED_SHORT, 4, GL_TRUE, sizeof(short int)}, |
| {WINED3DFMT_R10G10B10A2_UINT, WINED3D_FFP_EMIT_UDEC3, 3, GL_UNSIGNED_SHORT, 3, GL_FALSE, sizeof(short int)}, |
| {WINED3DFMT_R10G10B10A2_SNORM, WINED3D_FFP_EMIT_DEC3N, 3, GL_SHORT, 3, GL_TRUE, sizeof(short int)}, |
| {WINED3DFMT_R16G16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_2, 2, GL_FLOAT, 2, GL_FALSE, sizeof(GLhalfNV)}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, WINED3D_FFP_EMIT_FLOAT16_4, 4, GL_FLOAT, 4, GL_FALSE, sizeof(GLhalfNV)} |
| }; |
| |
| struct wined3d_format_texture_info |
| { |
| enum wined3d_format_id id; |
| GLint gl_internal; |
| GLint gl_srgb_internal; |
| GLint gl_rt_internal; |
| GLint gl_format; |
| GLint gl_type; |
| unsigned int conv_byte_count; |
| unsigned int flags; |
| enum wined3d_gl_extension extension; |
| void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height); |
| }; |
| |
| static void convert_l4a4_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| /* WINED3DFMT_L4A4_UNORM exists as an internal gl format, but for some reason there is not |
| * format+type combination to load it. Thus convert it to A8L8, then load it |
| * with A4L4 internal, but A8L8 format+type |
| */ |
| unsigned int x, y; |
| const unsigned char *Source; |
| unsigned char *Dest; |
| UINT outpitch = pitch * 2; |
| |
| for(y = 0; y < height; y++) { |
| Source = src + y * pitch; |
| Dest = dst + y * outpitch; |
| for (x = 0; x < width; x++ ) { |
| unsigned char color = (*Source++); |
| /* A */ Dest[1] = (color & 0xf0) << 0; |
| /* L */ Dest[0] = (color & 0x0f) << 4; |
| Dest += 2; |
| } |
| } |
| } |
| |
| static void convert_r5g5_snorm_l6_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const WORD *Source; |
| |
| for(y = 0; y < height; y++) |
| { |
| unsigned short *Dest_s = (unsigned short *) (dst + y * pitch); |
| Source = (const WORD *)(src + y * pitch); |
| for (x = 0; x < width; x++ ) |
| { |
| short color = (*Source++); |
| unsigned char l = ((color >> 10) & 0xfc); |
| short v = ((color >> 5) & 0x3e); |
| short u = ((color ) & 0x1f); |
| short v_conv = v + 16; |
| short u_conv = u + 16; |
| |
| *Dest_s = ((v_conv << 11) & 0xf800) | ((l << 5) & 0x7e0) | (u_conv & 0x1f); |
| Dest_s += 1; |
| } |
| } |
| } |
| |
| static void convert_r5g5_snorm_l6_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const WORD *Source; |
| unsigned char *Dest; |
| UINT outpitch = (pitch * 3)/2; |
| |
| /* This makes the gl surface bigger(24 bit instead of 16), but it works with |
| * fixed function and shaders without further conversion once the surface is |
| * loaded |
| */ |
| for(y = 0; y < height; y++) { |
| Source = (const WORD *)(src + y * pitch); |
| Dest = dst + y * outpitch; |
| for (x = 0; x < width; x++ ) { |
| short color = (*Source++); |
| unsigned char l = ((color >> 10) & 0xfc); |
| char v = ((color >> 5) & 0x3e); |
| char u = ((color ) & 0x1f); |
| |
| /* 8 bits destination, 6 bits source, 8th bit is the sign. gl ignores the sign |
| * and doubles the positive range. Thus shift left only once, gl does the 2nd |
| * shift. GL reads a signed value and converts it into an unsigned value. |
| */ |
| /* M */ Dest[2] = l << 1; |
| |
| /* Those are read as signed, but kept signed. Just left-shift 3 times to scale |
| * from 5 bit values to 8 bit values. |
| */ |
| /* V */ Dest[1] = v << 3; |
| /* U */ Dest[0] = u << 3; |
| Dest += 3; |
| } |
| } |
| } |
| |
| static void convert_r8g8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const short *Source; |
| unsigned char *Dest; |
| UINT outpitch = (pitch * 3)/2; |
| |
| for(y = 0; y < height; y++) |
| { |
| Source = (const short *)(src + y * pitch); |
| Dest = dst + y * outpitch; |
| for (x = 0; x < width; x++ ) |
| { |
| const short color = (*Source++); |
| /* B */ Dest[0] = 0xff; |
| /* G */ Dest[1] = (color >> 8) + 128; /* V */ |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ |
| Dest += 3; |
| } |
| } |
| } |
| |
| static void convert_r8g8_snorm_l8x8_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const DWORD *Source; |
| unsigned char *Dest; |
| |
| /* Doesn't work correctly with the fixed function pipeline, but can work in |
| * shaders if the shader is adjusted. (There's no use for this format in gl's |
| * standard fixed function pipeline anyway). |
| */ |
| for(y = 0; y < height; y++) |
| { |
| Source = (const DWORD *)(src + y * pitch); |
| Dest = dst + y * pitch; |
| for (x = 0; x < width; x++ ) |
| { |
| LONG color = (*Source++); |
| /* B */ Dest[0] = ((color >> 16) & 0xff); /* L */ |
| /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */ |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ |
| Dest += 4; |
| } |
| } |
| } |
| |
| static void convert_r8g8_snorm_l8x8_unorm_nv(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const DWORD *Source; |
| unsigned char *Dest; |
| |
| /* This implementation works with the fixed function pipeline and shaders |
| * without further modification after converting the surface. |
| */ |
| for(y = 0; y < height; y++) |
| { |
| Source = (const DWORD *)(src + y * pitch); |
| Dest = dst + y * pitch; |
| for (x = 0; x < width; x++ ) |
| { |
| LONG color = (*Source++); |
| /* L */ Dest[2] = ((color >> 16) & 0xff); /* L */ |
| /* V */ Dest[1] = ((color >> 8 ) & 0xff); /* V */ |
| /* U */ Dest[0] = (color & 0xff); /* U */ |
| /* I */ Dest[3] = 255; /* X */ |
| Dest += 4; |
| } |
| } |
| } |
| |
| static void convert_r8g8b8a8_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const DWORD *Source; |
| unsigned char *Dest; |
| |
| for(y = 0; y < height; y++) |
| { |
| Source = (const DWORD *)(src + y * pitch); |
| Dest = dst + y * pitch; |
| for (x = 0; x < width; x++ ) |
| { |
| LONG color = (*Source++); |
| /* B */ Dest[0] = ((color >> 16) & 0xff) + 128; /* W */ |
| /* G */ Dest[1] = ((color >> 8 ) & 0xff) + 128; /* V */ |
| /* R */ Dest[2] = (color & 0xff) + 128; /* U */ |
| /* A */ Dest[3] = ((color >> 24) & 0xff) + 128; /* Q */ |
| Dest += 4; |
| } |
| } |
| } |
| |
| static void convert_r16g16_snorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const DWORD *Source; |
| unsigned short *Dest; |
| UINT outpitch = (pitch * 3)/2; |
| |
| for(y = 0; y < height; y++) |
| { |
| Source = (const DWORD *)(src + y * pitch); |
| Dest = (unsigned short *) (dst + y * outpitch); |
| for (x = 0; x < width; x++ ) |
| { |
| const DWORD color = (*Source++); |
| /* B */ Dest[0] = 0xffff; |
| /* G */ Dest[1] = (color >> 16) + 32768; /* V */ |
| /* R */ Dest[2] = (color & 0xffff) + 32768; /* U */ |
| Dest += 3; |
| } |
| } |
| } |
| |
| static void convert_r16g16(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const WORD *Source; |
| WORD *Dest; |
| UINT outpitch = (pitch * 3)/2; |
| |
| for(y = 0; y < height; y++) |
| { |
| Source = (const WORD *)(src + y * pitch); |
| Dest = (WORD *) (dst + y * outpitch); |
| for (x = 0; x < width; x++ ) |
| { |
| WORD green = (*Source++); |
| WORD red = (*Source++); |
| Dest[0] = green; |
| Dest[1] = red; |
| /* Strictly speaking not correct for R16G16F, but it doesn't matter because the |
| * shader overwrites it anyway |
| */ |
| Dest[2] = 0xffff; |
| Dest += 3; |
| } |
| } |
| } |
| |
| static void convert_r32g32_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| const float *Source; |
| float *Dest; |
| UINT outpitch = (pitch * 3)/2; |
| |
| for(y = 0; y < height; y++) |
| { |
| Source = (const float *)(src + y * pitch); |
| Dest = (float *) (dst + y * outpitch); |
| for (x = 0; x < width; x++ ) |
| { |
| float green = (*Source++); |
| float red = (*Source++); |
| Dest[0] = green; |
| Dest[1] = red; |
| Dest[2] = 1.0f; |
| Dest += 3; |
| } |
| } |
| } |
| |
| static void convert_s1_uint_d15_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| UINT outpitch = pitch * 2; |
| |
| for (y = 0; y < height; ++y) |
| { |
| const WORD *source = (const WORD *)(src + y * pitch); |
| DWORD *dest = (DWORD *)(dst + y * outpitch); |
| |
| for (x = 0; x < width; ++x) |
| { |
| /* The depth data is normalized, so needs to be scaled, |
| * the stencil data isn't. Scale depth data by |
| * (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */ |
| WORD d15 = source[x] >> 1; |
| DWORD d24 = (d15 << 9) + (d15 >> 6); |
| dest[x] = (d24 << 8) | (source[x] & 0x1); |
| } |
| } |
| } |
| |
| static void convert_s4x4_uint_d24_unorm(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| |
| for (y = 0; y < height; ++y) |
| { |
| const DWORD *source = (const DWORD *)(src + y * pitch); |
| DWORD *dest = (DWORD *)(dst + y * pitch); |
| |
| for (x = 0; x < width; ++x) |
| { |
| /* Just need to clear out the X4 part. */ |
| dest[x] = source[x] & ~0xf0; |
| } |
| } |
| } |
| |
| static void convert_s8_uint_d24_float(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height) |
| { |
| unsigned int x, y; |
| UINT outpitch = pitch * 2; |
| |
| for (y = 0; y < height; ++y) |
| { |
| const DWORD *source = (const DWORD *)(src + y * pitch); |
| float *dest_f = (float *)(dst + y * outpitch); |
| DWORD *dest_s = (DWORD *)(dst + y * outpitch); |
| |
| for (x = 0; x < width; ++x) |
| { |
| dest_f[x * 2] = float_24_to_32((source[x] & 0xffffff00) >> 8); |
| dest_s[x * 2 + 1] = source[x] & 0xff; |
| } |
| } |
| } |
| |
| static const struct wined3d_format_texture_info format_texture_info[] = |
| { |
| /* format id internal srgbInternal rtInternal |
| format type |
| flags |
| extension */ |
| /* FourCC formats */ |
| /* GL_APPLE_ycbcr_422 claims that its '2YUV' format, which is supported via the UNSIGNED_SHORT_8_8_REV_APPLE type |
| * is equivalent to 'UYVY' format on Windows, and the 'YUVS' via UNSIGNED_SHORT_8_8_APPLE equates to 'YUY2'. The |
| * d3d9 test however shows that the opposite is true. Since the extension is from 2002, it predates the x86 based |
| * Macs, so probably the endianness differs. This could be tested as soon as we have a Windows and MacOS on a big |
| * endian machine |
| */ |
| {WINED3DFMT_UYVY, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_UYVY, GL_RGB, GL_RGB, 0, |
| GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_APPLE, 0, |
| WINED3DFMT_FLAG_FILTERING, |
| APPLE_YCBCR_422, NULL}, |
| {WINED3DFMT_YUY2, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_YUY2, GL_RGB, GL_RGB, 0, |
| GL_YCBCR_422_APPLE, UNSIGNED_SHORT_8_8_REV_APPLE, 0, |
| WINED3DFMT_FLAG_FILTERING, |
| APPLE_YCBCR_422, NULL}, |
| {WINED3DFMT_YV12, GL_ALPHA, GL_ALPHA, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_DXT1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ |
| | WINED3DFMT_FLAG_COMPRESSED, |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, |
| {WINED3DFMT_DXT2, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ |
| | WINED3DFMT_FLAG_COMPRESSED, |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, |
| {WINED3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ |
| | WINED3DFMT_FLAG_COMPRESSED, |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, |
| {WINED3DFMT_DXT4, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ |
| | WINED3DFMT_FLAG_COMPRESSED, |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, |
| {WINED3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 0, |
| GL_RGBA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ |
| | WINED3DFMT_FLAG_COMPRESSED, |
| EXT_TEXTURE_COMPRESSION_S3TC, NULL}, |
| /* IEEE formats */ |
| {WINED3DFMT_R32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, |
| GL_RED, GL_FLOAT, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, NULL}, |
| {WINED3DFMT_R32_FLOAT, GL_R32F, GL_R32F, 0, |
| GL_RED, GL_FLOAT, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_RG, NULL}, |
| {WINED3DFMT_R32G32_FLOAT, GL_RGB32F_ARB, GL_RGB32F_ARB, 0, |
| GL_RGB, GL_FLOAT, 12, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, convert_r32g32_float}, |
| {WINED3DFMT_R32G32_FLOAT, GL_RG32F, GL_RG32F, 0, |
| GL_RG, GL_FLOAT, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_RG, NULL}, |
| {WINED3DFMT_R32G32B32A32_FLOAT, GL_RGBA32F_ARB, GL_RGBA32F_ARB, 0, |
| GL_RGBA, GL_FLOAT, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, NULL}, |
| /* Float */ |
| {WINED3DFMT_R16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, |
| GL_RED, GL_HALF_FLOAT_ARB, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, NULL}, |
| {WINED3DFMT_R16_FLOAT, GL_R16F, GL_R16F, 0, |
| GL_RED, GL_HALF_FLOAT_ARB, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_RG, NULL}, |
| {WINED3DFMT_R16G16_FLOAT, GL_RGB16F_ARB, GL_RGB16F_ARB, 0, |
| GL_RGB, GL_HALF_FLOAT_ARB, 6, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, convert_r16g16}, |
| {WINED3DFMT_R16G16_FLOAT, GL_RG16F, GL_RG16F, 0, |
| GL_RG, GL_HALF_FLOAT_ARB, 0, |
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_RG, NULL}, |
| {WINED3DFMT_R16G16B16A16_FLOAT, GL_RGBA16F_ARB, GL_RGBA16F_ARB, 0, |
| GL_RGBA, GL_HALF_FLOAT_ARB, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_VTF, |
| ARB_TEXTURE_FLOAT, NULL}, |
| /* Palettized formats */ |
| {WINED3DFMT_P8_UINT, GL_RGBA, GL_RGBA, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, |
| 0, |
| ARB_FRAGMENT_PROGRAM, NULL}, |
| {WINED3DFMT_P8_UINT, GL_COLOR_INDEX8_EXT, GL_COLOR_INDEX8_EXT, 0, |
| GL_COLOR_INDEX, GL_UNSIGNED_BYTE, 0, |
| 0, |
| EXT_PALETTED_TEXTURE, NULL}, |
| /* Standard ARGB formats */ |
| {WINED3DFMT_B8G8R8_UNORM, GL_RGB8, GL_RGB8, 0, |
| GL_BGR, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B8G8R8A8_UNORM, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE | WINED3DFMT_FLAG_VTF, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B8G8R8X8_UNORM, GL_RGB8, GL_SRGB8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET |
| | WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B5G6R5_UNORM, GL_RGB5, GL_RGB5, GL_RGB8, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B5G5R5X1_UNORM, GL_RGB5, GL_RGB5_A1, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B5G5R5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B4G4R4A4_UNORM, GL_RGBA4, GL_SRGB8_ALPHA8_EXT, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B2G3R3_UNORM, GL_R3_G3_B2, GL_R3_G3_B2, 0, |
| GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_A8_UNORM, GL_ALPHA8, GL_ALPHA8, 0, |
| GL_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_B4G4R4X4_UNORM, GL_RGB4, GL_RGB4, 0, |
| GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, |
| GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, 0, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_R8G8B8X8_UNORM, GL_RGB8, GL_RGB8, 0, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_R16G16_UNORM, GL_RGB16, GL_RGB16, GL_RGBA16, |
| GL_RGB, GL_UNSIGNED_SHORT, 6, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, convert_r16g16}, |
| {WINED3DFMT_R16G16_UNORM, GL_RG16, GL_RG16, 0, |
| GL_RG, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| ARB_TEXTURE_RG, NULL}, |
| {WINED3DFMT_B10G10R10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, 0, |
| GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_R16G16B16A16_UNORM, GL_RGBA16, GL_RGBA16, 0, |
| GL_RGBA, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_RENDERTARGET, |
| WINED3D_GL_EXT_NONE, NULL}, |
| /* Luminance */ |
| {WINED3DFMT_L8_UNORM, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_L8A8_UNORM, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_SRGB_READ, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_L4A4_UNORM, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE4_ALPHA4, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 2, |
| WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, convert_l4a4_unorm}, |
| /* Bump mapping stuff */ |
| {WINED3DFMT_R8G8_SNORM, GL_RGB8, GL_RGB8, 0, |
| GL_BGR, GL_UNSIGNED_BYTE, 3, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| WINED3D_GL_EXT_NONE, convert_r8g8_snorm}, |
| {WINED3DFMT_R8G8_SNORM, GL_DSDT8_NV, GL_DSDT8_NV, 0, |
| GL_DSDT_NV, GL_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| NV_TEXTURE_SHADER, NULL}, |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_RGB5, GL_RGB5, 0, |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| WINED3D_GL_EXT_NONE, convert_r5g5_snorm_l6_unorm}, |
| {WINED3DFMT_R5G5_SNORM_L6_UNORM, GL_DSDT8_MAG8_NV, GL_DSDT8_MAG8_NV, 0, |
| GL_DSDT_MAG_NV, GL_BYTE, 3, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| NV_TEXTURE_SHADER, convert_r5g5_snorm_l6_unorm_nv}, |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_RGB8, GL_RGB8, 0, |
| GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| WINED3D_GL_EXT_NONE, convert_r8g8_snorm_l8x8_unorm}, |
| {WINED3DFMT_R8G8_SNORM_L8X8_UNORM, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_INTENSITY8_NV, 0, |
| GL_DSDT_MAG_VIB_NV, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 4, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| NV_TEXTURE_SHADER, convert_r8g8_snorm_l8x8_unorm_nv}, |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_RGBA8, GL_RGBA8, 0, |
| GL_BGRA, GL_UNSIGNED_BYTE, 4, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| WINED3D_GL_EXT_NONE, convert_r8g8b8a8_snorm}, |
| {WINED3DFMT_R8G8B8A8_SNORM, GL_SIGNED_RGBA8_NV, GL_SIGNED_RGBA8_NV, 0, |
| GL_RGBA, GL_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| NV_TEXTURE_SHADER, NULL}, |
| {WINED3DFMT_R16G16_SNORM, GL_RGB16, GL_RGB16, 0, |
| GL_BGR, GL_UNSIGNED_SHORT, 6, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| WINED3D_GL_EXT_NONE, convert_r16g16_snorm}, |
| {WINED3DFMT_R16G16_SNORM, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO16_NV, 0, |
| GL_HILO_NV, GL_SHORT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_BUMPMAP, |
| NV_TEXTURE_SHADER, NULL}, |
| /* Depth stencil formats */ |
| {WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_D32_UNORM, GL_DEPTH_COMPONENT32_ARB, GL_DEPTH_COMPONENT32_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| EXT_PACKED_DEPTH_STENCIL, convert_s1_uint_d15_unorm}, |
| {WINED3DFMT_S1_UINT_D15_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| ARB_FRAMEBUFFER_OBJECT, convert_s1_uint_d15_unorm}, |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| EXT_PACKED_DEPTH_STENCIL, NULL}, |
| {WINED3DFMT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| ARB_FRAMEBUFFER_OBJECT, NULL}, |
| {WINED3DFMT_X8D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 0, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 4, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| EXT_PACKED_DEPTH_STENCIL, convert_s4x4_uint_d24_unorm}, |
| {WINED3DFMT_S4X4_UINT_D24_UNORM, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 4, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| ARB_FRAMEBUFFER_OBJECT, convert_s4x4_uint_d24_unorm}, |
| {WINED3DFMT_D16_UNORM, GL_DEPTH_COMPONENT24_ARB, GL_DEPTH_COMPONENT24_ARB, 0, |
| GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_TEXTURE, NULL}, |
| {WINED3DFMT_L16_UNORM, GL_LUMINANCE16, GL_LUMINANCE16, 0, |
| GL_LUMINANCE, GL_UNSIGNED_SHORT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING, |
| WINED3D_GL_EXT_NONE, NULL}, |
| {WINED3DFMT_D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, 0, |
| GL_DEPTH_COMPONENT, GL_FLOAT, 0, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_BUFFER_FLOAT, NULL}, |
| {WINED3DFMT_S8_UINT_D24_FLOAT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, 0, |
| GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, |
| WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL | WINED3DFMT_FLAG_SHADOW, |
| ARB_DEPTH_BUFFER_FLOAT, convert_s8_uint_d24_float}, |
| /* Vendor-specific formats */ |
| {WINED3DFMT_ATI2N, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, |
| ATI_TEXTURE_COMPRESSION_3DC, NULL}, |
| {WINED3DFMT_ATI2N, GL_COMPRESSED_RED_GREEN_RGTC2, GL_COMPRESSED_RED_GREEN_RGTC2, 0, |
| GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_COMPRESSED, |
| ARB_TEXTURE_COMPRESSION_RGTC, NULL}, |
| {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8_EXT, GL_DEPTH24_STENCIL8_EXT, 0, |
| GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_STENCIL, |
| EXT_PACKED_DEPTH_STENCIL, NULL}, |
| {WINED3DFMT_INTZ, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, 0, |
| GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0, |
| WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING | WINED3DFMT_FLAG_DEPTH |
| | WINED3DFMT_FLAG_STENCIL, |
| ARB_FRAMEBUFFER_OBJECT, NULL}, |
| {WINED3DFMT_NULL, GL_RGBA8, GL_RGBA8, 0, |
| GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 0, |
| WINED3DFMT_FLAG_RENDERTARGET, |
| ARB_FRAMEBUFFER_OBJECT, NULL}, |
| }; |
| |
| static inline int getFmtIdx(enum wined3d_format_id format_id) |
| { |
| /* First check if the format is at the position of its value. |
| * This will catch the argb formats before the loop is entered. */ |
| if (format_id < (sizeof(formats) / sizeof(*formats)) |
| && formats[format_id].id == format_id) |
| { |
| return format_id; |
| } |
| else |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) |
| { |
| if (formats[i].id == format_id) return i; |
| } |
| } |
| return -1; |
| } |
| |
| static BOOL init_format_base_info(struct wined3d_gl_info *gl_info) |
| { |
| UINT format_count = sizeof(formats) / sizeof(*formats); |
| UINT i; |
| |
| gl_info->formats = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, format_count * sizeof(*gl_info->formats)); |
| if (!gl_info->formats) |
| { |
| ERR("Failed to allocate memory.\n"); |
| return FALSE; |
| } |
| |
| for (i = 0; i < format_count; ++i) |
| { |
| struct wined3d_format *format = &gl_info->formats[i]; |
| format->id = formats[i].id; |
| format->red_mask = formats[i].redMask; |
| format->green_mask = formats[i].greenMask; |
| format->blue_mask = formats[i].blueMask; |
| format->alpha_mask = formats[i].alphaMask; |
| format->byte_count = formats[i].bpp; |
| format->depth_size = formats[i].depthSize; |
| format->stencil_size = formats[i].stencilSize; |
| format->block_width = 1; |
| format->block_height = 1; |
| format->block_byte_count = formats[i].bpp; |
| } |
| |
| for (i = 0; i < (sizeof(format_base_flags) / sizeof(*format_base_flags)); ++i) |
| { |
| int fmt_idx = getFmtIdx(format_base_flags[i].id); |
| |
| if (fmt_idx == -1) |
| { |
| ERR("Format %s (%#x) not found.\n", |
| debug_d3dformat(format_base_flags[i].id), format_base_flags[i].id); |
| HeapFree(GetProcessHeap(), 0, gl_info->formats); |
| return FALSE; |
| } |
| |
| gl_info->formats[fmt_idx].flags |= format_base_flags[i].flags; |
| } |
| |
| return TRUE; |
| } |
| |
| static BOOL init_format_block_info(struct wined3d_gl_info *gl_info) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(format_block_info) / sizeof(*format_block_info)); ++i) |
| { |
| struct wined3d_format *format; |
| int fmt_idx = getFmtIdx(format_block_info[i].id); |
| |
| if (fmt_idx == -1) |
| { |
| ERR("Format %s (%#x) not found.\n", |
| debug_d3dformat(format_block_info[i].id), format_block_info[i].id); |
| return FALSE; |
| } |
| |
| format = &gl_info->formats[fmt_idx]; |
| format->block_width = format_block_info[i].block_width; |
| format->block_height = format_block_info[i].block_height; |
| format->block_byte_count = format_block_info[i].block_byte_count; |
| format->flags |= WINED3DFMT_FLAG_BLOCKS; |
| } |
| |
| return TRUE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void check_fbo_compat(const struct wined3d_gl_info *gl_info, struct wined3d_format *format) |
| { |
| /* Check if the default internal format is supported as a frame buffer |
| * target, otherwise fall back to the render target internal. |
| * |
| * Try to stick to the standard format if possible, this limits precision differences. */ |
| GLenum status; |
| GLuint tex; |
| |
| ENTER_GL(); |
| |
| while(glGetError()); |
| glDisable(GL_BLEND); |
| |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, format->glInternal, 16, 16, 0, format->glFormat, format->glType, NULL); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| checkGLcall("Framebuffer format check"); |
| |
| if (status == GL_FRAMEBUFFER_COMPLETE) |
| { |
| TRACE("Format %s is supported as FBO color attachment.\n", debug_d3dformat(format->id)); |
| format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE; |
| format->rtInternal = format->glInternal; |
| } |
| else |
| { |
| if (!format->rtInternal) |
| { |
| if (format->flags & WINED3DFMT_FLAG_RENDERTARGET) |
| { |
| FIXME("Format %s with rendertarget flag is not supported as FBO color attachment," |
| " and no fallback specified.\n", debug_d3dformat(format->id)); |
| format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET; |
| } |
| else |
| { |
| TRACE("Format %s is not supported as FBO color attachment.\n", debug_d3dformat(format->id)); |
| } |
| format->rtInternal = format->glInternal; |
| } |
| else |
| { |
| TRACE("Format %s is not supported as FBO color attachment, trying rtInternal format as fallback.\n", |
| debug_d3dformat(format->id)); |
| |
| while(glGetError()); |
| |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, format->rtInternal, 16, 16, 0, format->glFormat, format->glType, NULL); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| checkGLcall("Framebuffer format check"); |
| |
| if (status == GL_FRAMEBUFFER_COMPLETE) |
| { |
| TRACE("Format %s rtInternal format is supported as FBO color attachment.\n", |
| debug_d3dformat(format->id)); |
| } |
| else |
| { |
| FIXME("Format %s rtInternal format is not supported as FBO color attachment.\n", |
| debug_d3dformat(format->id)); |
| format->flags &= ~WINED3DFMT_FLAG_RENDERTARGET; |
| } |
| } |
| } |
| |
| if (status == GL_FRAMEBUFFER_COMPLETE && ((format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) |
| || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING)) |
| && format->id != WINED3DFMT_NULL && format->id != WINED3DFMT_P8_UINT |
| && format->glFormat != GL_LUMINANCE && format->glFormat != GL_LUMINANCE_ALPHA) |
| { |
| GLuint rb, tex2; |
| DWORD readback[16 * 16], color; |
| BYTE r, a; |
| BOOL match = TRUE; |
| |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] |
| || gl_info->supported[EXT_PACKED_DEPTH_STENCIL]) |
| { |
| gl_info->fbo_ops.glGenRenderbuffers(1, &rb); |
| gl_info->fbo_ops.glBindRenderbuffer(GL_RENDERBUFFER, rb); |
| gl_info->fbo_ops.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16); |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, rb); |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, rb); |
| checkGLcall("RB attachment"); |
| } |
| |
| glEnable(GL_BLEND); |
| glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| if (glGetError() == GL_INVALID_FRAMEBUFFER_OPERATION) |
| { |
| while(glGetError()); |
| TRACE("Format doesn't support post-pixelshader blending.\n"); |
| format->flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; |
| } |
| else |
| { |
| glViewport(0, 0, 16, 16); |
| glDisable(GL_LIGHTING); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| |
| /* Draw a full-black quad */ |
| glBegin(GL_TRIANGLE_STRIP); |
| glColor4ub(0x00, 0x00, 0x00, 0xff); |
| glVertex3f(-1.0f, -1.0f, 0.0f); |
| glColor4ub(0x00, 0x00, 0x00, 0xff); |
| glVertex3f(1.0f, -1.0f, 0.0f); |
| glColor4ub(0x00, 0x00, 0x00, 0xff); |
| glVertex3f(-1.0f, 1.0f, 0.0f); |
| glColor4ub(0x00, 0x00, 0x00, 0xff); |
| glVertex3f(1.0f, 1.0f, 0.0f); |
| glEnd(); |
| |
| /* Draw a half-transparent red quad */ |
| glBegin(GL_TRIANGLE_STRIP); |
| glColor4ub(0xff, 0x00, 0x00, 0x80); |
| glVertex3f(-1.0f, -1.0f, 0.0f); |
| glColor4ub(0xff, 0x00, 0x00, 0x80); |
| glVertex3f(1.0f, -1.0f, 0.0f); |
| glColor4ub(0xff, 0x00, 0x00, 0x80); |
| glVertex3f(-1.0f, 1.0f, 0.0f); |
| glColor4ub(0xff, 0x00, 0x00, 0x80); |
| glVertex3f(1.0f, 1.0f, 0.0f); |
| glEnd(); |
| |
| glGenTextures(1, &tex2); |
| glBindTexture(GL_TEXTURE_2D, tex2); |
| |
| glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, 16, 16, 0); |
| glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); |
| checkGLcall("Post-pixelshader blending check"); |
| |
| color = readback[7 * 16 + 7]; |
| a = color >> 24; |
| r = (color & 0x00ff0000) >> 16; |
| |
| if (format->red_mask && (r < 0x7b || r > 0x84)) |
| match = FALSE; |
| /* If the alpha component is more than 1 bit */ |
| else if ((format->alpha_mask & (format->alpha_mask - 1)) && (a < 0x9f || a > 0xdf)) |
| match = FALSE; |
| if (!match) |
| { |
| TRACE("Format doesn't support post-pixelshader blending.\n"); |
| TRACE("Color output: %#x\n", color); |
| format->flags &= ~WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; |
| } |
| else |
| { |
| TRACE("Format supports post-pixelshader blending.\n"); |
| format->flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; |
| } |
| |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glDeleteTextures(1, &tex2); |
| } |
| |
| if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] |
| || gl_info->supported[EXT_PACKED_DEPTH_STENCIL]) |
| { |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); |
| gl_info->fbo_ops.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); |
| gl_info->fbo_ops.glDeleteRenderbuffers(1, &rb); |
| checkGLcall("RB cleanup"); |
| } |
| } |
| |
| if (format->glInternal != format->glGammaInternal) |
| { |
| glTexImage2D(GL_TEXTURE_2D, 0, format->glGammaInternal, 16, 16, 0, format->glFormat, format->glType, NULL); |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); |
| |
| status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| checkGLcall("Framebuffer format check"); |
| |
| if (status == GL_FRAMEBUFFER_COMPLETE) |
| { |
| TRACE("Format %s's sRGB format is FBO attachable.\n", debug_d3dformat(format->id)); |
| format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; |
| } |
| else |
| { |
| WARN("Format %s's sRGB format is not FBO attachable.\n", debug_d3dformat(format->id)); |
| } |
| } |
| else if (status == GL_FRAMEBUFFER_COMPLETE) |
| format->flags |= WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB; |
| |
| glDeleteTextures(1, &tex); |
| |
| LEAVE_GL(); |
| } |
| |
| /* Context activation is done by the caller. */ |
| static void init_format_fbo_compat_info(struct wined3d_gl_info *gl_info) |
| { |
| unsigned int i; |
| GLuint fbo; |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| ENTER_GL(); |
| |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); |
| glReadBuffer(GL_COLOR_ATTACHMENT0); |
| |
| LEAVE_GL(); |
| } |
| |
| for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i) |
| { |
| struct wined3d_format *format = &gl_info->formats[i]; |
| |
| if (!format->glInternal) continue; |
| |
| if (format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) |
| { |
| TRACE("Skipping format %s because it's a depth/stencil format.\n", |
| debug_d3dformat(format->id)); |
| continue; |
| } |
| |
| if (format->flags & WINED3DFMT_FLAG_COMPRESSED) |
| { |
| TRACE("Skipping format %s because it's a compressed format.\n", |
| debug_d3dformat(format->id)); |
| continue; |
| } |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| TRACE("Checking if format %s is supported as FBO color attachment...\n", debug_d3dformat(format->id)); |
| check_fbo_compat(gl_info, format); |
| } |
| else |
| { |
| format->rtInternal = format->glInternal; |
| } |
| } |
| |
| if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) |
| { |
| ENTER_GL(); |
| |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); |
| |
| LEAVE_GL(); |
| } |
| } |
| |
| static BOOL init_format_texture_info(struct wined3d_gl_info *gl_info) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(format_texture_info) / sizeof(*format_texture_info); ++i) |
| { |
| int fmt_idx = getFmtIdx(format_texture_info[i].id); |
| struct wined3d_format *format; |
| |
| if (fmt_idx == -1) |
| { |
| ERR("Format %s (%#x) not found.\n", |
| debug_d3dformat(format_texture_info[i].id), format_texture_info[i].id); |
| return FALSE; |
| } |
| |
| if (!gl_info->supported[format_texture_info[i].extension]) continue; |
| |
| format = &gl_info->formats[fmt_idx]; |
| |
| /* ARB_texture_rg defines floating point formats, but only if |
| * ARB_texture_float is also supported. */ |
| if (!gl_info->supported[ARB_TEXTURE_FLOAT] |
| && (format->flags & WINED3DFMT_FLAG_FLOAT)) |
| continue; |
| |
| format->glInternal = format_texture_info[i].gl_internal; |
| format->glGammaInternal = format_texture_info[i].gl_srgb_internal; |
| format->rtInternal = format_texture_info[i].gl_rt_internal; |
| format->glFormat = format_texture_info[i].gl_format; |
| format->glType = format_texture_info[i].gl_type; |
| format->color_fixup = COLOR_FIXUP_IDENTITY; |
| format->flags |= format_texture_info[i].flags; |
| format->height_scale.numerator = 1; |
| format->height_scale.denominator = 1; |
| |
| if (format->glGammaInternal != format->glInternal) |
| { |
| /* Filter sRGB capabilities if EXT_texture_sRGB is not supported. */ |
| if (!gl_info->supported[EXT_TEXTURE_SRGB]) |
| { |
| format->glGammaInternal = format->glInternal; |
| format->flags &= ~(WINED3DFMT_FLAG_SRGB_READ | WINED3DFMT_FLAG_SRGB_WRITE); |
| } |
| else if (gl_info->supported[EXT_TEXTURE_SRGB_DECODE]) |
| { |
| format->glInternal = format->glGammaInternal; |
| } |
| } |
| |
| /* Texture conversion stuff */ |
| format->convert = format_texture_info[i].convert; |
| format->conv_byte_count = format_texture_info[i].conv_byte_count; |
| } |
| |
| return TRUE; |
| } |
| |
| static BOOL color_match(DWORD c1, DWORD c2, BYTE max_diff) |
| { |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| c1 >>= 8; c2 >>= 8; |
| if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; |
| return TRUE; |
| } |
| |
| /* A context is provided by the caller */ |
| static BOOL check_filter(const struct wined3d_gl_info *gl_info, GLenum internal) |
| { |
| static const DWORD data[] = {0x00000000, 0xffffffff}; |
| GLuint tex, fbo, buffer; |
| DWORD readback[16 * 1]; |
| BOOL ret = FALSE; |
| |
| /* Render a filtered texture and see what happens. This is intended to detect the lack of |
| * float16 filtering on ATI X1000 class cards. The drivers disable filtering instead of |
| * falling back to software. If this changes in the future this code will get fooled and |
| * apps might hit the software path due to incorrectly advertised caps. |
| * |
| * Its unlikely that this changes however. GL Games like Mass Effect depend on the filter |
| * disable fallback, if Apple or ATI ever change the driver behavior they will break more |
| * than Wine. The Linux binary <= r500 driver is not maintained any more anyway |
| */ |
| |
| ENTER_GL(); |
| while(glGetError()); |
| |
| glGenTextures(1, &buffer); |
| glBindTexture(GL_TEXTURE_2D, buffer); |
| memset(readback, 0x7e, sizeof(readback)); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 16, 1, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, readback); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, internal, 2, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| glEnable(GL_TEXTURE_2D); |
| |
| gl_info->fbo_ops.glGenFramebuffers(1, &fbo); |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, buffer, 0); |
| glDrawBuffer(GL_COLOR_ATTACHMENT0); |
| |
| glViewport(0, 0, 16, 1); |
| glDisable(GL_LIGHTING); |
| glMatrixMode(GL_MODELVIEW); |
| glLoadIdentity(); |
| glMatrixMode(GL_PROJECTION); |
| glLoadIdentity(); |
| |
| glClearColor(0, 1, 0, 0); |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| glBegin(GL_TRIANGLE_STRIP); |
| glTexCoord2f(0.0, 0.0); |
| glVertex2f(-1.0f, -1.0f); |
| glTexCoord2f(1.0, 0.0); |
| glVertex2f(1.0f, -1.0f); |
| glTexCoord2f(0.0, 1.0); |
| glVertex2f(-1.0f, 1.0f); |
| glTexCoord2f(1.0, 1.0); |
| glVertex2f(1.0f, 1.0f); |
| glEnd(); |
| |
| glBindTexture(GL_TEXTURE_2D, buffer); |
| memset(readback, 0x7f, sizeof(readback)); |
| glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, readback); |
| if(color_match(readback[6], 0xffffffff, 5) || color_match(readback[6], 0x00000000, 5) || |
| color_match(readback[9], 0xffffffff, 5) || color_match(readback[9], 0x00000000, 5)) |
| { |
| TRACE("Read back colors 0x%08x and 0x%08x close to unfiltered color, assuming no filtering\n", |
| readback[6], readback[9]); |
| ret = FALSE; |
| } |
| else |
| { |
| TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n", |
| readback[6], readback[9]); |
| ret = TRUE; |
| } |
| |
| gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); |
| glDeleteTextures(1, &tex); |
| glDeleteTextures(1, &buffer); |
| |
| if(glGetError()) |
| { |
| FIXME("Error during filtering test for format %x, returning no filtering\n", internal); |
| ret = FALSE; |
| } |
| LEAVE_GL(); |
| return ret; |
| } |
| |
| static void init_format_filter_info(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) |
| { |
| struct wined3d_format *format; |
| unsigned int fmt_idx, i; |
| static const enum wined3d_format_id fmts16[] = |
| { |
| WINED3DFMT_R16_FLOAT, |
| WINED3DFMT_R16G16_FLOAT, |
| WINED3DFMT_R16G16B16A16_FLOAT, |
| }; |
| BOOL filtered; |
| |
| if(wined3d_settings.offscreen_rendering_mode != ORM_FBO) |
| { |
| WARN("No FBO support, or no FBO ORM, guessing filter info from GL caps\n"); |
| if (vendor == HW_VENDOR_NVIDIA && gl_info->supported[ARB_TEXTURE_FLOAT]) |
| { |
| TRACE("Nvidia card with texture_float support: Assuming float16 blending\n"); |
| filtered = TRUE; |
| } |
| else if (gl_info->limits.glsl_varyings > 44) |
| { |
| TRACE("More than 44 GLSL varyings - assuming d3d10 card with float16 blending\n"); |
| filtered = TRUE; |
| } |
| else |
| { |
| TRACE("Assuming no float16 blending\n"); |
| filtered = FALSE; |
| } |
| |
| if(filtered) |
| { |
| for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++) |
| { |
| fmt_idx = getFmtIdx(fmts16[i]); |
| gl_info->formats[fmt_idx].flags |= WINED3DFMT_FLAG_FILTERING; |
| } |
| } |
| return; |
| } |
| |
| for(i = 0; i < (sizeof(fmts16) / sizeof(*fmts16)); i++) |
| { |
| fmt_idx = getFmtIdx(fmts16[i]); |
| format = &gl_info->formats[fmt_idx]; |
| if (!format->glInternal) continue; /* Not supported by GL */ |
| |
| filtered = check_filter(gl_info, gl_info->formats[fmt_idx].glInternal); |
| if(filtered) |
| { |
| TRACE("Format %s supports filtering\n", debug_d3dformat(fmts16[i])); |
| format->flags |= WINED3DFMT_FLAG_FILTERING; |
| } |
| else |
| { |
| TRACE("Format %s does not support filtering\n", debug_d3dformat(fmts16[i])); |
| } |
| } |
| } |
| |
| static void apply_format_fixups(struct wined3d_gl_info *gl_info) |
| { |
| int idx; |
| |
| idx = getFmtIdx(WINED3DFMT_R16_FLOAT); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| idx = getFmtIdx(WINED3DFMT_R32_FLOAT); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| idx = getFmtIdx(WINED3DFMT_R16G16_UNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| idx = getFmtIdx(WINED3DFMT_R32G32_FLOAT); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_W); |
| |
| /* V8U8 is supported natively by GL_ATI_envmap_bumpmap and GL_NV_texture_shader. |
| * V16U16 is only supported by GL_NV_texture_shader. The formats need fixup if |
| * their extensions are not available. GL_ATI_envmap_bumpmap is not used because |
| * the only driver that implements it(fglrx) has a buggy implementation. |
| * |
| * V8U8 and V16U16 need a fixup of the undefined blue channel. OpenGL |
| * returns 0.0 when sampling from it, DirectX 1.0. So we always have in-shader |
| * conversion for this format. |
| */ |
| if (!gl_info->supported[NV_TEXTURE_SHADER]) |
| { |
| idx = getFmtIdx(WINED3DFMT_R8G8_SNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| idx = getFmtIdx(WINED3DFMT_R16G16_SNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| else |
| { |
| idx = getFmtIdx(WINED3DFMT_R8G8_SNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| |
| idx = getFmtIdx(WINED3DFMT_R16G16_SNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| |
| if (!gl_info->supported[NV_TEXTURE_SHADER]) |
| { |
| /* If GL_NV_texture_shader is not supported, those formats are converted, incompatibly |
| * with each other |
| */ |
| idx = getFmtIdx(WINED3DFMT_R5G5_SNORM_L6_UNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_ONE); |
| idx = getFmtIdx(WINED3DFMT_R8G8_SNORM_L8X8_UNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W); |
| idx = getFmtIdx(WINED3DFMT_R8G8B8A8_SNORM); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 1, CHANNEL_SOURCE_X, 1, CHANNEL_SOURCE_Y, 1, CHANNEL_SOURCE_Z, 1, CHANNEL_SOURCE_W); |
| } |
| else |
| { |
| /* If GL_NV_texture_shader is supported, WINED3DFMT_L6V5U5 and WINED3DFMT_X8L8V8U8 |
| * are converted at surface loading time, but they do not need any modification in |
| * the shader, thus they are compatible with all WINED3DFMT_UNKNOWN group formats. |
| * WINED3DFMT_Q8W8V8U8 doesn't even need load-time conversion |
| */ |
| } |
| |
| if (gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC]) |
| { |
| idx = getFmtIdx(WINED3DFMT_ATI2N); |
| gl_info->formats[idx].color_fixup = create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| else if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]) |
| { |
| idx = getFmtIdx(WINED3DFMT_ATI2N); |
| gl_info->formats[idx].color_fixup= create_color_fixup_desc( |
| 0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_W, 0, CHANNEL_SOURCE_ONE, 0, CHANNEL_SOURCE_ONE); |
| } |
| |
| if (!gl_info->supported[APPLE_YCBCR_422]) |
| { |
| idx = getFmtIdx(WINED3DFMT_YUY2); |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YUY2); |
| |
| idx = getFmtIdx(WINED3DFMT_UYVY); |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_UYVY); |
| } |
| |
| idx = getFmtIdx(WINED3DFMT_YV12); |
| gl_info->formats[idx].flags |= WINED3DFMT_FLAG_HEIGHT_SCALE; |
| gl_info->formats[idx].height_scale.numerator = 3; |
| gl_info->formats[idx].height_scale.denominator = 2; |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12); |
| |
| if (gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM]) |
| { |
| idx = getFmtIdx(WINED3DFMT_P8_UINT); |
| gl_info->formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8); |
| } |
| |
| if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA]) |
| { |
| idx = getFmtIdx(WINED3DFMT_B8G8R8A8_UNORM); |
| gl_info->formats[idx].gl_vtx_format = GL_BGRA; |
| } |
| |
| if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) |
| { |
| /* Do not change the size of the type, it is CPU side. We have to change the GPU-side information though. |
| * It is the job of the vertex buffer code to make sure that the vbos have the right format */ |
| idx = getFmtIdx(WINED3DFMT_R16G16_FLOAT); |
| gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; /* == GL_HALF_FLOAT_NV */ |
| |
| idx = getFmtIdx(WINED3DFMT_R16G16B16A16_FLOAT); |
| gl_info->formats[idx].gl_vtx_type = GL_HALF_FLOAT; |
| } |
| } |
| |
| static BOOL init_format_vertex_info(struct wined3d_gl_info *gl_info) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < (sizeof(format_vertex_info) / sizeof(*format_vertex_info)); ++i) |
| { |
| struct wined3d_format *format; |
| int fmt_idx = getFmtIdx(format_vertex_info[i].id); |
| |
| if (fmt_idx == -1) |
| { |
| ERR("Format %s (%#x) not found.\n", |
| debug_d3dformat(format_vertex_info[i].id), format_vertex_info[i].id); |
| return FALSE; |
| } |
| |
| format = &gl_info->formats[fmt_idx]; |
| format->emit_idx = format_vertex_info[i].emit_idx; |
| format->component_count = format_vertex_info[i].component_count; |
| format->gl_vtx_type = format_vertex_info[i].gl_vtx_type; |
| format->gl_vtx_format = format_vertex_info[i].gl_vtx_format; |
| format->gl_normalized = format_vertex_info[i].gl_normalized; |
| format->component_size = format_vertex_info[i].component_size; |
| } |
| |
| return TRUE; |
| } |
| |
| BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) |
| { |
| if (!init_format_base_info(gl_info)) return FALSE; |
| |
| if (!init_format_block_info(gl_info)) |
| { |
| HeapFree(GetProcessHeap(), 0, gl_info->formats); |
| gl_info->formats = NULL; |
| return FALSE; |
| } |
| |
| return TRUE; |
| } |
| |
| /* Context activation is done by the caller. */ |
| BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) |
| { |
| if (!init_format_base_info(gl_info)) return FALSE; |
| |
| if (!init_format_block_info(gl_info)) goto fail; |
| if (!init_format_texture_info(gl_info)) goto fail; |
| if (!init_format_vertex_info(gl_info)) goto fail; |
| |
| apply_format_fixups(gl_info); |
| init_format_fbo_compat_info(gl_info); |
| init_format_filter_info(gl_info, vendor); |
| |
| return TRUE; |
| |
| fail: |
| HeapFree(GetProcessHeap(), 0, gl_info->formats); |
| gl_info->formats = NULL; |
| return FALSE; |
| } |
| |
| const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info, |
| enum wined3d_format_id format_id) |
| { |
| int idx = getFmtIdx(format_id); |
| |
| if (idx == -1) |
| { |
| FIXME("Can't find format %s (%#x) in the format lookup table\n", |
| debug_d3dformat(format_id), format_id); |
| /* Get the caller a valid pointer */ |
| idx = getFmtIdx(WINED3DFMT_UNKNOWN); |
| } |
| |
| return &gl_info->formats[idx]; |
| } |
| |
| UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT alignment, UINT width, UINT height) |
| { |
| UINT size; |
| |
| if (format->id == WINED3DFMT_UNKNOWN) |
| { |
| size = 0; |
| } |
| else if (format->flags & WINED3DFMT_FLAG_BLOCKS) |
| { |
| UINT row_block_count = (width + format->block_width - 1) / format->block_width; |
| UINT row_count = (height + format->block_height - 1) / format->block_height; |
| size = row_count * (((row_block_count * format->block_byte_count) + alignment - 1) & ~(alignment - 1)); |
| } |
| else |
| { |
| size = height * (((width * format->byte_count) + alignment - 1) & ~(alignment - 1)); |
| } |
| |
| if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE) |
| { |
| /* The D3D format requirements make sure that the resulting format is an integer again */ |
| size *= format->height_scale.numerator; |
| size /= format->height_scale.denominator; |
| } |
| |
| return size; |
| } |
| |
| /***************************************************************************** |
| * Trace formatting of useful values |
| */ |
| const char *debug_d3dformat(enum wined3d_format_id format_id) |
| { |
| switch (format_id) |
| { |
| #define FMT_TO_STR(format_id) case format_id: return #format_id |
| FMT_TO_STR(WINED3DFMT_UNKNOWN); |
| FMT_TO_STR(WINED3DFMT_B8G8R8_UNORM); |
| FMT_TO_STR(WINED3DFMT_B5G5R5X1_UNORM); |
| FMT_TO_STR(WINED3DFMT_B4G4R4A4_UNORM); |
| FMT_TO_STR(WINED3DFMT_B2G3R3_UNORM); |
| FMT_TO_STR(WINED3DFMT_B2G3R3A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_B4G4R4X4_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8B8X8_UNORM); |
| FMT_TO_STR(WINED3DFMT_B10G10R10A2_UNORM); |
| FMT_TO_STR(WINED3DFMT_P8_UINT_A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_P8_UINT); |
| FMT_TO_STR(WINED3DFMT_L8_UNORM); |
| FMT_TO_STR(WINED3DFMT_L8A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_L4A4_UNORM); |
| FMT_TO_STR(WINED3DFMT_R5G5_SNORM_L6_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM_L8X8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R10G11B11_SNORM); |
| FMT_TO_STR(WINED3DFMT_R10G10B10_SNORM_A2_UNORM); |
| FMT_TO_STR(WINED3DFMT_UYVY); |
| FMT_TO_STR(WINED3DFMT_YUY2); |
| FMT_TO_STR(WINED3DFMT_YV12); |
| FMT_TO_STR(WINED3DFMT_DXT1); |
| FMT_TO_STR(WINED3DFMT_DXT2); |
| FMT_TO_STR(WINED3DFMT_DXT3); |
| FMT_TO_STR(WINED3DFMT_DXT4); |
| FMT_TO_STR(WINED3DFMT_DXT5); |
| FMT_TO_STR(WINED3DFMT_MULTI2_ARGB8); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8); |
| FMT_TO_STR(WINED3DFMT_D16_LOCKABLE); |
| FMT_TO_STR(WINED3DFMT_D32_UNORM); |
| FMT_TO_STR(WINED3DFMT_S1_UINT_D15_UNORM); |
| FMT_TO_STR(WINED3DFMT_X8D24_UNORM); |
| FMT_TO_STR(WINED3DFMT_S4X4_UINT_D24_UNORM); |
| FMT_TO_STR(WINED3DFMT_L16_UNORM); |
| FMT_TO_STR(WINED3DFMT_S8_UINT_D24_FLOAT); |
| FMT_TO_STR(WINED3DFMT_VERTEXDATA); |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM_Cx); |
| FMT_TO_STR(WINED3DFMT_ATI2N); |
| FMT_TO_STR(WINED3DFMT_NVDB); |
| FMT_TO_STR(WINED3DFMT_NVHU); |
| FMT_TO_STR(WINED3DFMT_NVHS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32A32_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32B32_SINT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16B16A16_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R32G32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32G32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32G32_SINT); |
| FMT_TO_STR(WINED3DFMT_R32G8X24_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT_S8X24_UINT); |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT_X8X24_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_X32_TYPELESS_G8X24_UINT); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UNORM); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_UINT); |
| FMT_TO_STR(WINED3DFMT_R10G10B10A2_SNORM); |
| FMT_TO_STR(WINED3DFMT_R11G11B10_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8B8A8_SINT); |
| FMT_TO_STR(WINED3DFMT_R16G16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16G16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R16G16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16G16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16G16_SINT); |
| FMT_TO_STR(WINED3DFMT_R32_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32_FLOAT); |
| FMT_TO_STR(WINED3DFMT_R32_UINT); |
| FMT_TO_STR(WINED3DFMT_R32_SINT); |
| FMT_TO_STR(WINED3DFMT_R24G8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_D24_UNORM_S8_UINT); |
| FMT_TO_STR(WINED3DFMT_R24_UNORM_X8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_X24_TYPELESS_G8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8G8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8G8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8G8_SINT); |
| FMT_TO_STR(WINED3DFMT_R16_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R16_FLOAT); |
| FMT_TO_STR(WINED3DFMT_D16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16_UNORM); |
| FMT_TO_STR(WINED3DFMT_R16_UINT); |
| FMT_TO_STR(WINED3DFMT_R16_SNORM); |
| FMT_TO_STR(WINED3DFMT_R16_SINT); |
| FMT_TO_STR(WINED3DFMT_R8_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_R8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R8_UINT); |
| FMT_TO_STR(WINED3DFMT_R8_SNORM); |
| FMT_TO_STR(WINED3DFMT_R8_SINT); |
| FMT_TO_STR(WINED3DFMT_A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_R1_UNORM); |
| FMT_TO_STR(WINED3DFMT_R9G9B9E5_SHAREDEXP); |
| FMT_TO_STR(WINED3DFMT_R8G8_B8G8_UNORM); |
| FMT_TO_STR(WINED3DFMT_G8R8_G8B8_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC1_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC1_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC2_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC2_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC3_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC3_UNORM_SRGB); |
| FMT_TO_STR(WINED3DFMT_BC4_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC4_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC4_SNORM); |
| FMT_TO_STR(WINED3DFMT_BC5_TYPELESS); |
| FMT_TO_STR(WINED3DFMT_BC5_UNORM); |
| FMT_TO_STR(WINED3DFMT_BC5_SNORM); |
| FMT_TO_STR(WINED3DFMT_B5G6R5_UNORM); |
| FMT_TO_STR(WINED3DFMT_B5G5R5A1_UNORM); |
| FMT_TO_STR(WINED3DFMT_B8G8R8A8_UNORM); |
| FMT_TO_STR(WINED3DFMT_B8G8R8X8_UNORM); |
| FMT_TO_STR(WINED3DFMT_INTZ); |
| FMT_TO_STR(WINED3DFMT_NULL); |
| FMT_TO_STR(WINED3DFMT_R16); |
| FMT_TO_STR(WINED3DFMT_AL16); |
| #undef FMT_TO_STR |
| default: |
| { |
| char fourcc[5]; |
| fourcc[0] = (char)(format_id); |
| fourcc[1] = (char)(format_id >> 8); |
| fourcc[2] = (char)(format_id >> 16); |
| fourcc[3] = (char)(format_id >> 24); |
| fourcc[4] = 0; |
| if (isprint(fourcc[0]) && isprint(fourcc[1]) && isprint(fourcc[2]) && isprint(fourcc[3])) |
| FIXME("Unrecognized %#x (as fourcc: %s) WINED3DFORMAT!\n", format_id, fourcc); |
| else |
| FIXME("Unrecognized %#x WINED3DFORMAT!\n", format_id); |
| } |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3ddevicetype(enum wined3d_device_type device_type) |
| { |
| switch (device_type) |
| { |
| #define DEVTYPE_TO_STR(dev) case dev: return #dev |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_HAL); |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_REF); |
| DEVTYPE_TO_STR(WINED3D_DEVICE_TYPE_SW); |
| #undef DEVTYPE_TO_STR |
| default: |
| FIXME("Unrecognized device type %#x.\n", device_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dusage(DWORD usage) |
| { |
| char buf[333]; |
| |
| buf[0] = '\0'; |
| #define WINED3DUSAGE_TO_STR(u) if (usage & u) { strcat(buf, " | "#u); usage &= ~u; } |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RENDERTARGET); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DEPTHSTENCIL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_WRITEONLY); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_SOFTWAREPROCESSING); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DONOTCLIP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_POINTS); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_RTPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_NPATCHES); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DYNAMIC); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_AUTOGENMIPMAP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_DMAP); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_STATICDECL); |
| WINED3DUSAGE_TO_STR(WINED3DUSAGE_OVERLAY); |
| #undef WINED3DUSAGE_TO_STR |
| if (usage) FIXME("Unrecognized usage flag(s) %#x\n", usage); |
| |
| return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0"; |
| } |
| |
| const char *debug_d3dusagequery(DWORD usagequery) |
| { |
| char buf[238]; |
| |
| buf[0] = '\0'; |
| #define WINED3DUSAGEQUERY_TO_STR(u) if (usagequery & u) { strcat(buf, " | "#u); usagequery &= ~u; } |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_FILTER); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_LEGACYBUMPMAP); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBREAD); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_SRGBWRITE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_VERTEXTEXTURE); |
| WINED3DUSAGEQUERY_TO_STR(WINED3DUSAGE_QUERY_WRAPANDMIP); |
| #undef WINED3DUSAGEQUERY_TO_STR |
| if (usagequery) FIXME("Unrecognized usage query flag(s) %#x\n", usagequery); |
| |
| return buf[0] ? wine_dbg_sprintf("%s", &buf[3]) : "0"; |
| } |
| |
| const char *debug_d3ddeclmethod(enum wined3d_decl_method method) |
| { |
| switch (method) |
| { |
| #define WINED3DDECLMETHOD_TO_STR(u) case u: return #u |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_DEFAULT); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_U); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_PARTIAL_V); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_CROSS_UV); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_UV); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP); |
| WINED3DDECLMETHOD_TO_STR(WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED); |
| #undef WINED3DDECLMETHOD_TO_STR |
| default: |
| FIXME("Unrecognized declaration method %#x.\n", method); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) |
| { |
| switch (usage) |
| { |
| #define WINED3DDECLUSAGE_TO_STR(u) case u: return #u |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITION); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_WEIGHT); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BLEND_INDICES); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_NORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_PSIZE); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TEXCOORD); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TANGENT); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_BINORMAL); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_TESS_FACTOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_POSITIONT); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_COLOR); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_FOG); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_DEPTH); |
| WINED3DDECLUSAGE_TO_STR(WINED3D_DECL_USAGE_SAMPLE); |
| #undef WINED3DDECLUSAGE_TO_STR |
| default: |
| FIXME("Unrecognized %u declaration usage!\n", usage); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) |
| { |
| switch (resource_type) |
| { |
| #define RES_TO_STR(res) case res: return #res |
| RES_TO_STR(WINED3D_RTYPE_SURFACE); |
| RES_TO_STR(WINED3D_RTYPE_VOLUME); |
| RES_TO_STR(WINED3D_RTYPE_TEXTURE); |
| RES_TO_STR(WINED3D_RTYPE_VOLUME_TEXTURE); |
| RES_TO_STR(WINED3D_RTYPE_CUBE_TEXTURE); |
| RES_TO_STR(WINED3D_RTYPE_BUFFER); |
| #undef RES_TO_STR |
| default: |
| FIXME("Unrecognized resource type %#x.\n", resource_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) |
| { |
| switch (primitive_type) |
| { |
| #define PRIM_TO_STR(prim) case prim: return #prim |
| PRIM_TO_STR(WINED3D_PT_UNDEFINED); |
| PRIM_TO_STR(WINED3D_PT_POINTLIST); |
| PRIM_TO_STR(WINED3D_PT_LINELIST); |
| PRIM_TO_STR(WINED3D_PT_LINESTRIP); |
| PRIM_TO_STR(WINED3D_PT_TRIANGLELIST); |
| PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP); |
| PRIM_TO_STR(WINED3D_PT_TRIANGLEFAN); |
| PRIM_TO_STR(WINED3D_PT_LINELIST_ADJ); |
| PRIM_TO_STR(WINED3D_PT_LINESTRIP_ADJ); |
| PRIM_TO_STR(WINED3D_PT_TRIANGLELIST_ADJ); |
| PRIM_TO_STR(WINED3D_PT_TRIANGLESTRIP_ADJ); |
| #undef PRIM_TO_STR |
| default: |
| FIXME("Unrecognized %u primitive type!\n", primitive_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3drenderstate(enum wined3d_render_state state) |
| { |
| switch (state) |
| { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3D_RS_ANTIALIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_TEXTUREPERSPECTIVE); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAPU); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAPV); |
| D3DSTATE_TO_STR(WINED3D_RS_ZENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_FILLMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_SHADEMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_LINEPATTERN); |
| D3DSTATE_TO_STR(WINED3D_RS_MONOENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_ROP2); |
| D3DSTATE_TO_STR(WINED3D_RS_PLANEMASK); |
| D3DSTATE_TO_STR(WINED3D_RS_ZWRITEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHATESTENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_LASTPIXEL); |
| D3DSTATE_TO_STR(WINED3D_RS_SRCBLEND); |
| D3DSTATE_TO_STR(WINED3D_RS_DESTBLEND); |
| D3DSTATE_TO_STR(WINED3D_RS_CULLMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_ZFUNC); |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHAREF); |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHAFUNC); |
| D3DSTATE_TO_STR(WINED3D_RS_DITHERENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_ALPHABLENDENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_SPECULARENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_ZVISIBLE); |
| D3DSTATE_TO_STR(WINED3D_RS_SUBPIXEL); |
| D3DSTATE_TO_STR(WINED3D_RS_SUBPIXELX); |
| D3DSTATE_TO_STR(WINED3D_RS_STIPPLEDALPHA); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGCOLOR); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGTABLEMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGSTART); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGEND); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGDENSITY); |
| D3DSTATE_TO_STR(WINED3D_RS_STIPPLEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_EDGEANTIALIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORKEYENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_MIPMAPLODBIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_RANGEFOGENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_ANISOTROPY); |
| D3DSTATE_TO_STR(WINED3D_RS_FLUSHBATCH); |
| D3DSTATE_TO_STR(WINED3D_RS_TRANSLUCENTSORTINDEPENDENT); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILFAIL); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILZFAIL); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILPASS); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILFUNC); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILREF); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILMASK); |
| D3DSTATE_TO_STR(WINED3D_RS_STENCILWRITEMASK); |
| D3DSTATE_TO_STR(WINED3D_RS_TEXTUREFACTOR); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP0); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP1); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP2); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP3); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP4); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP5); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP6); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP7); |
| D3DSTATE_TO_STR(WINED3D_RS_CLIPPING); |
| D3DSTATE_TO_STR(WINED3D_RS_LIGHTING); |
| D3DSTATE_TO_STR(WINED3D_RS_EXTENTS); |
| D3DSTATE_TO_STR(WINED3D_RS_AMBIENT); |
| D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORVERTEX); |
| D3DSTATE_TO_STR(WINED3D_RS_LOCALVIEWER); |
| D3DSTATE_TO_STR(WINED3D_RS_NORMALIZENORMALS); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORKEYBLENDENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_DIFFUSEMATERIALSOURCE); |
| D3DSTATE_TO_STR(WINED3D_RS_SPECULARMATERIALSOURCE); |
| D3DSTATE_TO_STR(WINED3D_RS_AMBIENTMATERIALSOURCE); |
| D3DSTATE_TO_STR(WINED3D_RS_EMISSIVEMATERIALSOURCE); |
| D3DSTATE_TO_STR(WINED3D_RS_VERTEXBLEND); |
| D3DSTATE_TO_STR(WINED3D_RS_CLIPPLANEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_SOFTWAREVERTEXPROCESSING); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MIN); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSPRITEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_A); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_B); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSCALE_C); |
| D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEANTIALIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_MULTISAMPLEMASK); |
| D3DSTATE_TO_STR(WINED3D_RS_PATCHEDGESTYLE); |
| D3DSTATE_TO_STR(WINED3D_RS_PATCHSEGMENTS); |
| D3DSTATE_TO_STR(WINED3D_RS_DEBUGMONITORTOKEN); |
| D3DSTATE_TO_STR(WINED3D_RS_POINTSIZE_MAX); |
| D3DSTATE_TO_STR(WINED3D_RS_INDEXEDVERTEXBLENDENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_TWEENFACTOR); |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDOP); |
| D3DSTATE_TO_STR(WINED3D_RS_POSITIONDEGREE); |
| D3DSTATE_TO_STR(WINED3D_RS_NORMALDEGREE); |
| D3DSTATE_TO_STR(WINED3D_RS_SCISSORTESTENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_SLOPESCALEDEPTHBIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_ANTIALIASEDLINEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_MINTESSELLATIONLEVEL); |
| D3DSTATE_TO_STR(WINED3D_RS_MAXTESSELLATIONLEVEL); |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_X); |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Y); |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_Z); |
| D3DSTATE_TO_STR(WINED3D_RS_ADAPTIVETESS_W); |
| D3DSTATE_TO_STR(WINED3D_RS_ENABLEADAPTIVETESSELLATION); |
| D3DSTATE_TO_STR(WINED3D_RS_TWOSIDEDSTENCILMODE); |
| D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFAIL); |
| D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILZFAIL); |
| D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILPASS); |
| D3DSTATE_TO_STR(WINED3D_RS_CCW_STENCILFUNC); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE1); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE2); |
| D3DSTATE_TO_STR(WINED3D_RS_COLORWRITEENABLE3); |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDFACTOR); |
| D3DSTATE_TO_STR(WINED3D_RS_SRGBWRITEENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_DEPTHBIAS); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP8); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP9); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP10); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP11); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP12); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP13); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP14); |
| D3DSTATE_TO_STR(WINED3D_RS_WRAP15); |
| D3DSTATE_TO_STR(WINED3D_RS_SEPARATEALPHABLENDENABLE); |
| D3DSTATE_TO_STR(WINED3D_RS_SRCBLENDALPHA); |
| D3DSTATE_TO_STR(WINED3D_RS_DESTBLENDALPHA); |
| D3DSTATE_TO_STR(WINED3D_RS_BLENDOPALPHA); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u render state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) |
| { |
| switch (state) |
| { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3D_SAMP_BORDER_COLOR); |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_U); |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_V); |
| D3DSTATE_TO_STR(WINED3D_SAMP_ADDRESS_W); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAG_FILTER); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIN_FILTER); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIP_FILTER); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MIPMAP_LOD_BIAS); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAX_MIP_LEVEL); |
| D3DSTATE_TO_STR(WINED3D_SAMP_MAX_ANISOTROPY); |
| D3DSTATE_TO_STR(WINED3D_SAMP_SRGB_TEXTURE); |
| D3DSTATE_TO_STR(WINED3D_SAMP_ELEMENT_INDEX); |
| D3DSTATE_TO_STR(WINED3D_SAMP_DMAP_OFFSET); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u sampler state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) |
| { |
| switch (filter_type) |
| { |
| #define D3DTEXTUREFILTERTYPE_TO_STR(u) case u: return #u |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_NONE); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_POINT); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_LINEAR); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_ANISOTROPIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_FLAT_CUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_CUBIC); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_PYRAMIDAL_QUAD); |
| D3DTEXTUREFILTERTYPE_TO_STR(WINED3D_TEXF_GAUSSIAN_QUAD); |
| #undef D3DTEXTUREFILTERTYPE_TO_STR |
| default: |
| FIXME("Unrecognied texture filter type 0x%08x.\n", filter_type); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) |
| { |
| switch (state) |
| { |
| #define D3DSTATE_TO_STR(u) case u: return #u |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_OP); |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG1); |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG2); |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_OP); |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG1); |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG2); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT00); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT01); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT10); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_MAT11); |
| D3DSTATE_TO_STR(WINED3D_TSS_TEXCOORD_INDEX); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LSCALE); |
| D3DSTATE_TO_STR(WINED3D_TSS_BUMPENV_LOFFSET); |
| D3DSTATE_TO_STR(WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS); |
| D3DSTATE_TO_STR(WINED3D_TSS_COLOR_ARG0); |
| D3DSTATE_TO_STR(WINED3D_TSS_ALPHA_ARG0); |
| D3DSTATE_TO_STR(WINED3D_TSS_RESULT_ARG); |
| D3DSTATE_TO_STR(WINED3D_TSS_CONSTANT); |
| #undef D3DSTATE_TO_STR |
| default: |
| FIXME("Unrecognized %u texture state!\n", state); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtop(enum wined3d_texture_op d3dtop) |
| { |
| switch (d3dtop) |
| { |
| #define D3DTOP_TO_STR(u) case u: return #u |
| D3DTOP_TO_STR(WINED3D_TOP_DISABLE); |
| D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG1); |
| D3DTOP_TO_STR(WINED3D_TOP_SELECT_ARG2); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_2X); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_4X); |
| D3DTOP_TO_STR(WINED3D_TOP_ADD); |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED); |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SIGNED_2X); |
| D3DTOP_TO_STR(WINED3D_TOP_SUBTRACT); |
| D3DTOP_TO_STR(WINED3D_TOP_ADD_SMOOTH); |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_DIFFUSE_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_FACTOR_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM); |
| D3DTOP_TO_STR(WINED3D_TOP_BLEND_CURRENT_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_PREMODULATE); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR); |
| D3DTOP_TO_STR(WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA); |
| D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP); |
| D3DTOP_TO_STR(WINED3D_TOP_BUMPENVMAP_LUMINANCE); |
| D3DTOP_TO_STR(WINED3D_TOP_DOTPRODUCT3); |
| D3DTOP_TO_STR(WINED3D_TOP_MULTIPLY_ADD); |
| D3DTOP_TO_STR(WINED3D_TOP_LERP); |
| #undef D3DTOP_TO_STR |
| default: |
| FIXME("Unrecognized texture op %#x.\n", d3dtop); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dtstype(enum wined3d_transform_state tstype) |
| { |
| switch (tstype) |
| { |
| #define TSTYPE_TO_STR(tstype) case tstype: return #tstype |
| TSTYPE_TO_STR(WINED3D_TS_VIEW); |
| TSTYPE_TO_STR(WINED3D_TS_PROJECTION); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE0); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE1); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE2); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE3); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE4); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE5); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE6); |
| TSTYPE_TO_STR(WINED3D_TS_TEXTURE7); |
| TSTYPE_TO_STR(WINED3D_TS_WORLD_MATRIX(0)); |
| #undef TSTYPE_TO_STR |
| default: |
| if (tstype > 256 && tstype < 512) |
| { |
| FIXME("WINED3D_TS_WORLD_MATRIX(%u). 1..255 not currently supported.\n", tstype); |
| return ("WINED3D_TS_WORLD_MATRIX > 0"); |
| } |
| FIXME("Unrecognized transform state %#x.\n", tstype); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dstate(DWORD state) |
| { |
| if (STATE_IS_RENDER(state)) |
| return wine_dbg_sprintf("STATE_RENDER(%s)", debug_d3drenderstate(state - STATE_RENDER(0))); |
| if (STATE_IS_TEXTURESTAGE(state)) |
| { |
| DWORD texture_stage = (state - STATE_TEXTURESTAGE(0, 0)) / (WINED3D_HIGHEST_TEXTURE_STATE + 1); |
| DWORD texture_state = state - STATE_TEXTURESTAGE(texture_stage, 0); |
| return wine_dbg_sprintf("STATE_TEXTURESTAGE(%#x, %s)", |
| texture_stage, debug_d3dtexturestate(texture_state)); |
| } |
| if (STATE_IS_SAMPLER(state)) |
| return wine_dbg_sprintf("STATE_SAMPLER(%#x)", state - STATE_SAMPLER(0)); |
| if (STATE_IS_PIXELSHADER(state)) |
| return "STATE_PIXELSHADER"; |
| if (STATE_IS_TRANSFORM(state)) |
| return wine_dbg_sprintf("STATE_TRANSFORM(%s)", debug_d3dtstype(state - STATE_TRANSFORM(0))); |
| if (STATE_IS_STREAMSRC(state)) |
| return "STATE_STREAMSRC"; |
| if (STATE_IS_INDEXBUFFER(state)) |
| return "STATE_INDEXBUFFER"; |
| if (STATE_IS_VDECL(state)) |
| return "STATE_VDECL"; |
| if (STATE_IS_VSHADER(state)) |
| return "STATE_VSHADER"; |
| if (STATE_IS_VIEWPORT(state)) |
| return "STATE_VIEWPORT"; |
| if (STATE_IS_VERTEXSHADERCONSTANT(state)) |
| return "STATE_VERTEXSHADERCONSTANT"; |
| if (STATE_IS_PIXELSHADERCONSTANT(state)) |
| return "STATE_PIXELSHADERCONSTANT"; |
| if (STATE_IS_ACTIVELIGHT(state)) |
| return wine_dbg_sprintf("STATE_ACTIVELIGHT(%#x)", state - STATE_ACTIVELIGHT(0)); |
| if (STATE_IS_SCISSORRECT(state)) |
| return "STATE_SCISSORRECT"; |
| if (STATE_IS_CLIPPLANE(state)) |
| return wine_dbg_sprintf("STATE_CLIPPLANE(%#x)", state - STATE_CLIPPLANE(0)); |
| if (STATE_IS_MATERIAL(state)) |
| return "STATE_MATERIAL"; |
| if (STATE_IS_FRONTFACE(state)) |
| return "STATE_FRONTFACE"; |
| if (STATE_IS_POINTSPRITECOORDORIGIN(state)) |
| return "STATE_POINTSPRITECOORDORIGIN"; |
| if (STATE_IS_BASEVERTEXINDEX(state)) |
| return "STATE_BASEVERTEXINDEX"; |
| if (STATE_IS_FRAMEBUFFER(state)) |
| return "STATE_FRAMEBUFFER"; |
| |
| return wine_dbg_sprintf("UNKNOWN_STATE(%#x)", state); |
| } |
| |
| const char *debug_d3dpool(enum wined3d_pool pool) |
| { |
| switch (pool) |
| { |
| #define POOL_TO_STR(p) case p: return #p |
| POOL_TO_STR(WINED3D_POOL_DEFAULT); |
| POOL_TO_STR(WINED3D_POOL_MANAGED); |
| POOL_TO_STR(WINED3D_POOL_SYSTEM_MEM); |
| POOL_TO_STR(WINED3D_POOL_SCRATCH); |
| #undef POOL_TO_STR |
| default: |
| FIXME("Unrecognized pool %#x.\n", pool); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_fbostatus(GLenum status) { |
| switch(status) { |
| #define FBOSTATUS_TO_STR(u) case u: return #u |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_COMPLETE); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNSUPPORTED); |
| FBOSTATUS_TO_STR(GL_FRAMEBUFFER_UNDEFINED); |
| #undef FBOSTATUS_TO_STR |
| default: |
| FIXME("Unrecognied FBO status 0x%08x\n", status); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_glerror(GLenum error) { |
| switch(error) { |
| #define GLERROR_TO_STR(u) case u: return #u |
| GLERROR_TO_STR(GL_NO_ERROR); |
| GLERROR_TO_STR(GL_INVALID_ENUM); |
| GLERROR_TO_STR(GL_INVALID_VALUE); |
| GLERROR_TO_STR(GL_INVALID_OPERATION); |
| GLERROR_TO_STR(GL_STACK_OVERFLOW); |
| GLERROR_TO_STR(GL_STACK_UNDERFLOW); |
| GLERROR_TO_STR(GL_OUT_OF_MEMORY); |
| GLERROR_TO_STR(GL_INVALID_FRAMEBUFFER_OPERATION); |
| #undef GLERROR_TO_STR |
| default: |
| FIXME("Unrecognied GL error 0x%08x\n", error); |
| return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3dbasis(enum wined3d_basis_type basis) |
| { |
| switch (basis) |
| { |
| case WINED3D_BASIS_BEZIER: return "WINED3D_BASIS_BEZIER"; |
| case WINED3D_BASIS_BSPLINE: return "WINED3D_BASIS_BSPLINE"; |
| case WINED3D_BASIS_INTERPOLATE: return "WINED3D_BASIS_INTERPOLATE"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| const char *debug_d3ddegree(enum wined3d_degree_type degree) |
| { |
| switch (degree) |
| { |
| case WINED3D_DEGREE_LINEAR: return "WINED3D_DEGREE_LINEAR"; |
| case WINED3D_DEGREE_QUADRATIC: return "WINED3D_DEGREE_QUADRATIC"; |
| case WINED3D_DEGREE_CUBIC: return "WINED3D_DEGREE_CUBIC"; |
| case WINED3D_DEGREE_QUINTIC: return "WINED3D_DEGREE_QUINTIC"; |
| default: return "unrecognized"; |
| } |
| } |
| |
| static const char *debug_fixup_channel_source(enum fixup_channel_source source) |
| { |
| switch(source) |
| { |
| #define WINED3D_TO_STR(x) case x: return #x |
| WINED3D_TO_STR(CHANNEL_SOURCE_ZERO); |
| WINED3D_TO_STR(CHANNEL_SOURCE_ONE); |
| WINED3D_TO_STR(CHANNEL_SOURCE_X); |
| WINED3D_TO_STR(CHANNEL_SOURCE_Y); |
| WINED3D_TO_STR(CHANNEL_SOURCE_Z); |
| WINED3D_TO_STR(CHANNEL_SOURCE_W); |
| WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX0); |
| WINED3D_TO_STR(CHANNEL_SOURCE_COMPLEX1); |
| #undef WINED3D_TO_STR |
| default: |
| FIXME("Unrecognized fixup_channel_source %#x\n", source); |
| return "unrecognized"; |
| } |
| } |
| |
| static const char *debug_complex_fixup(enum complex_fixup fixup) |
| { |
| switch(fixup) |
| { |
| #define WINED3D_TO_STR(x) case x: return #x |
| WINED3D_TO_STR(COMPLEX_FIXUP_YUY2); |
| WINED3D_TO_STR(COMPLEX_FIXUP_UYVY); |
| WINED3D_TO_STR(COMPLEX_FIXUP_YV12); |
| WINED3D_TO_STR(COMPLEX_FIXUP_P8); |
| #undef WINED3D_TO_STR |
| default: |
| FIXME("Unrecognized complex fixup %#x\n", fixup); |
| return "unrecognized"; |
| } |
| } |
| |
| void dump_color_fixup_desc(struct color_fixup_desc fixup) |
| { |
| if (is_complex_fixup(fixup)) |
| { |
| TRACE("\tComplex: %s\n", debug_complex_fixup(get_complex_fixup(fixup))); |
| return; |
| } |
| |
| TRACE("\tX: %s%s\n", debug_fixup_channel_source(fixup.x_source), fixup.x_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tY: %s%s\n", debug_fixup_channel_source(fixup.y_source), fixup.y_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tZ: %s%s\n", debug_fixup_channel_source(fixup.z_source), fixup.z_sign_fixup ? ", SIGN_FIXUP" : ""); |
| TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : ""); |
| } |
| |
| const char *debug_surflocation(DWORD flag) { |
| char buf[128]; |
| |
| buf[0] = 0; |
| if (flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM"); /* 17 */ |
| if (flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE"); /* 19 */ |
| if (flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE"); /* 18 */ |
| if (flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX"); /* 18 */ |
| if (flag & SFLAG_INRB_MULTISAMPLE) strcat(buf, " | SFLAG_INRB_MULTISAMPLE"); /* 25 */ |
| if (flag & SFLAG_INRB_RESOLVED) strcat(buf, " | SFLAG_INRB_RESOLVED"); /* 22 */ |
| return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0"); |
| } |
| |
| BOOL is_invalid_op(const struct wined3d_state *state, int stage, |
| enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) |
| { |
| if (op == WINED3D_TOP_DISABLE) |
| return FALSE; |
| if (state->textures[stage]) |
| return FALSE; |
| |
| if ((arg1 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3D_TOP_SELECT_ARG2) |
| return TRUE; |
| if ((arg2 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && op != WINED3D_TOP_SELECT_ARG1) |
| return TRUE; |
| if ((arg3 & WINED3DTA_SELECTMASK) == WINED3DTA_TEXTURE |
| && (op == WINED3D_TOP_MULTIPLY_ADD || op == WINED3D_TOP_LERP)) |
| return TRUE; |
| |
| return FALSE; |
| } |
| |
| /* Setup this textures matrix according to the texture flags*/ |
| /* GL locking is done by the caller (state handler) */ |
| void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, BOOL transformed, |
| enum wined3d_format_id vtx_fmt, BOOL ffp_proj_control) |
| { |
| float mat[16]; |
| |
| glMatrixMode(GL_TEXTURE); |
| checkGLcall("glMatrixMode(GL_TEXTURE)"); |
| |
| if (flags == WINED3D_TTFF_DISABLE || flags == WINED3D_TTFF_COUNT1 || transformed) |
| { |
| glLoadIdentity(); |
| checkGLcall("glLoadIdentity()"); |
| return; |
| } |
| |
| if (flags == (WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED)) |
| { |
| ERR("Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.\n"); |
| return; |
| } |
| |
| memcpy(mat, smat, 16 * sizeof(float)); |
| |
| if (flags & WINED3D_TTFF_PROJECTED) |
| { |
| if (!ffp_proj_control) |
| { |
| switch (flags & ~WINED3D_TTFF_PROJECTED) |
| { |
| case WINED3D_TTFF_COUNT2: |
| mat[ 3] = mat[ 1]; |
| mat[ 7] = mat[ 5]; |
| mat[11] = mat[ 9]; |
| mat[15] = mat[13]; |
| mat[ 1] = mat[ 5] = mat[ 9] = mat[13] = 0.0f; |
| break; |
| case WINED3D_TTFF_COUNT3: |
| mat[ 3] = mat[ 2]; |
| mat[ 7] = mat[ 6]; |
| mat[11] = mat[10]; |
| mat[15] = mat[14]; |
| mat[ 2] = mat[ 6] = mat[10] = mat[14] = 0.0f; |
| break; |
| } |
| } |
| } else { /* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */ |
| if(!calculatedCoords) { |
| switch(vtx_fmt) |
| { |
| case WINED3DFMT_R32_FLOAT: |
| /* Direct3D passes the default 1.0 in the 2nd coord, while gl passes it in the 4th. |
| * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because |
| * the input value to the transformation will be 0, so the matrix value is irrelevant |
| */ |
| mat[12] = mat[4]; |
| mat[13] = mat[5]; |
| mat[14] = mat[6]; |
| mat[15] = mat[7]; |
| break; |
| case WINED3DFMT_R32G32_FLOAT: |
| /* See above, just 3rd and 4th coord |
| */ |
| mat[12] = mat[8]; |
| mat[13] = mat[9]; |
| mat[14] = mat[10]; |
| mat[15] = mat[11]; |
| break; |
| case WINED3DFMT_R32G32B32_FLOAT: /* Opengl defaults match dx defaults */ |
| case WINED3DFMT_R32G32B32A32_FLOAT: /* No defaults apply, all app defined */ |
| |
| /* This is to prevent swapping the matrix lines and put the default 4th coord = 1.0 |
| * into a bad place. The division elimination below will apply to make sure the |
| * 1.0 doesn't do anything bad. The caller will set this value if the stride is 0 |
| */ |
| case WINED3DFMT_UNKNOWN: /* No texture coords, 0/0/0/1 defaults are passed */ |
| break; |
| default: |
| FIXME("Unexpected fixed function texture coord input\n"); |
| } |
| } |
| if (!ffp_proj_control) |
| { |
| switch (flags & ~WINED3D_TTFF_PROJECTED) |
| { |
| /* case WINED3D_TTFF_COUNT1: Won't ever get here. */ |
| case WINED3D_TTFF_COUNT2: |
| mat[2] = mat[6] = mat[10] = mat[14] = 0; |
| /* OpenGL divides the first 3 vertex coord by the 4th by default, |
| * which is essentially the same as D3DTTFF_PROJECTED. Make sure that |
| * the 4th coord evaluates to 1.0 to eliminate that. |
| * |
| * If the fixed function pipeline is used, the 4th value remains unused, |
| * so there is no danger in doing this. With vertex shaders we have a |
| * problem. Should an app hit that problem, the code here would have to |
| * check for pixel shaders, and the shader has to undo the default gl divide. |
| * |
| * A more serious problem occurs if the app passes 4 coordinates in, and the |
| * 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow |
| * or a replacement shader. */ |
| default: |
| mat[3] = mat[7] = mat[11] = 0; mat[15] = 1; |
| } |
| } |
| } |
| |
| glLoadMatrixf(mat); |
| checkGLcall("glLoadMatrixf(mat)"); |
| } |
| |
| /* This small helper function is used to convert a bitmask into the number of masked bits */ |
| unsigned int count_bits(unsigned int mask) |
| { |
| unsigned int count; |
| for (count = 0; mask; ++count) |
| { |
| mask &= mask - 1; |
| } |
| return count; |
| } |
| |
| /* Helper function for retrieving color info for ChoosePixelFormat and wglChoosePixelFormatARB. |
| * The later function requires individual color components. */ |
| BOOL getColorBits(const struct wined3d_format *format, |
| BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) |
| { |
| TRACE("format %s.\n", debug_d3dformat(format->id)); |
| |
| switch (format->id) |
| { |
| case WINED3DFMT_B10G10R10A2_UNORM: |
| case WINED3DFMT_R10G10B10A2_UNORM: |
| case WINED3DFMT_B8G8R8X8_UNORM: |
| case WINED3DFMT_B8G8R8_UNORM: |
| case WINED3DFMT_B8G8R8A8_UNORM: |
| case WINED3DFMT_R8G8B8A8_UNORM: |
| case WINED3DFMT_B5G5R5X1_UNORM: |
| case WINED3DFMT_B5G5R5A1_UNORM: |
| case WINED3DFMT_B5G6R5_UNORM: |
| case WINED3DFMT_B4G4R4X4_UNORM: |
| case WINED3DFMT_B4G4R4A4_UNORM: |
| case WINED3DFMT_B2G3R3_UNORM: |
| case WINED3DFMT_P8_UINT_A8_UNORM: |
| case WINED3DFMT_P8_UINT: |
| break; |
| default: |
| FIXME("Unsupported format %s.\n", debug_d3dformat(format->id)); |
| return FALSE; |
| } |
| |
| *redSize = count_bits(format->red_mask); |
| *greenSize = count_bits(format->green_mask); |
| *blueSize = count_bits(format->blue_mask); |
| *alphaSize = count_bits(format->alpha_mask); |
| *totalSize = *redSize + *greenSize + *blueSize + *alphaSize; |
| |
| TRACE("Returning red: %d, green: %d, blue: %d, alpha: %d, total: %d for format %s.\n", |
| *redSize, *greenSize, *blueSize, *alphaSize, *totalSize, debug_d3dformat(format->id)); |
| return TRUE; |
| } |
| |
| /* Helper function for retrieving depth/stencil info for ChoosePixelFormat and wglChoosePixelFormatARB */ |
| BOOL getDepthStencilBits(const struct wined3d_format *format, BYTE *depthSize, BYTE *stencilSize) |
| { |
| TRACE("format %s.\n", debug_d3dformat(format->id)); |
| |
| switch (format->id) |
| { |
| case WINED3DFMT_D16_LOCKABLE: |
| case WINED3DFMT_D16_UNORM: |
| case WINED3DFMT_S1_UINT_D15_UNORM: |
| case WINED3DFMT_X8D24_UNORM: |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: |
| case WINED3DFMT_D24_UNORM_S8_UINT: |
| case WINED3DFMT_S8_UINT_D24_FLOAT: |
| case WINED3DFMT_D32_UNORM: |
| case WINED3DFMT_D32_FLOAT: |
| case WINED3DFMT_INTZ: |
| break; |
| default: |
| FIXME("Unsupported depth/stencil format %s.\n", debug_d3dformat(format->id)); |
| return FALSE; |
| } |
| |
| *depthSize = format->depth_size; |
| *stencilSize = format->stencil_size; |
| |
| TRACE("Returning depthSize: %d and stencilSize: %d for format %s.\n", |
| *depthSize, *stencilSize, debug_d3dformat(format->id)); |
| return TRUE; |
| } |
| |
| /* Note: It's the caller's responsibility to ensure values can be expressed |
| * in the requested format. UNORM formats for example can only express values |
| * in the range 0.0f -> 1.0f. */ |
| DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface, const struct wined3d_color *color) |
| { |
| static const struct |
| { |
| enum wined3d_format_id format_id; |
| float r_mul; |
| float g_mul; |
| float b_mul; |
| float a_mul; |
| BYTE r_shift; |
| BYTE g_shift; |
| BYTE b_shift; |
| BYTE a_shift; |
| } |
| conv[] = |
| { |
| {WINED3DFMT_B8G8R8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24}, |
| {WINED3DFMT_B8G8R8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24}, |
| {WINED3DFMT_B8G8R8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 16, 8, 0, 24}, |
| {WINED3DFMT_B5G6R5_UNORM, 31.0f, 63.0f, 31.0f, 0.0f, 11, 5, 0, 0}, |
| {WINED3DFMT_B5G5R5A1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15}, |
| {WINED3DFMT_B5G5R5X1_UNORM, 31.0f, 31.0f, 31.0f, 1.0f, 10, 5, 0, 15}, |
| {WINED3DFMT_A8_UNORM, 0.0f, 0.0f, 0.0f, 255.0f, 0, 0, 0, 0}, |
| {WINED3DFMT_B4G4R4A4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12}, |
| {WINED3DFMT_B4G4R4X4_UNORM, 15.0f, 15.0f, 15.0f, 15.0f, 8, 4, 0, 12}, |
| {WINED3DFMT_B2G3R3_UNORM, 7.0f, 7.0f, 3.0f, 0.0f, 5, 2, 0, 0}, |
| {WINED3DFMT_R8G8B8A8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24}, |
| {WINED3DFMT_R8G8B8X8_UNORM, 255.0f, 255.0f, 255.0f, 255.0f, 0, 8, 16, 24}, |
| {WINED3DFMT_B10G10R10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 20, 10, 0, 30}, |
| {WINED3DFMT_R10G10B10A2_UNORM, 1023.0f, 1023.0f, 1023.0f, 3.0f, 0, 10, 20, 30}, |
| }; |
| const struct wined3d_format *format = surface->resource.format; |
| unsigned int i; |
| |
| TRACE("Converting color {%.8e %.8e %.8e %.8e} to format %s.\n", |
| color->r, color->g, color->b, color->a, debug_d3dformat(format->id)); |
| |
| for (i = 0; i < sizeof(conv) / sizeof(*conv); ++i) |
| { |
| DWORD ret; |
| |
| if (format->id != conv[i].format_id) continue; |
| |
| ret = ((DWORD)((color->r * conv[i].r_mul) + 0.5f)) << conv[i].r_shift; |
| ret |= ((DWORD)((color->g * conv[i].g_mul) + 0.5f)) << conv[i].g_shift; |
| ret |= ((DWORD)((color->b * conv[i].b_mul) + 0.5f)) << conv[i].b_shift; |
| ret |= ((DWORD)((color->a * conv[i].a_mul) + 0.5f)) << conv[i].a_shift; |
| |
| TRACE("Returning 0x%08x.\n", ret); |
| |
| return ret; |
| } |
| |
| if (format->id == WINED3DFMT_P8_UINT) |
| { |
| PALETTEENTRY *e; |
| BYTE r, g, b, a; |
| |
| if (!surface->palette) |
| { |
| WARN("Surface doesn't have a palette, returning 0.\n"); |
| return 0; |
| } |
| |
| r = (BYTE)((color->r * 255.0f) + 0.5f); |
| g = (BYTE)((color->g * 255.0f) + 0.5f); |
| b = (BYTE)((color->b * 255.0f) + 0.5f); |
| a = (BYTE)((color->a * 255.0f) + 0.5f); |
| |
| e = &surface->palette->palents[a]; |
| if (e->peRed == r && e->peGreen == g && e->peBlue == b) |
| return a; |
| |
| WARN("Alpha didn't match index, searching full palette.\n"); |
| |
| for (i = 0; i < 256; ++i) |
| { |
| e = &surface->palette->palents[i]; |
| if (e->peRed == r && e->peGreen == g && e->peBlue == b) |
| return i; |
| } |
| |
| FIXME("Unable to convert color to palette index.\n"); |
| |
| return 0; |
| } |
| |
| FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format->id)); |
| |
| return 0; |
| } |
| |
| /* DirectDraw stuff */ |
| enum wined3d_format_id pixelformat_for_depth(DWORD depth) |
| { |
| switch (depth) |
| { |
| case 8: return WINED3DFMT_P8_UINT; |
| case 15: return WINED3DFMT_B5G5R5X1_UNORM; |
| case 16: return WINED3DFMT_B5G6R5_UNORM; |
| case 24: return WINED3DFMT_B8G8R8X8_UNORM; /* Robots needs 24bit to be WINED3DFMT_B8G8R8X8_UNORM */ |
| case 32: return WINED3DFMT_B8G8R8X8_UNORM; /* EVE online and the Fur demo need 32bit AdapterDisplayMode to return WINED3DFMT_B8G8R8X8_UNORM */ |
| default: return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1, |
| const struct wined3d_matrix *src2) |
| { |
| struct wined3d_matrix temp; |
| |
| /* Now do the multiplication 'by hand'. |
| I know that all this could be optimised, but this will be done later :-) */ |
| temp.u.s._11 = (src1->u.s._11 * src2->u.s._11) + (src1->u.s._21 * src2->u.s._12) + (src1->u.s._31 * src2->u.s._13) + (src1->u.s._41 * src2->u.s._14); |
| temp.u.s._21 = (src1->u.s._11 * src2->u.s._21) + (src1->u.s._21 * src2->u.s._22) + (src1->u.s._31 * src2->u.s._23) + (src1->u.s._41 * src2->u.s._24); |
| temp.u.s._31 = (src1->u.s._11 * src2->u.s._31) + (src1->u.s._21 * src2->u.s._32) + (src1->u.s._31 * src2->u.s._33) + (src1->u.s._41 * src2->u.s._34); |
| temp.u.s._41 = (src1->u.s._11 * src2->u.s._41) + (src1->u.s._21 * src2->u.s._42) + (src1->u.s._31 * src2->u.s._43) + (src1->u.s._41 * src2->u.s._44); |
| |
| temp.u.s._12 = (src1->u.s._12 * src2->u.s._11) + (src1->u.s._22 * src2->u.s._12) + (src1->u.s._32 * src2->u.s._13) + (src1->u.s._42 * src2->u.s._14); |
| temp.u.s._22 = (src1->u.s._12 * src2->u.s._21) + (src1->u.s._22 * src2->u.s._22) + (src1->u.s._32 * src2->u.s._23) + (src1->u.s._42 * src2->u.s._24); |
| temp.u.s._32 = (src1->u.s._12 * src2->u.s._31) + (src1->u.s._22 * src2->u.s._32) + (src1->u.s._32 * src2->u.s._33) + (src1->u.s._42 * src2->u.s._34); |
| temp.u.s._42 = (src1->u.s._12 * src2->u.s._41) + (src1->u.s._22 * src2->u.s._42) + (src1->u.s._32 * src2->u.s._43) + (src1->u.s._42 * src2->u.s._44); |
| |
| temp.u.s._13 = (src1->u.s._13 * src2->u.s._11) + (src1->u.s._23 * src2->u.s._12) + (src1->u.s._33 * src2->u.s._13) + (src1->u.s._43 * src2->u.s._14); |
| temp.u.s._23 = (src1->u.s._13 * src2->u.s._21) + (src1->u.s._23 * src2->u.s._22) + (src1->u.s._33 * src2->u.s._23) + (src1->u.s._43 * src2->u.s._24); |
| temp.u.s._33 = (src1->u.s._13 * src2->u.s._31) + (src1->u.s._23 * src2->u.s._32) + (src1->u.s._33 * src2->u.s._33) + (src1->u.s._43 * src2->u.s._34); |
| temp.u.s._43 = (src1->u.s._13 * src2->u.s._41) + (src1->u.s._23 * src2->u.s._42) + (src1->u.s._33 * src2->u.s._43) + (src1->u.s._43 * src2->u.s._44); |
| |
| temp.u.s._14 = (src1->u.s._14 * src2->u.s._11) + (src1->u.s._24 * src2->u.s._12) + (src1->u.s._34 * src2->u.s._13) + (src1->u.s._44 * src2->u.s._14); |
| temp.u.s._24 = (src1->u.s._14 * src2->u.s._21) + (src1->u.s._24 * src2->u.s._22) + (src1->u.s._34 * src2->u.s._23) + (src1->u.s._44 * src2->u.s._24); |
| temp.u.s._34 = (src1->u.s._14 * src2->u.s._31) + (src1->u.s._24 * src2->u.s._32) + (src1->u.s._34 * src2->u.s._33) + (src1->u.s._44 * src2->u.s._34); |
| temp.u.s._44 = (src1->u.s._14 * src2->u.s._41) + (src1->u.s._24 * src2->u.s._42) + (src1->u.s._34 * src2->u.s._43) + (src1->u.s._44 * src2->u.s._44); |
| |
| /* And copy the new matrix in the good storage.. */ |
| memcpy(dest, &temp, 16 * sizeof(float)); |
| } |
| |
| DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) { |
| DWORD size = 0; |
| int i; |
| int numTextures = (d3dvtVertexType & WINED3DFVF_TEXCOUNT_MASK) >> WINED3DFVF_TEXCOUNT_SHIFT; |
| |
| if (d3dvtVertexType & WINED3DFVF_NORMAL) size += 3 * sizeof(float); |
| if (d3dvtVertexType & WINED3DFVF_DIFFUSE) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_SPECULAR) size += sizeof(DWORD); |
| if (d3dvtVertexType & WINED3DFVF_PSIZE) size += sizeof(DWORD); |
| switch (d3dvtVertexType & WINED3DFVF_POSITION_MASK) { |
| case WINED3DFVF_XYZ: size += 3 * sizeof(float); break; |
| case WINED3DFVF_XYZRHW: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB1: size += 4 * sizeof(float); break; |
| case WINED3DFVF_XYZB2: size += 5 * sizeof(float); break; |
| case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break; |
| case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break; |
| case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break; |
| case WINED3DFVF_XYZW: size += 4 * sizeof(float); break; |
| default: ERR("Unexpected position mask\n"); |
| } |
| for (i = 0; i < numTextures; i++) { |
| size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(float); |
| } |
| |
| return size; |
| } |
| |
| void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state, |
| struct ffp_frag_settings *settings, BOOL ignore_textype) |
| { |
| #define ARG1 0x01 |
| #define ARG2 0x02 |
| #define ARG0 0x04 |
| static const unsigned char args[WINED3D_TOP_LERP + 1] = |
| { |
| /* undefined */ 0, |
| /* D3DTOP_DISABLE */ 0, |
| /* D3DTOP_SELECTARG1 */ ARG1, |
| /* D3DTOP_SELECTARG2 */ ARG2, |
| /* D3DTOP_MODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE2X */ ARG1 | ARG2, |
| /* D3DTOP_MODULATE4X */ ARG1 | ARG2, |
| /* D3DTOP_ADD */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED */ ARG1 | ARG2, |
| /* D3DTOP_ADDSIGNED2X */ ARG1 | ARG2, |
| /* D3DTOP_SUBTRACT */ ARG1 | ARG2, |
| /* D3DTOP_ADDSMOOTH */ ARG1 | ARG2, |
| /* D3DTOP_BLENDDIFFUSEALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDFACTORALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BLENDTEXTUREALPHAPM */ ARG1 | ARG2, |
| /* D3DTOP_BLENDCURRENTALPHA */ ARG1 | ARG2, |
| /* D3DTOP_PREMODULATE */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATECOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVALPHA_ADDCOLOR */ ARG1 | ARG2, |
| /* D3DTOP_MODULATEINVCOLOR_ADDALPHA */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAP */ ARG1 | ARG2, |
| /* D3DTOP_BUMPENVMAPLUMINANCE */ ARG1 | ARG2, |
| /* D3DTOP_DOTPRODUCT3 */ ARG1 | ARG2, |
| /* D3DTOP_MULTIPLYADD */ ARG1 | ARG2 | ARG0, |
| /* D3DTOP_LERP */ ARG1 | ARG2 | ARG0 |
| }; |
| unsigned int i; |
| DWORD ttff; |
| DWORD cop, aop, carg0, carg1, carg2, aarg0, aarg1, aarg2; |
| const struct wined3d_surface *rt = state->fb->render_targets[0]; |
| const struct wined3d_gl_info *gl_info = &device->adapter->gl_info; |
| |
| for (i = 0; i < gl_info->limits.texture_stages; ++i) |
| { |
| const struct wined3d_texture *texture; |
| |
| settings->op[i].padding = 0; |
| if (state->texture_states[i][WINED3D_TSS_COLOR_OP] == WINED3D_TOP_DISABLE) |
| { |
| settings->op[i].cop = WINED3D_TOP_DISABLE; |
| settings->op[i].aop = WINED3D_TOP_DISABLE; |
| settings->op[i].carg0 = settings->op[i].carg1 = settings->op[i].carg2 = ARG_UNUSED; |
| settings->op[i].aarg0 = settings->op[i].aarg1 = settings->op[i].aarg2 = ARG_UNUSED; |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; |
| settings->op[i].dst = resultreg; |
| settings->op[i].tex_type = tex_1d; |
| settings->op[i].projected = proj_none; |
| i++; |
| break; |
| } |
| |
| if ((texture = state->textures[i])) |
| { |
| settings->op[i].color_fixup = texture->resource.format->color_fixup; |
| if (ignore_textype) |
| { |
| settings->op[i].tex_type = tex_1d; |
| } |
| else |
| { |
| switch (texture->target) |
| { |
| case GL_TEXTURE_1D: |
| settings->op[i].tex_type = tex_1d; |
| break; |
| case GL_TEXTURE_2D: |
| settings->op[i].tex_type = tex_2d; |
| break; |
| case GL_TEXTURE_3D: |
| settings->op[i].tex_type = tex_3d; |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| settings->op[i].tex_type = tex_cube; |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| settings->op[i].tex_type = tex_rect; |
| break; |
| } |
| } |
| } else { |
| settings->op[i].color_fixup = COLOR_FIXUP_IDENTITY; |
| settings->op[i].tex_type = tex_1d; |
| } |
| |
| cop = state->texture_states[i][WINED3D_TSS_COLOR_OP]; |
| aop = state->texture_states[i][WINED3D_TSS_ALPHA_OP]; |
| |
| carg1 = (args[cop] & ARG1) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG1] : ARG_UNUSED; |
| carg2 = (args[cop] & ARG2) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG2] : ARG_UNUSED; |
| carg0 = (args[cop] & ARG0) ? state->texture_states[i][WINED3D_TSS_COLOR_ARG0] : ARG_UNUSED; |
| |
| if (is_invalid_op(state, i, cop, carg1, carg2, carg0)) |
| { |
| carg0 = ARG_UNUSED; |
| carg2 = ARG_UNUSED; |
| carg1 = WINED3DTA_CURRENT; |
| cop = WINED3D_TOP_SELECT_ARG1; |
| } |
| |
| if (cop == WINED3D_TOP_DOTPRODUCT3) |
| { |
| /* A dotproduct3 on the colorop overwrites the alphaop operation and replicates |
| * the color result to the alpha component of the destination |
| */ |
| aop = cop; |
| aarg1 = carg1; |
| aarg2 = carg2; |
| aarg0 = carg0; |
| } |
| else |
| { |
| aarg1 = (args[aop] & ARG1) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG1] : ARG_UNUSED; |
| aarg2 = (args[aop] & ARG2) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG2] : ARG_UNUSED; |
| aarg0 = (args[aop] & ARG0) ? state->texture_states[i][WINED3D_TSS_ALPHA_ARG0] : ARG_UNUSED; |
| } |
| |
| if (!i && state->textures[0] && state->render_states[WINED3D_RS_COLORKEYENABLE]) |
| { |
| GLenum texture_dimensions; |
| |
| texture = state->textures[0]; |
| texture_dimensions = texture->target; |
| |
| if (texture_dimensions == GL_TEXTURE_2D || texture_dimensions == GL_TEXTURE_RECTANGLE_ARB) |
| { |
| struct wined3d_surface *surf = surface_from_resource(texture->sub_resources[0]); |
| |
| if (surf->CKeyFlags & WINEDDSD_CKSRCBLT && !surf->resource.format->alpha_mask) |
| { |
| if (aop == WINED3D_TOP_DISABLE) |
| { |
| aarg1 = WINED3DTA_TEXTURE; |
| aop = WINED3D_TOP_SELECT_ARG1; |
| } |
| else if (aop == WINED3D_TOP_SELECT_ARG1 && aarg1 != WINED3DTA_TEXTURE) |
| { |
| if (state->render_states[WINED3D_RS_ALPHABLENDENABLE]) |
| { |
| aarg2 = WINED3DTA_TEXTURE; |
| aop = WINED3D_TOP_MODULATE; |
| } |
| else aarg1 = WINED3DTA_TEXTURE; |
| } |
| else if (aop == WINED3D_TOP_SELECT_ARG2 && aarg2 != WINED3DTA_TEXTURE) |
| { |
| if (state->render_states[WINED3D_RS_ALPHABLENDENABLE]) |
| { |
| aarg1 = WINED3DTA_TEXTURE; |
| aop = WINED3D_TOP_MODULATE; |
| } |
| else aarg2 = WINED3DTA_TEXTURE; |
| } |
| } |
| } |
| } |
| |
| if (is_invalid_op(state, i, aop, aarg1, aarg2, aarg0)) |
| { |
| aarg0 = ARG_UNUSED; |
| aarg2 = ARG_UNUSED; |
| aarg1 = WINED3DTA_CURRENT; |
| aop = WINED3D_TOP_SELECT_ARG1; |
| } |
| |
| if (carg1 == WINED3DTA_TEXTURE || carg2 == WINED3DTA_TEXTURE || carg0 == WINED3DTA_TEXTURE |
| || aarg1 == WINED3DTA_TEXTURE || aarg2 == WINED3DTA_TEXTURE || aarg0 == WINED3DTA_TEXTURE) |
| { |
| ttff = state->texture_states[i][WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS]; |
| if (ttff == (WINED3D_TTFF_PROJECTED | WINED3D_TTFF_COUNT3)) |
| settings->op[i].projected = proj_count3; |
| else if (ttff & WINED3D_TTFF_PROJECTED) |
| settings->op[i].projected = proj_count4; |
| else |
| settings->op[i].projected = proj_none; |
| } |
| else |
| { |
| settings->op[i].projected = proj_none; |
| } |
| |
| settings->op[i].cop = cop; |
| settings->op[i].aop = aop; |
| settings->op[i].carg0 = carg0; |
| settings->op[i].carg1 = carg1; |
| settings->op[i].carg2 = carg2; |
| settings->op[i].aarg0 = aarg0; |
| settings->op[i].aarg1 = aarg1; |
| settings->op[i].aarg2 = aarg2; |
| |
| if (state->texture_states[i][WINED3D_TSS_RESULT_ARG] == WINED3DTA_TEMP) |
| settings->op[i].dst = tempreg; |
| else |
| settings->op[i].dst = resultreg; |
| } |
| |
| /* Clear unsupported stages */ |
| for(; i < MAX_TEXTURES; i++) { |
| memset(&settings->op[i], 0xff, sizeof(settings->op[i])); |
| } |
| |
| if (!state->render_states[WINED3D_RS_FOGENABLE]) |
| { |
| settings->fog = FOG_OFF; |
| } |
| else if (state->render_states[WINED3D_RS_FOGTABLEMODE] == WINED3D_FOG_NONE) |
| { |
| if (use_vs(state) || state->vertex_declaration->position_transformed) |
| { |
| settings->fog = FOG_LINEAR; |
| } |
| else |
| { |
| switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) |
| { |
| case WINED3D_FOG_NONE: |
| case WINED3D_FOG_LINEAR: |
| settings->fog = FOG_LINEAR; |
| break; |
| case WINED3D_FOG_EXP: |
| settings->fog = FOG_EXP; |
| break; |
| case WINED3D_FOG_EXP2: |
| settings->fog = FOG_EXP2; |
| break; |
| } |
| } |
| } |
| else |
| { |
| switch (state->render_states[WINED3D_RS_FOGTABLEMODE]) |
| { |
| case WINED3D_FOG_LINEAR: |
| settings->fog = FOG_LINEAR; |
| break; |
| case WINED3D_FOG_EXP: |
| settings->fog = FOG_EXP; |
| break; |
| case WINED3D_FOG_EXP2: |
| settings->fog = FOG_EXP2; |
| break; |
| } |
| } |
| if (state->render_states[WINED3D_RS_SRGBWRITEENABLE] |
| && rt->resource.format->flags & WINED3DFMT_FLAG_SRGB_WRITE) |
| { |
| settings->sRGB_write = 1; |
| } else { |
| settings->sRGB_write = 0; |
| } |
| if (device->vs_clipping || !use_vs(state) || !state->render_states[WINED3D_RS_CLIPPING] |
| || !state->render_states[WINED3D_RS_CLIPPLANEENABLE]) |
| { |
| /* No need to emulate clipplanes if GL supports native vertex shader clipping or if |
| * the fixed function vertex pipeline is used(which always supports clipplanes), or |
| * if no clipplane is enabled |
| */ |
| settings->emul_clipplanes = 0; |
| } else { |
| settings->emul_clipplanes = 1; |
| } |
| } |
| |
| const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders, |
| const struct ffp_frag_settings *settings) |
| { |
| struct wine_rb_entry *entry = wine_rb_get(fragment_shaders, settings); |
| return entry ? WINE_RB_ENTRY_VALUE(entry, struct ffp_frag_desc, entry) : NULL; |
| } |
| |
| void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) |
| { |
| /* Note that the key is the implementation independent part of the ffp_frag_desc structure, |
| * whereas desc points to an extended structure with implementation specific parts. */ |
| if (wine_rb_put(shaders, &desc->settings, &desc->entry) == -1) |
| { |
| ERR("Failed to insert ffp frag shader.\n"); |
| } |
| } |
| |
| /* Activates the texture dimension according to the bound D3D texture. |
| * Does not care for the colorop or correct gl texture unit(when using nvrc) |
| * Requires the caller to activate the correct unit before |
| */ |
| /* GL locking is done by the caller (state handler) */ |
| void texture_activate_dimensions(const struct wined3d_texture *texture, const struct wined3d_gl_info *gl_info) |
| { |
| if (texture) |
| { |
| switch (texture->target) |
| { |
| case GL_TEXTURE_2D: |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) |
| { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| break; |
| case GL_TEXTURE_RECTANGLE_ARB: |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| glEnable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)"); |
| break; |
| case GL_TEXTURE_3D: |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) |
| { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glEnable(GL_TEXTURE_3D); |
| checkGLcall("glEnable(GL_TEXTURE_3D)"); |
| break; |
| case GL_TEXTURE_CUBE_MAP_ARB: |
| glDisable(GL_TEXTURE_2D); |
| checkGLcall("glDisable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) |
| { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| glEnable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| break; |
| } |
| } else { |
| glEnable(GL_TEXTURE_2D); |
| checkGLcall("glEnable(GL_TEXTURE_2D)"); |
| glDisable(GL_TEXTURE_3D); |
| checkGLcall("glDisable(GL_TEXTURE_3D)"); |
| if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) |
| { |
| glDisable(GL_TEXTURE_CUBE_MAP_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); |
| } |
| if (gl_info->supported[ARB_TEXTURE_RECTANGLE]) |
| { |
| glDisable(GL_TEXTURE_RECTANGLE_ARB); |
| checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)"); |
| } |
| /* Binding textures is done by samplers. A dummy texture will be bound */ |
| } |
| } |
| |
| /* GL locking is done by the caller (state handler) */ |
| void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) |
| { |
| DWORD sampler = state_id - STATE_SAMPLER(0); |
| DWORD mapped_stage = context->swapchain->device->texUnitMap[sampler]; |
| |
| /* No need to enable / disable anything here for unused samplers. The |
| * tex_colorop handler takes care. Also no action is needed with pixel |
| * shaders, or if tex_colorop will take care of this business. */ |
| if (mapped_stage == WINED3D_UNMAPPED_STAGE || mapped_stage >= context->gl_info->limits.textures) |
| return; |
| if (sampler >= state->lowest_disabled_stage) |
| return; |
| if (isStateDirty(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP))) |
| return; |
| |
| texture_activate_dimensions(state->textures[sampler], context->gl_info); |
| } |
| |
| void *wined3d_rb_alloc(size_t size) |
| { |
| return HeapAlloc(GetProcessHeap(), 0, size); |
| } |
| |
| void *wined3d_rb_realloc(void *ptr, size_t size) |
| { |
| return HeapReAlloc(GetProcessHeap(), 0, ptr, size); |
| } |
| |
| void wined3d_rb_free(void *ptr) |
| { |
| HeapFree(GetProcessHeap(), 0, ptr); |
| } |
| |
| static int ffp_frag_program_key_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const struct ffp_frag_settings *ka = key; |
| const struct ffp_frag_settings *kb = &WINE_RB_ENTRY_VALUE(entry, const struct ffp_frag_desc, entry)->settings; |
| |
| return memcmp(ka, kb, sizeof(*ka)); |
| } |
| |
| const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions = |
| { |
| wined3d_rb_alloc, |
| wined3d_rb_realloc, |
| wined3d_rb_free, |
| ffp_frag_program_key_compare, |
| }; |
| |
| UINT wined3d_log2i(UINT32 x) |
| { |
| static const UINT l[] = |
| { |
| ~0U, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, |
| 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, |
| 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, |
| 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, |
| }; |
| UINT32 i; |
| |
| return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x]; |
| } |
| |
| /* Set the shader type for this device, depending on the given capabilities |
| * and the user preferences in wined3d_settings. */ |
| void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) |
| { |
| BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20); |
| |
| if (wined3d_settings.vs_mode == VS_NONE) *vs_selected = SHADER_NONE; |
| else if (gl_info->supported[ARB_VERTEX_SHADER] && glsl) |
| { |
| /* Geforce4 cards support GLSL but for vertex shaders only. Further its reported GLSL caps are |
| * wrong. This combined with the fact that glsl won't offer more features or performance, use ARB |
| * shaders only on this card. */ |
| if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2]) *vs_selected = SHADER_ARB; |
| else *vs_selected = SHADER_GLSL; |
| } |
| else if (gl_info->supported[ARB_VERTEX_PROGRAM]) *vs_selected = SHADER_ARB; |
| else *vs_selected = SHADER_NONE; |
| |
| if (wined3d_settings.ps_mode == PS_NONE) *ps_selected = SHADER_NONE; |
| else if (gl_info->supported[ARB_FRAGMENT_SHADER] && glsl) *ps_selected = SHADER_GLSL; |
| else if (gl_info->supported[ARB_FRAGMENT_PROGRAM]) *ps_selected = SHADER_ARB; |
| else if (gl_info->supported[ATI_FRAGMENT_SHADER]) *ps_selected = SHADER_ATI; |
| else *ps_selected = SHADER_NONE; |
| } |
| |
| const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op, |
| const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format, |
| const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format) |
| { |
| static const struct blit_shader * const blitters[] = |
| { |
| &arbfp_blit, |
| &ffp_blit, |
| &cpu_blit, |
| }; |
| unsigned int i; |
| |
| for (i = 0; i < sizeof(blitters) / sizeof(*blitters); ++i) |
| { |
| if (blitters[i]->blit_supported(gl_info, blit_op, |
| src_rect, src_usage, src_pool, src_format, |
| dst_rect, dst_usage, dst_pool, dst_format)) |
| return blitters[i]; |
| } |
| |
| return NULL; |
| } |
| |
| void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) |
| { |
| const struct wined3d_viewport *vp = &state->viewport; |
| |
| SetRect(rect, vp->x, vp->y, vp->x + vp->width, vp->y + vp->height); |
| |
| if (state->render_states[WINED3D_RS_SCISSORTESTENABLE]) |
| IntersectRect(rect, rect, &state->scissor_rect); |
| } |