| /* |
| * Copyright 2009 Tony Wasserka |
| * Copyright 2010 Christian Costa |
| * Copyright 2010 Owen Rudge for CodeWeavers |
| * Copyright 2010 Matteo Bruni for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "wine/unicode.h" |
| #include "wine/debug.h" |
| #include "d3dx9_36_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3dx); |
| |
| /* Returns TRUE if num is a power of 2, FALSE if not, or if 0 */ |
| static BOOL is_pow2(UINT num) |
| { |
| return !(num & (num - 1)); |
| } |
| |
| /* Returns the smallest power of 2 which is greater than or equal to num */ |
| static UINT make_pow2(UINT num) |
| { |
| UINT result = 1; |
| |
| /* In the unlikely event somebody passes a large value, make sure we don't enter an infinite loop */ |
| if (num >= 0x80000000) |
| return 0x80000000; |
| |
| while (result < num) |
| result <<= 1; |
| |
| return result; |
| } |
| |
| static HRESULT get_surface(D3DRESOURCETYPE type, LPDIRECT3DBASETEXTURE9 tex, |
| int face, UINT level, LPDIRECT3DSURFACE9 *surf) |
| { |
| switch (type) |
| { |
| case D3DRTYPE_TEXTURE: |
| return IDirect3DTexture9_GetSurfaceLevel((IDirect3DTexture9*) tex, level, surf); |
| case D3DRTYPE_CUBETEXTURE: |
| return IDirect3DCubeTexture9_GetCubeMapSurface((IDirect3DCubeTexture9*) tex, face, level, surf); |
| default: |
| ERR("Unexpected texture type\n"); |
| return E_NOTIMPL; |
| } |
| } |
| |
| HRESULT WINAPI D3DXFilterTexture(LPDIRECT3DBASETEXTURE9 texture, |
| CONST PALETTEENTRY *palette, |
| UINT srclevel, |
| DWORD filter) |
| { |
| UINT level; |
| HRESULT hr; |
| D3DRESOURCETYPE type; |
| |
| TRACE("(%p, %p, %d, %d)\n", texture, palette, srclevel, filter); |
| |
| if (!texture) |
| return D3DERR_INVALIDCALL; |
| |
| if ((filter & 0xFFFF) > D3DX_FILTER_BOX && filter != D3DX_DEFAULT) |
| return D3DERR_INVALIDCALL; |
| |
| if (srclevel >= IDirect3DBaseTexture9_GetLevelCount(texture)) |
| return D3DERR_INVALIDCALL; |
| |
| switch (type = IDirect3DBaseTexture9_GetType(texture)) |
| { |
| case D3DRTYPE_TEXTURE: |
| case D3DRTYPE_CUBETEXTURE: |
| { |
| IDirect3DSurface9 *topsurf, *mipsurf; |
| D3DSURFACE_DESC desc; |
| int i, numfaces; |
| |
| if (type == D3DRTYPE_TEXTURE) |
| { |
| numfaces = 1; |
| IDirect3DTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc); |
| } |
| else |
| { |
| numfaces = 6; |
| IDirect3DCubeTexture9_GetLevelDesc((IDirect3DTexture9*) texture, srclevel, &desc); |
| } |
| |
| if (filter == D3DX_DEFAULT) |
| { |
| if (is_pow2(desc.Width) && is_pow2(desc.Height)) |
| filter = D3DX_FILTER_BOX; |
| else |
| filter = D3DX_FILTER_BOX | D3DX_FILTER_DITHER; |
| } |
| |
| for (i = 0; i < numfaces; i++) |
| { |
| level = srclevel + 1; |
| hr = get_surface(type, texture, i, srclevel, &topsurf); |
| |
| if (FAILED(hr)) |
| return D3DERR_INVALIDCALL; |
| |
| while (get_surface(type, texture, i, level, &mipsurf) == D3D_OK) |
| { |
| hr = D3DXLoadSurfaceFromSurface(mipsurf, palette, NULL, topsurf, palette, NULL, filter, 0); |
| IDirect3DSurface9_Release(topsurf); |
| topsurf = mipsurf; |
| |
| if (FAILED(hr)) |
| break; |
| |
| level++; |
| } |
| |
| IDirect3DSurface9_Release(topsurf); |
| if (FAILED(hr)) |
| return hr; |
| } |
| |
| return D3D_OK; |
| } |
| |
| default: |
| FIXME("Implement volume texture filtering\n"); |
| return E_NOTIMPL; |
| } |
| } |
| |
| HRESULT WINAPI D3DXCheckTextureRequirements(LPDIRECT3DDEVICE9 device, |
| UINT* width, |
| UINT* height, |
| UINT* miplevels, |
| DWORD usage, |
| D3DFORMAT* format, |
| D3DPOOL pool) |
| { |
| UINT w = (width && *width) ? *width : 1; |
| UINT h = (height && *height) ? *height : 1; |
| D3DCAPS9 caps; |
| D3DDEVICE_CREATION_PARAMETERS params; |
| IDirect3D9 *d3d = NULL; |
| D3DDISPLAYMODE mode; |
| HRESULT hr; |
| D3DFORMAT usedformat = D3DFMT_UNKNOWN; |
| |
| TRACE("(%p, %p, %p, %p, %u, %p, %u)\n", device, width, height, miplevels, usage, format, pool); |
| |
| if (!device) |
| return D3DERR_INVALIDCALL; |
| |
| /* usage */ |
| if (usage == D3DX_DEFAULT) |
| usage = 0; |
| if (usage & (D3DUSAGE_WRITEONLY | D3DUSAGE_DONOTCLIP | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES | D3DUSAGE_NPATCHES)) |
| return D3DERR_INVALIDCALL; |
| |
| /* pool */ |
| if ((pool != D3DPOOL_DEFAULT) && (pool != D3DPOOL_MANAGED) && (pool != D3DPOOL_SYSTEMMEM) && (pool != D3DPOOL_SCRATCH)) |
| return D3DERR_INVALIDCALL; |
| |
| /* width and height */ |
| if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) |
| return D3DERR_INVALIDCALL; |
| |
| /* 256 x 256 default width/height */ |
| if ((w == D3DX_DEFAULT) && (h == D3DX_DEFAULT)) |
| w = h = 256; |
| else if (w == D3DX_DEFAULT) |
| w = (height ? h : 256); |
| else if (h == D3DX_DEFAULT) |
| h = (width ? w : 256); |
| |
| /* ensure width/height is power of 2 */ |
| if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(w))) |
| w = make_pow2(w); |
| |
| if (w > caps.MaxTextureWidth) |
| w = caps.MaxTextureWidth; |
| |
| if ((caps.TextureCaps & D3DPTEXTURECAPS_POW2) && (!is_pow2(h))) |
| h = make_pow2(h); |
| |
| if (h > caps.MaxTextureHeight) |
| h = caps.MaxTextureHeight; |
| |
| /* texture must be square? */ |
| if (caps.TextureCaps & D3DPTEXTURECAPS_SQUAREONLY) |
| { |
| if (w > h) |
| h = w; |
| else |
| w = h; |
| } |
| |
| if (width) |
| *width = w; |
| |
| if (height) |
| *height = h; |
| |
| /* miplevels */ |
| if (miplevels && (usage & D3DUSAGE_AUTOGENMIPMAP)) |
| { |
| if (*miplevels > 1) |
| *miplevels = 0; |
| } |
| else if (miplevels) |
| { |
| UINT max_mipmaps = 1; |
| |
| if (!width && !height) |
| max_mipmaps = 9; /* number of mipmaps in a 256x256 texture */ |
| else |
| { |
| UINT max_dimen = max(w, h); |
| |
| while (max_dimen > 1) |
| { |
| max_dimen >>= 1; |
| max_mipmaps++; |
| } |
| } |
| |
| if (*miplevels == 0 || *miplevels > max_mipmaps) |
| *miplevels = max_mipmaps; |
| } |
| |
| /* format */ |
| if (format) |
| { |
| TRACE("Requested format %x\n", *format); |
| usedformat = *format; |
| } |
| |
| hr = IDirect3DDevice9_GetDirect3D(device, &d3d); |
| |
| if (FAILED(hr)) |
| goto cleanup; |
| |
| hr = IDirect3DDevice9_GetCreationParameters(device, ¶ms); |
| |
| if (FAILED(hr)) |
| goto cleanup; |
| |
| hr = IDirect3DDevice9_GetDisplayMode(device, 0, &mode); |
| |
| if (FAILED(hr)) |
| goto cleanup; |
| |
| if ((usedformat == D3DFMT_UNKNOWN) || (usedformat == D3DX_DEFAULT)) |
| usedformat = D3DFMT_A8R8G8B8; |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, mode.Format, |
| usage, D3DRTYPE_TEXTURE, usedformat); |
| |
| if (FAILED(hr)) |
| { |
| /* Heuristic to choose the fallback format */ |
| const PixelFormatDesc *fmt = get_format_info(usedformat); |
| BOOL allow_24bits; |
| int bestscore = INT_MIN, i = 0, j; |
| unsigned int channels; |
| const PixelFormatDesc *curfmt; |
| |
| if (!fmt) |
| { |
| FIXME("Pixel format %x not handled\n", usedformat); |
| goto cleanup; |
| } |
| |
| allow_24bits = fmt->bytes_per_pixel == 3; |
| channels = (fmt->bits[0] ? 1 : 0) + (fmt->bits[1] ? 1 : 0) |
| + (fmt->bits[2] ? 1 : 0) + (fmt->bits[3] ? 1 : 0); |
| usedformat = D3DFMT_UNKNOWN; |
| |
| while ((curfmt = get_format_info_idx(i))) |
| { |
| unsigned int curchannels = (curfmt->bits[0] ? 1 : 0) + (curfmt->bits[1] ? 1 : 0) |
| + (curfmt->bits[2] ? 1 : 0) + (curfmt->bits[3] ? 1 : 0); |
| int score; |
| |
| i++; |
| |
| if (curchannels < channels) |
| continue; |
| if (curfmt->bytes_per_pixel == 3 && !allow_24bits) |
| continue; |
| |
| hr = IDirect3D9_CheckDeviceFormat(d3d, params.AdapterOrdinal, params.DeviceType, |
| mode.Format, usage, D3DRTYPE_TEXTURE, curfmt->format); |
| if (FAILED(hr)) |
| continue; |
| |
| /* This format can be used, let's evaluate it. |
| Weights chosen quite arbitrarily... */ |
| score = 16 - 4 * (curchannels - channels); |
| |
| for (j = 0; j < 4; j++) |
| { |
| int diff = curfmt->bits[j] - fmt->bits[j]; |
| score += 16 - (diff < 0 ? -diff * 4 : diff); |
| } |
| |
| if (score > bestscore) |
| { |
| bestscore = score; |
| usedformat = curfmt->format; |
| } |
| } |
| hr = D3D_OK; |
| } |
| |
| cleanup: |
| |
| if (d3d) |
| IDirect3D9_Release(d3d); |
| |
| if (FAILED(hr)) |
| return hr; |
| |
| if (usedformat == D3DFMT_UNKNOWN) |
| { |
| WARN("Couldn't find a suitable pixel format\n"); |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| TRACE("Format chosen: %x\n", usedformat); |
| if (format) |
| *format = usedformat; |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCheckCubeTextureRequirements(LPDIRECT3DDEVICE9 device, |
| UINT *size, |
| UINT *miplevels, |
| DWORD usage, |
| D3DFORMAT *format, |
| D3DPOOL pool) |
| { |
| D3DCAPS9 caps; |
| UINT s = (size && *size) ? *size : 256; |
| HRESULT hr; |
| |
| TRACE("(%p, %p, %p, %u, %p, %u)\n", device, size, miplevels, usage, format, pool); |
| |
| if (s == D3DX_DEFAULT) |
| s = 256; |
| |
| if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) |
| return D3DERR_INVALIDCALL; |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP)) |
| return D3DERR_NOTAVAILABLE; |
| |
| /* ensure width/height is power of 2 */ |
| if ((caps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) && (!is_pow2(s))) |
| s = make_pow2(s); |
| |
| hr = D3DXCheckTextureRequirements(device, &s, &s, miplevels, usage, format, pool); |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP)) |
| { |
| if(miplevels) |
| *miplevels = 1; |
| } |
| |
| if (size) |
| *size = s; |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCheckVolumeTextureRequirements(LPDIRECT3DDEVICE9 device, |
| UINT *width, |
| UINT *height, |
| UINT *depth, |
| UINT *miplevels, |
| DWORD usage, |
| D3DFORMAT *format, |
| D3DPOOL pool) |
| { |
| D3DCAPS9 caps; |
| UINT w = width ? *width : D3DX_DEFAULT; |
| UINT h = height ? *height : D3DX_DEFAULT; |
| UINT d = (depth && *depth) ? *depth : 1; |
| HRESULT hr; |
| |
| TRACE("(%p, %p, %p, %p, %p, %u, %p, %u)\n", device, width, height, depth, miplevels, |
| usage, format, pool); |
| |
| if (!device || FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) |
| return D3DERR_INVALIDCALL; |
| |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP)) |
| return D3DERR_NOTAVAILABLE; |
| |
| hr = D3DXCheckTextureRequirements(device, &w, &h, NULL, usage, format, pool); |
| if (d == D3DX_DEFAULT) |
| d = 1; |
| |
| /* ensure width/height is power of 2 */ |
| if ((caps.TextureCaps & D3DPTEXTURECAPS_VOLUMEMAP_POW2) && |
| (!is_pow2(w) || !is_pow2(h) || !is_pow2(d))) |
| { |
| w = make_pow2(w); |
| h = make_pow2(h); |
| d = make_pow2(d); |
| } |
| |
| if (w > caps.MaxVolumeExtent) |
| w = caps.MaxVolumeExtent; |
| if (h > caps.MaxVolumeExtent) |
| h = caps.MaxVolumeExtent; |
| if (d > caps.MaxVolumeExtent) |
| d = caps.MaxVolumeExtent; |
| |
| if (miplevels) |
| { |
| if (!(caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP)) |
| *miplevels = 1; |
| else if ((usage & D3DUSAGE_AUTOGENMIPMAP)) |
| { |
| if (*miplevels > 1) |
| *miplevels = 0; |
| } |
| else |
| { |
| UINT max_mipmaps = 1; |
| UINT max_dimen = max(max(w, h), d); |
| |
| while (max_dimen > 1) |
| { |
| max_dimen >>= 1; |
| max_mipmaps++; |
| } |
| |
| if (*miplevels == 0 || *miplevels > max_mipmaps) |
| *miplevels = max_mipmaps; |
| } |
| } |
| |
| if (width) |
| *width = w; |
| if (height) |
| *height = h; |
| if (depth) |
| *depth = d; |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateTexture(LPDIRECT3DDEVICE9 pDevice, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| LPDIRECT3DTEXTURE9 *ppTexture) |
| { |
| HRESULT hr; |
| |
| TRACE("(%p, %u, %u, %u, %x, %x, %x, %p)\n", pDevice, width, height, miplevels, usage, format, |
| pool, ppTexture); |
| |
| if (!pDevice || !ppTexture) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXCheckTextureRequirements(pDevice, &width, &height, &miplevels, usage, &format, pool); |
| |
| if (FAILED(hr)) |
| return hr; |
| |
| return IDirect3DDevice9_CreateTexture(pDevice, width, height, miplevels, usage, format, pool, ppTexture, NULL); |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, |
| LPCVOID srcdata, |
| UINT srcdatasize, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO* srcinfo, |
| PALETTEENTRY* palette, |
| LPDIRECT3DTEXTURE9* texture) |
| { |
| IDirect3DTexture9 **texptr; |
| IDirect3DTexture9 *buftex; |
| IDirect3DSurface9 *surface; |
| BOOL file_width = FALSE, file_height = FALSE; |
| BOOL file_format = FALSE, file_miplevels = FALSE; |
| BOOL dynamic_texture; |
| D3DXIMAGE_INFO imginfo; |
| UINT loaded_miplevels; |
| D3DCAPS9 caps; |
| HRESULT hr; |
| |
| TRACE("(%p, %p, %u, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p)\n", device, srcdata, srcdatasize, width, |
| height, miplevels, usage, format, pool, filter, mipfilter, colorkey, srcinfo, palette, texture); |
| |
| /* check for invalid parameters */ |
| if (!device || !texture || !srcdata || !srcdatasize) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXGetImageInfoFromFileInMemory(srcdata, srcdatasize, &imginfo); |
| |
| if (FAILED(hr)) |
| { |
| *texture = NULL; |
| return hr; |
| } |
| |
| /* handle default values */ |
| if (width == 0 || width == D3DX_DEFAULT_NONPOW2) |
| width = imginfo.Width; |
| |
| if (height == 0 || height == D3DX_DEFAULT_NONPOW2) |
| height = imginfo.Height; |
| |
| if (width == D3DX_DEFAULT) |
| width = make_pow2(imginfo.Width); |
| |
| if (height == D3DX_DEFAULT) |
| height = make_pow2(imginfo.Height); |
| |
| if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT) |
| format = imginfo.Format; |
| |
| if (width == D3DX_FROM_FILE) |
| { |
| file_width = TRUE; |
| width = imginfo.Width; |
| } |
| |
| if (height == D3DX_FROM_FILE) |
| { |
| file_height = TRUE; |
| height = imginfo.Height; |
| } |
| |
| if (format == D3DFMT_FROM_FILE) |
| { |
| file_format = TRUE; |
| format = imginfo.Format; |
| } |
| |
| if (miplevels == D3DX_FROM_FILE) |
| { |
| file_miplevels = TRUE; |
| miplevels = imginfo.MipLevels; |
| } |
| |
| /* fix texture creation parameters */ |
| hr = D3DXCheckTextureRequirements(device, &width, &height, &miplevels, usage, &format, pool); |
| |
| if (FAILED(hr)) |
| { |
| *texture = NULL; |
| return hr; |
| } |
| |
| if (imginfo.MipLevels < miplevels && (D3DFMT_DXT1 <= imginfo.Format && imginfo.Format <= D3DFMT_DXT5)) |
| { |
| FIXME("Generation of mipmaps for compressed pixel formats is not implemented yet\n"); |
| miplevels = imginfo.MipLevels; |
| } |
| |
| if (((file_width) && (width != imginfo.Width)) || |
| ((file_height) && (height != imginfo.Height)) || |
| ((file_format) && (format != imginfo.Format)) || |
| ((file_miplevels) && (miplevels != imginfo.MipLevels))) |
| { |
| return D3DERR_NOTAVAILABLE; |
| } |
| |
| if (FAILED(IDirect3DDevice9_GetDeviceCaps(device, &caps))) |
| return D3DERR_INVALIDCALL; |
| |
| /* Create the to-be-filled texture */ |
| dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC); |
| if (pool == D3DPOOL_DEFAULT && !dynamic_texture) |
| { |
| hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); |
| texptr = &buftex; |
| } |
| else |
| { |
| hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); |
| texptr = texture; |
| } |
| |
| if (FAILED(hr)) |
| { |
| *texture = NULL; |
| return hr; |
| } |
| |
| /* Load the file */ |
| if (imginfo.ImageFileFormat != D3DXIFF_DDS) |
| { |
| IDirect3DTexture9_GetSurfaceLevel(*texptr, 0, &surface); |
| hr = D3DXLoadSurfaceFromFileInMemory(surface, palette, NULL, srcdata, srcdatasize, NULL, filter, colorkey, NULL); |
| IDirect3DSurface9_Release(surface); |
| } |
| else |
| { |
| hr = load_texture_from_dds(*texptr, srcdata, palette, filter, colorkey, &imginfo); |
| } |
| |
| if (FAILED(hr)) |
| { |
| IDirect3DTexture9_Release(*texptr); |
| *texture = NULL; |
| return hr; |
| } |
| |
| loaded_miplevels = min(IDirect3DTexture9_GetLevelCount(*texptr), imginfo.MipLevels); |
| hr = D3DXFilterTexture((IDirect3DBaseTexture9*) *texptr, palette, loaded_miplevels - 1, mipfilter); |
| |
| if (FAILED(hr)) |
| { |
| IDirect3DTexture9_Release(*texptr); |
| *texture = NULL; |
| return hr; |
| } |
| |
| /* Move the data to the actual texture if necessary */ |
| if (texptr == &buftex) |
| { |
| hr = D3DXCreateTexture(device, width, height, miplevels, usage, format, pool, texture); |
| |
| if (FAILED(hr)) |
| { |
| IDirect3DTexture9_Release(buftex); |
| *texture = NULL; |
| return hr; |
| } |
| |
| IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9*)buftex, (IDirect3DBaseTexture9*)(*texture)); |
| IDirect3DTexture9_Release(buftex); |
| } |
| |
| if (srcinfo) |
| *srcinfo = imginfo; |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, |
| LPCVOID srcdata, |
| UINT srcdatasize, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| TRACE("(%p, %p, %d, %p)\n", device, srcdata, srcdatasize, texture); |
| |
| return D3DXCreateTextureFromFileInMemoryEx(device, srcdata, srcdatasize, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, |
| D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileExW(LPDIRECT3DDEVICE9 device, |
| LPCWSTR srcfile, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO *srcinfo, |
| PALETTEENTRY *palette, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| HRESULT hr; |
| DWORD size; |
| LPVOID buffer; |
| |
| TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", |
| device, debugstr_w(srcfile), width, height, miplevels, usage, format, pool, filter, |
| mipfilter, colorkey, srcinfo, palette, texture); |
| |
| if (!srcfile) |
| return D3DERR_INVALIDCALL; |
| |
| hr = map_view_of_file(srcfile, &buffer, &size); |
| if (FAILED(hr)) |
| return D3DXERR_INVALIDDATA; |
| |
| hr = D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, height, miplevels, usage, format, pool, |
| filter, mipfilter, colorkey, srcinfo, palette, texture); |
| |
| UnmapViewOfFile(buffer); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileExA(LPDIRECT3DDEVICE9 device, |
| LPCSTR srcfile, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO *srcinfo, |
| PALETTEENTRY *palette, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| LPWSTR widename; |
| HRESULT hr; |
| DWORD len; |
| |
| TRACE("(%p, %s, %u, %u, %u, %x, %x, %x, %u, %u, %x, %p, %p, %p): relay\n", |
| device, debugstr_a(srcfile), width, height, miplevels, usage, format, pool, filter, |
| mipfilter, colorkey, srcinfo, palette, texture); |
| |
| if (!device || !srcfile || !texture) |
| return D3DERR_INVALIDCALL; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0); |
| widename = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(WCHAR)); |
| MultiByteToWideChar(CP_ACP, 0, srcfile, -1, widename, len); |
| |
| hr = D3DXCreateTextureFromFileExW(device, widename, width, height, miplevels, |
| usage, format, pool, filter, mipfilter, |
| colorkey, srcinfo, palette, texture); |
| |
| HeapFree(GetProcessHeap(), 0, widename); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileA(LPDIRECT3DDEVICE9 device, |
| LPCSTR srcfile, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| TRACE("(%p, %s, %p)\n", device, debugstr_a(srcfile), texture); |
| |
| return D3DXCreateTextureFromFileExA(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, |
| D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromFileW(LPDIRECT3DDEVICE9 device, |
| LPCWSTR srcfile, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| TRACE("(%p, %s, %p)\n", device, debugstr_w(srcfile), texture); |
| |
| return D3DXCreateTextureFromFileExW(device, srcfile, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, |
| D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| |
| HRESULT WINAPI D3DXCreateTextureFromResourceA(LPDIRECT3DDEVICE9 device, |
| HMODULE srcmodule, |
| LPCSTR resource, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); |
| |
| return D3DXCreateTextureFromResourceExA(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, |
| D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromResourceW(LPDIRECT3DDEVICE9 device, |
| HMODULE srcmodule, |
| LPCWSTR resource, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); |
| |
| return D3DXCreateTextureFromResourceExW(device, srcmodule, resource, D3DX_DEFAULT, D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, |
| D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromResourceExA(LPDIRECT3DDEVICE9 device, |
| HMODULE srcmodule, |
| LPCSTR resource, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO *srcinfo, |
| PALETTEENTRY *palette, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(resource)); |
| |
| if (!device || !texture) |
| return D3DERR_INVALIDCALL; |
| |
| resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT hr; |
| DWORD size; |
| |
| hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(hr)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, |
| height, miplevels, usage, format, |
| pool, filter, mipfilter, colorkey, |
| srcinfo, palette, texture); |
| } |
| |
| /* Try loading the resource as bitmap data */ |
| resinfo = FindResourceA(srcmodule, resource, (LPCSTR) RT_BITMAP); |
| |
| if (resinfo) |
| { |
| FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXCreateTextureFromResourceExW(LPDIRECT3DDEVICE9 device, |
| HMODULE srcmodule, |
| LPCWSTR resource, |
| UINT width, |
| UINT height, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO *srcinfo, |
| PALETTEENTRY *palette, |
| LPDIRECT3DTEXTURE9 *texture) |
| { |
| HRSRC resinfo; |
| |
| TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(resource)); |
| |
| if (!device || !texture) |
| return D3DERR_INVALIDCALL; |
| |
| resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_RCDATA); |
| |
| if (resinfo) |
| { |
| LPVOID buffer; |
| HRESULT hr; |
| DWORD size; |
| |
| hr = load_resource_into_memory(srcmodule, resinfo, &buffer, &size); |
| |
| if (FAILED(hr)) |
| return D3DXERR_INVALIDDATA; |
| |
| return D3DXCreateTextureFromFileInMemoryEx(device, buffer, size, width, |
| height, miplevels, usage, format, |
| pool, filter, mipfilter, colorkey, |
| srcinfo, palette, texture); |
| } |
| |
| /* Try loading the resource as bitmap data */ |
| resinfo = FindResourceW(srcmodule, resource, (LPCWSTR) RT_BITMAP); |
| |
| if (resinfo) |
| { |
| FIXME("Implement loading bitmaps from resource type RT_BITMAP\n"); |
| return E_NOTIMPL; |
| } |
| |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTexture(LPDIRECT3DDEVICE9 device, |
| UINT size, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| LPDIRECT3DCUBETEXTURE9 *texture) |
| { |
| HRESULT hr; |
| |
| TRACE("(%p, %u, %u, %#x, %#x, %#x, %p)\n", device, size, miplevels, usage, format, |
| pool, texture); |
| |
| if (!device || !texture) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXCheckCubeTextureRequirements(device, &size, &miplevels, usage, &format, pool); |
| |
| if (FAILED(hr)) |
| { |
| TRACE("D3DXCheckCubeTextureRequirements failed\n"); |
| return hr; |
| } |
| |
| return IDirect3DDevice9_CreateCubeTexture(device, size, miplevels, usage, format, pool, texture, NULL); |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, |
| LPCVOID data, |
| UINT datasize, |
| LPDIRECT3DCUBETEXTURE9 *texture) |
| { |
| TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture); |
| |
| return D3DXCreateCubeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT, |
| 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateVolumeTexture(LPDIRECT3DDEVICE9 device, |
| UINT width, |
| UINT height, |
| UINT depth, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| LPDIRECT3DVOLUMETEXTURE9 *texture) |
| { |
| HRESULT hr; |
| |
| TRACE("(%p, %u, %u, %u, %u, %#x, %#x, %#x, %p)\n", device, width, height, depth, |
| miplevels, usage, format, pool, texture); |
| |
| if (!device || !texture) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXCheckVolumeTextureRequirements(device, &width, &height, &depth, |
| &miplevels, usage, &format, pool); |
| |
| if (FAILED(hr)) |
| { |
| TRACE("D3DXCheckVolumeTextureRequirements failed\n"); |
| return hr; |
| } |
| |
| return IDirect3DDevice9_CreateVolumeTexture(device, width, height, depth, miplevels, |
| usage, format, pool, texture, NULL); |
| } |
| |
| HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemory(LPDIRECT3DDEVICE9 device, |
| LPCVOID data, |
| UINT datasize, |
| LPDIRECT3DVOLUMETEXTURE9 *texture) |
| { |
| TRACE("(%p, %p, %u, %p)\n", device, data, datasize, texture); |
| |
| return D3DXCreateVolumeTextureFromFileInMemoryEx(device, data, datasize, D3DX_DEFAULT, D3DX_DEFAULT, |
| D3DX_DEFAULT, D3DX_DEFAULT, 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, |
| 0, NULL, NULL, texture); |
| } |
| |
| HRESULT WINAPI D3DXCreateVolumeTextureFromFileInMemoryEx(LPDIRECT3DDEVICE9 device, |
| LPCVOID data, |
| UINT datasize, |
| UINT width, |
| UINT height, |
| UINT depth, |
| UINT miplevels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mipfilter, |
| D3DCOLOR colorkey, |
| D3DXIMAGE_INFO *imageinfo, |
| PALETTEENTRY *palette, |
| LPDIRECT3DVOLUMETEXTURE9 *texture) |
| { |
| FIXME("(%p, %p, %u, %u, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p) : stub\n", |
| device, data, datasize, width, height, depth, miplevels, usage, format, pool, |
| filter, mipfilter, colorkey, imageinfo, palette, texture); |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3DXFillTexture(LPDIRECT3DTEXTURE9 texture, |
| LPD3DXFILL2D function, |
| LPVOID funcdata) |
| { |
| DWORD miplevels; |
| DWORD m, i, x, y, c, v; |
| D3DSURFACE_DESC desc; |
| D3DLOCKED_RECT lock_rect; |
| D3DXVECTOR4 value; |
| D3DXVECTOR2 coord, size; |
| const PixelFormatDesc *format; |
| BYTE *data, *pos; |
| BYTE byte, mask; |
| float comp_value; |
| |
| if (texture == NULL || function == NULL) |
| return D3DERR_INVALIDCALL; |
| |
| miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| |
| for (m = 0; m < miplevels; m++) |
| { |
| if (FAILED(IDirect3DTexture9_GetLevelDesc(texture, m, &desc))) |
| return D3DERR_INVALIDCALL; |
| |
| format = get_format_info(desc.Format); |
| if (format->format == D3DFMT_UNKNOWN) |
| { |
| FIXME("Unsupported texture format %#x\n", desc.Format); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (FAILED(IDirect3DTexture9_LockRect(texture, m, &lock_rect, NULL, D3DLOCK_DISCARD))) |
| return D3DERR_INVALIDCALL; |
| |
| size.x = 1.0f / desc.Width; |
| size.y = 1.0f / desc.Height; |
| |
| data = lock_rect.pBits; |
| |
| for (y = 0; y < desc.Height; y++) |
| { |
| /* The callback function expects the coordinates of the center |
| of the texel */ |
| coord.y = (y + 0.5f) / desc.Height; |
| |
| for (x = 0; x < desc.Width; x++) |
| { |
| coord.x = (x + 0.5f) / desc.Width; |
| |
| function(&value, &coord, &size, funcdata); |
| |
| pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel; |
| |
| for (i = 0; i < format->bytes_per_pixel; i++) |
| pos[i] = 0; |
| |
| for (c = 0; c < 4; c++) |
| { |
| switch (c) |
| { |
| case 0: /* Alpha */ |
| comp_value = value.w; |
| break; |
| case 1: /* Red */ |
| comp_value = value.x; |
| break; |
| case 2: /* Green */ |
| comp_value = value.y; |
| break; |
| case 3: /* Blue */ |
| comp_value = value.z; |
| break; |
| } |
| |
| v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; |
| |
| for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) |
| { |
| mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; |
| byte = (v << format->shift[c] >> i) & mask; |
| pos[i / 8] |= byte; |
| } |
| } |
| } |
| } |
| IDirect3DTexture9_UnlockRect(texture, m); |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileInMemoryEx(IDirect3DDevice9 *device, |
| const void *src_data, |
| UINT src_data_size, |
| UINT size, |
| UINT mip_levels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mip_filter, |
| D3DCOLOR color_key, |
| D3DXIMAGE_INFO *src_info, |
| PALETTEENTRY *palette, |
| IDirect3DCubeTexture9 **cube_texture) |
| { |
| HRESULT hr; |
| D3DCAPS9 caps; |
| UINT loaded_miplevels; |
| D3DXIMAGE_INFO img_info; |
| BOOL dynamic_texture; |
| BOOL file_size = FALSE; |
| BOOL file_format = FALSE; |
| BOOL file_mip_levels = FALSE; |
| IDirect3DCubeTexture9 *tex, *buftex; |
| |
| TRACE("(%p, %p, %u, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p)\n", device, |
| src_data, src_data_size, size, mip_levels, usage, format, pool, filter, mip_filter, |
| color_key, src_info, palette, cube_texture); |
| |
| if (!device || !cube_texture || !src_data || !src_data_size) |
| return D3DERR_INVALIDCALL; |
| |
| hr = D3DXGetImageInfoFromFileInMemory(src_data, src_data_size, &img_info); |
| if (FAILED(hr)) |
| return hr; |
| |
| if (img_info.ImageFileFormat != D3DXIFF_DDS) |
| return D3DXERR_INVALIDDATA; |
| |
| if (img_info.Width != img_info.Height) |
| return D3DXERR_INVALIDDATA; |
| |
| if (size == 0 || size == D3DX_DEFAULT_NONPOW2) |
| size = img_info.Width; |
| if (size == D3DX_DEFAULT) |
| size = make_pow2(img_info.Width); |
| |
| if (format == D3DFMT_UNKNOWN || format == D3DX_DEFAULT) |
| format = img_info.Format; |
| |
| if (size == D3DX_FROM_FILE) |
| { |
| file_size = TRUE; |
| size = img_info.Width; |
| } |
| |
| if (format == D3DFMT_FROM_FILE) |
| { |
| file_format = TRUE; |
| format = img_info.Format; |
| } |
| |
| if (mip_levels == D3DX_FROM_FILE) |
| { |
| file_mip_levels = TRUE; |
| mip_levels = img_info.MipLevels; |
| } |
| |
| hr = D3DXCheckCubeTextureRequirements(device, &size, &mip_levels, usage, &format, pool); |
| if (FAILED(hr)) |
| return hr; |
| |
| if ((file_size && size != img_info.Width) |
| || (file_format && format != img_info.Format) |
| || (file_mip_levels && mip_levels != img_info.MipLevels)) |
| return D3DERR_NOTAVAILABLE; |
| |
| hr = IDirect3DDevice9_GetDeviceCaps(device, &caps); |
| if (FAILED(hr)) |
| return D3DERR_INVALIDCALL; |
| |
| if (mip_levels > img_info.MipLevels && (D3DFMT_DXT1 <= img_info.Format && img_info.Format <= D3DFMT_DXT5)) |
| { |
| FIXME("Generation of mipmaps for compressed pixel formats not supported yet\n"); |
| mip_levels = img_info.MipLevels; |
| } |
| |
| dynamic_texture = (caps.Caps2 & D3DCAPS2_DYNAMICTEXTURES) && (usage & D3DUSAGE_DYNAMIC); |
| if (pool == D3DPOOL_DEFAULT && !dynamic_texture) |
| { |
| hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, D3DPOOL_SYSTEMMEM, &buftex); |
| tex = buftex; |
| } |
| else |
| { |
| hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex); |
| buftex = NULL; |
| } |
| if (FAILED(hr)) |
| return hr; |
| |
| hr = load_cube_texture_from_dds(tex, src_data, palette, filter, color_key, &img_info); |
| if (FAILED(hr)) |
| { |
| IDirect3DCubeTexture9_Release(tex); |
| return hr; |
| } |
| |
| loaded_miplevels = min(IDirect3DCubeTexture9_GetLevelCount(tex), img_info.MipLevels); |
| hr = D3DXFilterTexture((IDirect3DBaseTexture9*) tex, palette, loaded_miplevels - 1, mip_filter); |
| if (FAILED(hr)) |
| { |
| IDirect3DCubeTexture9_Release(tex); |
| return hr; |
| } |
| |
| if (buftex) |
| { |
| hr = D3DXCreateCubeTexture(device, size, mip_levels, usage, format, pool, &tex); |
| if (FAILED(hr)) |
| { |
| IDirect3DCubeTexture9_Release(buftex); |
| return hr; |
| } |
| |
| IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)buftex, (IDirect3DBaseTexture9 *)tex); |
| IDirect3DCubeTexture9_Release(buftex); |
| } |
| |
| if (src_info) |
| *src_info = img_info; |
| |
| *cube_texture = tex; |
| return D3D_OK; |
| } |
| |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileA(IDirect3DDevice9 *device, |
| const char *src_filename, |
| IDirect3DCubeTexture9 **cube_texture) |
| { |
| int len; |
| HRESULT hr; |
| WCHAR *filename; |
| void *data; |
| DWORD data_size; |
| |
| TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_a(src_filename), cube_texture); |
| |
| if (!src_filename) return D3DERR_INVALIDCALL; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0); |
| filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len); |
| |
| hr = map_view_of_file(filename, &data, &data_size); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, filename); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, |
| 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture); |
| |
| UnmapViewOfFile(data); |
| HeapFree(GetProcessHeap(), 0, filename); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileW(IDirect3DDevice9 *device, |
| const WCHAR *src_filename, |
| IDirect3DCubeTexture9 **cube_texture) |
| { |
| HRESULT hr; |
| void *data; |
| DWORD data_size; |
| |
| TRACE("(%p, %s, %p): relay\n", device, wine_dbgstr_w(src_filename), cube_texture); |
| |
| hr = map_view_of_file(src_filename, &data, &data_size); |
| if (FAILED(hr)) return D3DXERR_INVALIDDATA; |
| |
| hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, D3DX_DEFAULT, D3DX_DEFAULT, |
| 0, D3DFMT_UNKNOWN, D3DPOOL_MANAGED, D3DX_DEFAULT, D3DX_DEFAULT, 0, NULL, NULL, cube_texture); |
| |
| UnmapViewOfFile(data); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileExA(IDirect3DDevice9 *device, |
| const char *src_filename, |
| UINT size, |
| UINT mip_levels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mip_filter, |
| D3DCOLOR color_key, |
| D3DXIMAGE_INFO *image_info, |
| PALETTEENTRY *palette, |
| IDirect3DCubeTexture9 **cube_texture) |
| { |
| int len; |
| HRESULT hr; |
| WCHAR *filename; |
| void *data; |
| DWORD data_size; |
| |
| TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n", |
| device, wine_dbgstr_a(src_filename), size, mip_levels, usage, format, |
| pool, filter, mip_filter, color_key, image_info, palette, cube_texture); |
| |
| if (!src_filename) return D3DERR_INVALIDCALL; |
| |
| len = MultiByteToWideChar(CP_ACP, 0, src_filename, -1, NULL, 0); |
| filename = HeapAlloc(GetProcessHeap(), 0, len * sizeof(WCHAR)); |
| if (!filename) return E_OUTOFMEMORY; |
| MultiByteToWideChar(CP_ACP, 0, src_filename, -1, filename, len); |
| |
| hr = map_view_of_file(filename, &data, &data_size); |
| if (FAILED(hr)) |
| { |
| HeapFree(GetProcessHeap(), 0, filename); |
| return D3DXERR_INVALIDDATA; |
| } |
| |
| hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels, |
| usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); |
| |
| UnmapViewOfFile(data); |
| HeapFree(GetProcessHeap(), 0, filename); |
| return hr; |
| } |
| |
| HRESULT WINAPI D3DXCreateCubeTextureFromFileExW(IDirect3DDevice9 *device, |
| const WCHAR *src_filename, |
| UINT size, |
| UINT mip_levels, |
| DWORD usage, |
| D3DFORMAT format, |
| D3DPOOL pool, |
| DWORD filter, |
| DWORD mip_filter, |
| D3DCOLOR color_key, |
| D3DXIMAGE_INFO *image_info, |
| PALETTEENTRY *palette, |
| IDirect3DCubeTexture9 **cube_texture) |
| { |
| HRESULT hr; |
| void *data; |
| DWORD data_size; |
| |
| TRACE("(%p, %s, %u, %u, %#x, %#x, %#x, %#x, %#x, %#x, %p, %p, %p): relay\n", |
| device, wine_dbgstr_w(src_filename), size, mip_levels, usage, format, |
| pool, filter, mip_filter, color_key, image_info, palette, cube_texture); |
| |
| hr = map_view_of_file(src_filename, &data, &data_size); |
| if (FAILED(hr)) return D3DXERR_INVALIDDATA; |
| |
| hr = D3DXCreateCubeTextureFromFileInMemoryEx(device, data, data_size, size, mip_levels, |
| usage, format, pool, filter, mip_filter, color_key, image_info, palette, cube_texture); |
| |
| UnmapViewOfFile(data); |
| return hr; |
| } |
| |
| enum cube_coord |
| { |
| XCOORD = 0, |
| XCOORDINV = 1, |
| YCOORD = 2, |
| YCOORDINV = 3, |
| ZERO = 4, |
| ONE = 5 |
| }; |
| |
| static float get_cube_coord(enum cube_coord coord, unsigned int x, unsigned int y, unsigned int size) |
| { |
| switch (coord) |
| { |
| case XCOORD: |
| return x + 0.5f; |
| case XCOORDINV: |
| return size - x - 0.5f; |
| case YCOORD: |
| return y + 0.5f; |
| case YCOORDINV: |
| return size - y - 0.5f; |
| case ZERO: |
| return 0.0f; |
| case ONE: |
| return size; |
| default: |
| ERR("Unexpected coordinate value\n"); |
| return 0.0f; |
| } |
| } |
| |
| HRESULT WINAPI D3DXFillCubeTexture(LPDIRECT3DCUBETEXTURE9 texture, |
| LPD3DXFILL3D function, |
| LPVOID funcdata) |
| { |
| DWORD miplevels; |
| DWORD m, i, x, y, c, f, v; |
| D3DSURFACE_DESC desc; |
| D3DLOCKED_RECT lock_rect; |
| D3DXVECTOR4 value; |
| D3DXVECTOR3 coord, size; |
| const PixelFormatDesc *format; |
| BYTE *data, *pos; |
| BYTE byte, mask; |
| float comp_value; |
| static const enum cube_coord coordmap[6][3] = |
| { |
| {ONE, YCOORDINV, XCOORDINV}, |
| {ZERO, YCOORDINV, XCOORD}, |
| {XCOORD, ONE, YCOORD}, |
| {XCOORD, ZERO, YCOORDINV}, |
| {XCOORD, YCOORDINV, ONE}, |
| {XCOORDINV, YCOORDINV, ZERO} |
| }; |
| |
| if (texture == NULL || function == NULL) |
| return D3DERR_INVALIDCALL; |
| |
| miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| |
| for (m = 0; m < miplevels; m++) |
| { |
| if (FAILED(IDirect3DCubeTexture9_GetLevelDesc(texture, m, &desc))) |
| return D3DERR_INVALIDCALL; |
| |
| format = get_format_info(desc.Format); |
| if (format->format == D3DFMT_UNKNOWN) |
| { |
| FIXME("Unsupported texture format %#x\n", desc.Format); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| for (f = 0; f < 6; f++) |
| { |
| if (FAILED(IDirect3DCubeTexture9_LockRect(texture, f, m, &lock_rect, NULL, D3DLOCK_DISCARD))) |
| return D3DERR_INVALIDCALL; |
| |
| size.x = (f == 0) || (f == 1) ? 0.0f : 2.0f / desc.Width; |
| size.y = (f == 2) || (f == 3) ? 0.0f : 2.0f / desc.Width; |
| size.z = (f == 4) || (f == 5) ? 0.0f : 2.0f / desc.Width; |
| |
| data = lock_rect.pBits; |
| |
| for (y = 0; y < desc.Height; y++) |
| { |
| for (x = 0; x < desc.Width; x++) |
| { |
| coord.x = get_cube_coord(coordmap[f][0], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; |
| coord.y = get_cube_coord(coordmap[f][1], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; |
| coord.z = get_cube_coord(coordmap[f][2], x, y, desc.Width) / desc.Width * 2.0f - 1.0f; |
| |
| function(&value, &coord, &size, funcdata); |
| |
| pos = data + y * lock_rect.Pitch + x * format->bytes_per_pixel; |
| |
| for (i = 0; i < format->bytes_per_pixel; i++) |
| pos[i] = 0; |
| |
| for (c = 0; c < 4; c++) |
| { |
| switch (c) |
| { |
| case 0: /* Alpha */ |
| comp_value = value.w; |
| break; |
| case 1: /* Red */ |
| comp_value = value.x; |
| break; |
| case 2: /* Green */ |
| comp_value = value.y; |
| break; |
| case 3: /* Blue */ |
| comp_value = value.z; |
| break; |
| } |
| |
| v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; |
| |
| for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) |
| { |
| mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; |
| byte = (v << format->shift[c] >> i) & mask; |
| pos[i / 8] |= byte; |
| } |
| } |
| } |
| } |
| IDirect3DCubeTexture9_UnlockRect(texture, f, m); |
| } |
| } |
| |
| return D3D_OK; |
| } |
| |
| HRESULT WINAPI D3DXFillVolumeTexture(LPDIRECT3DVOLUMETEXTURE9 texture, |
| LPD3DXFILL3D function, |
| LPVOID funcdata) |
| { |
| DWORD miplevels; |
| DWORD m, i, x, y, z, c, v; |
| D3DVOLUME_DESC desc; |
| D3DLOCKED_BOX lock_box; |
| D3DXVECTOR4 value; |
| D3DXVECTOR3 coord, size; |
| const PixelFormatDesc *format; |
| BYTE *data, *pos; |
| BYTE byte, mask; |
| float comp_value; |
| |
| if (texture == NULL || function == NULL) |
| return D3DERR_INVALIDCALL; |
| |
| miplevels = IDirect3DBaseTexture9_GetLevelCount(texture); |
| |
| for (m = 0; m < miplevels; m++) |
| { |
| if (FAILED(IDirect3DVolumeTexture9_GetLevelDesc(texture, m, &desc))) |
| return D3DERR_INVALIDCALL; |
| |
| format = get_format_info(desc.Format); |
| if (format->format == D3DFMT_UNKNOWN) |
| { |
| FIXME("Unsupported texture format %#x\n", desc.Format); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (FAILED(IDirect3DVolumeTexture9_LockBox(texture, m, &lock_box, NULL, D3DLOCK_DISCARD))) |
| return D3DERR_INVALIDCALL; |
| |
| size.x = 1.0f / desc.Width; |
| size.y = 1.0f / desc.Height; |
| size.z = 1.0f / desc.Depth; |
| |
| data = lock_box.pBits; |
| |
| for (z = 0; z < desc.Depth; z++) |
| { |
| /* The callback function expects the coordinates of the center |
| of the texel */ |
| coord.z = (z + 0.5f) / desc.Depth; |
| |
| for (y = 0; y < desc.Height; y++) |
| { |
| coord.y = (y + 0.5f) / desc.Height; |
| |
| for (x = 0; x < desc.Width; x++) |
| { |
| coord.x = (x + 0.5f) / desc.Width; |
| |
| function(&value, &coord, &size, funcdata); |
| |
| pos = data + z * lock_box.SlicePitch + y * lock_box.RowPitch + x * format->bytes_per_pixel; |
| |
| for (i = 0; i < format->bytes_per_pixel; i++) |
| pos[i] = 0; |
| |
| for (c = 0; c < 4; c++) |
| { |
| switch (c) |
| { |
| case 0: /* Alpha */ |
| comp_value = value.w; |
| break; |
| case 1: /* Red */ |
| comp_value = value.x; |
| break; |
| case 2: /* Green */ |
| comp_value = value.y; |
| break; |
| case 3: /* Blue */ |
| comp_value = value.z; |
| break; |
| } |
| |
| v = comp_value * ((1 << format->bits[c]) - 1) + 0.5f; |
| |
| for (i = 0; i < format->bits[c] + format->shift[c]; i += 8) |
| { |
| mask = ((1 << format->bits[c]) - 1) << format->shift[c] >> i; |
| byte = (v << format->shift[c] >> i) & mask; |
| pos[i / 8] |= byte; |
| } |
| } |
| } |
| } |
| } |
| IDirect3DVolumeTexture9_UnlockBox(texture, m); |
| } |
| |
| return D3D_OK; |
| } |