| /* |
| * IDirect3DDevice8 implementation |
| * |
| * Copyright 2002-2004 Jason Edmeades |
| * Copyright 2004 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| |
| #include <math.h> |
| #include <stdarg.h> |
| |
| #define NONAMELESSUNION |
| #define NONAMELESSSTRUCT |
| #include "windef.h" |
| #include "winbase.h" |
| #include "winuser.h" |
| #include "wingdi.h" |
| #include "wine/debug.h" |
| |
| #include "d3d8_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d8); |
| |
| D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; |
| case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; |
| case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; |
| case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; |
| case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; |
| case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; |
| case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; |
| case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; |
| case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; |
| case WINED3DFMT_A8_UNORM: return D3DFMT_A8; |
| case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; |
| case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; |
| case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; |
| case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; |
| case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; |
| case WINED3DFMT_P8_UINT: return D3DFMT_P8; |
| case WINED3DFMT_L8_UNORM: return D3DFMT_L8; |
| case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; |
| case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; |
| case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; |
| case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; |
| case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; |
| case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; |
| case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; |
| case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10; |
| case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; |
| case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; |
| case WINED3DFMT_D32_UNORM: return D3DFMT_D32; |
| case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; |
| case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; |
| case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; |
| case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; |
| case WINED3DFMT_D16_UNORM: return D3DFMT_D16; |
| case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; |
| case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; |
| case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; |
| default: |
| FIXME("Unhandled wined3d format %#x.\n", format); |
| return D3DFMT_UNKNOWN; |
| } |
| } |
| |
| enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) |
| { |
| BYTE *c = (BYTE *)&format; |
| |
| /* Don't translate FOURCC formats */ |
| if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; |
| |
| switch(format) |
| { |
| case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; |
| case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; |
| case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; |
| case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; |
| case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; |
| case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; |
| case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; |
| case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; |
| case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; |
| case D3DFMT_A8: return WINED3DFMT_A8_UNORM; |
| case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; |
| case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; |
| case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; |
| case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; |
| case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; |
| case D3DFMT_P8: return WINED3DFMT_P8_UINT; |
| case D3DFMT_L8: return WINED3DFMT_L8_UNORM; |
| case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; |
| case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; |
| case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; |
| case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; |
| case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; |
| case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; |
| case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; |
| case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM; |
| case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; |
| case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; |
| case D3DFMT_D32: return WINED3DFMT_D32_UNORM; |
| case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; |
| case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; |
| case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; |
| case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; |
| case D3DFMT_D16: return WINED3DFMT_D16_UNORM; |
| case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; |
| case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; |
| case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; |
| default: |
| FIXME("Unhandled D3DFORMAT %#x\n", format); |
| return WINED3DFMT_UNKNOWN; |
| } |
| } |
| |
| static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) |
| { |
| switch(primitive_type) |
| { |
| case D3DPT_POINTLIST: |
| return primitive_count; |
| |
| case D3DPT_LINELIST: |
| return primitive_count * 2; |
| |
| case D3DPT_LINESTRIP: |
| return primitive_count + 1; |
| |
| case D3DPT_TRIANGLELIST: |
| return primitive_count * 3; |
| |
| case D3DPT_TRIANGLESTRIP: |
| case D3DPT_TRIANGLEFAN: |
| return primitive_count + 2; |
| |
| default: |
| FIXME("Unhandled primitive type %#x\n", primitive_type); |
| return 0; |
| } |
| } |
| |
| /* Handle table functions */ |
| static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (t->free_entries) |
| { |
| DWORD index = t->free_entries - t->entries; |
| /* Use a free handle */ |
| entry = t->free_entries; |
| if (entry->type != D3D8_HANDLE_FREE) |
| { |
| ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->free_entries = entry->object; |
| entry->object = object; |
| entry->type = type; |
| |
| return index; |
| } |
| |
| if (!(t->entry_count < t->table_size)) |
| { |
| /* Grow the table */ |
| UINT new_size = t->table_size + (t->table_size >> 1); |
| struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(), |
| 0, t->entries, new_size * sizeof(*t->entries)); |
| if (!new_entries) |
| { |
| ERR("Failed to grow the handle table.\n"); |
| return D3D8_INVALID_HANDLE; |
| } |
| t->entries = new_entries; |
| t->table_size = new_size; |
| } |
| |
| entry = &t->entries[t->entry_count]; |
| entry->object = object; |
| entry->type = type; |
| |
| return t->entry_count++; |
| } |
| |
| static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| void *object; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| object = entry->object; |
| entry->object = t->free_entries; |
| entry->type = D3D8_HANDLE_FREE; |
| t->free_entries = entry; |
| |
| return object; |
| } |
| |
| static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) |
| { |
| struct d3d8_handle_entry *entry; |
| |
| if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count) |
| { |
| WARN("Invalid handle %u passed.\n", handle); |
| return NULL; |
| } |
| |
| entry = &t->entries[handle]; |
| if (entry->type != type) |
| { |
| WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type); |
| return NULL; |
| } |
| |
| return entry->object; |
| } |
| |
| static inline IDirect3DDevice8Impl *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface) |
| { |
| return CONTAINING_RECORD(iface, IDirect3DDevice8Impl, IDirect3DDevice8_iface); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, |
| void **ppobj) |
| { |
| TRACE("iface %p, riid %s, object %p.\n", |
| iface, debugstr_guid(riid), ppobj); |
| |
| if (IsEqualGUID(riid, &IID_IDirect3DDevice8) |
| || IsEqualGUID(riid, &IID_IUnknown)) |
| { |
| IUnknown_AddRef(iface); |
| *ppobj = iface; |
| return S_OK; |
| } |
| |
| WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); |
| |
| *ppobj = NULL; |
| return E_NOINTERFACE; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_AddRef(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| ULONG ref = InterlockedIncrement(&This->ref); |
| |
| TRACE("%p increasing refcount to %u.\n", iface, ref); |
| |
| return ref; |
| } |
| |
| static ULONG WINAPI IDirect3DDevice8Impl_Release(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| ULONG ref; |
| |
| if (This->inDestruction) return 0; |
| ref = InterlockedDecrement(&This->ref); |
| |
| TRACE("%p decreasing refcount to %u.\n", iface, ref); |
| |
| if (ref == 0) { |
| unsigned i; |
| IDirect3D8 *parent = This->d3d_parent; |
| |
| TRACE("Releasing wined3d device %p.\n", This->wined3d_device); |
| |
| wined3d_mutex_lock(); |
| |
| This->inDestruction = TRUE; |
| |
| for (i = 0; i < This->numConvertedDecls; ++i) |
| { |
| d3d8_vertex_declaration_destroy(This->decls[i].declaration); |
| } |
| HeapFree(GetProcessHeap(), 0, This->decls); |
| |
| wined3d_device_uninit_3d(This->wined3d_device); |
| wined3d_device_release_focus_window(This->wined3d_device); |
| wined3d_device_decref(This->wined3d_device); |
| HeapFree(GetProcessHeap(), 0, This->handle_table.entries); |
| HeapFree(GetProcessHeap(), 0, This); |
| |
| wined3d_mutex_unlock(); |
| |
| IDirect3D8_Release(parent); |
| } |
| return ref; |
| } |
| |
| /* IDirect3DDevice Interface follow: */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *device = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p.\n", iface); |
| |
| if (device->lost) |
| { |
| TRACE("Device is lost.\n"); |
| return D3DERR_DEVICENOTRESET; |
| } |
| |
| return D3D_OK; |
| } |
| |
| static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_available_texture_mem(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, |
| DWORD Bytes) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p, byte_count %u.\n", iface, Bytes); |
| if (Bytes) FIXME("Byte count ignored.\n"); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_evict_managed_resources(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **ppD3D8) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8); |
| |
| if (NULL == ppD3D8) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| return IDirect3D8_QueryInterface(This->d3d_parent, &IID_IDirect3D8, (void **)ppD3D8); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *pCaps) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hrc = D3D_OK; |
| WINED3DCAPS *pWineCaps; |
| |
| TRACE("iface %p, caps %p.\n", iface, pCaps); |
| |
| if(NULL == pCaps){ |
| return D3DERR_INVALIDCALL; |
| } |
| pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); |
| if(pWineCaps == NULL){ |
| return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ |
| } |
| |
| wined3d_mutex_lock(); |
| hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps); |
| wined3d_mutex_unlock(); |
| |
| fixup_caps(pWineCaps); |
| WINECAPSTOD3D8CAPS(pCaps, pWineCaps) |
| HeapFree(GetProcessHeap(), 0, pWineCaps); |
| |
| TRACE("Returning %p %p\n", This, pCaps); |
| return hrc; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(IDirect3DDevice8 *iface, |
| D3DDISPLAYMODE *pMode) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, mode %p.\n", iface, pMode); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_display_mode(This->wined3d_device, 0, (struct wined3d_display_mode *)pMode); |
| wined3d_mutex_unlock(); |
| |
| if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(IDirect3DDevice8 *iface, |
| D3DDEVICE_CREATION_PARAMETERS *pParameters) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, parameters %p.\n", iface, pParameters); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_creation_parameters(This->wined3d_device, |
| (struct wined3d_device_creation_parameters *)pParameters); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(IDirect3DDevice8 *iface, |
| UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8 *pCursorBitmap) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pCursorBitmap); |
| HRESULT hr; |
| |
| TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", |
| iface, XHotSpot, YHotSpot, pCursorBitmap); |
| |
| if (!pCursorBitmap) |
| { |
| WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(IDirect3DDevice8 *iface, |
| UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p, x %u, y %u, flags %#x.\n", |
| iface, XScreenSpace, YScreenSpace, Flags); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags); |
| wined3d_mutex_unlock(); |
| } |
| |
| static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(IDirect3DDevice8 *iface, BOOL bShow) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| BOOL ret; |
| |
| TRACE("iface %p, show %#x.\n", iface, bShow); |
| |
| wined3d_mutex_lock(); |
| ret = wined3d_device_show_cursor(This->wined3d_device, bShow); |
| wined3d_mutex_unlock(); |
| |
| return ret; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface, |
| D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DSwapChain8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p, swapchain %p.\n", |
| iface, present_parameters, swapchain); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate swapchain memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| hr = swapchain_init(object, This, present_parameters); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize swapchain, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created swapchain %p.\n", object); |
| *swapchain = &object->IDirect3DSwapChain8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) |
| { |
| struct wined3d_resource_desc desc; |
| |
| wined3d_resource_get_desc(resource, &desc); |
| if (desc.pool == WINED3D_POOL_DEFAULT) |
| { |
| IDirect3DSurface8Impl *surface; |
| |
| if (desc.resource_type != WINED3D_RTYPE_SURFACE) |
| { |
| WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); |
| return D3DERR_DEVICELOST; |
| } |
| |
| surface = wined3d_resource_get_parent(resource); |
| if (surface->ref) |
| { |
| WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource); |
| return D3DERR_DEVICELOST; |
| } |
| |
| WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource); |
| } |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Reset(IDirect3DDevice8 *iface, |
| D3DPRESENT_PARAMETERS *pPresentationParameters) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_swapchain_desc swapchain_desc; |
| HRESULT hr; |
| |
| TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); |
| |
| wined3d_mutex_lock(); |
| |
| swapchain_desc.backbuffer_width = pPresentationParameters->BackBufferWidth; |
| swapchain_desc.backbuffer_height = pPresentationParameters->BackBufferHeight; |
| swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); |
| swapchain_desc.backbuffer_count = pPresentationParameters->BackBufferCount; |
| swapchain_desc.multisample_type = pPresentationParameters->MultiSampleType; |
| swapchain_desc.multisample_quality = 0; /* d3d9 only */ |
| swapchain_desc.swap_effect = pPresentationParameters->SwapEffect; |
| swapchain_desc.device_window = pPresentationParameters->hDeviceWindow; |
| swapchain_desc.windowed = pPresentationParameters->Windowed; |
| swapchain_desc.enable_auto_depth_stencil = pPresentationParameters->EnableAutoDepthStencil; |
| swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); |
| swapchain_desc.flags = pPresentationParameters->Flags; |
| swapchain_desc.refresh_rate = pPresentationParameters->FullScreen_RefreshRateInHz; |
| swapchain_desc.swap_interval = pPresentationParameters->FullScreen_PresentationInterval; |
| swapchain_desc.auto_restore_display_mode = TRUE; |
| |
| hr = wined3d_device_reset(This->wined3d_device, &swapchain_desc, reset_enum_callback); |
| if (SUCCEEDED(hr)) |
| { |
| hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); |
| This->lost = FALSE; |
| } |
| else |
| { |
| This->lost = TRUE; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Present(IDirect3DDevice8 *iface, const RECT *pSourceRect, |
| const RECT *pDestRect, HWND hDestWindowOverride, const RGNDATA *pDirtyRegion) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", |
| iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(IDirect3DDevice8 *iface, |
| UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8 **ppBackBuffer) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_surface *wined3d_surface = NULL; |
| IDirect3DSurface8Impl *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", |
| iface, BackBuffer, Type, ppBackBuffer); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_back_buffer(This->wined3d_device, 0, |
| BackBuffer, (enum wined3d_backbuffer_type)Type, &wined3d_surface); |
| if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer) |
| { |
| surface_impl = wined3d_surface_get_parent(wined3d_surface); |
| *ppBackBuffer = &surface_impl->IDirect3DSurface8_iface; |
| IDirect3DSurface8_AddRef(*ppBackBuffer); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(IDirect3DDevice8 *iface, |
| D3DRASTER_STATUS *pRasterStatus) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_raster_status(This->wined3d_device, 0, (struct wined3d_raster_status *)pRasterStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(IDirect3DDevice8 *iface, DWORD Flags, |
| const D3DGAMMARAMP *pRamp) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_gamma_ramp(This->wined3d_device, 0, Flags, (const struct wined3d_gamma_ramp *)pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *pRamp) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| |
| TRACE("iface %p, ramp %p.\n", iface, pRamp); |
| |
| /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ |
| wined3d_mutex_lock(); |
| wined3d_device_get_gamma_ramp(This->wined3d_device, 0, (struct wined3d_gamma_ramp *)pRamp); |
| wined3d_mutex_unlock(); |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface, |
| UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_texture *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, width, height, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = texture_init(object, This, width, height, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created texture %p.\n", object); |
| *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface, |
| UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, |
| D3DPOOL pool, IDirect3DVolumeTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_texture *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, width, height, depth, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate volume texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created volume texture %p.\n", object); |
| *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length, |
| UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_texture *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n", |
| iface, edge_length, levels, usage, format, pool, texture); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate cube texture memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize cube texture, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created cube texture %p.\n", object); |
| *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface; |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, |
| DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DVertexBuffer8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n", |
| iface, size, usage, fvf, pool, buffer); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = vertexbuffer_init(object, This, size, usage, fvf, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created vertex buffer %p.\n", object); |
| *buffer = &object->IDirect3DVertexBuffer8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, |
| DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DIndexBuffer8Impl *object; |
| HRESULT hr; |
| |
| TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n", |
| iface, size, usage, format, pool, buffer); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate buffer memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = indexbuffer_init(object, This, size, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize index buffer, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created index buffer %p.\n", object); |
| *buffer = &object->IDirect3DIndexBuffer8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT IDirect3DDevice8Impl_CreateSurface(IDirect3DDevice8Impl *device, UINT Width, |
| UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, |
| IDirect3DSurface8 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, |
| DWORD MultisampleQuality) |
| { |
| IDirect3DSurface8Impl *object; |
| HRESULT hr; |
| |
| TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n" |
| "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", |
| device, Width, Height, Format, Lockable, Discard, Level, ppSurface, |
| Usage, Pool, MultiSample, MultisampleQuality); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl)); |
| if (!object) |
| { |
| FIXME("Failed to allocate surface memory.\n"); |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, |
| Pool, MultiSample, MultisampleQuality); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize surface, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| TRACE("Created surface %p.\n", object); |
| *ppSurface = &object->IDirect3DSurface8_iface; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(IDirect3DDevice8 *iface, UINT Width, |
| UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, |
| IDirect3DSurface8 **ppSurface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n", |
| iface, Width, Height, Format, MultiSample, Lockable, ppSurface); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, Lockable, |
| FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, |
| MultiSample, 0); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(IDirect3DDevice8 *iface, |
| UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, |
| IDirect3DSurface8 **ppSurface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n", |
| iface, Width, Height, Format, MultiSample, ppSurface); |
| |
| /* TODO: Verify that Discard is false */ |
| hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, FALSE, |
| 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0); |
| |
| return hr; |
| } |
| |
| /* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */ |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(IDirect3DDevice8 *iface, UINT Width, |
| UINT Height, D3DFORMAT Format, IDirect3DSurface8 **ppSurface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n", |
| iface, Width, Height, Format, ppSurface); |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */, |
| FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, |
| D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(IDirect3DDevice8 *iface, |
| IDirect3DSurface8 *pSourceSurface, const RECT *pSourceRects, UINT cRects, |
| IDirect3DSurface8 *pDestinationSurface, const POINT *pDestPoints) |
| { |
| IDirect3DSurface8Impl *Source = unsafe_impl_from_IDirect3DSurface8(pSourceSurface); |
| IDirect3DSurface8Impl *Dest = unsafe_impl_from_IDirect3DSurface8(pDestinationSurface); |
| enum wined3d_format_id srcFormat, destFormat; |
| struct wined3d_resource_desc wined3d_desc; |
| struct wined3d_resource *wined3d_resource; |
| UINT src_w, src_h; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n", |
| iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints); |
| |
| /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the |
| * destination texture is in WINED3D_POOL_DEFAULT. */ |
| |
| wined3d_mutex_lock(); |
| wined3d_resource = wined3d_surface_get_resource(Source->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", |
| pSourceSurface); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| srcFormat = wined3d_desc.format; |
| src_w = wined3d_desc.width; |
| src_h = wined3d_desc.height; |
| |
| wined3d_resource = wined3d_surface_get_resource(Dest->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &wined3d_desc); |
| if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL) |
| { |
| WARN("Dest %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", |
| pDestinationSurface); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| destFormat = wined3d_desc.format; |
| |
| /* Check that the source and destination formats match */ |
| if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) |
| { |
| WARN("Source %p format must match the dest %p format, returning D3DERR_INVALIDCALL.\n", |
| pSourceSurface, pDestinationSurface); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| else if (WINED3DFMT_UNKNOWN == destFormat) |
| { |
| TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface); |
| if (FAILED(hr = wined3d_surface_update_desc(Dest->wined3d_surface, wined3d_desc.width, wined3d_desc.height, |
| srcFormat, wined3d_desc.multisample_type, wined3d_desc.multisample_quality))) |
| { |
| WARN("Failed to update surface desc, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| } |
| |
| /* Quick if complete copy ... */ |
| if (!cRects && !pSourceRects && !pDestPoints) |
| { |
| RECT rect = {0, 0, src_w, src_h}; |
| wined3d_surface_blt(Dest->wined3d_surface, &rect, |
| Source->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT); |
| } |
| else |
| { |
| unsigned int i; |
| /* Copy rect by rect */ |
| if (pSourceRects && pDestPoints) |
| { |
| for (i = 0; i < cRects; ++i) |
| { |
| UINT w = pSourceRects[i].right - pSourceRects[i].left; |
| UINT h = pSourceRects[i].bottom - pSourceRects[i].top; |
| RECT dst_rect = {pDestPoints[i].x, pDestPoints[i].y, |
| pDestPoints[i].x + w, pDestPoints[i].y + h}; |
| |
| wined3d_surface_blt(Dest->wined3d_surface, &dst_rect, |
| Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT); |
| } |
| } |
| else |
| { |
| for (i = 0; i < cRects; ++i) |
| { |
| UINT w = pSourceRects[i].right - pSourceRects[i].left; |
| UINT h = pSourceRects[i].bottom - pSourceRects[i].top; |
| RECT dst_rect = {0, 0, w, h}; |
| |
| wined3d_surface_blt(Dest->wined3d_surface, &dst_rect, |
| Source->wined3d_surface, &pSourceRects[i], 0, NULL, WINED3D_TEXF_POINT); |
| } |
| } |
| } |
| wined3d_mutex_unlock(); |
| |
| return WINED3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(IDirect3DDevice8 *iface, |
| IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_texture *src_impl, *dst_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); |
| |
| src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture); |
| dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_update_texture(This->wined3d_device, |
| src_impl->wined3d_texture, dst_impl->wined3d_texture); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(IDirect3DDevice8 *iface, |
| IDirect3DSurface8 *pDestSurface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DSurface8Impl *destSurface = unsafe_impl_from_IDirect3DSurface8(pDestSurface); |
| HRESULT hr; |
| |
| TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface); |
| |
| if (pDestSurface == NULL) { |
| WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_front_buffer_data(This->wined3d_device, 0, destSurface->wined3d_surface); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(IDirect3DDevice8 *iface, |
| IDirect3DSurface8 *pRenderTarget, IDirect3DSurface8 *pNewZStencil) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DSurface8Impl *pSurface = unsafe_impl_from_IDirect3DSurface8(pRenderTarget); |
| IDirect3DSurface8Impl *pZSurface = unsafe_impl_from_IDirect3DSurface8(pNewZStencil); |
| struct wined3d_surface *original_ds = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil); |
| |
| wined3d_mutex_lock(); |
| |
| if (pZSurface) |
| { |
| struct wined3d_resource_desc ds_desc, rt_desc; |
| struct wined3d_resource *wined3d_resource; |
| struct wined3d_surface *original_rt = NULL; |
| |
| /* If no render target is passed in check the size against the current RT */ |
| if (!pRenderTarget) |
| { |
| hr = wined3d_device_get_render_target(This->wined3d_device, 0, &original_rt); |
| if (FAILED(hr) || !original_rt) |
| { |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| wined3d_resource = wined3d_surface_get_resource(original_rt); |
| wined3d_surface_decref(original_rt); |
| } |
| else |
| wined3d_resource = wined3d_surface_get_resource(pSurface->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &rt_desc); |
| |
| wined3d_resource = wined3d_surface_get_resource(pZSurface->wined3d_surface); |
| wined3d_resource_get_desc(wined3d_resource, &ds_desc); |
| |
| if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height) |
| { |
| WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n"); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| } |
| |
| hr = wined3d_device_get_depth_stencil(This->wined3d_device, &original_ds); |
| if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND) |
| { |
| hr = wined3d_device_set_depth_stencil(This->wined3d_device, pZSurface ? pZSurface->wined3d_surface : NULL); |
| if (SUCCEEDED(hr) && pRenderTarget) |
| { |
| hr = wined3d_device_set_render_target(This->wined3d_device, 0, pSurface->wined3d_surface, TRUE); |
| if (FAILED(hr)) |
| wined3d_device_set_depth_stencil(This->wined3d_device, original_ds); |
| } |
| } |
| if (original_ds) |
| wined3d_surface_decref(original_ds); |
| |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(IDirect3DDevice8 *iface, |
| IDirect3DSurface8 **ppRenderTarget) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_surface *wined3d_surface; |
| IDirect3DSurface8Impl *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget); |
| |
| if (ppRenderTarget == NULL) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_render_target(This->wined3d_device, 0, &wined3d_surface); |
| if (SUCCEEDED(hr) && wined3d_surface) |
| { |
| surface_impl = wined3d_surface_get_parent(wined3d_surface); |
| *ppRenderTarget = &surface_impl->IDirect3DSurface8_iface; |
| IDirect3DSurface8_AddRef(*ppRenderTarget); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| else |
| { |
| FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n"); |
| *ppRenderTarget = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(IDirect3DDevice8 *iface, |
| IDirect3DSurface8 **ppZStencilSurface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_surface *wined3d_surface; |
| IDirect3DSurface8Impl *surface_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); |
| |
| if(ppZStencilSurface == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface); |
| if (SUCCEEDED(hr)) |
| { |
| surface_impl = wined3d_surface_get_parent(wined3d_surface); |
| *ppZStencilSurface = &surface_impl->IDirect3DSurface8_iface; |
| IDirect3DSurface8_AddRef(*ppZStencilSurface); |
| wined3d_surface_decref(wined3d_surface); |
| } |
| else |
| { |
| if (hr != WINED3DERR_NOTFOUND) |
| FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); |
| *ppZStencilSurface = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_scene(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice8Impl_EndScene(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_scene(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_Clear(IDirect3DDevice8 *iface, DWORD rect_count, |
| const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) |
| { |
| const struct wined3d_color c = |
| { |
| ((color >> 16) & 0xff) / 255.0f, |
| ((color >> 8) & 0xff) / 255.0f, |
| (color & 0xff) / 255.0f, |
| ((color >> 24) & 0xff) / 255.0f, |
| }; |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", |
| iface, rect_count, rects, flags, color, z, stencil); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_clear(This->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(IDirect3DDevice8 *iface, |
| D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_transform(This->wined3d_device, State, (const struct wined3d_matrix *)lpMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(IDirect3DDevice8 *iface, |
| D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_transform(This->wined3d_device, State, (struct wined3d_matrix *)pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(IDirect3DDevice8 *iface, |
| D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); |
| |
| /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const struct wined3d_matrix *)pMatrix); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(IDirect3DDevice8 *iface, |
| const D3DVIEWPORT8 *pViewport) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_viewport(This->wined3d_device, (const struct wined3d_viewport *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(IDirect3DDevice8 *iface, |
| D3DVIEWPORT8 *pViewport) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, viewport %p.\n", iface, pViewport); |
| |
| /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_viewport(This->wined3d_device, (struct wined3d_viewport *)pViewport); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(IDirect3DDevice8 *iface, |
| const D3DMATERIAL8 *pMaterial) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_material(This->wined3d_device, (const struct wined3d_material *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(IDirect3DDevice8 *iface, |
| D3DMATERIAL8 *pMaterial) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, material %p.\n", iface, pMaterial); |
| |
| /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_material(This->wined3d_device, (struct wined3d_material *)pMaterial); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(IDirect3DDevice8 *iface, DWORD Index, |
| const D3DLIGHT8 *pLight) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light(This->wined3d_device, Index, (const struct wined3d_light *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(IDirect3DDevice8 *iface, DWORD Index, |
| D3DLIGHT8 *pLight) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); |
| |
| /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light(This->wined3d_device, Index, (struct wined3d_light *)pLight); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(IDirect3DDevice8 *iface, DWORD Index, |
| BOOL Enable) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(IDirect3DDevice8 *iface, DWORD Index, |
| BOOL *pEnable) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(IDirect3DDevice8 *iface, DWORD Index, |
| const float *pPlane) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(IDirect3DDevice8 *iface, DWORD Index, |
| float *pPlane) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(IDirect3DDevice8 *iface, |
| D3DRENDERSTATETYPE State, DWORD Value) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); |
| |
| wined3d_mutex_lock(); |
| switch (State) |
| { |
| case D3DRS_ZBIAS: |
| hr = wined3d_device_set_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, Value); |
| break; |
| |
| default: |
| hr = wined3d_device_set_render_state(This->wined3d_device, State, Value); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(IDirect3DDevice8 *iface, |
| D3DRENDERSTATETYPE State, DWORD *pValue) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); |
| |
| wined3d_mutex_lock(); |
| switch (State) |
| { |
| case D3DRS_ZBIAS: |
| hr = wined3d_device_get_render_state(This->wined3d_device, WINED3D_RS_DEPTHBIAS, pValue); |
| break; |
| |
| default: |
| hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue); |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(IDirect3DDevice8 *iface) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p.\n", iface); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_begin_stateblock(This->wined3d_device); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(IDirect3DDevice8 *iface, DWORD *pToken) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_stateblock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %p.\n", iface, pToken); |
| |
| /* Tell wineD3D to endstateblock before anything else (in case we run out |
| * of memory later and cause locking problems) |
| */ |
| wined3d_mutex_lock(); |
| hr = wined3d_device_end_stateblock(This->wined3d_device, &stateblock); |
| if (FAILED(hr)) |
| { |
| WARN("IWineD3DDevice_EndStateBlock returned an error\n"); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*pToken == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to create a handle\n"); |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(stateblock); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| ++*pToken; |
| |
| TRACE("Returning %#x (%p).\n", *pToken, stateblock); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD Token) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_stateblock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| if (!Token) return D3D_OK; |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = wined3d_stateblock_apply(stateblock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD Token) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_stateblock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| hr = wined3d_stateblock_capture(stateblock); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD Token) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_stateblock *stateblock; |
| |
| TRACE("iface %p, token %#x.\n", iface, Token); |
| |
| wined3d_mutex_lock(); |
| stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); |
| |
| if (!stateblock) |
| { |
| WARN("Invalid handle (%#x) passed.\n", Token); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (wined3d_stateblock_decref(stateblock)) |
| { |
| ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock); |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface, |
| D3DSTATEBLOCKTYPE Type, DWORD *handle) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_stateblock *stateblock; |
| HRESULT hr; |
| |
| TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle); |
| |
| if (Type != D3DSBT_ALL |
| && Type != D3DSBT_PIXELSTATE |
| && Type != D3DSBT_VERTEXSTATE) |
| { |
| WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n"); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_stateblock_create(This->wined3d_device, (enum wined3d_stateblock_type)Type, &stateblock); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr); |
| return hr; |
| } |
| |
| *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB); |
| wined3d_mutex_unlock(); |
| |
| if (*handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate a handle.\n"); |
| wined3d_mutex_lock(); |
| wined3d_stateblock_decref(stateblock); |
| wined3d_mutex_unlock(); |
| return E_FAIL; |
| } |
| ++*handle; |
| |
| TRACE("Returning %#x (%p).\n", *handle, stateblock); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(IDirect3DDevice8 *iface, |
| const D3DCLIPSTATUS8 *pClipStatus) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */ |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_clip_status(This->wined3d_device, (const struct wined3d_clip_status *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(IDirect3DDevice8 *iface, |
| D3DCLIPSTATUS8 *pClipStatus) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_clip_status(This->wined3d_device, (struct wined3d_clip_status *)pClipStatus); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(IDirect3DDevice8 *iface, |
| DWORD Stage, IDirect3DBaseTexture8 **ppTexture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_texture *wined3d_texture; |
| struct d3d8_texture *texture_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); |
| |
| if(ppTexture == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr); |
| wined3d_mutex_unlock(); |
| *ppTexture = NULL; |
| return hr; |
| } |
| |
| if (wined3d_texture) |
| { |
| texture_impl = wined3d_texture_get_parent(wined3d_texture); |
| *ppTexture = &texture_impl->IDirect3DBaseTexture8_iface; |
| IDirect3DBaseTexture8_AddRef(*ppTexture); |
| wined3d_texture_decref(wined3d_texture); |
| } |
| else |
| { |
| *ppTexture = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(IDirect3DDevice8 *iface, DWORD stage, |
| IDirect3DBaseTexture8 *texture) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_texture *texture_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); |
| |
| texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_texture(This->wined3d_device, stage, |
| texture_impl ? texture_impl->wined3d_texture : NULL); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const struct tss_lookup |
| { |
| BOOL sampler_state; |
| enum wined3d_texture_stage_state state; |
| } |
| tss_lookup[] = |
| { |
| {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */ |
| {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */ |
| {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */ |
| {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */ |
| {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */ |
| {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */ |
| {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */ |
| {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */ |
| {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */ |
| {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */ |
| {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */ |
| {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */ |
| {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */ |
| {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */ |
| {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */ |
| {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */ |
| {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */ |
| {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */ |
| {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */ |
| {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */ |
| {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */ |
| {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ |
| {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */ |
| {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */ |
| {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */ |
| {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */ |
| }; |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(IDirect3DDevice8 *iface, |
| DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| const struct tss_lookup *l; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); |
| |
| if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid Type %#x passed.\n", Type); |
| return D3D_OK; |
| } |
| |
| l = &tss_lookup[Type]; |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) |
| hr = wined3d_device_get_sampler_state(This->wined3d_device, Stage, l->state, pValue); |
| else |
| hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, l->state, pValue); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(IDirect3DDevice8 *iface, |
| DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| const struct tss_lookup *l; |
| HRESULT hr; |
| |
| TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); |
| |
| if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) |
| { |
| WARN("Invalid Type %#x passed.\n", Type); |
| return D3D_OK; |
| } |
| |
| l = &tss_lookup[Type]; |
| |
| wined3d_mutex_lock(); |
| if (l->sampler_state) |
| hr = wined3d_device_set_sampler_state(This->wined3d_device, Stage, l->state, Value); |
| else |
| hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, l->state, Value); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(IDirect3DDevice8 *iface, |
| DWORD *pNumPasses) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface, |
| DWORD info_id, void *info, DWORD info_size) |
| { |
| FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(IDirect3DDevice8 *iface, |
| UINT PaletteNumber, const PALETTEENTRY *pEntries) |
| { |
| FIXME("iface %p, palette_idx %u, entries %p unimplemented\n", iface, PaletteNumber, pEntries); |
| |
| /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d |
| * does not have a d3d8/9-style palette API */ |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(IDirect3DDevice8 *iface, |
| UINT PaletteNumber, PALETTEENTRY *pEntries) |
| { |
| FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, PaletteNumber, pEntries); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(IDirect3DDevice8 *iface, |
| UINT PaletteNumber) |
| { |
| FIXME("iface %p, palette_idx %u unimplemented.\n", iface, PaletteNumber); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(IDirect3DDevice8 *iface, |
| UINT *PaletteNumber) |
| { |
| FIXME("iface %p, palette_idx %p unimplemented.\n", iface, PaletteNumber); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", |
| iface, PrimitiveType, StartVertex, PrimitiveCount); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(IDirect3DDevice8 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, |
| UINT primCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n", |
| iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex, |
| vertex_count_from_primitive_count(PrimitiveType, primCount)); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(IDirect3DDevice8 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, |
| UINT VertexStreamZeroStride) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", |
| iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_primitive_up(This->wined3d_device, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), |
| pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface, |
| D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, |
| UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat, |
| const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" |
| "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", |
| iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, |
| pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType); |
| hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device, |
| vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, |
| wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(IDirect3DDevice8 *iface, |
| UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer8 *pDestBuffer, |
| DWORD Flags) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DVertexBuffer8Impl *dest = unsafe_impl_from_IDirect3DVertexBuffer8(pDestBuffer); |
| HRESULT hr; |
| |
| TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n", |
| iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, |
| VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface, |
| const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_vertex_shader *object; |
| DWORD shader_handle; |
| DWORD handle; |
| HRESULT hr; |
| |
| TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n", |
| iface, declaration, byte_code, shader, usage); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate vertex shader memory.\n"); |
| *shader = 0; |
| return E_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_lock(); |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate vertex shader handle.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return E_OUTOFMEMORY; |
| } |
| |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| |
| hr = d3d8_vertex_shader_init(object, This, declaration, byte_code, shader_handle, usage); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex shader, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return hr; |
| } |
| |
| TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle); |
| *shader = shader_handle; |
| |
| return D3D_OK; |
| } |
| |
| static struct d3d8_vertex_declaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf) |
| { |
| struct d3d8_vertex_declaration *d3d8_declaration; |
| HRESULT hr; |
| int p, low, high; /* deliberately signed */ |
| struct FvfToDecl *convertedDecls = This->decls; |
| |
| TRACE("Searching for declaration for fvf %08x... ", fvf); |
| |
| low = 0; |
| high = This->numConvertedDecls - 1; |
| while(low <= high) { |
| p = (low + high) >> 1; |
| TRACE("%d ", p); |
| if (convertedDecls[p].fvf == fvf) |
| { |
| TRACE("found %p\n", convertedDecls[p].declaration); |
| return convertedDecls[p].declaration; |
| } |
| else if (convertedDecls[p].fvf < fvf) |
| { |
| low = p + 1; |
| } else { |
| high = p - 1; |
| } |
| } |
| TRACE("not found. Creating and inserting at position %d.\n", low); |
| |
| d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration)); |
| if (!d3d8_declaration) |
| { |
| ERR("Memory allocation failed.\n"); |
| return NULL; |
| } |
| |
| hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, This, fvf); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, d3d8_declaration); |
| return NULL; |
| } |
| |
| if(This->declArraySize == This->numConvertedDecls) { |
| int grow = This->declArraySize / 2; |
| convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, |
| sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); |
| if (!convertedDecls) |
| { |
| d3d8_vertex_declaration_destroy(d3d8_declaration); |
| return NULL; |
| } |
| This->decls = convertedDecls; |
| This->declArraySize += grow; |
| } |
| |
| memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); |
| convertedDecls[low].declaration = d3d8_declaration; |
| convertedDecls[low].fvf = fvf; |
| This->numConvertedDecls++; |
| |
| TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls); |
| return d3d8_declaration; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(IDirect3DDevice8 *iface, DWORD pShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_vertex_shader *shader; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| if (VS_HIGHESTFIXEDFXF >= pShader) { |
| TRACE("Setting FVF, %#x\n", pShader); |
| |
| wined3d_mutex_lock(); |
| wined3d_device_set_vertex_declaration(This->wined3d_device, |
| IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration); |
| wined3d_device_set_vertex_shader(This->wined3d_device, NULL); |
| wined3d_mutex_unlock(); |
| |
| return D3D_OK; |
| } |
| |
| TRACE("Setting shader\n"); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = wined3d_device_set_vertex_declaration(This->wined3d_device, |
| shader->vertex_declaration->wined3d_vertex_declaration); |
| if (SUCCEEDED(hr)) |
| hr = wined3d_device_set_vertex_shader(This->wined3d_device, shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| TRACE("Returning hr %#x\n", hr); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(IDirect3DDevice8 *iface, DWORD *ppShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_vertex_declaration *wined3d_declaration; |
| struct d3d8_vertex_declaration *d3d8_declaration; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %p.\n", iface, ppShader); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration); |
| if (FAILED(hr)) |
| { |
| wined3d_mutex_unlock(); |
| WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n", |
| This, hr, This->wined3d_device); |
| return hr; |
| } |
| |
| if (!wined3d_declaration) |
| { |
| wined3d_mutex_unlock(); |
| *ppShader = 0; |
| return D3D_OK; |
| } |
| |
| d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); |
| wined3d_vertex_declaration_decref(wined3d_declaration); |
| wined3d_mutex_unlock(); |
| *ppShader = d3d8_declaration->shader_handle; |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD pShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_vertex_shader *shader; |
| struct wined3d_shader *cur; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| cur = wined3d_device_get_vertex_shader(This->wined3d_device); |
| if (cur) |
| { |
| if (cur == shader->wined3d_shader) |
| IDirect3DDevice8_SetVertexShader(iface, 0); |
| wined3d_shader_decref(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| d3d8_vertex_shader_destroy(shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(IDirect3DDevice8 *iface, |
| DWORD Register, const void *pConstantData, DWORD ConstantCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(IDirect3DDevice8 *iface, |
| DWORD Register, void *pConstantData, DWORD ConstantCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) { |
| WARN("Trying to access %u constants, but d3d8 only supports %u\n", |
| Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_vs_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(IDirect3DDevice8 *iface, |
| DWORD pVertexShader, void *pData, DWORD *pSizeOfData) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_vertex_declaration *declaration; |
| struct d3d8_vertex_shader *shader; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pVertexShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| wined3d_mutex_unlock(); |
| |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| return D3DERR_INVALIDCALL; |
| } |
| declaration = shader->vertex_declaration; |
| |
| /* If pData is NULL, we just return the required size of the buffer. */ |
| if (!pData) { |
| *pSizeOfData = declaration->elements_size; |
| return D3D_OK; |
| } |
| |
| /* MSDN claims that if *pSizeOfData is smaller than the required size |
| * we should write the required size and return D3DERR_MOREDATA. |
| * That's not actually true. */ |
| if (*pSizeOfData < declaration->elements_size) { |
| return D3DERR_INVALIDCALL; |
| } |
| |
| CopyMemory(pData, declaration->elements, declaration->elements_size); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(IDirect3DDevice8 *iface, |
| DWORD pVertexShader, void *pData, DWORD *pSizeOfData) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_vertex_shader *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pVertexShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pVertexShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| if (!shader->wined3d_shader) |
| { |
| wined3d_mutex_unlock(); |
| *pSizeOfData = 0; |
| return D3D_OK; |
| } |
| |
| hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(IDirect3DDevice8 *iface, |
| IDirect3DIndexBuffer8 *pIndexData, UINT baseVertexIndex) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DIndexBuffer8Impl *ib = unsafe_impl_from_IDirect3DIndexBuffer8(pIndexData); |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex); |
| |
| /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that |
| * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large |
| * vertex buffers can't be created to address them with an index that requires the 32nd bit |
| * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least |
| * problem) |
| */ |
| wined3d_mutex_lock(); |
| wined3d_device_set_base_vertex_index(This->wined3d_device, baseVertexIndex); |
| hr = wined3d_device_set_index_buffer(This->wined3d_device, |
| ib ? ib->wineD3DIndexBuffer : NULL, |
| ib ? ib->format : WINED3DFMT_UNKNOWN); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(IDirect3DDevice8 *iface, |
| IDirect3DIndexBuffer8 **ppIndexData, UINT *pBaseVertexIndex) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_buffer *retIndexData = NULL; |
| IDirect3DIndexBuffer8Impl *buffer_impl; |
| HRESULT hr; |
| |
| TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex); |
| |
| if(ppIndexData == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| /* The case from UINT to INT is safe because d3d8 will never set negative values */ |
| wined3d_mutex_lock(); |
| *pBaseVertexIndex = wined3d_device_get_base_vertex_index(This->wined3d_device); |
| hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData); |
| if (SUCCEEDED(hr) && retIndexData) |
| { |
| buffer_impl = wined3d_buffer_get_parent(retIndexData); |
| *ppIndexData = &buffer_impl->IDirect3DIndexBuffer8_iface; |
| IDirect3DIndexBuffer8_AddRef(*ppIndexData); |
| wined3d_buffer_decref(retIndexData); |
| } else { |
| if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); |
| *ppIndexData = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface, |
| const DWORD *byte_code, DWORD *shader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_pixel_shader *object; |
| DWORD shader_handle; |
| DWORD handle; |
| HRESULT hr; |
| |
| TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); |
| |
| if (!shader) |
| { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate pixel shader memmory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| wined3d_mutex_lock(); |
| handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS); |
| wined3d_mutex_unlock(); |
| if (handle == D3D8_INVALID_HANDLE) |
| { |
| ERR("Failed to allocate pixel shader handle.\n"); |
| HeapFree(GetProcessHeap(), 0, object); |
| return E_OUTOFMEMORY; |
| } |
| |
| shader_handle = handle + VS_HIGHESTFIXEDFXF + 1; |
| |
| hr = d3d8_pixel_shader_init(object, This, byte_code, shader_handle); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize pixel shader, hr %#x.\n", hr); |
| wined3d_mutex_lock(); |
| d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, object); |
| *shader = 0; |
| return hr; |
| } |
| |
| TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle); |
| *shader = shader_handle; |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(IDirect3DDevice8 *iface, DWORD pShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_pixel_shader *shader; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| if (!pShader) |
| { |
| hr = wined3d_device_set_pixel_shader(This->wined3d_device, NULL); |
| wined3d_mutex_unlock(); |
| return hr; |
| } |
| |
| shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| TRACE("(%p) : Setting shader %p\n", This, shader); |
| hr = wined3d_device_set_pixel_shader(This->wined3d_device, shader->wined3d_shader); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(IDirect3DDevice8 *iface, DWORD *ppShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct wined3d_shader *object; |
| |
| TRACE("iface %p, shader %p.\n", iface, ppShader); |
| |
| if (NULL == ppShader) { |
| TRACE("(%p) Invalid call\n", This); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| object = wined3d_device_get_pixel_shader(This->wined3d_device); |
| if (object) |
| { |
| struct d3d8_pixel_shader *d3d8_shader; |
| d3d8_shader = wined3d_shader_get_parent(object); |
| wined3d_shader_decref(object); |
| *ppShader = d3d8_shader->handle; |
| } |
| else |
| { |
| *ppShader = 0; |
| } |
| wined3d_mutex_unlock(); |
| |
| TRACE("(%p) : returning %#x\n", This, *ppShader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(IDirect3DDevice8 *iface, DWORD pShader) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_pixel_shader *shader; |
| struct wined3d_shader *cur; |
| |
| TRACE("iface %p, shader %#x.\n", iface, pShader); |
| |
| wined3d_mutex_lock(); |
| |
| shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pShader); |
| wined3d_mutex_unlock(); |
| return D3DERR_INVALIDCALL; |
| } |
| |
| cur = wined3d_device_get_pixel_shader(This->wined3d_device); |
| if (cur) |
| { |
| if (cur == shader->wined3d_shader) |
| IDirect3DDevice8_SetPixelShader(iface, 0); |
| wined3d_shader_decref(cur); |
| } |
| |
| wined3d_mutex_unlock(); |
| |
| d3d8_pixel_shader_destroy(shader); |
| |
| return D3D_OK; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(IDirect3DDevice8 *iface, |
| DWORD Register, const void *pConstantData, DWORD ConstantCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(IDirect3DDevice8 *iface, |
| DWORD Register, void *pConstantData, DWORD ConstantCount) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, register %u, data %p, count %u.\n", |
| iface, Register, pConstantData, ConstantCount); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_ps_consts_f(This->wined3d_device, Register, pConstantData, ConstantCount); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(IDirect3DDevice8 *iface, |
| DWORD pPixelShader, void *pData, DWORD *pSizeOfData) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| struct d3d8_pixel_shader *shader = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, shader %#x, data %p, data_size %p.\n", |
| iface, pPixelShader, pData, pSizeOfData); |
| |
| wined3d_mutex_lock(); |
| shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS); |
| if (!shader) |
| { |
| WARN("Invalid handle (%#x) passed.\n", pPixelShader); |
| wined3d_mutex_unlock(); |
| |
| return D3DERR_INVALIDCALL; |
| } |
| |
| hr = wined3d_shader_get_byte_code(shader->wined3d_shader, pData, pSizeOfData); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(IDirect3DDevice8 *iface, UINT Handle, |
| const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pRectPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle, |
| pNumSegs, (const struct wined3d_rect_patch_info *)pRectPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(IDirect3DDevice8 *iface, UINT Handle, |
| const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", |
| iface, Handle, pNumSegs, pTriPatchInfo); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle, |
| pNumSegs, (const struct wined3d_tri_patch_info *)pTriPatchInfo); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(IDirect3DDevice8 *iface, UINT Handle) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| HRESULT hr; |
| |
| TRACE("iface %p, handle %#x.\n", iface, Handle); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_delete_patch(This->wined3d_device, Handle); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(IDirect3DDevice8 *iface, |
| UINT StreamNumber, IDirect3DVertexBuffer8 *pStreamData, UINT Stride) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DVertexBuffer8Impl *streamdata = unsafe_impl_from_IDirect3DVertexBuffer8(pStreamData); |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n", |
| iface, StreamNumber, pStreamData, Stride); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber, |
| streamdata ? streamdata->wineD3DVertexBuffer : NULL, 0/* Offset in bytes */, Stride); |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(IDirect3DDevice8 *iface, |
| UINT StreamNumber, IDirect3DVertexBuffer8 **pStream, UINT *pStride) |
| { |
| IDirect3DDevice8Impl *This = impl_from_IDirect3DDevice8(iface); |
| IDirect3DVertexBuffer8Impl *buffer_impl; |
| struct wined3d_buffer *retStream = NULL; |
| HRESULT hr; |
| |
| TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n", |
| iface, StreamNumber, pStream, pStride); |
| |
| if(pStream == NULL){ |
| return D3DERR_INVALIDCALL; |
| } |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, |
| &retStream, 0 /* Offset in bytes */, pStride); |
| if (SUCCEEDED(hr) && retStream) |
| { |
| buffer_impl = wined3d_buffer_get_parent(retStream); |
| *pStream = &buffer_impl->IDirect3DVertexBuffer8_iface; |
| IDirect3DVertexBuffer8_AddRef(*pStream); |
| wined3d_buffer_decref(retStream); |
| } |
| else |
| { |
| if (FAILED(hr)) FIXME("Call to GetStreamSource failed, hr %#x.\n", hr); |
| *pStream = NULL; |
| } |
| wined3d_mutex_unlock(); |
| |
| return hr; |
| } |
| |
| static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl = |
| { |
| IDirect3DDevice8Impl_QueryInterface, |
| IDirect3DDevice8Impl_AddRef, |
| IDirect3DDevice8Impl_Release, |
| IDirect3DDevice8Impl_TestCooperativeLevel, |
| IDirect3DDevice8Impl_GetAvailableTextureMem, |
| IDirect3DDevice8Impl_ResourceManagerDiscardBytes, |
| IDirect3DDevice8Impl_GetDirect3D, |
| IDirect3DDevice8Impl_GetDeviceCaps, |
| IDirect3DDevice8Impl_GetDisplayMode, |
| IDirect3DDevice8Impl_GetCreationParameters, |
| IDirect3DDevice8Impl_SetCursorProperties, |
| IDirect3DDevice8Impl_SetCursorPosition, |
| IDirect3DDevice8Impl_ShowCursor, |
| IDirect3DDevice8Impl_CreateAdditionalSwapChain, |
| IDirect3DDevice8Impl_Reset, |
| IDirect3DDevice8Impl_Present, |
| IDirect3DDevice8Impl_GetBackBuffer, |
| IDirect3DDevice8Impl_GetRasterStatus, |
| IDirect3DDevice8Impl_SetGammaRamp, |
| IDirect3DDevice8Impl_GetGammaRamp, |
| IDirect3DDevice8Impl_CreateTexture, |
| IDirect3DDevice8Impl_CreateVolumeTexture, |
| IDirect3DDevice8Impl_CreateCubeTexture, |
| IDirect3DDevice8Impl_CreateVertexBuffer, |
| IDirect3DDevice8Impl_CreateIndexBuffer, |
| IDirect3DDevice8Impl_CreateRenderTarget, |
| IDirect3DDevice8Impl_CreateDepthStencilSurface, |
| IDirect3DDevice8Impl_CreateImageSurface, |
| IDirect3DDevice8Impl_CopyRects, |
| IDirect3DDevice8Impl_UpdateTexture, |
| IDirect3DDevice8Impl_GetFrontBuffer, |
| IDirect3DDevice8Impl_SetRenderTarget, |
| IDirect3DDevice8Impl_GetRenderTarget, |
| IDirect3DDevice8Impl_GetDepthStencilSurface, |
| IDirect3DDevice8Impl_BeginScene, |
| IDirect3DDevice8Impl_EndScene, |
| IDirect3DDevice8Impl_Clear, |
| IDirect3DDevice8Impl_SetTransform, |
| IDirect3DDevice8Impl_GetTransform, |
| IDirect3DDevice8Impl_MultiplyTransform, |
| IDirect3DDevice8Impl_SetViewport, |
| IDirect3DDevice8Impl_GetViewport, |
| IDirect3DDevice8Impl_SetMaterial, |
| IDirect3DDevice8Impl_GetMaterial, |
| IDirect3DDevice8Impl_SetLight, |
| IDirect3DDevice8Impl_GetLight, |
| IDirect3DDevice8Impl_LightEnable, |
| IDirect3DDevice8Impl_GetLightEnable, |
| IDirect3DDevice8Impl_SetClipPlane, |
| IDirect3DDevice8Impl_GetClipPlane, |
| IDirect3DDevice8Impl_SetRenderState, |
| IDirect3DDevice8Impl_GetRenderState, |
| IDirect3DDevice8Impl_BeginStateBlock, |
| IDirect3DDevice8Impl_EndStateBlock, |
| IDirect3DDevice8Impl_ApplyStateBlock, |
| IDirect3DDevice8Impl_CaptureStateBlock, |
| IDirect3DDevice8Impl_DeleteStateBlock, |
| IDirect3DDevice8Impl_CreateStateBlock, |
| IDirect3DDevice8Impl_SetClipStatus, |
| IDirect3DDevice8Impl_GetClipStatus, |
| IDirect3DDevice8Impl_GetTexture, |
| IDirect3DDevice8Impl_SetTexture, |
| IDirect3DDevice8Impl_GetTextureStageState, |
| IDirect3DDevice8Impl_SetTextureStageState, |
| IDirect3DDevice8Impl_ValidateDevice, |
| IDirect3DDevice8Impl_GetInfo, |
| IDirect3DDevice8Impl_SetPaletteEntries, |
| IDirect3DDevice8Impl_GetPaletteEntries, |
| IDirect3DDevice8Impl_SetCurrentTexturePalette, |
| IDirect3DDevice8Impl_GetCurrentTexturePalette, |
| IDirect3DDevice8Impl_DrawPrimitive, |
| IDirect3DDevice8Impl_DrawIndexedPrimitive, |
| IDirect3DDevice8Impl_DrawPrimitiveUP, |
| IDirect3DDevice8Impl_DrawIndexedPrimitiveUP, |
| IDirect3DDevice8Impl_ProcessVertices, |
| IDirect3DDevice8Impl_CreateVertexShader, |
| IDirect3DDevice8Impl_SetVertexShader, |
| IDirect3DDevice8Impl_GetVertexShader, |
| IDirect3DDevice8Impl_DeleteVertexShader, |
| IDirect3DDevice8Impl_SetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderConstant, |
| IDirect3DDevice8Impl_GetVertexShaderDeclaration, |
| IDirect3DDevice8Impl_GetVertexShaderFunction, |
| IDirect3DDevice8Impl_SetStreamSource, |
| IDirect3DDevice8Impl_GetStreamSource, |
| IDirect3DDevice8Impl_SetIndices, |
| IDirect3DDevice8Impl_GetIndices, |
| IDirect3DDevice8Impl_CreatePixelShader, |
| IDirect3DDevice8Impl_SetPixelShader, |
| IDirect3DDevice8Impl_GetPixelShader, |
| IDirect3DDevice8Impl_DeletePixelShader, |
| IDirect3DDevice8Impl_SetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderConstant, |
| IDirect3DDevice8Impl_GetPixelShaderFunction, |
| IDirect3DDevice8Impl_DrawRectPatch, |
| IDirect3DDevice8Impl_DrawTriPatch, |
| IDirect3DDevice8Impl_DeletePatch |
| }; |
| |
| static inline IDirect3DDevice8Impl *device_from_device_parent(struct wined3d_device_parent *device_parent) |
| { |
| return CONTAINING_RECORD(device_parent, IDirect3DDevice8Impl, device_parent); |
| } |
| |
| static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, |
| struct wined3d_device *device) |
| { |
| TRACE("device_parent %p, device %p\n", device_parent, device); |
| } |
| |
| static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) |
| { |
| TRACE("device_parent %p.\n", device_parent); |
| } |
| |
| static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, |
| enum wined3d_pool pool, UINT level, enum wined3d_cubemap_face face, struct wined3d_surface **surface) |
| { |
| IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface8Impl *d3d_surface; |
| BOOL lockable = TRUE; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" |
| "\tpool %#x, level %u, face %u, surface %p.\n", |
| device_parent, container_parent, width, height, format, usage, pool, level, face, surface); |
| |
| |
| if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) |
| lockable = FALSE; |
| |
| hr = IDirect3DDevice8Impl_CreateSurface(device, width, height, |
| d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, |
| (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create surface, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| d3d_surface->container = container_parent; |
| IUnknown_Release(d3d_surface->parentDevice); |
| d3d_surface->parentDevice = NULL; |
| |
| IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); |
| d3d_surface->forwardReference = container_parent; |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, enum wined3d_format_id format, |
| enum wined3d_multisample_type multisample_type, DWORD multisample_quality, BOOL lockable, |
| struct wined3d_surface **surface) |
| { |
| IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, lockable %u, surface %p.\n", |
| device_parent, container_parent, width, height, format, |
| multisample_type, multisample_quality, lockable, surface); |
| |
| hr = IDirect3DDevice8_CreateRenderTarget(&device->IDirect3DDevice8_iface, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create rendertarget, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, |
| UINT width, UINT height, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type, |
| DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) |
| { |
| IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); |
| IDirect3DSurface8Impl *d3d_surface; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" |
| "\tmultisample_quality %u, discard %u, surface %p.\n", |
| device_parent, width, height, format, multisample_type, multisample_quality, discard, surface); |
| |
| hr = IDirect3DDevice8_CreateDepthStencilSurface(&device->IDirect3DDevice8_iface, width, height, |
| d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create depth/stencil surface, hr %#x.\n", hr); |
| return hr; |
| } |
| |
| *surface = d3d_surface->wined3d_surface; |
| wined3d_surface_incref(*surface); |
| |
| d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface; |
| /* Implicit surfaces are created with an refcount of 0 */ |
| IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, |
| void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, |
| enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume) |
| { |
| IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); |
| IDirect3DVolume8Impl *object; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " |
| "format %#x, pool %#x, usage %#x, volume %p.\n", |
| device_parent, container_parent, width, height, depth, |
| format, pool, usage, volume); |
| |
| /* Allocate the storage for the device */ |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| FIXME("Allocation of memory failed\n"); |
| *volume = NULL; |
| return D3DERR_OUTOFVIDEOMEMORY; |
| } |
| |
| hr = volume_init(object, device, width, height, depth, usage, format, pool); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize volume, hr %#x.\n", hr); |
| HeapFree(GetProcessHeap(), 0, object); |
| return hr; |
| } |
| |
| *volume = object->wined3d_volume; |
| wined3d_volume_incref(*volume); |
| IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface); |
| |
| object->container = container_parent; |
| object->forwardReference = container_parent; |
| |
| TRACE("Created volume %p.\n", object); |
| |
| return hr; |
| } |
| |
| static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, |
| struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) |
| { |
| IDirect3DDevice8Impl *device = device_from_device_parent(device_parent); |
| D3DPRESENT_PARAMETERS local_parameters; |
| IDirect3DSwapChain8 *d3d_swapchain; |
| HRESULT hr; |
| |
| TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); |
| |
| /* Copy the presentation parameters */ |
| local_parameters.BackBufferWidth = desc->backbuffer_width; |
| local_parameters.BackBufferHeight = desc->backbuffer_height; |
| local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(desc->backbuffer_format); |
| local_parameters.BackBufferCount = desc->backbuffer_count; |
| local_parameters.MultiSampleType = desc->multisample_type; |
| local_parameters.SwapEffect = desc->swap_effect; |
| local_parameters.hDeviceWindow = desc->device_window; |
| local_parameters.Windowed = desc->windowed; |
| local_parameters.EnableAutoDepthStencil = desc->enable_auto_depth_stencil; |
| local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(desc->auto_depth_stencil_format); |
| local_parameters.Flags = desc->flags; |
| local_parameters.FullScreen_RefreshRateInHz = desc->refresh_rate; |
| local_parameters.FullScreen_PresentationInterval = desc->swap_interval; |
| |
| hr = IDirect3DDevice8_CreateAdditionalSwapChain(&device->IDirect3DDevice8_iface, |
| &local_parameters, &d3d_swapchain); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create swapchain, hr %#x.\n", hr); |
| *swapchain = NULL; |
| return hr; |
| } |
| |
| *swapchain = ((IDirect3DSwapChain8Impl *)d3d_swapchain)->wined3d_swapchain; |
| wined3d_swapchain_incref(*swapchain); |
| IDirect3DSwapChain8_Release(d3d_swapchain); |
| |
| /* Copy back the presentation parameters */ |
| desc->backbuffer_width = local_parameters.BackBufferWidth; |
| desc->backbuffer_height = local_parameters.BackBufferHeight; |
| desc->backbuffer_format = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); |
| desc->backbuffer_count = local_parameters.BackBufferCount; |
| desc->multisample_type = local_parameters.MultiSampleType; |
| desc->swap_effect = local_parameters.SwapEffect; |
| desc->device_window = local_parameters.hDeviceWindow; |
| desc->windowed = local_parameters.Windowed; |
| desc->enable_auto_depth_stencil = local_parameters.EnableAutoDepthStencil; |
| desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); |
| desc->flags = local_parameters.Flags; |
| desc->refresh_rate = local_parameters.FullScreen_RefreshRateInHz; |
| desc->swap_interval = local_parameters.FullScreen_PresentationInterval; |
| |
| return hr; |
| } |
| |
| static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops = |
| { |
| device_parent_wined3d_device_created, |
| device_parent_mode_changed, |
| device_parent_create_surface, |
| device_parent_create_rendertarget, |
| device_parent_create_depth_stencil, |
| device_parent_create_volume, |
| device_parent_create_swapchain, |
| }; |
| |
| static void setup_fpu(void) |
| { |
| #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) |
| WORD cw; |
| __asm__ volatile ("fnstcw %0" : "=m" (cw)); |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm__ volatile ("fldcw %0" : : "m" (cw)); |
| #elif defined(__i386__) && defined(_MSC_VER) |
| WORD cw; |
| __asm fnstcw cw; |
| cw = (cw & ~0xf3f) | 0x3f; |
| __asm fldcw cw; |
| #else |
| FIXME("FPU setup not implemented for this platform.\n"); |
| #endif |
| } |
| |
| HRESULT device_init(IDirect3DDevice8Impl *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter, |
| D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) |
| { |
| struct wined3d_swapchain_desc swapchain_desc; |
| HRESULT hr; |
| |
| device->IDirect3DDevice8_iface.lpVtbl = &Direct3DDevice8_Vtbl; |
| device->device_parent.ops = &d3d8_wined3d_device_parent_ops; |
| device->ref = 1; |
| device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, |
| D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries)); |
| if (!device->handle_table.entries) |
| { |
| ERR("Failed to allocate handle table memory.\n"); |
| return E_OUTOFMEMORY; |
| } |
| device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE; |
| |
| if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); |
| |
| wined3d_mutex_lock(); |
| hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, |
| &device->device_parent, &device->wined3d_device); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create wined3d device, hr %#x.\n", hr); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| |
| if (!parameters->Windowed) |
| { |
| HWND device_window = parameters->hDeviceWindow; |
| |
| if (!focus_window) |
| focus_window = device_window; |
| if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) |
| { |
| ERR("Failed to acquire focus window, hr %#x.\n", hr); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| |
| if (!device_window) |
| device_window = focus_window; |
| wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, |
| parameters->BackBufferWidth, |
| parameters->BackBufferHeight); |
| } |
| |
| if (flags & D3DCREATE_MULTITHREADED) |
| wined3d_device_set_multithreaded(device->wined3d_device); |
| |
| swapchain_desc.backbuffer_width = parameters->BackBufferWidth; |
| swapchain_desc.backbuffer_height = parameters->BackBufferHeight; |
| swapchain_desc.backbuffer_format = wined3dformat_from_d3dformat(parameters->BackBufferFormat); |
| swapchain_desc.backbuffer_count = parameters->BackBufferCount; |
| swapchain_desc.multisample_type = parameters->MultiSampleType; |
| swapchain_desc.multisample_quality = 0; /* d3d9 only */ |
| swapchain_desc.swap_effect = parameters->SwapEffect; |
| swapchain_desc.device_window = parameters->hDeviceWindow; |
| swapchain_desc.windowed = parameters->Windowed; |
| swapchain_desc.enable_auto_depth_stencil = parameters->EnableAutoDepthStencil; |
| swapchain_desc.auto_depth_stencil_format = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat); |
| swapchain_desc.flags = parameters->Flags; |
| swapchain_desc.refresh_rate = parameters->FullScreen_RefreshRateInHz; |
| swapchain_desc.swap_interval = parameters->FullScreen_PresentationInterval; |
| swapchain_desc.auto_restore_display_mode = TRUE; |
| |
| hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to initialize 3D, hr %#x.\n", hr); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |
| |
| hr = wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0); |
| wined3d_mutex_unlock(); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to set minimum pointsize, hr %#x.\n", hr); |
| goto err; |
| } |
| |
| parameters->BackBufferWidth = swapchain_desc.backbuffer_width; |
| parameters->BackBufferHeight = swapchain_desc.backbuffer_height; |
| parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format); |
| parameters->BackBufferCount = swapchain_desc.backbuffer_count; |
| parameters->MultiSampleType = swapchain_desc.multisample_type; |
| parameters->SwapEffect = swapchain_desc.swap_effect; |
| parameters->hDeviceWindow = swapchain_desc.device_window; |
| parameters->Windowed = swapchain_desc.windowed; |
| parameters->EnableAutoDepthStencil = swapchain_desc.enable_auto_depth_stencil; |
| parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc.auto_depth_stencil_format); |
| parameters->Flags = swapchain_desc.flags; |
| parameters->FullScreen_RefreshRateInHz = swapchain_desc.refresh_rate; |
| parameters->FullScreen_PresentationInterval = swapchain_desc.swap_interval; |
| |
| device->declArraySize = 16; |
| device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls)); |
| if (!device->decls) |
| { |
| ERR("Failed to allocate FVF vertex declaration map memory.\n"); |
| hr = E_OUTOFMEMORY; |
| goto err; |
| } |
| |
| device->d3d_parent = &parent->IDirect3D8_iface; |
| IDirect3D8_AddRef(device->d3d_parent); |
| |
| return D3D_OK; |
| |
| err: |
| wined3d_mutex_lock(); |
| wined3d_device_uninit_3d(device->wined3d_device); |
| wined3d_device_release_focus_window(device->wined3d_device); |
| wined3d_device_decref(device->wined3d_device); |
| wined3d_mutex_unlock(); |
| HeapFree(GetProcessHeap(), 0, device->handle_table.entries); |
| return hr; |
| } |