| /* |
| * Direct3D 10 |
| * |
| * Copyright 2007 Andras Kovacs |
| * Copyright 2009 Henri Verbeet for CodeWeavers |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| * |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "d3d10_private.h" |
| |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d10); |
| |
| HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, |
| HMODULE swrast, UINT flags, UINT sdk_version, ID3D10Device **device) |
| { |
| IDXGIFactory *factory; |
| HRESULT hr; |
| |
| TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, device %p\n", |
| adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, device); |
| |
| if (adapter) |
| { |
| IDXGIAdapter_AddRef(adapter); |
| hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to get dxgi factory, returning %#x\n", hr); |
| return hr; |
| } |
| } |
| else |
| { |
| hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create dxgi factory, returning %#x\n", hr); |
| return hr; |
| } |
| |
| switch(driver_type) |
| { |
| case D3D10_DRIVER_TYPE_HARDWARE: |
| { |
| hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); |
| if (FAILED(hr)) |
| { |
| WARN("No adapters found, returning %#x\n", hr); |
| IDXGIFactory_Release(factory); |
| return hr; |
| } |
| break; |
| } |
| |
| case D3D10_DRIVER_TYPE_NULL: |
| FIXME("NULL device not implemented, falling back to refrast\n"); |
| /* fall through, for now */ |
| case D3D10_DRIVER_TYPE_REFERENCE: |
| { |
| HMODULE refrast = LoadLibraryA("d3d10ref.dll"); |
| if (!refrast) |
| { |
| WARN("Failed to load refrast, returning E_FAIL\n"); |
| IDXGIFactory_Release(factory); |
| return E_FAIL; |
| } |
| hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter); |
| FreeLibrary(refrast); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a software adapter, returning %#x\n", hr); |
| IDXGIFactory_Release(factory); |
| return hr; |
| } |
| break; |
| } |
| |
| case D3D10_DRIVER_TYPE_SOFTWARE: |
| { |
| if (!swrast) |
| { |
| WARN("Software device requested, but NULL swrast passed, returning E_FAIL\n"); |
| IDXGIFactory_Release(factory); |
| return E_FAIL; |
| } |
| hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a software adapter, returning %#x\n", hr); |
| IDXGIFactory_Release(factory); |
| return hr; |
| } |
| break; |
| } |
| |
| default: |
| FIXME("Unhandled driver type %#x.\n", driver_type); |
| IDXGIFactory_Release(factory); |
| return E_FAIL; |
| } |
| } |
| |
| hr = D3D10CoreCreateDevice(factory, adapter, flags, D3D_FEATURE_LEVEL_10_0, device); |
| IDXGIAdapter_Release(adapter); |
| IDXGIFactory_Release(factory); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a device, returning %#x\n", hr); |
| return hr; |
| } |
| |
| TRACE("Created ID3D10Device %p\n", *device); |
| |
| return hr; |
| } |
| |
| HRESULT WINAPI D3D10CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, |
| HMODULE swrast, UINT flags, UINT sdk_version, DXGI_SWAP_CHAIN_DESC *swapchain_desc, |
| IDXGISwapChain **swapchain, ID3D10Device **device) |
| { |
| IDXGIDevice *dxgi_device; |
| IDXGIFactory *factory; |
| HRESULT hr; |
| |
| TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, sdk_version %d, " |
| "swapchain_desc %p, swapchain %p, device %p\n", |
| adapter, debug_d3d10_driver_type(driver_type), swrast, flags, sdk_version, |
| swapchain_desc, swapchain, device); |
| |
| hr = D3D10CreateDevice(adapter, driver_type, swrast, flags, sdk_version, device); |
| if (FAILED(hr)) |
| { |
| WARN("Failed to create a device, returning %#x\n", hr); |
| *device = NULL; |
| return hr; |
| } |
| |
| TRACE("Created ID3D10Device %p\n", *device); |
| |
| hr = ID3D10Device_QueryInterface(*device, &IID_IDXGIDevice, (void **)&dxgi_device); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to get a dxgi device from the d3d10 device, returning %#x\n", hr); |
| ID3D10Device_Release(*device); |
| *device = NULL; |
| return hr; |
| } |
| |
| hr = IDXGIDevice_GetAdapter(dxgi_device, &adapter); |
| IDXGIDevice_Release(dxgi_device); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to get the device adapter, returning %#x\n", hr); |
| ID3D10Device_Release(*device); |
| *device = NULL; |
| return hr; |
| } |
| |
| hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory); |
| IDXGIAdapter_Release(adapter); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to get the adapter factory, returning %#x\n", hr); |
| ID3D10Device_Release(*device); |
| *device = NULL; |
| return hr; |
| } |
| |
| hr = IDXGIFactory_CreateSwapChain(factory, (IUnknown *)*device, swapchain_desc, swapchain); |
| IDXGIFactory_Release(factory); |
| if (FAILED(hr)) |
| { |
| ID3D10Device_Release(*device); |
| *device = NULL; |
| |
| WARN("Failed to create a swapchain, returning %#x\n", hr); |
| return hr; |
| } |
| |
| TRACE("Created IDXGISwapChain %p\n", *swapchain); |
| |
| return S_OK; |
| } |
| |
| static int d3d10_effect_type_compare(const void *key, const struct wine_rb_entry *entry) |
| { |
| const struct d3d10_effect_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3d10_effect_type, entry); |
| const DWORD *id = key; |
| |
| return *id - t->id; |
| } |
| |
| HRESULT WINAPI D3D10CreateEffectFromMemory(void *data, SIZE_T data_size, UINT flags, |
| ID3D10Device *device, ID3D10EffectPool *effect_pool, ID3D10Effect **effect) |
| { |
| struct d3d10_effect *object; |
| HRESULT hr; |
| |
| FIXME("data %p, data_size %lu, flags %#x, device %p, effect_pool %p, effect %p stub!\n", |
| data, data_size, flags, device, effect_pool, effect); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate D3D10 effect object memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| wine_rb_init(&object->types, d3d10_effect_type_compare); |
| object->ID3D10Effect_iface.lpVtbl = &d3d10_effect_vtbl; |
| object->refcount = 1; |
| ID3D10Device_AddRef(device); |
| object->device = device; |
| |
| hr = d3d10_effect_parse(object, data, data_size); |
| if (FAILED(hr)) |
| { |
| ERR("Failed to parse effect\n"); |
| IUnknown_Release(&object->ID3D10Effect_iface); |
| return hr; |
| } |
| |
| *effect = &object->ID3D10Effect_iface; |
| |
| TRACE("Created ID3D10Effect %p\n", object); |
| |
| return S_OK; |
| } |
| |
| HRESULT WINAPI D3D10CompileEffectFromMemory(void *data, SIZE_T data_size, const char *filename, |
| const D3D10_SHADER_MACRO *defines, ID3D10Include *include, UINT hlsl_flags, UINT fx_flags, |
| ID3D10Blob **effect, ID3D10Blob **errors) |
| { |
| FIXME("data %p, data_size %lu, filename %s, defines %p, include %p," |
| " hlsl_flags %#x, fx_flags %#x, effect %p, errors %p stub!\n", |
| data, data_size, wine_dbgstr_a(filename), defines, include, |
| hlsl_flags, fx_flags, effect, errors); |
| |
| if (effect) |
| *effect = NULL; |
| if (errors) |
| *errors = NULL; |
| |
| return E_NOTIMPL; |
| } |
| |
| HRESULT WINAPI D3D10CreateEffectPoolFromMemory(void *data, SIZE_T data_size, UINT fx_flags, |
| ID3D10Device *device, ID3D10EffectPool **effect_pool) |
| { |
| FIXME("data %p, data_size %lu, fx_flags %#x, device %p, effect_pool %p stub.\n", |
| data, data_size, fx_flags, device, effect_pool); |
| |
| return E_NOTIMPL; |
| } |
| |
| const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device) |
| { |
| FIXME("device %p stub!\n", device); |
| |
| return "vs_4_0"; |
| } |
| |
| const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device) |
| { |
| FIXME("device %p stub!\n", device); |
| |
| return "gs_4_0"; |
| } |
| |
| const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device) |
| { |
| FIXME("device %p stub!\n", device); |
| |
| return "ps_4_0"; |
| } |
| |
| HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector) |
| { |
| struct d3d10_shader_reflection *object; |
| |
| FIXME("data %p, data_size %lu, reflector %p stub!\n", data, data_size, reflector); |
| |
| object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); |
| if (!object) |
| { |
| ERR("Failed to allocate D3D10 shader reflection object memory\n"); |
| return E_OUTOFMEMORY; |
| } |
| |
| object->ID3D10ShaderReflection_iface.lpVtbl = &d3d10_shader_reflection_vtbl; |
| object->refcount = 1; |
| |
| *reflector = &object->ID3D10ShaderReflection_iface; |
| |
| TRACE("Created ID3D10ShaderReflection %p\n", object); |
| |
| return S_OK; |
| } |