| @ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) |
| @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) |
| @ stdcall D3D10CreateBlob(long ptr) d3dcompiler_43.D3DCreateBlob |
| @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) |
| @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) |
| @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) |
| @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) |
| @ stdcall D3D10CreateStateBlock(ptr ptr ptr) |
| @ stub D3D10DisassembleEffect |
| @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) |
| @ stdcall D3D10GetGeometryShaderProfile(ptr) |
| @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputAndOutputSignatureBlob |
| @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob |
| @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob |
| @ stdcall D3D10GetPixelShaderProfile(ptr) |
| @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3dcompiler_43.D3DGetDebugInfo |
| @ stub D3D10GetVersion |
| @ stdcall D3D10GetVertexShaderProfile(ptr) |
| @ stub D3D10PreprocessShader |
| @ stdcall D3D10ReflectShader(ptr long ptr) |
| @ stub D3D10RegisterLayers |
| @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) |
| @ stdcall D3D10StateBlockMaskDisableAll(ptr) |
| @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) |
| @ stdcall D3D10StateBlockMaskEnableAll(ptr) |
| @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) |
| @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) |
| @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) |
| @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) |