| /* |
| * Tests for the D3DX9 core interfaces |
| * |
| * Copyright 2009 Tony Wasserka |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #define COBJMACROS |
| #include "wine/test.h" |
| #include <dxerr9.h> |
| #include "d3dx9core.h" |
| |
| static inline int get_ref(IUnknown *obj) |
| { |
| IUnknown_AddRef(obj); |
| return IUnknown_Release(obj); |
| } |
| |
| static inline void check_ref(IUnknown *obj, int exp) |
| { |
| int ref = get_ref(obj); |
| ok (exp == ref, "Invalid refcount. Expected %d, got %d\n", exp, ref); |
| } |
| |
| static inline void check_release(IUnknown *obj, int exp) |
| { |
| int ref = IUnknown_Release(obj); |
| ok (ref == exp, "Invalid refcount. Expected %d, got %d\n", exp, ref); |
| } |
| |
| #define admitted_error 0.0001f |
| static inline void check_mat(D3DXMATRIX got, D3DXMATRIX exp) |
| { |
| int i, j, equal=1; |
| for (i=0; i<4; i++) |
| for (j=0; j<4; j++) |
| if (fabs(U(exp).m[i][j]-U(got).m[i][j]) > admitted_error) |
| equal=0; |
| |
| ok(equal, "Got matrix\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n" |
| "Expected matrix=\n\t(%f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f\n\t %f,%f,%f,%f)\n", |
| U(got).m[0][0],U(got).m[0][1],U(got).m[0][2],U(got).m[0][3], |
| U(got).m[1][0],U(got).m[1][1],U(got).m[1][2],U(got).m[1][3], |
| U(got).m[2][0],U(got).m[2][1],U(got).m[2][2],U(got).m[2][3], |
| U(got).m[3][0],U(got).m[3][1],U(got).m[3][2],U(got).m[3][3], |
| U(exp).m[0][0],U(exp).m[0][1],U(exp).m[0][2],U(exp).m[0][3], |
| U(exp).m[1][0],U(exp).m[1][1],U(exp).m[1][2],U(exp).m[1][3], |
| U(exp).m[2][0],U(exp).m[2][1],U(exp).m[2][2],U(exp).m[2][3], |
| U(exp).m[3][0],U(exp).m[3][1],U(exp).m[3][2],U(exp).m[3][3]); |
| } |
| |
| static void test_ID3DXBuffer(void) |
| { |
| ID3DXBuffer *buffer; |
| HRESULT hr; |
| ULONG count; |
| DWORD size; |
| |
| hr = D3DXCreateBuffer(10, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateBuffer(0, &buffer); |
| ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); |
| |
| size = ID3DXBuffer_GetBufferSize(buffer); |
| ok(!size, "GetBufferSize failed, got %u, expected %u\n", size, 0); |
| |
| count = ID3DXBuffer_Release(buffer); |
| ok(!count, "ID3DBuffer has %u references left\n", count); |
| |
| hr = D3DXCreateBuffer(3, &buffer); |
| ok(hr == D3D_OK, "D3DXCreateBuffer failed, got %#x, expected %#x\n", hr, D3D_OK); |
| |
| size = ID3DXBuffer_GetBufferSize(buffer); |
| ok(size == 3, "GetBufferSize failed, got %u, expected %u\n", size, 3); |
| |
| count = ID3DXBuffer_Release(buffer); |
| ok(!count, "ID3DBuffer has %u references left\n", count); |
| } |
| |
| static void test_ID3DXSprite(IDirect3DDevice9 *device) |
| { |
| ID3DXSprite *sprite; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *cmpdev; |
| IDirect3DTexture9 *tex1, *tex2; |
| D3DXMATRIX mat, cmpmat; |
| D3DVIEWPORT9 vp; |
| RECT rect; |
| D3DXVECTOR3 pos, center; |
| HRESULT hr; |
| |
| IDirect3DDevice9_GetDirect3D(device, &d3d); |
| hr = IDirect3D9_CheckDeviceFormat(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DRTYPE_TEXTURE, D3DFMT_A8R8G8B8); |
| IDirect3D9_Release(d3d); |
| ok (hr == D3D_OK, "D3DFMT_A8R8G8B8 not supported\n"); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 64, 64, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex1, NULL); |
| ok (hr == D3D_OK, "Failed to create first texture (error code: %#x)\n", hr); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_CreateTexture(device, 32, 32, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &tex2, NULL); |
| ok (hr == D3D_OK, "Failed to create second texture (error code: %#x)\n", hr); |
| if (FAILED(hr)) { |
| IDirect3DTexture9_Release(tex1); |
| return; |
| } |
| |
| /* Test D3DXCreateSprite */ |
| hr = D3DXCreateSprite(device, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSprite(NULL, &sprite); |
| ok (hr == D3DERR_INVALIDCALL, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateSprite(device, &sprite); |
| ok (hr == D3D_OK, "D3DXCreateSprite returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| |
| /* Test ID3DXSprite_GetDevice */ |
| hr = ID3DXSprite_GetDevice(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev == NULL */ |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_GetDevice(sprite, &cmpdev); /* cmpdev != NULL */ |
| ok (hr == D3D_OK, "GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| IDirect3DDevice9_Release(device); |
| IDirect3DDevice9_Release(device); |
| |
| |
| /* Test ID3DXSprite_GetTransform */ |
| hr = ID3DXSprite_GetTransform(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "GetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| hr = ID3DXSprite_GetTransform(sprite, &mat); |
| ok (hr == D3D_OK, "GetTransform returned %#x, expected %#x\n", hr, D3D_OK); |
| if(SUCCEEDED(hr)) { |
| D3DXMATRIX identity; |
| D3DXMatrixIdentity(&identity); |
| check_mat(mat, identity); |
| } |
| |
| /* Test ID3DXSprite_SetTransform */ |
| /* Set a transform and test if it gets returned correctly */ |
| U(mat).m[0][0]=2.1f; U(mat).m[0][1]=6.5f; U(mat).m[0][2]=-9.6f; U(mat).m[0][3]=1.7f; |
| U(mat).m[1][0]=4.2f; U(mat).m[1][1]=-2.5f; U(mat).m[1][2]=2.1f; U(mat).m[1][3]=5.5f; |
| U(mat).m[2][0]=-2.6f; U(mat).m[2][1]=0.3f; U(mat).m[2][2]=8.6f; U(mat).m[2][3]=8.4f; |
| U(mat).m[3][0]=6.7f; U(mat).m[3][1]=-5.1f; U(mat).m[3][2]=6.1f; U(mat).m[3][3]=2.2f; |
| |
| hr = ID3DXSprite_SetTransform(sprite, NULL); |
| ok (hr == D3DERR_INVALIDCALL, "SetTransform returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_SetTransform(sprite, &mat); |
| ok (hr == D3D_OK, "SetTransform returned %#x, expected %#x\n", hr, D3D_OK); |
| if(SUCCEEDED(hr)) { |
| hr=ID3DXSprite_GetTransform(sprite, &cmpmat); |
| if(SUCCEEDED(hr)) check_mat(cmpmat, mat); |
| else skip("GetTransform returned %#x\n", hr); |
| } |
| |
| /* Test ID3DXSprite_SetWorldViewLH/RH */ |
| todo_wine { |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, &mat); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, &mat); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, &mat, NULL); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewLH(sprite, NULL, NULL); |
| ok (hr == D3D_OK, "SetWorldViewLH returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, &mat); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, &mat); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, &mat, NULL); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_SetWorldViewRH(sprite, NULL, NULL); |
| ok (hr == D3D_OK, "SetWorldViewRH returned %#x, expected %#x\n", hr, D3D_OK); |
| } |
| IDirect3DDevice9_BeginScene(device); |
| |
| /* Test ID3DXSprite_Begin*/ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_WORLD, &mat); |
| D3DXMatrixIdentity(&cmpmat); |
| check_mat(mat, cmpmat); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_VIEW, &mat); |
| check_mat(mat, cmpmat); |
| |
| IDirect3DDevice9_GetTransform(device, D3DTS_PROJECTION, &mat); |
| IDirect3DDevice9_GetViewport(device, &vp); |
| D3DXMatrixOrthoOffCenterLH(&cmpmat, vp.X+0.5f, (float)vp.Width+vp.X+0.5f, (float)vp.Height+vp.Y+0.5f, vp.Y+0.5f, vp.MinZ, vp.MaxZ); |
| check_mat(mat, cmpmat); |
| |
| /* Test ID3DXSprite_Flush and ID3DXSprite_End */ |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = ID3DXSprite_Flush(sprite); /* May not be called before next Begin */ |
| ok (hr == D3DERR_INVALIDCALL, "Flush returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| /* Test ID3DXSprite_Draw */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| if(FAILED(hr)) skip("Couldn't ID3DXSprite_Begin, can't test ID3DXSprite_Draw\n"); |
| else { /* Feed the sprite batch */ |
| int texref1, texref2; |
| |
| SetRect(&rect, 53, 12, 142, 165); |
| pos.x = 2.2f; pos.y = 4.5f; pos.z = 5.1f; |
| center.x = 11.3f; center.y = 3.4f; center.z = 1.2f; |
| |
| texref1 = get_ref((IUnknown*)tex1); |
| texref2 = get_ref((IUnknown*)tex2); |
| |
| hr = ID3DXSprite_Draw(sprite, NULL, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3DERR_INVALIDCALL, "Draw returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB( 3, 45, 66)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, NULL, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, &rect, ¢er, NULL, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex1, NULL, NULL, NULL, 0); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| check_ref((IUnknown*)tex1, texref1+5); check_ref((IUnknown*)tex2, texref2+1); |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Flush(sprite); /* Flushing twice should work */ |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| check_ref((IUnknown*)tex1, texref1); check_ref((IUnknown*)tex2, texref2); |
| |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| } |
| |
| /* Test ID3DXSprite_OnLostDevice and ID3DXSprite_OnResetDevice */ |
| /* Both can be called twice */ |
| hr = ID3DXSprite_OnLostDevice(sprite); |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnLostDevice(sprite); |
| ok (hr == D3D_OK, "OnLostDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| /* Make sure everything works like before */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Draw(sprite, tex2, &rect, ¢er, &pos, D3DCOLOR_XRGB(255, 255, 255)); |
| ok (hr == D3D_OK, "Draw returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_Flush(sprite); |
| ok (hr == D3D_OK, "Flush returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3D_OK, "End returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| /* OnResetDevice makes the interface "forget" the Begin call */ |
| hr = ID3DXSprite_Begin(sprite, 0); |
| ok (hr == D3D_OK, "Begin returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_OnResetDevice(sprite); |
| ok (hr == D3D_OK, "OnResetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXSprite_End(sprite); |
| ok (hr == D3DERR_INVALIDCALL, "End returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| IDirect3DDevice9_EndScene(device); |
| check_release((IUnknown*)sprite, 0); |
| check_release((IUnknown*)tex2, 0); |
| check_release((IUnknown*)tex1, 0); |
| } |
| |
| static void test_ID3DXFont(IDirect3DDevice9 *device) |
| { |
| D3DXFONT_DESC desc; |
| ID3DXFont *font; |
| HRESULT hr; |
| int ref; |
| |
| |
| /* D3DXCreateFont */ |
| ref = get_ref((IUnknown*)device); |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); |
| check_ref((IUnknown*)device, ref + 1); |
| check_release((IUnknown*)font, 0); |
| check_ref((IUnknown*)device, ref); |
| |
| hr = D3DXCreateFontA(device, 0, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); |
| ID3DXFont_Release(font); |
| |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, NULL, &font); |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); |
| ID3DXFont_Release(font); |
| |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "", &font); |
| ok(hr == D3D_OK, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3D_OK); |
| ID3DXFont_Release(font); |
| |
| hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateFontA(NULL, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", NULL); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFont returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| |
| /* D3DXCreateFontIndirect */ |
| desc.Height = 12; |
| desc.Width = 0; |
| desc.Weight = FW_DONTCARE; |
| desc.MipLevels = 0; |
| desc.Italic = FALSE; |
| desc.CharSet = DEFAULT_CHARSET; |
| desc.OutputPrecision = OUT_DEFAULT_PRECIS; |
| desc.Quality = DEFAULT_QUALITY; |
| desc.PitchAndFamily = DEFAULT_PITCH; |
| strcpy(desc.FaceName, "Arial"); |
| hr = D3DXCreateFontIndirectA(device, &desc, &font); |
| ok(hr == D3D_OK, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3D_OK); |
| ID3DXFont_Release(font); |
| |
| hr = D3DXCreateFontIndirectA(NULL, &desc, &font); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateFontIndirectA(device, NULL, &font); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = D3DXCreateFontIndirectA(device, &desc, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateFontIndirect returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| |
| /* ID3DXFont_GetDevice */ |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); |
| if(SUCCEEDED(hr)) { |
| IDirect3DDevice9 *bufdev; |
| |
| hr = ID3DXFont_GetDevice(font, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| ref = get_ref((IUnknown*)device); |
| hr = ID3DXFont_GetDevice(font, &bufdev); |
| ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| check_release((IUnknown*)bufdev, ref); |
| |
| ID3DXFont_Release(font); |
| } else skip("Failed to create a ID3DXFont object\n"); |
| |
| |
| /* ID3DXFont_GetDesc */ |
| hr = D3DXCreateFontA(device, 12, 8, FW_BOLD, 2, TRUE, ANSI_CHARSET, OUT_RASTER_PRECIS, ANTIALIASED_QUALITY, VARIABLE_PITCH, "Arial", &font); |
| if(SUCCEEDED(hr)) { |
| hr = ID3DXFont_GetDescA(font, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXFont_GetDescA(font, &desc); |
| ok(hr == D3D_OK, "ID3DXFont_GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| ok(desc.Height == 12, "ID3DXFont_GetDesc returned font height %d, expected %d\n", desc.Height, 12); |
| ok(desc.Width == 8, "ID3DXFont_GetDesc returned font width %d, expected %d\n", desc.Width, 8); |
| ok(desc.Weight == FW_BOLD, "ID3DXFont_GetDesc returned font weight %d, expected %d\n", desc.Weight, FW_BOLD); |
| ok(desc.MipLevels == 2, "ID3DXFont_GetDesc returned font miplevels %d, expected %d\n", desc.MipLevels, 2); |
| ok(desc.Italic == TRUE, "ID3DXFont_GetDesc says Italic was %d, but Italic should be %d\n", desc.Italic, TRUE); |
| ok(desc.CharSet == ANSI_CHARSET, "ID3DXFont_GetDesc returned font charset %d, expected %d\n", desc.CharSet, ANSI_CHARSET); |
| ok(desc.OutputPrecision == OUT_RASTER_PRECIS, "ID3DXFont_GetDesc returned an output precision of %d, expected %d\n", desc.OutputPrecision, OUT_RASTER_PRECIS); |
| ok(desc.Quality == ANTIALIASED_QUALITY, "ID3DXFont_GetDesc returned font quality %d, expected %d\n", desc.Quality, ANTIALIASED_QUALITY); |
| ok(desc.PitchAndFamily == VARIABLE_PITCH, "ID3DXFont_GetDesc returned pitch and family %d, expected %d\n", desc.PitchAndFamily, VARIABLE_PITCH); |
| ok(strcmp(desc.FaceName, "Arial") == 0, "ID3DXFont_GetDesc returned facename \"%s\", expected \"%s\"\n", desc.FaceName, "Arial"); |
| |
| ID3DXFont_Release(font); |
| } else skip("Failed to create a ID3DXFont object\n"); |
| |
| |
| /* ID3DXFont_GetDC + ID3DXFont_GetTextMetrics */ |
| hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); |
| if(SUCCEEDED(hr)) { |
| HDC hdc; |
| |
| hdc = ID3DXFont_GetDC(font); |
| ok(hdc != NULL, "ID3DXFont_GetDC returned an invalid handle\n"); |
| if(hdc) { |
| TEXTMETRICA metrics, expmetrics; |
| BOOL ret; |
| |
| ret = ID3DXFont_GetTextMetricsA(font, &metrics); |
| ok(ret, "ID3DXFont_GetTextMetricsA failed\n"); |
| ret = GetTextMetricsA(hdc, &expmetrics); |
| ok(ret, "GetTextMetricsA failed\n"); |
| |
| ok(metrics.tmHeight == expmetrics.tmHeight, "Returned height %d, expected %d\n", metrics.tmHeight, expmetrics.tmHeight); |
| ok(metrics.tmAscent == expmetrics.tmAscent, "Returned ascent %d, expected %d\n", metrics.tmAscent, expmetrics.tmAscent); |
| ok(metrics.tmDescent == expmetrics.tmDescent, "Returned descent %d, expected %d\n", metrics.tmDescent, expmetrics.tmDescent); |
| ok(metrics.tmInternalLeading == expmetrics.tmInternalLeading, "Returned internal leading %d, expected %d\n", metrics.tmInternalLeading, expmetrics.tmInternalLeading); |
| ok(metrics.tmExternalLeading == expmetrics.tmExternalLeading, "Returned external leading %d, expected %d\n", metrics.tmExternalLeading, expmetrics.tmExternalLeading); |
| ok(metrics.tmAveCharWidth == expmetrics.tmAveCharWidth, "Returned average char width %d, expected %d\n", metrics.tmAveCharWidth, expmetrics.tmAveCharWidth); |
| ok(metrics.tmMaxCharWidth == expmetrics.tmMaxCharWidth, "Returned maximum char width %d, expected %d\n", metrics.tmMaxCharWidth, expmetrics.tmMaxCharWidth); |
| ok(metrics.tmWeight == expmetrics.tmWeight, "Returned weight %d, expected %d\n", metrics.tmWeight, expmetrics.tmWeight); |
| ok(metrics.tmOverhang == expmetrics.tmOverhang, "Returned overhang %d, expected %d\n", metrics.tmOverhang, expmetrics.tmOverhang); |
| ok(metrics.tmDigitizedAspectX == expmetrics.tmDigitizedAspectX, "Returned digitized x aspect %d, expected %d\n", metrics.tmDigitizedAspectX, expmetrics.tmDigitizedAspectX); |
| ok(metrics.tmDigitizedAspectY == expmetrics.tmDigitizedAspectY, "Returned digitized y aspect %d, expected %d\n", metrics.tmDigitizedAspectY, expmetrics.tmDigitizedAspectY); |
| ok(metrics.tmFirstChar == expmetrics.tmFirstChar, "Returned first char %d, expected %d\n", metrics.tmFirstChar, expmetrics.tmFirstChar); |
| ok(metrics.tmLastChar == expmetrics.tmLastChar, "Returned last char %d, expected %d\n", metrics.tmLastChar, expmetrics.tmLastChar); |
| ok(metrics.tmDefaultChar == expmetrics.tmDefaultChar, "Returned default char %d, expected %d\n", metrics.tmDefaultChar, expmetrics.tmDefaultChar); |
| ok(metrics.tmBreakChar == expmetrics.tmBreakChar, "Returned break char %d, expected %d\n", metrics.tmBreakChar, expmetrics.tmBreakChar); |
| ok(metrics.tmItalic == expmetrics.tmItalic, "Returned italic %d, expected %d\n", metrics.tmItalic, expmetrics.tmItalic); |
| ok(metrics.tmUnderlined == expmetrics.tmUnderlined, "Returned underlined %d, expected %d\n", metrics.tmUnderlined, expmetrics.tmUnderlined); |
| ok(metrics.tmStruckOut == expmetrics.tmStruckOut, "Returned struck out %d, expected %d\n", metrics.tmStruckOut, expmetrics.tmStruckOut); |
| ok(metrics.tmPitchAndFamily == expmetrics.tmPitchAndFamily, "Returned pitch and family %d, expected %d\n", metrics.tmPitchAndFamily, expmetrics.tmPitchAndFamily); |
| ok(metrics.tmCharSet == expmetrics.tmCharSet, "Returned charset %d, expected %d\n", metrics.tmCharSet, expmetrics.tmCharSet); |
| } |
| ID3DXFont_Release(font); |
| } else skip("Failed to create a ID3DXFont object\n"); |
| } |
| |
| void test_D3DXCreateRenderToSurface(IDirect3DDevice9 *device) |
| { |
| int i; |
| HRESULT hr; |
| ULONG ref_count; |
| D3DXRTS_DESC desc; |
| ID3DXRenderToSurface *render = (void *)0xdeadbeef; |
| static const D3DXRTS_DESC tests[] = |
| { |
| { 0, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, |
| { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, |
| { 256, 0, D3DFMT_A8R8G8B8, FALSE, D3DFMT_D24S8 }, |
| { 256, 256, D3DFMT_UNKNOWN, FALSE, D3DFMT_R8G8B8 }, |
| { 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN }, |
| { -1, -1, MAKEFOURCC('B','A','D','F'), TRUE, MAKEFOURCC('B','A','D','F') } |
| }; |
| |
| hr = D3DXCreateRenderToSurface(NULL /* device */, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| ok(render == (void *)0xdeadbeef, "Got %p, expected %p\n", render, (void *)0xdeadbeef); |
| |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, NULL /* out */); |
| ok(hr == D3DERR_INVALIDCALL, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| hr = D3DXCreateRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, |
| tests[i].DepthStencilFormat, &render); |
| ok(hr == D3D_OK, "%d: D3DXCreateRenderToSurface returned %#x, expected %#x\n", i, hr, D3D_OK); |
| if (SUCCEEDED(hr)) |
| { |
| hr = ID3DXRenderToSurface_GetDesc(render, &desc); |
| ok(hr == D3D_OK, "%d: GetDesc failed %#x\n", i, hr); |
| if (SUCCEEDED(hr)) |
| { |
| ok(desc.Width == tests[i].Width, "%d: Got width %u, expected %u\n", i, desc.Width, tests[i].Width); |
| ok(desc.Height == tests[i].Height, "%d: Got height %u, expected %u\n", i, desc.Height, tests[i].Height); |
| ok(desc.Format == tests[i].Format, "%d: Got format %#x, expected %#x\n", i, desc.Format, tests[i].Format); |
| ok(desc.DepthStencil == tests[i].DepthStencil, "%d: Got depth stencil %d, expected %d\n", |
| i, desc.DepthStencil, tests[i].DepthStencil); |
| ok(desc.DepthStencilFormat == tests[i].DepthStencilFormat, "%d: Got depth stencil format %#x, expected %#x\n", |
| i, desc.DepthStencilFormat, tests[i].DepthStencilFormat); |
| } |
| ID3DXRenderToSurface_Release(render); |
| } |
| } |
| |
| /* check device ref count */ |
| ref_count = get_ref((IUnknown *)device); |
| hr = D3DXCreateRenderToSurface(device, 0, 0, D3DFMT_UNKNOWN, FALSE, D3DFMT_UNKNOWN, &render); |
| check_ref((IUnknown *)device, ref_count + 1); |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_Release(render); |
| } |
| |
| /* runs a set of tests for the ID3DXRenderToSurface interface created with given parameters */ |
| static void check_ID3DXRenderToSurface(IDirect3DDevice9 *device, UINT width, UINT height, D3DFORMAT format, |
| BOOL depth_stencil, D3DFORMAT depth_stencil_format, BOOL render_target) |
| { |
| HRESULT hr; |
| D3DFORMAT fmt; |
| HRESULT expected_value; |
| IDirect3DSurface9 *surface; |
| ID3DXRenderToSurface *render; |
| D3DVIEWPORT9 viewport = { 0, 0, width, height, 0.0, 1.0 }; |
| |
| hr = D3DXCreateRenderToSurface(device, width, height, format, depth_stencil, depth_stencil_format, &render); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create ID3DXRenderToSurface\n"); |
| return; |
| } |
| |
| if (render_target) |
| hr = IDirect3DDevice9_CreateRenderTarget(device, width, height, format, D3DMULTISAMPLE_NONE, 0, FALSE, &surface, NULL); |
| else |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, format, D3DPOOL_DEFAULT, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface\n"); |
| ID3DXRenderToSurface_Release(render); |
| return; |
| } |
| |
| /* viewport */ |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); |
| check_ref((IUnknown *)surface, 2); |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| |
| /* invalid viewport */ |
| viewport.Width = 2 * width; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| viewport.X = width / 2; |
| viewport.Width = width; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| viewport.X = width; |
| viewport.Width = width; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| /* rendering to a part of a surface is only allowed for render target surfaces */ |
| expected_value = render_target ? D3D_OK : D3DERR_INVALIDCALL; |
| |
| viewport.X = 0; |
| viewport.Width = width / 2; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| |
| viewport.X = width / 2; |
| viewport.Width = width - width / 2; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == expected_value, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_value); |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| |
| check_release((IUnknown *)surface, 0); |
| |
| /* surfaces with different sizes */ |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width / 2, width / 2, format, D3DPOOL_DEFAULT, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface\n"); |
| ID3DXRenderToSurface_Release(render); |
| return; |
| } |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| check_release((IUnknown *)surface, 0); |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 2 * width, 2 * height, format, D3DPOOL_DEFAULT, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface\n"); |
| ID3DXRenderToSurface_Release(render); |
| return; |
| } |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| viewport.X = 0; |
| viewport.Y = 0; |
| viewport.Width = width; |
| viewport.Height = height; |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, &viewport); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| check_release((IUnknown *)surface, 0); |
| |
| /* surfaces with different formats */ |
| for (fmt = D3DFMT_A8R8G8B8; fmt <= D3DFMT_X8R8G8B8; fmt++) |
| { |
| HRESULT expected_result = (fmt != format) ? D3DERR_INVALIDCALL : D3D_OK; |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, width, height, fmt, D3DPOOL_DEFAULT, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create surface\n"); |
| continue; |
| } |
| |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == expected_result, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, expected_result); |
| |
| if (SUCCEEDED(hr)) ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| check_release((IUnknown *)surface, 0); |
| } |
| |
| check_release((IUnknown *)render, 0); |
| } |
| |
| struct device_state |
| { |
| IDirect3DSurface9 *render_target; |
| IDirect3DSurface9 *depth_stencil; |
| D3DVIEWPORT9 viewport; |
| }; |
| |
| static void release_device_state(struct device_state *state) |
| { |
| if (state->render_target) IDirect3DSurface9_Release(state->render_target); |
| if (state->depth_stencil) IDirect3DSurface9_Release(state->depth_stencil); |
| memset(state, 0, sizeof(*state)); |
| } |
| |
| static HRESULT retrieve_device_state(IDirect3DDevice9 *device, struct device_state *state) |
| { |
| HRESULT hr; |
| |
| memset(state, 0, sizeof(*state)); |
| |
| hr = IDirect3DDevice9_GetRenderTarget(device, 0, &state->render_target); |
| if (FAILED(hr)) goto cleanup; |
| |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &state->depth_stencil); |
| if (hr == D3DERR_NOTFOUND) |
| state->depth_stencil = NULL; |
| else if (FAILED(hr)) |
| goto cleanup; |
| |
| hr = IDirect3DDevice9_GetViewport(device, &state->viewport); |
| if (SUCCEEDED(hr)) return hr; |
| |
| cleanup: |
| release_device_state(state); |
| return hr; |
| } |
| |
| static HRESULT apply_device_state(IDirect3DDevice9 *device, struct device_state *state) |
| { |
| HRESULT hr; |
| HRESULT status = D3D_OK; |
| |
| hr = IDirect3DDevice9_SetRenderTarget(device, 0, state->render_target); |
| if (FAILED(hr)) status = hr; |
| |
| hr = IDirect3DDevice9_SetDepthStencilSurface(device, state->depth_stencil); |
| if (FAILED(hr)) status = hr; |
| |
| hr = IDirect3DDevice9_SetViewport(device, &state->viewport); |
| if (FAILED(hr)) status = hr; |
| |
| return status; |
| } |
| |
| static void compare_device_state(struct device_state *state1, struct device_state *state2, BOOL equal) |
| { |
| BOOL cmp; |
| const char *message = equal ? "differs" : "is the same"; |
| |
| cmp = state1->render_target == state2->render_target; |
| ok(equal ? cmp : !cmp, "Render target %s %p, %p\n", message, state1->render_target, state2->render_target); |
| |
| cmp = state1->depth_stencil == state2->depth_stencil; |
| ok(equal ? cmp : !cmp, "Depth stencil surface %s %p, %p\n", message, state1->depth_stencil, state2->depth_stencil); |
| |
| cmp = state1->viewport.X == state2->viewport.X && state1->viewport.Y == state2->viewport.Y |
| && state1->viewport.Width == state2->viewport.Width && state1->viewport.Height == state2->viewport.Height; |
| ok(equal ? cmp : !cmp, "Viewport %s (%u, %u, %u, %u), (%u, %u, %u, %u)\n", message, |
| state1->viewport.X, state1->viewport.Y, state1->viewport.Width, state1->viewport.Height, |
| state2->viewport.X, state2->viewport.Y, state2->viewport.Width, state2->viewport.Height); |
| } |
| |
| static void test_ID3DXRenderToSurface_device_state(IDirect3DDevice9 *device) |
| { |
| HRESULT hr; |
| IDirect3DSurface9 *surface = NULL; |
| ID3DXRenderToSurface *render = NULL; |
| struct device_state pre_state; |
| struct device_state current_state; |
| IDirect3DSurface9 *depth_stencil_surface; |
| |
| /* make sure there is a depth stencil surface present */ |
| hr = IDirect3DDevice9_GetDepthStencilSurface(device, &depth_stencil_surface); |
| if (SUCCEEDED(hr)) |
| { |
| IDirect3DSurface9_Release(depth_stencil_surface); |
| depth_stencil_surface = NULL; |
| } |
| else if (hr == D3DERR_NOTFOUND) |
| { |
| hr = IDirect3DDevice9_CreateDepthStencilSurface(device, 256, 256, D3DFMT_D24X8, |
| D3DMULTISAMPLE_NONE, 0, TRUE, &depth_stencil_surface, NULL); |
| if (SUCCEEDED(hr)) IDirect3DDevice9_SetDepthStencilSurface(device, depth_stencil_surface); |
| } |
| |
| if (FAILED(hr)) |
| { |
| skip("Failed to create depth stencil surface\n"); |
| return; |
| } |
| |
| hr = IDirect3DDevice9_CreateRenderTarget(device, 256, 256, D3DFMT_A8R8G8B8, D3DMULTISAMPLE_NONE, 0, |
| FALSE, &surface, NULL); |
| if (FAILED(hr)) |
| { |
| skip("Failed to create render target\n"); |
| goto cleanup; |
| } |
| |
| hr = retrieve_device_state(device, &pre_state); |
| |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8, &render); |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); |
| if (SUCCEEDED(hr)) |
| { |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, FALSE); |
| release_device_state(¤t_state); |
| |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, TRUE); |
| release_device_state(¤t_state); |
| |
| check_release((IUnknown *)render, 0); |
| } |
| |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); |
| if (SUCCEEDED(hr)) |
| { |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, FALSE); |
| release_device_state(¤t_state); |
| |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, TRUE); |
| release_device_state(¤t_state); |
| |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, FALSE); |
| release_device_state(¤t_state); |
| |
| /* if EndScene isn't called, the device state isn't restored */ |
| hr = retrieve_device_state(device, ¤t_state); |
| ok(SUCCEEDED(hr), "Failed to retrieve device state\n"); |
| compare_device_state(¤t_state, &pre_state, FALSE); |
| release_device_state(¤t_state); |
| |
| hr = apply_device_state(device, &pre_state); |
| ok(SUCCEEDED(hr), "Failed to restore previous device state\n"); |
| |
| check_release((IUnknown *)render, 0); |
| } |
| |
| release_device_state(&pre_state); |
| |
| cleanup: |
| if (depth_stencil_surface) |
| { |
| IDirect3DDevice9_SetDepthStencilSurface(device, NULL); |
| IDirect3DSurface9_Release(depth_stencil_surface); |
| } |
| |
| if (surface) check_release((IUnknown *)surface, 0); |
| } |
| |
| static void test_ID3DXRenderToSurface(IDirect3DDevice9 *device) |
| { |
| int i; |
| HRESULT hr; |
| ULONG ref_count; |
| IDirect3DDevice9 *out_device; |
| ID3DXRenderToSurface *render; |
| IDirect3DSurface9 *surface; |
| D3DVIEWPORT9 viewport = { 0, 0, 256, 256, 0.0, 1.0 }; |
| D3DXRTS_DESC tests[] = { |
| { 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN }, |
| { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24S8 }, |
| { 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_D24X8 }, |
| { 512, 512, D3DFMT_X8R8G8B8, FALSE, D3DFMT_X8R8G8B8 }, |
| { 1024, 1024, D3DFMT_X8R8G8B8, TRUE, D3DFMT_D24S8 } |
| }; |
| |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, FALSE, D3DFMT_UNKNOWN, &render); |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); |
| if (FAILED(hr)) return; |
| |
| hr = IDirect3DDevice9_CreateOffscreenPlainSurface(device, 256, 256, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &surface, NULL); |
| if (SUCCEEDED(hr)) |
| { |
| ID3DXRenderToSurface *render_surface; |
| |
| /* GetDevice */ |
| hr = ID3DXRenderToSurface_GetDevice(render, NULL /* device */); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| ref_count = get_ref((IUnknown *)device); |
| hr = ID3DXRenderToSurface_GetDevice(render, &out_device); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::GetDevice returned %#x, expected %#x\n", hr, D3D_OK); |
| check_release((IUnknown *)out_device, ref_count); |
| |
| /* BeginScene and EndScene */ |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXRenderToSurface_BeginScene(render, NULL /* surface */, &viewport); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| ref_count = get_ref((IUnknown *)surface); |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3D_OK); |
| if (SUCCEEDED(hr)) |
| { |
| check_ref((IUnknown *)surface, ref_count + 1); |
| |
| hr = ID3DXRenderToSurface_BeginScene(render, surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| |
| hr = ID3DXRenderToSurface_EndScene(render, D3DX_FILTER_NONE); |
| ok(hr == D3D_OK, "ID3DXRenderToSurface::EndScene returned %#x, expected %#x\n", hr, D3D_OK); |
| |
| check_ref((IUnknown *)surface, ref_count); |
| } |
| |
| /* error handling is deferred to BeginScene */ |
| hr = D3DXCreateRenderToSurface(device, 256, 256, D3DFMT_A8R8G8B8, TRUE, D3DFMT_UNKNOWN, &render_surface); |
| ok(hr == D3D_OK, "D3DXCreateRenderToSurface returned %#x, expected %#x\n", hr, D3D_OK); |
| hr = ID3DXRenderToSurface_BeginScene(render_surface, surface, NULL); |
| ok(hr == D3DERR_INVALIDCALL, "ID3DXRenderToSurface::BeginScene returned %#x, expected %#x\n", hr, D3DERR_INVALIDCALL); |
| check_release((IUnknown *)render_surface, 0); |
| |
| check_release((IUnknown *)surface, 0); |
| } |
| else skip("Failed to create surface\n"); |
| |
| check_release((IUnknown *)render, 0); |
| |
| for (i = 0; i < sizeof(tests) / sizeof(tests[0]); i++) |
| { |
| check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, TRUE); |
| check_ID3DXRenderToSurface(device, tests[i].Width, tests[i].Height, tests[i].Format, tests[i].DepthStencil, tests[i].DepthStencilFormat, FALSE); |
| } |
| |
| test_ID3DXRenderToSurface_device_state(device); |
| } |
| |
| START_TEST(core) |
| { |
| HWND wnd; |
| IDirect3D9 *d3d; |
| IDirect3DDevice9 *device; |
| D3DPRESENT_PARAMETERS d3dpp; |
| HRESULT hr; |
| |
| wnd = CreateWindow("static", "d3dx9_test", 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL); |
| d3d = Direct3DCreate9(D3D_SDK_VERSION); |
| if (!wnd) { |
| skip("Couldn't create application window\n"); |
| return; |
| } |
| if (!d3d) { |
| skip("Couldn't create IDirect3D9 object\n"); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| ZeroMemory(&d3dpp, sizeof(d3dpp)); |
| d3dpp.Windowed = TRUE; |
| d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| hr = IDirect3D9_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_MIXED_VERTEXPROCESSING, &d3dpp, &device); |
| if(FAILED(hr)) { |
| skip("Failed to create IDirect3DDevice9 object %#x\n", hr); |
| IDirect3D9_Release(d3d); |
| DestroyWindow(wnd); |
| return; |
| } |
| |
| test_ID3DXBuffer(); |
| test_ID3DXSprite(device); |
| test_ID3DXFont(device); |
| test_D3DXCreateRenderToSurface(device); |
| test_ID3DXRenderToSurface(device); |
| |
| check_release((IUnknown*)device, 0); |
| check_release((IUnknown*)d3d, 0); |
| if (wnd) DestroyWindow(wnd); |
| } |