| /* | |
| * vertex declaration implementation | |
| * | |
| * Copyright 2002-2003 Raphael Junqueira | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with this library; if not, write to the Free Software | |
| * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| */ | |
| #include "config.h" | |
| #include "d3d9_private.h" | |
| WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); | |
| /** | |
| * DirectX9 SDK download | |
| * http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp | |
| * | |
| * Exploring D3DX | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp | |
| * | |
| * Using Vertex Shaders | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp | |
| * | |
| * Dx9 New | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp | |
| * | |
| * Dx9 Shaders | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp | |
| * | |
| * Dx9 D3DX | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp | |
| * | |
| * FVF | |
| * http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp | |
| * | |
| * NVIDIA: DX8 Vertex Shader to NV Vertex Program | |
| * http://developer.nvidia.com/view.asp?IO=vstovp | |
| * | |
| * NVIDIA: Memory Management with VAR | |
| * http://developer.nvidia.com/view.asp?IO=var_memory_management | |
| */ | |
| HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } | |
| HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) { | |
| IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; | |
| FIXME("(%p) : stub\n", This); | |
| return D3D_OK; | |
| } |