|   <chapter id="ole"> | 
 |     <title>COM/OLE in Wine</title> | 
 |  | 
 |     <sect1 id="ole-architecture"> | 
 |       <title>COM/OLE Architecture in Wine</title> | 
 |  | 
 |       <para> | 
 |         The section goes into detail about how COM/OLE2 are | 
 |         implemented in Wine. | 
 |       </para> | 
 |     </sect1> | 
 |  | 
 |     <sect1 id="ole-binary"> | 
 |       <title>Using Binary OLE components in Wine</title> | 
 |       <para> | 
 |         This section describes how to import pre-compiled COM/OLE | 
 |         components... | 
 |       </para> | 
 |     </sect1> | 
 |  | 
 |     <sect1 id="com-writing"> | 
 |       <title>Writing OLE Components for Wine</title> | 
 |  | 
 |       <para> | 
 |         Based on the comments in <filename>wine/include/wine/obj_base.h</filename>. | 
 |       </para> | 
 |       <para> | 
 |         This section describes how to create your own natively | 
 |         compiled COM/OLE components. | 
 |       </para> | 
 |  | 
 |       <sect2> | 
 |         <title>Macros to define a COM interface</title> | 
 |  | 
 |         <para> | 
 |           The goal of the following set of definitions is to provide a | 
 |           way to use the same header file definitions to provide both | 
 |           a C interface and a C++ object oriented interface to COM | 
 |           interfaces. The type of interface is selected automatically | 
 |           depending on the language but it is always possible to get | 
 |           the C interface in C++ by defining CINTERFACE. | 
 |         </para> | 
 |         <para> | 
 |           It is based on the following assumptions: | 
 |         </para> | 
 |         <itemizedlist> | 
 |           <listitem> | 
 |             <para> | 
 |               all COM interfaces derive from IUnknown, this should not | 
 |               be a problem. | 
 |             </para> | 
 |           </listitem> | 
 |           <listitem> | 
 |             <para> | 
 |               the header file only defines the interface, the actual | 
 |               fields are defined separately in the C file implementing | 
 |               the interface. | 
 |             </para> | 
 |           </listitem> | 
 |         </itemizedlist> | 
 |         <para> | 
 |           The natural approach to this problem would be to make sure | 
 |           we get a C++ class and virtual methods in C++ and a | 
 |           structure with a table of pointer to functions in C. | 
 |           Unfortunately the layout of the virtual table is compiler | 
 |           specific, the layout of g++ virtual tables is not the same | 
 |           as that of an egcs virtual table which is not the same as | 
 |           that generated by Visual C+. There are workarounds to make | 
 |           the virtual tables compatible via padding but unfortunately | 
 |           the one which is imposed to the WINE emulator by the Windows | 
 |           binaries, i.e. the Visual C++ one, is the most compact of | 
 |           all. | 
 |         </para> | 
 |         <para> | 
 |           So the solution I finally adopted does not use virtual | 
 |           tables. Instead I use inline non virtual methods that | 
 |           dereference the method pointer themselves and perform the | 
 |           call. | 
 |         </para> | 
 |         <para> | 
 |           Let's take Direct3D as an example: | 
 |         </para> | 
 |         <programlisting>#define ICOM_INTERFACE IDirect3D | 
 | #define IDirect3D_METHODS \ | 
 |     ICOM_METHOD1(HRESULT,Initialize,    REFIID,) \ | 
 |     ICOM_METHOD2(HRESULT,EnumDevices,   LPD3DENUMDEVICESCALLBACK,, LPVOID,) \ | 
 |     ICOM_METHOD2(HRESULT,CreateLight,   LPDIRECT3DLIGHT*,, IUnknown*,) \ | 
 |     ICOM_METHOD2(HRESULT,CreateMaterial,LPDIRECT3DMATERIAL*,, IUnknown*,) \ | 
 |     ICOM_METHOD2(HRESULT,CreateViewport,LPDIRECT3DVIEWPORT*,, IUnknown*,) \ | 
 |     ICOM_METHOD2(HRESULT,FindDevice,    LPD3DFINDDEVICESEARCH,, LPD3DFINDDEVICERESULT,) | 
 | #define IDirect3D_IMETHODS \ | 
 |     IUnknown_IMETHODS \ | 
 |     IDirect3D_METHODS | 
 | ICOM_DEFINE(IDirect3D,IUnknown) | 
 | #undef ICOM_INTERFACE | 
 |  | 
 | #ifdef ICOM_CINTERFACE | 
 | // *** IUnknown methods *** // | 
 | #define IDirect3D_QueryInterface(p,a,b) ICOM_CALL2(QueryInterface,p,a,b) | 
 | #define IDirect3D_AddRef(p)             ICOM_CALL (AddRef,p) | 
 | #define IDirect3D_Release(p)            ICOM_CALL (Release,p) | 
 | // *** IDirect3D methods *** // | 
 | #define IDirect3D_Initialize(p,a)       ICOM_CALL1(Initialize,p,a) | 
 | #define IDirect3D_EnumDevices(p,a,b)    ICOM_CALL2(EnumDevice,p,a,b) | 
 | #define IDirect3D_CreateLight(p,a,b)    ICOM_CALL2(CreateLight,p,a,b) | 
 | #define IDirect3D_CreateMaterial(p,a,b) ICOM_CALL2(CreateMaterial,p,a,b) | 
 | #define IDirect3D_CreateViewport(p,a,b) ICOM_CALL2(CreateViewport,p,a,b) | 
 | #define IDirect3D_FindDevice(p,a,b)     ICOM_CALL2(FindDevice,p,a,b) | 
 | #endif</programlisting> | 
 |         <para> | 
 |           Comments: | 
 |         </para> | 
 |         <para> | 
 |           The ICOM_INTERFACE macro is used in the ICOM_METHOD macros | 
 |           to define the type of the 'this' pointer. Defining this | 
 |           macro here saves us the trouble of having to repeat the | 
 |           interface name everywhere. Note however that because of the | 
 |           way macros work, a macro like ICOM_METHOD1 cannot use | 
 |           'ICOM_INTERFACE##_VTABLE' because this would give | 
 |           'ICOM_INTERFACE_VTABLE' and not 'IDirect3D_VTABLE'. | 
 |         </para> | 
 |         <para> | 
 |           ICOM_METHODS defines the methods specific to this | 
 |           interface. It is then aggregated with the inherited methods | 
 |           to form ICOM_IMETHODS. | 
 |         </para> | 
 |         <para> | 
 |           ICOM_IMETHODS defines the list of methods that are | 
 |           inheritable from this interface. It must be written manually | 
 |           (rather than using a macro to generate the equivalent code) | 
 |           to avoid macro recursion (which compilers don't like). | 
 |         </para> | 
 |         <para> | 
 |           The ICOM_DEFINE finally declares all the structures | 
 |           necessary for the interface. We have to explicitly use the | 
 |           interface name for macro expansion reasons again.  Inherited | 
 |           methods are inherited in C by using the IDirect3D_METHODS | 
 |           macro and the parent's Xxx_IMETHODS macro. In C++ we need | 
 |           only use the IDirect3D_METHODS since method inheritance is | 
 |           taken care of by the language. | 
 |         </para> | 
 |         <para> | 
 |           In C++ the ICOM_METHOD macros generate a function prototype | 
 |           and a call to a function pointer method. This means using | 
 |           once 't1 p1, t2 p2, ...' and once 'p1, p2' without the | 
 |           types. The only way I found to handle this is to have one | 
 |           ICOM_METHOD macro per number of parameters and to have it | 
 |           take only the type information (with const if necessary) as | 
 |           parameters.  The 'undef ICOM_INTERFACE' is here to remind | 
 |           you that using ICOM_INTERFACE in the following macros will | 
 |           not work. This time it's because the ICOM_CALL macro | 
 |           expansion is done only once the 'IDirect3D_Xxx' macro is | 
 |           expanded. And by that time ICOM_INTERFACE will be long gone | 
 |           anyway. | 
 |         </para> | 
 |         <para> | 
 |           You may have noticed the double commas after each parameter | 
 |           type. This allows you to put the name of that parameter | 
 |           which I think is good for documentation. It is not required | 
 |           and since I did not know what to put there for this example | 
 |           (I could only find doc about IDirect3D2), I left them blank. | 
 |         </para> | 
 |         <para> | 
 |           Finally the set of 'IDirect3D_Xxx' macros is a standard set | 
 |           of macros defined to ease access to the interface methods in | 
 |           C. Unfortunately I don't see any way to avoid having to | 
 |           duplicate the inherited method definitions there. This time | 
 |           I could have used a trick to use only one macro whatever the | 
 |           number of parameters but I prefered to have it work the same | 
 |           way as above. | 
 |         </para> | 
 |         <para> | 
 |           You probably have noticed that we don't define the fields we | 
 |           need to actually implement this interface: reference count, | 
 |           pointer to other resources and miscellaneous fields. That's | 
 |           because these interfaces are just that: interfaces. They may | 
 |           be implemented more than once, in different contexts and | 
 |           sometimes not even in Wine. Thus it would not make sense to | 
 |           impose that the interface contains some specific fields. | 
 |         </para> | 
 |       </sect2> | 
 |  | 
 |       <sect2> | 
 |         <title>Bindings in C</title> | 
 |  | 
 |         <para> | 
 |           In C this gives: | 
 |         </para> | 
 |         <programlisting>typedef struct IDirect3DVtbl IDirect3DVtbl; | 
 | struct IDirect3D { | 
 |     IDirect3DVtbl* lpVtbl; | 
 | }; | 
 | struct IDirect3DVtbl { | 
 |     HRESULT (*fnQueryInterface)(IDirect3D* me, REFIID riid, LPVOID* ppvObj); | 
 |     ULONG (*fnAddRef)(IDirect3D* me); | 
 |     ULONG (*fnRelease)(IDirect3D* me); | 
 |     HRESULT (*fnInitialize)(IDirect3D* me, REFIID a); | 
 |     HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b); | 
 |     HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b); | 
 |     HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b); | 
 |     HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b); | 
 |     HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b); | 
 | };  | 
 |  | 
 | #ifdef ICOM_CINTERFACE | 
 | // *** IUnknown methods *** // | 
 | #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->fnQueryInterface(p,a,b) | 
 | #define IDirect3D_AddRef(p)             (p)->lpVtbl->fnAddRef(p) | 
 | #define IDirect3D_Release(p)            (p)->lpVtbl->fnRelease(p) | 
 | // *** IDirect3D methods *** // | 
 | #define IDirect3D_Initialize(p,a)       (p)->lpVtbl->fnInitialize(p,a) | 
 | #define IDirect3D_EnumDevices(p,a,b)    (p)->lpVtbl->fnEnumDevice(p,a,b) | 
 | #define IDirect3D_CreateLight(p,a,b)    (p)->lpVtbl->fnCreateLight(p,a,b) | 
 | #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->fnCreateMaterial(p,a,b) | 
 | #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->fnCreateViewport(p,a,b) | 
 | #define IDirect3D_FindDevice(p,a,b)     (p)->lpVtbl->fnFindDevice(p,a,b) | 
 | #endif</programlisting> | 
 |         <para> | 
 |           Comments: | 
 |         </para> | 
 |         <para> | 
 |           IDirect3D only contains a pointer to the IDirect3D | 
 |           virtual/jump table. This is the only thing the user needs to | 
 |           know to use the interface. Of course the structure we will | 
 |           define to implement this interface will have more fields but | 
 |           the first one will match this pointer. | 
 |         </para> | 
 |         <para> | 
 |           The code generated by ICOM_DEFINE defines both the structure | 
 |           representing the interface and the structure for the jump | 
 |           table. ICOM_DEFINE uses the parent's Xxx_IMETHODS macro to | 
 |           automatically repeat the prototypes of all the inherited | 
 |           methods and then uses IDirect3D_METHODS to define the | 
 |           IDirect3D methods. | 
 |         </para> | 
 |         <para> | 
 |           Each method is declared as a pointer to function field in | 
 |           the jump table. The implementation will fill this jump table | 
 |           with appropriate values, probably using a static variable, | 
 |           and initialize the lpVtbl field to point to this variable. | 
 |         </para> | 
 |         <para> | 
 |           The IDirect3D_Xxx macros then just derefence the lpVtbl | 
 |           pointer and use the function pointer corresponding to the | 
 |           macro name. This emulates the behavior of a virtual table | 
 |           and should be just as fast. | 
 |         </para> | 
 |         <para> | 
 |           This C code should be quite compatible with the Windows | 
 |           headers both for code that uses COM interfaces and for code | 
 |           implementing a COM interface. | 
 |         </para> | 
 |       </sect2> | 
 |  | 
 |       <sect2> | 
 |         <title>Bindings in C++</title> | 
 |         <para> | 
 |           And in C++ (with gcc's g++): | 
 |         </para> | 
 |         <programlisting>typedef struct IDirect3D: public IUnknown { | 
 |     private: HRESULT (*fnInitialize)(IDirect3D* me, REFIID a); | 
 |     public: inline HRESULT Initialize(REFIID a) { return ((IDirect3D*)t.lpVtbl)->fnInitialize(this,a); }; | 
 |     private: HRESULT (*fnEnumDevices)(IDirect3D* me, LPD3DENUMDEVICESCALLBACK a, LPVOID b); | 
 |     public: inline HRESULT EnumDevices(LPD3DENUMDEVICESCALLBACK a, LPVOID b) | 
 |         { return ((IDirect3D*)t.lpVtbl)->fnEnumDevices(this,a,b); }; | 
 |     private: HRESULT (*fnCreateLight)(IDirect3D* me, LPDIRECT3DLIGHT* a, IUnknown* b); | 
 |     public: inline HRESULT CreateLight(LPDIRECT3DLIGHT* a, IUnknown* b) | 
 |         { return ((IDirect3D*)t.lpVtbl)->fnCreateLight(this,a,b); }; | 
 |     private: HRESULT (*fnCreateMaterial)(IDirect3D* me, LPDIRECT3DMATERIAL* a, IUnknown* b); | 
 |     public: inline HRESULT CreateMaterial(LPDIRECT3DMATERIAL* a, IUnknown* b) | 
 |         { return ((IDirect3D*)t.lpVtbl)->fnCreateMaterial(this,a,b); }; | 
 |     private: HRESULT (*fnCreateViewport)(IDirect3D* me, LPDIRECT3DVIEWPORT* a, IUnknown* b); | 
 |     public: inline HRESULT CreateViewport(LPDIRECT3DVIEWPORT* a, IUnknown* b) | 
 |         { return ((IDirect3D*)t.lpVtbl)->fnCreateViewport(this,a,b); }; | 
 |     private:  HRESULT (*fnFindDevice)(IDirect3D* me, LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b); | 
 |     public: inline HRESULT FindDevice(LPD3DFINDDEVICESEARCH a, LPD3DFINDDEVICERESULT b) | 
 |         { return ((IDirect3D*)t.lpVtbl)->fnFindDevice(this,a,b); }; | 
 | };</programlisting> | 
 |         <para> | 
 |           Comments: | 
 |         </para> | 
 |         <para> | 
 |           In C++ IDirect3D does double duty as both the virtual/jump | 
 |           table and as the interface definition. The reason for this | 
 |           is to avoid having to duplicate the mehod definitions: once | 
 |           to have the function pointers in the jump table and once to | 
 |           have the methods in the interface class. Here one macro can | 
 |           generate both. This means though that the first pointer, | 
 |           t.lpVtbl defined in IUnknown, must be interpreted as the | 
 |           jump table pointer if we interpret the structure as the | 
 |           interface class, and as the function pointer to the | 
 |           QueryInterface method, t.fnQueryInterface, if we interpret | 
 |           the structure as the jump table. Fortunately this gymnastic | 
 |           is entirely taken care of in the header of IUnknown. | 
 |         </para> | 
 |         <para> | 
 |           Of course in C++ we use inheritance so that we don't have to | 
 |           duplicate the method definitions. | 
 |         </para> | 
 |         <para> | 
 |           Since IDirect3D does double duty, each ICOM_METHOD macro | 
 |           defines both a function pointer and a non-virtual inline | 
 |           method which dereferences it and calls it. This way this | 
 |           method behaves just like a virtual method but does not | 
 |           create a true C++ virtual table which would break the | 
 |           structure layout. If you look at the implementation of these | 
 |           methods you'll notice that they would not work for void | 
 |           functions. We have to return something and fortunately this | 
 |           seems to be what all the COM methods do (otherwise we would | 
 |           need another set of macros). | 
 |         </para> | 
 |         <para> | 
 |           Note how the ICOM_METHOD generates both function prototypes | 
 |           mixing types and formal parameter names and the method | 
 |           invocation using only the formal parameter name. This is the | 
 |           reason why we need different macros to handle different | 
 |           numbers of parameters. | 
 |         </para> | 
 |         <para> | 
 |           Finally there is no IDirect3D_Xxx macro. These are not | 
 |           needed in C++ unless the CINTERFACE macro is defined in | 
 |           which case we would not be here. | 
 |         </para> | 
 |         <para> | 
 |           This C++ code works well for code that just uses COM | 
 |           interfaces. But it will not work with C++ code implement a | 
 |           COM interface. That's because such code assumes the | 
 |           interface methods are declared as virtual C++ methods which | 
 |           is not the case here. | 
 |         </para> | 
 |       </sect2> | 
 |  | 
 |       <sect2> | 
 |         <title>Implementing a COM interface.</title> | 
 |  | 
 |         <para> | 
 |           This continues the above example. This example assumes that | 
 |           the implementation is in C. | 
 |         </para> | 
 |         <programlisting>typedef struct _IDirect3D { | 
 |     void* lpVtbl; | 
 |     // ... | 
 |  } _IDirect3D; | 
 |  | 
 | static ICOM_VTABLE(IDirect3D) d3dvt; | 
 |  | 
 | // implement the IDirect3D methods here | 
 |  | 
 | int IDirect3D_fnQueryInterface(IDirect3D* me) | 
 | { | 
 |     ICOM_THIS(IDirect3D,me); | 
 |     // ... | 
 | } | 
 |  | 
 | // ... | 
 |  | 
 | static ICOM_VTABLE(IDirect3D) d3dvt = { | 
 |     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE | 
 |     IDirect3D_fnQueryInterface, | 
 |     IDirect3D_fnAdd, | 
 |     IDirect3D_fnAdd2, | 
 |     IDirect3D_fnInitialize, | 
 |     IDirect3D_fnSetWidth | 
 | };</programlisting> | 
 |         <para> | 
 |           Comments: | 
 |         </para> | 
 |         <para> | 
 |           We first define what the interface really contains. This is | 
 |           the _IDirect3D structure. The first field must of course be | 
 |           the virtual table pointer. Everything else is free. | 
 |         </para> | 
 |         <para> | 
 |           Then we predeclare our static virtual table variable, we | 
 |           will need its address in some methods to initialize the | 
 |           virtual table pointer of the returned interface objects. | 
 |         </para> | 
 |         <para> | 
 |           Then we implement the interface methods. To match what has | 
 |           been declared in the header file they must take a pointer to | 
 |           a IDirect3D structure and we must cast it to an _IDirect3D | 
 |           so that we can manipulate the fields. This is performed by | 
 |           the ICOM_THIS macro. | 
 |         </para> | 
 |         <para> | 
 |           Finally we initialize the virtual table. | 
 |         </para> | 
 |       </sect2> | 
 |     </sect1> | 
 |   </chapter> | 
 |  | 
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