| @ stub D3D10CompileEffectFromMemory | 
 | @ stub D3D10CompileShader | 
 | @ stub D3D10CreateBlob | 
 | @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) | 
 | @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) | 
 | @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) | 
 | @ stub D3D10CreateEffectPoolFromMemory | 
 | @ stub D3D10CreateStateBlock | 
 | @ stub D3D10DisassembleEffect | 
 | @ stub D3D10DisassembleShader | 
 | @ stdcall D3D10GetGeometryShaderProfile(ptr) | 
 | @ stub D3D10GetInputAndOutputSignatureBlob | 
 | @ stub D3D10GetInputSignatureBlob | 
 | @ stub D3D10GetOutputSignatureBlob | 
 | @ stdcall D3D10GetPixelShaderProfile(ptr) | 
 | @ stub D3D10GetShaderDebugInfo | 
 | @ stub D3D10GetVersion | 
 | @ stdcall D3D10GetVertexShaderProfile(ptr) | 
 | @ stub D3D10PreprocessShader | 
 | @ stub D3D10ReflectShader | 
 | @ stub D3D10RegisterLayers | 
 | @ stub D3D10StateBlockMaskDifference | 
 | @ stub D3D10StateBlockMaskDisableAll | 
 | @ stub D3D10StateBlockMaskDisableCapture | 
 | @ stub D3D10StateBlockMaskEnableAll | 
 | @ stub D3D10StateBlockMaskEnableCapture | 
 | @ stub D3D10StateBlockMaskGetSetting | 
 | @ stub D3D10StateBlockMaskIntersect | 
 | @ stub D3D10StateBlockMaskUnion |