| /* | 
 |  * Direct3D wine internal interface main | 
 |  * | 
 |  * Copyright 2002-2003 The wine-d3d team | 
 |  * Copyright 2002-2003 Raphael Junqueira | 
 |  * Copyright 2004      Jason Edmeades | 
 |  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers | 
 |  * | 
 |  * This library is free software; you can redistribute it and/or | 
 |  * modify it under the terms of the GNU Lesser General Public | 
 |  * License as published by the Free Software Foundation; either | 
 |  * version 2.1 of the License, or (at your option) any later version. | 
 |  * | 
 |  * This library is distributed in the hope that it will be useful, | 
 |  * but WITHOUT ANY WARRANTY; without even the implied warranty of | 
 |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
 |  * Lesser General Public License for more details. | 
 |  * | 
 |  * You should have received a copy of the GNU Lesser General Public | 
 |  * License along with this library; if not, write to the Free Software | 
 |  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA | 
 |  */ | 
 |  | 
 | #include "config.h" | 
 |  | 
 | #include "initguid.h" | 
 | #include "wined3d_private.h" | 
 |  | 
 | WINE_DEFAULT_DEBUG_CHANNEL(d3d); | 
 |  | 
 | int num_lock = 0; | 
 | void (*wine_tsx11_lock_ptr)(void) = NULL; | 
 | void (*wine_tsx11_unlock_ptr)(void) = NULL; | 
 |  | 
 |  | 
 | /* When updating default value here, make sure to update winecfg as well, | 
 |  * where appropriate. */ | 
 | wined3d_settings_t wined3d_settings =  | 
 | { | 
 |     VS_HW,          /* Hardware by default */ | 
 |     PS_HW,          /* Hardware by default */ | 
 |     VBO_HW,         /* Hardware by default */ | 
 |     TRUE,           /* Use of GLSL enabled by default */ | 
 |     ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */ | 
 |     RTL_AUTO,       /* Automatically determine best locking method */ | 
 |     0,              /* The default of memory is set in FillGLCaps */ | 
 |     NULL,           /* No wine logo by default */ | 
 |     FALSE           /* Disable multisampling for now due to Nvidia driver bugs which happens for some users */ | 
 | }; | 
 |  | 
 | IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) { | 
 |     IWineD3DImpl* object; | 
 |  | 
 |     if (!InitAdapters()) { | 
 |         WARN("Failed to initialize direct3d adapters, Direct3D will not be available\n"); | 
 |         if(dxVersion > 7) { | 
 |             ERR("Direct3D%d is not available without opengl\n", dxVersion); | 
 |             return NULL; | 
 |         } | 
 |     } | 
 |  | 
 |     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl)); | 
 |     object->lpVtbl = &IWineD3D_Vtbl; | 
 |     object->dxVersion = dxVersion; | 
 |     object->ref = 1; | 
 |     object->parent = parent; | 
 |  | 
 |     TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion); | 
 |  | 
 |     return (IWineD3D *)object; | 
 | } | 
 |  | 
 | static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) | 
 | { | 
 |     if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | 
 |     if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; | 
 |     return ERROR_FILE_NOT_FOUND; | 
 | } | 
 |  | 
 | static void wined3d_do_nothing(void) | 
 | { | 
 | } | 
 |  | 
 | /* At process attach */ | 
 | BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) | 
 | { | 
 |     TRACE("WineD3D DLLMain Reason=%d\n", fdwReason); | 
 |     if (fdwReason == DLL_PROCESS_ATTACH) | 
 |     { | 
 |        HMODULE mod; | 
 |        char buffer[MAX_PATH+10]; | 
 |        DWORD size = sizeof(buffer); | 
 |        HKEY hkey = 0; | 
 |        HKEY appkey = 0; | 
 |        DWORD len; | 
 |        WNDCLASSA wc; | 
 |  | 
 |        /* We need our own window class for a fake window which we use to retrieve GL capabilities */ | 
 |        /* We might need CS_OWNDC in the future if we notice strange things on Windows. | 
 |         * Various articles/posts about OpenGL problems on Windows recommend this. */ | 
 |        wc.style                = CS_HREDRAW | CS_VREDRAW; | 
 |        wc.lpfnWndProc          = DefWindowProcA; | 
 |        wc.cbClsExtra           = 0; | 
 |        wc.cbWndExtra           = 0; | 
 |        wc.hInstance            = hInstDLL; | 
 |        wc.hIcon                = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO); | 
 |        wc.hCursor              = LoadCursorA(NULL, (LPCSTR)IDC_ARROW); | 
 |        wc.hbrBackground        = NULL; | 
 |        wc.lpszMenuName         = NULL; | 
 |        wc.lpszClassName        = "WineD3D_OpenGL"; | 
 |  | 
 |        if (!RegisterClassA(&wc) && GetLastError() != ERROR_CLASS_ALREADY_EXISTS) | 
 |        { | 
 |            ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); | 
 |            return FALSE; | 
 |        } | 
 |  | 
 |        DisableThreadLibraryCalls(hInstDLL); | 
 |  | 
 |        mod = GetModuleHandleA( "winex11.drv" ); | 
 |        if (mod) | 
 |        { | 
 |            wine_tsx11_lock_ptr   = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); | 
 |            wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); | 
 |        } | 
 |        else /* We are most likely on Windows */ | 
 |        { | 
 |            wine_tsx11_lock_ptr   = wined3d_do_nothing; | 
 |            wine_tsx11_unlock_ptr = wined3d_do_nothing; | 
 |        } | 
 |        /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ | 
 |        if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; | 
 |  | 
 |        len = GetModuleFileNameA( 0, buffer, MAX_PATH ); | 
 |        if (len && len < MAX_PATH) | 
 |        { | 
 |             HKEY tmpkey; | 
 |             /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ | 
 |             if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) | 
 |             { | 
 |                 char *p, *appname = buffer; | 
 |                 if ((p = strrchr( appname, '/' ))) appname = p + 1; | 
 |                 if ((p = strrchr( appname, '\\' ))) appname = p + 1; | 
 |                 strcat( appname, "\\Direct3D" ); | 
 |                 TRACE("appname = [%s]\n", appname); | 
 |                 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; | 
 |                 RegCloseKey( tmpkey ); | 
 |             } | 
 |        } | 
 |  | 
 |        if ( 0 != hkey || 0 != appkey ) | 
 |        { | 
 |             if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"none")) | 
 |                 { | 
 |                     TRACE("Disable vertex shaders\n"); | 
 |                     wined3d_settings.vs_mode = VS_NONE; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"enabled")) | 
 |                 { | 
 |                     TRACE("Allow pixel shaders\n"); | 
 |                     wined3d_settings.ps_mode = PS_HW; | 
 |                 } | 
 |                 if (!strcmp(buffer,"disabled")) | 
 |                 { | 
 |                     TRACE("Disable pixel shaders\n"); | 
 |                     wined3d_settings.ps_mode = PS_NONE; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"none")) | 
 |                 { | 
 |                     TRACE("Disable Vertex Buffer Hardware support\n"); | 
 |                     wined3d_settings.vbo_mode = VBO_NONE; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"hardware")) | 
 |                 { | 
 |                     TRACE("Allow Vertex Buffer Hardware support\n"); | 
 |                     wined3d_settings.vbo_mode = VBO_HW; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"disabled")) | 
 |                 { | 
 |                     TRACE("Use of GL Shading Language disabled\n"); | 
 |                     wined3d_settings.glslRequested = FALSE; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "OffscreenRenderingMode", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"backbuffer")) | 
 |                 { | 
 |                     TRACE("Using the backbuffer for offscreen rendering\n"); | 
 |                     wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"pbuffer")) | 
 |                 { | 
 |                     TRACE("Using PBuffers for offscreen rendering\n"); | 
 |                     wined3d_settings.offscreen_rendering_mode = ORM_PBUFFER; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"fbo")) | 
 |                 { | 
 |                     TRACE("Using FBOs for offscreen rendering\n"); | 
 |                     wined3d_settings.offscreen_rendering_mode = ORM_FBO; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "RenderTargetLockMode", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"disabled")) | 
 |                 { | 
 |                     TRACE("Disabling render target locking\n"); | 
 |                     wined3d_settings.rendertargetlock_mode = RTL_DISABLE; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"readdraw")) | 
 |                 { | 
 |                     TRACE("Using glReadPixels for render target reading and glDrawPixels for writing\n"); | 
 |                     wined3d_settings.rendertargetlock_mode = RTL_READDRAW; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"readtex")) | 
 |                 { | 
 |                     TRACE("Using glReadPixels for render target reading and textures for writing\n"); | 
 |                     wined3d_settings.rendertargetlock_mode = RTL_READTEX; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"texdraw")) | 
 |                 { | 
 |                     TRACE("Using textures for render target reading and glDrawPixels for writing\n"); | 
 |                     wined3d_settings.rendertargetlock_mode = RTL_TEXDRAW; | 
 |                 } | 
 |                 else if (!strcmp(buffer,"textex")) | 
 |                 { | 
 |                     TRACE("Reading render targets via textures and writing via textures\n"); | 
 |                     wined3d_settings.rendertargetlock_mode = RTL_TEXTEX; | 
 |                 } | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) | 
 |             { | 
 |                 int TmpVideoMemorySize = atoi(buffer); | 
 |                 if(TmpVideoMemorySize > 0) | 
 |                 { | 
 |                     wined3d_settings.emulated_textureram = TmpVideoMemorySize *1024*1024; | 
 |                     TRACE("Use %iMB = %d byte for emulated_textureram\n", | 
 |                             TmpVideoMemorySize, | 
 |                             wined3d_settings.emulated_textureram); | 
 |                 } | 
 |                 else | 
 |                     ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) | 
 |             { | 
 |                 wined3d_settings.logo = HeapAlloc(GetProcessHeap(), 0, strlen(buffer) + 1); | 
 |                 if(wined3d_settings.logo) strcpy(wined3d_settings.logo, buffer); | 
 |             } | 
 |             if ( !get_config_key( hkey, appkey, "Multisampling", buffer, size) ) | 
 |             { | 
 |                 if (!strcmp(buffer,"enabled")) | 
 |                 { | 
 |                     TRACE("Allow multisampling\n"); | 
 |                     wined3d_settings.allow_multisampling = TRUE; | 
 |                 } | 
 |             } | 
 |        } | 
 |        if (wined3d_settings.vs_mode == VS_HW) | 
 |            TRACE("Allow HW vertex shaders\n"); | 
 |        if (wined3d_settings.ps_mode == PS_NONE) | 
 |            TRACE("Disable pixel shaders\n"); | 
 |        if (wined3d_settings.vbo_mode == VBO_NONE) | 
 |            TRACE("Disable Vertex Buffer Hardware support\n"); | 
 |        if (wined3d_settings.glslRequested) | 
 |            TRACE("If supported by your system, GL Shading Language will be used\n"); | 
 |  | 
 |        if (appkey) RegCloseKey( appkey ); | 
 |        if (hkey) RegCloseKey( hkey ); | 
 |     } | 
 |     return TRUE; | 
 | } |