| /* |
| * Copyright 2004 Ivan Leo Puoti |
| * Copyright 2010 Christian Costa |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA |
| */ |
| |
| #include "config.h" |
| #include "wine/port.h" |
| |
| #include "initguid.h" |
| #include "d3drm_private.h" |
| |
| /*********************************************************************** |
| * DllMain (D3DRM.@) |
| */ |
| BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) |
| { |
| switch(reason) |
| { |
| case DLL_WINE_PREATTACH: |
| return FALSE; /* prefer native version */ |
| case DLL_PROCESS_ATTACH: |
| DisableThreadLibraryCalls( inst ); |
| break; |
| } |
| return TRUE; |
| } |
| |
| void d3drm_object_init(struct d3drm_object *object, const char *classname) |
| { |
| object->ref = 1; |
| object->appdata = 0; |
| list_init(&object->destroy_callbacks); |
| object->classname = classname; |
| object->name = NULL; |
| } |
| |
| struct destroy_callback |
| { |
| struct list entry; |
| D3DRMOBJECTCALLBACK cb; |
| void *ctx; |
| }; |
| |
| HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| struct destroy_callback *callback; |
| |
| if (!cb) |
| return D3DRMERR_BADVALUE; |
| |
| callback = HeapAlloc(GetProcessHeap(), 0, sizeof(*callback)); |
| if (!callback) |
| return E_OUTOFMEMORY; |
| |
| callback->cb = cb; |
| callback->ctx = ctx; |
| |
| list_add_head(&object->destroy_callbacks, &callback->entry); |
| return D3DRM_OK; |
| } |
| |
| HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) |
| { |
| struct destroy_callback *callback; |
| |
| if (!cb) |
| return D3DRMERR_BADVALUE; |
| |
| LIST_FOR_EACH_ENTRY(callback, &object->destroy_callbacks, struct destroy_callback, entry) |
| { |
| if (callback->cb == cb && callback->ctx == ctx) |
| { |
| list_remove(&callback->entry); |
| HeapFree(GetProcessHeap(), 0, callback); |
| break; |
| } |
| } |
| |
| return D3DRM_OK; |
| } |
| |
| HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) |
| { |
| DWORD req_size; |
| |
| if (!size) |
| return E_INVALIDARG; |
| |
| req_size = strlen(object->classname) + 1; |
| if (name && *size < req_size) |
| return E_INVALIDARG; |
| |
| *size = req_size; |
| |
| if (name) |
| memcpy(name, object->classname, req_size); |
| |
| return D3DRM_OK; |
| } |
| |
| HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) |
| { |
| DWORD req_size; |
| |
| if (!size) |
| return E_INVALIDARG; |
| |
| req_size = object->name ? strlen(object->name) + 1 : 0; |
| if (name && *size < req_size) |
| return E_INVALIDARG; |
| |
| if (name) |
| { |
| if (object->name) |
| memcpy(name, object->name, req_size); |
| else if (*size) |
| *name = 0; |
| } |
| |
| *size = req_size; |
| |
| return D3DRM_OK; |
| } |
| |
| HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) |
| { |
| DWORD req_size; |
| |
| HeapFree(GetProcessHeap(), 0, object->name); |
| object->name = NULL; |
| |
| if (name) |
| { |
| req_size = strlen(name) + 1; |
| if (!(object->name = HeapAlloc(GetProcessHeap(), 0, req_size))) |
| return E_OUTOFMEMORY; |
| memcpy(object->name, name, req_size); |
| } |
| |
| return D3DRM_OK; |
| } |
| |
| void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) |
| { |
| struct destroy_callback *callback, *callback2; |
| |
| LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry) |
| { |
| callback->cb(iface, callback->ctx); |
| list_remove(&callback->entry); |
| HeapFree(GetProcessHeap(), 0, callback); |
| } |
| |
| HeapFree(GetProcessHeap(), 0, object->name); |
| object->name = NULL; |
| } |